// ++++++ 5.7,符文之语价值提示 ++++++ //头盔 ItemDisplay[RW_NOTE ID RW (HELM OR CIRC) SOCK=3 ALLSK>1 MFIND>29 GFIND>49]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK221/1.5+SK247/1.5+SK154/1.5+SK149/1.5+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%3%WHITE%/4%CL%%NAME%} //谵妄 ItemDisplay[RW_NOTE ID RW (HELM OR CIRC) SOCK=3 STAT363>1 STAT333>4 MANA>64]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK229/1.5+SK244/1.5+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(STAT333/5+(MULTI151,100)/4+MANA/150)%WHITE%/4%CL%%NAME%} //摇曳焰火 ItemDisplay[RW_NOTE ID RW (HELM OR CIRC) SOCK=3 MULTI97,106>11]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,5,4))%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(STAT60/12+ED/200+STAT35/12+STAT78/250)%WHITE%/4%CL%%NAME%} //残暴 //盔甲 ItemDisplay[RW_NOTE ID RW CHEST SOCK=3 STAT504>29 RES>44 STAT368>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(STAT504/20+(ED-50)/115)%WHITE%/4%CL%%NAME%} //幽暗 ItemDisplay[RW_NOTE ID RW CHEST SOCK=3 SK62>3 MULTI151,102=12]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/20+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(IF(SK62>4,3,0)+(DEF-362)/550)%WHITE%/4%CL%%NAME%} //飞龙 ItemDisplay[RW_NOTE ID RW CHEST SOCK=3 MULTI204,22849>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/20+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(STAT220/2+STAT240/6)%WHITE%/4%CL%%NAME%} //谜团 ItemDisplay[RW_NOTE ID RW CHEST SOCK=4 EDAM>249]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(AND(DEF>2999,ETH)+AND(DEF>1200 REQSTR<118,!ETH)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(EDAM/100+RES/60+STAT216/24)%WHITE%/4%CL%%NAME%} //刚毅 ItemDisplay[RW_NOTE ID RW CHEST SOCK=4 STAT332>39 MULTI151,103>17]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(AND(DEF-300>299,REQSTR<118)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(STAT332/14.29+STAT86/12)%WHITE%/4%CL%%NAME%} //野蔷薇 ItemDisplay[RW_NOTE ID RW CHEST SOCK=4 ALLSK>1 STAT121>199]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(AND(DEF/1.7>299,REQSTR<118)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((RES-15)/15+STAT60/12)%WHITE%/4%CL%%NAME%} //荣耀之链 ItemDisplay[RW_NOTE ID RW CHEST SOCK=4 ALLSK>1 MULTI191,557>7 STAT110>49]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(AND(DEF>2999,ETH)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI191,277/4+ED/290)%WHITE%/4%CL%%NAME%} //纯真 //盾牌 ItemDisplay[RW_NOTE ID RW SHIELD SOCK=4 MULTI151,104>12]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(DEF>699,1,0)+RES/30+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,104-13+ED/280)%WHITE%/4%CL%%NAME%} //流亡 ItemDisplay[RW_NOTE ID RW SHIELD SOCK=3 MULTI151,102=12]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/20+STAT35/8+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(IF(SK62>4,3,0)+(DEF-207)/550)%WHITE%/4%CL%%NAME%} //飞龙 ItemDisplay[RW_NOTE ID RW SHIELD SOCK=4 MULTI151,124>9]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/20+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,124-9+EDAM/300)%WHITE%/4%CL%%NAME%} //凤凰 ItemDisplay[RW_NOTE ID RW SHIELD SOCK=4 MULTI151,114>15]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(DEF>699,1,0)+RES/30+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI191,277/4+ED/275)%WHITE%/4%CL%%NAME%} //破碎之墙 ItemDisplay[RW_NOTE ID RW SHIELD SOCK=4 MULTI191,554=16]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/20+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(STR/60+DEX/60+STAT1/60+STAT3/60+(STAT77-26)/3)%WHITE%/4%CL%%NAME%} //彻悟 //武器 ItemDisplay[RW_NOTE ID RW (STAFF OR SCEPTER OR SPEAR OR POLEARM) SOCK=4 MULTI151,120>11]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+IF(ETH,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(STR/80+DEX/80+STAT1/80+STAT3/80+ED/173.33+STAT258/16.67)%WHITE%/4%CL%%NAME%} //眼光 ItemDisplay[RW_NOTE ID RW STAFF SOCK=4 ALLSK>3 SK58>1 SK42>1 STAT77>24]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,0.5,0)+SK63/3+SK65/3+SK61/3+SK53/1.5+SK49/1.5+SK44/1.5+SK56/1.5+SK64/1.5+SK369/1.5+SK59/1.5)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT77-24)/4)%WHITE%/4%CL%%NAME%} //回忆 ItemDisplay[RW_NOTE ID RW (STAFF OR BOW OR XBOW OR SPEAR OR POLEARM) SOCK=3 MULTI151,99>9]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+IF(ETH,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,99-9+ED/165)%WHITE%/4%CL%%NAME%} //纯洁 ItemDisplay[RW_NOTE ID RW WEAPON SOCK=3 MULTI198,5916=20 STAT336>19]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK73+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT336-21)/3+ED/165)%WHITE%/4%CL%%NAME%} //毒液 ItemDisplay[RW_NOTE ID RW (TMACE OR STAFF) SOCK=4 ALLSK>2 MULTI204,14468>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((RES-20)/2.5)%WHITE%/4%CL%%NAME%} //橡树之心 ItemDisplay[RW_NOTE ID RW SIN SOCK=3 STAT152>0 MULTI97,380>1]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+SK252/3+SK275/3+SK263/3+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-260)/12.5)%WHITE%/4%CL%%NAME%} //混沌 ItemDisplay[RW_NOTE ID RW WEAPON SOCK=5 ALLSK>0 MULTI97,149>1 MULTI97,155>1]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI97,149/2+MULTI97,155/6)%WHITE%/4%CL%%NAME%} //CTA ItemDisplay[RW_NOTE ID RW SWORD SOCK=6 MULTI198,8786=8 TABSK32>2]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+IF(BASEMINTWOH+BASEMAXTWOH>191,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-320)/25+IAS/30+(STAT60-8)/2)%WHITE%/4%CL%%NAME%} //不屈意志 ItemDisplay[RW_NOTE ID RW (AXE OR SWORD) SOCK=5 STAT336>14 MULTI198,17807=35 STAT116>24]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(7cr,1,0)+IF(SUP,0.5,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((IAS-30)/10+(MAXDMG-BASEMAXONEH*1.2-320)/13.33)%WHITE%/4%CL%%NAME%} //悔恨 ItemDisplay[RW_NOTE ID RW (BOW OR XBOW) SOCK=4 MULTI198,28319=60 STAT153>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0/1.5+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((IAS-30)/5+STAT122/300)%WHITE%/4%CL%%NAME%} //愤怒 ItemDisplay[RW_NOTE ID RW (AXE OR SCEPTER OR STAFF OR HAMMER) SOCK=5 MULTI151,122>7 MULTI97,228>2]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,122-7+ED/345)%WHITE%/4%CL%%NAME%} //野兽 ItemDisplay[RW_NOTE ID RW (STAFF OR SPEAR OR POLEARM) SOCK=4 STAT334>39 MULTI151,123>11]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,0.5,0)+IF(ETH0.5,0)+2+SK63/3+SK53/3+SK49/3+SK44/3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI97,149/2+MULTI97,155/6)%WHITE%/4%CL%%NAME%} //无限 ItemDisplay[RW_NOTE ID RW (BOW OR XBOW) SOCK=4 MULTI151,122>11 ARPER>299]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0/1.5+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,122-12+ED/360)%WHITE%/4%CL%%NAME%} //信心 ItemDisplay[RW_NOTE ID RW (BOW OR XBOW) SOCK=4 MULTI151,114>11 STAT335>19]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT331-24)/2+ED/230)%WHITE%/4%CL%%NAME%} //寒冰 ItemDisplay[RW_NOTE ID RW (BOW OR XBOW) SOCK=4 MULTI201,28319=65 STAT158>14]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-280)/26.67+STAT121/300)%WHITE%/4%CL%%NAME%} //烙印 ItemDisplay[RW_NOTE ID RW WEAPON SOCK=4 MULTI151,124>9]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,124-9+STAT143/25)%WHITE%/4%CL%%NAME%} //凤凰 ItemDisplay[RW_NOTE ID RW (SWORD OR STAFF OR AXE OR HAMMER) SOCK=6 MULTI151,98>16 STAT136>59]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(7cr,1,0)+IF(SUP,0.5,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-395)/25+(STAT136-60)/5)%WHITE%/4%CL%%NAME%} //最后的希望 ItemDisplay[RW_NOTE ID RW WEAPON SOCK=3 MULTI151,109>14 ALLSK>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK252/3+SK275/3+SK257/1.5+TABSK2+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(STAT121/380+IF(ALLSK>1,2,0)+IF(MULTI151,109>15,1,0))%WHITE%/4%CL%%NAME%} //瘟疫 ItemDisplay[RW_NOTE ID RW (BOW OR XBOW) SOCK=5 MULTI151,113>11 STAT156>66]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0+2+IF(SUP,0.5,0))%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,113-12+(ED-345)/25)%WHITE%/4%CL%%NAME%} //迷雾 ItemDisplay[RW_NOTE ID RW WAND SOCK=2 CLSK2>1 SK79>1 STAT134>2 FCR>24]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK90/1.5+IF((SK79-3)>1,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(SK79/6+STAT34/7+DEF/225)%WHITE%/4%CL%%NAME%} //圣域 ItemDisplay[RW_NOTE ID RW (SWORD OR AXE OR SPEAR OR POLEARM OR SCEPTER OR HAMMER OR STAFF) SOCK=5 MULTI151,114>11 ALLSK>1 IAS>44]: %NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK123/1.5+IF(SK117>0,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT335-30)/5)%WHITE%/4%CL%%NAME%} //末日 ItemDisplay[RW_NOTE ID RW WEAPON SOCK=4 MULTI151,102>11 STAT115>0 STAT333>9]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0+SK123/1.5+IF(SK117>0,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT333-10)/2.5)%WHITE%/4%CL%%NAME%} //正义之手 ItemDisplay[RW_NOTE ID RW (SPEAR OR POLEARM OR STAFF) SOCK=4 MULTI151,113>17 ARPER>259]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+IF(ELT,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,113-17+ARPER/300)%WHITE%/4%CL%%NAME%} //骄傲 ItemDisplay[RW_NOTE ID RW ((SWORD 2H) OR SPEAR OR POLEARM OR BOW OR HAMMER OR STAFF OR XBOW) SOCK=6 MULTI151,119>16 ALLSK>1]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,119-17+ED/350)%WHITE%/4%CL%%NAME%} //庇护 ItemDisplay[RW_NOTE ID RW STAFF SOCK=6 STAT152>0 STAT81>0 STAT76>14 ALLSK>3 FHR>59]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+SK39/3+SK64/3+SK369/3+SK59/3+SK65/3+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT76-15)/3.33+(RES-60)/10)%WHITE%/4%CL%%NAME%} //着魔 ItemDisplay[RW_NOTE ID RW WEAPON SOCK=6 MULTI198,5928=35 IAS>59 STAT152>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+IF(BASEMINTWOH+BASEMAXTWOH>191,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-370)/16.67+STAT60/12)%WHITE%/4%CL%%NAME%} //死亡呼吸 ItemDisplay[RW_NOTE ID RW (SPEAR OR POLEARM OR BOW OR STAFF OR XBOW) SOCK=5 MULTI151,125>9 FRW>19 STAT115>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SUP,1,0)+TABSK0+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-245)/27.5+MULTI151,125-10)%WHITE%/4%CL%%NAME%} //天顶 ItemDisplay[RW_NOTE ID RW HAMMER SOCK=6 CRES>39 MULTI198,28643>39 STAT141>39]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+IF(ETH,1,0)+IF(BASEMINTWOH+BASEMAXTWOH>191,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-260)/13.33+CRES/60)%WHITE%/4%CL%%NAME%} //欢欣 ItemDisplay[RW_NOTE ID RW (am5 OR ama OR amf) SOCK=3 MULTI97,375>11]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+IF(ETH,1,0)+IF(TABSK2>2,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-280)/24+(STAT336-12)/8)%WHITE%/4%CL%%NAME%} //嫉妒 ItemDisplay[RW_NOTE ID RW WEAPON SOCK=4 MULTI198,28643>13 MULTI198,28319>13]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+IF(ETH,1,0)+IF(SUP,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-220)/33.33+(MINDMG-BASEMINONEH*(ED/100+1)-70)/33.33)%WHITE%/4%CL%%NAME%} //疯狂