// ++++++ 5.3,暗金装备价值评测 ++++++ //价值提示 // 头盔 (UNI) ItemDisplay[ID UNI UNI_NOTE uap STAT36>2 MFIND>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT36==6,2.25,0)+IF(STAT36==5,1.5,0)+IF(STAT36==4,1,0)+IF(MFIND==50,0.75,0)+AND(MFIND>40,MFIND<50)/2+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //军帽 ItemDisplay[ID UNI UNI_NOTE ulm STAT143>3 FBR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT143==6,3,0)+IF(STAT143==5,2,0)+IF(STAT143==4,1,0)+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //钢影 ItemDisplay[ID UNI UNI_NOTE uhl STAT36>11 FCR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT36/8+STAT86/10+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //智者的反抗 ItemDisplay[ID UNI UNI_NOTE usk STAT60>7 ALLSK>1 STR>19 !EQUIPPED !MERC]:%NAME%{%BLACK%| %CORAL%基础:%LIGHT_GRAY%$f(STAT336/8+STAT60/10+STR/40+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //安头 ItemDisplay[ID UNI UNI_NOTE (xh9 OR uh9) STAT36>14 STAT35>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT36/10+STAT62/40+STAT60/40+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //吸血鬼头 ItemDisplay[ID UNI UNI_NOTE uh9 STAT156>24 EDAM>39 STAT136>24 !EQUIPPED !MERC !GEMMED]:%NAME%{%BLACK%| %CORAL%基础:%LIGHT_GRAY%$f(EDAM/45.8+STR/56+STAT156/56+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //巨骷髅 ItemDisplay[ID UNI UNI_NOTE uh9 STAT425>10 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STR/20+STAT60/5.4+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //大君面甲 ItemDisplay[ID UNI UNI_NOTE (xhm OR uhm) FRW>29 FHR>29 CLSK0>0 !EQUIPPED !MERC !GEMMED]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(CLSK0/1.33+EDAM/60+MAEK/12+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //女神之翼 ItemDisplay[ID UNI UNI_NOTE uhm STAT149>4 STAT331>4 DEX>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT335/8+STAT331/8+DEX/40+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //夜翼面纱 ItemDisplay[ID UNI UNI_NOTE uhm RES>29 EDAM>59 !EQUIPPED !MERC !GEMMED]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(EDAM/40+RES/53.3+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //钢铁面纱 ItemDisplay[ID UNI UNI_NOTE urn STAT109>49 STAT152>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT36/12+RES/120+IF(SOCKETS==3,1.5,0)+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%$f(OR(STAT360==7,STAT360==33,STAT360==34,STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==48)/2+OR(STAT360==8,STAT360==9,STAT360==35,STAT360==43,STAT360==45,STAT360==51,STAT360==57,STAT360==58,STAT360==59, STAT360==62)*3/2+OR(STAT360==50,STAT360==52,STAT360==53,STAT360==54,STAT360==55,STAT360==56)*3)%WHITE%/3%CL%%NAME%}%CONTINUE% //年纪之冠 // 头环 (UNI) ItemDisplay[ID UNI UNI_NOTE (ci2 OR ci3) STAT118>0 RES>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT333>STAT335,STAT333,STAT335)/7.5+RES/40+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //奇拉守护 ItemDisplay[ID UNI UNI_NOTE ci3 FCR>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT334/10+STAT330/15+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //格利风 // 德鲁伊皮帽 (UNI) ItemDisplay[ID UNI UNI_NOTE (dr6 OR drb) STAT425>4 STAT116>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT425/5+CLSK5/2+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //芬里尔 ItemDisplay[ID UNI UNI_NOTE drb STAT135>32 STAT141>32 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK41/4+SK232/2+ARPER/120+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //地狱犬的撕咬 ItemDisplay[ID UNI UNI_NOTE (dr2 OR dr7 OR drc) FCR>9 CLSK5>0 CRES>9 STAT86>1 !EQUIPPED !MERC]:%NAME%{%BLACK%| %CORAL%基础:%LIGHT_GRAY%$f(CLSK5+STAT86/4+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //羽蛇神面 ItemDisplay[ID UNI UNI_NOTE drc FCR>19 CLSK5>1 SK247>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK247/1.5+IF(SOCKETS>2,1,0)+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //兽穴之母 ItemDisplay[ID UNI UNI_NOTE drd STAT46>4 STAT145>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT46/4+OR(SK224>1,SK228>1,SK223>1,SK233>1,SK247>1,SK226>1)+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //双灵头 ItemDisplay[ID UNI UNI_NOTE dre TABSK42>2 STAT333>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT333/10+STAT1/60+RES/50+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //乌鸦之王 ItemDisplay[ID UNI UNI_NOTE (dra OR drf) CLSK5>1 MAEK>4 RES>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK41+STR/40+STAT1/40+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //狼王之鬓 ItemDisplay[ID UNI UNI_NOTE drf STAT76>19 TABSK41>2 FHR>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT76/14+ED/320+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //乌尔萨的噩梦 // 野蛮人头盔 (UNI) ItemDisplay[ID UNI UNI_NOTE (ba6 OR bab) FRW>19 TABSK34>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI198,9350>0,2.5,1)+ED/290+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //独眼巨人的咆哮 ItemDisplay[ID UNI UNI_NOTE (ba7 OR bac) FCR>19 FRES>49 STAT77>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(CLSK4+STAT3/20+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //荒野语者 ItemDisplay[ID UNI UNI_NOTE bac MULTI97,223>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI97,223>5,1,0.5)+IF(MULTI97,232>5,1,0.5)+STR/30+DEX/30+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //狼嚎 ItemDisplay[ID UNI UNI_NOTE bae STAT36>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT36/6+SK149/6+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //海拉国度 ItemDisplay[ID UNI UNI_NOTE (baa OR baf) TABSK32>0 ARPER>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK32/2+STR/40+DEX/40+RES/60+STAT60/12+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //飞机头 ItemDisplay[ID UNI UNI_NOTE baf SK140>1 CLSK4>1 !EQUIPPED !MERC !GEMMED]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(EDAM/30+DEX/60+STAT62/16+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //雷克的美德 // 盔甲 (UNI) ItemDisplay[ID UNI UNI_NOTE uui STAT329>9 STAT330>9 STAT331>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK53==2,3,0)+IF(SK38==2,2.5,0)+IF(SK48==2,2.5,0)+IF(SK44==2,2.5,0)+IF(SK59==2,2.5,0)+IF(SK64==2,2.5,0)+IF(SK369==2,3,0)+IF(SK56==2,3,0)+IF(SK376==2,2.5,0)+IF(SK62==2,2,0)+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //奥玛斯法袍 ItemDisplay[ID UNI UNI_NOTE (xea OR uea) RES>19 ALLSK>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(RES/12+STAT35/16+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //蛇皮 ItemDisplay[ID UNI UNI_NOTE utu STAT110>49 STAT153>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT258/8+STAT34/45+STAT35/45+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //斗士的祸根 ItemDisplay[ID UNI UNI_NOTE (xng OR ung) STAT363>0 SOCKETS=2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT363*1.25+FRES/60+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //精神牢笼 ItemDisplay[ID UNI UNI_NOTE ung STAT504>29 IAS>19 !EQUIPPED !MERC !GEMMED]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(EDAM/50+STAT504/53.3+STAT86/24+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //幽灵之肤 ItemDisplay[ID UNI UNI_NOTE (xcl OR ucl) EDAM>39 STAT156>19 IAS>14 !EQUIPPED !MERC !GEMMED]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(EDAM/35.6+DEX/40+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //鸦鸣 ItemDisplay[ID UNI UNI_NOTE (xrs OR urs) STAT153>0 CRES>49 STR>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT216/1024+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //都壳 ItemDisplay[ID UNI UNI_NOTE (xhn OR uhn) STAT36>19 LIFE>99 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT36/13.1+LIFE/200+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //箭止 ItemDisplay[ID UNI UNI_NOTE rar SOCKETS=6 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/200+RES/13.33+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //无垢者牢笼 ItemDisplay[ID UNI UNI_NOTE (xpl OR upl) REPAIR=20 STAT35>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT35/30+STAT240/4.8+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //IRE ItemDisplay[ID UNI UNI_NOTE upl FHR>39 ALLSK>0 STAT34>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ALLSK+ED/720+STAT34/20+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //阿凯尼的荣耀 ItemDisplay[ID UNI UNI_NOTE (ltp OR xtp OR utp) STAT366>0 RES>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI151,119==6,2.5,0)+IF(MULTI151,119==5,2,0)+IF(MULTI151,119==4,1,0)+RES/40+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //天堂装束 ItemDisplay[ID UNI UNI_NOTE (xtp OR utp) ALLSK>0 FCR>19 FHR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(MAEK/6+STAT1/30+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //奎黑刚的智慧 ItemDisplay[ID UNI UNI_NOTE utp MFIND>39 FBR>19 REPAIR=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT35/16+ED/173.3+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //炼狱 ItemDisplay[ID UNI UNI_NOTE (xld OR uld) STAT141>14 STAT501>259 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT141/10+ED/440+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //排齿 ItemDisplay[ID UNI UNI_NOTE uld STAT152>0 STAT36>14 STR>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STR/50+STAT36*4/50+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //利维坦 ItemDisplay[ID UNI UNI_NOTE (xlt OR ult) ALLSK>0 STAT40>3 STAT42>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ALLSK+STAT40/24+STAT42/24+STAT44/24+STAT46/24+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //天使甲 ItemDisplay[ID UNI UNI_NOTE (xth OR uth) STAT77>14 FCR>19 FHR>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT77/12+ED/320+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //亚特玛的哭喊 ItemDisplay[ID UNI UNI_NOTE uth FCR>49 ALLSK=1 CRES>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT138/6+STAT86/6+ED/250+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //黑暗深渊 ItemDisplay[ID UNI UNI_NOTE uul FHR>39 ALLSK>1 STAT78>1199 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ALLSK+ED/280+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //钢铁甲壳 ItemDisplay[ID UNI UNI_NOTE (aar OR xar OR uar) FRW>24 STAT62>1 STAT86>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT86/2+STAT62/5+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //胜利者丝绸 ItemDisplay[ID UNI UNI_NOTE (xar OR uar) MULTI97,74>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI97,74==40,2,0)+AND(MULTI97,74<40,MULTI97,74>34)*3/2+IF(MULTI97,74<35,0.5,0)+STAT49/340+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //尸体的哀伤 ItemDisplay[ID UNI UNI_NOTE uar STAT504>19 STAT11>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI151,98>7,2,0)+IF(MULTI151,98==7,1.5,0)+IF(MULTI151,98<7,1,0)+STR/60+STAT3/60+3.5+IF(ETH,0.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //鸟乙 ItemDisplay[ID UNI UNI_NOTE uar STAT153>0 STAT152>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT121/250+STAT122/250+STR/60+RES/60+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //鸟甲 // 盾牌 (UNI) ItemDisplay[ID UNI UNI_NOTE uml FBR>49 STAT153>0 STAT335>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT335/10+STAT44/10+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //黑橡木盾 ItemDisplay[ID UNI UNI_NOTE urg STAT425>9 STAT109>19 STAT20>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT504/15+STAT109/30+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //暮光倒影 ItemDisplay[ID UNI UNI_NOTE ID (xpk OR upk) STAT141>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT141/12.5+DEX/80+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //长枪守卫 ItemDisplay[ID UNI UNI_NOTE upk STAT36>14 FHR>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT36/8.33+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //尖刺根源 ItemDisplay[ID UNI UNI_NOTE uit STAT36>19 STAT152>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT36/12+STR/60+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //暴风盾 ItemDisplay[ID UNI UNI_NOTE (xsh OR ush) ALLSK>0 STAT77>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(MAEK/3+ED/130+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //警戒之墙 ItemDisplay[ID UNI UNI_NOTE ush STAT504>19 FRES>19 PRES>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT504/30+IF(SOCKETS==3,2,0)+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%$f(OR(STAT360==35,STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==41,STAT360==48,STAT360==64,STAT360==7,STAT360==61)/2+OR(STAT360==42,STAT360==43,STAT360==45,STAT360==46,STAT360==47,STAT360==62,STAT360==73)*3/2+OR(STAT360==50,STAT360==51,STAT360==52,STAT360==53,STAT360==54,STAT360==55,STAT360==56)*3)%WHITE%/3%CL%%NAME%}%CONTINUE% //猎头者 ItemDisplay[ID UNI UNI_NOTE (xow OR uow) RES>19 STAT34>13 STAT35>13 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(RES/30+STAT34/18+STAT35/18+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //基尔盾 ItemDisplay[ID UNI UNI_NOTE uow STAT362>1 STAT150>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(FCR/16+CRES/160+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //美杜莎盾 ItemDisplay[ID UNI UNI_NOTE uts MULTI201,25034=35 STAT149>5 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(OR(CLSK0>0,CLSK1>0,CLSK5>0)*5/2+RES/60+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //魂系结界 // 圣骑士盾牌 (UNI) ItemDisplay[ID UNI UNI_NOTE pab TABSK24>2 SK117=2 !EQUIPPED !MERC]:%NAME%{ %CORAL%基础:%LIGHT_GRAY%$f(TABSK24/2+STR/72+DEX/72+STAT1/72+STAT3/72+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //朝露 ItemDisplay[ID UNI UNI_NOTE pac EDAM>159 ARPER>99 !EQUIPPED !MERC !GEMMED]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(EDAM/125+ARPER/250+STAT35/18+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //黑魂 ItemDisplay[ID UNI UNI_NOTE (pa9 OR pae) TABSK24>0 RES>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK24+STR/50+STAT3/50+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //饰金盾 ItemDisplay[ID UNI UNI_NOTE pae STAT40>3 STR>24 STAT36>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT329/16+STAT36/20+STAT40/12+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //龙鳞 ItemDisplay[ID UNI UNI_NOTE paf CRES>74 LRES>49 DEX>14 STAT136>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK25*5/4+DEX/50+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //天空守卫者 // 死灵盾牌 (UNI) ItemDisplay[ID UNI UNI_NOTE (ne6 OR neb) MULTI151,115>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SOCKETS==2,1.5,0)+IF(MULTI151,115==6,1.5,0)+IF(MULTI151,115==5,1,0)+IF(MULTI151,115==4,0.5,0)+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //卡兰的遗产 ItemDisplay[ID UNI UNI_NOTE neg LRES>44 MULTI201,2482=66 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(CLSK2+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //神圣图腾 ItemDisplay[ID UNI UNI_NOTE ned STAT504>19 SK73>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(CLSK2/1.5+STAT504/60+STAT35/48+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //殉道者 ItemDisplay[ID UNI UNI_NOTE nee CLSK2>1 STAT36>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT36/10+RES/60+STAT86/16+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //女妖之骨 ItemDisplay[ID UNI UNI_NOTE (nea OR nef) FBR>29 STAT27>32 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(RES/16+ED/400+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //侏儒 ItemDisplay[ID UNI UNI_NOTE nef FRES>49 STAT77>9 FCR>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT77/100+TABSK16/2+TABSK18/6+TABSK17/6+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //血王之骨 // 手套 (UNI) ItemDisplay[ID UNI UNI_NOTE (xlg OR ulg) STAT332>9 STAT46>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT332/6+STAT136/20+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //剧毒之爪 ItemDisplay[ID UNI UNI_NOTE ulg FBR>19 LRES>24 STAT118>0 STAT20>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT20/8+LRES/70+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //泰坦之握 ItemDisplay[ID UNI UNI_NOTE (vgl OR xvg OR uvg) FHR>29 LIFE>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(MAXDMG/10+2+1.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //血拳 ItemDisplay[ID UNI UNI_NOTE (xvg OR uvg) TABSK18>0 STAT122>99 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT141/7.5+STAT122/400+STAT124/400+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //墓穴手套 ItemDisplay[ID UNI UNI_NOTE uvg STAT501>239 STAT135>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STR/30+STAT86/10+STAT60/24+STAT501/640+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //卓古拉之握 ItemDisplay[ID UNI UNI_NOTE (xmg OR umg) STAT62>3 IAS>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(LIFE/20+STAT62/5+1.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //食尸鬼皮 ItemDisplay[ID UNI UNI_NOTE umg STAT425>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT425/2+STAT62/6+STAT60/6+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //吸魂者 ItemDisplay[ID UNI UNI_NOTE (tgl OR xtg OR utg) STAT363>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT27/8.33+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //法师之拳 ItemDisplay[ID UNI UNI_NOTE (xtg OR utg) IAS>19 STAT40>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT40/2+FRES/72+3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //熔岩角羊 ItemDisplay[ID UNI UNI_NOTE utg FCR>19 STAT77>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT77/14+STAT109/70+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //秘术师 ItemDisplay[ID UNI UNI_NOTE (hgl OR xhg OR uhg) STAT333>4 STAT335>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT77/16.67+IF(STAT333>STAT335,STAT333,STAT335)/6.67+2)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //霜染 ItemDisplay[ID UNI UNI_NOTE (xhg OR uhg) MULTI198,3618=4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT333/3.33+2)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //地狱之口 ItemDisplay[ID UNI UNI_NOTE uhg EDAM>59 STAT136>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(EDAM/50+STAT136/20+STAT268/50+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //碎钢 // 鞋子 (UNI) ItemDisplay[ID UNI UNI_NOTE (lbt OR xlb OR ulb) STAT40>3 FRES>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT40/2+2)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //热刺靴 ItemDisplay[ID UNI UNI_NOTE (xlb OR ulb) GFIND>39 STAT89>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT79/70+2+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //地狱阔步 ItemDisplay[ID UNI UNI_NOTE ulb FRW>59 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT27/10+1+2)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //人鱼靴 ItemDisplay[ID UNI UNI_NOTE (xvb OR uvb) FBR>19 STAT28>49 LIFE>44 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(LIFE/21.67+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //水上漂 ItemDisplay[ID UNI UNI_NOTE uvb PRES>29 STAT154>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STR/15+STAT3/15+PRES/50+IF(ETH,1,0)+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //沙暴之旅 ItemDisplay[ID UNI UNI_NOTE (mbt OR xmb OR umb) STAT156>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(LIFE/10+1.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //凯松征服 ItemDisplay[ID UNI UNI_NOTE (xmb OR umb) STAT32>199 MAEK>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT77/6.67+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //纱织靴 ItemDisplay[ID UNI UNI_NOTE umb OS69>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(MULTI97,74>1,1.5,1)+STR/13.3+3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //骨髓行走 ItemDisplay[ID UNI UNI_NOTE (tbt OR xtb OR utb) EDAM>19 STAT136>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(EDAM/30+STAT136/25+STAT34/10+STAT35/10+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //小妖精脚趾 ItemDisplay[ID UNI UNI_NOTE (xtb OR utb) MFIND>29 STAT154>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT80/100+2.5+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //战旅 ItemDisplay[ID UNI UNI_NOTE utb FRW>19 FCR>19 FHR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(DEX/10+STAT3/10+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //伊瑟瑞尔的征途 ItemDisplay[ID UNI UNI_NOTE (xhb OR uhb) STAT136>14 STAT135>9 STAT141>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT141/8+STAT501/400+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //血骑士 ItemDisplay[ID UNI UNI_NOTE uhb TABSK49>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK49+DEX/30+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //影武者 // 腰带 (UNI) ItemDisplay[ID UNI UNI_NOTE (zlb OR ulc) STAT36>9 STAT60>5 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT36/7.5+STAT35/15+3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //长串之耳 ItemDisplay[ID UNI UNI_NOTE ulc STAT150>19 STAT77>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT77/10+2+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //蜘蛛之网 ItemDisplay[ID UNI UNI_NOTE (zvb OR uvc) STAT156>32 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(MAXDMG/10+DEX/20+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //剃刀之尾 ItemDisplay[ID UNI UNI_NOTE uvc STAT150>9 IAS>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STR/15+STAT60/3+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //吸血鬼獠牙 ItemDisplay[ID UNI UNI_NOTE umc STAT36>9 STAT3>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT3/40+STAT36/7.5+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //心结 ItemDisplay[ID UNI UNI_NOTE (ztb OR utc) STAT362>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT44/4+STAT362/2+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //雪之冲突 ItemDisplay[ID UNI UNI_NOTE rbe SOCKETS=1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/100+1.5+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //骷髅绶带 ItemDisplay[ID UNI UNI_NOTE (zhb OR uhc) STAT364>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT42/4+STR/15+STAT3/15+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //雷神之力 ItemDisplay[ID UNI UNI_NOTE uhc STAT136>19 STAT76>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT76/8+ED/400+IF(MULTI97,145>5,1,0.5)+3+IF(ETH,1,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //席嘉德的坚定 // 斧 (UNI) ItemDisplay[ID UNI UNI_NOTE 7wa STAT116>32 STAT141>39 STAT86>5 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(MINDMG/60+ED/140+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //死亡之刀 ItemDisplay[ID UNI UNI_NOTE (9la OR 7la) STAT36>9 REPAIR=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT36/16+ED/170+RES/80+1.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //战爵之证 ItemDisplay[ID UNI UNI_NOTE 7bt STAT219>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT333/14+STAT49/1200+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //地狱毁灭者 ItemDisplay[ID UNI UNI_NOTE 7ga ARPER>99 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT501/2500+ED/100+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //希梅斯特的掠夺 ItemDisplay[ID UNI UNI_NOTE (gix OR 9gi 7gi) OR STAT91>19 STR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STR/60+ED/96+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //巨大无比 ItemDisplay[ID UNI UNI_NOTE 7gi STAT116>32 STAT504>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/111.67+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //刽子手的裁决 // 链锤 (UNI) ItemDisplay[ID UNI UNI_NOTE 7fl IAS>49 FCR>34 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK240/3+SK245/6+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //地平线的龙卷风 ItemDisplay[ID UNI UNI_NOTE 7fl STAT128>199 STAT145>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/170+STAT128/360+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //暴风之结 // 锤 (UNI) ItemDisplay[ID UNI UNI_NOTE 7wh STAT136>39 STAT425>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/186.67+STAT425/10+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //碎石者 ItemDisplay[ID UNI UNI_NOTE 7wh MULTI198,2713=20 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/100+LRES/187.5+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //史恰佛之锤 ItemDisplay[ID UNI UNI_NOTE 7m7 MULTI198,15395=33 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/93.33+1.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //风之锤 ItemDisplay[ID UNI UNI_NOTE (9gm OR 7gm) STAT78>259 STAT504>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/81.67+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //痛苦木槌 ItemDisplay[ID UNI UNI_NOTE 7gm STAT363>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT363/2+ED/300+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //大地变形者 ItemDisplay[ID UNI UNI_NOTE 7gm STAT136>74 LVLREQ=87 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/86.67+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //碎脑锤 // 剑 (UNI) ItemDisplay[ID UNI UNI_NOTE (9sb OR 7sb) STAT363>1 FCR>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT363+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //六角之火 ItemDisplay[ID UNI UNI_NOTE (9fc OR 7fc) STAT240>0 STAT239>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SOCKETS>2,3,1)+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //阿里88 ItemDisplay[ID UNI UNI_NOTE 7cr MULTI151,119>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/160+IF(MULTI151,119>11,1,0.5)+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //愤青 ItemDisplay[ID UNI UNI_NOTE 7cr MULTI151,110>5 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/125+STAT144/10+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //光刀 ItemDisplay[ID UNI UNI_NOTE 7bs MULTI198,28638=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/166.67+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //哈德尔之手 ItemDisplay[ID UNI UNI_NOTE 7ls STAT362>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT362+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //冰霜之风 ItemDisplay[ID UNI UNI_NOTE (92h OR 72h) FRW>19 STAT36>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/145+STAT36/20+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //克林铁-弗姆 ItemDisplay[ID UNI UNI_NOTE 7cm CLSK3>1 STAT244>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/160+CLSK3/4+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //李奥瑞克的秘银祸根 ItemDisplay[ID UNI UNI_NOTE (9gs OR 7gs) STAT244>0 PRES>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/75+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //卑劣躯壳 ItemDisplay[ID UNI UNI_NOTE 7gs MULTI151,102>25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/120+IF(MULTI151,102==28,1,0)+AND(MULTI151,102==27,0.5,0)+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //火焰号叫 ItemDisplay[ID UNI UNI_NOTE 7b7 STAT76>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/140+STAT76/15+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //末日毁灭者 ItemDisplay[ID UNI UNI_NOTE 7fb STAT139>9 STAT109>34 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/290+STAT335/15+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //厌恶 ItemDisplay[ID UNI UNI_NOTE 9gd FHR>39 FBR>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/112+RES/60+1.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //剑卫 ItemDisplay[ID UNI UNI_NOTE 7gd ALLSK>1 SK154>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/110+SK154/6+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //祖父 // 匕首 (UNI) ItemDisplay[ID UNI UNI_NOTE (9di OR 7di) SK142>4 SK131>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK142/3.5+SK150/7+1.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //刻心者 ItemDisplay[ID UNI UNI_NOTE 7di STAT335>14 STAT134>1 STAT362>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT335/8.33+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //破碎之刃 ItemDisplay[ID UNI UNI_NOTE (9kr OR 7kr) STAT150>19 DEF>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT365==4,3,0)+IF(STAT365==3,1,0)+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}%CONTINUE% //黑沼之锋 ItemDisplay[ID UNI UNI_NOTE 7kr STAT116>49 STAT501>299 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/91.67+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //裂肉者 ItemDisplay[ID UNI UNI_NOTE 7bl ETH STAT152>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT329/10+ED/680+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //鬼火焰 // 投掷武器 (UNI) ItemDisplay[ID UNI UNI_NOTE 7bk STAT156>49 STAT141>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/141.47+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //战鸟 ItemDisplay[ID UNI UNI_NOTE 7b8 STAT117>0 STAT501>449 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/80+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //撕裂者 // 通用标枪 (UNI) ItemDisplay[ID UNI UNI_NOTE 7gl ETH MAEK>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/96+STAT60/24+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //死灵夜翔 ItemDisplay[ID UNI UNI_NOTE 7ts STAT365>1 STAT336>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT365/2+STAT336/10+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AJ%%WHITE%/3%CL%%NAME%}%CONTINUE% //石像鬼之噬 // 矛 (UNI) ItemDisplay[ID UNI UNI_NOTE (9sr OR 7sr) STAT135>39 STAT115>0 AR=150 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/133.33+IF(MULTI97,10>5,0.5,0.3)+IF(MULTI97,19>5,0.5,0.3)+IF(MULTI97,30>3,0.5,0.3)+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //穿刺者 ItemDisplay[ID UNI UNI_NOTE 7sr ALLSK>3 STAT115>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ALLSK/2.5+ED/290+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //爱针 ItemDisplay[ID UNI UNI_NOTE 7st STAT89>7 CLSK0>2 STAT62>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(CLSK0>3,0.5,0)+ED/108+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //乌迪贤的觉醒 ItemDisplay[ID UNI UNI_NOTE 7p7 STAT425>4 EDEF>49 !EQUIPPED !MERC !GEMMED]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT425/10+ED/173.33+EDEF/300+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //铁柱 // 长柄武器 (UNI) ItemDisplay[ID UNI UNI_NOTE 7vo CLSK4>3 MULTI198,9888=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(MINDMG/160+ED/150+STAT268/100+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //巨型残虐者(巨神斧) ItemDisplay[ID UNI UNI_NOTE (9s8 OR 7s8) TABSK40>1 CLSK5>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(CLSK5/1.5+ED/260+IF(STAT193>3,0.5,0)+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //雅典娜的愤怒 ItemDisplay[ID UNI UNI_NOTE 7s8 STAT60>10 STAT115>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT60/30+ED/116+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //死神的丧钟 ItemDisplay[ID UNI UNI_NOTE 7pa STAT86>9 MFIND>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(RES/200+ED/224+IF(SOCKETS==5,1.5,0)+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //盗墓者 ItemDisplay[ID UNI UNI_NOTE 7wc STAT330>19 LRES>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/100+STAT330/60+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //暴风尖塔 // 弓 (UNI) ItemDisplay[ID UNI UNI_NOTE 6hb MULTI198,2268=2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/110+2+IF(SK32>2,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //星流霆击 ItemDisplay[ID UNI UNI_NOTE (8s8 OR 6s7) RES>19 STAT157=20 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/95+RES/40+2+IF(SOCKETS>3,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%$f(OR(STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==16,STAT360==21,STAT360==77,STAT360==91)/2+OR(STAT360==12,STAT360==13,STAT360==14,STAT360==15,STAT360==17,STAT360==23,STAT360==28,STAT360==29,STAT360==30,STAT360==31,STAT360==19,STAT360==20,STAT360==2)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27)*9/4)%WHITE%/3%CL%%NAME%}%CONTINUE% //狂野之弦 ItemDisplay[ID UNI UNI_NOTE 6l7 MULTI97,221=10 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/125+DEX/100+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //鹰之号角 ItemDisplay[ID UNI UNI_NOTE 6sw STAT141>32 MULTI97,12>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/116.67+2+IF(MULTI97,12>4,1,0)+IF(MULTI97,22>4,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //寡妇制造者 ItemDisplay[ID UNI UNI_NOTE (8lw OR 6lw) STAT121>249 STAT122>249 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/100+ARPER/300+2+IF(STAT121>275,0.5,0)+IF(STAT122>275,0.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //金击圆弧 ItemDisplay[ID UNI UNI_NOTE 6lw MULTI198,15400=12 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/116.67+3.5+IF(STAT62>7,0.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //风之力 // 弩 (UNI) ItemDisplay[ID UNI UNI_NOTE (8mx OR 6mx) ALLSK>1 STAT424>4 STAT224>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ALLSK/1.5+STAT424/8+3.5+IF(STAT62>7,0.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AB%%WHITE%/3%CL%%NAME%}%CONTINUE% //毒液怪 ItemDisplay[ID UNI UNI_NOTE (8hx OR 6hx) STAT134>2 STAT156>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/91.67+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //大炮 ItemDisplay[ID UNI UNI_NOTE 6hx STAT363>3 STAT333>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/460+ARPER/300+IF(STAT363>4,2,0)+2+IF(SOCKETS>4,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AB%%WHITE%/3%CL%%NAME%}%CONTINUE% //地狱拷问 ItemDisplay[ID UNI UNI_NOTE (8rx OR 6rx) STAT158=6 AR>332 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/105+3+IF(AR>599,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //小炮 ItemDisplay[ID UNI UNI_NOTE 6rx STAT501>999 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/133.33+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //内脏吸管 // 双手法杖 (UNI) ItemDisplay[ID UNI UNI_NOTE (8ls OR 6ls) EDEF=100 STAT136>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/120+STAT268/80+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //肋骨粉碎者 ItemDisplay[ID UNI UNI_NOTE (8cs OR 6cs) STAT76>19 SK63>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT76/12.5+RES/40+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //五彩怒气 ItemDisplay[ID UNI UNI_NOTE 6cs FCR>104 STAT1>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ALLSK>4,2,1)+STAT1/100+STAT35/32+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //安戴尔的智慧 ItemDisplay[ID UNI UNI_NOTE (8bs OR 6bs) STAT115>0 ALLSK>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK369>2,3,1)+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //扭曲之矛 ItemDisplay[ID UNI UNI_NOTE 6bs STAT425>9 FRES>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ALLSK>3,2,1)+LIFE/200+FRES/150+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //硫磺之雨 ItemDisplay[ID UNI UNI_NOTE (8ws OR 6ws) CLSK2=2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ALLSK>2,2,0.5)+MAEK/15+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //骷髅收集者 ItemDisplay[ID UNI UNI_NOTE 6ws ALLSK>4 STAT333>11 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT335>STAT334,STAT335,STAT334)/6.67+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //曼松的教诲 // 法师法球 (UNI) ItemDisplay[ID UNI UNI_NOTE obc STAT330>9 STAT329>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ALLSK>2,1.5,0.5)+STAT329/20+STAT1/60+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //脾气 ItemDisplay[ID UNI UNI_NOTE obe STAT364>2 FCR>19 STAT334>9 DEX>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT334/8+DEX/50+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //天陨 ItemDisplay[ID UNI UNI_NOTE (oba OR obf) MFIND>24 MAEK>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ALLSK>2,1.5,0.5)+RES/50+MFIND/50+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //眼球 ItemDisplay[ID UNI UNI_NOTE obf STAT331>19 LRES>24 FRES>24 STAT86>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT331/12+FRES/140+LRES/140+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //死亡深度 ItemDisplay[ID UNI UNI_NOTE obd STAT363>3 STAT77>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT77/15+IF(SK58>4,1,0)+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //灰烬誓约 // 魔杖 (UNI) ItemDisplay[ID UNI UNI_NOTE 9wn SK367>1 STAT77=10 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK367+1.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}%CONTINUE% //自杀枝桠 ItemDisplay[ID UNI UNI_NOTE (9yw OR 7yw) REPLIFE>14 SK75=2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK18+REPLIFE/25+1.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}%CONTINUE% //凯恩碎片 ItemDisplay[ID UNI UNI_NOTE 7yw FRW>19 SK80>1 SK95>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK80>2,1.75,0.5)+IF(SK69>3,1,0.5)+IF(SK95>3,0.25,0)+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}%CONTINUE% //幽冥魂器 ItemDisplay[ID UNI UNI_NOTE (9bw OR 7bw) REPLIFE>23 SK89>1 SK69>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK89>2,1,0.5)+IF(SK69>2,1,0.5)+IF(SK70>2,1,0.5)+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}%CONTINUE% //自杀杖 ItemDisplay[ID UNI UNI_NOTE 7bw SK68>3 SK67>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK84>2,1.5,0.5)+IF(SK67>4,1,0.5)+IF(SK68>2,0.5,0)+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}%CONTINUE% //白骨阴影 ItemDisplay[ID UNI UNI_NOTE (9gw OR 7gw) DTM=20 TABSK16>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK16>2,1.5,0.5)+IF(CLSK2>1,1.5,0.5)+IF(SK68>2,0.5,0)+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}%CONTINUE% //黑手之钥 ItemDisplay[ID UNI UNI_NOTE 7gw STAT336>9 MAEK>3 TABSK17>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK17>2,1,0.5)+STAT336/12.5+MAEK/30+STAT86/30+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}%CONTINUE% //死亡之网 // 权杖 (UNI) ItemDisplay[ID UNI UNI_NOTE 7sc STAT136>32 STAT139>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/162.5+IF(SOCKETS>2,1,0)+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //天堂之光 ItemDisplay[ID UNI UNI_NOTE 7sc SK101>1 SK119>1 SK124>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK101/2+SK119/4+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //忏悔者 ItemDisplay[ID UNI UNI_NOTE 7qs SK112>2 MULTI198,7203=28 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/100+REPLIFE/50+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //阿卡拉特的奉献 ItemDisplay[ID UNI UNI_NOTE 7qs SK112>2 MULTI200,7203=28 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(REPLIFE/60+IF(SK112>3,2.75,1)+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //阿卡拉特的奉献 ItemDisplay[ID UNI UNI_NOTE (9ws OR 7ws) SK364>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK101>3,1,0)+IF(SK364>2,0.25,0)+IF(SK371>3,0.25,0)+IF(SK121>2,1.5,0.5)+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //圣光之手 ItemDisplay[ID UNI UNI_NOTE 7ws STAT150=15 IAS>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/580+TABSK24/4+STAT111/83.33+3.5+IF(ETH,0.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //龙铁 // 刺客爪 (UNI) ItemDisplay[ID UNI UNI_NOTE 7wb TABSK49>0 TABSK50>0 FBR>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/320+TABSK49/2+RES/100+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //碧玉爪 ItemDisplay[ID UNI UNI_NOTE 7cs ETH STAT152>0 TABSK49>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/180+TABSK49/2.67+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //影杀者 ItemDisplay[ID UNI UNI_NOTE 7lw STAT363>2 STAT333>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT363>3,1,0.5)+STAT333/10+ED/540+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //火蜥蜴 ItemDisplay[ID UNI UNI_NOTE (9tw OR 7tw) CLSK6>1 FHR>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/150+IF(TABSK50>1,0.5,0)+STAT60/9+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //八爪 ItemDisplay[ID UNI UNI_NOTE 7tw SK275>1 SK254>2 STAT141>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/280+STAT141/20+IF(TABSK49>3,0.5,0)+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //追猎者的宰杀 ItemDisplay[ID UNI UNI_NOTE 7qr STAT152>0 MULTI198,28319=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/160+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //艾丹的伤痕 ItemDisplay[ID UNI UNI_NOTE 7xf FCR>9 STAT425>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT425/5+ED/176+STAT122/1666.67+3+IF(SK268>1,0.5,0)+IF(ETH,0.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //幻影幽语 // 亚马逊专属 (UNI) ItemDisplay[ID UNI UNI_NOTE amb ALLSK>1 SK7>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ALLSK/2+SK7/2+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AB%%WHITE%/3%CL%%NAME%}%CONTINUE% //血鸟的袭击 ItemDisplay[ID UNI UNI_NOTE (am7 OR amc) STAT116>24 TABSK0>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/91.67+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //莱坎德的指标 ItemDisplay[ID UNI UNI_NOTE amc TABSK1>2 IAS>59 FRW>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/116.67+3+IF(SK6>4,0.5,0)+IF(TABSK1>4,0.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //黑檀 ItemDisplay[ID UNI UNI_NOTE amd TABSK2>2 RES>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/152+IF(TABSK2>3,0.5,0)+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AJ%%WHITE%/3%CL%%NAME%}%CONTINUE% //石乌鸦 ItemDisplay[ID UNI UNI_NOTE (am9 OR ame) STAT36>9 STR>19 STAT60>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/150+STAT36/20+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AJ%%WHITE%/3%CL%%NAME%}%CONTINUE% //莱坎德的侧击 ItemDisplay[ID UNI UNI_NOTE ame CLSK0>2 MULTI97,378>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/105+2.5+IF(CLSK0>3,0.5,0)+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AJ%%WHITE%/3%CL%%NAME%}%CONTINUE% //泽瑞尔的决心 ItemDisplay[ID UNI UNI_NOTE (ama OR amf) FRW>29 CLSK0>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK2+ED/250+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AJ%%WHITE%/3%CL%%NAME%}%CONTINUE% //泰坦的复仇 ItemDisplay[ID UNI UNI_NOTE amf STAT334>9 SK20>2 MULTI198,3164=20 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK2+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AJ%%WHITE%/3%CL%%NAME%}%CONTINUE% //雷击 //箭矢(UNI) ItemDisplay[ID UNI UNI_NOTE (aqv2 OR aqv3) STAT156>19 MULTI97,89=12 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT156/16+STAT122/400+STAT124/700+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //墓歌 ItemDisplay[ID UNI UNI_NOTE aqv3 STAT334>14 MULTI201,2728=35 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT334/16.67+STAT224/6.4+STAT42/24+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //天境 ItemDisplay[ID UNI UNI_NOTE aqv3 STAT336>19 STAT46>4 CLSK0>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(MINDMG/40+STAT336/15+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //神蛇之羽 ItemDisplay[ID UNI UNI_NOTE aqv3 STAT141>19 MAXDMG>59 TABSK1>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(MAXDMG/40+STAT121/160+STAT141/60+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //末日之指 ItemDisplay[ID UNI UNI_NOTE (cqv2 OR cqv3) STAT156>19 STAT36>9 MULTI201,28319=10 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT36/6+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //扞卫钢条 ItemDisplay[ID UNI UNI_NOTE (cqv2 OR cqv3) STAT136>19 STR>9 TABSK0>1 DEF>144 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(EDAM/40+STAT136/30+STAT268/25+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //爆头者 ItemDisplay[ID UNI UNI_NOTE cqv3 RES>14 STAT425>9 STAT112>5 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT425/7+STAT46/15+STAT44/15+STAT40/15+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //深渊结界 ItemDisplay[ID UNI UNI_NOTE cqv3 FCR>19 STAT109>19 ALLSK>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STR/56+DEX/56+STAT1/56+STAT3/56+IF(SK17>2,1.5,0.5)+STAT109/60+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //领主号令 ItemDisplay[ID UNI UNI_NOTE cqv3 STAT335>5 STAT150>24 STAT362>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT269>3,2,0.5)+STAT141/25+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //霜恸 //项链(UNI) ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=10 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT40/3.2+FHR/30+FRES/70+2.5-IF(STAT206==51,0.14,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //诺克蓝遗物 ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=47 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(EDAM/16.67+RES/25+3-IF(STAT206==2,2.1,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //撒拉森的机会 ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=50 FRW=30 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(FRW/15+DEX/17.5+3-IF(STAT206==44,0.67,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //猫眼 ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=50 MANA=45 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT60/5.33+STAT62/4+STAT35/10+2)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //新月 ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=60 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ARPER/30+PRES/60+STAT128/450+3.5-IF(STAT206==51,0.17,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //圣甲虫 ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=65 STAT363>1 STAT333>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT363+STAT333/4+3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //旭日 ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=65 STAT250>0 STAT128>99 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(LRES/13.33+STAT128/150+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //大君 ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=65 STAT121>49 STAT122>49 TABSK26>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT121/80+STAT122/80+STAT123/250+STAT124/250+3+IF(TABSK26>1,1,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //炽天使之歌 ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=67 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STR/12+DEX/12+STAT1/12+STAT3/12+RES/15+3.5-IF(STAT206==51,0.67,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //马拉万花筒 ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=81 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(AR/300+RES/23.33+DEF/350+3.5-IF(STAT206==51,0.43,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //金属网格 ItemDisplay[ID UNI UNI_NOTE ram LVLREQ=90 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT1/12.5+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //3只眼 //戒指(UNI) ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT77/6.67+MANA/40+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //乔丹之石 ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=45 STAT142>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(LIFE/33.33+STAT35/15+STAT142/4+3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //矮人之星 ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=45 STAT148>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(AR/125+DEX/10+3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //乌鸦之霜 ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=58 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT60==6,4,0)+IF(STAT60==5,3,0)+IF(STAT60==4,1,0)+3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //婚戒 ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=60 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT60/3+PRES/55+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //腐肉之风 ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=69 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT46/3+STAT44/3+STAT40/3+STAT42/3+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //大自然 ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=76 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT144=6,4,0)+IF(STAT144=5,3,0)+IF(STAT144=4,2,0)+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //鬼火 ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=75 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT87/2.5+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //打折戒指 ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=65 FCR>19 STR>11 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STR/9+STAT86/3+3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //衔尾蛇之戒