// ++++++ 2.4,显示底材可能孔数 ++++++ // 底材可能孔数提示起始 ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME%%WHITE%可能的孔数:}%CONTINUE% //公式打孔 ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CIRC)]:%NAME%{%NAME%%TAN%[%GREEN%8, 10, %BLUE%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE% // Helm/Circlet Begin ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 CHEST]:%NAME%{%NAME%%TAN%[%GREEN%7, 10, %YELLOW%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE% ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (SHIELD OR QUIVER)]:%NAME%{%NAME%%TAN%[%GREEN%7, 11, %RED%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE% // Shield Begin ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 WEAPON]:%NAME%{%NAME%%TAN%[%GREEN%8, 11, %PURPLE%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE% // Weapon Begin // 任务打孔 ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME% %GOLD%任务:%MAXSOCKETS%}%CONTINUE% //腐化打孔 //箭矢 ItemDisplay[BASE_TAG4 NMAG QUIVER SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE% //防具 ItemDisplay[BASE_TAG4 NMAG ARMOR SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE% //武器 ItemDisplay[BASE_TAG4 NMAG 1H WEAPON MAXSOCKETS<2 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE% ItemDisplay[BASE_TAG4 NMAG 1H WEAPON MAXSOCKETS>1 MAXSOCKETS<5 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2~%MAXSOCKETS%}%CONTINUE% ItemDisplay[BASE_TAG4 NMAG 1H WEAPON MAXSOCKETS>4 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2~4}%CONTINUE% ItemDisplay[BASE_TAG4 NMAG 2H WEAPON SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:3~%MAXSOCKETS%}%CONTINUE% //收尾 ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME%%TAN%/%RED%损坏%TAN%]}%CONTINUE% // LQ/Wss/Runes/Gems End