//╬╬╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╬╬ //║║ WindRunner Filter For Season 12 ║║ //╬╬╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╬╬ // ============================== 目录========================== //一、过滤等级设置 // 1,过滤等级定义 // 2,过滤等级说明 // 3,物品集定义 //二、物品额外信息显示 // 1,通用辅助信息 // 1.1,装备名称修正 // 1.2,额外提示信息 // 2,基础底材 // 2.1,显示底材STAFFMOD // 2.2,显示底材ED和抗性 // 2.3,显示底材可用符文之语 // 2.4,显示底材可能孔数 // 3,其它装备 // 3.1,无法冰冻提示 // 3.2,附带技能效果提示 // 3.3,装备最大孔数提示 // 3.4,装备升级提示 // 3.5,武器基础攻速和伤害范围提示 // 3.6,套装鞋子踢击伤害提示 // 4,PD2新增物品 // 4.1,新增杂物 // 4.2,秘境地图 // 4.3,超级BOSS门票 // 4.4,精华和徽章 // 4.5,手工模组 // 5,其它辅助功能 // 5.1,商店MF辅助提示 // 5.2,T图基德赌博提示 // 5.3,暗金装备吐槽 // 5.4,绿色套装吐槽 // 5.5,亮金装备价值提示 // 5.6,魔法装备价值提示 // 5.7,洗珠宝提示 // 5.8,材料当前手工词缀等级提示 // 5.9,腐化强度提示 //三、物品过滤设置 // 1,杂物 // 1.1,金币 // 1.2,药水 // 1.3,药剂 // 1.4,其他杂物 // 1.5,箭矢和弩矢 // 2,镶嵌物 // 2.1,宝石 // 2.2,符文 // 2.3,珠宝 // 3,饰品 // 3.1,护身符 // 4,暗金装备 // 5,绿色套装 // 6,亮金装备 // 7,魔法装备 // 8,符文之语底材 // 8.1,头盔 // 8.2,盔甲 // 8.3,盾牌 // 8.4,武器 // 9,手工底材 // 10,注入底材 // 11,开荒升级可用 // 12,通用规则 //╔═════════════╗ //║ 一、过滤等级设置 ║ //╚═════════════╝ // +---------------+ // | 1,过滤等级定义| // +---------------+ ItemDisplayFilterName[]: 开荒PASS-普通难度 ItemDisplayFilterName[]: 开荒PASS-噩梦难度 ItemDisplayFilterName[]: 开荒PASS-地狱难度 ItemDisplayFilterName[]: 前期MF ItemDisplayFilterName[]: 前期MF+注入和手工底材 ItemDisplayFilterName[]: 中期MF ItemDisplayFilterName[]: 后期MF ItemDisplayFilterName[]: 赛季末 ItemDisplayFilterName[]: 仅备用—屏蔽绝大部分装备 //ItemDisplayFilterName[]: 未启用 //ItemDisplayFilterName[]: 未启用 //ItemDisplayFilterName[]: 未启用 // +---------------+ // | 2,过滤等级说明| // +---------------+ //在赫拉迪克方块提示过滤等级 ItemDisplay[box]: %GOLD%%NAME%{%ORANGE%Loong_Li Filter - 当前过滤等级:}%CONTINUE% ItemDisplay[box FILTLVL=0]: %NAME%{%NAME% 0-过滤器已禁用}%CONTINUE% ItemDisplay[box FILTLVL=1]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装:所有 | %GRAY%X %CL%%YELLOW%亮金物品:%WHITE%大部分亮金 | %GRAY%非无形的无用底材的武器 %CL%%BLUE%魔法物品:%WHITE%戒指项链、角色专属、珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%符文之语底材 | %GRAY%其它 %CL%%WHITE%杂物: 4-5级红蓝 、小紫、大紫、解毒药剂 | %GRAY%1-3级红蓝等其他杂物%CL%%NAME% 1-开荒PASS-普通难度}%CONTINUE% ItemDisplay[box FILTLVL=2]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%所有 | %GRAY%X %CL%%YELLOW%亮金物品:%WHITE%大部分亮金 | %GRAY%非无形的无用底材的武器 %CL%%BLUE%魔法物品:%WHITE%戒指、项链、珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%绝大部分符文之语底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE% 大紫、5级红蓝、解毒药剂 | %GRAY%1-4级红蓝等其它杂物%CL%%NAME% 2-开荒PASS-噩梦难度}%CONTINUE% ItemDisplay[box FILTLVL=3]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%T0~T3、BOSS专属 | %GRAY%低价值 %CL%%YELLOW%亮金物品:%WHITE%亮金防具、首饰、专属、有用底材的武器 | %GRAY%所有无用底材的武器%CL%%BLUE%魔法物品:%WHITE%戒指、项链、珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%绝大部分符文之语底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 3-开荒PASS-地狱难度}%CONTINUE% ItemDisplay[box FILTLVL=4]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%T0~T3、BOSS专属 | %GRAY%低价值 %CL%%YELLOW%亮金物品:%WHITE%T1~T3级、亮金防具、首饰、专属、箭矢、有用底材的武器 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%◆◇符文之语底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 4-前期MF}%CONTINUE% ItemDisplay[box FILTLVL=5]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%T1~T3、BOSS专属 | %GRAY%T0、低价值%CL%%YELLOW%亮金物品:%WHITE%T2~T3级、首饰、手套\鞋子\腰带、有用底材的无形武器 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%◆◇符文之语底材、注入底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%其它 %CL%%NAME% 5-前期MF+注入和手工底材}%CONTINUE% ItemDisplay[box FILTLVL=6]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装: %WHITE%T2~T3、BOSS专属 | %GRAY%T0~T1、低价值%CL%%YELLOW%亮金物品:%WHITE%T2~T3级、项链、戒指、珠宝、头环 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%◆◇符文之语底材、手工底材 | %GRAY%其它 %CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%红蓝、解毒药剂等其它杂物%CL%%NAME% 6-中期MF}%CONTINUE% ItemDisplay[box FILTLVL=7]: %NAME%{%GREEN%镶嵌物:%WHITE%无暇和完美宝石、符文 | %GRAY%1-3级宝石%CL%%GOLD%暗金%TAN%/%GREEN%套装:%WHITE%T3、BOSS专属 | %GRAY%T0~T2、低价值%CL%%YELLOW%亮金物品:%WHITE%T3级、项链、戒指、珠宝、头环 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%◆ | ◇以下%GRAY%所有底材%CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%其它 %CL%%NAME% 7-后期MF}%CONTINUE% ItemDisplay[box FILTLVL=8]: %NAME%{%GREEN%镶嵌物:%WHITE%完美宝石、符文>19 | %GRAY%1-4级宝石、符文<20%CL%%GOLD%暗金%TAN%/%GREEN%套装:%WHITE%BOSS专属 | %GRAY%其它 %CL%%YELLOW%亮金物品:%WHITE%T3级 | %GRAY%其它 %CL%%BLUE%魔法物品:%WHITE%珠宝、护身符 | %GRAY%其它 %CL%%TEAL%底材:%WHITE%X | %GRAY%所有底材%CL%%WHITE%杂物:%WHITE%大紫 | %GRAY%其它 %CL%%NAME% 8-赛季末}%CONTINUE% ItemDisplay[box FILTLVL=9]: %NAME%{%GREEN%镶嵌物:%WHITE%完美宝石、符文>25 | %GRAY%1-4级宝石、符文<26%CL%%GOLD%暗金%TAN%/%GREEN%套装:%WHITE%BOSS专属 | %GRAY%其它 %CL%%YELLOW%亮金物品:%WHITE%X | %GRAY%所有亮金 %CL%%BLUE%魔法物品:%WHITE%X | %GRAY%所有魔法装备%CL%%TEAL%底材:%WHITE%X | %GRAY%所有底材 %CL%%WHITE%杂物:%WHITE%X | %GRAY%所有杂物%CL%%NAME% 9-仅备用—屏蔽绝大部分装备}%CONTINUE% //ItemDisplay[box FILTLVL=10]: %NAME%{%NAME% 10-未启用}%CONTINUE% //ItemDisplay[box FILTLVL=11]: %NAME%{%NAME% 11-未启用}%CONTINUE% //ItemDisplay[box FILTLVL=12]: %NAME%{%NAME% 12-未启用}%CONTINUE% ItemDisplay[box]: %GOLD%%NAME%{%TAN%Season 12%PURPLE% V1.13 更新于 25/12/6%CL%%TAN%PD2新增的盒子、WSS、门票、T图等均永久显示%CL%%TAN%注:%WHITE%白色%TAN%为显示,%GRAY%灰色%TAN%为屏蔽%CL%%NAME%}%CONTINUE% // +---------------+ // | 3,物品集定义| // +---------------+ // ++++++ 3.1,通用定义 ++++++ //投掷药剂 Alias[THROWPOTS]: (opm OR gpm OR opl OR ops OR gps OR gpl OR tpfs OR tpgs OR tpcs OR tpls OR tpfm OR tpgm OR tpcm OR tplm OR tpfl OR tpgl OR tpcl OR tpll) //元素伤害板子前缀 Alias[HIGHVENGPFX]: (PREFIX=617 OR PREFIX=621 OR PREFIX=625 OR PREFIX=629 OR PREFIX=633 OR PREFIX=637 OR PREFIX=641 OR PREFIX=645 OR PREFIX=649) Alias[MIDVENGPFX]: (PREFIX=616 OR PREFIX=620 OR PREFIX=624 OR PREFIX=628 OR PREFIX=632 OR PREFIX=636 OR PREFIX=640 OR PREFIX=644 OR PREFIX=648) Alias[LOWVENGPFX]: (PREFIX=615 OR PREFIX=619 OR PREFIX=623 OR PREFIX=627 OR PREFIX=631 OR PREFIX=635 OR PREFIX=639 OR PREFIX=643 OR PREFIX=647) //元素伤害板子后缀 Alias[HIGHVENGSFX]: (SUFFIX=697 OR SUFFIX=701 OR SUFFIX=705 OR SUFFIX=709 OR SUFFIX=713 OR SUFFIX=717 OR SUFFIX=721 OR SUFFIX=725 OR SUFFIX=729) Alias[MIDVENGSFX]: (SUFFIX=696 OR SUFFIX=700 OR SUFFIX=704 OR SUFFIX=708 OR SUFFIX=712 OR SUFFIX=716 OR SUFFIX=720 OR SUFFIX=724 OR SUFFIX=728) Alias[LOWVENGSFX]: (SUFFIX=695 OR SUFFIX=699 OR SUFFIX=703 OR SUFFIX=707 OR SUFFIX=711 OR SUFFIX=715 OR SUFFIX=719 OR SUFFIX=723 OR SUFFIX=727) //城镇 Alias[TOWN]: (MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109) //已知T图 Alias[KNOWNMAPS]: (t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t3a OR t41 OR t42 OR t43 OR t44 OR t51 OR t52 OR t53 OR t54 OR t55 OR t56) // ++++++ 3.2,暗金装备 ++++++ //PD2新暗金装备 //PD2 超级BOSS掉落暗金 Alias[PD2UBERUNI1]: ((uhl OR uth OR utb OR 7bs OR 7qr) UNI !ID) //大君面甲、黑暗深渊、伊瑟瑞尔的征途、哈德尔之手、艾丹的伤痕 Alias[PD2UBERUNI2]: ((rar OR rbe OR ram) UNI !ID) //无垢牢笼、骷髅绶带、三只眼 //T3-PD2新暗金(仅限无形) Alias[PD2GGUNIETH1]: ((utp OR 7st OR uhc) UNI ETH !ID) //炼狱、乌迪贤的觉醒 、席嘉德的坚定 //T3-PD2新暗金 Alias[PD2GGUNI1]: ((baf OR 6bs OR utg OR 7xf OR 6hb OR aqv2 OR cqv2) UNI !ID) //雷克的美德、硫磺之雨、秘术师、幻象幽语、星流霆击、末日之指、深渊结界 //T2-PD2新暗金(仅限无形) - 武器 Alias[PD2OKUNIETH1]: ((7cm OR 7fb) UNI ETH !ID) //李奥瑞克的秘银祸根、厌恶 //T2-PD2新暗金 - 防具 Alias[PD2OKUNI1]: ((drf OR utp OR ned OR ung OR urg OR drc OR paf OR dr6 OR neg OR uhc) UNI !ID) //乌尔萨的噩梦、炼狱、殉道者、幽灵 之肤、暮光倒影、兽穴之母、天空守望者、芬里尔 、神圣图腾、席嘉德的坚定 //T2-PD2新暗金 - 武器 Alias[PD2OKUNI2]: ((7st OR ame OR 7di OR 7tw OR amc OR 7qs OR aqv2 OR cqv2) UNI !ID) //乌迪贤的觉醒、泽瑞拉的决心、破碎之刃、追猎者的宰杀、黑檀祸根、阿卡拉特的奉献、墓歌、扞卫钢条 //T1-PD2新暗金(仅限无形) Alias[PD2LOWUNIETH1]: ((am5) UNI ETH !ID) //真银 //T1-PD2新暗金 Alias[PD2LOWUNI1]: ((ba6 OR dr2 OR ne6 OR ulb OR 7cm OR 7fb OR ulg) UNI !ID) //独眼巨人的咆哮、羽蛇神面、卡兰的遗产、人鱼的链轮、李奥瑞克的秘银祸根、厌恶、泰坦之握 //T0-PD2新暗金 Alias[PD2NOTIFYUNI1]: ((9ar OR ob6 OR am5 OR pa3 OR ba7 OR ob7 OR aqv OR cqv) UNI !ID) //法师杀手、风暴、真银、桑吉库的陨落、狂语者、蔑视、炽燃烽火、势如破竹 //原版暗金 //T3-原版暗金(仅限无形) Alias[LODGGUNIETH1]: ((9gm OR 7gm OR 7s8 OR 7p7 OR 7wa OR 7wh OR 7sr OR am9) UNI ETH !ID) //痛苦木槌、大地变形者/碎脑锤、丧钟、铁柱、死刀、舍费尔锤、爱针、莱坎德的侧击 //T3-原版暗金 Alias[LODGGUNI1]: ((rin OR amu OR 6ws OR uar OR ulc OR urn OR uap OR ci3 OR xtb OR uit OR 6lw OR 7gw OR 7gd OR obf OR uhm OR umg) UNI !ID) //戒指、项链、梅杖、鸟甲/乙、蛛网、年纪、军帽、格里芬、战旅、物免盾、风之力、死亡之网、祖父、死亡深度、面纱、吸魂者 //T2-原版暗金- 防具(仅限无形) Alias[LODOKUNIETH1]: ((xpl OR uvb OR uul) UNI ETH !ID) //IRE、沙暴之旅、钢铁甲壳 //T2-原版暗金- 武器(仅限无形) Alias[LODOKUNIETH2]: ((7gi OR 7m7 OR 7ha OR 7b7 OR 9la) UNI ETH !ID) //刽子手的裁决、风之锤、肋骨粉碎者、刀锋边缘、末日毁灭者、战爵之证 //腰带 Alias[LODOKUNI1]: ((ztb OR zlb OR zvb OR zhb OR umc OR uvc) UNI !ID) //冰雪之击、长串之耳、剃刀、雷神、心结、吸血鬼獠牙 //胸甲 Alias[LODOKUNI2]: ((xea OR uui OR xhn OR xlt OR upl OR uld OR utu) UNI !ID) //蛇皮、奥玛斯、箭止、天使甲、炎魔皮、海王利维坦、斗士祸根 //手套 Alias[LODOKUNI3]: ((uvg OR uhg OR xtg) UNI !ID) //卓古拉、碎钢、盗墓手套、熔岩角羊 //头盔 Alias[LODOKUNI4]: ((xh9 OR usk OR ci2 OR baa OR bac OR dra OR dre OR uh9 OR xhm OR drd OR bae OR ulm) UNI !ID) //吸血鬼头、安头、奇拉、艾瑞特容 貌、狼嚎、狼王之鬓、乌鸦之王、面纱、巨骷髅、女神头、双灵头、海拉国度、钢影 //鞋子 Alias[LODOKUNI5]: ((lbt OR xhb OR uhb OR xvb) UNI !ID) //热刺靴、血骑士、影武者、水上漂 //盾牌 Alias[LODOKUNI6]: ((nee OR pa9 OR nea OR uts OR uow OR xsh OR xow OR pae OR nef OR pac) UNI !ID) //骨焰、饰金盾、侏儒、魂系、美杜莎、警戒、龙鳞、 血王、黑魂 //武器 Alias[LODOKUNI7]: ((7ts OR 7s8 OR 9bw OR 7wc OR 7bw OR 7ws OR 7fl OR 7cr OR 7gm OR oba OR ama OR obc OR amf OR 7wh OR 7p7 OR 7wa OR 7lw OR 8rx) UNI !ID) //石像鬼之噬、丧钟、自杀杖、暴风尖塔、巫妖杖、龙铁、风暴之鞭、愤青/光刀、撼地者/碎脑锤、眼球、泰坦、脾气、雷击、碎石者/舍费尔、铁柱、死刀、火蜥蜴之爪、小炮 //T1-原版暗金(仅限无形) Alias[LODLOWUNIETH1]: ((7ga OR mau OR 9st OR 7gs OR 7gl OR 8ls OR 7b8 OR 7bk OR 9b8) UNI ETH !ID) //希梅斯特的掠夺、碎骨、骨寸断、沙爆、火焰嚎叫、怨灵飞翔、撕裂者、战鸟、阿喀琉斯之击 //T1-原版暗金 Alias[LODLOWUNI1]: ((7pa OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xpl OR xld OR 7b7 OR 8hx OR 7cs OR xmb OR tbt OR amb OR 7sc OR 7ha OR 7ls OR 7bl OR 9b8 OR 6hx OR uml OR upk OR 9gm OR 7br OR uvb OR ush OR uul OR xlb OR tgl OR 7gi OR xrs OR xvg OR 7sr OR am9 OR 9kr OR 9s8 OR umb) UNI !ID) //大妹子、斩首者、天堂甲、鸦鸣、八爪、魁黑刚、亚特玛、裂肉者、IRE、排齿、末日毁灭者、大炮、影杀者、丝织靴、小妖精、血鸟弓、天堂之光、刀锋边缘、霜风剑、魂焰、阿喀琉斯之击、地狱拷问者、月神盾、尖刺根源、痛苦木锤 、蝮蛇叉、沙暴之旅、猎头者的荣耀、钢铁甲壳、地狱踏步、法拳、刽子手的裁决、都壳、盗墓手套、爱针、莱坎德的侧击、黑沼之锋、雅典娜的愤怒、骨髓行走 //T0-原版暗金 //防具 Alias[LODNOTIFYUNI1]: ((brs OR fld OR xkp OR xul OR xlm OR drb OR 9sp OR mbt OR rng OR xng OR xui OR spl OR xmg OR xsk OR xml OR xap OR gth OR aar OR skp OR xhl OR xrn OR vbt OR lgl OR vgl OR mgl OR hgl OR xlg OR xhg OR xts OR xrg OR xar OR (BELT !(vbl OR hbl))) UNI !ID) //毒液牢房、石之毛、岩石制动器、黑帝斯、偷取骷髅、白狼头、血肉裁决者、凯松的征途、黑暗幽光、精神牢笼、灵魂帷幕、冰雪眨眼、食尸鬼外皮、黑角面具、摩根的圆环、农夫兜帽、作响金属、胜利者丝绸|塔因头盔、暗视之盔、盗贼皇冠、血脚、伯克之手、血拳、运气守护、霜燃、剧毒之握、地狱之口 | 罗达门特的领域、风暴追逐者、尸体的哀伤 | 腰带(非蛇索、锋利扣带) //武器 Alias[LODNOTIFYUNI2]: ((8ws OR 8lb OR 92h OR 8s8 OR 9wc OR 8mx OR 6rx OR 9gw OR 7m7 OR 9cl OR mau OR 9ls OR 9ba OR 7ga OR 8ls OR 72a OR 7o7 OR 9yw OR 9fc OR 7mp OR 6sw OR 6l7 OR dgr OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 7gs OR 9sb OR 9bs OR 9tr OR 9la OR 7wb OR 7sp OR (ELT (THROWING OR JAV))) UNI !ID) //骷髅收集者、日本弓、物免剑、狂野之弦、惊怖焰亡灵 、毒液怪、内脏吸管、黑手之钥、风之锤、暗族破灭者、碎骨锤、瘟源携带者、钢铁魔咒、希梅斯特的掠夺、肋骨粉碎者、符文大师、破骨、石柱碎片、阿里巴巴刀、鹤嘴、寡妇制造者、鹰之号角、海鸥、巫师之刺、尖啸冰霜、撼地者、圣光之手、安戴尔的智慧、火焰嚎叫、六角之火、击头者、水磨陷阱、战爵之证 | 碧玉爪、恶魔爪牙| 精英投掷武器和标枪 。 // ++++++ 3.3,绿色套装 ++++++ //T2-绿色套装(仅限无形) Alias[OKSETETH1]: ((7fb OR 7gd OR 7ls OR 7m7 OR 7qr) SET ETH !ID) //孩子剑1、孩子剑2、撒沙壁武器、不朽之王绿锤、绿爪 //T2-绿色套装 Alias[OKSET1]: ((amu OR rin OR uar OR ci3 OR 7qr OR uth OR paf OR urn OR 7ws) SET !ID) //项链、戒指、鸟丙、绿权冠、绿爪、7甲、旋风盾、头冠、神使之杖、坦克雷的平头靴、死亡手套 //T1-绿色套装 Alias[LOWSET1]: ((lbt OR lgl OR xul OR dr8 OR ne9 OR ucl OR ulg OR xtg OR xmg OR utc) SET !ID) //坦克雷的平头靴、死亡手套、塔格奥盔甲、爱尔多头盔、死灵盾、娜塔亚盔甲、安置手、马维娜手、塔格奥手、塔格奥腰带 //T0-绿色套装 Alias[NOTIFYSET1]: (((ARMOR OR WEAPON) (EXC OR ELT OR ci0 OR ba5 OR lbt) !(9vo OR xcl OR xrn)) SET !ID) //其它扩展级以上的(非华宁套) // ++++++ 3.4,底材STAFFMOD ++++++ //亚马逊STAFFMODS Alias[AMASTAFF]: (TABSK0>0 OR TABSK2>0) //死灵法师STAFFMODS Alias[NECSTAFF]: (SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0 OR SK374>0) //刺客STAFFMODS Alias[ASNSTAFF]: (SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0) //野蛮人STAFFMODS Alias[BARSTAFF]: (SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0 OR SK155>0 OR SK368>0) //德鲁伊STAFFMODS Alias[DRUSTAFF]: (SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0 OR SK250>0 OR SK370>0) //圣骑士STAFFMODS Alias[PALSTAFF]: (SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0 OR SK378>0) //法师STAFFMODS Alias[SORSTAFF]: (SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0 OR SK383>0 OR SK376>0) //任意职业STAFFMODS全满 Alias[ANYSTAFFHIGH]: (MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,366+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,367+MULTI107,381+MULTI107,374+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,368+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,370+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,364+MULTI107,371+MULTI107,378+MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,369+MULTI107,383+MULTI107,376>8) //极品底材STAFFMOD-武器 //法杖无限底材: 1,连闪/新星、雷暴、电支;2,电新星、连闪、电弹|电支 Alias[INFINITYT3]: ((SK53=3 OR SK48=3) SK57=3 SK63=3) Alias[INFINITYT2]: ((SK48=3 OR SK53=3 OR SK38=3) SK63=3) Alias[INFINITYT0]: (((SK48>1 OR SK53>1 OR SK49>1 OR SK38>1 OR SK57>1) SK63>1) OR (SK48=3 OR SK53=3 OR SK38=3 OR SK57=3)) //法杖着魔底材: 1,冰弹、暴风雪、冰封球、冰枪|冰支;2,陨石、九头蛇|火支配 Alias[OBSESSION3]: ((SK39=3 OR SK59=3 OR SK64=3 OR SK369=3) SK65=3) Alias[OBSESSION2]: ((SK56=3 OR SK62=3) SK61=3) Alias[OBSESSION1]: ((SK39=3 OR SK59=3) SK46>0) Alias[OBSESSION0]: (((SK39>1 OR SK59>1 OR SK64>1 OR SK369>1) SK65>1) OR (SK39=3 OR SK59=3 OR SK64=3 OR SK369=3) OR (SK56=3 OR SK62=3)) //法杖CTA底材: 能量护盾、雷暴|2种冰盾 Alias[CTASOR2]: (SK58>0 SK57>0 (SK50>0 OR SK60>0)) //法杖回忆底材: 能量护盾、雷暴|2种冰盾 Alias[MEMORY3]: (SK58>3 SK57>3 (SK50>0 OR SK60>0)) Alias[MEMORY2]: ((SK56>2 OR SK51>2 OR SK62>2) SK61>0) Alias[MEMORY1]: ((SK369>2 OR SK64>2 OR SK44>2 OR SK59>2) SK65>0) Alias[MEMORY0]: ((SK38>2 OR SK47>2 OR SK48>2) SK63>0) //木棒瘟疫底材:乌鸦、橡木、狼獾、变形术、灵狼、狂狼|熊 Alias[PLAGUEDRU3]: ((SK221=3 OR SK226=3 OR SK236=3 OR SK224=3OR SK227=3 OR SK237=3) SK247=3) Alias[PLAGUEDRU1]: ((SK221>1 OR SK226>1 OR SK236>1 OR SK224>1 OR SK227=1 OR SK237=1) SK247=3) //木棒瘟疫底材:橡木、变形术|毒藤 Alias[PLAGUEDRU2]: ((SK226=3 OR SK224=3) SK222=3) Alias[PLAGUEDRU0]: ((SK226>1 OR SK224>1) SK222=3) //爪瘟疫底材:1,爪专精、格挡、飞龙|飞刀 ;2,闪电、充能弹、手榴弹、格挡、飞龙|连闪陷阱;3,狱火、死亡、雷电网、格挡、飞龙|复苏;4,武学; Alias[PLAGUEASN1]: ((SK252=3 OR SK263=3 OR SK275>0) SK257=3) Alias[PLAGUEASN2]: ((SK366=3 OR SK261=3 OR SK251=3 OR SK263=3 OR SK275>0) SK271=3) Alias[PLAGUEASN3]: ((SK276=3 OR SK272=3 OR SK256=3 OR SK263=3 OR SK275>0) SK262=3) Alias[PLAGUEASN4]: ((SK263=3 OR SK275>0) (SK253=3 OR SK273=3 OR SK279=3 OR SK268=3)) //权杖瘟疫底材:1,拯救、审判|圣雷、圣冰、圣火; 2,神圣之锤、专注 Alias[PLAGUEPLA3]: ((SK125>0 OR SK123>0) (SK118=3 OR SK114=3 OR SK102=3)) Alias[PLAGUEPLA2]: (SK112=3 SK113=3) Alias[PLAGUEPLA1]: ((SK101>2 OR SK121>2) (SK125>0 OR SK124>0)) Alias[PLAGUEPLA0]: (((SK101>2 SK121>0) (SK125>0 OR SK124>0)) OR ((SK101>0 AND SK121>2) AND (SK125>0 OR SK124>0))) //爪混沌底材:1,飞龙、格挡|爪专精 Alias[CHAOSASN3]: ((SK252=3 SK263=3) OR (SK252=3 SK275>0) OR (SK263=3 SK275>0)) //权杖末日底材:圣盾、净化、救赎|审判 Alias[DOOMPLA3]: ((SK117>0 OR SK109>0 OR SK124>0) SK123=3) //权杖CTA底材:净化、救赎|圣盾 Alias[CTAPLA3]: ((SK109>0 OR SK124>0) (SK117=3 OR SK119=3)) Alias[CTAPLA2]: (SK117=3 OR SK124=3) Alias[CTAPLA0]: (SK99=3 OR SK109=3 OR SK124=3 OR SK119=3 OR SK117>0 OR SK124>0) //权杖正义之手底材:牺牲|审判 Alias[HOJPLA3]: (SK96=3 SK123=3) //魔杖圣域底材:土魔、血魔、火魔|骨盾|降低抵抗、重生 Alias[DOMINION3]: ((SK75=3 OR SK85=3 OR SK94=3) SK68>0 (SK91>0 OR SK95>0)) Alias[DOMINION2]: ((SK75=3 OR SK85=3 OR SK94=3) (SK367>0 OR SK68>0 OR SK91>0 OR SK95>0)) Alias[DOMINION1]: ((SK91>0 SK68>0 SK95>0) OR (SK91>0 SK68>0 SK367>2) OR (SK91>0 SK95>0 SK367>2)) Alias[DOMINION0]: ((SK68>0 SK95>0) OR (SK68>0 SK367>2) OR (SK95>0 SK367>2)) //魔杖白色底材:衰老、降低抵抗、偷取生命、吸引|骨矛、牙 Alias[WHITE3]: ((SK87>0 OR SK91>0 OR SK82>0 OR SK86>0) SK86=3 SK67=3) //亚马逊专属武器 Alias[AMATAB1]: (AUTOMOD=3) Alias[AMATAB2]: (AUTOMOD=9) //极品底材STAFFMOD-防具 //蛮子头可汗残暴底材: 专心、旋风、战吼及战嗥 Alias[FEROCITYBAR3]: (SK144=3 OR SK151=3 OR (SK149=3 SK146=3)) //蛮子头残暴底材: 支配|战斗本能、重伤 Alias[FEROCITYBAR2]: (SK128=3 (SK151=3 OR SK368=3)) Alias[FEROCITYBAR0]: (SK128>1 (SK141>1 OR SK146>1 OR SK149>1 OR SK368>1)) //蛮子头谵妄底材: 战斗狂嗥、战斗体制 Alias[DELIRIUMBAR3]: (SK154=3 OR SK149=3) //兽头谵妄底材: 乌鸦、灰熊 Alias[DELIRIUMDRU3]: (SK221=3 SK247=3) //兽头谵妄底材: 震波|OAK、食尸藤、太阳藤、召唤熊 Alias[DELIRIUMDRU2]: (SK243=3 (SK226>0 OR SK231>0 OR SK241>0 OR SK247>0)) //兽头谵妄底材: 小旋风|龙卷风、暴风、风遁、OAK、食尸藤、太阳藤、召唤熊 Alias[DELIRIUMDRU1]: (SK240=3 (SK245>1 OR SK250>1 OR SK370>1 OR SK226>0 OR SK231>0 OR SK241>0 OR SK247>0)) //兽头摇曳焰火底材: 熔浆巨岩、火山|毁天灭地、风遁、OAK、食尸藤、太阳藤、召唤熊 Alias[FLAME1]: ((SK229=3 OR SK244=3) (SK249>1 OR SK370>1 OR SK226>0 OR SK231>0 OR SK241>0 OR SK247>0)) // ++++++ 3.5,商店MF技能树 ++++++ //+SKILLS SHOP HUNTING HIGHLIGHTS //ASSASIN CLSK6 //+1 to single Martial Art: TABSK50 Alias[ASNTREE11]: (SK254=1 OR SK255=1 OR SK260=1 OR SK259=1 OR SK265=1 OR SK269=1 OR SK270=1 OR SK275=1 OR SK274=1 OR SK280=1) //+2 to single Martial Art: TABSK50 Alias[ASNTREE12]: (SK254=2 OR SK255=2 OR SK260=2 OR SK259=2 OR SK265=2 OR SK269=2 OR SK270=2 OR SK275=2 OR SK274=2 OR SK280=2) //+3 to single Martial Art: TABSK50 Alias[ASNTREE13]: (SK254=3 OR SK255=3 OR SK260=3 OR SK259=3 OR SK265=3 OR SK269=3 OR SK270=3 OR SK275=3 OR SK274=3 OR SK280=3) //+1 to single Shadow Discipline: TABSK49 Alias[ASNTREE21]: (SK252=1 OR SK253=1 OR SK258=1 OR SK263=1 OR SK264=1 OR SK273=1 OR SK267=1 OR SK268=1 OR SK279=1 OR SK278=1) //+2 to single Shadow Discipline: TABSK49 Alias[ASNTREE22]: (SK252=2 OR SK253=2 OR SK258=2 OR SK263=2 OR SK264=2 OR SK273=2 OR SK267=2 OR SK268=2 OR SK279=2 OR SK278=2) //+3 to single Shadow Discipline: TABSK49 Alias[ASNTREE23]: (SK252=3 OR SK253=3 OR SK258=3 OR SK263=3 OR SK264=3 OR SK273=3 OR SK267=3 OR SK268=3 OR SK279=3 OR SK278=3) //+1 to single Trap: TABSK48 Alias[ASNTREE31]: (SK251=1 OR SK256=1 OR SK257=1 OR SK261=1 OR SK262=1 OR SK266=1 OR SK277=1 OR SK366=1 OR SK272=1 OR SK271=1 OR SK276=1) //+2 to single Trap: TABSK48 Alias[ASNTREE32]: (SK251=2 OR SK256=2 OR SK257=2 OR SK261=2 OR SK262=2 OR SK266=2 OR SK277=2 OR SK366=2 OR SK272=2 OR SK271=2 OR SK276=2) //+3 to single Trap: TABSK48 Alias[ASNTREE33]: (SK251=3 OR SK256=3 OR SK257=3 OR SK261=3 OR SK262=3 OR SK266=3 OR SK277=3 OR SK366=3 OR SK272=3 OR SK271=3 OR SK276=3) //BARBARIAN CLSK4 //+1 to single Warcries: TABSK34 Alias[BARTREE11]: (SK130=1 OR SK131=1 OR SK138=1 OR SK154=1 OR SK142=1 OR SK137=1 OR SK149=1 OR SK150=1 OR SK155=1 OR SK146=1) //+2 to single Warcries: TABSK34 Alias[BARTREE12]: (SK130=2 OR SK131=2 OR SK138=2 OR SK154=2 OR SK142=2 OR SK137=2 OR SK149=2 OR SK150=2 OR SK155=2 OR SK146=2) //+3 to single Warcries: TABSK34 Alias[BARTREE13]: (SK130=3 OR SK131=3 OR SK138=3 OR SK154=3 OR SK142=3 OR SK137=3 OR SK149=3 OR SK150=3 OR SK155=3 OR SK146=3) //+1 to single Combat Masteries: TABSK33 Alias[BARTREE21]: (SK128=1 OR SK135=1 OR SK134=1 OR SK141=1 OR SK145=1 OR SK148=1 OR SK153=1 OR SK368=1) //+2 to single Combat Masteries: TABSK33 Alias[BARTREE22]: (SK128=2 OR SK135=2 OR SK134=2 OR SK141=2 OR SK145=2 OR SK148=2 OR SK153=2 OR SK368=2) //+3 to single Combat Masteries: TABSK33 Alias[BARTREE23]: (SK128=3 OR SK135=3 OR SK134=3 OR SK141=3 OR SK145=3 OR SK148=3 OR SK153=3 OR SK368=3) //+1 to single Combat Skills: TABSK32 Alias[BARTREE31]: (SK126=1 OR SK133=1 OR SK147=1 OR SK139=1 OR SK144=1 OR SK140=1 OR SK132=1 OR SK143=1 OR SK152=1 OR SK151=1) //+2 to single Combat Skills: TABSK32 Alias[BARTREE32]: (SK126=2 OR SK133=2 OR SK147=2 OR SK139=2 OR SK144=2 OR SK140=2 OR SK132=2 OR SK143=2 OR SK152=2 OR SK151=2) //+3 to single Combat Skills: TABSK32 Alias[BARTREE33]: (SK126=3 OR SK133=3 OR SK147=3 OR SK139=3 OR SK144=3 OR SK140=3 OR SK132=3 OR SK143=3 OR SK152=3 OR SK151=3) //DRUID CLSK5 //+1 to single Elemental Skill: TABSK42 Alias[DRUTREE11]: (SK225=1 OR SK230=1 OR SK229=1 OR SK235=1 OR SK234=1 OR SK240=1 OR SK370=1 OR SK244=1 OR SK245=1 OR SK250=1 OR SK249=1) //+2 to single Elemental Skill: TABSK42 Alias[DRUTREE12]: (SK225=2 OR SK230=2 OR SK229=2 OR SK235=2 OR SK234=2 OR SK240=2 OR SK370=2 OR SK244=2 OR SK245=2 OR SK250=2 OR SK249=2) //+3 to single Elemental Skill: TABSK42 Alias[DRUTREE13]: (SK225=3 OR SK230=3 OR SK229=3 OR SK235=3 OR SK234=3 OR SK240=3 OR SK370=3 OR SK244=3 OR SK245=3 OR SK250=3 OR SK249=3) //+1 to single Shape Shifting Skill: TABSK41 Alias[DRUTREE21]: (SK223=1 OR SK228=1 OR SK224=1 OR SK232=1 OR SK233=1 OR SK242=1 OR SK238=1 OR SK243=1 OR SK239=1 OR SK248=1) //+2 to single Shape Shifting Skill: TABSK41 Alias[DRUTREE22]: (SK223=2 OR SK228=2 OR SK224=2 OR SK232=2 OR SK233=2 OR SK242=2 OR SK238=2 OR SK243=2 OR SK239=2 OR SK248=2) //+3 to single Shape Shifting Skill: TABSK41 Alias[DRUTREE23]: (SK223=3 OR SK228=3 OR SK224=3 OR SK232=3 OR SK233=3 OR SK242=3 OR SK238=3 OR SK243=3 OR SK239=3 OR SK248=3) //+1 to single Summoning Skill: TABSK40 Alias[DRUTREE31]: (SK221=1 OR SK222=1 OR SK236=1 OR SK227=1 OR SK231=1 OR SK246=1 OR SK237=1 OR SK241=1 OR SK226=1 OR SK247=1) //+2 to single Summoning Skill: TABSK40 Alias[DRUTREE32]: (SK221=2 OR SK222=2 OR SK236=2 OR SK227=2 OR SK231=2 OR SK246=2 OR SK237=2 OR SK241=2 OR SK226=2 OR SK247=2) //+3 to single Summoning Skill: TABSK40 Alias[DRUTREE33]: (SK221=3 OR SK222=3 OR SK236=3 OR SK227=3 OR SK231=3 OR SK246=3 OR SK237=3 OR SK241=3 OR SK226=3 OR SK247=3) //NECROMANCER CLSK2 //+1 to single Summoning Spell: TABSK18 Alias[NECTREE11]: (SK70=1 OR SK69=1 OR SK75=1 OR SK80=1 OR SK79=1 OR SK85=1 OR SK367=1 OR SK90=1 OR SK89=1 OR SK94=1 OR SK95=1) //+2 to single Summoning Spell: TABSK18 Alias[NECTREE12]: (SK70=2 OR SK69=2 OR SK75=2 OR SK80=2 OR SK79=2 OR SK85=2 OR SK367=2 OR SK90=2 OR SK89=2 OR SK94=2 OR SK95=2) //+3 to single Summoning Spell: TABSK18 Alias[NECTREE13]: (SK70=3 OR SK69=3 OR SK75=3 OR SK80=3 OR SK79=3 OR SK85=3 OR SK367=3 OR SK90=3 OR SK89=3 OR SK94=3 OR SK95=3) //+1 to single Poison/Bone Spell: TABSK17 Alias[NECTREE21]: (SK67=1 OR SK73=1 OR SK68=1 OR SK74=1 OR SK78=1 OR SK83=1 OR SK84=1 OR SK88=1 OR SK92=1 OR SK93=1) //+2 to single Poison/Bone Spell: TABSK17 Alias[NECTREE22]: (SK67=2 OR SK73=2 OR SK68=2 OR SK74=2 OR SK78=2 OR SK83=2 OR SK84=2 OR SK88=2 OR SK92=2 OR SK93=2) //+3 to single Poison/Bone Spell: TABSK17 Alias[NECTREE23]: (SK67=3 OR SK73=3 OR SK68=3 OR SK74=3 OR SK78=3 OR SK83=3 OR SK84=3 OR SK88=3 OR SK92=3 OR SK93=3) //+1 to single Curses: TABSK16 Alias[NECTREE31]: (SK66=1 OR SK374=1 OR SK71=1 OR SK381=1 OR SK76=1 OR SK82=1 OR SK77=1 OR SK72=1 OR SK81=1 OR SK86=1 OR SK87=1 OR SK91=1) //+2 to single Curses: TABSK16 Alias[NECTREE32]: (SK66=2 OR SK374=2 OR SK71=2 OR SK381=2 OR SK76=2 OR SK82=2 OR SK77=2 OR SK72=2 OR SK81=2 OR SK86=2 OR SK87=2 OR SK91=2) //+3 to single Curses: TABSK16 Alias[NECTREE33]: (SK66=3 OR SK374=3 OR SK71=3 OR SK381=3 OR SK76=3 OR SK82=3 OR SK77=3 OR SK72=3 OR SK81=3 OR SK86=3 OR SK87=3 OR SK91=3) //PALADIN CLSK3 //+1 to single Defensive Aura: TABSK26 Alias[PALTREE11]: (SK99=1 OR SK100=1 OR SK105=1 OR SK110=1 OR SK104=1 OR SK109=1 OR SK115=1 OR SK120=1 OR SK124=1 OR SK125=1) //+2 to single Defensive Aura: TABSK26 Alias[PALTREE12]: (SK99=2 OR SK100=2 OR SK105=2 OR SK110=2 OR SK104=2 OR SK109=2 OR SK115=2 OR SK120=2 OR SK124=2 OR SK125=2) //+3 to single Defensive Aura: TABSK26 Alias[PALTREE13]: (SK99=3 OR SK100=3 OR SK105=3 OR SK110=3 OR SK104=3 OR SK109=3 OR SK115=3 OR SK120=3 OR SK124=3 OR SK125=3) //+1 to single Offensive Aura: TABSK25 Alias[PALTREE21]: (SK98=1 OR SK102=1 OR SK103=1 OR SK108=1 OR SK113=1 OR SK114=1 OR SK118=1 OR SK119=1 OR SK122=1 OR SK123=1) //+2 to single Offensive Aura: TABSK25 Alias[PALTREE22]: (SK98=2 OR SK102=2 OR SK103=2 OR SK108=2 OR SK113=2 OR SK114=2 OR SK118=2 OR SK119=2 OR SK122=2 OR SK123=2) //+3 to single Offensive Aura: TABSK25 Alias[PALTREE23]: (SK98=3 OR SK102=3 OR SK103=3 OR SK108=3 OR SK113=3 OR SK114=3 OR SK118=3 OR SK119=3 OR SK122=3 OR SK123=3) //+1 to single Combat Skill: TABSK24 Alias[PALTREE31]: (SK96=1 OR SK101=1 OR SK97=1 OR SK106=1 OR SK371=1 OR SK107=1 OR SK111=1 OR SK112=1 OR SK116=1 OR SK378=1 OR SK121=1 OR SK117=1 OR SK364=1) //+2 to single Combat Skill: TABSK24 Alias[PALTREE32]: (SK96=2 OR SK101=2 OR SK97=2 OR SK106=2 OR SK371=2 OR SK107=2 OR SK111=2 OR SK112=2 OR SK116=2 OR SK378=2 OR SK121=2 OR SK117=2 OR SK364=2) //+3 to single Combat Skill: TABSK24 Alias[PALTREE33]: (SK96=3 OR SK101=3 OR SK97=3 OR SK106=3 OR SK371=3 OR SK107=3 OR SK111=3 OR SK112=3 OR SK116=3 OR SK378=3 OR SK121=3 OR SK117=3 OR SK364=3) //SORCERESS CLSK1 //+1 单一冰系技能: TABSK10 Alias[SORTREE11]: (SK39=1 OR SK40=1 OR SK44=1 OR SK45=1 OR SK50=1 OR SK55=1 OR SK60=1 OR SK369=1 OR SK59=1 OR SK64=1 OR SK65=1) //+2 单一冰系技能: TABSK10 Alias[SORTREE12]: (SK39=2 OR SK40=2 OR SK44=2 OR SK45=2 OR SK50=2 OR SK55=2 OR SK60=2 OR SK369=2 OR SK59=2 OR SK64=2 OR SK65=2) //+3 单一冰系技能: TABSK10 Alias[SORTREE13]: (SK39=3 OR SK40=3 OR SK44=3 OR SK45=3 OR SK50=3 OR SK55=3 OR SK60=3 OR SK369=3 OR SK59=3 OR SK64=3 OR SK65=3) //+1 单一电系技能: TABSK9 Alias[SORTREE21]: (SK38=1 OR SK43=1 OR SK42=1 OR SK48=1 OR SK49=1 OR SK54=1 OR SK53=1 OR SK57=1 OR SK58=1 OR SK63=1) //+2 单一电系技能: TABSK9 Alias[SORTREE22]: (SK38=2 OR SK43=2 OR SK42=2 OR SK48=2 OR SK49=2 OR SK54=2 OR SK53=2 OR SK57=2 OR SK58=2 OR SK63=2) //+3 单一电系技能: TABSK9 Alias[SORTREE23]: (SK38=3 OR SK43=3 OR SK42=3 OR SK48=3 OR SK49=3 OR SK54=3 OR SK53=3 OR SK57=3 OR SK58=3 OR SK63=3) //+1 单一火系技能: TABSK8 Alias[SORTREE31]: (SK36=1 OR SK37=1 OR SK41=1 OR SK46=1 OR SK51=1 OR SK47=1 OR SK383=1 OR SK52=1 OR SK56=1 OR SK376=1 OR SK62=1 OR SK61=1) //+2 单一火系技能: TABSK8 Alias[SORTREE32]: (SK36=2 OR SK37=2 OR SK41=2 OR SK46=2 OR SK51=2 OR SK47=2 OR SK383=2 OR SK52=2 OR SK56=2 OR SK376=2 OR SK62=2 OR SK61=2) //+3 单一火系技能: TABSK8 Alias[SORTREE33]: (SK36=3 OR SK37=3 OR SK41=3 OR SK46=3 OR SK51=3 OR SK47=3 OR SK383=3 OR SK52=3 OR SK56=3 OR SK376=3 OR SK62=3 OR SK61=3) //OTHER SHOP HUNTING HIGHLIGHTS //SHOPHUNT01 - 高ED Alias[SHOPHUNT01]: ((WEAPON (EXC OR ELT) (EDAM>249)) OR (ARMOR (EDAM>149)) OR (WEAPON (EXC OR ELT) (EDAM>199 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899)))) //SHOPHUNT02 - 低ED Alias[SHOPHUNT02]: ((STAT36>14 AND EDAM~1-150) OR (STAT36>9 AND EDAM~100-150)) //SHOPHUNT03 - 传送聚气 Alias[SHOPHUNT03]: (CHSK54>0) //SHOPHUNT04 - 降低抵抗CTC Alias[SHOPHUNT04]: (SUFFIX=909 OR SUFFIX=912) //SHOPHUNT05 - 伤害加深CTC/高伤害 Alias[SHOPHUNT05]: ((SUFFIX=899 OR SUFFIX=906) OR (WEAPON (EXC OR ELT) (EDAM>199 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899)))) //SHOPHUNT06 - 降低抵抗聚气 Alias[SHOPHUNT06]: (SUFFIX=594 OR SUFFIX=595) //SHOPHUNT07 - 生命偷取聚气 Alias[SHOPHUNT07]: (SUFFIX=578 OR SUFFIX=579) //SHOPHUNT08 - 高物免 Alias[SHOPHUNT08]: (STAT36>14) //SHOPHUNT09 - 低物免 Alias[SHOPHUNT09]: ((STAT36~1-14 AND EDAM>149) OR (STAT36~10-14 AND EDAM>99) OR (STAT36~10-14 AND RES>9)) //SHOPHUNT10 - 全抗 Alias[SHOPHUNT10]: ((RES>19) OR (STAT36~10-14 AND RES>9)) //SHOPHUNT11 - 物免腰带 Alias[SHOPHUNT11]: (BELT STAT36>4) //NOTICE ME, THAT's ME //High ED Amp Proc Combo Alias[NOTICEME01]: (WEAPON (MAG OR RARE OR CRAFT) (ED>299 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899)) !RW !SHOP !EQUIPPED) //High ED Weapon Alias[NOTICEME02]: (WEAPON (MAG OR RARE OR CRAFT) ED>399 !SHOP !EQUIPPED) //3sk, 20ias Gloves Alias[NOTICEME03]: (GLOVES (MAG OR RARE OR CRAFT) (TABSK0>2 OR TABSK2>2 OR TABSK50>2) AND IAS>19 !RW !SHOP !EQUIPPED) //3sk, 10fcr Gloves Alias[NOTICEME04]: (GLOVES (MAG OR RARE OR CRAFT) (TABSK1>2 AND FCR>9) !RW !SHOP !EQUIPPED) //Teleport Charges Alias[NOTICEME05]: (STAFF (MAG OR RARE OR CRAFT) CHSK54>0 !RW !SHOP !EQUIPPED) //Lower Resist CTC Alias[NOTICEME06]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=909 OR SUFFIX=912) !RW !SHOP !EQUIPPED) //Amplify Damage CTC Alias[NOTICEME07]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=899 OR SUFFIX=906) !RW !SHOP !EQUIPPED) //Lower Resist Charges Alias[NOTICEME08]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=594 OR SUFFIX=595) !RW !SHOP !EQUIPPED) //Life Tap Charges Alias[NOTICEME09]: (WEAPON (MAG OR RARE OR CRAFT) (SUFFIX=578 OR SUFFIX=579) !RW !SHOP !EQUIPPED) //High ED Weapon + Mods Alias[NOTICEME10]: (WEAPON (MAG OR RARE OR CRAFT) ED>349 ((STAT21+STAT22+STAT23+STAT24+STAT159+STAT160>14) OR STAT141>0 OR STAT136>0 OR IAS>29 OR (STAT121+STAT122>50) OR STAT218>0 OR STAT219>0 OR STAT252>0) !SHOP !EQUIPPED) // ++++++ 3.5,有用魔法词缀 ++++++ //极品亮金项链 //2SKILL、PLR/冰冻减半、全抗/2RES、STR/DEX/HP/HALFFRE/AR/FCR Alias[AMUGOOD4]: ((PREFIX=561 OR PREFIX=565 OR PREFIX=571 OR PREFIX=575 OR PREFIX=579 OR PREFIX=585 OR PREFIX=589) (SUFFIX~366-367 OR SUFFIX=182) (PREFIX~330-331 OR (PREFIX~351-355 PREFIX~370-374) OR (PREFIX~410-414 PREFIX~370-374) OR (PREFIX~410-414 PREFIX~351-355)) (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX~822-823 OR SUFFIX=174)) //2SKILL、PLR、冰冻减半、全抗/RES/STR/DEX/HP/AR/FCR Alias[AMUGOOD3]: ((PREFIX=561 OR PREFIX=565 OR PREFIX=571 OR PREFIX=575 OR PREFIX=579 OR PREFIX=585 OR PREFIX=589) SUFFIX~366-367 SUFFIX=182 (PREFIX~330-331 OR PREFIX~351-355 PREFIX~370-374 OR PREFIX~410-414 OR (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX~822-823 OR SUFFIX=174))) //2SKILL、FCR、STR/DEX/HP/HALFFRE/AR/RES Alias[AMUGOOD2]: ((PREFIX=561 OR PREFIX=565 OR PREFIX=571 OR PREFIX=575 OR PREFIX=579 OR PREFIX=585 OR PREFIX=589) SUFFIX=174 (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=182 OR SUFFIX~822-823 OR (PREFIX~330-331 OR (PREFIX~351-355 PREFIX~370-374) OR (PREFIX~410-414 PREFIX~370-374) OR (PREFIX~410-414 PREFIX~351-355)))) //2SKILL、FCR、MANA、STR/DEX/HP/HALFFRE/RES Alias[AMUGOOD1]: ((PREFIX=561 OR PREFIX=565 OR PREFIX=571 OR PREFIX=575 OR PREFIX=579 OR PREFIX=585 OR PREFIX=589) SUFFIX=174 PREFIX~312-313 (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=182 OR (PREFIX~330-331 OR PREFIX~351-355 PREFIX~370-374 OR PREFIX~410-414))) //2TABSKILL/SKILL、RES\PLR\STR/DEX/HP/HALFFRE/AR/FCR Alias[AMUGOOD0]: ((PREFIX=434 OR PREFIX=440 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452 OR PREFIX=506 OR PREFIX=561 OR PREFIX=565 OR PREFIX=571 OR PREFIX=575 OR PREFIX=579 OR PREFIX=585 OR PREFIX=589) ((PREFIX~330-331 OR (PREFIX~351-355 PREFIX~370-374) OR (PREFIX~410-414 PREFIX~370-374) OR (PREFIX~410-414 PREFIX~351-355)) OR SUFFIX~366-367 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=182 OR SUFFIX~822-823 OR SUFFIX=174)) //极品亮金戒指 //物理戒指:13MIN、14MAX、LM/LL Alias[RINGOOD4]: (SUFFIX=231 SUFFIX=828 (SUFFIX~746-747 OR SUFFIX~356-357)) //3RES/全抗+2RES、PLR/HALFFRE、STR | DEX | HP 、AR | FCR Alias[RINGOOD3]: (((PREFIX=334 PREFIX=353 PREFIX=372) OR (PREFIX=334 PREFIX=412 PREFIX=372) OR (PREFIX=334 PREFIX=412 PREFIX=353) OR (PREFIX=353 PREFIX=372 PREFIX=412)) (SUFFIX=368 OR SUFFIX=182) (SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331) (PREFIX=243 OR SUFFIX=174)) //3RES/全抗+2RES、PLR、HALFFRE、STR/DEX/HP/AR/FCR Alias[RINGOOD2]: (((PREFIX=334 PREFIX=353 PREFIX=372) OR (PREFIX=334 PREFIX=412 PREFIX=372) OR (PREFIX=334 PREFIX=412 PREFIX=353) OR (PREFIX=353 PREFIX=372 PREFIX=412)) SUFFIX=368 SUFFIX=182 (SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331 OR PREFIX=243 OR SUFFIX=174)) //法系刷图戒指:FCR、MANA、STR | DEX | HP | RES | EK | LEK Alias[RINGOOD1]: (SUFFIX=174 PREFIX~312-313 (SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331 OR PREFIX=334 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412 OR PREFIX=417 OR PREFIX=735)) //13MIN | 14MAX、LM/LL、STR | DEX | HP | RES | AR | FCR Alias[RINGOOD0]: ((SUFFIX=231 OR SUFFIX=828) (SUFFIX~746-747 OR SUFFIX~356-357) (SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331 OR PREFIX=334 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412 OR PREFIX=243 OR SUFFIX=174)) //极品亮金箭矢、弩矢 //物理弓/召唤马:2被动、20IAS、ED、击退/15MAX/14MIN/RES/CB/DS/FRW/穿透/PLR Alias[QVGOOD4]: (PREFIX=437 SUFFIX=167 PREFIX=803 (PREFIX=834 OR PREFIX=185 OR PREFIX=784 OR PREFIX=330 OR SUFFIX~814-815 OR SUFFIX~804-805 OR SUFFIX=826 OR PREFIX=787 OR SUFFIX~366-367)) //魔法弓/元素弓:2弓、20IAS、CB/DS/FRW/穿透/EK/RES/击退/PLR Alias[QVGOOD3]: (PREFIX=434 SUFFIX=167 (SUFFIX~814-815 OR SUFFIX~804-805 OR SUFFIX=826 OR PREFIX=787 OR PREFIX~418-419 OR PREFIX=330 OR PREFIX=834 OR SUFFIX~366-367) aqv) //小炮:ED、CB/DS/PLR、15MAX/14MIN/FRW/穿透/击退/IAS Alias[QVGOOD2]: (PREFIX=803 (SUFFIX~814-815 OR SUFFIX~804-805 OR SUFFIX~366-367) (PREFIX=185 OR PREFIX=784 OR SUFFIX=826 OR PREFIX=787 OR SUFFIX=834 OR SUFFIX=167) cqv) //值得通知的基本属性:2技能、IAS | ED、CB/DS Alias[QVGOOD1]: ((PREFIX=437 OR PREFIX=434) SUFFIX=167) Alias[QVGOOD0]: (PREFIX=803 SUFFIX~814-815) //极品亮金盔甲 //PLR/DR%、HP、全抗/2RES、3S | FHR | FCR | SKILL | STR Alias[CHESTGOOD3]: ((SUFFIX~366-367 OR SUFFIX~799-800) SUFFIX~819-821 (PREFIX~326-327 OR (PREFIX~353-355 PREFIX~372-375) OR (PREFIX~412-415 PREFIX~372-375) OR (PREFIX~412-415 PREFIX~353-355)) (PREFIX=766 OR SUFFIX~263-264 OR SUFFIX=818 OR PREFIX=769 OR PREFIX~771-772 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX=982) //ED、PLR/DR%、 HP | DEX | STR、3S | FHR | 全抗/2RES Alias[CHESTGOOD2]: (PREFIX~762-763 (SUFFIX~366-367 OR SUFFIX~799-800) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX=982) (PREFIX=766 OR SUFFIX~263-264 OR PREFIX~326-327 OR (PREFIX~353-355 PREFIX~372-375) OR (PREFIX~412-415 PREFIX~372-375) OR (PREFIX~412-415 PREFIX~353-355))) //PLR/DR%、SKILL、RES、3S | FHR | FCR | HP | STR Alias[CHESTGOOD1]: ((SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX=769 OR PREFIX~771-772) (PREFIX~326-327 OR PREFIX~353-355 PREFIX~372-375 OR PREFIX~392-394 OR PREFIX~412-415) (PREFIX=766 OR SUFFIX~263-264 OR SUFFIX~816-818 OR (SUFFIX~819-821 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX=982)) //PLR/DR%、ED | RES 、SKILL | 3S | FHR | FCR | HP | DEX | STR Alias[CHESTGOOD0]: ((SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~762-763 OR PREFIX~326-327 OR PREFIX~353-355 PREFIX~372-375 OR PREFIX~392-394 OR PREFIX~412-415) (PREFIX=769 OR PREFIX~771-772 OR PREFIX=766 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX=982)) //极品亮金手套 //2SKILL、IAS、HALFFRE/PLR 、STR | DEX | 2RES Alias[GLOVEGOOD4]: ((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=512) SUFFIX=170 (SUFFIX=182 OR SUFFIX=368) (SUFFIX=386 OR SUFFIX=249 OR (PREFIX=353 PREFIX=372) OR (PREFIX=412 PREFIX=372) OR (PREFIX=412 PREFIX=353))) //2SKILL、IAS、HALFFRE、PLR、RES Alias[GLOVEGOOD3]: ((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=512) SUFFIX=170 SUFFIX=182 SUFFIX=368 (PREFIX=353 OR PREFIX=372 OR PREFIX=392 PREFIX=412)) //FCR、HALFFRE/PLR、STR、2RES Alias[GLOVEGOOD2]: (SUFFIX=817 (SUFFIX=182 OR SUFFIX=368) SUFFIX=386 ((PREFIX=353 PREFIX=372) OR (PREFIX=412 PREFIX=372) OR (PREFIX=412 PREFIX=353))) //HALFFRE、PLR、FCR/IAS、2RES/STR/DEX Alias[GLOVEGOOD1]: (SUFFIX=182 SUFFIX=368 (SUFFIX=817 OR SUFFIX=170) ((PREFIX=353 PREFIX=372) OR (PREFIX=412 PREFIX=372) OR (PREFIX=412 PREFIX=353))) //2SKILL、IAS | 2被动、FCR Alias[GLOVEGOOD0]: (((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=512) SUFFIX=170) OR (PREFIX=437 SUFFIX=817)) //极品亮金鞋子 //FRW、RES、10FHR/DEX/HALFFRE/PLR Alias[BOOTGOOD3]: (SUFFIX~395-396 ((PREFIX=374 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=374 PREFIX=414) OR (PREFIXPREFIX=355 PREFIX=374 PREFIX=394)) (SUFFIX=989 OR SUFFIX~253-254 OR SUFFIX=182 OR SUFFIX=368)) Alias[BOOTGOOD2]: (SUFFIX~395-396 ((PREFIX=374 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=394 PREFIX=414) OR (PREFIX=355 PREFIX=374 PREFIX=414) OR (PREFIXPREFIX=355 PREFIX=374 PREFIX=394))) //FRW、RES Alias[BOOTGOOD0]: (SUFFIX~395-396 ((PREFIX~372-374 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIXPREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~392-394))) //极品亮金腰带 //FHR/FCR、PLR/DR%、STR/HP、2RES Alias[BELTGOOD3]: ((SUFFIX~263-264 OR SUFFIX=817) (SUFFIX=368 OR SUFFIX=798) (SUFFIX~376-377 OR SUFFIX~819-820) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=392) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=392) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412))) //FHR/FCR/PLR/DR%、STR、HP、2RES Alias[BELTGOOD2]: ((SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=368 OR SUFFIX=798) SUFFIX~376-377 SUFFIX~819-820 ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=392) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=392) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412))) //PLR/DR%、FHR/FCR/STR/HP、2RES Alias[BELTGOOD1]: ((SUFFIX=368 OR SUFFIX=798) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX~376-377 OR SUFFIX~819-820) ((PREFIX~351-353 PREFIX~370-372) OR (PREFIX~351-353 PREFIX~390-392) OR (PREFIX~351-353 PREFIX~410-412) OR (PREFIX~370-372 PREFIX~390-392) OR (PREFIX~370-372 PREFIX~410-412) OR (PREFIX~390-392 PREFIX~410-412))) //FHR/FCR、PLR/DR%/STR/HP、2RES Alias[BELTGOOD0]: ((SUFFIX~263-264 OR SUFFIX=817) (SUFFIX=368 OR SUFFIX=798 OR SUFFIX~376-377 OR SUFFIX~819-820) ((PREFIX~351-353 PREFIX~370-372) OR (PREFIX~351-353 PREFIX~390-392) OR (PREFIX~351-353 PREFIX~410-412) OR (PREFIX~370-372 PREFIX~390-392) OR (PREFIX~370-372 PREFIX~410-412) OR (PREFIX~390-392 PREFIX~410-412))) //极品亮金头环 //2骑士|死灵|法师|德鲁伊|刺客|2电系、全抗|冰|火|毒抗、PLR/HALFRRE、FCR|FHR、HP|STR|DEX|FRW Alias[CIRCGOOD3]: ((PREFIX=565 OR PREFIX=571 OR PREFIX=575 OR PREFIX=585 OR PREFIX=589 OR PREFIX=449) (PREFIX~331-332 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~412-414) (SUFFIX~366-367 OR SUFFIX=182) (SUFFIX~174-175 OR SUFFIX~263-264) (SUFFIX~819-820 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~395-396)) //2骑士|死灵|法师|德鲁伊|刺客|2电系、全抗|冰|火|毒抗、PLR、HALFRRE、FCR | STR | DEX | HP | FHR Alias[CIRCGOOD2]: ((PREFIX=565 OR PREFIX=571 OR PREFIX=575 OR PREFIX=585 OR PREFIX=589 OR PREFIX=449) (PREFIX~331-332 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~412-414) SUFFIX~366-367 SUFFIX=182 (SUFFIX~174-175 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~819-820 OR SUFFIX~263-264)) //2SKILL、FCR、FRW | HALFRRE | EK | FHR、 RES|STR|DEX|HP Alias[CIRCGOOD1]: ((PREFIX=561 OR PREFIX=565 OR PREFIX=571 OR PREFIX=575 OR PREFIX=579 OR PREFIX=585 OR PREFIX=589) SUFFIX~174-175 (SUFFIX~395-396 OR SUFFIX=182 OR PREFIX~418-419 OR SUFFIX~263-264) (PREFIX~331-332 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX=318 OR SUFFIX~819-820)) //2SKILL/2TABSKILL、FCR Alias[CIRCGOOD0]: ((PREFIX=561 OR PREFIX=565 OR PREFIX=571 OR PREFIX=575 OR PREFIX=579 OR PREFIX=585 OR PREFIX=589 OR PREFIX=434 OR PREFIX=440 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452 OR PREFIX=506) (SUFFIX~174-175 OR SUFFIX~395-396)) //极品亮金武器 //200ED/300ED、200ED/150ED、AMP/IAS/MAX/MIN/DTD/DTU Alias[WEAPONGOOD4]: ((PREFIX~193-194 OR PREFIX=669) (PREFIX=756 OR PREFIX=264) (SUFFIX~898-899 OR SUFFIX~167-169 OR SUFFIX~201-202 OR SUFFIX=827 OR SUFFIX~226-227 OR SUFFIX~426-427 OR SUFFIX~597-598 OR SUFFIX~754-755)) //200ED/300ED、200ED/150ED、REP Alias[WEAPONGOOD3]: ((PREFIX~193-194 OR PREFIX=669) (PREFIX=756 OR PREFIX=264) SUFFIX~402-403 !(BOW OR XBOW)) //200ED/300ED、200ED/150ED、3S Alias[WEAPONGOOD2]: ((PREFIX~193-194 OR PREFIX=669) (PREFIX=756 OR PREFIX=264) PREFIX=766 1H) //200ED/300ED、200ED/150ED Alias[WEAPONGOOD1]: ((PREFIX~193-194 OR PREFIX=669) (PREFIX=756 OR PREFIX=264)) //极品亮金珠宝 //40ED、15MAX、15MAX、10MIN Alias[JEWGOOD3]: (PREFIX=198 (PREFIX~184-185 OR PREFIX=784 OR PREFIX=167) SUFFIX~221-222 SUFFIX=233) //40ED、15MAX/15MAX/10MIN、DEX/ENG/STR/FHR Alias[JEWGOOD2]: (PREFIX=198 ((PREFIX~184-185 OR PREFIX=784 OR PREFIX=167) OR SUFFIX~221-222 OR SUFFIX=233) (SUFFIX~669-674 OR SUFFIX=268)) //40DTD/40DTU、RES/CRES/FRES/LRES/PRES、FHR Alias[JEWGOOD1]: ((PREFIX=429 OR PREFIX=600) (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416) SUFFIX=268) //40ED、15MAX/15MAX/10MIN/DEX/ENG/STR/FHR/REQ/RES/CRES/FRES/LRES/PRES Alias[JEWGOOD0]: (PREFIX=198 ((PREFIX~184-185 OR PREFIX=784 OR PREFIX=167) OR SUFFIX~221-222 OR SUFFIX=233 OR SUFFIX~669-674 OR SUFFIX=268 OR SUFFIX=371 OR (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416))) //EK、LEK Alias[JEWNICE3]: (PREFIX=419 PREFIX=737) //EK、FHR/REQ、DEX/ENG/STR/RES/CRES/FRES/LRES/PRES Alias[JEWNICE2]: (PREFIX=419 (SUFFIX=268 OR SUFFIX=371) (SUFFIX~669-674 OR (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416))) //-REQ、RES/CRES/FRES/LRES/PRES、DEX/ENG/STR | FHR Alias[JEWNICE1]: ((SUFFIX=371 (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416)) (SUFFIX~669-674 OR SUFFIX=268)) //-REQ、RES | EK、FHR | EK、RES/CRES/FRES/LRES/PRES Alias[JEWNICE0]: ((JEWADD3 JEWRES) OR (JEWEK JEWADD2) OR (JEWEK JEWRES)) //极品亮金盾牌 //1SKILL(AMA/DRU/SOR)、全抗/单抗/3S | PLR/物免、生命/按等级增加生命/30敏捷/30力量/25DR、24FHR/20FCR/30FBR Alias[SHIELDGOOD3]: ((PREFIX=769 OR PREFIX=772 OR PREFIX=774) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-375 OR PREFIX~392-394 OR PREFIX~412-415 OR PREFIX=766) (SUFFIX~366-367 OR SUFFIX~799-800) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382) (SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)) //1SKILL(AMA/DRU/SOR)、PLR/物免、生命/按等级增加生命/20力量/30敏捷/25DR/24FHR/20FCR/30FBR Alias[SHIELDGOOD2]: ((PREFIX=769 OR PREFIX=772 OR PREFIX=774) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-375 OR PREFIX~392-394 OR PREFIX~412-415 OR PREFIX=766 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)) //200ED、PLR/物免、生命/按等级增加生命/20力量/30敏捷/25DR/24FHR/20FCR/30FBR Alias[SHIELDGOOD1]: (PREFIX~762-763 (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-375 OR PREFIX~392-394 OR PREFIX~412-415 OR PREFIX=766 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)) //1SKILL(AMA/DRU/SOR)、物免/PLR Alias[SHIELDGOOD0]: ((PREFIX=769 OR PREFIX=772 OR PREFIX=774 OR PREFIX~762-763) (SUFFIX~366-367 OR SUFFIX~799-800)) // ++++++ 3.6,掉落音效 ++++++ //Special Items Exclusives ItemDisplay[neg UNI !ID !TOWN]: %SOUNDID-913%%NAME%{%NAME%}%CONTINUE% //fallen_warcry_1 - for Sacred Totem "Raaaakanishu!" ItemDisplay[jew UNI !ID !TOWN]: %SOUNDID-2669%%NAME%{%NAME%}%CONTINUE% //shrine_gemupgrade - for Rainbow Facet ItemDisplay[(uba OR ubaa OR ubab OR ubac) !TOWN]: %SOUNDID-4609%%NAME%{%NAME%}%CONTINUE% //wussie_let_us_out_2 - for Uber Ancients ItemDisplay[cm3 UNI !ID !TOWN]: %SOUNDID-3918%%NAME%{%NAME%}%CONTINUE% //gheed_greeting_time_2 - for Gheed's Fortune //符文和迷盒 ItemDisplay[RUNE>25 !TOWN]: %SOUNDID-418%%NAME%{%NAME%}%CONTINUE% //cairn_success - for HRs ItemDisplay[(RUNE~20-25 OR lpp) !TOWN]: %SOUNDID-248%%NAME%{%NAME%}%CONTINUE% //item_whip - for Mid Runes an Larzuk Puzzlepiece //超级BOSS独特暗金 ItemDisplay[(9PD2UBERUNI1 OR PD2UBERUNI2) !TOWN]: %SOUNDID-27%%NAME%{%NAME%}%CONTINUE% //quest_anyasteam - for Uber Items //T3-暗金物品 ItemDisplay[(PD2GGUNIETH1 OR PD2GGUNI1 OR LODGGUNIETH1 OR LODGGUNI1) !TOWN]: %SOUNDID-34%%NAME%{%NAME%}%CONTINUE% //quest_hellforge_place - for GG's //T2-暗金防具 ItemDisplay[(PD2OKUNI1 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) !TOWN]: %SOUNDID-2585%%NAME%{%NAME%}%CONTINUE% //object_gibbet_impact - for equipment: armors //T2-暗金武器 ItemDisplay[(PD2OKUNIETH1 OR LODOKUNIETH2 OR PD2OKUNI2 OR LODOKUNI7) !TOWN]: %SOUNDID-2594%%NAME%{%NAME%}%CONTINUE% //object_malus - for equipment: weapons //T2-绿色套装 ItemDisplay[OKSETETH1 OR OKSET1]: %SOUNDID-1118%%NAME%{%NAME%}%CONTINUE% //greatermummy_unholybolt_cast - for good set items //超级稀有物品 ItemDisplay[(llmr OR lsvl OR rkey OR rid OR rtp) !TOWN]: %SOUNDID-619%%NAME%{%NAME%}%CONTINUE% //bloodraven_mist_begin - for Super Rares like Lilith Mirror //稀有物品 ItemDisplay[(lbox OR imrn) !TOWN]: %SOUNDID-621%%NAME%{%NAME%}%CONTINUE% //bloodraven_mist_end - for Rares lbox, demonic cube etc. //超级BOSS门票 ItemDisplay[(ubtm OR dcma OR dcso OR dcbl OR dcho OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR luca OR lucb OR lucc OR lucd) !TOWN]: %SOUNDID-1123%%NAME%{%NAME%}%CONTINUE% //greatermummy_resurrect_1 - for Uber Ingredients //暗金地图 ItemDisplay[MAPTIER>0 !ID UNI]: %SOUNDID-35%%NAME%{%NAME%}%CONTINUE% //hellforgesmash - for unique maps //备用-有趣音效 ItemDisplay[RARE (AMUGOOD4 OR AMUGOOD3 OR AMUGOOD2 OR AMUGOOD1 OR AMUGOOD0 OR RINGOOD4 OR RINGOOD3 OR RINGOOD2 OR RINGOOD1 OR RINGOOD0 OR QVGOOD4 OR QVGOOD3 OR QVGOOD2 OR QVGOOD1 OR QVGOOD0 OR CHESTGOOD3 OR CHESTGOOD2 OR CHESTGOOD1 OR CHESTGOOD0 OR GLOVEGOOD4 OR GLOVEGOOD3 OR GLOVEGOOD2 OR GLOVEGOOD1 OR GLOVEGOOD0 OR BOOTGOOD3 OR BOOTGOOD2 OR BOOTGOOD0 OR BELTGOOD3 OR BELTGOOD2 OR BELTGOOD1 OR BELTGOOD0 OR CIRCGOOD3 OR CIRCGOOD2 OR CIRCGOOD1 OR CIRCGOOD0 OR WEAPONGOOD4 OR WEAPONGOOD3 OR WEAPONGOOD2 OR WEAPONGOOD1 OR JEWGOOD3 OR JEWGOOD2 OR JEWGOOD1 OR JEWGOOD0 OR JEWNICE3 OR JEWNICE2 OR JEWNICE1 OR JEWNICE0 OR SHIELDGOOD3 OR SHIELDGOOD2 OR SHIELDGOOD0) !TOWN]: %SOUNDID-705%%NAME%{%NAME%}%CONTINUE% //darkwanderer_death - spare sound for... ??? // ++++++ 3.7,显示效果 ++++++ Alias[SHOPHUNT3]: %GREEN%====================%CL%%GREEN%》%PURPLE%买买买买买买买买%GREEN%《%CL%%GREEN%==================== Alias[SHOPHUNT1]: %SAGE%+++++++++++++++++%CL%%SAGE%+%RED% 买买买买买买 %SAGE%+%CL%%SAGE%+++++++++++++++++ // ++++++ 3.8,价值估算 ++++++ //戒指价值判定 //战系 Alias[PHYSIRING3]:(STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110>767) Alias[PHYSIRING2]:(STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110>639) Alias[PHYSIRING1]:(STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110>511) Alias[PHYSIRING0]:(STR+STR+STR+STR+STR+STR+STR+STR+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+AR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT60+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT62+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110>383) //法系 Alias[CASTERRING4]:(LIFE+LIFE+LIFE+LIFE+MANA+MANA+STR+STR+STR+STR+STR+STR+STR+STR+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110>767) Alias[CASTERRING3]:(LIFE+LIFE+LIFE+LIFE+MANA+MANA+STR+STR+STR+STR+STR+STR+STR+STR+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110>639) Alias[CASTERRING2]:(LIFE+LIFE+LIFE+LIFE+MANA+MANA+STR+STR+STR+STR+STR+STR+STR+STR+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110>511) Alias[CASTERRING1]:(LIFE+LIFE+LIFE+LIFE+MANA+MANA+STR+STR+STR+STR+STR+STR+STR+STR+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110>383) Alias[CASTERRING0]:(LIFE+LIFE+LIFE+LIFE+MANA+MANA+STR+STR+STR+STR+STR+STR+STR+STR+CRES+CRES+CRES+FRES+FRES+FRES+LRES+LRES+LRES+PRES+PRES+PRES+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110>255) //防御 Alias[DEFENSERING3]: (STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+LIFE+LIFE+LIFE+LIFE+LIFE+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>820) Alias[DEFENSERING2]: (STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+LIFE+LIFE+LIFE+LIFE+LIFE+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>700) Alias[DEFENSERING1]: (STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT110+STAT110+STAT110+STAT110+STAT110+STAT110+LIFE+LIFE+LIFE+LIFE+LIFE+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>580) //项链价值判定 //战系 Alias[PHYSIAMU3]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+STAT110+STAT110+STAT110+AR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES>822) Alias[PHYSIAMU2]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+STAT110+STAT110+STAT110+AR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES>705) Alias[PHYSIAMU1]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+STAT110+STAT110+STAT110+AR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES>587) Alias[PHYSIAMU0]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+DEX+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+STAT110+STAT110+STAT110+AR+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES>437) //法系 Alias[CASTERAMU3]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+LIFE+STAT110+STAT110+STAT110+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>864) Alias[CASTERAMU2]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+LIFE+STAT110+STAT110+STAT110+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>741) Alias[CASTERAMU1]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+LIFE+STAT110+STAT110+STAT110+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>617) Alias[CASTERAMU0]: (STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+STAT3+DEX+DEX+DEX+DEX+DEX+DEX+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+FCR+LIFE+LIFE+LIFE+LIFE+STAT110+STAT110+STAT110+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES+MANA>487) //防御 Alias[DEFENSEAMU3]: (STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT110+STAT110+STAT110+LIFE+LIFE+LIFE+LIFE+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES>570) Alias[DEFENSEAMU2]: (STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT110+STAT110+STAT110+LIFE+LIFE+LIFE+LIFE+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES>420) Alias[DEFENSEAMU1]: (STR+STR+STR+STR+STR+STR+STR+STR+STR+STR+STAT3+STAT3+STAT3+STAT3+STAT110+STAT110+STAT110+LIFE+LIFE+LIFE+LIFE+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99+CRES+CRES+CRES+CRES+CRES+FRES+FRES+FRES+FRES+FRES+LRES+LRES+LRES+LRES+PRES+PRES+PRES+PRES+PRES>270) //项链战系/法系技能划分 Alias[PHYSISKILL]: (TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR TABSK25>1 OR TABSK32>1 OR TABSK41>1 OR TABSK48>1 OR TABSK50>1 OR CLSK0>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) Alias[CASTERSKILL]: (TABSK0>1 OR TABSK2>1 OR TABSK8>1 OR TABSK9>1 OR TABSK10>1 OR TABSK16>1 OR TABSK17>1 OR TABSK18>1 OR TABSK24>1 OR TABSK34>1 OR TABSK42>1 OR TABSK49>1 CLSK0>1 OR CLSK1>1 OR CLSK2>1 OR CLSK3>1 OR CLSK4>1 OR CLSK5>1 OR CLSK6>1) //珠宝价值判定 //战系 Alias[PHYSIJEW5]:(CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT501+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99>287) Alias[PHYSIJEW4]:(CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT501+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99>258) Alias[PHYSIJEW3]:(CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT501+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99>237) Alias[PHYSIJEW2]:(CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT501+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99>215) Alias[PHYSIJEW1]:(CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT501+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99>179) Alias[PHYSIJEW0]:(CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+STAT93+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT501+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99>143) //法系 Alias[CASTERJEW5]:(STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STR+STR+STR+DEX+DEX+DEX+CRES+FRES+LRES+PRES+STAT99+STAT99+STAT99+STAT99>95) Alias[CASTERJEW4]:(STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STR+STR+STR+DEX+DEX+DEX+CRES+FRES+LRES+PRES+STAT99+STAT99+STAT99+STAT99>85) Alias[CASTERJEW3]:(STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STR+STR+STR+DEX+DEX+DEX+CRES+FRES+LRES+PRES+STAT99+STAT99+STAT99+STAT99>78) Alias[CASTERJEW2]:(STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STR+STR+STR+DEX+DEX+DEX+CRES+FRES+LRES+PRES+STAT99+STAT99+STAT99+STAT99>71) Alias[CASTERJEW1]:(STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STR+STR+STR+DEX+DEX+DEX+CRES+FRES+LRES+PRES+STAT99+STAT99+STAT99+STAT99>59) Alias[CASTERJEW0]:(STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STR+STR+STR+DEX+DEX+DEX+CRES+FRES+LRES+PRES+STAT99+STAT99+STAT99+STAT99>47) //减需求 Alias[REQJEW5]:((CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT501+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99>186) OR (STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STR+STR+STR+DEX+DEX+DEX+CRES+FRES+LRES+PRES+STAT99+STAT99+STAT99+STAT99>61)) Alias[REQJEW4]:((CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT501+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99>157) OR (STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STR+STR+STR+DEX+DEX+DEX+CRES+FRES+LRES+PRES+STAT99+STAT99+STAT99+STAT99>52)) Alias[REQJEW3]:((CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT501+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99>136) OR (STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STR+STR+STR+DEX+DEX+DEX+CRES+FRES+LRES+PRES+STAT99+STAT99+STAT99+STAT99>45)) Alias[REQJEW2]:((CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT501+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99>114) OR (STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STR+STR+STR+DEX+DEX+DEX+CRES+FRES+LRES+PRES+STAT99+STAT99+STAT99+STAT99>37)) Alias[REQJEW1]:((CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT501+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99>78) OR (STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STR+STR+STR+DEX+DEX+DEX+CRES+FRES+LRES+PRES+STAT99+STAT99+STAT99+STAT99>25)) Alias[REQJEW0]:((CRES+FRES+LRES+PRES+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MINDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+MAXDMG+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+IAS+EDAM+EDAM+EDAM+EDAM+STAT121+STAT121+STAT121+STAT122+STAT122+STAT122+STAT501+STAT99+STAT99+STAT99+STAT99+STAT99+STAT99>42) OR (STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT86+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STAT138+STR+STR+STR+DEX+DEX+DEX+CRES+FRES+LRES+PRES+STAT99+STAT99+STAT99+STAT99>13)) //╔════════════╗ //║ 二、物品额外信息显示 ║ //╚════════════╝ // +----------------+ // | 1,通用辅助信息 | // +----------------+ // ++++++ 1.1,装备名称修正 ++++++ //ItemDisplay[FILTLVL<1]: %NAME%{%NAME%} // Fallback for when filter is off // HELMET'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cap]: 帽子%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xap]: 战帽%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uap]: 军帽%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) skp]: 骷髅帽%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xkp]: 轻便头盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ukp]: 九头蛇头盖骨圆帽%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hlm]: 头盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xlm]: 无颊头盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ulm]: 活动头盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) fhl]: 高级头盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhl]: 轻钢盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhl]: 巨贝头盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) msk]: 面具%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xsk]: 死亡面具%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) usk]: 恶魔头盖骨面具%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bhm]: 白骨头盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xh9]: 残酷头盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uh9]: 骸骨面罩%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ghm]: 卓越头盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhm]: 翼盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhm]: 螺旋头盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) crn]: 皇冠%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xrn]: 巨皇冠%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) urn]: 头冠%CONTINUE% // ARMOR'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) qui]: 布甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xui]: 鬼魂战甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uui]: 灰暮寿衣%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lea]: 皮甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xea]: 海蛇皮甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uea]: 古龙皮%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hla]: 硬皮甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xla]: 魔皮战甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ula]: 圣甲虫壳皮甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) stu]: 镶嵌甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xtu]: 盘绕战甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utu]: 线羊毛皮甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) rng]: 锁环甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xng]: 连扣战甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ung]: 钻石锁子甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) scl]: 鳞甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xcl]: 提格莱特战甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ucl]: 甲壳铠鳞甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) brs]: 胸甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xrs]: 护胸甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) urs]: 巨型鳞铠胸甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) chn]: 锁子甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhn]: 织网战甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhn]: 骸骨链甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spl]: 板甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xpl]: 罗瑟战甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) upl]: 炎魔皮板甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ltp]: 轻型装甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xtp]: 法师铠甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utp]: 执政官铠甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) fld]: 实战铠甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xld]: 鲨齿战甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uld]: 海妖壳甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) plt]: 铠甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xlt]: 圣堂武士外袍%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ult]: 地狱锻甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gth]: 哥德战甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xth]: 凸纹战甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uth]: 漆甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ful]: 高级战甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xul]: 混沌战甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uul]: 阴影铠甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) aar]: 古代装甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xar]: 华丽战甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uar]: 神圣盔甲%CONTINUE% // SHIELD'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) buc]: 圆盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xuc]: 防御盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uuc]: 防寒圆盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sml]: 小盾牌%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xml]: 圆型盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uml]: 月精灵护盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lrg]: 大盾牌%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xrg]: 鳞盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) urg]: 亥伯龙盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spk]: 尖刺盾牌%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xpk]: 倒刺护盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) upk]: 刀刃刺盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) kit]: 轻盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xit]: 龙盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uit]: 统治者大盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bsh]: 白骨盾牌%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xsh]: 冷酷之盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ush]: 洞穴巨魔巢穴骨盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tow]: 塔盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xow]: 大盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uow]: 圣盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gts]: 哥德盾牌%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xts]: 古代之盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uts]: 保护盾牌%CONTINUE% // GLOVE'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lgl]: 皮手套%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xlg]: 魔皮手套%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ulg]: 荆棘连指手套%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) vgl]: 重手套%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xvg]: 鲨皮手套%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uvg]: 吸血鬼骸骨手套%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mgl]: 锁链手套%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xmg]: 重型手镯%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) umg]: 吸血鬼手套%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tgl]: 轻型铁手套%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xtg]: 战场手套%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utg]: 十字军铁手套%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hgl]: 铁手套%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhg]: 巨战手套%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhg]: 食人魔铁手套%CONTINUE% // BOOT'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lbt]: 皮靴%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xlb]: 魔皮靴%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ulb]: 飞龙皮靴%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) vbt]: 重靴%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xvb]: 鲨皮之靴%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uvb]: 圣甲虫壳靴%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mbt]: 锁链靴%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xmb]: 织网之靴%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) umb]: 骸骨靴%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tbt]: 轻型金属靴%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xtb]: 战场之靴%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utb]: 镜化靴%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hbt]: 护胫%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) xhb]: 巨战之靴%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhb]: 极速靴%CONTINUE% // BELT'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lbl]: 饰带%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) zlb]: 魔皮勋带%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ulc]: 蛛网腰带%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) vbl]: 轻扣带%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) zvb]: 鲨皮腰带%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uvc]: 吸血鬼燎牙腰带%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mbl]: 扣带%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) zmb]: 织网腰带%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) umc]: 秘银腰带%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tbl]: 重扣带%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ztb]: 战场腰带%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) utc]: 洞穴巨魔腰带%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hbl]: 金属扣带%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) zhb]: 巨战腰带%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) uhc]: 巨神腰带%CONTINUE% // CIRCLET'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ci0]: 头饰%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ci1]: 宝冠%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ci2]: 三重冠%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ci3]: 权冠%CONTINUE% // DRUID PELT'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr1]: 狼头%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr6]: 阿尔发头盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) drb]: 血腥之灵%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr2]: 飞鹰头盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr7]: 狮鹫兽头带%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) drc]: 太阳之灵%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr3]: 鹿角%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr8]: 猎人的伪装%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) drd]: 大地之灵%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr4]: 猎鹰面具%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr9]: 神圣羽毛头带%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dre]: 天空之灵%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dr5]: 灵魂狼头面具%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dra]: 图腾面具%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) drf]: 幽梦之灵%CONTINUE% // BARBARIAN HELMET'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba1]: 颚骨帽%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba6]: 颚骨面甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bab]: 屠杀头盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba2]: 尖牙盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba7]: 狮头尖盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bac]: 暴怒面甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba3]: 角盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba8]: 狂怒面具刺盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bad]: 毁灭者头盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba4]: 突击盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba9]: 蛮族头盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bae]: 征服者皇冠面甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ba5]: 复仇者之盔%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) baa]: 杀手防护面甲%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) baf]: 守护者皇冠面甲%CONTINUE% // PALADIN SHIELD'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa1]: 小盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa6]: 亚克南圆盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pab]: 神圣小盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa2]: 轻圆盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa7]: 亚克南轻圆盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pac]: 神圣轻圆盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa3]: 纹章盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa8]: 防护者盾牌%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pad]: 库拉斯特之盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa4]: 艾文之盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa9]: 饰金盾牌%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pae]: 撒卡兰姆盾牌%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pa5]: 皇冠之盾%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) paa]: 皇家盾牌%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) paf]: 旋风盾%CONTINUE% // NECROMANCER HEAD'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne1]: 防腐之首%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne6]: 木乃伊印记%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) neb]: 随侍之骨%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne2]: 僵尸之首%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne7]: 物神印记%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) neg]: 地狱爪牙之骨%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne3]: 揭露者之首%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne8]: 司事印记%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ned]: 监视者之骨%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne4]: 石像鬼之首%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne9]: 领唱者印记%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) nee]: 女妖之骨%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ne5]: 恶魔之首%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) nea]: 祭司印记%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) nef]: 血王之骨%CONTINUE% // AXE'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hax]: 手斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ha]: 小斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ha]: 战钺%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) axe]: 斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ax]: 切肉斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ax]: 弯月斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 2ax]: 双刃斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 92a]: 强化双斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 72a]: 双头斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mpi]: 军用锹%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9mp]: 喙钳%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7mp]: 战刺%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wax]: 巨战斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wa]: 纳卡%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wa]: 狂战士斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lax]: 巨斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9la]: 军斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7la]: 猛禽斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bax]: 阔斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ba]: 钩斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ba]: 银刃斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) btx]: 战斗斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bt]: 战斗斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bt]: 斩首斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gax]: 卓越之斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ga]: 哥德之斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ga]: 豪杰斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gix]: 大斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gi]: 古代之斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gi]: 荣光之斧%CONTINUE% // CLUB'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) clb]: 木棒%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9cl]: 棍棒%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7cl]: 战仪杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spc]: 狼牙棒%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sp]: 倒钩锤%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sp]: 暴君之棒%CONTINUE% // MACE'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mac]: 钉头锤%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ma]: 凸缘钉头锤%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ma]: 强化钉头锤%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mst]: 流星锤%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9mt]: 锯齿流星锤%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7mt]: 恶魔流星锤%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) fla]: 链枷%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9fl]: 铁皮鞭%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7fl]: 天罚之锤%CONTINUE% // HAMMER'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) whm]: 巨战铁锤%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wh]: 战斗铁锤%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wh]: 传说之锤%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mau]: 大木棍%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9m9]: 巨战木棍%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7m7]: 食人魔之锤%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gma]: 卓越巨棍%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gm]: 战锤%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gm]: 雷锤%CONTINUE% // SWORD'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ssd]: 短剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ss]: 罗马短剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ss]: 短剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) scm]: 弯刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sm]: 微弯剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sm]: 土耳其剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sbr]: 军刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sb]: 虚伪之刃%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sb]: 优雅之剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) flc]: 弯形大刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9fc]: 圆月弯刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7fc]: 九头蛇刃%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) crs]: 水晶剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9cr]: 空间之刃%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7cr]: 幻化之刃%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bsd]: 阔剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bs]: 战斗剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bs]: 征服之剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lsd]: 长剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ls]: 符文剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ls]: 神秘之剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wsd]: 巨战之剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wd]: 古代之剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wd]: 秘仪之剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 2hs]: 双手剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 92h]: 斩铁剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 72h]: 传说之剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) clm]: 双刃大刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9cm]: 双刃镰%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7cm]: 高地之剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gis]: 大剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gs]: 长牙剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gs]: 炎魔之刃%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bsw]: 巨剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9b9]: 哥德剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7b7]: 冠军之剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) flb]: 双手饰剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9fb]: 韩瑞德之剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7fb]: 巨神之剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gsd]: 卓越之剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gd]: 死刑之剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gd]: 巨神之刃%CONTINUE% // DAGGER'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dgr]: 匕首%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9dg]: 锐匕%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7dg]: 骸骨小刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) dir]: 长匕首%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9di]: 诗歌匕首%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7di]: 秘银小刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) kri]: 波形刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9kr]: 强波刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7kr]: 齿缘小刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bld]: 短刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bl]: 小剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bl]: 传说尖刺%CONTINUE% // THROWING WEAPON'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tkf]: 飞刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9tk]: 战斗飞镖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7tk]: 飞刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tax]: 飞斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ta]: 法兰飞斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ta]: 飞斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bkf]: 平衡小刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bk]: 巨战飞镖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bk]: 翼刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bal]: 平衡斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9b8]: 短战戟%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7b8]: 翼斧%CONTINUE% // JAVELIN'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) jav]: 标枪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ja]: 巨战标枪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ja]: 亥伯龙之枪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pil]: 短标枪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9pi]: 卓越标枪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7pi]: 冥河标枪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ssp]: 短矛%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9s9]: 锐矛%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7s7]: 炎魔长矛%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) glv]: 大长刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gl]: 阔针长矛%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gl]: 鬼魂尖枪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tsp]: 飞矛%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ts]: 鱼叉%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ts]: 翼鱼叉%CONTINUE% // SPEAR'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spr]: 长矛%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sr]: 巨战长矛%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sr]: 亥伯龙之矛%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) tri]: 三叉戟%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9tr]: 魔鬼之叉%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7tr]: 冥河之枪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) brn]: 叉%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9br]: 巨战之叉%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7br]: 刺人枪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) spt]: 大战戟%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9st]: 三叉长枪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7st]: 鬼魂之矛%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pik]: 矛%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9p9]: 长枪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7p7]: 战枪%CONTINUE% // POLEARM'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bar]: 大砍刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9b7]: 罗佳伯斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7o7]: 食人魔之斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) vou]: 钩镰枪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9vo]: 比尔长刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7vo]: 巨神之斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) scy]: 镰刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9s8]: 战斗镰刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7s8]: 锐利之斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) pax]: 长柄战斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9pa]: 战戟%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7pa]: 神秘之斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hal]: 长戟%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9h9]: 双锋战戟%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7h7]: 巨长斧%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wsc]: 巨战镰刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wc]: 残酷镰刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wc]: 鲛尾巨斧%CONTINUE% // BOW'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sbw]: 短弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8sb]: 锋锐之弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6sb]: 蜘蛛弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hbw]: 猎弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8hb]: 剃刀之弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6hb]: 刀锋弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lbw]: 长弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8lb]: 杉木弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6lb]: 阴影弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cbw]: 组合弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8cb]: 双弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6cb]: 巨弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sbb]: 短战斗弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8s8]: 短攻城弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6s7]: 钻石弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lbb]: 长战斗弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8l8]: 长攻城弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6l7]: 十字军之弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) swb]: 短巨战弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8sw]: 符文之弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6sw]: 庇护之弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lwb]: 长巨战弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8lw]: 哥德弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6lw]: 九头蛇弓%CONTINUE% // CORSSBOW'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lxb]: 轻十字弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8lx]: 石弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6lx]: 弹丸弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) mxb]: 十字弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8mx]: 攻城十字弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6mx]: 蛇魔女十字弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) hxb]: 重十字弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8hx]: 弩弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6hx]: 巨神十字弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) rxb]: 连射十字弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8rx]: 巧工弩%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6rx]: 恶魔十字弓%CONTINUE% // STAFF'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) sst]: 短棍%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8ss]: 乔木棒%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6ss]: 手杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) lst]: 长棍%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8ls]: 六尺棍%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6ls]: 钟乳石之杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cst]: 多节棍%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8cs]: 杉木之棍%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6cs]: 长老之杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bst]: 战斗法杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8bs]: 哥德之棍%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6bs]: 树皮之杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wst]: 巨战法杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 8ws]: 符文之棍%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 6ws]: 执政官之杖%CONTINUE% // WAND'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wnd]: 法杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wn]: 烧焦之杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wn]: 洗练法杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ywn]: 紫杉之杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9yw]: 净化之杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7yw]: 鬼魂法杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) bwn]: 骨杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9bw]: 古墓之杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7bw]: 巫妖法杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gwn]: 残酷之杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9gw]: 墓地之杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7gw]: 破隐法杖%CONTINUE% // SCEPTER'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) scp]: 权杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9sc]: 符文权杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7sc]: 强威权杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) gsc]: 雄伟权杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9qs]: 圣水喷杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7qs]: 炽天使法杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wsp]: 巨战权杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ws]: 神属权杖%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ws]: 神使之杖%CONTINUE% // ASSASSIN CLAW'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ktr]: 拳剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9ar]: 格斗刃%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7ar]: 近身刃%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) wrb]: 腕刃%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9wb]: 腕刺%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7wb]: 腕剑%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) axf]: 斧手%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9xf]: 格斗爪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7xf]: 战拳%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ces]: 腰刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9cs]: 手镰%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7cs]: 斗腰刀%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) clw]: 爪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9lw]: 巨爪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7lw]: 猛禽爪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) btl]: 刃爪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9tw]: 巨鹰爪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7tw]: 符纹爪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) skr]: 剪咬刃%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 9qr]: 格斗剪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) 7qr]: 近身剪%CONTINUE% // SORCERESS ORB'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob1]: 鹰之法珠%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob6]: 灵光法珠%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obb]: 天堂之石%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob2]: 神圣天球%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob7]: 水晶天球%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obc]: 怪异之球%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob3]: 拢烟之球%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob8]: 云雾之球%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obd]: 恶魔之心%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob4]: 握扣法珠%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob9]: 闪耀之球%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obe]: 漩涡球%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ob5]: 杰瑞德之石%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) oba]: 涡流水晶%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) obf]: 次元碎片%CONTINUE% // AMAZON WEAPON'S NAME (BASE) ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am1]: 男性之弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am6]: 灰木之弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amb]: 女族长之弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am2]: 反射之弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am7]: 祭典之弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amc]: 大院长之弓%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am3]: 女士之矛%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am8]: 祭典之矛%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amd]: 女族长之矛%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am4]: 女士长矛%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am9]: 祭典长矛%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ame]: 女族长长矛%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) am5]: 女士标枪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) ama]: 祭典标枪%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) amf]: 女族长标枪%CONTINUE% //箭筒 ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) aqv]: 粗制箭矢%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) aqv2]: 精良箭矢%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) aqv3]: 锋利箭矢%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cqv]: 轻型弩矢%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cqv2]: 重型弩失%CONTINUE% ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) cqv3]: 战争弩矢%CONTINUE% //赌博界面显示所有物品名字 ItemDisplay[(WEAPON OR ARMOR OR rin OR amu OR QUIVER) NMAG !ID SHOP]: %WHITE%%NAME%%CONTINUE% //装备普通扩展精英图标提示 ItemDisplay[((ARMOR OR WEAPON) NORM) OR aqv OR cqv]: %NAME%%SAGE%【普】%GRAY%%CONTINUE% ItemDisplay[((ARMOR OR WEAPON) EXC) OR aqv2 OR cqv2]: %NAME%%GREEN%【扩】%GRAY%%CONTINUE% ItemDisplay[((ARMOR OR WEAPON) ELT) OR aqv3 OR cqv3]: %NAME%%DARK_GREEN%【精】%GRAY%%CONTINUE% //药水图标显示 ItemDisplay[rvl]: %PURPLE%大紫%GRAY%{%NAME%}%CONTINUE% ItemDisplay[rvs]: %PURPLE%小紫%GRAY%{%NAME%}%CONTINUE% ItemDisplay[hp5]: %RED%!%WHITE%超红%GRAY%{%NAME%}%CONTINUE% ItemDisplay[mp5]: %BLUE%!%WHITE%超蓝%GRAY%{%NAME%}%CONTINUE% ItemDisplay[hp1]: %RED%!%WHITE%微红%GRAY%{%NAME%}%CONTINUE% ItemDisplay[hp2]: %RED%!%WHITE%小红%GRAY%{%NAME%}%CONTINUE% ItemDisplay[hp3]: %RED%!%WHITE%中红%GRAY%{%NAME%}%CONTINUE% ItemDisplay[hp4]: %RED%!%WHITE%大红%GRAY%{%NAME%}%CONTINUE% ItemDisplay[mp1]: %BLUE%!%WHITE%微蓝%GRAY%{%NAME%}%CONTINUE% ItemDisplay[mp2]: %BLUE%!%WHITE%小蓝%GRAY%{%NAME%}%CONTINUE% ItemDisplay[mp3]: %BLUE%!%WHITE%中蓝%GRAY%{%NAME%}%CONTINUE% ItemDisplay[mp4]: %BLUE%!%WHITE%大蓝%GRAY%{%NAME%}%CONTINUE% ItemDisplay[vps]: %WHITE%!耐力药剂%GRAY%{%GRAY%(时间可叠加)%CL%%WHITE%提供无限耐力持续 30秒%CL%%TAN%使用%WHITE%: 立即恢复耐力}%CONTINUE% ItemDisplay[wms]: %BLUE%!%WHITE%解冻药剂%GRAY%{%BLUE%⒋ + %BLUE%● %WHITE%+ %BLUE%戒指 %WHITE%= 冰抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 冰抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解冻}%CONTINUE% ItemDisplay[yps]: %GREEN%!%WHITE%解毒药剂%GRAY%{%GREEN%⒌ + %GREEN%● %WHITE%+ %BLUE%戒指 %WHITE%= 毒抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 毒抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解毒}%CONTINUE% //杂物短名称 ItemDisplay[tsc]: %BLUE%回城 %WHITE%卷轴%GRAY%{%NAME%}%CONTINUE% ItemDisplay[isc]: %RED%辨识 %WHITE%卷轴%GRAY%{%NAME%}%CONTINUE% ItemDisplay[tbk]: %BLUE%回城 %WHITE%之书%GRAY%{%NAME%}%CONTINUE% ItemDisplay[ibk]: %RED%辨识 %WHITE%之书%GRAY%{%NAME%}%CONTINUE% //宝石短名称 ItemDisplay[GEM=1]: %WHITE%碎裂-%SAGE%%GEMTYPE%%CONTINUE% ItemDisplay[GEM=2]: %WHITE%缺陷-%SAGE%%GEMTYPE%%CONTINUE% ItemDisplay[GEM=3]: %SAGE%%GEMTYPE%%CONTINUE% ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=1]: %PURPLE%紫宝石%CONTINUE% ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=2]: %WHITE%钻石%CONTINUE% ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=3]: %GREEN%绿宝石%CONTINUE% ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=4]: %RED%红宝石%CONTINUE% ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=5]: %BLUE%蓝宝石%CONTINUE% ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=6]: %YELLOW%黄宝石%CONTINUE% ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=7]: %LIGHT_GRAY%骷髅%CONTINUE% ItemDisplay[GEM=4]: %DOT-84%%TIER-4%%WHITE%无瑕%NAME%○{%TAN%提示%WHITE%: 3x无暇 + %GRAY%钥匙 %WHITE%= 完美%NL%}%CONTINUE% ItemDisplay[GEM=5]: %DOT-84%%TIER-7%%ORANGE%完美%NAME%●{%NAME%}%CONTINUE% ItemDisplay[GEM~1-5]: %NAME%%GRAY%{%NAME%}%CONTINUE% //符文图标显示 ItemDisplay[RUNE=1]: %WHITE%* %GOLD%符文:%WHITE%艾尔 [1] %WHITE%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=2]: %WHITE%* %GOLD%符文:%WHITE%艾德 [2] %WHITE%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=3]: %WHITE%* %GOLD%符文:%WHITE%提尔 [3] %WHITE%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=4]: %WHITE%* %GOLD%符文:%WHITE%奈夫 [4] %WHITE%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=5]: %WHITE%* %GOLD%符文:%WHITE%艾斯 [5] %WHITE%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=6]: %WHITE%* %GOLD%符文:%WHITE%伊司 [6] %WHITE%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=7]: %GREEN%* %GOLD%符文:%GREEN%塔尔 [7] %GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=8]: %GREEN%* %GOLD%符文:%GREEN%拉尔 [8] %GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=9]: %GREEN%* %GOLD%符文:%GREEN%欧特 [9] %GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=10]: %GREEN%* %GOLD%符文:%GREEN%图尔 [10] %GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=11]: %GREEN%* %GOLD%符文:%GREEN%安姆 [11] %GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=12]: %GREEN%* %GOLD%符文:%GREEN%索尔 [12] %GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=13]: %DARK_GREEN%* %GOLD%符文:%DARK_GREEN%沙伊 [13] %DARK_GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=14]: %DARK_GREEN%* %GOLD%符文:%DARK_GREEN%多尔 [14] %DARK_GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=15]: %DARK_GREEN%* %GOLD%符文:%DARK_GREEN%海尔 [15] %DARK_GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=16]: %DARK_GREEN%* %GOLD%符文:%DARK_GREEN%艾欧 [16] %DARK_GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=17]: %DARK_GREEN%* %GOLD%符文:%DARK_GREEN%卢姆 [17] %DARK_GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=18]: %DARK_GREEN%* %GOLD%符文:%DARK_GREEN%科 [18] %DARK_GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=19]: %DARK_GREEN%* %GOLD%符文:%DARK_GREEN%法尔 [19] %DARK_GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=20]: %GREEN%*%RED%* %GOLD%符文: %GOLD%兰姆 [20] %RED%*%GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=21]: %GREEN%*%RED%* %GOLD%符文: %GOLD%普尔 [21] %RED%*%GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=22]: %GREEN%*%RED%* %GOLD%符文: %GOLD%乌姆 [22] %RED%*%GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=23]: %GREEN%*%RED%* %GOLD%符文: %GOLD%玛尔 [23] %RED%*%GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=24]: %GREEN%*%RED%* %GOLD%符文: %GOLD%伊司特 [24] %RED%*%GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=25]: %GREEN%*%RED%*%PURPLE%* %GOLD%符文: %GOLD%古尔 [25] %PURPLE%*%RED%*%GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=26]: %GREEN%*%RED%*%PURPLE%* %GOLD%符文: %RED%伐克斯 [26] %PURPLE%*%RED%*%GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=27]: %GREEN%*%RED%*%PURPLE%* %GOLD%符文: %RED%欧姆 [27] %PURPLE%*%RED%*%GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=28]: %GREEN%*%RED%*%PURPLE%* %GOLD%符文: %RED%罗 [28] %PURPLE%*%RED%*%GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=29]: %GREEN%*%RED%*%PURPLE%* %GOLD%符文: %RED%瑟 [29] %PURPLE%*%RED%*%GREEN%*{%NAME%}%CONTINUE% ItemDisplay[RUNE=30]: %RED%+%PURPLE%+%ORANGE%+%YELLOW%+ %GOLD%符文: %RED%贝 [30] %YELLOW%+%ORANGE%+%PURPLE%+%RED%+{%NAME%}%CONTINUE% ItemDisplay[RUNE=31]: %RED%+%PURPLE%+%ORANGE%+%YELLOW%+ %GOLD%符文: %RED%扎哈 [31] %YELLOW%+%ORANGE%+%PURPLE%+%RED%+{%NAME%}%CONTINUE% ItemDisplay[RUNE=32]: %RED%+%PURPLE%+%ORANGE%+%YELLOW%+ %GOLD%符文: %RED%查姆 [32] %YELLOW%+%ORANGE%+%PURPLE%+%RED%+{%NAME%}%CONTINUE% ItemDisplay[RUNE=33]: %RED%+%PURPLE%+%ORANGE%+%YELLOW%+ %GOLD%符文: %RED%佐德 [33] %YELLOW%+%ORANGE%+%PURPLE%+%RED%+{%NAME%}%CONTINUE% // ++++++ 1.2,额外提示信息 ++++++ //魔法\亮金\套装\暗金\手工装备 ItemDisplay[UNI]: %GOLD%%NAME%%GRAY%%CONTINUE% ItemDisplay[SET]: %GREEN%%NAME%%GRAY%%CONTINUE% ItemDisplay[RARE]: %YELLOW%%NAME%%GRAY%%CONTINUE% ItemDisplay[MAG]: %BLUE%%NAME%%GRAY%%CONTINUE% ItemDisplay[CRAFT]: %ORANGE%%NAME%%GRAY%%CONTINUE% ItemDisplay[RW]: %GOLD%%NAME%%GRAY%%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !RW !INF]: %WHITE%%NAME%%GRAY%%CONTINUE% //劣质、超强和普通物品 ItemDisplay[INF !(rin OR amu) !RW ID]: %GRAY%劣质 %WHITE%%NAME%%GRAY%%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) SUP ED<5]: %WHITE%超强 %NAME%%GRAY%%CONTINUE% ItemDisplay[WEAPON SUP ED>4]: %RED%超强 %WHITE%%NAME%%GRAY%%CONTINUE% ItemDisplay[(ARMOR OR QUIVER) SUP ED>4]: %BLUE%超强 %WHITE%%NAME%%GRAY%%CONTINUE% //标注凹槽数量 ItemDisplay[SOCK>0 !RW]:%NAME%%GRAY%[%WHITE%%SOCKETS%%GRAY%]{%NAME%}%CONTINUE% //无形物品标注 ItemDisplay[ETH (ARMOR OR WEAPON OR QUIVER)]:%NAME%%GREEN%=ETH=%GRAY%{%NAME%}%CONTINUE% //显示所有可堆叠物品的数量 ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR QUIVER OR THROWING OR key OR (MAPTIER>0 !NMAG)) QTY>1]: %NAME% %TAN%x%WHITE%%QTY%%GRAY%{%NAME%}%CONTINUE% //冥河洞穴已腐化物品增加* ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR rin OR amu) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]: %RED%*%NAME%%RED%*%GRAY%%CONTINUE% //乌瑞城未知凹槽显示 ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !THROWPOTS (MAG OR RARE OR CRAFT OR UNI OR SET) !ID (MAPID=195 OR MAPID=196)]: %NAME% %TAN%[%WHITE%?%TAN%]%CONTINUE% // +------------+ // | 2,基础底材 | // +------------+ // ++++++ 2.1,显示底材ED和抗性 ++++++ //显示圣骑士盾牌底材的抗性 ItemDisplay[DIN NMAG !RW RES>0 AND RES<20]: %GRAY%[%TAN%%RES%%WHITE%r%GRAY%] %CL%%NAME%%CONTINUE% ItemDisplay[DIN NMAG !RW RES>19 AND RES<25]: %GRAY%[%DARK_GREEN%%RES%%WHITE%r%GRAY%] %CL%%NAME%%CONTINUE% ItemDisplay[DIN NMAG !RW RES>24]: %GRAY%[%GREEN%%RES%%WHITE%r%GRAY%] %CL%%NAME%%CONTINUE% //显示圣骑士盾牌底材的增伤属性 ItemDisplay[DIN NMAG !RW EDAM>0 AND EDAM<51]: %GRAY%[%WHITE%%EDAM%ed%GRAY%] %CL%%NAME%%CONTINUE% ItemDisplay[DIN NMAG !RW EDAM>50]: %GRAY%[%RED%%EDAM%ed%GRAY%] %CL%%NAME%%CONTINUE% //防具 ItemDisplay[(((CHEST OR (HELM !(BAR OR DRU)) OR (SHIELD !(DIN OR NEC))) !NORM) OR (DIN (EXC OR ELT) (RES>19 OR AR>100)) OR xtp OR xld OR xpl OR gth OR ci3 OR xsh) !SOCK=1 !INF SUP NMAG ED~10-15 !RW]: %GRAY%[%BLUE%%EDEF%%%GRAY%] %NAME%%CONTINUE% //武器 ItemDisplay[(((WEAPON !THROWING !SOR !WAND !SCEPTER !STAFF !(clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) ELT) OR 8rx) !SOCK=1 !INF SUP NMAG ED~5-15 !RW]: %GRAY%[%RED%%ED%%%GRAY%] %NAME%%CONTINUE% // ++++++ 2.2,显示底材STAFFMOD ++++++ //亚马逊 ItemDisplay[NMAG !RW AUTOMOD~2-3]: %GRAY%[%ORANGE%+%TAN%%TABSK0%%SAGE%弓%GRAY%]%CL%%NAME%%CONTINUE% ItemDisplay[NMAG !RW AUTOMOD~8-9]: %GRAY%[%ORANGE%+%TAN%%TABSK2%%SAGE%标枪%GRAY%]%CL%%NAME%%CONTINUE% //刺客 ItemDisplay[NMAG !RW ASNSTAFF]: %GRAY%] %CL%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK366>0]: %ORANGE%+%SK366%%SAGE%雷光守卫%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK280>0]: %ORANGE%+%SK280%%SAGE%凤凰攻击%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK279>0]: %ORANGE%+%SK279%%SAGE%暗影宗师%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK278>0]: %ORANGE%+%SK278%%SAGE%淬毒%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK277>0]: %ORANGE%+%SK277%%SAGE%刀刃之盾%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK276>0]: %ORANGE%+%SK276%%SAGE%死亡守卫%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK275>0]: %ORANGE%+%SK275%%SAGE%飞龙在天%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK274>0]: %ORANGE%+%SK274%%SAGE%寒冰刃%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK273>0]: %ORANGE%+%SK273%%SAGE%心灵震爆%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK272>0]: %ORANGE%+%SK272%%SAGE%狱火尾焰%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK271>0]: %ORANGE%+%SK271%%SAGE%雷霆守卫%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK270>0]: %ORANGE%+%SK270%%SAGE%神龙摆尾%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK269>0]: %ORANGE%+%SK269%%SAGE%雷电爪%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK268>0]: %ORANGE%+%SK268%%SAGE%暗影战士%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK267>0]: %ORANGE%+%SK267%%SAGE%影散%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK266>0]: %ORANGE%+%SK266%%SAGE%利刃之怒%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK265>0]: %ORANGE%+%SK265%%SAGE%眼镜蛇攻击%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK264>0]: %ORANGE%+%SK264%%SAGE%暗影斗篷%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK263>0]: %ORANGE%+%SK263%%SAGE%武器格挡%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK262>0]: %ORANGE%+%SK262%%SAGE%火焰复苏%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK261>0]: %ORANGE%+%SK261%%SAGE%电能守卫%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK260>0]: %ORANGE%+%SK260%%SAGE%双龙爪%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK259>0]: %ORANGE%+%SK259%%SAGE%烈焰拳%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK258>0]: %ORANGE%+%SK258%%SAGE%速度爆发%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK257>0]: %ORANGE%+%SK257%%SAGE%刀刃守卫%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK256>0]: %ORANGE%+%SK256%%SAGE%雷电网%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK255>0]: %ORANGE%+%SK255%%SAGE%龙爪踢%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK254>0]: %ORANGE%+%SK254%%SAGE%猛虎击%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK253>0]: %ORANGE%+%SK253%%SAGE%心灵之鎚%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK252>0]: %ORANGE%+%SK252%%SAGE%短武器精通%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK251>0]: %ORANGE%+%SK251%%SAGE%火焰轰击%NAME%%CONTINUE% ItemDisplay[NMAG !RW ASNSTAFF]: %GRAY%[%NAME%%CONTINUE% //野蛮人 ItemDisplay[NMAG !RW BARSTAFF]: %GRAY%] %CL%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK368>0]: %ORANGE%+%SK368%%SAGE%恶毒切割%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK155>0]: %ORANGE%+%SK155%%SAGE%战斗指挥%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK154>0]: %ORANGE%+%SK154%%SAGE%战争狂啸%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK153>0]: %ORANGE%+%SK153%%SAGE%自然抗性%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK152>0]: %ORANGE%+%SK152%%SAGE%狂战士%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK151>0]: %ORANGE%+%SK151%%SAGE%旋风斩%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK150>0]: %ORANGE%+%SK150%%SAGE%恐怖图腾%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK149>0]: %ORANGE%+%SK149%%SAGE%战斗号令%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK148>0]: %ORANGE%+%SK148%%SAGE%增强速度%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK147>0]: %ORANGE%+%SK147%%SAGE%狂乱%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK146>0]: %ORANGE%+%SK146%%SAGE%战嗥%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK145>0]: %ORANGE%+%SK145%%SAGE%钢铁之肤%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK144>0]: %ORANGE%+%SK144%%SAGE%专心%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK143>0]: %ORANGE%+%SK143%%SAGE%跃击%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK142>0]: %ORANGE%+%SK142%%SAGE%寻找物品%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK141>0]: %ORANGE%+%SK141%%SAGE%战斗本能%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK140>0]: %ORANGE%+%SK140%%SAGE%双手投掷%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK139>0]: %ORANGE%+%SK139%%SAGE%击昏%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK138>0]: %ORANGE%+%SK138%%SAGE%大吼%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK137>0]: %ORANGE%+%SK137%%SAGE%嘲讽%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK135>0]: %ORANGE%+%SK135%%SAGE%投掷精通%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK134>0]: %ORANGE%+%SK134%%SAGE%长武器精通%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK133>0]: %ORANGE%+%SK133%%SAGE%双手挥击%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK132>0]: %ORANGE%+%SK132%%SAGE%跳跃%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK131>0]: %ORANGE%+%SK131%%SAGE%找寻药剂%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK130>0]: %ORANGE%+%SK130%%SAGE%狂嗥%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK128>0]: %ORANGE%+%SK128%%SAGE%武器精通%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK126>0]: %ORANGE%+%SK126%%SAGE%猛击%NAME%%CONTINUE% ItemDisplay[NMAG !RW BARSTAFF]: %GRAY%[%NAME%%CONTINUE% //德鲁伊 ItemDisplay[NMAG !RW DRUSTAFF]: %GRAY%] %CL%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK370>0]: %ORANGE%+%SK370%%SAGE%风遁%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK250>0]: %ORANGE%+%SK250%%SAGE%飓风%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK249>0]: %ORANGE%+%SK249%%SAGE%毁天灭地%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK248>0]: %ORANGE%+%SK248%%SAGE%狂怒连击%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK247>0]: %ORANGE%+%SK247%%SAGE%召唤灰熊%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK246>0]: %ORANGE%+%SK246%%SAGE%棘灵%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK245>0]: %ORANGE%+%SK245%%SAGE%龙卷风%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK244>0]: %ORANGE%+%SK244%%SAGE%火山爆%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK243>0]: %ORANGE%+%SK243%%SAGE%震波冲击%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK242>0]: %ORANGE%+%SK242%%SAGE%饥饿噬咬%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK241>0]: %ORANGE%+%SK241%%SAGE%太阳藤%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK240>0]: %ORANGE%+%SK240%%SAGE%小旋风%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK239>0]: %ORANGE%+%SK239%%SAGE%焰爪%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK238>0]: %ORANGE%+%SK238%%SAGE%狂犬撕咬%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK237>0]: %ORANGE%+%SK237%%SAGE%召唤狂狼%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK236>0]: %ORANGE%+%SK236%%SAGE%狼獾之心%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK235>0]: %ORANGE%+%SK235%%SAGE%气旋护甲%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK234>0]: %ORANGE%+%SK234%%SAGE%熔岩裂地%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK233>0]: %ORANGE%+%SK233%%SAGE%槌击%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK232>0]: %ORANGE%+%SK232%%SAGE%野性狂暴%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK231>0]: %ORANGE%+%SK231%%SAGE%食尸藤%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK230>0]: %ORANGE%+%SK230%%SAGE%极地风暴%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK229>0]: %ORANGE%+%SK229%%SAGE%熔岩巨石%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK228>0]: %ORANGE%+%SK228%%SAGE%熊人变化%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK227>0]: %ORANGE%+%SK227%%SAGE%召唤灵狼%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK226>0]: %ORANGE%+%SK226%%SAGE%橡木智者%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK225>0]: %ORANGE%+%SK225%%SAGE%火焰风暴%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK224>0]: %ORANGE%+%SK224%%SAGE%变形术%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK223>0]: %ORANGE%+%SK223%%SAGE%狼人变化%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK222>0]: %ORANGE%+%SK222%%SAGE%剧毒花藤%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK221>0]: %ORANGE%+%SK221%%SAGE%渡鸦%NAME%%CONTINUE% ItemDisplay[NMAG !RW DRUSTAFF]: %GRAY%[%NAME%%CONTINUE% //死灵法师 ItemDisplay[NMAG !RW NECSTAFF]: %GRAY%] %CL%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK374>0]: %ORANGE%+%SK374%%SAGE%诅咒精通%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK381>0]: %ORANGE%+%SK381%%SAGE%黑暗契约%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK367>0]: %ORANGE%+%SK367%%SAGE%血次元%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK95>0]: %ORANGE%+%SK95%%SAGE%重生%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK94>0]: %ORANGE%+%SK94%%SAGE%火焰魔像%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK93>0]: %ORANGE%+%SK93%%SAGE%骸骨之魂%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK92>0]: %ORANGE%+%SK92%%SAGE%剧毒新星%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK91>0]: %ORANGE%+%SK91%%SAGE%降低抗性%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK90>0]: %ORANGE%+%SK90%%SAGE%钢铁魔像%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK89>0]: %ORANGE%+%SK89%%SAGE%骷髅弓箭手%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK88>0]: %ORANGE%+%SK88%%SAGE%骨牢%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK87>0]: %ORANGE%+%SK87%%SAGE%衰老%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK86>0]: %ORANGE%+%SK86%%SAGE%吸引%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK85>0]: %ORANGE%+%SK85%%SAGE%鲜血魔像%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK84>0]: %ORANGE%+%SK84%%SAGE%骨矛%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK83>0]: %ORANGE%+%SK83%%SAGE%亵渎%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK82>0]: %ORANGE%+%SK82%%SAGE%偷取生命%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK81>0]: %ORANGE%+%SK81%%SAGE%迷乱%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK80>0]: %ORANGE%+%SK80%%SAGE%骷髅法师%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK79>0]: %ORANGE%+%SK79%%SAGE%魔像精通%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK78>0]: %ORANGE%+%SK78%%SAGE%骨墙%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK77>0]: %ORANGE%+%SK77%%SAGE%恐惧%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK76>0]: %ORANGE%+%SK76%%SAGE%攻击反噬%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK75>0]: %ORANGE%+%SK75%%SAGE%黏土魔像%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK74>0]: %ORANGE%+%SK74%%SAGE%尸体爆炸%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK73>0]: %ORANGE%+%SK73%%SAGE%淬毒攻击%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK72>0]: %ORANGE%+%SK72%%SAGE%削弱%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK71>0]: %ORANGE%+%SK71%%SAGE%微暗灵视%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK70>0]: %ORANGE%+%SK70%%SAGE%骷髅战士%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK69>0]: %ORANGE%+%SK69%%SAGE%骷髅精通%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK68>0]: %ORANGE%+%SK68%%SAGE%骸骨护甲%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK67>0]: %ORANGE%+%SK67%%SAGE%骨牙%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK66>0]: %ORANGE%+%SK66%%SAGE%伤害加深%NAME%%CONTINUE% ItemDisplay[NMAG !RW NECSTAFF]: %GRAY%[%NAME%%CONTINUE% //圣骑士 ItemDisplay[NMAG !RW PALSTAFF]: %GRAY%] %CL%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK378>0]: %ORANGE%+%SK378%%SAGE%突袭%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK371>0]: %ORANGE%+%SK371%%SAGE%圣光术%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK364>0]: %ORANGE%+%SK364%%SAGE%神圣新星%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK125>0]: %ORANGE%+%SK125%%SAGE%拯救%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK124>0]: %ORANGE%+%SK124%%SAGE%救赎%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK123>0]: %ORANGE%+%SK123%%SAGE%信念%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK122>0]: %ORANGE%+%SK122%%SAGE%狂热%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK121>0]: %ORANGE%+%SK121%%SAGE%天堂之拳%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK120>0]: %ORANGE%+%SK120%%SAGE%冥思%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK119>0]: %ORANGE%+%SK119%%SAGE%庇护之光%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK118>0]: %ORANGE%+%SK118%%SAGE%神圣之雷%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK117>0]: %ORANGE%+%SK117%%SAGE%神圣之盾%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK116>0]: %ORANGE%+%SK116%%SAGE%圣剑%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK115>0]: %ORANGE%+%SK115%%SAGE%活力%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK114>0]: %ORANGE%+%SK114%%SAGE%神圣之冰%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK113>0]: %ORANGE%+%SK113%%SAGE%专注%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK112>0]: %ORANGE%+%SK112%%SAGE%祝福之锤%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK111>0]: %ORANGE%+%SK111%%SAGE%复仇%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK110>0]: %ORANGE%+%SK110%%SAGE%抵抗闪电%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK109>0]: %ORANGE%+%SK109%%SAGE%净化%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK108>0]: %ORANGE%+%SK108%%SAGE%祝福瞄准%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK107>0]: %ORANGE%+%SK107%%SAGE%冲锋%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK106>0]: %ORANGE%+%SK106%%SAGE%热忱%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK105>0]: %ORANGE%+%SK105%%SAGE%抵抗冰霜%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK104>0]: %ORANGE%+%SK104%%SAGE%反抗%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK103>0]: %ORANGE%+%SK103%%SAGE%荆棘%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK102>0]: %ORANGE%+%SK102%%SAGE%神圣之火%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK101>0]: %ORANGE%+%SK101%%SAGE%圣光弹%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK100>0]: %ORANGE%+%SK100%%SAGE%火抗%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK99>0]: %ORANGE%+%SK99%%SAGE%祈祷%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK98>0]: %ORANGE%+%SK98%%SAGE%力量%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK97>0]: %ORANGE%+%SK97%%SAGE%盾击%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK96>0]: %ORANGE%+%SK96%%SAGE%牺牲%NAME%%CONTINUE% ItemDisplay[NMAG !RW PALSTAFF]: %GRAY%[%NAME%%CONTINUE% //法师 ItemDisplay[NMAG !RW SORSTAFF]: %GRAY%] %CL%%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK376>0]: %ORANGE%+%SK376%%SAGE%燃烧%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK383>0]: %ORANGE%+%SK383%%SAGE%次级多头蛇%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK369>0]: %ORANGE%+%SK369%%SAGE%寒冰弹幕%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK65>0]: %ORANGE%+%SK65%%SAGE%冰系精通%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK64>0]: %ORANGE%+%SK64%%SAGE%冰封球%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK63>0]: %ORANGE%+%SK63%%SAGE%雷系精通%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK62>0]: %ORANGE%+%SK62%%SAGE%多头蛇%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK61>0]: %ORANGE%+%SK61%%SAGE%火系精通%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK60>0]: %ORANGE%+%SK60%%SAGE%冰棱甲%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK59>0]: %ORANGE%+%SK59%%SAGE%暴风雪%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK58>0]: %ORANGE%+%SK58%%SAGE%能量盾%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK57>0]: %ORANGE%+%SK57%%SAGE%雷暴术%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK56>0]: %ORANGE%+%SK56%%SAGE%陨石术%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK55>0]: %ORANGE%+%SK55%%SAGE%冰尖柱%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK54>0]: %ORANGE%+%SK54%%SAGE%传送术%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK53>0]: %ORANGE%+%SK53%%SAGE%连锁闪电%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK52>0]: %ORANGE%+%SK52%%SAGE%附魔火焰%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK51>0]: %ORANGE%+%SK51%%SAGE%火墙术%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK50>0]: %ORANGE%+%SK50%%SAGE%碎冰甲%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK49>0]: %ORANGE%+%SK49%%SAGE%闪电术%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK48>0]: %ORANGE%+%SK48%%SAGE%闪电新星%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK47>0]: %ORANGE%+%SK47%%SAGE%火球术%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK46>0]: %ORANGE%+%SK46%%SAGE%炽烈之径%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK45>0]: %ORANGE%+%SK45%%SAGE%冰球爆%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK44>0]: %ORANGE%+%SK44%%SAGE%冰霜新星%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK43>0]: %ORANGE%+%SK43%%SAGE%心灵传动%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK42>0]: %ORANGE%+%SK42%%SAGE%静电场%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK41>0]: %ORANGE%+%SK41%%SAGE%地狱火%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK40>0]: %ORANGE%+%SK40%%SAGE%附魔冰霜%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK39>0]: %ORANGE%+%SK39%%SAGE%冰霜弹%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK38>0]: %ORANGE%+%SK38%%SAGE%电荷弹%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK37>0]: %ORANGE%+%SK37%%SAGE%暖身术%NAME%%CONTINUE% ItemDisplay[NMAG !RW SK36>0]: %ORANGE%+%SK36%%SAGE%火焰弹%NAME%%CONTINUE% ItemDisplay[NMAG !RW SORSTAFF]: %GRAY%[%NAME%%CONTINUE% // ++++++ 2.3,显示底材可用符文之语 ++++++ //盔甲, 头盔, 盾牌 ItemDisplay[CHEST SOCK=2 NMAG !RW]: %NAME%{%GRAY%Prudence(慎重%ORANGE%23,3%GRAY%), Smoke(烟雾%ORANGE%4,17%GRAY%), Stealth(隐密%ORANGE%7,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[CHEST SOCK=3 NMAG !RW]: %NAME%{%GRAY%Rain(降雨%ORANGE%9,23,6%GRAY%), Treachery(背信%ORANGE%13,10,20%GRAY%), Wealth(财富%ORANGE%20,18,3%GRAY%)%CL%Gloom(幽暗%ORANGE%19,22,21%GRAY%), Hustle(喧嚣%ORANGE%13,18,2%GRAY%), Lionheart(狮子心%ORANGE%15,17,19%GRAY%)%CL%Myth(神话%ORANGE%15,11,4%GRAY%), Peace(和平%ORANGE%13,10,11%GRAY%), Dragon(飞龙%ORANGE%29,28,12%GRAY%)%CL%Duress(强制%ORANGE%13,22,10%GRAY%), Enigma(谜团%ORANGE%31,6,30%GRAY%), Enlightenment(教化%ORANGE%21,8,12%GRAY%)%CL%Bone(白骨%ORANGE%12,22,22%GRAY%), Principle(原理%ORANGE%8,25,2%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[CHEST SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Innocence(天真%ORANGE%25,20,33,15%GRAY%), Stone(石块%ORANGE%13,22,21,17%GRAY%)%CL%Bramble(野蔷薇%ORANGE%8,27,29,5%GRAY%), Chains of Honor(荣耀之链%ORANGE%14,22,30,24%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(HELM OR CIRC) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Lore(知识%ORANGE%9,12%GRAY%), Nadir(天底%ORANGE%4,3%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(HELM OR CIRC) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Flickering Flame(摇曳焰火%ORANGE%4,21,26%GRAY%), Radiance(光辉%ORANGE%4,12,6%GRAY%), Wisdom(智慧%ORANGE%21,6,2%GRAY%)%CL%Dream(梦境%ORANGE%16,31,21%GRAY%), Delirium(迪勒瑞姆%ORANGE%20,24,16%GRAY%), Ferocity(残暴%ORANGE%33,32,13%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SHIELD SOCK=2 NMAG !RW]: %NAME%{%GRAY%Rhyme(押韵%ORANGE%13,5%GRAY%), Splendor(灿烂%ORANGE%5,17%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SHIELD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Dragon(飞龙%ORANGE%29,28,12%GRAY%), Dream(梦境%ORANGE%16,31,21%GRAY%)%CL%Ancient's Pledge(古代人的契约%ORANGE%8,9,7%GRAY%), Sanctuary(圣堂%ORANGE%18,18,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SHIELD SOCK=4 NMAG !RW]: %NAME%{%GRAY%Exile(流亡%ORANGE%26,27,24,14%GRAY%), Epiphany(彻悟%ORANGE%28,6,28,24%GRAY%)%CL%Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[DIN SOCK=4 NMAG !RW]: %NAME%{%GRAY%(Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Shattered Wall(破碎之墙%ORANGE%33,31,8,32%GRAY%)%CL%Exile流亡%ORANGE%26,27,24,14%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //箭矢 ItemDisplay[(aqv2 OR cqv2 OR aqv3 OR cqv3) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Echo(回响%ORANGE%12,14%GRAY%)%CL%Ancients Scripture(远古圣经%ORANGE%7,9%GRAY%), %GRAY%Ancients Foresight(远古预兆%ORANGE%8,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //2孔武器 ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(BOW OR XBOW) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Zephyr(和风%ORANGE%9,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[WAND SOCK=2 NMAG !RW]: %NAME%{%GRAY%Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%Dominion(圣域%ORANGE%32,27%GRAY%), White(白色%ORANGE%14,16%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[STAFF SOCK=2 NMAG !RW]: %NAME%{%GRAY%Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%Neophyte(新教徒%ORANGE%10,3%GRAY%), Leaf(叶子%ORANGE%3,8%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SOR SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SCEPTER SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(7sp OR 9sp OR spc OR 7cl OR 9cl OR clb) SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(SWORD OR AXE OR SIN OR mac OR mst OR fla) !leg SOCK=2 NMAG !RW]: %NAME%{%GRAY%Steel(钢铁%ORANGE%3,1%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SIN SOCK=2 NMAG !RW]: %NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%Steel(钢铁%ORANGE%3,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[THROWING SOCK=2 NMAG !RW]: %NAME%{%GRAY%%Steel(钢铁%ORANGE%3,1%GRAY%), Echo(回音%ORANGE%12,14%GRAY%)%CL%Strength(力量%ORANGE%11,3%GRAY%), %GRAY%Zephyr(和风%ORANGE%9,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //3孔武器 ItemDisplay[WEAPON !leg SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%),Malice(怨恨%ORANGE%6,1,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(BOW OR XBOW) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Melody(旋律%ORANGE%13,18,4%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Edge(边缘%ORANGE%3,7,11%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%), Loyalty(忠贞%ORANGE%21,3,14%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SIN SOCK=3 NMAG !RW]: %NAME%{%GRAY%Pattern(图纹%ORANGE%7,9,3%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%)%CL%Chaos(混沌%ORANGE%19,27,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%)%CL%Fury(狂怒%ORANGE%31,25,5%GRAY%), Black(黑色%ORANGE%10,16,4%GRAY%), Malice(怨恨%ORANGE%6,1,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[AXE SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(POLEARM OR JAV) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SPEAR SOCK=3 NMAG !RW]: %NAME%{%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%), Loyalty(忠贞%ORANGE%21,3,14%GRAY%)%CL%%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SWORD SOCK=3 NMAG !RW]: %NAME%{%GRAY%Lawbringer(执法者%ORANGE%11,20,18%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%)%CL%Crescent Moon(新月%ORANGE%13,22,3%GRAY%), King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%)%CL%Fury(狂怒%ORANGE%31,25,5%GRAY%), Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SCEPTER SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice(怨恨%ORANGE%6,1,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Fury(狂怒%ORANGE%31,25,5%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%) %CL%King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(CLUB OR TMACE) SOCK=3 NMAG !RW]: %NAME%{%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Black(黑色%ORANGE%10,16,4%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[HAMMER SOCK=3 NMAG !RW]: %NAME%{%GRAY%Malice(怨恨%ORANGE%6,1,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Black(黑色%ORANGE%10,16,4%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[STAFF SOCK=3 NMAG !RW]: %NAME%{%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[THROWING SOCK=3 NMAG !RW]: %NAME%{%GRAY%Crescent Moon(新月%ORANGE%13,22,3%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%)%CL%%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%GRAY%Malice(怨恨%ORANGE%6,1,5%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%), King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //4孔武器 ItemDisplay[WEAPON SOCK=4 NMAG !RW]: %NAME%{%GRAY%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(BOW OR XBOW) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Harmony(和谐%ORANGE%3,6,12,18%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Passion(热情%ORANGE%14,9,2,20%GRAY%),Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Ice(冰冻%ORANGE%11,13,31,28%GRAY%), Brand(烙印%ORANGE%31,28,23,25%GRAY%)%CL%Faith(信心%ORANGE%27,31,20,2%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Wrath(愤怒%ORANGE%21,17,30,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(fla OR 9fl OR 7fl) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SWORD SOCK=4 NMAG !RW]: %NAME%{%GRAY%Spirit(精神%ORANGE%7,10,9,11%GRAY%), Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), JustIce(冰冻%ORANGE%11,13,31,28%GRAY%)%CL%Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%), Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=4 NMAG !RW]: %NAME%{%GRAY%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SCEPTER SOCK=4 NMAG !RW]: %NAME%{%GRAY%%GRAY%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Holy Thunder(神圣雷击%ORANGE%5,8,9,7%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Rift(裂缝%ORANGE%15,18,20,25%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[AXE SOCK=4 NMAG !RW]: %NAME%{%GRAY%Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Famine(饥荒%ORANGE%19,27,9,31%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[STAFF SOCK=4 NMAG !RW]: %NAME%{%GRAY%Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%), Memory(记忆%ORANGE%17,16,12,5%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[HAMMER SOCK=4 NMAG !RW]: %NAME%{%GRAY%Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //5孔武器 ItemDisplay[WEAPON SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(BOW OR XBOW) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL%Mist(迷雾%ORANGE%32,13,25,10,6%GRAY%), Zenith(天顶%ORANGE%31,33,9,10,8%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[WEAPON !(BOW OR XBOW OR SOR) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL% Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[STAFF SOCK=5 NMAG !RW]: %NAME%{%GRAY%Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%)%CL%Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%), Zenith(天顶%ORANGE%31,33,9,10,8%GRAY%)%CL%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Destruction(毁灭%ORANGE%26,28,30,31,18%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SCEPTER SOCK=5 NMAG !RW]: %NAME%{%GRAY%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL%Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%), Obedience(遵从%ORANGE%15,18,10,5,19%GRAY%)%CL%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Doom(厄运%ORANGE%15,27,22,28,32%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[AXE SOCK=5 NMAG !RW]: %NAME%{%GRAY%Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Grief(悔恨%ORANGE%5,3,28,23,8%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Death(死神%ORANGE%15,1,26,9,25%GRAY%)%CL%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SWORD SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Destruction(毁灭%ORANGE%26,28,30,31,18%GRAY%)%CL%Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Grief(悔恨%ORANGE%5,3,28,23,8%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Death(死神%ORANGE%15,1,26,9,25%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=5 NMAG !RW]: %NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%),Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%)%CL%Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%), Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Zenith(天顶%ORANGE%31,33,9,10,8%GRAY%)%CL% Destruction(毁灭%ORANGE%26,28,30,31,18%GRAY%), Obedience(遵从%ORANGE%15,18,10,5,19%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% //6孔武器 ItemDisplay[WEAPON SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[AXE SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SWORD 1H SOCK=6 NMAG !RW]: %NAME%{%GRAY%Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%, Unbending Will(不屈意志%ORANGE%19,16,6,2,1,15%GRAY%)%CL%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%),Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%))%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[SWORD 2H SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%)%CL%Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%),Unbending Will(不屈意志%ORANGE%19,16,6,2,1,15%GRAY%)%CL%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%),Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[HAMMER SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%)%CL%%GRAY%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Rapture(欢欣%ORANGE%26,31,28,8,18,23%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=6 NMAG !RW]: %NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%)%CL%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[(BOW OR XBOW) SOCK=6 NMAG !RW]: %NAME%{%GRAY%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% ItemDisplay[STAFF SOCK=6 NMAG !RW]: %NAME%{%GRAY%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Obsession(执念%ORANGE%33,24,20,17,16,4%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%),Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE% // ++++++ 2.4,显示底材可能孔数 ++++++ // NOTIFYER POSSIBLE SOCKETS (NMAG) ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]: %NAME%{%NAME%%WHITE%可能的孔数:}%CONTINUE% // RUNES/GEMS POSSIBLE SOCKETS (NMAG) ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CIRC)]: %NAME%{%NAME% %GREEN%8, 10, %BLUE%●:}%CONTINUE% // Helm/Circlet Begin ItemDisplay[NMAG !INF !RW SOCK=0 CHEST]: %NAME%{%NAME% %GREEN%7, 10, %YELLOW%●:}%CONTINUE% // Armor Begin ItemDisplay[NMAG !INF !RW SOCK=0 (SHIELD OR QUIVER)]: %NAME%{%NAME% %GREEN%7, 11, %RED%●:}%CONTINUE% // Shield Begin ItemDisplay[NMAG !INF !RW SOCK=0 WEAPON]: %NAME%{%NAME% %GREEN%8, 11, %PURPLE%●:}%CONTINUE% // Weapon Begin ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER) !(buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn)]: %NAME%{%NAME%%WHITE%1-}%CONTINUE% // Runes/Gems _1- ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (9la OR 7la)]: %NAME%{%NAME%5}%CONTINUE% // Runes/Gems _5 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (axe OR 9ax OR 7ax OR lax OR 9b7 OR 7o7 OR 8sb OR 6sb OR 8lx OR 6lx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 6ls OR bar)]: %NAME%{%NAME%4}%CONTINUE% // Runes/Gems _4 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (rng OR xng OR xcl OR brs OR xrs OR xhn OR xpl OR ltp OR xtp OR xld OR xlt OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR ne6 OR neb OR ne7 OR neg OR ne8 OR ned OR ne9 OR nee OR nea OR nef OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 7sp OR leg OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 7ss OR 9sm OR 7sm OR 9sb OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9fc OR spr OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 9wb OR 9xf OR 7xf OR 9cs OR 7cs OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)]: %NAME%{%NAME%3}%CONTINUE% // Runes/Gems _3 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR qui OR xui OR lea OR xea OR hla OR xla OR stu OR xtu OR scl OR chn OR spl OR fld OR plt OR uuc OR sml OR xml OR uml OR spk OR xpk OR bsh OR xsh OR ne1 OR ne2 OR ne3 OR ne4 OR ne5 OR hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 7dg OR 9di OR 7di OR bld OR 9bl OR 7bl OR sst OR 7wn OR 9yw OR 7yw OR bwn OR 9bw OR 7bw OR gwn OR 9gw OR 7gw OR scp OR ktr OR wrb OR axf OR ces OR ob1 OR ob6 OR obb OR ob2 OR ob7 OR obc OR ob3 OR ob8 OR ob4 OR ob9 OR obe OR obd OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)))]: %NAME%{%NAME%2}%CONTINUE% // Runes/Gems _2 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR aqv OR cqv) (buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn OR tkf OR jav)]: %NAME%{%NAME%1}%CONTINUE% // Runes/Gems _1 ItemDisplay[NMAG !INF !RW SOCK=0 (aqv OR cqv)]: %NAME%{%NAME%1}%CONTINUE% // Runes/Gems _1 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<26 Runes/Gems _5 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (2ax OR 92a OR 72a OR mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<26 Runes/Gems _4 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR fla OR 9fl OR 7fl OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR bsd OR 9bs OR 7bs OR lsd OR 9ls OR 7ls OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR tri OR 9sr OR 7sr)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 Runes/Gems _3 NR 1 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (9tr OR 7tr OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR vou OR 9vo OR 7vo OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR hbw OR 8hb OR 6hb OR lbw OR 8lb OR 6lb OR cbw OR 8cb OR 6cb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR wsp OR 9ws OR 7ws OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 Runes/Gems _3 NR 2 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 Runes/Gems _2 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (ci0 OR ci1 OR ci2 OR ci3)]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 Runes/Gems _1 ItemDisplay[NMAG !RW SOCK=0 ILVL<25 QUIVER]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 Runes/Gems _1 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>25 Runes/Gems _6 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (2ax OR 92a OR 72a OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR wsp OR 9ws OR 7ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>25 Runes/Gems _5 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR whm OR 9wh OR 7wh OR bsd OR 9bs OR 7bs OR lsd OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR tri OR 9tr OR 7tr OR vou OR 9vo OR 7vo OR hbw OR 8hb OR 6hb OR cbw OR 8cb OR 6cb OR mxb OR 8mx OR 6mx OR 9sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>25 Runes/Gems _4 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>25 Runes/Gems _3 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (ci0 OR ci1)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 Runes/Gems _2 ItemDisplay[NMAG !RW SOCK=0 ILVL>25 (aqv2 OR cqv2 OR aqv3 OR cqv3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _2 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<41 ILVL>25 Runes/Gems _5 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (fla OR 9fl OR 7fl OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR lbw OR 8lb OR 6lb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 9ls OR 7ls OR 7sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<41 ILVL>25 Runes/Gems _4 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (uit OR uow OR uts)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<41 ILVL>25 Runes/Gems _3 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (msk OR xsk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<41 ILVL>25 Runes/Gems _2 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR gsd OR 9gd OR 7gd OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR 6lb OR lbb OR 8l8 OR 6l7 OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 7sr)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>40 Runes/Gems _6 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (fla OR 9fl OR 7fl OR flb OR 9fb OR 7fb OR brn OR 9br OR 7br OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR lbw OR 8lb OR sbb OR 8s8 OR 6s7 OR swb OR 8sw OR 6sw OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR 9ls OR 7ls)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>40 Runes/Gems _5 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (uit OR uow OR uts)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>40 Runes/Gems _4 ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (msk OR xsk OR usk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>40 Runes/Gems _3 // LARZUK'S QUEST POSSIBLE SOCKETS (NMAG) ItemDisplay[NMAG INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON)]: %NAME%{%NAME% %GOLD%任务:}%CONTINUE% // (INF LQ Begin ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]: %NAME%{%NAME%, %GOLD%任务:}%CONTINUE% // LQ Begin ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (9la OR 7la)]: %NAME%{%NAME%5}%CONTINUE% // LQ _5 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (axe OR 9ax OR 7ax OR lax OR 9b7 OR 7o7 OR 8sb OR 6sb OR 8lx OR 6lx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR bar OR 6ls)]: %NAME%{%NAME%4}%CONTINUE% // LQ _4 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (rng OR xng OR xcl OR brs OR xrs OR xhn OR xpl OR ltp OR xtp OR xld OR xlt OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR ne6 OR neb OR ne7 OR neg OR ne8 OR ned OR ne9 OR nee OR nea OR nef OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 7sp OR leg OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 7ss OR 9sm OR 7sm OR 9sb OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9fc OR spr OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 9wb OR 9xf OR 7xf OR 9cs OR 7cs OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR spk OR xpk OR xsh)]: %NAME%{%NAME%3}%CONTINUE% // LQ _3 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR qui OR xui OR lea OR xea OR hla OR xla OR stu OR xtu OR scl OR chn OR spl OR fld OR plt OR uuc OR sml OR xml OR uml OR bsh OR ne1 OR ne2 OR ne3 OR ne4 OR ne5 OR hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 7dg OR 9di OR 7di OR bld OR 9bl OR 7bl OR sst OR 7wn OR 9yw OR 7yw OR bwn OR 9bw OR 7bw OR gwn OR 9gw OR 7gw OR scp OR ktr OR wrb OR axf OR ces OR ob1 OR ob6 OR obb OR ob2 OR ob7 OR obc OR ob3 OR ob8 OR ob4 OR ob9 OR obe OR obd OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)))]: %NAME%{%NAME%2}%CONTINUE% // LQ _2 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn OR tkf OR jav)]: %NAME%{%NAME%1}%CONTINUE% // LQ _1 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<26 LQ _5 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (2ax OR 92a OR 72a OR mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<26 LQ _4 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR fla OR 9fl OR 7fl OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR bsd OR 9bs OR 7bs OR lsd OR 9ls OR 7ls OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR 9sr OR 7sr)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 LQ _3 NR 1 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (tri OR 9tr OR 7tr OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR vou OR 9vo OR 7vo OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR hbw OR 8hb OR 6hb OR lbw OR 8lb OR 6lb OR cbw OR 8cb OR 6cb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR wsp OR 9ws OR 7ws OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 LQ _3 NR 2 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 LQ _2 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (ci0 OR ci1 OR ci2 OR ci3)]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1 ItemDisplay[NMAG !RW SOCK=0 ILVL<26 QUIVER]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>25 LQ _6 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (2ax OR 92a OR 72a OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR wsp OR 9ws OR 7ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>25 LQ _5 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR whm OR 9wh OR 7wh OR bsd OR 9bs OR 7bs OR lsd OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR tri OR 9tr OR 7tr OR vou OR 9vo OR 7vo OR hbw OR 8hb OR 6hb OR cbw OR 8cb OR 6cb OR mxb OR 8mx OR 6mx OR 9sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>25 LQ _4 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>25 LQ _3 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (ci0 OR ci1)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _2 ItemDisplay[NMAG !RW SOCK=0 ILVL>25 (aqv2 OR cqv2 OR aqv3 OR cqv3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _2 ItemDisplay[NMAG !RW SOCK=0 ILVL>25 (aqv OR cqv)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _1 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<41 ILVL>25 LQ _5 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (fla OR 9fl OR 7fl OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR lbw OR 8lb OR 6lb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 9ls OR 7ls OR 7sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<41 ILVL>25 LQ _4 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (uit OR uow OR uts)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<41 ILVL>25 LQ _3 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (msk OR xsk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<41 ILVL>25 LQ _2 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR gsd OR 9gd OR 7gd OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR 6lb OR lbb OR 8l8 OR 6l7 OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 7sr)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>40 LQ _6 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (fla OR 9fl OR 7fl OR flb OR 9fb OR 7fb OR brn OR 9br OR 7br OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR lbw OR 8lb OR sbb OR 8s8 OR 6s7 OR swb OR 8sw OR 6sw OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR 9ls OR 7ls)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>40 LQ _5 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (uit OR uow OR uts)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>40 LQ _4 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (msk OR xsk OR usk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>40 LQ _3 // WORLDSTONE SHARD POSSIBLE SOCKETS (NMAG) ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]: %NAME%{%NAME%, %RED%腐化:}%CONTINUE% // Wss Begin ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER) !(buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn)]: %NAME%{%NAME%1-}%CONTINUE% // Wss _1- ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (9la OR 7la)]: %NAME%{%NAME%5}%CONTINUE% // Wss _5 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (axe OR 9ax OR 7ax OR lax OR 9b7 OR 7o7 OR 8sb OR 6sb OR 8lx OR 6lx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR bar OR 6ls)]: %NAME%{%NAME%4}%CONTINUE% // Wss _4 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (rng OR xng OR xcl OR brs OR xrs OR xhn OR xpl OR ltp OR xtp OR xld OR xlt OR lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR ne6 OR neb OR ne7 OR neg OR ne8 OR ned OR ne9 OR nee OR nea OR nef OR 9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 7sp OR leg OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 7ss OR 9sm OR 7sm OR 9sb OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9fc OR spr OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 9wb OR 9xf OR 7xf OR 9cs OR 7cs OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)]: %NAME%{%NAME%3}%CONTINUE% // Wss _3 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR qui OR xui OR lea OR xea OR hla OR xla OR stu OR xtu OR scl OR chn OR spl OR fld OR plt OR uuc OR sml OR xml OR uml OR spk OR xpk OR bsh OR xsh OR ne1 OR ne2 OR ne3 OR ne4 OR ne5 OR hax OR clb OR spc OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 7dg OR 9di OR 7di OR bld OR 9bl OR 7bl OR sst OR 7wn OR 9yw OR 7yw OR bwn OR 9bw OR 7bw OR gwn OR 9gw OR 7gw OR scp OR ktr OR wrb OR axf OR ces OR ob1 OR ob6 OR obb OR ob2 OR ob7 OR obc OR ob3 OR ob8 OR ob4 OR ob9 OR obe OR obd OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts)))]: %NAME%{%NAME%2}%CONTINUE% // Wss _2 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) (buc OR xuc OR dgr OR dir OR wnd OR 9wn OR ywn OR tkf OR jav)]: %NAME%{%NAME%1}%CONTINUE% // Wss _1 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<26 Wss _5 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (2ax OR 92a OR 72a OR mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<26 Wss _4 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR fla OR 9fl OR 7fl OR whm OR 9wh OR 7wh OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR bsd OR 9bs OR 7bs OR lsd OR 9ls OR 7ls OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR 9sr OR 7sr)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 Wss _3 NR 1 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (tri OR 9tr OR 7tr OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR vou OR 9vo OR 7vo OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR hbw OR 8hb OR 6hb OR lbw OR 8lb OR 6lb OR cbw OR 8cb OR 6cb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR wsp OR 9ws OR 7ws OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<26 Wss _3 NR 2 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<26 Wss _2 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<26 (ci0 OR ci1 OR ci2 OR ci3)]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 Wss _1 ItemDisplay[NMAG !RW SOCK=0 ILVL<26 QUIVER]: %NAME%{%NAME%1}%CONTINUE% // ILVL<26 LQ _1 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (wst OR 8ws OR 6ws)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>25 Wss _6 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (2ax OR 92a OR 72a OR bax OR 9ba OR 7ba OR btx OR 9bt OR 7bt OR wsp OR 9ws OR 7ws)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>25 Wss _5 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (uui OR uea OR ula OR utu OR ung OR ucl OR urs OR uhn OR upl OR utp OR uld OR ult OR gth OR xth OR uth OR ful OR xul OR uul OR aar OR xar OR uar OR pa1 OR pa6 OR pab OR pa2 OR pa7 OR pac OR pa3 OR pa8 OR pad OR pa4 OR pa9 OR pae OR pa5 OR paa OR paf OR whm OR 9wh OR 7wh OR bsd OR 9bs OR 7bs OR lsd OR clm OR 9cm OR 7cm OR gis OR 9gs OR 7gs OR bsw OR 9b9 OR 7b7 OR tri OR 9tr OR 7tr OR vou OR 9vo OR 7vo OR hbw OR 8hb OR 6hb OR cbw OR 8cb OR 6cb OR mxb OR 8mx OR 6mx OR 9sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>25 Wss _4 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (dr1 OR dr6 OR drb OR dr2 OR dr7 OR drc OR dr3 OR dr8 OR drd OR dr4 OR dr9 OR dre OR dr5 OR dra OR drf OR ba1 OR ba6 OR bab OR ba2 OR ba7 OR bac OR ba3 OR ba8 OR bad OR ba4 OR bae OR ba5 OR baa OR baf OR ba9 OR kri OR 9kr OR 7kr OR 9ar OR 7ar OR 7wb OR clw OR 9lw OR 7lw OR btl OR 9tw OR 7tw OR skr OR 9qr OR 7qr OR ob5 OR oba OR obf)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>25 Wss _3 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>25 (ci0 OR ci1)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 Wss _2 ItemDisplay[NMAG !RW SOCK=0 ILVL>25 (aqv2 OR cqv2 OR aqv3 OR cqv3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _2 ItemDisplay[NMAG !RW SOCK=0 ILVL>25 (aqv OR cqv)]: %NAME%{%NAME%2}%CONTINUE% // ILVL>25 LQ _1 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi)]: %NAME%{%NAME%5}%CONTINUE% // ILVL<41 ILVL>25 Wss _5 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (fla OR 9fl OR 7fl OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR brn OR 9br OR 7br OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR lbw OR 8lb OR 6lb OR sbb OR 8s8 OR 6s7 OR lbb OR 8l8 OR 6l7 OR swb OR 8sw OR 6sw OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 9ls OR 7ls OR 7sr)]: %NAME%{%NAME%4}%CONTINUE% // ILVL<41 ILVL>25 Wss _4 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (uit OR uow OR uts)]: %NAME%{%NAME%3}%CONTINUE% // ILVL<41 ILVL>25 Wss _3 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL<41 ILVL>25 (msk OR xsk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%2}%CONTINUE% // ILVL<41 ILVL>25 Wss _2 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (mpi OR 9mp OR 7mp OR wax OR 9wa OR 7wa OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR crs OR 9cr OR 7cr OR gsd OR 9gd OR 7gd OR spt OR 9st OR 7st OR pik OR 9p9 OR 7p7 OR hal OR 9h9 OR 7h7 OR wsc OR 9wc OR 7wc OR 6lb OR lbb OR 8l8 OR 6l7 OR lwb OR 8lw OR 6lw OR hxb OR 8hx OR 6hx OR am3 OR am8 OR amd OR am4 OR am9 OR ame OR 7sr)]: %NAME%{%NAME%6}%CONTINUE% // ILVL>40 Wss _6 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (fla OR 9fl OR 7fl OR flb OR 9fb OR 7fb OR brn OR 9br OR 7br OR scy OR 9s8 OR 7s8 OR pax OR 9pa OR 7pa OR lbw OR 8lb OR sbb OR 8s8 OR 6s7 OR swb OR 8sw OR 6sw OR rxb OR 8rx OR 6rx OR am1 OR am6 OR amb OR am2 OR am7 OR amc OR 9ls OR 7ls)]: %NAME%{%NAME%5}%CONTINUE% // ILVL>40 Wss _5 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (uit OR uow OR uts)]: %NAME%{%NAME%4}%CONTINUE% // ILVL>40 Wss _4 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON) ILVL>40 (msk OR xsk OR usk OR uh9 OR ghm OR xhm OR uhm OR crn OR xrn OR urn OR ci2 OR ci3)]: %NAME%{%NAME%3}%CONTINUE% // ILVL>40 Wss _3 ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]: %NAME%{%NAME%%TAN%/%RED%损坏}%CONTINUE% // LQ/Wss/Runes/Gems End // +------------+ // | 3,其它装备 | // +------------+ // ++++++ 3.1,无法冰冻提示 ++++++ //无法冰冻提示 ItemDisplay[STAT118=1 !EQUIPPED]: %NAME%{%TAN%提示%WHITE%: 2 x %BLUE%冰冻减半 %WHITE%= %BLUE%无法被冻结%CL%%NAME%}%CONTINUE% ItemDisplay[STAT118>0 EQUIPPED CHARSTAT118<2 CHARSTAT153=0]: %NAME% {%NAME%%CL%%TAN%获得%BLUE%无法被冻结%TAN%还需 %GRAY%%CHARSTAT118%%WHITE%/2 物品}%CONTINUE% ItemDisplay[STAT118>0 EQUIPPED CHARSTAT118=2 CHARSTAT153=0]: %NAME% {%NAME%%CL%%TAN%你已%BLUE%无法被冻结%TAN%来源于 %GREEN%%CHARSTAT118%%WHITE%/2 物品}%CONTINUE% ItemDisplay[STAT118>0 EQUIPPED CHARSTAT118>2 CHARSTAT153=0]: %NAME% {%NAME%%CL%%TAN%你已%BLUE%无法被冻结%TAN%来源于 %RED%%CHARSTAT118%%WHITE%/2 物品}%CONTINUE% // ++++++ 3.2,附带技能效果提示 ++++++ //首饰技能起始 ItemDisplay[UNI ID ((amu MULTI198,28303=8) OR (rin (MULTI204,14219>0 OR MULTI204,14469>0 OR MULTI204,15109>0)))]: %NAME%{%NAME%%CL%}%CONTINUE% //首饰类 (CTC/AURA/OSKILL/CHARGE) ItemDisplay[UNI ID amu MULTI198,28303=8]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% ItemDisplay[UNI ID rin MULTI204,15109>0]: %NAME%{%NAME%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%35%, %GRAY%命中值:%WHITE%35%}%CONTINUE% ItemDisplay[UNI ID rin MULTI204,14469>0]: %NAME%{%NAME%%WHITE%橡木智者: %GRAY%生命:%WHITE%62, %GRAY%自疗:%WHITE%16}%CONTINUE% ItemDisplay[UNI ID rin MULTI204,14219>0]: %NAME%{%NAME%%WHITE%猛毒花藤: %GRAY%无免疫:%WHITE%-15, %GRAY%有免疫:%WHITE%-7}%CONTINUE% // 防具技能起始 ItemDisplay[ARMOR (UNI OR SET) ID (MULTI198,28319=12 OR MULTI201,28622=10 OR MULTI151,115>0 OR MULTI151,98>0 OR MULTI97,9>0 OR MULTI198,9350=10 OR MULTI200,9350=10 OR MULTI201,4367=10 OR MULTI201,4380=6 OR MULTI201,2697=20)]: %NAME%{%NAME%%CL%}%CONTINUE% // 防具类 (CTC/AURA/OSKILL/CHARGE) ItemDisplay[UNI ID uow MULTI201,28622=10]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-23, %GRAY%有免疫:%WHITE%-11}%CONTINUE% ItemDisplay[UNI ID ush MULTI198,28319=12]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% ItemDisplay[UNI ID uar MULTI151,98>0]: %NAME%{%NAME%%WHITE%物理伤害: %GRAY%自己:%WHITE%140%TAN%/%WHITE%240%,%GRAY%队友:%WHITE%46%TAN%/%WHITE%80%}%CONTINUE% ItemDisplay[UNI ID (ne6 OR neb) MULTI151,115>0]: %NAME%{%NAME%%WHITE%光环: %GRAY%速度:%WHITE%25%TAN%/%WHITE%30%}%CONTINUE% ItemDisplay[UNI ID utu MULTI97,9>0]: %NAME%{%NAME%%WHITE%双倍打击: %WHITE%23%}%CONTINUE% ItemDisplay[UNI ID ba6 (MULTI198,9350=10 OR MULTI200,9350=10)]: %NAME%{%NAME%%WHITE%战嗥: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE% ItemDisplay[UNI ID plt MULTI201,4367=10]: %NAME%{%NAME%%WHITE%Boa: %GRAY%吸收物理伤害:%WHITE%40%TAN%/%WHITE%92%CL%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%92}%CONTINUE% ItemDisplay[UNI ID rbe MULTI201,4380=6]: %NAME%{%NAME%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%256}%CONTINUE% ItemDisplay[SET ID xcl MULTI201,2697=20]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE% //武器技能起始 ItemDisplay[WEAPON (MAG OR CRAFT OR RARE) ID (SUFFIX~902-903 OR SUFFIX~905-906 OR SUFFIX~908-909 OR SUFFIX~911-912)]: %NAME%{%NAME%%CL%}%CONTINUE% ItemDisplay[WEAPON (UNI OR SET) ID (MULTI198,28643=28 OR MULTI198,28628=25 OR MULTI200,28628=12 OR MULTI198,28319>0 OR MULTI198,28321=8 OR MULTI196,28569=50 OR MULTI200,15043=5 OR MULTI151,100>5 OR MULTI151,110>5 OR MULTI151,105>5 OR MULTI151,113>2 OR MULTI200,2703=30 OR MULTI198,2713>0 OR MULTI198,2728=75 OR MULTI200,4366=8 OR MULTI198,4367=15 OR MULTI151,119>7 OR MULTI204,22849>0)]: %NAME%{%NAME%%CL%}%CONTINUE% // 武器类 (CTC/AURA/OSKILL/CHARGE) ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=902 OR SUFFIX=905) WEAPON]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-32, %GRAY%有免疫:%WHITE%-16}%CONTINUE% ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=903 OR SUFFIX=906) WEAPON]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=908 OR SUFFIX=911) WEAPON]: %NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-20, %GRAY%有免疫:%WHITE%-10}%CONTINUE% ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=909 OR SUFFIX=912) WEAPON]: %NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-25, %GRAY%有免疫:%WHITE%-12}%CONTINUE% ItemDisplay[UNI ID (8mx OR 6mx) MULTI198,28643=28]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE% ItemDisplay[UNI ID 7bs MULTI198,28628=25]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-29, %GRAY%有免疫:%WHITE%-14}%CONTINUE% ItemDisplay[UNI ID 6ws MULTI200,28628=12]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-30, %GRAY%有免疫:%WHITE%-15}%CONTINUE% ItemDisplay[UNI ID (9gm OR 7gm) MULTI198,28319=12]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% ItemDisplay[UNI ID 7s8 MULTI198,28319=33]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% ItemDisplay[UNI ID 7b8 MULTI198,28319=8]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% ItemDisplay[UNI ID (9gs OR 7gs) MULTI198,28319=18]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% ItemDisplay[UNI ID 7qr MULTI198,28319=25]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-29, %GRAY%有免疫:%WHITE%-14}%CONTINUE% ItemDisplay[UNI ID 7gm MULTI198,28321=8]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-42, %GRAY%有免疫:%WHITE%-21}%CONTINUE% ItemDisplay[UNI ID (8s8 OR 6s7) MULTI198,28319=14]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% ItemDisplay[UNI ID 7gi MULTI196,28569=50]: %NAME%{%NAME%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE% ItemDisplay[UNI ID lst MULTI200,15043=5]: %NAME%{%NAME%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%105}%CONTINUE% ItemDisplay[UNI ID 7sm MULTI151,100>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%火焰伤害:%WHITE%10%}%CONTINUE% ItemDisplay[UNI ID (9fb OR 7fb) MULTI151,100>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%火焰伤害:%WHITE%10%}%CONTINUE% ItemDisplay[UNI ID 7cr MULTI151,110>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%闪电伤害:%WHITE%10%}%CONTINUE% ItemDisplay[UNI ID 7ls MULTI151,105>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%冰冷伤害:%WHITE%12%TAN%/%WHITE%13%}%CONTINUE% ItemDisplay[UNI ID (9ar OR 7ar) MULTI151,113>2]: %NAME%{%NAME%%WHITE%光环: %GRAY%物理伤害:%WHITE%84%TAN%/%WHITE%120%}%CONTINUE% ItemDisplay[UNI ID cst MULTI200,2703=30]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-16, %GRAY%有免疫:%WHITE%-8}%CONTINUE% ItemDisplay[UNI ID 7wh MULTI198,2713=20]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% ItemDisplay[UNI ID 7fl MULTI198,2713=15]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% ItemDisplay[UNI ID 7wc MULTI198,2728=75]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-32, %GRAY%有免疫:%WHITE%-16}%CONTINUE% ItemDisplay[UNI ID 8ws MULTI200,4366=8]: %NAME%{%NAME%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%150}%CONTINUE% ItemDisplay[UNI ID ned MULTI198,4367=15]: %NAME%{%NAME%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%360}%CONTINUE% ItemDisplay[UNI ID 7cr MULTI151,119>7]: %NAME%{%NAME%%WHITE%光环: %GRAY%无免疫:%WHITE%-6-6-7, %GRAY%有免疫:%WHITE%-3-3-3}%CONTINUE% ItemDisplay[SET ID 6cs MULTI204,22849>0]: %NAME%{%NAME%%WHITE%PvP 竞技场: %GRAY%瞬身术 充能增速:%WHITE%200%}%CONTINUE% // 符文之语类 (CTC/AURA/OSKILL/CHARGE) ItemDisplay[RW WEAPON SOCK=2 FRW>19 IAS>39]: %NAME%{%NAME%%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%225}%CONTINUE% ItemDisplay[RW WEAPON SOCK=3 STAT134>2]: %NAME%{%NAME%%CL%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE% ItemDisplay[RW WEAPON SOCK=3 STAT108>0]: %NAME%{%NAME%%CL%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE% ItemDisplay[RW CHEST SOCK=3 CLSK5=2]: %NAME%{%NAME%%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%246}%CONTINUE% ItemDisplay[RW (HELM OR CIRC) SOCK=3 STAT363=2 STAT333>4]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%火焰伤害:%WHITE%7%TAN%/%WHITE%12%}%CONTINUE% ItemDisplay[RW WEAPON SOCK=3 STAT87=15]: %NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%30%}%CONTINUE% ItemDisplay[RW ARMOR SOCK=3 CLSK0=2]: %NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%35%}%CONTINUE% ItemDisplay[RW WEAPON SOCK=3 IAS=20 STAT334>9 STAT147>2]: %NAME%{%NAME%%CL%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-13, %GRAY%有免疫:%WHITE%-6}%CONTINUE% ItemDisplay[RW ARMOR SOCK=3 CLSK2=2]: %NAME%{%NAME%%CL%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%147}%CONTINUE% ItemDisplay[RW CHEST SOCK=3 STAT240>0]: %NAME%{%NAME%%CL%%WHITE%PvP 竞技场: %GRAY%瞬身术 充能增速:%WHITE%200%}%CONTINUE% ItemDisplay[RW SHIELD SOCK=4 TABSK25>1]: %NAME%{%NAME%%CL%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-16, %GRAY%有免疫:%WHITE%-8%CL%%WHITE%光环: %GRAY%反抗:%WHITE%128%TAN%/%WHITE%146%}%CONTINUE% ItemDisplay[RW WEAPON SOCK=4 STAT121=375]: %NAME%{%NAME%%CL%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% ItemDisplay[RW WEAPON SOCK=4 STAT81>0]: %NAME%{%NAME%%CL%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% ItemDisplay[RW STAFF SOCK=4 STAT334>44]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-34, %GRAY%有免疫:%WHITE%-17%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%345}%CONTINUE% ItemDisplay[RW WEAPON SOCK=4 STAT334>44 !STAFF]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-34, %GRAY%有免疫:%WHITE%-17%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%285%CL%}%CONTINUE% ItemDisplay[RW WEAPON SOCK=4 RES=15]: %NAME%{%NAME%%CL%%WHITE%有效攻速: %WHITE%31-32-33-33%%CL%%WHITE%物理伤害: %GRAY%自己:%WHITE%248%TAN%/%WHITE%302%,%GRAY%队友: %WHITE%124%TAN%/%WHITE%151%}%CONTINUE% ItemDisplay[RW WEAPON SOCK=4 REPLIFE=8]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%物理伤害:%WHITE%240%TAN%/%WHITE%288%}%CONTINUE% ItemDisplay[RW WEAPON SOCK=4 STAT27=20]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%速度:%WHITE%36%}%CONTINUE% ItemDisplay[RW SHIELD SOCK=4 STAT333>27]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%生命:%WHITE%25%TAN%/%WHITE%35, %GRAY%蓝:%WHITE%70%TAN%/%WHITE%95}%CONTINUE% ItemDisplay[RW WEAPON SOCK=4 STAT333>27]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%生命:%WHITE%25%TAN%/%WHITE%35, %GRAY%蓝:%WHITE%70%TAN%/%WHITE%95}%CONTINUE% ItemDisplay[RW WEAPON SOCK=4 MFIND=23]: %NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%15-23-30-35-40-43%%CL%%WHITE%光环: %GRAY%再生:%WHITE%282%TAN%/%WHITE%342%}%CONTINUE% ItemDisplay[RW WEAPON SOCK=4 IAS>49 STAT147>9]: %NAME%{%NAME%%CL%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%175%%GRAY%命中值:%WHITE%175%%CL%}%CONTINUE% ItemDisplay[RW WEAPON SOCK=4 IAS=25 STAT113=10]: %NAME%{%NAME%%CL%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%95%%GRAY%命中值:%WHITE%95%}%CONTINUE% ItemDisplay[RW WEAPON SOCK=4 ALLSK=3 FCR=30]: %NAME%{%NAME%%CL%%WHITE%橡木智者: %GRAY%生命:%WHITE%86, %GRAY%自疗:%WHITE%24}%CONTINUE% ItemDisplay[RW WEAPON SOCK=5 FRW=20 IAS=20]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%元素伤害:%WHITE%7%TAN%/%WHITE%9%}%CONTINUE% ItemDisplay[RW WEAPON SOCK=5 STAT1=10]: %NAME%{%NAME%%CL%%WHITE%有效攻速: %WHITE%28-29-30%%CL%%WHITE%物理伤害: %GRAY%自己:%WHITE%176%TAN%/%WHITE%212%, %GRAY%队友:%WHITE%88%TAN%/%WHITE%106%}%CONTINUE% ItemDisplay[RW WEAPON SOCK=5 ALLSK=2 IAS>19 STAT156=100]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%物理伤害:%WHITE%225%TAN%/%WHITE%255%, %GRAY%队友:%WHITE%112%TAN%/%WHITE%127%}%CONTINUE% ItemDisplay[RW WEAPON SOCK=5 ALLSK=1 IAS>39]: %NAME%{%NAME%%CL%%WHITE%战嗥: %GRAY%无免疫:%WHITE%-6-7-8, %GRAY%有免疫:%WHITE%-3-3-4%CL%%WHITE%战斗体质: %GRAY%生命:%WHITE%80%TAN%/%WHITE%140, %GRAY%蓝:%WHITE%40%TAN%/%WHITE%70%CL%%WHITE%战斗指挥: %GRAY%物理伤害%WHITE%26%TAN%/%WHITE%38%}%CONTINUE% ItemDisplay[RW WEAPON SOCK=5 MULTI151,125=12]: %NAME%{%NAME%%CL%%WHITE%光环: %WHITE%+6+6+7%%GRAY%元素伤害, %WHITE%+54+57+60%元素抗性}%CONTINUE% ItemDisplay[RW WEAPON SOCK=6 MULTI198,8786=8]: %NAME%{%NAME%%CL%%WHITE%触发嘲讽: %WHITE%-39%%GRAY%敌人伤害, %WHITE%-39%%GRAY%敌人防御}%CONTINUE% ItemDisplay[RW WEAPON SOCK=6 MULTI198,28491=10]: %NAME%{%NAME%%CL%%WHITE%能量消减: %GRAY%-诅咒%TAN%/%GRAY%-毒系:%WHITE%15%, %GRAY%-物伤:%WHITE%3%, %GRAY%所有抗性:%WHITE%32%CL%%WHITE%物理伤害: %GRAY%自己:%WHITE%400%,%GRAY%队友:%WHITE%200%}%CONTINUE% ItemDisplay[RW WEAPON SOCK=6 MULTI151,119>16]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%降低敌人魔法抗性%GRAY%无免疫:%WHITE%-13-14-14-15, %GRAY%有免疫:%WHITE%-6-7-7-7}%CONTINUE% ItemDisplay[RW WEAPON SOCK=6 MULTI200,4618=24]: %NAME%{%NAME%%CL%%WHITE%触发削弱:%WHITE%-27%%GRAY%敌人伤害, %WHITE%-44%%GRAY%敌人防御}%CONTINUE% ItemDisplay[RW HAMMER SOCK=6 MULTI198,5859=30]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE% // ++++++ 3.3,装备最大孔数提示 ++++++ //常规最大孔 //任务打孔 ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE% ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:2}%CONTINUE% ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE% //谜盒打孔 ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26) OR buc OR xuc OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:1}%CONTINUE% ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR 1H OR hax OR aqv2 OR cqv2 OR aqv3 OR cqv3) !(tkf OR jav OR dgr OR dir OR wnd OR ywn OR 9wn OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE% ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE% ItemDisplay[(((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:3}%CONTINUE% ItemDisplay[(2H OR 7cr2) !(THROWING OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% //腐化 //头盔 & 头环 ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE% ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<41]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% //野蛮人 & 德鲁伊头盔 ItemDisplay[(BAR OR DRU) NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% ItemDisplay[(BAR OR DRU) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% //盔甲 ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% //盾牌 ItemDisplay[(buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE% ItemDisplay[(uuc OR sml OR xml OR uml OR bsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR xsh OR uit OR uow OR uts OR spk OR xpk) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% //圣骑士盾 ItemDisplay[DIN NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% ItemDisplay[DIN (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% //死灵盾 ItemDisplay[NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% ItemDisplay[NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% //武器 //always 1 ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR aqv OR cqv) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE% ItemDisplay[(aqv2 OR cqv2 OR aqv3 OR cqv3) ILVL<26 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE% //always 2 ItemDisplay[(hax OR clb OR spc OR 9sp OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR (SOR !(ob5 OR oba OR obf)) OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR aqv2 OR cqv2 OR aqv3 OR cqv3))) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% ItemDisplay[(aqv2 OR cqv2 OR aqv3 OR cqv3) ILVL>25 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% //always 3 ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% //always 4 ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9ls OR 7ls OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 6ls OR 9sr) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% //always 5 ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% //always 6 ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr OR 7cr2) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE% //varies 2/3/3 ItemDisplay[(kri OR clw OR btl OR skr OR ob5) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE% ItemDisplay[(kri OR clw OR btl OR skr OR ob5) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% //varies 3/4/4 ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% //varies 3/4/5 ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% //varies 3/4/6 ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE% //varies 3/5/5 ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE% ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% //varies 4/5/5 ItemDisplay[(2ax OR bax OR btx) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% ItemDisplay[(2ax OR bax OR btx) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% ItemDisplay[(2ax OR bax OR btx) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% //varies 4/5/6 ItemDisplay[(mpi OR wax OR gax OR gix) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE% ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE% //varies 5/6/6 ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE% ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE% //closer ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //升级后最大孔有变的 //from 1 to 2 //opener ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% //values ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%2%WHITE%}%CONTINUE% ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%2}%CONTINUE% //closer ItemDisplay[((dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR tax OR jav) OR (buc OR xuc)) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 2 to 3 //opener ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% //values ItemDisplay[((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM))) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE% ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%P%WHITE%:%ORANGE%3%WHITE%}%CONTINUE% ItemDisplay[((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%3}%CONTINUE% //closer ItemDisplay[(((hax OR clb OR mac OR ssd OR scm OR sbr OR flc OR scp OR ktr OR wrb OR axf OR ces) OR (ci0 OR ci1 OR bhm OR xh9 OR qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld OR bsh OR (NEC NORM)) STAT360=0) OR sst) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 3 to 4 //opener ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% //values ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%4}%CONTINUE% //closer ItemDisplay[(bar OR sbw OR lxb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 3 to 6 //opener ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% //values ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE% //closer ItemDisplay[spr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 4 to 5 //opener ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% //values ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%5}%CONTINUE% //closer ItemDisplay[lax (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 4 to 6 //opener ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% //values ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE% //closer ItemDisplay[9sr (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% //from 5 to 6 //opener ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%WHITE%,升级后: %TAN%[%WHITE%任务:1}%CONTINUE% //values ItemDisplay[((lbw OR 8lb) ILVL<26) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:%ORANGE%4%WHITE%}%CONTINUE% ItemDisplay[((lbw OR 8lb) ILVL>25) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE% ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:%ORANGE%6}%CONTINUE% //closer ItemDisplay[(lbw OR 8lb) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 STAT360=0]: %NAME%{%NAME%%TAN%]}%CONTINUE% // 自带孔数的装备变量显示 ItemDisplay[SET ID urn STAT234>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% ItemDisplay[UNI ID urn STAT109>49]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% ItemDisplay[UNI ID (xng OR ung) STAT363>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2}%CONTINUE% ItemDisplay[SET ID ucl TABSK49>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE% ItemDisplay[UNI ID (xul OR uul) STAT121>159]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 3-4}%CONTINUE% ItemDisplay[SET ID (xar OR uar) CLSK3>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% ItemDisplay[UNI ID (xml OR uml) FBR>29 STAT20>24]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2}%CONTINUE% ItemDisplay[UNI ID ush FRW>24]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE% ItemDisplay[SET ID (ba5 OR baa OR baf)]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2}%CONTINUE% ItemDisplay[SET ID paf]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE% ItemDisplay[UNI ID (ne6 OR neb)]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-2}%CONTINUE% ItemDisplay[UNI ID 72a STAT44>4]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 4-5}%CONTINUE% ItemDisplay[SET ID (9mt OR 7mt)]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% ItemDisplay[UNI ID 7sm STAT145>2]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% ItemDisplay[UNI ID (9fc OR 7fc) STAT240>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% ItemDisplay[UNI ID (9st OR 7st) REPAIR>0]: %NAME%{%WHITE%原生孔数: 3}%CONTINUE% ItemDisplay[UNI ID 7o7 STAT117>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE% ItemDisplay[UNI ID 7pa STAT124>249]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-5}%CONTINUE% ItemDisplay[UNI ID (8s8 OR 6s7) STAT250>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE% ItemDisplay[UNI ID 6hx STAT363>3]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 3-5}%CONTINUE% ItemDisplay[UNI ID 7sc STAT139>14]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE% ItemDisplay[SET ID 7ws]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 3-5}%CONTINUE% ItemDisplay[UNI ID ram]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1}%CONTINUE% ItemDisplay[UNI ID rbe]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1}%CONTINUE% ItemDisplay[UNI ID rar]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 6}%CONTINUE% ItemDisplay[UNI ID drc]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% ItemDisplay[UNI ID 9b8]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE% // ++++++ 3.4,装备升级提示 ++++++ //升级起始 ItemDisplay[(CRAFT OR RARE OR SET OR UNI) ID (NORM OR EXC OR aqv OR cqv OR aqv2 OR cqv2)]: %NAME%{%NAME%%CL%}%CONTINUE% //防具升级公式 ItemDisplay[(CRAFT OR RARE) ID ((NORM ARMOR) OR aqv OR cqv)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%10#%WHITE%+%ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE% ItemDisplay[(CRAFT OR RARE) ID ((EXC ARMOR) OR aqv2 OR cqv2)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%21#%WHITE%+%ORANGE%完美%PURPLE%●%WHITE%}%CONTINUE% ItemDisplay[(SET OR UNI) ID ((NORM ARMOR) OR aqv OR cqv)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%7#%WHITE%+%ORANGE%13#%WHITE%+%ORANGE%完美%WHITE%●%WHITE%}%CONTINUE% ItemDisplay[(SET OR UNI) ID ((EXC ARMOR) OR aqv2 OR cqv2)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%20#%WHITE%+%ORANGE%完美%WHITE%●%WHITE%}%CONTINUE% //武器升级公式 ItemDisplay[(CRAFT OR RARE) ID NORM WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%9#%WHITE%+%ORANGE%11#%WHITE%+%ORANGE%完美%BLUE%●%WHITE%}%CONTINUE% ItemDisplay[(CRAFT OR RARE) ID EXC WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%19#%WHITE%+%ORANGE%22#%WHITE%+%ORANGE%完美%BLUE%●%WHITE%}%CONTINUE% ItemDisplay[(SET OR UNI) ID NORM WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%12#%WHITE%+%ORANGE%完美%GREEN%●%WHITE%}%CONTINUE% ItemDisplay[(SET OR UNI) ID EXC WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%17#%WHITE%+%ORANGE%21#%WHITE%+%ORANGE%完美%GREEN%●%WHITE%}%CONTINUE% //升级后力量需求变化 ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%力:%WHITE%}%CONTINUE% // Str Begin //STR REQ //Items that after upgrade will Require STR 10 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH)) CHARSTAT0<10]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) ETH))]: %NAME%{%NAME%10}%CONTINUE% //Items that after upgrade will Require STR 15 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH)) CHARSTAT0<15]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) ETH))]: %NAME%{%NAME%15}%CONTINUE% //Items that after upgrade will Require STR 20 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH)) CHARSTAT0<20]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((cap OR lgl OR vgl OR lbt OR lbl OR vbl) !ETH) OR ((spc) ETH))]: %NAME%{%NAME%20}%CONTINUE% //Items that after upgrade will Require STR 24 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH)) CHARSTAT0<24]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) ETH))]: %NAME%{%NAME%24}%CONTINUE% //Items that after upgrade will Require STR 25 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH)) CHARSTAT0<25]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR clb OR ssd OR scm OR 9cr OR dgr OR dir OR kri OR tkf OR tax OR bkf OR bal OR jav OR pil OR tsp OR spr OR sbw OR hbw OR sst OR 8ss OR lst OR cst OR bst OR wst OR wnd OR 9wn OR ywn OR 9yw OR bwn OR 9bw OR gwn OR 9gw OR am5) !ETH))]: %NAME%{%NAME%25}%CONTINUE% //Items that after upgrade will Require STR 28 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH)) CHARSTAT0<28]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) ETH))]: %NAME%{%NAME%28}%CONTINUE% //Items that after upgrade will Require STR 30 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH)) CHARSTAT0<30]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((spc) !ETH))]: %NAME%{%NAME%30}%CONTINUE% //Items that after upgrade will Require STR 31 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH)) CHARSTAT0<31]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) ETH))]: %NAME%{%NAME%31}%CONTINUE% //Items that after upgrade will Require STR 32 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH)) CHARSTAT0<32]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) ETH))]: %NAME%{%NAME%32}%CONTINUE% //Items that after upgrade will Require STR 33 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH)) CHARSTAT0<33]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) ETH))]: %NAME%{%NAME%33}%CONTINUE% //Items that after upgrade will Require STR 34 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH)) CHARSTAT0<34]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ws) !ETH) OR ((8cs OR dr1 OR pa1) ETH))]: %NAME%{%NAME%34}%CONTINUE% //Items that after upgrade will Require STR 35 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH)) CHARSTAT0<35]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) ETH))]: %NAME%{%NAME%35}%CONTINUE% //Items that after upgrade will Require STR 37 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH)) CHARSTAT0<37]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) ETH))]: %NAME%{%NAME%37}%CONTINUE% //Items that after upgrade will Require STR 38 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH)) CHARSTAT0<38]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR qui OR buc OR ne1) !ETH) OR ((9tk) ETH))]: %NAME%{%NAME%38}%CONTINUE% //Items that after upgrade will Require STR 40 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH)) CHARSTAT0<40]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) ETH))]: %NAME%{%NAME%40}%CONTINUE% //Items that after upgrade will Require STR 41 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH)) CHARSTAT0<41]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ne2) !ETH))]: %NAME%{%NAME%41}%CONTINUE% //Items that after upgrade will Require STR 42 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH)) CHARSTAT0<42]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH) OR ((8lb OR lxb OR 8bs) ETH))]: %NAME%{%NAME%42}%CONTINUE% //Items that after upgrade will Require STR 43 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH)) CHARSTAT0<43]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((skp OR lea) !ETH) OR ((lbw OR sml) ETH))]: %NAME%{%NAME%43}%CONTINUE% //Items that after upgrade will Require STR 44 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH)) CHARSTAT0<44]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs OR dr1 OR pa1) !ETH))]: %NAME%{%NAME%44}%CONTINUE% //Items that after upgrade will Require STR 45 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH)) CHARSTAT0<45]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk) !ETH) OR ((9di OR msk OR ltp) ETH))]: %NAME%{%NAME%45}%CONTINUE% //Items that after upgrade will Require STR 46 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH)) CHARSTAT0<46]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) ETH))]: %NAME%{%NAME%46}%CONTINUE% //Items that after upgrade will Require STR 47 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH)) CHARSTAT0<47]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR vbt OR ne3) !ETH) OR ((ktr) ETH))]: %NAME%{%NAME%47}%CONTINUE% //Items that after upgrade will Require STR 48 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH)) CHARSTAT0<48]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) ETH))]: %NAME%{%NAME%48}%CONTINUE% //Items that after upgrade will Require STR 49 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH)) CHARSTAT0<49]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) ETH))]: %NAME%{%NAME%49}%CONTINUE% //Items that after upgrade will Require STR 50 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH)) CHARSTAT0<50]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xap OR hla OR xlg OR xvg OR xlb OR zlb OR zvb OR dr2 OR ne4) !ETH))]: %NAME%{%NAME%50}%CONTINUE% //Items that after upgrade will Require STR 51 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH)) CHARSTAT0<51]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) ETH))]: %NAME%{%NAME%51}%CONTINUE% //Items that after upgrade will Require STR 52 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH)) CHARSTAT0<52]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb OR lxb OR 8bs) !ETH) OR ((dr4) ETH))]: %NAME%{%NAME%52}%CONTINUE% //Items that after upgrade will Require STR 53 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH)) CHARSTAT0<53]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw OR sml) !ETH) OR ((8ls) ETH))]: %NAME%{%NAME%53}%CONTINUE% //Items that after upgrade will Require STR 54 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT0<54]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH))]: %NAME%{%NAME%54}%CONTINUE% //Items that after upgrade will Require STR 55 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH)) CHARSTAT0<55]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR msk OR ltp) !ETH) OR ((9bl OR sbb OR brs OR spk OR mbt OR dr5) ETH))]: %NAME%{%NAME%55}%CONTINUE% //Items that after upgrade will Require STR 56 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH)) CHARSTAT0<56]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am1 OR dr3) !ETH) OR ((wrb) ETH))]: %NAME%{%NAME%56}%CONTINUE% //Items that after upgrade will Require STR 57 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH)) CHARSTAT0<57]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH))]: %NAME%{%NAME%57}%CONTINUE% //Items that after upgrade will Require STR 58 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH)) CHARSTAT0<58]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR cbw OR scp OR bhm OR bsh OR mgl OR mbl OR ba1 OR ne5) !ETH) OR ((axe) ETH))]: %NAME%{%NAME%58}%CONTINUE% //Items that after upgrade will Require STR 59 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH)) CHARSTAT0<59]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hlm OR pa2) !ETH) OR ((axf OR pa3) ETH))]: %NAME%{%NAME%59}%CONTINUE% //Items that after upgrade will Require STR 60 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT0<60]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH))]: %NAME%{%NAME%60}%CONTINUE% //Items that after upgrade will Require STR 61 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH)) CHARSTAT0<61]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mac OR stu) !ETH) OR ((lrg) ETH))]: %NAME%{%NAME%61}%CONTINUE% //Items that after upgrade will Require STR 62 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH)) CHARSTAT0<62]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((dr4) !ETH) OR ((8sw) ETH))]: %NAME%{%NAME%62}%CONTINUE% //Items that after upgrade will Require STR 63 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH)) CHARSTAT0<63]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((lax OR 2hs OR swb OR ces OR am2 OR ba2) ETH))]: %NAME%{%NAME%63}%CONTINUE% //Items that after upgrade will Require STR 64 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH)) CHARSTAT0<64]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH) OR ((mst OR rng) ETH))]: %NAME%{%NAME%64}%CONTINUE% //Items that after upgrade will Require STR 65 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH)) CHARSTAT0<65]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bl OR sbb OR brs OR spk OR mbt OR dr5) !ETH))]: %NAME%{%NAME%65}%CONTINUE% //Items that after upgrade will Require STR 66 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH)) CHARSTAT0<66]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((9ts OR 8hb OR gsc OR clw) ETH))]: %NAME%{%NAME%66}%CONTINUE% //Items that after upgrade will Require STR 67 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH)) CHARSTAT0<67]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) ETH))]: %NAME%{%NAME%67}%CONTINUE% //Items that after upgrade will Require STR 68 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH)) CHARSTAT0<68]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axe) !ETH))]: %NAME%{%NAME%68}%CONTINUE% //Items that after upgrade will Require STR 69 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH)) CHARSTAT0<69]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((axf OR pa3) !ETH) OR ((btl) ETH))]: %NAME%{%NAME%69}%CONTINUE% //Items that after upgrade will Require STR 70 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH)) CHARSTAT0<70]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((ssp OR brn OR bar OR lbb OR mxb OR rxb) ETH))]: %NAME%{%NAME%70}%CONTINUE% //Items that after upgrade will Require STR 71 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH)) CHARSTAT0<71]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lrg) !ETH))]: %NAME%{%NAME%71}%CONTINUE% //Items that after upgrade will Require STR 72 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH)) CHARSTAT0<72]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH) OR ((fla OR scy OR skr OR fhl OR ne7) ETH))]: %NAME%{%NAME%72}%CONTINUE% //Items that after upgrade will Require STR 73 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH)) CHARSTAT0<73]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lax OR 2hs OR swb OR ces OR am2 OR ba2) !ETH) OR ((8lx) ETH))]: %NAME%{%NAME%73}%CONTINUE% //Items that after upgrade will Require STR 74 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH)) CHARSTAT0<74]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mst OR rng) !ETH) OR ((xkp OR xea) ETH))]: %NAME%{%NAME%74}%CONTINUE% //Items that after upgrade will Require STR 75 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH)) CHARSTAT0<75]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) ETH))]: %NAME%{%NAME%75}%CONTINUE% //Items that after upgrade will Require STR 76 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH)) CHARSTAT0<76]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts OR 8hb OR gsc OR clw) !ETH) OR ((scl OR dr6 OR pa6) ETH))]: %NAME%{%NAME%76}%CONTINUE% //Items that after upgrade will Require STR 77 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH)) CHARSTAT0<77]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tri OR xui OR xuc OR ne6) !ETH) OR ((am6) ETH))]: %NAME%{%NAME%77}%CONTINUE% //Items that after upgrade will Require STR 78 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH)) CHARSTAT0<78]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) ETH))]: %NAME%{%NAME%78}%CONTINUE% //Items that after upgrade will Require STR 79 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH)) CHARSTAT0<79]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btl) !ETH) OR ((9gl OR 8s8 OR pa4) ETH))]: %NAME%{%NAME%79}%CONTINUE% //Items that after upgrade will Require STR 80 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH)) CHARSTAT0<80]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ssp OR brn OR bar OR lbb OR mxb OR rxb) !ETH))]: %NAME%{%NAME%80}%CONTINUE% //Items that after upgrade will Require STR 81 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH)) CHARSTAT0<81]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) ETH))]: %NAME%{%NAME%81}%CONTINUE% //Items that after upgrade will Require STR 82 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH)) CHARSTAT0<82]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR scy OR skr OR fhl OR ne7) !ETH) OR ((bax OR bsd OR chn) ETH))]: %NAME%{%NAME%82}%CONTINUE% //Items that after upgrade will Require STR 83 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT0<83]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH))]: %NAME%{%NAME%83}%CONTINUE% //Items that after upgrade will Require STR 84 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH)) CHARSTAT0<84]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xkp OR xea) !ETH) OR ((mpi) ETH))]: %NAME%{%NAME%84}%CONTINUE% //Items that after upgrade will Require STR 85 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH)) CHARSTAT0<85]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2ax OR crs) !ETH) OR ((vou OR lwb OR xla OR tbt OR dr7 OR ne9) ETH))]: %NAME%{%NAME%85}%CONTINUE% //Items that after upgrade will Require STR 86 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH)) CHARSTAT0<86]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scl OR dr6 OR pa6) !ETH) OR ((9b8) ETH))]: %NAME%{%NAME%86}%CONTINUE% //Items that after upgrade will Require STR 87 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH)) CHARSTAT0<87]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH) OR ((8l8 OR 9ws OR spl) ETH))]: %NAME%{%NAME%87}%CONTINUE% //Items that after upgrade will Require STR 88 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH)) CHARSTAT0<88]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR 9ta OR tgl OR tbl OR ba3) !ETH) OR ((9ja OR glv) ETH))]: %NAME%{%NAME%88}%CONTINUE% //Items that after upgrade will Require STR 89 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH)) CHARSTAT0<89]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl OR 8s8 OR pa4) !ETH) OR ((9ls OR 9ar) ETH))]: %NAME%{%NAME%89}%CONTINUE% //Items that after upgrade will Require STR 90 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH)) CHARSTAT0<90]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) ETH))]: %NAME%{%NAME%90}%CONTINUE% //Items that after upgrade will Require STR 91 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH)) CHARSTAT0<91]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm OR kit OR xvb OR ne8) !ETH) OR ((btx OR spt OR am3) ETH))]: %NAME%{%NAME%91}%CONTINUE% //Items that after upgrade will Require STR 92 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH)) CHARSTAT0<92]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bax OR bsd OR chn) !ETH) OR ((xsk) ETH))]: %NAME%{%NAME%92}%CONTINUE% //Items that after upgrade will Require STR 93 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH)) CHARSTAT0<93]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) ETH))]: %NAME%{%NAME%93}%CONTINUE% //Items that after upgrade will Require STR 94 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH)) CHARSTAT0<94]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi) !ETH) OR ((gis OR dr8) ETH))]: %NAME%{%NAME%94}%CONTINUE% //Items that after upgrade will Require STR 95 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH)) CHARSTAT0<95]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((vou OR lwb OR xla OR tbt OR dr7 OR ne9) !ETH) OR ((9wb) ETH))]: %NAME%{%NAME%95}%CONTINUE% //Items that after upgrade will Require STR 96 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH)) CHARSTAT0<96]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b8) !ETH) OR ((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) ETH))]: %NAME%{%NAME%96}%CONTINUE% //Items that after upgrade will Require STR 97 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH)) CHARSTAT0<97]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8 OR 9ws OR spl) !ETH) OR ((ama) ETH))]: %NAME%{%NAME%97}%CONTINUE% //Items that after upgrade will Require STR 98 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH)) CHARSTAT0<98]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja OR glv) !ETH) OR ((9qs OR 9xf OR am7) ETH))]: %NAME%{%NAME%98}%CONTINUE% //Items that after upgrade will Require STR 99 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH)) CHARSTAT0<99]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR 9ar) !ETH) OR ((9sb OR xlm OR pa7) ETH))]: %NAME%{%NAME%99}%CONTINUE% //Items that after upgrade will Require STR 100 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH)) CHARSTAT0<100]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((whm OR xml) !ETH) OR ((pik OR hxb OR 9cs OR gts OR hgl OR hbl) ETH))]: %NAME%{%NAME%100}%CONTINUE% //Items that after upgrade will Require STR 101 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH)) CHARSTAT0<101]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((btx OR spt OR am3) !ETH) OR ((xtu) ETH))]: %NAME%{%NAME%101}%CONTINUE% //Items that after upgrade will Require STR 102 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH)) CHARSTAT0<102]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xsk) !ETH))]: %NAME%{%NAME%102}%CONTINUE% //Items that after upgrade will Require STR 103 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH)) CHARSTAT0<103]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lsd OR wsp OR crn OR fld OR xtp OR ba4) !ETH) OR ((bsw OR pax OR 9lw OR dr9) ETH))]: %NAME%{%NAME%103}%CONTINUE% //Items that after upgrade will Require STR 104 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH)) CHARSTAT0<104]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis OR dr8) !ETH) OR ((am8 OR pa5) ETH))]: %NAME%{%NAME%104}%CONTINUE% //Items that after upgrade will Require STR 105 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH)) CHARSTAT0<105]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wb) !ETH) OR ((9ax OR gax OR 9tw OR am4 OR ghm) ETH))]: %NAME%{%NAME%105}%CONTINUE% //Items that after upgrade will Require STR 106 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH)) CHARSTAT0<106]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xh9 OR xsh OR xmg OR zmb OR ba6 OR nea) !ETH))]: %NAME%{%NAME%106}%CONTINUE% //Items that after upgrade will Require STR 107 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH)) CHARSTAT0<107]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH) OR ((8mx) ETH))]: %NAME%{%NAME%107}%CONTINUE% //Items that after upgrade will Require STR 108 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH)) CHARSTAT0<108]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR 9xf OR am7) !ETH) OR ((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) ETH))]: %NAME%{%NAME%108}%CONTINUE% //Items that after upgrade will Require STR 109 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH)) CHARSTAT0<109]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR xlm OR pa7) !ETH))]: %NAME%{%NAME%109}%CONTINUE% //Items that after upgrade will Require STR 110 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH)) CHARSTAT0<110]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((pik OR hxb OR 9cs OR gts OR hgl OR hbl) !ETH))]: %NAME%{%NAME%110}%CONTINUE% //Items that after upgrade will Require STR 111 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH)) CHARSTAT0<111]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtu) !ETH) OR ((wax OR 8cb) ETH))]: %NAME%{%NAME%111}%CONTINUE% //Items that after upgrade will Require STR 112 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT0<112]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH))]: %NAME%{%NAME%112}%CONTINUE% //Items that after upgrade will Require STR 113 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH)) CHARSTAT0<113]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bsw OR pax OR 9lw OR dr9) !ETH))]: %NAME%{%NAME%113}%CONTINUE% //Items that after upgrade will Require STR 114 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH)) CHARSTAT0<114]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am8 OR pa5) !ETH) OR ((mau OR pa8) ETH))]: %NAME%{%NAME%114}%CONTINUE% //Items that after upgrade will Require STR 115 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH)) CHARSTAT0<115]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax OR gax OR 9tw OR am4 OR ghm) !ETH) OR ((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) ETH))]: %NAME%{%NAME%115}%CONTINUE% //Items that after upgrade will Require STR 117 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH)) CHARSTAT0<117]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8mx) !ETH) OR ((wsd OR 9s9 OR xrg) ETH))]: %NAME%{%NAME%117}%CONTINUE% //Items that after upgrade will Require STR 118 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH)) CHARSTAT0<118]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pi OR 9qr OR xrs OR plt OR xpk OR xmb OR dra OR ba5) !ETH))]: %NAME%{%NAME%118}%CONTINUE% //Items that after upgrade will Require STR 119 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH)) CHARSTAT0<119]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) ETH))]: %NAME%{%NAME%119}%CONTINUE% //Items that after upgrade will Require STR 121 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH)) CHARSTAT0<121]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wax OR 8cb) !ETH) OR ((xng) ETH))]: %NAME%{%NAME%121}%CONTINUE% //Items that after upgrade will Require STR 122 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH)) CHARSTAT0<122]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH) OR ((9br OR am9) ETH))]: %NAME%{%NAME%122}%CONTINUE% //Items that after upgrade will Require STR 123 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH)) CHARSTAT0<123]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) ETH))]: %NAME%{%NAME%123}%CONTINUE% //Items that after upgrade will Require STR 124 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH)) CHARSTAT0<124]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mau OR pa8) !ETH) OR ((8lw) ETH))]: %NAME%{%NAME%124}%CONTINUE% //Items that after upgrade will Require STR 125 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH)) CHARSTAT0<125]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR gix OR 9fl OR flb OR 9sc OR gth OR hbt) !ETH))]: %NAME%{%NAME%125}%CONTINUE% //Items that after upgrade will Require STR 127 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH)) CHARSTAT0<127]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR 9s9 OR xrg) !ETH))]: %NAME%{%NAME%127}%CONTINUE% //Items that after upgrade will Require STR 128 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH)) CHARSTAT0<128]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) ETH))]: %NAME%{%NAME%128}%CONTINUE% //Items that after upgrade will Require STR 129 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH)) CHARSTAT0<129]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ba7) !ETH))]: %NAME%{%NAME%129}%CONTINUE% //Items that after upgrade will Require STR 130 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH)) CHARSTAT0<130]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) ETH))]: %NAME%{%NAME%130}%CONTINUE% //Items that after upgrade will Require STR 131 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH)) CHARSTAT0<131]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xng) !ETH) OR ((8rx) ETH))]: %NAME%{%NAME%131}%CONTINUE% //Items that after upgrade will Require STR 132 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH)) CHARSTAT0<132]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br OR am9) !ETH) OR ((9fc OR 9bs OR xhl OR pa9) ETH))]: %NAME%{%NAME%132}%CONTINUE% //Items that after upgrade will Require STR 133 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH)) CHARSTAT0<133]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp OR 9sp OR hal OR tow) !ETH))]: %NAME%{%NAME%133}%CONTINUE% //Items that after upgrade will Require STR 134 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT0<134]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH))]: %NAME%{%NAME%134}%CONTINUE% //Items that after upgrade will Require STR 135 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH)) CHARSTAT0<135]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) ETH))]: %NAME%{%NAME%135}%CONTINUE% //Items that after upgrade will Require STR 137 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT0<137]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH))]: %NAME%{%NAME%137}%CONTINUE% //Items that after upgrade will Require STR 138 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH)) CHARSTAT0<138]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9sm) !ETH) OR ((paa) ETH))]: %NAME%{%NAME%138}%CONTINUE% //Items that after upgrade will Require STR 139 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH)) CHARSTAT0<139]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) ETH))]: %NAME%{%NAME%139}%CONTINUE% //Items that after upgrade will Require STR 140 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH)) CHARSTAT0<140]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR ful) !ETH) OR ((9ss) ETH))]: %NAME%{%NAME%140}%CONTINUE% //Items that after upgrade will Require STR 141 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH)) CHARSTAT0<141]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8rx) !ETH) OR ((xtg OR ztb OR ba8) ETH))]: %NAME%{%NAME%141}%CONTINUE% //Items that after upgrade will Require STR 142 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH)) CHARSTAT0<142]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 9bs OR xhl OR pa9) !ETH) OR ((9s8) ETH))]: %NAME%{%NAME%142}%CONTINUE% //Items that after upgrade will Require STR 143 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT0<143]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH))]: %NAME%{%NAME%143}%CONTINUE% //Items that after upgrade will Require STR 145 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH)) CHARSTAT0<145]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a OR 9ma) !ETH) OR ((9sr) ETH))]: %NAME%{%NAME%145}%CONTINUE% //Items that after upgrade will Require STR 146 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH)) CHARSTAT0<146]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) ETH))]: %NAME%{%NAME%146}%CONTINUE% //Items that after upgrade will Require STR 147 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH)) CHARSTAT0<147]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH))]: %NAME%{%NAME%147}%CONTINUE% //Items that after upgrade will Require STR 148 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH)) CHARSTAT0<148]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((paa) !ETH) OR ((xhn) ETH))]: %NAME%{%NAME%148}%CONTINUE% //Items that after upgrade will Require STR 149 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH)) CHARSTAT0<149]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xcl) !ETH))]: %NAME%{%NAME%149}%CONTINUE% //Items that after upgrade will Require STR 150 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH)) CHARSTAT0<150]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ss) !ETH))]: %NAME%{%NAME%150}%CONTINUE% //Items that after upgrade will Require STR 151 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH)) CHARSTAT0<151]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xtg OR ztb OR ba8) !ETH))]: %NAME%{%NAME%151}%CONTINUE% //Items that after upgrade will Require STR 152 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH)) CHARSTAT0<152]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9s8) !ETH))]: %NAME%{%NAME%152}%CONTINUE% //Items that after upgrade will Require STR 153 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH)) CHARSTAT0<153]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9b9 OR 8hx OR xtb) ETH))]: %NAME%{%NAME%153}%CONTINUE% //Items that after upgrade will Require STR 154 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH)) CHARSTAT0<154]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) ETH))]: %NAME%{%NAME%154}%CONTINUE% //Items that after upgrade will Require STR 155 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH)) CHARSTAT0<155]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH) OR ((9p9 OR 9pa OR xpl) ETH))]: %NAME%{%NAME%155}%CONTINUE% //Items that after upgrade will Require STR 156 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH)) CHARSTAT0<156]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xit) !ETH) OR ((9ba) ETH))]: %NAME%{%NAME%156}%CONTINUE% //Items that after upgrade will Require STR 157 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH)) CHARSTAT0<157]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) ETH))]: %NAME%{%NAME%157}%CONTINUE% //Items that after upgrade will Require STR 158 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH)) CHARSTAT0<158]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhn) !ETH) OR ((9tr) ETH))]: %NAME%{%NAME%158}%CONTINUE% //Items that after upgrade will Require STR 159 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH)) CHARSTAT0<159]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) ETH))]: %NAME%{%NAME%159}%CONTINUE% //Items that after upgrade will Require STR 160 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH)) CHARSTAT0<160]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) ETH))]: %NAME%{%NAME%160}%CONTINUE% //Items that after upgrade will Require STR 161 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH)) CHARSTAT0<161]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) ETH))]: %NAME%{%NAME%161}%CONTINUE% //Items that after upgrade will Require STR 163 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH)) CHARSTAT0<163]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b9 OR 8hx OR xtb) !ETH))]: %NAME%{%NAME%163}%CONTINUE% //Items that after upgrade will Require STR 164 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH)) CHARSTAT0<164]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi) !ETH) OR ((xrn OR xld OR ba9) ETH))]: %NAME%{%NAME%164}%CONTINUE% //Items that after upgrade will Require STR 165 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH)) CHARSTAT0<165]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9p9 OR 9pa OR xpl) !ETH) OR ((92h) ETH))]: %NAME%{%NAME%165}%CONTINUE% //Items that after upgrade will Require STR 166 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH)) CHARSTAT0<166]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba) !ETH))]: %NAME%{%NAME%166}%CONTINUE% //Items that after upgrade will Require STR 167 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH)) CHARSTAT0<167]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ga) !ETH))]: %NAME%{%NAME%167}%CONTINUE% //Items that after upgrade will Require STR 168 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH)) CHARSTAT0<168]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tr) !ETH))]: %NAME%{%NAME%168}%CONTINUE% //Items that after upgrade will Require STR 169 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH)) CHARSTAT0<169]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gma) !ETH) OR ((9h9) ETH))]: %NAME%{%NAME%169}%CONTINUE% //Items that after upgrade will Require STR 170 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH)) CHARSTAT0<170]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR aar) !ETH))]: %NAME%{%NAME%170}%CONTINUE% //Items that after upgrade will Require STR 171 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT0<171]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH))]: %NAME%{%NAME%171}%CONTINUE% //Items that after upgrade will Require STR 172 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH)) CHARSTAT0<172]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) ETH))]: %NAME%{%NAME%172}%CONTINUE% //Items that after upgrade will Require STR 174 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH)) CHARSTAT0<174]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xrn OR xld OR ba9) !ETH))]: %NAME%{%NAME%174}%CONTINUE% //Items that after upgrade will Require STR 175 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH)) CHARSTAT0<175]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((9gs OR xts OR xhg OR zhb) ETH))]: %NAME%{%NAME%175}%CONTINUE% //Items that after upgrade will Require STR 178 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH)) CHARSTAT0<178]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) ETH))]: %NAME%{%NAME%178}%CONTINUE% //Items that after upgrade will Require STR 179 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH)) CHARSTAT0<179]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9) !ETH) OR ((9bt OR 9wh OR 9gd) ETH))]: %NAME%{%NAME%179}%CONTINUE% //Items that after upgrade will Require STR 182 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH)) CHARSTAT0<182]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fb) !ETH) OR ((xhm) ETH))]: %NAME%{%NAME%182}%CONTINUE% //Items that after upgrade will Require STR 185 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH)) CHARSTAT0<185]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs OR xts OR xhg OR zhb) !ETH) OR ((9b7) ETH))]: %NAME%{%NAME%185}%CONTINUE% //Items that after upgrade will Require STR 186 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH)) CHARSTAT0<186]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) ETH))]: %NAME%{%NAME%186}%CONTINUE% //Items that after upgrade will Require STR 188 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH)) CHARSTAT0<188]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wc) !ETH))]: %NAME%{%NAME%188}%CONTINUE% //Items that after upgrade will Require STR 189 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH)) CHARSTAT0<189]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt OR 9wh OR 9gd) !ETH))]: %NAME%{%NAME%189}%CONTINUE% //Items that after upgrade will Require STR 192 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH)) CHARSTAT0<192]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xhm) !ETH))]: %NAME%{%NAME%192}%CONTINUE% //Items that after upgrade will Require STR 195 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH)) CHARSTAT0<195]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9b7) !ETH))]: %NAME%{%NAME%195}%CONTINUE% //Items that after upgrade will Require STR 196 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH)) CHARSTAT0<196]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9la OR xlt OR baa) !ETH))]: %NAME%{%NAME%196}%CONTINUE% //Items that after upgrade will Require STR 198 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH)) CHARSTAT0<198]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) ETH))]: %NAME%{%NAME%198}%CONTINUE% //Items that after upgrade will Require STR 200 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH)) CHARSTAT0<200]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) ETH))]: %NAME%{%NAME%200}%CONTINUE% //Items that after upgrade will Require STR 208 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH)) CHARSTAT0<208]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xth OR xhb) !ETH))]: %NAME%{%NAME%208}%CONTINUE% //Items that after upgrade will Require STR 209 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH)) CHARSTAT0<209]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) ETH))]: %NAME%{%NAME%209}%CONTINUE% //Items that after upgrade will Require STR 210 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH)) CHARSTAT0<210]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9vo) !ETH) OR ((xul) ETH))]: %NAME%{%NAME%210}%CONTINUE% //Items that after upgrade will Require STR 215 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH)) CHARSTAT0<215]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) ETH))]: %NAME%{%NAME%215}%CONTINUE% //Items that after upgrade will Require STR 219 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH)) CHARSTAT0<219]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xow) !ETH))]: %NAME%{%NAME%219}%CONTINUE% //Items that after upgrade will Require STR 220 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH)) CHARSTAT0<220]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xul) !ETH))]: %NAME%{%NAME%220}%CONTINUE% //Items that after upgrade will Require STR 222 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH)) CHARSTAT0<222]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) ETH))]: %NAME%{%NAME%222}%CONTINUE% //Items that after upgrade will Require STR 225 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH)) CHARSTAT0<225]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9m9) !ETH))]: %NAME%{%NAME%225}%CONTINUE% //Items that after upgrade will Require STR 232 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH)) CHARSTAT0<232]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((xar) !ETH))]: %NAME%{%NAME%232}%CONTINUE% //Items that after upgrade will Require STR 243 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH)) CHARSTAT0<243]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) ETH))]: %NAME%{%NAME%243}%CONTINUE% //Items that after upgrade will Require STR 253 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH)) CHARSTAT0<253]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gm) !ETH))]: %NAME%{%NAME%253}%CONTINUE% //When -REQ appears ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%WHITE%(%BLUE%%STAT91%%%WHITE%)}%CONTINUE% //升级后敏捷需求变化 ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !dgr) OR THROWING OR (SPEAR !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, %LIGHT_GRAY%敏%WHITE%:}%CONTINUE% //DEX REQ //Items that after upgrade will Require DEX 10 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH)) CHARSTAT2<10]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) ETH))]: %NAME%{%NAME%10}%CONTINUE% //Items that after upgrade will Require DEX 15 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH)) CHARSTAT2<15]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) ETH))]: %NAME%{%NAME%15}%CONTINUE% //Items that after upgrade will Require DEX 17 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH)) CHARSTAT2<17]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) ETH))]: %NAME%{%NAME%17}%CONTINUE% //Items that after upgrade will Require DEX 20 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) !ETH)) CHARSTAT2<20]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clm) !ETH))]: %NAME%{%NAME%20}%CONTINUE% //Items that after upgrade will Require DEX 23 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH)) CHARSTAT2<23]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) ETH))]: %NAME%{%NAME%23}%CONTINUE% //Items that after upgrade will Require DEX 25 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH)) CHARSTAT2<25]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hax OR jav OR spr OR tri) !ETH) OR ((8ls) ETH))]: %NAME%{%NAME%25}%CONTINUE% //Items that after upgrade will Require DEX 27 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH)) CHARSTAT2<27]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8bs) !ETH) OR ((8cs) ETH))]: %NAME%{%NAME%27}%CONTINUE% //Items that after upgrade will Require DEX 32 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH)) CHARSTAT2<32]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) ETH))]: %NAME%{%NAME%32}%CONTINUE% //Items that after upgrade will Require DEX 33 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH)) CHARSTAT2<33]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bt) !ETH) OR ((9cl OR bsd OR sbw) ETH))]: %NAME%{%NAME%33}%CONTINUE% //Items that after upgrade will Require DEX 34 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH)) CHARSTAT2<34]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) ETH))]: %NAME%{%NAME%34}%CONTINUE% //Items that after upgrade will Require DEX 35 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((92a) ETH)) CHARSTAT2<35]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8ls) !ETH) OR ((92a) ETH))]: %NAME%{%NAME%35}%CONTINUE% //Items that after upgrade will Require DEX 36 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH)) CHARSTAT2<36]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) ETH))]: %NAME%{%NAME%36}%CONTINUE% //Items that after upgrade will Require DEX 37 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH)) CHARSTAT2<37]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cs) !ETH))]: %NAME%{%NAME%37}%CONTINUE% //Items that after upgrade will Require DEX 39 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH)) CHARSTAT2<39]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) ETH))]: %NAME%{%NAME%39}%CONTINUE% //Items that after upgrade will Require DEX 42 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH)) CHARSTAT2<42]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flc) !ETH) OR ((scm OR tkf) ETH))]: %NAME%{%NAME%42}%CONTINUE% //Items that after upgrade will Require DEX 43 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH)) CHARSTAT2<43]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cl OR bsd OR sbw) !ETH))]: %NAME%{%NAME%43}%CONTINUE% //Items that after upgrade will Require DEX 44 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH)) CHARSTAT2<44]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mt) !ETH) OR ((9mp) ETH))]: %NAME%{%NAME%44}%CONTINUE% //Items that after upgrade will Require DEX 45 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a) !ETH) OR ((9gi OR 9vo) ETH)) CHARSTAT2<45]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92a) !ETH) OR ((9gi OR 9vo) ETH))]: %NAME%{%NAME%45}%CONTINUE% //Items that after upgrade will Require DEX 46 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH)) CHARSTAT2<46]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ma) !ETH))]: %NAME%{%NAME%46}%CONTINUE% //Items that after upgrade will Require DEX 47 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH)) CHARSTAT2<47]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) ETH))]: %NAME%{%NAME%47}%CONTINUE% //Items that after upgrade will Require DEX 48 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH)) CHARSTAT2<48]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) ETH))]: %NAME%{%NAME%48}%CONTINUE% //Items that after upgrade will Require DEX 49 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH)) CHARSTAT2<49]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((lbw) !ETH) OR ((9wa OR 9ga) ETH))]: %NAME%{%NAME%49}%CONTINUE% //Items that after upgrade will Require DEX 50 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH)) CHARSTAT2<50]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) ETH))]: %NAME%{%NAME%50}%CONTINUE% //Items that after upgrade will Require DEX 51 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH)) CHARSTAT2<51]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) ETH))]: %NAME%{%NAME%51}%CONTINUE% //Items that after upgrade will Require DEX 52 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH)) CHARSTAT2<52]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scm OR tkf) !ETH) OR ((hbw) ETH))]: %NAME%{%NAME%52}%CONTINUE% //Items that after upgrade will Require DEX 54 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH)) CHARSTAT2<54]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9mp) !ETH))]: %NAME%{%NAME%54}%CONTINUE% //Items that after upgrade will Require DEX 55 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH)) CHARSTAT2<55]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gi OR 9vo) !ETH) OR ((9ba OR 9sc) ETH))]: %NAME%{%NAME%55}%CONTINUE% //Items that after upgrade will Require DEX 56 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH)) CHARSTAT2<56]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) ETH))]: %NAME%{%NAME%56}%CONTINUE% //Items that after upgrade will Require DEX 57 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH)) CHARSTAT2<57]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ktr) !ETH) OR ((9ha OR 9bl OR pax) ETH))]: %NAME%{%NAME%57}%CONTINUE% //Items that after upgrade will Require DEX 58 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH)) CHARSTAT2<58]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((sbr OR dir) !ETH))]: %NAME%{%NAME%58}%CONTINUE% //Items that after upgrade will Require DEX 59 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH)) CHARSTAT2<59]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wa OR 9ga) !ETH) OR ((9qs OR axf) ETH))]: %NAME%{%NAME%59}%CONTINUE% //Items that after upgrade will Require DEX 60 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH)) CHARSTAT2<60]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((crs) !ETH) OR ((mpi OR mxb OR 9ws) ETH))]: %NAME%{%NAME%60}%CONTINUE% //Items that after upgrade will Require DEX 61 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH)) CHARSTAT2<61]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((2hs OR lxb) !ETH) OR ((gis) ETH))]: %NAME%{%NAME%61}%CONTINUE% //Items that after upgrade will Require DEX 62 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH)) CHARSTAT2<62]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hbw) !ETH))]: %NAME%{%NAME%62}%CONTINUE% //Items that after upgrade will Require DEX 63 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH)) CHARSTAT2<63]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) ETH))]: %NAME%{%NAME%63}%CONTINUE% //Items that after upgrade will Require DEX 65 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH)) CHARSTAT2<65]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ba OR 9sc) !ETH) OR ((9dg OR 9b7) ETH))]: %NAME%{%NAME%65}%CONTINUE% //Items that after upgrade will Require DEX 66 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH)) CHARSTAT2<66]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wrb) !ETH) OR ((clw) ETH))]: %NAME%{%NAME%66}%CONTINUE% //Items that after upgrade will Require DEX 67 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH)) CHARSTAT2<67]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ha OR 9bl OR pax) !ETH) OR ((9fl OR 8hx OR am1) ETH))]: %NAME%{%NAME%67}%CONTINUE% //Items that after upgrade will Require DEX 69 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH)) CHARSTAT2<69]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9qs OR axf) !ETH) OR ((gax OR lsd OR btl) ETH))]: %NAME%{%NAME%69}%CONTINUE% //Items that after upgrade will Require DEX 70 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH)) CHARSTAT2<70]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((mpi OR mxb OR 9ws) !ETH) OR ((tax OR ssp OR sbb OR hxb OR am3) ETH))]: %NAME%{%NAME%70}%CONTINUE% //Items that after upgrade will Require DEX 71 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH)) CHARSTAT2<71]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gis) !ETH))]: %NAME%{%NAME%71}%CONTINUE% //Items that after upgrade will Require DEX 72 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH)) CHARSTAT2<72]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) ETH))]: %NAME%{%NAME%72}%CONTINUE% //Items that after upgrade will Require DEX 73 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR (9ax ETH)) CHARSTAT2<73]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((fla OR glv OR cbw OR ces) !ETH) OR (9ax ETH))]: %NAME%{%NAME%73}%CONTINUE% //Items that after upgrade will Require DEX 75 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH)) CHARSTAT2<75]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9dg OR 9b7) !ETH))]: %NAME%{%NAME%75}%CONTINUE% //Items that after upgrade will Require DEX 76 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH)) CHARSTAT2<76]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((clw) !ETH) OR ((9kr) ETH))]: %NAME%{%NAME%76}%CONTINUE% //Items that after upgrade will Require DEX 77 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH)) CHARSTAT2<77]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fl OR 8hx OR am1) !ETH) OR ((9gs) ETH))]: %NAME%{%NAME%77}%CONTINUE% //Items that after upgrade will Require DEX 78 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) ETH)) CHARSTAT2<78]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) ETH))]: %NAME%{%NAME%78}%CONTINUE% //Items that after upgrade will Require DEX 79 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH)) CHARSTAT2<79]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gax OR lsd OR btl) !ETH))]: %NAME%{%NAME%79}%CONTINUE% //Items that after upgrade will Require DEX 80 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH)) CHARSTAT2<80]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tax OR ssp OR sbb OR hxb OR am3) !ETH))]: %NAME%{%NAME%80}%CONTINUE% //Items that after upgrade will Require DEX 81 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH)) CHARSTAT2<81]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) ETH))]: %NAME%{%NAME%81}%CONTINUE% //Items that after upgrade will Require DEX 82 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH)) CHARSTAT2<82]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((scy OR skr) !ETH))]: %NAME%{%NAME%82}%CONTINUE% //Items that after upgrade will Require DEX 83 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH)) CHARSTAT2<83]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ax) !ETH))]: %NAME%{%NAME%83}%CONTINUE% //Items that after upgrade will Require DEX 84 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH)) CHARSTAT2<84]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) ETH))]: %NAME%{%NAME%84}%CONTINUE% //Items that after upgrade will Require DEX 85 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH)) CHARSTAT2<85]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) ETH))]: %NAME%{%NAME%85}%CONTINUE% //Items that after upgrade will Require DEX 86 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH)) CHARSTAT2<86]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9kr) !ETH))]: %NAME%{%NAME%86}%CONTINUE% //Items that after upgrade will Require DEX 87 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH)) CHARSTAT2<87]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gs) !ETH) OR ((bld OR bkf OR 9tr) ETH))]: %NAME%{%NAME%87}%CONTINUE% //Items that after upgrade will Require DEX 88 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) !ETH) OR ((9di OR 8rx OR am4) ETH)) CHARSTAT2<88]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsd OR kri OR pil OR pik OR 9ss) !ETH) OR ((9di OR 8rx OR am4) ETH))]: %NAME%{%NAME%88}%CONTINUE% //Items that after upgrade will Require DEX 89 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH)) CHARSTAT2<89]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) ETH))]: %NAME%{%NAME%89}%CONTINUE% //Items that after upgrade will Require DEX 90 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH)) CHARSTAT2<90]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) ETH))]: %NAME%{%NAME%90}%CONTINUE% //Items that after upgrade will Require DEX 91 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH)) CHARSTAT2<91]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((hal) !ETH))]: %NAME%{%NAME%91}%CONTINUE% //Items that after upgrade will Require DEX 93 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) ETH)) CHARSTAT2<93]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) ETH))]: %NAME%{%NAME%93}%CONTINUE% //Items that after upgrade will Require DEX 94 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH)) CHARSTAT2<94]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((flb) !ETH) OR ((9cm) ETH))]: %NAME%{%NAME%94}%CONTINUE% //Items that after upgrade will Require DEX 95 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH)) CHARSTAT2<95]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sm OR 9fb OR 9s9 OR brn OR lbb OR rxb) !ETH) OR ((9fc OR 8mx OR 9wb) ETH))]: %NAME%{%NAME%95}%CONTINUE% //Items that after upgrade will Require DEX 96 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH)) CHARSTAT2<96]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) ETH))]: %NAME%{%NAME%96}%CONTINUE% //Items that after upgrade will Require DEX 97 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH)) CHARSTAT2<97]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bld OR bkf OR 9tr) !ETH) OR ((8cb) ETH))]: %NAME%{%NAME%97}%CONTINUE% //Items that after upgrade will Require DEX 98 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH)) CHARSTAT2<98]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9di OR 8rx OR am4) !ETH) OR ((9ta OR 9xf) ETH))]: %NAME%{%NAME%98}%CONTINUE% //Items that after upgrade will Require DEX 99 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH)) CHARSTAT2<99]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9h9 OR 9ar) !ETH) OR ((9ls OR am5) ETH))]: %NAME%{%NAME%99}%CONTINUE% //Items that after upgrade will Require DEX 100 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH)) CHARSTAT2<100]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((92h) !ETH) OR ((gsd OR 9gd OR 9cs OR am2) ETH))]: %NAME%{%NAME%100}%CONTINUE% //Items that after upgrade will Require DEX 102 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH)) CHARSTAT2<102]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) ETH))]: %NAME%{%NAME%102}%CONTINUE% //Items that after upgrade will Require DEX 103 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) !ETH) OR ((9lw) ETH)) CHARSTAT2<103]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9pa OR swb) !ETH) OR ((9lw) ETH))]: %NAME%{%NAME%103}%CONTINUE% //Items that after upgrade will Require DEX 104 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH)) CHARSTAT2<104]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cm) !ETH))]: %NAME%{%NAME%104}%CONTINUE% //Items that after upgrade will Require DEX 105 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH)) CHARSTAT2<105]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9fc OR 8mx OR 9wb) !ETH) OR ((9tw) ETH))]: %NAME%{%NAME%105}%CONTINUE% //Items that after upgrade will Require DEX 106 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH)) CHARSTAT2<106]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((bal OR 9p9) !ETH))]: %NAME%{%NAME%106}%CONTINUE% //Items that after upgrade will Require DEX 107 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH)) CHARSTAT2<107]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8cb) !ETH))]: %NAME%{%NAME%107}%CONTINUE% //Items that after upgrade will Require DEX 108 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH)) CHARSTAT2<108]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ta OR 9xf) !ETH) OR ((tsp OR 9s8 OR lwb OR 9qr) ETH))]: %NAME%{%NAME%108}%CONTINUE% //Items that after upgrade will Require DEX 109 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH)) CHARSTAT2<109]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ls OR am5) !ETH) OR ((8hb) ETH))]: %NAME%{%NAME%109}%CONTINUE% //Items that after upgrade will Require DEX 110 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH)) CHARSTAT2<110]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((gsd OR 9gd OR 9cs OR am2) !ETH) OR ((9sr) ETH))]: %NAME%{%NAME%110}%CONTINUE% //Items that after upgrade will Require DEX 111 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH)) CHARSTAT2<111]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) ETH))]: %NAME%{%NAME%111}%CONTINUE% //Items that after upgrade will Require DEX 112 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH)) CHARSTAT2<112]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bs OR 9pi) !ETH) OR ((9sb OR 9b8) ETH))]: %NAME%{%NAME%112}%CONTINUE% //Items that after upgrade will Require DEX 113 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH)) CHARSTAT2<113]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9lw) !ETH) OR ((9ja) ETH))]: %NAME%{%NAME%113}%CONTINUE% //Items that after upgrade will Require DEX 114 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH)) CHARSTAT2<114]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) ETH))]: %NAME%{%NAME%114}%CONTINUE% //Items that after upgrade will Require DEX 115 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH)) CHARSTAT2<115]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tw) !ETH))]: %NAME%{%NAME%115}%CONTINUE% //Items that after upgrade will Require DEX 118 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH)) CHARSTAT2<118]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((tsp OR 9s8 OR lwb OR 9qr) !ETH))]: %NAME%{%NAME%118}%CONTINUE% //Items that after upgrade will Require DEX 119 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH)) CHARSTAT2<119]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8hb) !ETH))]: %NAME%{%NAME%119}%CONTINUE% //Items that after upgrade will Require DEX 120 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH)) CHARSTAT2<120]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sr) !ETH))]: %NAME%{%NAME%120}%CONTINUE% //Items that after upgrade will Require DEX 121 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH)) CHARSTAT2<121]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8l8) !ETH))]: %NAME%{%NAME%121}%CONTINUE% //Items that after upgrade will Require DEX 122 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH)) CHARSTAT2<122]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9sb OR 9b8) !ETH) OR ((8s8) ETH))]: %NAME%{%NAME%122}%CONTINUE% //Items that after upgrade will Require DEX 123 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH)) CHARSTAT2<123]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ja) !ETH))]: %NAME%{%NAME%123}%CONTINUE% //Items that after upgrade will Require DEX 124 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH)) CHARSTAT2<124]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9wd) !ETH) OR ((9br) ETH))]: %NAME%{%NAME%124}%CONTINUE% //Items that after upgrade will Require DEX 126 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH)) CHARSTAT2<126]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) ETH))]: %NAME%{%NAME%126}%CONTINUE% //Items that after upgrade will Require DEX 127 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH)) CHARSTAT2<127]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) ETH))]: %NAME%{%NAME%127}%CONTINUE% //Items that after upgrade will Require DEX 130 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH)) CHARSTAT2<130]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) ETH))]: %NAME%{%NAME%130}%CONTINUE% //Items that after upgrade will Require DEX 131 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH)) CHARSTAT2<131]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) ETH))]: %NAME%{%NAME%131}%CONTINUE% //Items that after upgrade will Require DEX 132 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH)) CHARSTAT2<132]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8s8) !ETH) OR ((9bk OR am8) ETH))]: %NAME%{%NAME%132}%CONTINUE% //Items that after upgrade will Require DEX 133 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH)) CHARSTAT2<133]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) ETH))]: %NAME%{%NAME%133}%CONTINUE% //Items that after upgrade will Require DEX 134 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH)) CHARSTAT2<134]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9br) !ETH))]: %NAME%{%NAME%134}%CONTINUE% //Items that after upgrade will Require DEX 135 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH)) CHARSTAT2<135]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) ETH))]: %NAME%{%NAME%135}%CONTINUE% //Items that after upgrade will Require DEX 136 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH)) CHARSTAT2<136]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9cr) !ETH) OR ((8sw) ETH))]: %NAME%{%NAME%136}%CONTINUE% //Items that after upgrade will Require DEX 137 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH)) CHARSTAT2<137]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9gl) !ETH))]: %NAME%{%NAME%137}%CONTINUE% //Items that after upgrade will Require DEX 139 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH)) CHARSTAT2<139]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) ETH))]: %NAME%{%NAME%139}%CONTINUE% //Items that after upgrade will Require DEX 140 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH)) CHARSTAT2<140]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((wsc OR 9wc) !ETH))]: %NAME%{%NAME%140}%CONTINUE% //Items that after upgrade will Require DEX 141 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH)) CHARSTAT2<141]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9tk) !ETH) OR ((ama) ETH))]: %NAME%{%NAME%141}%CONTINUE% //Items that after upgrade will Require DEX 142 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH)) CHARSTAT2<142]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9bk OR am8) !ETH) OR ((am7) ETH))]: %NAME%{%NAME%142}%CONTINUE% //Items that after upgrade will Require DEX 143 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH)) CHARSTAT2<143]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sb) !ETH))]: %NAME%{%NAME%143}%CONTINUE% //Items that after upgrade will Require DEX 145 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH)) CHARSTAT2<145]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9ts) !ETH) OR ((8lx) ETH))]: %NAME%{%NAME%145}%CONTINUE% //Items that after upgrade will Require DEX 146 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH)) CHARSTAT2<146]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8sw) !ETH))]: %NAME%{%NAME%146}%CONTINUE% //Items that after upgrade will Require DEX 149 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH)) CHARSTAT2<149]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am9) !ETH))]: %NAME%{%NAME%149}%CONTINUE% //Items that after upgrade will Require DEX 151 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH)) CHARSTAT2<151]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((ama) !ETH))]: %NAME%{%NAME%151}%CONTINUE% //Items that after upgrade will Require DEX 152 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH)) CHARSTAT2<152]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am7) !ETH))]: %NAME%{%NAME%152}%CONTINUE% //Items that after upgrade will Require DEX 153 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH)) CHARSTAT2<153]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) ETH))]: %NAME%{%NAME%153}%CONTINUE% //Items that after upgrade will Require DEX 155 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH)) CHARSTAT2<155]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lx) !ETH))]: %NAME%{%NAME%155}%CONTINUE% //Items that after upgrade will Require DEX 157 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH)) CHARSTAT2<157]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) ETH))]: %NAME%{%NAME%157}%CONTINUE% //Items that after upgrade will Require DEX 163 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH)) CHARSTAT2<163]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((9st) !ETH))]: %NAME%{%NAME%163}%CONTINUE% //Items that after upgrade will Require DEX 167 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH)) CHARSTAT2<167]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lw) !ETH))]: %NAME%{%NAME%167}%CONTINUE% //Items that after upgrade will Require DEX 177 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH)) CHARSTAT2<177]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) ETH))]: %NAME%{%NAME%177}%CONTINUE% //Items that after upgrade will Require DEX 178 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH)) CHARSTAT2<178]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) ETH))]: %NAME%{%NAME%178}%CONTINUE% //Items that after upgrade will Require DEX 187 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH)) CHARSTAT2<187]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((am6) !ETH))]: %NAME%{%NAME%187}%CONTINUE% //Items that after upgrade will Require DEX 188 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH)) CHARSTAT2<188]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (((8lb) !ETH))]: %NAME%{%NAME%188}%CONTINUE% //When -REQ appears ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !THROWING !dgr) OR THROWING OR (SPEAR !THROWING !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !STAT91=0]: %NAME%{%NAME%%WHITE%(%BLUE%%STAT91%%%WHITE%)}%CONTINUE% // 等级需求 //Part 1 ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE% ItemDisplay[(CIRC OR SOR) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE% ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:}%CONTINUE% // Lvl Begin ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:}%CONTINUE% // Lvl Begin //Items that after upgrade will Require LVL 18 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ<18]: %NAME%{%NAME%18}%CONTINUE% //Items that after upgrade will Require LVL 19 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ<19]: %NAME%{%NAME%19}%CONTINUE% //Items that after upgrade will Require LVL 20 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ<20]: %NAME%{%NAME%20}%CONTINUE% //Items that after upgrade will Require LVL 21 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ<21]: %NAME%{%NAME%21}%CONTINUE% //Items that after upgrade will Require LVL 22 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ<22]: %NAME%{%NAME%22}%CONTINUE% //Items that after upgrade will Require LVL 23 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ<23]: %NAME%{%NAME%23}%CONTINUE% //Items that after upgrade will Require LVL 24 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ<24]: %NAME%{%NAME%24}%CONTINUE% //Items that after upgrade will Require LVL 25 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ<25]: %NAME%{%NAME%25}%CONTINUE% //Items that after upgrade will Require LVL 26 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ<26]: %NAME%{%NAME%26}%CONTINUE% //Items that after upgrade will Require LVL 27 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ<27]: %NAME%{%NAME%27}%CONTINUE% //Items that after upgrade will Require LVL 29 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ<29]: %NAME%{%NAME%29}%CONTINUE% //Items that after upgrade will Require LVL 30 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ<30]: %NAME%{%NAME%30}%CONTINUE% //Items that after upgrade will Require LVL 32 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ<32]: %NAME%{%NAME%32}%CONTINUE% //Items that after upgrade will Require LVL 33 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ<33]: %NAME%{%NAME%33}%CONTINUE% //Items that after upgrade will Require LVL 34 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ<34]: %NAME%{%NAME%34}%CONTINUE% //Items that after upgrade will Require LVL 35 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ<35]: %NAME%{%NAME%35}%CONTINUE% //Items that after upgrade will Require LVL 36 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ<36]: %NAME%{%NAME%36}%CONTINUE% //Items that after upgrade will Require LVL 37 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ<37]: %NAME%{%NAME%37}%CONTINUE% //Items that after upgrade will Require LVL 38 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ<38]: %NAME%{%NAME%38}%CONTINUE% //Items that after upgrade will Require LVL 39 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ<39]: %NAME%{%NAME%39}%CONTINUE% //Items that after upgrade will Require LVL 40 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ<40]: %NAME%{%NAME%40}%CONTINUE% //Items that after upgrade will Require LVL 41 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ<41]: %NAME%{%NAME%41}%CONTINUE% //Items that after upgrade will Require LVL 42 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ<42]: %NAME%{%NAME%42}%CONTINUE% //Items that after upgrade will Require LVL 43 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ<43]: %NAME%{%NAME%43}%CONTINUE% //Items that after upgrade will Require LVL 44 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ<44]: %NAME%{%NAME%44}%CONTINUE% //Items that after upgrade will Require LVL 45 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ<45]: %NAME%{%NAME%45}%CONTINUE% //Items that after upgrade will Require LVL 46 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ<46]: %NAME%{%NAME%46}%CONTINUE% //Items that after upgrade will Require LVL 47 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ<47]: %NAME%{%NAME%47}%CONTINUE% //Items that after upgrade will Require LVL 48 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ<48]: %NAME%{%NAME%48}%CONTINUE% //Items that after upgrade will Require LVL 49 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ<49]: %NAME%{%NAME%49}%CONTINUE% //Items that after upgrade will Require LVL 50 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ<50]: %NAME%{%NAME%50}%CONTINUE% //Items that after upgrade will Require LVL 51 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ<51]: %NAME%{%NAME%51}%CONTINUE% //Items that after upgrade will Require LVL 52 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ<52]: %NAME%{%NAME%52}%CONTINUE% //Items that after upgrade will Require LVL 53 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ<53]: %NAME%{%NAME%53}%CONTINUE% //Items that after upgrade will Require LVL 54 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ<54]: %NAME%{%NAME%54}%CONTINUE% //Items that after upgrade will Require LVL 55 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ<55]: %NAME%{%NAME%55}%CONTINUE% //Items that after upgrade will Require LVL 56 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ<56]: %NAME%{%NAME%56}%CONTINUE% //Items that after upgrade will Require LVL 57 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ<57]: %NAME%{%NAME%57}%CONTINUE% //Items that after upgrade will Require LVL 58 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ<58]: %NAME%{%NAME%58}%CONTINUE% //Items that after upgrade will Require LVL 59 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ<59]: %NAME%{%NAME%59}%CONTINUE% //Items that after upgrade will Require LVL 60 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ<60]: %NAME%{%NAME%60}%CONTINUE% //Items that after upgrade will Require LVL 61 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ<61]: %NAME%{%NAME%61}%CONTINUE% //Items that after upgrade will Require LVL 62 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ<62]: %NAME%{%NAME%62}%CONTINUE% //Items that after upgrade will Require LVL 63 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ<63]: %NAME%{%NAME%63}%CONTINUE% //Items that after upgrade will Require LVL 64 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ<64]: %NAME%{%NAME%64}%CONTINUE% //Items that after upgrade will Require LVL 65 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ<65]: %NAME%{%NAME%65}%CONTINUE% //Items that after upgrade will Require LVL 66 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ<66]: %NAME%{%NAME%66}%CONTINUE% //Items that after upgrade will Require LVL 67 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ<67]: %NAME%{%NAME%67}%CONTINUE% //Part 2. //Items that after upgrade will Require LVL 18 ItemDisplay[((((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) ) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=18 CLVL<18]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=19 CLVL<19]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=20 CLVL<20]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=21 CLVL<21]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=22 CLVL<22]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=23 CLVL<23]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=24 CLVL<24]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC OR aqv OR cqv) ID LVLREQ=25 CLVL<25]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=26 CLVL<26]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=27 CLVL<27]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=28 CLVL<28]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=29 CLVL<29]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=30 CLVL<30]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=31 CLVL<31]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=32 CLVL<32]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=33 CLVL<33]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=34 CLVL<34]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=35 CLVL<35]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=36 CLVL<36]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=37 CLVL<37]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=38 CLVL<38]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=39 CLVL<39]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=40 CLVL<40]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=41 CLVL<41]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=42 CLVL<42]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=43 CLVL<43]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=44 CLVL<44]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=45 CLVL<45]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC OR aqv2 OR cqv2) ID LVLREQ=46 CLVL<46]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=47 CLVL<47]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=48 CLVL<48]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=49 CLVL<49]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=50 CLVL<50]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=51 CLVL<51]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=52 CLVL<52]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=53 CLVL<53]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=54 CLVL<54]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=55 CLVL<55]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=56 CLVL<56]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=57 CLVL<57]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=58 CLVL<58]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=59 CLVL<59]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=60 CLVL<60]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=61 CLVL<61]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=62 CLVL<62]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=63 CLVL<63]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=64 CLVL<64]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=65 CLVL<65]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=66 CLVL<66]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=67 CLVL<67]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=68 CLVL<68]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=69 CLVL<69]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=70 CLVL<70]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=71 CLVL<71]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=72 CLVL<72]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=73 CLVL<73]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=74 CLVL<74]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=75 CLVL<75]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=76 CLVL<76]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=77 CLVL<77]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=78 CLVL<78]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=79 CLVL<79]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=80 CLVL<80]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=81 CLVL<81]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=82 CLVL<82]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=83 CLVL<83]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=84 CLVL<84]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=85 CLVL<85]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=86 CLVL<86]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=87 CLVL<87]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=88 CLVL<88]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=89 CLVL<89]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=90 CLVL<90]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=91 CLVL<91]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=92 CLVL<92]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=93 CLVL<93]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=94 CLVL<94]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=95 CLVL<95]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=96 CLVL<96]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=97 CLVL<97]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=98 CLVL<98]: %NAME%{%NAME%%RED%}%CONTINUE% ItemDisplay[((((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) OR QUIVER) (RARE OR CRAFT OR UNI OR SET)) ID LVLREQ=99 CLVL<99]: %NAME%{%NAME%%RED%}%CONTINUE% //Part 3. //Items that after upgrade will Require LVL 18 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clb OR ssd OR jav OR sbw OR sst) LVLREQ>17]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 19 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (hax OR dgr OR tkf OR wnd OR scp) LVLREQ>18]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 20 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spc) LVLREQ>19]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 21 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (spr OR bar OR hbw OR ktr OR lgl) LVLREQ>20]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 22 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axe OR lax OR tax OR lxb OR cap OR qui OR buc) LVLREQ>21]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 23 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (mac OR sbr OR pax OR lbw OR lst) LVLREQ>22]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 24 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (dir OR tri OR wrb OR ob1 OR lea OR lbt OR lbl OR ne1) LVLREQ>23]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 25 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (2ax OR mpi OR wax OR bax OR btx OR gax OR gix OR mst OR fla OR whm OR mau OR gma OR scm OR flc OR crs OR bsd OR lsd OR wsd OR 2hs OR clm OR gis OR bsw OR flb OR gsd OR kri OR bld OR bkf OR bal OR pil OR ssp OR glv OR tsp OR brn OR spt OR pik OR vou OR scy OR hal OR wsc OR cbw OR sbb OR lbb OR swb OR lwb OR mxb OR hxb OR rxb OR cst OR bst OR wst OR ywn OR bwn OR gwn OR gsc OR wsp OR skp OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR hla OR stu OR rng OR scl OR chn OR brs OR spl OR plt OR fld OR gth OR ltp OR ful OR aar OR sml OR lrg OR spk OR kit OR bsh OR tow OR gts OR vgl OR mgl OR tgl OR hgl OR vbt OR mbt OR tbt OR hbt OR vbl OR mbl OR tbl OR hbl OR ba1 OR aqv OR cqv) LVLREQ>24]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 26 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am5 OR dr1 OR pa1) LVLREQ>25]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 27 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (axf OR ob2) LVLREQ>26]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 29 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am1 OR dr3 OR ba2 OR ba3 OR ne2) LVLREQ>28]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 30 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ces OR ob3 OR dr2 OR pa2) LVLREQ>29]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 32 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am3 OR dr4 OR ba4) LVLREQ>31]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 33 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (clw OR ne3) LVLREQ>32]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 34 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ob4 OR pa3) LVLREQ>33]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 35 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am2) LVLREQ>34]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 36 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (ne4) LVLREQ>35]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 37 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (btl OR ob5) LVLREQ>36]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 38 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (am4 OR pa4) LVLREQ>37]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 39 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cl OR am6 OR ci0) LVLREQ>38]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 40 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ha OR 9ja OR skr OR xhl OR ba5 OR ne5) LVLREQ>39]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 41 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8sb OR 9wn OR dr5 OR pa5) LVLREQ>40]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 42 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9la OR 9sp OR 9ss OR 9ta OR 8lx OR xlg) LVLREQ>41]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 43 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9dg OR 9sr OR 8ss OR xap OR xuc) LVLREQ>42]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 44 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92h OR 9ar OR ob6 OR ne6) LVLREQ>43]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 45 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ax OR 9sm OR 9b7 OR 8hb OR am8 OR xml OR xlb OR ba6 OR aqv2 OR cqv2) LVLREQ>44]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 46 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9pi OR 9sc OR 9wb OR zlb OR dr6) LVLREQ>45]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 47 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ma OR 9sb OR 8lb OR xkp OR xhn OR xvg OR pa6) LVLREQ>46]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 48 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ba OR 9tk OR 9vo OR 9yw OR ama OR xrg) LVLREQ>47]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 49 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9cm OR 9tr OR 8ls OR xui OR xvb OR ba7 OR ne8) LVLREQ>48]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 50 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8mx OR ob7 OR xea OR ne7) LVLREQ>49]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 51 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9m9 OR 9fc OR 8cb OR 9xf OR xlm OR xla OR xpk OR xmg OR zvb OR dr7) LVLREQ>50]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 52 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (92a OR 9mt OR 9di OR ci1 OR pa7) LVLREQ>51]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 53 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gs OR 9s9 OR 9s8 OR xtu) LVLREQ>52]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 54 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bt OR 9cr OR 8s8 OR 9cs OR xng OR xit OR xmb OR ba8) LVLREQ>53]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 55 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9br OR 8cs OR xsk OR xcl OR pa8) LVLREQ>54]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 56 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (8hx OR 9bw OR ob8 OR xrs OR zmb) LVLREQ>55]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 57 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fl OR 9b9 OR 9bk OR 8l8 OR 9qs OR xpl OR xsh OR xtg OR dr8) LVLREQ>56]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 58 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9bs OR 9lw OR am7) LVLREQ>57]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 59 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9mp OR 9gl OR 9pa OR xhm OR xlt OR xow) LVLREQ>58]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 60 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9fb OR 9b8 OR 8sw OR 9tw OR am9 OR xtb OR ba9 OR ne9) LVLREQ>59]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 61 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9ga OR 9wh OR 9ls OR xld OR pa9) LVLREQ>60]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 62 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9kr OR 9st OR 8bs OR xth OR ztb OR dr9) LVLREQ>61]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 63 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gd OR 9h9 OR 8lw OR 8rx OR ob9 OR xh9 OR xtp OR xts) LVLREQ>62]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 64 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9wa OR 9gw OR 9qr OR ci2 OR xul OR xhg) LVLREQ>63]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 65 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gm OR 9ts OR xhb OR baa OR nea) LVLREQ>64]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 66 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (9gi OR 9wd OR 9bl OR 9p9 OR 9wc OR 8ws OR 9ws OR oba OR xrn OR xar OR dra OR paa) LVLREQ>65]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Items that after upgrade will Require LVL 67 ItemDisplay[(RARE OR CRAFT OR UNI OR SET) ID (zhb) LVLREQ>66]: %NAME%{%NAME%%LVLREQ%}%CONTINUE% //Upgrading Req End Line ItemDisplay[((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE% // ++++++ 3.5,武器基础攻速和伤害范围提示 ++++++ ItemDisplay[WEAPON !(BOW OR XBOW OR WAND OR SOR)]: %NAME%{%NAME%%CL%%CORAL%武器基础速度: %WPNSPD% , 攻击范围: %RANGE%}%CONTINUE% ItemDisplay[WEAPON (BOW OR XBOW)]: %NAME%{%NAME%%CL%%WHITE%武器基础速度: %WHITE%%WPNSPD%}%CONTINUE% // ++++++ 3.6,套装鞋子踢击伤害提示 ++++++ ItemDisplay[SET lbt ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 3 - 8}%CONTINUE% ItemDisplay[SET vbt ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 4 - 12}%CONTINUE% ItemDisplay[SET mbt ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 6 - 14}%CONTINUE% ItemDisplay[SET tbt ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 8 - 18}%CONTINUE% ItemDisplay[SET hbt ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 10 - 20}%CONTINUE% ItemDisplay[SET xlb ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 30 - 64}%CONTINUE% ItemDisplay[SET xvb ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 32 - 72}%CONTINUE% ItemDisplay[SET xmb ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 35 - 78}%CONTINUE% ItemDisplay[SET xtb ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 42 - 84}%CONTINUE% ItemDisplay[SET xhb ID]: %NAME%{%NAME%%CL%%WHITE%踢击伤害: 45 - 90}%CONTINUE% ItemDisplay[SET ulb ID]: %NAME%{%WHITE%踢击伤害: 75 - 100}%CONTINUE% ItemDisplay[SET uvb ID]: %NAME%{%WHITE%踢击伤害: 70 - 110}%CONTINUE% ItemDisplay[SET umb ID]: %NAME%{%WHITE%踢击伤害: 80 - 125}%CONTINUE% ItemDisplay[SET utb ID]: %NAME%{%WHITE%踢击伤害: 69 - 147}%CONTINUE% ItemDisplay[SET uhb ID]: %NAME%{%WHITE%踢击伤害: 83 - 155}%CONTINUE% // +----------------+ // | 4, PD2新增物品 | // +----------------+ // ++++++ 4.1,新增杂物 ++++++ ItemDisplay[wss]: %MAP-9B%%CORAL%oo %RED%世界之石碎片 %TAN%x%WHITE%%QTY%%GRAY% %CORAL%oo{%TAN%地图: %WHITE%100% %BLUE%附加额外词缀 %CL% %TAN%已打孔/无法打孔物品: %WHITE%75% %BLUE%附加额外词缀 %WHITE%25% %BLUE%转变为随机同底材%YELLOW%亮金 %CL% %TAN%未打孔物品: %WHITE%50% %BLUE%附加额外词缀 %WHITE%25%%BLUE% 转变为随机同底材%YELLOW%亮金%WHITE%/%LIGHT_GRAY%打孔 %CL%%TAN%腐化几率:%CL%%NAME%} ItemDisplay[scrb]: %NAME% %ORANGE%*{%NAME%} ItemDisplay[imra]: %NAME% %ORANGE%*{%NAME%} ItemDisplay[rera]: %NAME% %ORANGE%*{%NAME%} ItemDisplay[upma]: %NAME% %ORANGE%*{%NAME%} ItemDisplay[imma]: %NAME% %ORANGE%*{%NAME%} ItemDisplay[scou]: %NAME% %ORANGE%*{%NAME%} ItemDisplay[upmp]: %NAME% %ORANGE%*{%NAME%} ItemDisplay[fort]: %GOLD%%NAME% %ORANGE%*{%NAME%} ItemDisplay[lbox]: %BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %ORANGE%☆{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%物品} ItemDisplay[lpp]: %DOT-62%%PX-5A%%TIER-4%%GOLD%%NAME%{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%普通/%BLUE%魔法%WHITE%/%YELLOW%亮金%WHITE%/%ORANGE%手工 %WHITE%物品} ItemDisplay[lmal]: %NAME% %ORANGE%*{%NAME%} ItemDisplay[lsvl]: %BORDER-0A%%MAP-21%%DOT-0D%%PURPLE%★ %RED%轻歌之瓶 %PURPLE%★{%NAME%} ItemDisplay[llmr]: %BORDER-0A%%MAP-21%%DOT-0D%%PURPLE%★ %RED%莉莉丝的镜子 %PURPLE%★{%GRAY%(已镜像的物品不能再被腐化或洗掉)%CL%%GRAY%(只能复制%ORANGE%手工%WHITE%、%YELLOW%亮金%WHITE%和%BLUE%魔法%WHITE%装备)%CL%%TAN%掉落: %RED%任何地方%CL%%NAME%} ItemDisplay[rkey]: %BORDER-0A%%MAP-21%%DOT-0D%%GOLD%%RED%☆ %NAME% %RED%☆{%NAME%} ItemDisplay[rtp]: %MAP-0A%%GOLD%%RED%☆ %NAME% %RED%☆{%NAME%} ItemDisplay[rid]: %MAP-0A%%GOLD%%RED%★ %NAME% %RED%★{%NAME%} //S7赛季新增 ItemDisplay[iwss]: %MAP-0A%%PX-60%%RED%+ %CORAL%%NAME% %RED%+{掉落: %RED%T图催化剂祭坛事件%CL%%NAME%} ItemDisplay[cm2f]: %GOLD%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%NAME%} //S8赛季新增 ItemDisplay[irma]: %NAME% %ORANGE%+{%NAME%} ItemDisplay[irra]: %NAME% %ORANGE%+{%NAME%} ItemDisplay[urma]: %NAME% %ORANGE%+{%NAME%} ItemDisplay[rrra]: %NAME% %ORANGE%+{%NAME%} //S11赛季新增 ItemDisplay[imrn OR irrn]: %BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %ORANGE%☆{%NAME%} // ++++++ 4.2,秘境地图 ++++++ // 需求提示 ItemDisplay[MAPTIER=0]: %NAME%{%RED%以开启PVP区域%CL%在萝格营地右键点击}%CONTINUE% ItemDisplay[MAPTIER>0 NMAG]: %WHITE%%NAME%%CONTINUE% ItemDisplay[MAPTIER>0 FILTLVL<5]: %NAME%{ %TAN%前置条件:%RED%地狱难度%SAGE%完成击败3BB任务,%TAN%使用地点:%RED%地狱难度%SAGE%ACT5城内}%CONTINUE% ItemDisplay[MAPTIER~1-3 FILTLVL<5]: %NAME%{ %SAGE%在安雅可购买改变重置地图属性的材料%CL%%NAME%}%CONTINUE% ItemDisplay[MAPTIER>0 (!ID OR NMAG) !UNI]: %MAP-7F%%TIER-4%%NAME%%CONTINUE% ItemDisplay[MAPTIER>0 !ID UNI]: %MAP-7F%%DOT-68%%NAME%%CONTINUE% //地图免疫 (Fire/Cold/Light/Poison/Magic/Phys) //未知地图 ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%RED%火%WHITE%:%GRAY%??? %BLACK%| %BLUE%冰%WHITE%:%GRAY%??? %BLACK%| %YELLOW%电%WHITE%:%GRAY%??? %BLACK%| %GREEN%毒%WHITE%:%GRAY%??? %BLACK%| %ORANGE%魔法%WHITE%:%GRAY%??? %BLACK%| %GOLD%物理%WHITE%:%GRAY%???%CL%%NAME%}%CONTINUE% //Ruins of Viz-Jun Map维兹郡的废墟 ItemDisplay[t11]: %NAME%{%WHITE%Boss伤害类型: %ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t11]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%120 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:80%CL%%NAME%}%CONTINUE% //Horazon's Memory Map赫拉森的记忆 ItemDisplay[t12]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t12]: %NAME%{%RED%火%WHITE%:%CORAL%135 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Bastion Keep Map魔幻堡垒 ItemDisplay[t13]: %NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t13]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%110%CL%%NAME%}%CONTINUE% //Sanatorium Map疯人院 ItemDisplay[t14]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t14]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%125 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:35 %BLACK%| %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% //Royal Crypts Map皇家地牢 ItemDisplay[t15]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t15]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:%CORAL%125 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:%CORAL%105 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%150 %BLACK%| %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% //Ruined Cistern Map废弃水道 ItemDisplay[t16]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%GREEN%毒素 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t16]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:%CORAL%115 %BLACK%| %YELLOW%电%WHITE%:%CORAL%135 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%125 %BLACK%| %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE% //Halls of Torture苦痛之厅 ItemDisplay[t17]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t17]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:35 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Phlegethon Map火焰之河 ItemDisplay[t21]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t21]: %NAME%{%RED%火%WHITE%:%CORAL%140 %BLACK%| %BLUE%冰%WHITE%:50 %BLACK%| %YELLOW%电%WHITE%:%CORAL%125 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:75%CL%%NAME%}%CONTINUE% //Torajan Jungle Map托拉然丛林 ItemDisplay[t22]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%GREEN%毒素 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t22]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%105 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Arreat Battlefield Map亚瑞特战场 ItemDisplay[t23]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t23]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:%CORAL%100 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Tomb of Zoltun Kulle Map佐敦库勒古墓 ItemDisplay[t24]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%GREEN%毒素 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t24]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%120 %BLACK%| %GREEN%毒%WHITE%:%CORAL%110 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%105%CL%%NAME%}%CONTINUE% //Sewers of Harrogath Map哈洛加斯下水道 ItemDisplay[t25]: %NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t25]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:%CORAL%135 %BLACK%| %GREEN%毒%WHITE%:%CORAL%125 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE% //Shadows of Westmarch Map威斯特玛之影 ItemDisplay[t26]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t26]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:%CORAL%135 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%100%CL%%NAME%}%CONTINUE% //Demon Road恶魔之路 ItemDisplay[t27]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t27]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:%CORAL%125 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:%CORAL%135 %BLACK%| %ORANGE%魔法%WHITE%:40 %BLACK%| %GOLD%物理%WHITE%:45%CL%%NAME%}%CONTINUE% //Skovos Stronghold斯科沃斯要塞 ItemDisplay[t28]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t28]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:%CORAL%130 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:40 %BLACK%| %GOLD%物理%WHITE%:%CORAL%125%CL%%NAME%}%CONTINUE% //River of Blood Map血河 ItemDisplay[t31]: %NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%/%BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t31]: %NAME%{%RED%火%WHITE%:90 %BLACK%| %BLUE%冰%WHITE%:%CORAL%180 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%100 %BLACK%| %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE% //Throne of Insanity Map疯狂王座 ItemDisplay[t32]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t32]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:75 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Lost Temple Map遗失的神殿 ItemDisplay[t33]: %NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%/%GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t33]: %NAME%{%RED%火%WHITE%:%CORAL%120 %BLACK%| %BLUE%冰%WHITE%:%CORAL%110 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE% //Ancestral Trial Map先祖试练 ItemDisplay[t34]: %NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t34]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%130 %BLACK%| %GREEN%毒%WHITE%:%CORAL%120 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Blood Moon Map血月 ItemDisplay[t35]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%YELLOW%闪电 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t35]: %NAME%{%RED%火%WHITE%:65 %BLACK%| %BLUE%冰%WHITE%:65 %BLACK%| %YELLOW%电%WHITE%:65 %BLACK%| %GREEN%毒%WHITE%:65 %BLACK%| %ORANGE%魔法%WHITE%:33 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Fall of Caldeum Map卡尔蒂姆的沦陷 ItemDisplay[t36]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t36]: %NAME%{%RED%火%WHITE%:95 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:%CORAL%100 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Pandemonium Citadel Map群魔城塞 ItemDisplay[t37]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰%WHITE%/%GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t37]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%135 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%100%CL%%NAME%}%CONTINUE% //Canyon of Sescheron Map赛斯切隆峡谷 ItemDisplay[t38]: %NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t38]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:%CORAL%110 %BLACK%| %ORANGE%魔法%WHITE%:70 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% //Kehjistan Marketplace Map凯基斯坦集市 ItemDisplay[t39]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t39]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:90 %BLACK%| %GREEN%毒%WHITE%:%CORAL%1000 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Ashen Plains Map灰烬平原 ItemDisplay[t3a]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰%WHITE%/%YELLOW%闪电 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t3a]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%120 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% //Cathedral of Light Map光明大教堂 ItemDisplay[t41]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t41]: %NAME%{%RED%火%WHITE%:%CORAL%165 %BLACK%| %BLUE%冰%WHITE%:%CORAL%165 %BLACK%| %YELLOW%电%WHITE%:%CORAL%165 %BLACK%| %GREEN%毒%WHITE%:%CORAL%165 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%165 %BLACK%| %GOLD%物理%WHITE%:%CORAL%140%CL%%NAME%}%CONTINUE% //Plains of Torment Map苦痛平原 ItemDisplay[t42]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t42]: %NAME%{%RED%火%WHITE%:%CORAL%145 %BLACK%| %BLUE%冰%WHITE%:%CORAL%145 %BLACK%| %YELLOW%电%WHITE%:%CORAL%145 %BLACK%| %GREEN%毒%WHITE%:%CORAL%145 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%145 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% //Sanctuary of Sin Map罪恶庇护所 ItemDisplay[t43]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t43]: %NAME%{%RED%火%WHITE%:%CORAL%145 %BLACK%| %BLUE%冰%WHITE%:%CORAL%165 %BLACK%| %YELLOW%电%WHITE%:%CORAL%145 %BLACK%| %GREEN%毒%WHITE%:%CORAL%165 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%145 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% //Steppes of Daken-Shar达肯沙尔荒原 ItemDisplay[t44]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t44]: %NAME%{%RED%火%WHITE%:%CORAL%145 %BLACK%| %BLUE%冰%WHITE%:%CORAL%145 %BLACK%| %YELLOW%电%WHITE%:%CORAL%145 %BLACK%| %GREEN%毒%WHITE%:%CORAL%145 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%145 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE% //Zhar's Sanctum Map扎尔的密室 ItemDisplay[t51]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t51]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:95 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE% //Stygian Caverns Map冥河洞穴 ItemDisplay[t52]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t52]: %NAME%{%RED%火%WHITE%:80 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:60 %BLACK%| %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE% //Fallen Gardens Map堕落花园 ItemDisplay[t53]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t53]: %NAME%{%RED%火%WHITE%:70 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:65 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:80 %BLACK%| %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE% //Imperial Palace帝国宫殿 ItemDisplay[t54]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t54]: %NAME%{%RED%火%WHITE%:65 %BLACK%| %BLUE%冰%WHITE%:65 %BLACK%| %YELLOW%电%WHITE%:65 %BLACK%| %GREEN%毒%WHITE%:65 %BLACK%| %ORANGE%魔法%WHITE%:20 %BLACK%| %GOLD%物理%WHITE%:20%CL%%NAME%}%CONTINUE% // Outer Void外虚空 ItemDisplay[t55]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t55]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:50 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:30 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE% // The City of Ureh乌瑞城 ItemDisplay[t56]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE% ItemDisplay[t56]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:%CORAL%100 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE% // Tier 3 Good Maps ItemDisplay[MAPTIER=3 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Slammed ItemDisplay[MAPTIER=3 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>309)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Slammed +1 ItemDisplay[MAPTIER=3 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>209)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Tier 2 Good Maps ItemDisplay[MAPTIER=2 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>199)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Slammed ItemDisplay[MAPTIER=2 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>259)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Slammed +1 ItemDisplay[MAPTIER=2 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>159)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Tier 1 Good Maps ItemDisplay[MAPTIER=1 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>174)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Slammed ItemDisplay[MAPTIER=1 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>233)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Slammed +1 ItemDisplay[MAPTIER=1 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>133)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%} // Juicer tag ItemDisplay[(MAPTIER=3 OR MAPTIER=2 OR MAPTIER=1) STAT372>0 STAT375>0 STAT373>0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]:%NAME%%CONTINUE%{%NAME%%CL%%ORANGE%> > > XP & Density & Rarity < < <%CL%} // Tier 3 MF Maps >90 den >60 mf ItemDisplay[MAPTIER=3 STAT370>59 (STAT372+STAT370>149) STAT360=0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%} // Slammed ItemDisplay[MAPTIER=3 STAT370>59 (STAT372+STAT370>199) STAT360>0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%} // Tier 1-2 MF Maps >75 den >30 MF ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT370>29 (STAT372+STAT370>99) (STAT372>74 AND STAT370>30) STAT360=0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%} // Slammed ItemDisplay[(MAPTIER=2 OR MAPTIER=1) STAT370>29 (STAT372+STAT370>149) STAT360>0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%} // T3 Reroll note ItemDisplay[RARE MAPTIER=3 STAT360=0 !(STAT372>89 AND STAT370>60) !((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%} // T2 Reroll note ItemDisplay[RARE MAPTIER=2 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%} // T1 Reroll note ItemDisplay[RARE MAPTIER=1 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%} //危险地图提示 ItemDisplay[(t12 OR t13 OR t31 OR t41 OR t42 OR t43 OR STAT438>0)]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放诅咒的怪物 %CL%%NAME%} ItemDisplay[STAT406>0]: %NAME%%CONTINUE%{%PURPLE%危险:场景内怪物的投射物可以穿刺%CL%%NAME%} ItemDisplay[STAT499>0]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放恐惧术的怪物 %CL%%NAME%} ItemDisplay[STAT435>0]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%} ItemDisplay[STAT437>0]: %RED% [DOLLS]%NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物必然包含冥河妖妇%CL%%NAME%} // 地图包含鬼魂 ItemDisplay[(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [2xGHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内鬼魂数量翻倍! <%CL%%NAME%} ItemDisplay[!(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%} ItemDisplay[(t12 OR t27 OR t34) STAT442=0 RARE]: %WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%} ItemDisplay[(t12 OR t27 OR t34) NMAG]: %NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%} ItemDisplay[(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [2xSOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内鬼魂数量翻倍 %CL%%NAME%} ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%} ItemDisplay[(t14 OR t3a) STAT470=0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%} ItemDisplay[(t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%} //地图强化提示 //ItemDisplay[STAT458>0]: %DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%} //ItemDisplay[STAT493>0]: %ORANGE%[强化]%NAME%%CONTINUE%{%NAME%} //ItemDisplay[STAT500>0]: %CORAL%[事件]%NAME%%CONTINUE%{%NAME%} //ItemDisplay[STAT498>0]: %BLUE%[2xBoss]%NAME%%CONTINUE%{%NAME%} ItemDisplay[STAT374>0 STAT374<2]: %PURPLE%[+1]%NAME%%CONTINUE%{%NAME%} ItemDisplay[STAT374>1 STAT374<3]: %PURPLE%[+2]%NAME%%CONTINUE%{%NAME%} ItemDisplay[!(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]: %TAN%[幸运]%NAME%%CONTINUE%{%TEAL%珠宝首饰暴率提高%CL%%NAME%} ItemDisplay[(STAT495~1-2 OR STAT496~1-2) STAT494>0]: %ORANGE%[幸运]%NAME%%CONTINUE%{%ORANGE%不可多得的双倍快乐!%CL%%NAME%} ItemDisplay[(STAT495=3 OR STAT496=3) STAT494>0]: %RED%[幸运]%NAME%%CONTINUE%{%RED%你就是幸运女神的化身!%CL%%NAME%} ItemDisplay[STAT497>0]: %TEAL% [材]%NAME%%CONTINUE%{%NAME%} //地图层级显示 ItemDisplay[MAPTIER=0]: %GRAY%[%RED%PVP%GRAY%]%NAME%{%GRAY%(在HC模式下不会永久死亡)%CL%在这里你可以挑战其它的玩家%CL%%TAN%提示%WHITE%: PvP区域} ItemDisplay[MAPTIER=1]: %GRAY%[%DARK_GREEN%T1%GRAY%]%NAME% %DARK_GREEN%*{%WHITE%3x %DARK_GREEN%T1 %WHITE%任意品质地图 %WHITE%= 随机%DARK_GREEN% T1 %WHITE%地图%CL%%NAME%} ItemDisplay[MAPTIER=2]: %GRAY%[%RED%T2%GRAY%]%NAME%%TAN%*{%WHITE%3x %TAN%T2 %WHITE%任意品质地图 %WHITE%= 随机%TAN% T2 %WHITE%地图%CL%%NAME%} ItemDisplay[MAPTIER=3]: %GRAY%[%PURPLE%T3%GRAY%]%NAME%%ORANGE%*{%WHITE%3x %ORANGE%T3 %WHITE%任意品质地图 %WHITE%= 随机 %ORANGE%T3 %WHITE%地图%CL%%NAME%} ItemDisplay[MAPTIER=4]: %GRAY%[%ORANGE%T4%GRAY%]%NAME% %RED%*{%WHITE%3x %RED%T4 %WHITE%任意品质地图 %WHITE%= 随机 %RED%T4 %WHITE%地图%CL%%NAME%} ItemDisplay[t51 OR t52 OR t54 OR t55 OR t56]: %GRAY%[%ORANGE%T3%GRAY%]%TAN%%NAME% %RED%*{%NAME%} ItemDisplay[t53]: %GRAY%[%RED%T2%GRAY%]%TAN%%NAME% %RED%*{%NAME%} // ++++++ 4.3,超级BOSS门票 ++++++ // 6BOSS前3红门 ItemDisplay[pk1]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A1%GOLD%女伯爵%WHITE%(1/14几率)/%RED% A1%GOLD%血鸟%WHITE%(1/9几率)} ItemDisplay[pk2]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A2%GOLD%召唤者%WHITE%(1/8几率)/%RED% A2%GOLD%血女巫%WHITE%(1/9几率)} ItemDisplay[pk3]: %DOT-0A%%TIER-4%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A5%GOLD%尼拉塞克%WHITE%(1/9几率)/%RED% A4%GOLD%衣卒尔%WHITE%(1/8几率)} // 6BOSS后3红门 ItemDisplay[mbr]: %DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%衣卒尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)} ItemDisplay[dhn]: %DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%莉莉丝 %GRAY%(%RED%6BOSS前3红门%GRAY%)} ItemDisplay[bey]: %DOT-0A%%TIER-4%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%督瑞尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)} ItemDisplay[ubtm]: %MAP-0A%%TIER-6%%GRAY%+%CORAL%+ %NAME% %CORAL%+%GRAY%+{%GRAY%(你只有三次回城机会)%CL%%NAME%} // 新3古代野蛮人 ItemDisplay[ubaa]: %PX-60%%MAP-0A%%TIER-4%%CORAL%+ %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%DARK_GREEN%T1%GRAY%]%WHITE%秘境地图%CL%%NAME%} ItemDisplay[ubab]: %PX-60%%MAP-0A%%TIER-4%%CORAL%+%GRAY%[%RED%T2%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%RED%T2%GRAY%]%WHITE%秘境地图%CL%%NAME%} ItemDisplay[ubac]: %PX-60%%MAP-0A%%TIER-4%%CORAL%+ %GRAY%[%PURPLE%T3%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%PURPLE%T3%GRAY%]%WHITE%秘境地图%CL%%NAME%} ItemDisplay[uba]: %MAP-0A%%TIER-6%%GRAY%+%RED%+ %NAME% %RED%+%GRAY%+{%GRAY%(在里面不能回城,你只有一次机会)%CL%%NAME%} ItemDisplay[std]: %ORANGE%%CORAL%<< >> %ORANGE%%NAME% %CORAL%<< >>{%TAN%掉落: %RED%地狱 新3BB} // 超级暗黑破坏神 ItemDisplay[dcho]: %PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 6BOSS后3%CL%%NAME%} ItemDisplay[dcso]: %PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 墨菲斯托(1/85)%WHITE%/%RED%暗黑破坏神(1/21)%WHITE%/%RED%巴尔(1/13)%CL%%NAME%} ItemDisplay[dcbl]: %PX-60%%MAP-0A%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 T图BOSS%CL%%NAME%} ItemDisplay[dcma]: %MAP-0A%%GRAY%¤%RED%¤ %NAME% %RED%¤%GRAY%¤{%GRAY%(进入的时候BUFF清空,召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%CL%%RED%火伤吸收: %WHITE%T0:任意 / %BLUE%T1:6 %WHITE%/ %RED%T2:6+6%%CL%%RED%火抗上限: %WHITE%T0:85% / %BLUE%T1:90% %WHITE%/ %RED%T2:90%%CL%%TAN%物免: %WHITE%T0:15% / %BLUE%T1:30% %WHITE%/ %RED%T2:50%%CL%%WHITE%角色抗性配置推荐:%CL%%NAME%}%CONTINUE% // 拉斯玛 ItemDisplay[rtmo]: %PX-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%不死生物} ItemDisplay[rtmv]: %PX-60%%MAP-0A%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%门德利T图事件} ItemDisplay[rtma]: %MAP-0A%%GRAY%¤%GREEN%¤ %NAME% %GREEN%¤%GRAY%¤{%GRAY%(进入的时候BUFF清空,召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%CL%%GREEN%毒缩(PLR): %WHITE%T0:100% / %BLUE%T1:150% %WHITE%/ %RED%T2:175%%CL%%PURPLE%抗性溢出: %WHITE%T0:25% / %BLUE%T1:29% %WHITE%/ %RED%T2:33%%CL%%BLUE%冰抗上限: %WHITE%T0:80% / %BLUE%T1:85% %WHITE%/ %RED%T2:85%%CL%%RED%火抗上限: %WHITE%T0:80% / %BLUE%T1:85% %WHITE%/ %RED%T2:85%%CL%%GREEN%毒抗上限: %WHITE%T0:85% / %BLUE%T1:90% %WHITE%/ %RED%T2:90%%CL%%WHITE%角色抗性配置推荐:%CL%%NAME%}%CONTINUE% ItemDisplay[cwss]: %MAP-0A%%PURPLE%★ %RED%被玷污的世界之石碎片 %PURPLE%★{%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率):%CL%%NAME%} // 路西安 ItemDisplay[lucb]: %PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%地狱 ACT5的3红门%CL%%NAME%} ItemDisplay[lucc]: %PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%腐化区域%CL%%NAME%} ItemDisplay[lucd]: %PX-60%%MAP-0A%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%任意恶魔%CL%%NAME%} ItemDisplay[luca]: %MAP-0A%%GRAY%¤%YELLOW%¤ %NAME% %YELLOW%¤%GRAY%¤{%ORANGE%恶魔宝盒爆率:T1 - 1/75 | T2 - 1/50%CL%%ORANGE%亵渎成功率:T0 - 50% | T1 - 55% | T2 - 60%%CL%%GRAY%(进入的时候BUFF清空,召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%CL%%YELLOW%电抗上限:90% %WHITE%/ %TAN%物理抗性:50%%CL%%WHITE%角色抗性配置推荐:%CL%%NAME%}%CONTINUE% //超级BOSS挑战等级提示 ItemDisplay[(rtma OR dcma OR luca) STAT185=0]: %WHITE%[Tier %STAT185%] %NAME%{%NAME%} ItemDisplay[(rtma OR dcma OR luca) STAT185=1]: %BLUE%[Tier %STAT185%] %NAME%{%NAME%} ItemDisplay[(rtma OR dcma OR luca) STAT185=2]: %RED%[Tier %STAT185%] %NAME%{%NAME%} // ++++++ 4.4,精华和徽章 ++++++ ItemDisplay[tes]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 安达利尔 %WHITE%& %RED%督瑞尔} ItemDisplay[ceh]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 墨菲斯托} ItemDisplay[bet]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神} ItemDisplay[fed]: %NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔} ItemDisplay[toa]: %MAP-0A%%TIER-6%%ORANGE%%NAME%{%TAN%无论你在哪里都可以使用。%CL%%NAME%} // ++++++ 4.5,手工模组 ++++++ ItemDisplay[crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp]: %BORDER-60%%NAME% %ORANGE%◎%CONTINUE% ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) TOWN]: %NAME%{%CL%%ORANGE%不同底材手工成品相应的固定属性:%CL%%NAME%}%CONTINUE% ItemDisplay[crfb TOWN]:%NAME%%CONTINUE%{%GRAY%项链: 10%移动速度 +[3-6]杀敌回血 +[10-20]生命%CL%戒指: +[5-10]力量 [1-3]%生命偷取 +[10-20]生命%CL%腰带: [10-20]%撕开伤口 [3-6]%生命偷取 +[10-20]生命%CL%手套: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%鞋子: +[15-30]生命补满 [2-4]%生命偷取 +[10-20]生命%CL%头盔: [10-20]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盔甲: +[3-6]杀敌回血 [3-6]%生命偷取 +[20-40]生命%CL%箭筒: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盾牌: +[10-20]%格挡几率 [3-6]%生命偷取 +[10-20]生命%CL%武器: +[50-80]%增强伤害 [3-6]%生命偷取 +[10-20]生命%NAME%} ItemDisplay[crfc TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%戒指: +[5-10]能量 +[1-2]杀敌回蓝 +[10-20]法力%CL%腰带: +10%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%手套: +[5-10]%施法速度 +[1-3]杀敌回蓝 +[10-20]法力%CL%鞋子: [10-15]%最大法力值 +[4-10]%法力恢复 +[10-20]法力%CL%头盔: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%盔甲: +[5-10]%施法速度 +[3-6]杀敌回蓝 +[20-30]法力%CL%箭筒: +[5-10]%施法速度 +[2-4]杀敌回蓝 +[10-20]法力%CL%盾牌: +[10-20]%格挡几率 +[5-10]%施法速度 +[20-30]法力%CL%武器: +1全技能 +[10-20]%施法速度 +[10-20]法力%NAME%} ItemDisplay[crfs TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +10%格挡几率 [4-7]魔法减伤 [4-7]物理减伤%CL%戒指: +[5-10]活力 [2-5]魔法减伤 [2-5]物理减伤%CL%腰带: +[10-30]%防御值 +[10-20]%毒抗 [2-5]魔法减伤 [2-5]物理减伤%CL%手套: +[10-30]%防御值 +[10-20]%冰抗 [2-5]魔法减伤 [2-5]物理减伤%CL%鞋子: +[20-60]%防御值 +[10-20]%火抗 [2-5]魔法减伤 [2-5]物理减伤%CL%头盔: +[20-60]%防御值 +[10-20]%电抗 [5-10]%物理减伤%CL%盔甲: +[20-60]%防御值 [5-10]%物理减伤 +[100-150]防御%CL%箭筒: 10%移动速度 [4-7]魔法减伤 [4-7]物理减伤%CL%盾牌: +[20-60]%防御值 [5-10]%物理减伤% +[100-150]防御%CL%武器: +[50-80]%增强伤害 击退 [2-5]魔法减伤 [2-5]物理减伤%NAME%} ItemDisplay[crfh TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[150-250]命中值 +[10-20]%快速打击恢复%CL%戒指: +[5-10]敏捷 +[2-4]最大伤害%CL%腰带: [5-10]%受损生命移至法力 +[10-20]%快速打击恢复%CL%手套:击退 -[10-20]%目标防御%CL%鞋子: +[60-120]防御值 +[10-20]%快速打击恢复%CL%头盔: +[100-200]命中值 +[10-20]%快速打击恢复%CL%盔甲: +[25-50]%防御值 +[30-40]%快速打击恢复%CL%箭筒:击退 -[10-20]%目标防御%CL%盾牌: +[10-20]%格挡几率 +[20-30]%格挡速度%CL%武器: +[50-80]% 增强伤害 -[10-20]%目标防御%NAME%} ItemDisplay[crfv TOWN]:%NAME%%CONTINUE%{%GRAY%项链:-[10-20]%诅咒作用时间 [3-6]%法力偷取 [5-10] 生命补满%CL%戒指:-[10-20]%毒素作用时间 [1-3]%法力偷取 [5-10]生命补满%CL%腰带:-[10-20]%毒素作用时间 [3-6]%法力偷取 [5-10]生命补满%CL%手套:[5-10]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%鞋子:-[10-20]%毒素作用时间 [2-4]%法力偷取 [5-10]生命补满%CL%头盔:[10-20]%致命打击 [2-4]%法力偷取 [5-10]生命补满%CL%盔甲:[3-6]%法力偷取 [5-10]生命补满 -[20-30]%毒素作用时间%CL%箭筒:[2-4]%法力偷取 [5-10]生命补满 -[20-30]%毒素作用时间%CL%盾牌: +[10-20]%格挡几率 [3-6]%法力偷取 -[20-30]%毒素作用时间%CL%武器: [100-140]%对恶魔/亡灵伤害 [3-6]%法力偷取 [10-15]生命补满%NAME%} ItemDisplay[crfu TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[10-20]活力 [20-30]%MF +[1-3]光照度%CL%戒指:+[5-10]活力 [10-15]%MF +[1-3]光照度%CL%腰带: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%手套: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%鞋子: +[25-50]%防御值 [15-25]%MF +[1-3]光照度%CL%头盔: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%盔甲: +[25-50]%防御值 [20-30]%MF +[1-3]光照度%CL%箭筒: +[5-10]活力 [15-25]%MF [20-30]%GF%CL%盾牌: +[10-20]%格挡几率 [20-30]%MF +[1-3]光照度%CL%武器: +1全技能 [20-30]%MF +[1-3]光照度%NAME%} ItemDisplay[crfp TOWN]:%NAME%%CONTINUE%{%GRAY%项链: +[5-10]全抗 +[4-8]全属性 +[100-150]远程防御%CL%戒指:+[3-5]全抗 +[50-100]远程防御 -1/2冰冻时间%CL%腰带: +[5-10]%攻速 +[25-50]%防御值 -1/2冰冻时间%CL%手套: +[5-10]%攻速 +[25-50]%防御值 [10-20]%命中值%CL%鞋子: +[5-10]移速 +[100-150]远程防御 -1/2冰冻时间%CL%头盔: +[5-10]%攻速 +[25-50]%防御值 -1/2冰冻时间%CL%盔甲: +[5-10]全抗 +[10-20]%格挡几率 +[25-50]%防御值%CL%箭筒: +[5-10]全抗 +10%快速打击恢复 +[100-150]远程防御%CL%盾牌: +[5-10]全抗 +[10-20]%格挡几率 -1/2冰冻时间%CL%武器: +[20-40]%增强伤害 +[20]%攻速 [50-100]命中值%NAME%} // +----------------+ // | 5,其它辅助功能 | // +----------------+ // ++++++ 5.1,商店MF辅助提示 ++++++ //Opener //Low Opener ItemDisplay[(SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT10 OR SHOPHUNT11) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% //High Opener ItemDisplay[(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //SHOPHUNT01 - HIGH ED ItemDisplay[SHOPHUNT01 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%高增强伤害% %WHITE%*%GREEN%*%DARK_GREEN%* %PURPLE%*%RED%*%CL%%NAME%}%CONTINUE% //SHOPHUNT02 - LOW ED ItemDisplay[SHOPHUNT02 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%增强伤害% %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% //SHOPHUNT03 - TELEPORT CHARGES ItemDisplay[SHOPHUNT03 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %GREEN%传送 %LIGHT_GRAY%聚气 %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT04 - LOW RES CTC ItemDisplay[SHOPHUNT04 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %PURPLE%降低抗性 %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT05 - AMP DMG CTC ItemDisplay[SHOPHUNT05 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%伤害加深 %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT06 - LOW RES CHARGES ItemDisplay[SHOPHUNT06 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %PURPLE%降低抗性 %LIGHT_GRAY%聚气 %GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT07 - LIFE TAP CHARGES ItemDisplay[SHOPHUNT07 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %DARK_GREEN%生命偷取 %LIGHT_GRAY%聚气 %GRAY%*%CL%%NAME%}%CONTINUE% //SHOPHUNT08 - HIGH PDR ItemDisplay[SHOPHUNT08 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%RED%*%PURPLE%* %DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%物理伤害降低% %WHITE%*%GREEN%*%DARK_GREEN%* %PURPLE%*%RED%*%CL%%NAME%}%CONTINUE% //SHOPHUNT09 - LOW PDR ItemDisplay[SHOPHUNT09 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%物理伤害降低% %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% //SHOPHUNT10 - ALL RES ItemDisplay[SHOPHUNT10 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%*%CORAL%*%WHITE%* %TAN%全抗 %WHITE%*%CORAL%*%PURPLE%*%CL%%NAME%}%CONTINUE% //SHOPHUNT11 - PDR BELT ItemDisplay[SHOPHUNT11 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%物理伤害降低 %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE% //+SKILLS 商店MF HIGHLIGHTS //Assassin Skills //Opener //Low Opener ItemDisplay[(ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR (ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR (ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR (ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR TABSK50=2 OR TABSK49=2 OR TABSK48=2 OR CLSK6=2) !(TABSK50>2 OR TABSK49>2 OR TABSK48>2) !((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) !(CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% //High Opener ItemDisplay[((TABSK50>2 OR TABSK49>2 OR TABSK48>2) OR ((TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) OR (TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) OR (TABSK48>1 AND (ASNTREE32 OR ASNTREE33))) OR (CLSK6>1 AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree ItemDisplay[TABSK50=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%武学系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK49=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%影子系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK48=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%陷阱系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree ItemDisplay[TABSK50=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%武学系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK49=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%影子系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK48=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%陷阱系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree ItemDisplay[(((ASNTREE12 OR ASNTREE13) AND TABSK50=1) OR ((ASNTREE22 OR ASNTREE23) AND TABSK49=1) OR ((ASNTREE32 OR ASNTREE33) AND TABSK48=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%刺客单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills ItemDisplay[CLSK6=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%刺客技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills ItemDisplay[((ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33) AND CLSK6=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%刺客技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo ItemDisplay[(TABSK50=3 AND ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一武学技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK49=3 AND ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一影子技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK48=3 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) ItemDisplay[((TABSK50=2 AND ASNTREE13) OR (CLSK6=2 AND ASNTREE13 AND !ASNTREE23 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一武学技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK49=2 AND ASNTREE23) OR (CLSK6=2 AND ASNTREE23 AND !ASNTREE13 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一影子技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK48=2 AND ASNTREE33) OR (CLSK6=2 AND ASNTREE33 AND !ASNTREE13 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%武学&影子技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE33 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%武学&陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=2 AND ASNTREE23 AND ASNTREE33 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%影子&陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=2 AND ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%武学&影子&陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) ItemDisplay[(TABSK50=3 AND ASNTREE12 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一武学技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK49=3 AND ASNTREE22 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一影子技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK48=3 AND ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一陷阱技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) ItemDisplay[((TABSK50=2 AND ASNTREE12 AND !ASNTREE13) OR (CLSK6=2 AND ASNTREE12 AND !ASNTREE13 AND !ASNTREE22 AND !ASNTREE23 AND !ASNTREE32 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一武学技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK49=2 AND ASNTREE22 AND !ASNTREE23) OR (CLSK6=2 AND ASNTREE22 AND !ASNTREE23 AND !ASNTREE12 AND !ASNTREE13 AND !ASNTREE32 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK48=2 AND ASNTREE32 AND !ASNTREE33) OR (CLSK6=2 AND ASNTREE32 AND !ASNTREE33 AND !ASNTREE12 AND !ASNTREE13 AND !ASNTREE22 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE22 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33 AND !ASNTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=2 AND ASNTREE22 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33 AND !ASNTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%影子&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=2 AND ASNTREE12 AND ASNTREE22 AND ASNTREE32 AND !ASNTREE13 AND !ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&影子&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) ItemDisplay[((TABSK50=1 AND ASNTREE13) OR (CLSK6=1 AND ASNTREE13 AND !ASNTREE23 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一武学技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK49=1 AND ASNTREE23) OR (CLSK6=1 AND ASNTREE23 AND !ASNTREE13 AND !ASNTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK48=1 AND ASNTREE33) OR (CLSK6=1 AND ASNTREE33 AND !ASNTREE13 AND !ASNTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=1 AND ASNTREE13 AND ASNTREE23 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=1 AND ASNTREE13 AND !ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=1 AND !ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%影子&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK6=1 AND ASNTREE13 AND ASNTREE23 AND ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%武学&影子&陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) ItemDisplay[(TABSK50=3 AND ASNTREE11 AND !ASNTREE12 AND !ASNTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一武学技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK49=3 AND ASNTREE21 AND !ASNTREE22 AND !ASNTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一影子技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK48=3 AND ASNTREE31 AND !ASNTREE32 AND !ASNTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一陷阱技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一武学技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一影子技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一陷阱技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND !((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%武学&影子技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND !((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%武学&陷阱技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) ItemDisplay[!((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%影子&陷阱技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) ItemDisplay[((ASNTREE12 AND (TABSK50=1 OR CLSK6=1)) OR (ASNTREE11 AND (TABSK50=2 OR CLSK6=2)) OR ASNTREE13) AND ((ASNTREE22 AND (TABSK49=1 OR CLSK6=1)) OR (ASNTREE21 AND (TABSK49=2 OR CLSK6=2)) OR ASNTREE23) AND ((ASNTREE32 AND (TABSK48=1 OR CLSK6=1)) OR (ASNTREE31 AND (TABSK48=2 OR CLSK6=2)) OR ASNTREE33) AND !(CLSK6>0 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) AND !(CLSK6>1 AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33 OR ASNTREE12 OR ASNTREE22 OR ASNTREE32)) AND !(TABSK50>0 AND ASNTREE13) AND !(TABSK49>0 AND ASNTREE23) AND !(TABSK48>0 AND ASNTREE33) AND !(TABSK50>1 AND (ASNTREE12 OR ASNTREE13)) AND !(TABSK49>1 AND (ASNTREE22 OR ASNTREE23)) AND !(TABSK48>1 AND (ASNTREE32 OR ASNTREE33)) AND !(TABSK50>2 AND ASNTREE11) AND !(TABSK49>2 AND ASNTREE21) AND !(TABSK48>2 AND ASNTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%武学&影子&陷阱技能 %GRAY%*%CL%%NAME%}%CONTINUE% //Sorceress Skills //Opener //Low Opener ItemDisplay[(SORTREE13 OR SORTREE23 OR SORTREE33 OR (SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR (SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR (SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR TABSK10=2 OR TABSK9=2 OR TABSK8=2 OR CLSK1=2) !(TABSK10>2 OR TABSK9>2 OR TABSK8>2) !((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) !(CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% //High Opener ItemDisplay[((TABSK10>2 OR TABSK9>2 OR TABSK8>2) OR ((TABSK10>1 AND (SORTREE12 OR SORTREE13)) OR (TABSK9>1 AND (SORTREE22 OR SORTREE23)) OR (TABSK8>1 AND (SORTREE32 OR SORTREE33))) OR (CLSK1>1 AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree ItemDisplay[TABSK10=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%冰系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK9=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%电系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK8=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%火系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree ItemDisplay[TABSK10=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%冰系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK9=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%电系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK8=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%火系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree ItemDisplay[(((SORTREE12 OR SORTREE13) AND TABSK10=1) OR ((SORTREE22 OR SORTREE23) AND TABSK9=1) OR ((SORTREE32 OR SORTREE33) AND TABSK8=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %TEAL%法师单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills ItemDisplay[CLSK1=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%法师技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills ItemDisplay[((SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33) AND CLSK1=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%法师技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo ItemDisplay[(TABSK10=3 AND SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一冰系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK9=3 AND SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一电系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK8=3 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) ItemDisplay[((TABSK10=2 AND SORTREE13) OR (CLSK1=2 AND SORTREE13 AND !SORTREE23 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一冰系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK9=2 AND SORTREE23) OR (CLSK1=2 AND SORTREE23 AND !SORTREE13 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一电系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK8=2 AND SORTREE33) OR (CLSK1=2 AND SORTREE33 AND !SORTREE13 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%冰系&电系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE33 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%冰系&火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=2 AND SORTREE23 AND SORTREE33 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%电系&火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=2 AND SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%%冰系&电系&火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) ItemDisplay[(TABSK10=3 AND SORTREE12 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一冰系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK9=3 AND SORTREE22 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一电系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK8=3 AND SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一火系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) ItemDisplay[((TABSK10=2 AND SORTREE12 AND !SORTREE13) OR (CLSK1=2 AND SORTREE12 AND !SORTREE13 AND !SORTREE22 AND !SORTREE23 AND !SORTREE32 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一冰系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK9=2 AND SORTREE22 AND !SORTREE23) OR (CLSK1=2 AND SORTREE22 AND !SORTREE23 AND !SORTREE12 AND !SORTREE13 AND !SORTREE32 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK8=2 AND SORTREE32 AND !SORTREE33) OR (CLSK1=2 AND SORTREE32 AND !SORTREE33 AND !SORTREE12 AND !SORTREE13 AND !SORTREE22 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE22 AND !SORTREE13 AND !SORTREE23 AND !SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33 AND !SORTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=2 AND SORTREE22 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33 AND !SORTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%火系&电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=2 AND SORTREE12 AND SORTREE22 AND SORTREE32 AND !SORTREE13 AND !SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&电系&火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) ItemDisplay[((TABSK10=1 AND SORTREE13) OR (CLSK1=1 AND SORTREE13 AND !SORTREE23 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一冰系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK9=1 AND SORTREE23) OR (CLSK1=1 AND SORTREE23 AND !SORTREE13 AND !SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK8=1 AND SORTREE33) OR (CLSK1=1 AND SORTREE33 AND !SORTREE13 AND !SORTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=1 AND SORTREE13 AND SORTREE23 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=1 AND SORTREE13 AND !SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=1 AND !SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%火系&电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK1=1 AND SORTREE13 AND SORTREE23 AND SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%冰系&电系&火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) ItemDisplay[(TABSK10=3 AND SORTREE11 AND !SORTREE12 AND !SORTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一冰系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK9=3 AND SORTREE21 AND !SORTREE22 AND !SORTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一电系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK8=3 AND SORTREE31 AND !SORTREE32 AND !SORTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一火系技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一冰系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一电系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一火系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND !((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%冰系&电系 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND !((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%冰系&火系 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) ItemDisplay[!((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%电系&火系 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) ItemDisplay[((SORTREE12 AND (TABSK10=1 OR CLSK1=1)) OR (SORTREE11 AND (TABSK10=2 OR CLSK1=2)) OR SORTREE13) AND ((SORTREE22 AND (TABSK9=1 OR CLSK1=1)) OR (SORTREE21 AND (TABSK9=2 OR CLSK1=2)) OR SORTREE23) AND ((SORTREE32 AND (TABSK8=1 OR CLSK1=1)) OR (SORTREE31 AND (TABSK8=2 OR CLSK1=2)) OR SORTREE33) AND !(CLSK1>0 AND (SORTREE13 OR SORTREE23 OR SORTREE33)) AND !(CLSK1>1 AND (SORTREE13 OR SORTREE23 OR SORTREE33 OR SORTREE12 OR SORTREE22 OR SORTREE32)) AND !(TABSK10>0 AND SORTREE13) AND !(TABSK9>0 AND SORTREE23) AND !(TABSK8>0 AND SORTREE33) AND !(TABSK10>1 AND (SORTREE12 OR SORTREE13)) AND !(TABSK9>1 AND (SORTREE22 OR SORTREE23)) AND !(TABSK8>1 AND (SORTREE32 OR SORTREE33)) AND !(TABSK10>2 AND SORTREE11) AND !(TABSK9>2 AND SORTREE21) AND !(TABSK8>2 AND SORTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%冰系&电系&火系 %GRAY%*%CL%%NAME%}%CONTINUE% //Barbarian Skills //Opener //Low Opener ItemDisplay[(BARTREE13 OR BARTREE23 OR BARTREE33 OR (BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR (BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR (BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR TABSK34=2 OR TABSK33=2 OR TABSK32=2 OR CLSK4=2) !(TABSK34>2 OR TABSK33>2 OR TABSK32>2) !((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) !(CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% //High Opener ItemDisplay[((TABSK34>2 OR TABSK33>2 OR TABSK32>2) OR ((TABSK34>1 AND (BARTREE12 OR BARTREE13)) OR (TABSK33>1 AND (BARTREE22 OR BARTREE23)) OR (TABSK32>1 AND (BARTREE32 OR BARTREE33))) OR (CLSK4>1 AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree ItemDisplay[TABSK34=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%战吼技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK33=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%战斗专精 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK32=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%野蛮人战斗技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree ItemDisplay[TABSK34=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%战吼技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK33=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%战斗专精 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK32=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%野蛮人战斗技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree ItemDisplay[(((BARTREE12 OR BARTREE13) AND TABSK34=1) OR ((BARTREE22 OR BARTREE23) AND TABSK33=1) OR ((BARTREE32 OR BARTREE33) AND TABSK32=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%野蛮人单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills ItemDisplay[CLSK4=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%野蛮人技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills ItemDisplay[((BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33) AND CLSK4=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%野蛮人技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo ItemDisplay[(TABSK34=3 AND BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一战吼技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK33=3 AND BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一战斗专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK32=3 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一野蛮人战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) ItemDisplay[((TABSK34=2 AND BARTREE13) OR (CLSK4=2 AND BARTREE13 AND !BARTREE23 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一战吼技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK33=2 AND BARTREE23) OR (CLSK4=2 AND BARTREE23 AND !BARTREE13 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一战斗专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK32=2 AND BARTREE33) OR (CLSK4=2 AND BARTREE33 AND !BARTREE13 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一野蛮人战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%战吼&专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE33 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%战吼&战斗节能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=2 AND BARTREE23 AND BARTREE33 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%战斗节能&专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=2 AND BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%战吼&专精&战斗节能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) ItemDisplay[(TABSK34=3 AND BARTREE12 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一战吼技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK33=3 AND BARTREE22 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一战斗专精 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK32=3 AND BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一野蛮人战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) ItemDisplay[((TABSK34=2 AND BARTREE12 AND !BARTREE13) OR (CLSK4=2 AND BARTREE12 AND !BARTREE13 AND !BARTREE22 AND !BARTREE23 AND !BARTREE32 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战吼技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK33=2 AND BARTREE22 AND !BARTREE23) OR (CLSK4=2 AND BARTREE22 AND !BARTREE23 AND !BARTREE12 AND !BARTREE13 AND !BARTREE32 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战斗专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK32=2 AND BARTREE32 AND !BARTREE33) OR (CLSK4=2 AND BARTREE32 AND !BARTREE33 AND !BARTREE12 AND !BARTREE13 AND !BARTREE22 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一野蛮人战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE22 AND !BARTREE13 AND !BARTREE23 AND !BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33 AND !BARTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=2 AND BARTREE22 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33 AND !BARTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战斗技能&专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=2 AND BARTREE12 AND BARTREE22 AND BARTREE32 AND !BARTREE13 AND !BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&专精&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) ItemDisplay[((TABSK34=1 AND BARTREE13) OR (CLSK4=1 AND BARTREE13 AND !BARTREE23 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战吼技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK33=1 AND BARTREE23) OR (CLSK4=1 AND BARTREE23 AND !BARTREE13 AND !BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战斗专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK32=1 AND BARTREE33) OR (CLSK4=1 AND BARTREE33 AND !BARTREE13 AND !BARTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一野蛮人战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=1 AND BARTREE13 AND BARTREE23 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=1 AND BARTREE13 AND !BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=1 AND !BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战斗技能&专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK4=1 AND BARTREE13 AND BARTREE23 AND BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%战吼&专精&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) ItemDisplay[(TABSK34=3 AND BARTREE11 AND !BARTREE12 AND !BARTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战吼技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK33=3 AND BARTREE21 AND !BARTREE22 AND !BARTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一战斗专精 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK32=3 AND BARTREE31 AND !BARTREE32 AND !BARTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一野蛮人战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一战吼技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一战斗专精 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一野蛮人战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND !((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%战吼&专精 %YELLOW%Skill %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND !((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%战吼&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) ItemDisplay[!((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%战斗技能&专精 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) ItemDisplay[((BARTREE12 AND (TABSK34=1 OR CLSK4=1)) OR (BARTREE11 AND (TABSK34=2 OR CLSK4=2)) OR BARTREE13) AND ((BARTREE22 AND (TABSK33=1 OR CLSK4=1)) OR (BARTREE21 AND (TABSK33=2 OR CLSK4=2)) OR BARTREE23) AND ((BARTREE32 AND (TABSK32=1 OR CLSK4=1)) OR (BARTREE31 AND (TABSK32=2 OR CLSK4=2)) OR BARTREE33) AND !(CLSK4>0 AND (BARTREE13 OR BARTREE23 OR BARTREE33)) AND !(CLSK4>1 AND (BARTREE13 OR BARTREE23 OR BARTREE33 OR BARTREE12 OR BARTREE22 OR BARTREE32)) AND !(TABSK34>0 AND BARTREE13) AND !(TABSK33>0 AND BARTREE23) AND !(TABSK32>0 AND BARTREE33) AND !(TABSK34>1 AND (BARTREE12 OR BARTREE13)) AND !(TABSK33>1 AND (BARTREE22 OR BARTREE23)) AND !(TABSK32>1 AND (BARTREE32 OR BARTREE33)) AND !(TABSK34>2 AND BARTREE11) AND !(TABSK33>2 AND BARTREE21) AND !(TABSK32>2 AND BARTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%战吼&专精&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% //Druid Skills //Opener //Low Opener ItemDisplay[(DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR (DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR (DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR (DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR TABSK42=2 OR TABSK41=2 OR TABSK40=2 OR CLSK5=2) !(TABSK42>2 OR TABSK41>2 OR TABSK40>2) !((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) !(CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% //High Opener ItemDisplay[((TABSK42>2 OR TABSK41>2 OR TABSK40>2) OR ((TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) OR (TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) OR (TABSK40>1 AND (DRUTREE32 OR DRUTREE33))) OR (CLSK5>1 AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree ItemDisplay[TABSK42=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%元素技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK41=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%变形技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK40=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%德招技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree ItemDisplay[TABSK42=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%元素技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK41=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%变形技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK40=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%德招技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree ItemDisplay[(((DRUTREE12 OR DRUTREE13) AND TABSK42=1) OR ((DRUTREE22 OR DRUTREE23) AND TABSK41=1) OR ((DRUTREE32 OR DRUTREE33) AND TABSK40=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%德鲁伊单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills ItemDisplay[CLSK5=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%德鲁伊技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills ItemDisplay[((DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33) AND CLSK5=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%德鲁伊技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo ItemDisplay[(TABSK42=3 AND DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一元素技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK41=3 AND DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK40=3 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一德召技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) ItemDisplay[((TABSK42=2 AND DRUTREE13) OR (CLSK5=2 AND DRUTREE13 AND !DRUTREE23 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一元素技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK41=2 AND DRUTREE23) OR (CLSK5=2 AND DRUTREE23 AND !DRUTREE13 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK40=2 AND DRUTREE33) OR (CLSK5=2 AND DRUTREE33 AND !DRUTREE13 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一德召技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%元素&变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE33 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%元素&德招技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=2 AND DRUTREE23 AND DRUTREE33 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%德招&变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=2 AND DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%元素&变形&德召技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) ItemDisplay[(TABSK42=3 AND DRUTREE12 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一元素技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK41=3 AND DRUTREE22 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一变形技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK40=3 AND DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一德召技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) ItemDisplay[((TABSK42=2 AND DRUTREE12 AND !DRUTREE13) OR (CLSK5=2 AND DRUTREE12 AND !DRUTREE13 AND !DRUTREE22 AND !DRUTREE23 AND !DRUTREE32 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一元素技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK41=2 AND DRUTREE22 AND !DRUTREE23) OR (CLSK5=2 AND DRUTREE22 AND !DRUTREE23 AND !DRUTREE12 AND !DRUTREE13 AND !DRUTREE32 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK40=2 AND DRUTREE32 AND !DRUTREE33) OR (CLSK5=2 AND DRUTREE32 AND !DRUTREE33 AND !DRUTREE12 AND !DRUTREE13 AND !DRUTREE22 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一德召技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE22 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33 AND !DRUTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&德招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=2 AND DRUTREE22 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33 AND !DRUTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%德招&变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=2 AND DRUTREE12 AND DRUTREE22 AND DRUTREE32 AND !DRUTREE13 AND !DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&变形&德召技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) ItemDisplay[((TABSK42=1 AND DRUTREE13) OR (CLSK5=1 AND DRUTREE13 AND !DRUTREE23 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一元素技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK41=1 AND DRUTREE23) OR (CLSK5=1 AND DRUTREE23 AND !DRUTREE13 AND !DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK40=1 AND DRUTREE33) OR (CLSK5=1 AND DRUTREE33 AND !DRUTREE13 AND !DRUTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一德召技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=1 AND DRUTREE13 AND DRUTREE23 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=1 AND DRUTREE13 AND !DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&德招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=1 AND !DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%变形&德招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK5=1 AND DRUTREE13 AND DRUTREE23 AND DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%元素&变形&德招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) ItemDisplay[(TABSK42=3 AND DRUTREE11 AND !DRUTREE12 AND !DRUTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一元素技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK41=3 AND DRUTREE21 AND !DRUTREE22 AND !DRUTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一变形技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK40=3 AND DRUTREE31 AND !DRUTREE32 AND !DRUTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一德召技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一元素技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一变形技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一德招技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND !((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%元素&变形技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND !((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%元素&德召技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) ItemDisplay[!((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%变形&德招技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) ItemDisplay[((DRUTREE12 AND (TABSK42=1 OR CLSK5=1)) OR (DRUTREE11 AND (TABSK42=2 OR CLSK5=2)) OR DRUTREE13) AND ((DRUTREE22 AND (TABSK41=1 OR CLSK5=1)) OR (DRUTREE21 AND (TABSK41=2 OR CLSK5=2)) OR DRUTREE23) AND ((DRUTREE32 AND (TABSK40=1 OR CLSK5=1)) OR (DRUTREE31 AND (TABSK40=2 OR CLSK5=2)) OR DRUTREE33) AND !(CLSK5>0 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) AND !(CLSK5>1 AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33 OR DRUTREE12 OR DRUTREE22 OR DRUTREE32)) AND !(TABSK42>0 AND DRUTREE13) AND !(TABSK41>0 AND DRUTREE23) AND !(TABSK40>0 AND DRUTREE33) AND !(TABSK42>1 AND (DRUTREE12 OR DRUTREE13)) AND !(TABSK41>1 AND (DRUTREE22 OR DRUTREE23)) AND !(TABSK40>1 AND (DRUTREE32 OR DRUTREE33)) AND !(TABSK42>2 AND DRUTREE11) AND !(TABSK41>2 AND DRUTREE21) AND !(TABSK40>2 AND DRUTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%元素&变形&德召技能 %GRAY%*%CL%%NAME%}%CONTINUE% //Necromancer Skills //Opener //Low Opener ItemDisplay[(NECTREE13 OR NECTREE23 OR NECTREE33 OR (NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR (NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR (NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR TABSK18=2 OR TABSK17=2 OR TABSK16=2 OR CLSK2=2) !(TABSK18>2 OR TABSK17>2 OR TABSK16>2) !((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) !(CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% //High Opener ItemDisplay[((TABSK18>2 OR TABSK17>2 OR TABSK16>2) OR ((TABSK18>1 AND (NECTREE12 OR NECTREE13)) OR (TABSK17>1 AND (NECTREE22 OR NECTREE23)) OR (TABSK16>1 AND (NECTREE32 OR NECTREE33))) OR (CLSK2>1 AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree ItemDisplay[TABSK18=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%死招技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK17=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%毒骨技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK16=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%诅咒技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree ItemDisplay[TABSK18=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%死招技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK17=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%毒骨技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK16=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%诅咒技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree ItemDisplay[(((NECTREE12 OR NECTREE13) AND TABSK18=1) OR ((NECTREE22 OR NECTREE23) AND TABSK17=1) OR ((NECTREE32 OR NECTREE33) AND TABSK16=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%死灵单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills ItemDisplay[CLSK2=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%死灵技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills ItemDisplay[((NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33) AND CLSK2=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%死灵技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo ItemDisplay[(TABSK18=3 AND NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一死招技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK17=3 AND NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK16=3 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) ItemDisplay[((TABSK18=2 AND NECTREE13) OR (CLSK2=2 AND NECTREE13 AND !NECTREE23 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一死招技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK17=2 AND NECTREE23) OR (CLSK2=2 AND NECTREE23 AND !NECTREE13 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK16=2 AND NECTREE33) OR (CLSK2=2 AND NECTREE33 AND !NECTREE13 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%死招&毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE33 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%死招&诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=2 AND NECTREE23 AND NECTREE33 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%诅咒&毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=2 AND NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%死招&毒骨&诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) ItemDisplay[(TABSK18=3 AND NECTREE12 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一死招技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK17=3 AND NECTREE22 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一毒骨技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK16=3 AND NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一诅咒技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) ItemDisplay[((TABSK18=2 AND NECTREE12 AND !NECTREE13) OR (CLSK2=2 AND NECTREE12 AND !NECTREE13 AND !NECTREE22 AND !NECTREE23 AND !NECTREE32 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一死招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK17=2 AND NECTREE22 AND !NECTREE23) OR (CLSK2=2 AND NECTREE22 AND !NECTREE23 AND !NECTREE12 AND !NECTREE13 AND !NECTREE32 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK16=2 AND NECTREE32 AND !NECTREE33) OR (CLSK2=2 AND NECTREE32 AND !NECTREE33 AND !NECTREE12 AND !NECTREE13 AND !NECTREE22 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE22 AND !NECTREE13 AND !NECTREE23 AND !NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33 AND !NECTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=2 AND NECTREE22 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33 AND !NECTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%毒骨&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=2 AND NECTREE12 AND NECTREE22 AND NECTREE32 AND !NECTREE13 AND !NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&毒骨&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) ItemDisplay[((TABSK18=1 AND NECTREE13) OR (CLSK2=1 AND NECTREE13 AND !NECTREE23 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一死招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK17=1 AND NECTREE23) OR (CLSK2=1 AND NECTREE23 AND !NECTREE13 AND !NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK16=1 AND NECTREE33) OR (CLSK2=1 AND NECTREE33 AND !NECTREE13 AND !NECTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=1 AND NECTREE13 AND NECTREE23 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=1 AND NECTREE13 AND !NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=1 AND !NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%毒骨&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK2=1 AND NECTREE13 AND NECTREE23 AND NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%死招&毒骨&诅咒技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) ItemDisplay[(TABSK18=3 AND NECTREE11 AND !NECTREE12 AND !NECTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一死招技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK17=3 AND NECTREE21 AND !NECTREE22 AND !NECTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一毒骨技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK16=3 AND NECTREE31 AND !NECTREE32 AND !NECTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一诅咒技能 %CORAL%Skill %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一死招技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一毒骨技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一诅咒技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND !((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%死招&毒骨技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND !((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%死招&诅咒技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) ItemDisplay[!((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%毒骨&诅咒技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) ItemDisplay[((NECTREE12 AND (TABSK18=1 OR CLSK2=1)) OR (NECTREE11 AND (TABSK18=2 OR CLSK2=2)) OR NECTREE13) AND ((NECTREE22 AND (TABSK17=1 OR CLSK2=1)) OR (NECTREE21 AND (TABSK17=2 OR CLSK2=2)) OR NECTREE23) AND ((NECTREE32 AND (TABSK16=1 OR CLSK2=1)) OR (NECTREE31 AND (TABSK16=2 OR CLSK2=2)) OR NECTREE33) AND !(CLSK2>0 AND (NECTREE13 OR NECTREE23 OR NECTREE33)) AND !(CLSK2>1 AND (NECTREE13 OR NECTREE23 OR NECTREE33 OR NECTREE12 OR NECTREE22 OR NECTREE32)) AND !(TABSK18>0 AND NECTREE13) AND !(TABSK17>0 AND NECTREE23) AND !(TABSK16>0 AND NECTREE33) AND !(TABSK18>1 AND (NECTREE12 OR NECTREE13)) AND !(TABSK17>1 AND (NECTREE22 OR NECTREE23)) AND !(TABSK16>1 AND (NECTREE32 OR NECTREE33)) AND !(TABSK18>2 AND NECTREE11) AND !(TABSK17>2 AND NECTREE21) AND !(TABSK16>2 AND NECTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%死招&毒骨&诅咒技能 %GRAY%*%CL%%NAME%}%CONTINUE% //Paladin Skills //Opener //Low Opener ItemDisplay[(PALTREE13 OR PALTREE23 OR PALTREE33 OR (PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR (PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR (PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR TABSK26=2 OR TABSK25=2 OR TABSK24=2 OR CLSK3=2) !(TABSK26>2 OR TABSK25>2 OR TABSK24>2) !((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) !(CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% //High Opener ItemDisplay[((TABSK26>2 OR TABSK25>2 OR TABSK24>2) OR ((TABSK26>1 AND (PALTREE12 OR PALTREE13)) OR (TABSK25>1 AND (PALTREE22 OR PALTREE23)) OR (TABSK24>1 AND (PALTREE32 OR PALTREE33))) OR (CLSK3>1 AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33))) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+3 Skill Tree ItemDisplay[TABSK26=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%防御灵气 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK25=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %YELLOW%进攻灵气 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK24=3 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %CORAL%圣骑士战斗技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree ItemDisplay[TABSK26=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%防御灵气 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK25=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %YELLOW%进攻灵气 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK24=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %CORAL%圣骑士战斗技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Skill Tree ItemDisplay[(((PALTREE12 OR PALTREE13) AND TABSK26=1) OR ((PALTREE22 OR PALTREE23) AND TABSK25=1) OR ((PALTREE32 OR PALTREE33) AND TABSK24=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %WHITE%圣骑士单系技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+2 Class Skills ItemDisplay[CLSK3=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%圣骑士技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills ItemDisplay[((PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33) AND CLSK3=1) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%圣骑士技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Combo ItemDisplay[(TABSK26=3 AND PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一防御灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK25=3 AND PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一进攻灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK24=3 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%6 单一圣骑士战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo //+5 Skill Combo (2+3) ItemDisplay[((TABSK26=2 AND PALTREE13) OR (CLSK3=2 AND PALTREE13 AND !PALTREE23 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一防御灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK25=2 AND PALTREE23) OR (CLSK3=2 AND PALTREE23 AND !PALTREE13 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一进攻灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK24=2 AND PALTREE33) OR (CLSK3=2 AND PALTREE33 AND !PALTREE13 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一圣骑士战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%防御&进攻灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE33 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%防御灵气&战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=2 AND PALTREE23 AND PALTREE33 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%进攻灵气&战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=2 AND PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%防御&进攻灵气&战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+5 Skill Combo (3+2) ItemDisplay[(TABSK26=3 AND PALTREE12 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一防御灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK25=3 AND PALTREE22 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一进攻灵气 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK24=3 AND PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%单一圣骑士战斗技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Combo //+4 Skill Combo (2+2) ItemDisplay[((TABSK26=2 AND PALTREE12 AND !PALTREE13) OR (CLSK3=2 AND PALTREE12 AND !PALTREE13 AND !PALTREE22 AND !PALTREE23 AND !PALTREE32 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一防御灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK25=2 AND PALTREE22 AND !PALTREE23) OR (CLSK3=2 AND PALTREE22 AND !PALTREE23 AND !PALTREE12 AND !PALTREE13 AND !PALTREE32 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK24=2 AND PALTREE32 AND !PALTREE33) OR (CLSK3=2 AND PALTREE32 AND !PALTREE33 AND !PALTREE12 AND !PALTREE13 AND !PALTREE22 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一圣骑士战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE22 AND !PALTREE13 AND !PALTREE23 AND !PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%防御&进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33 AND !PALTREE22) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%防御灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=2 AND PALTREE22 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33 AND !PALTREE12) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%进攻灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=2 AND PALTREE12 AND PALTREE22 AND PALTREE32 AND !PALTREE13 AND !PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%防御&进攻灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (1+3) ItemDisplay[((TABSK26=1 AND PALTREE13) OR (CLSK3=1 AND PALTREE13 AND !PALTREE23 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一防御灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK25=1 AND PALTREE23) OR (CLSK3=1 AND PALTREE23 AND !PALTREE13 AND !PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[((TABSK24=1 AND PALTREE33) OR (CLSK3=1 AND PALTREE33 AND !PALTREE13 AND !PALTREE23)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一圣骑士战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=1 AND PALTREE13 AND PALTREE23 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%防御&进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=1 AND PALTREE13 AND !PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%防御灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=1 AND !PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%进攻灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(CLSK3=1 AND PALTREE13 AND PALTREE23 AND PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %WHITE%to %TEAL%防御&进攻灵气&战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+4 Skill Combo (3+1) ItemDisplay[(TABSK26=3 AND PALTREE11 AND !PALTREE12 AND !PALTREE13) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%单一防御灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK25=3 AND PALTREE21 AND !PALTREE22 AND !PALTREE23) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %YELLOW%单一进攻灵气 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK24=3 AND PALTREE31 AND !PALTREE32 AND !PALTREE33) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %CORAL%单一圣骑士战斗技能 %RED%*%CORAL%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo //+3 Skill Combo (Single Teal Skill) ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%单一防御灵气 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Yellow Skill) ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %YELLOW%单一进攻灵气 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Single Coral Skill) ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %CORAL%单一圣骑士战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Yellow Skill) ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND !((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%防御&进攻灵气 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Single Coral Skill) ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND !((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%防御灵气&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Yellow Single Coral Skill) ItemDisplay[!((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%进攻灵气&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Combo (Teal Sing Yellow le S Coral kill) ItemDisplay[((PALTREE12 AND (TABSK26=1 OR CLSK3=1)) OR (PALTREE11 AND (TABSK26=2 OR CLSK3=2)) OR PALTREE13) AND ((PALTREE22 AND (TABSK25=1 OR CLSK3=1)) OR (PALTREE21 AND (TABSK25=2 OR CLSK3=2)) OR PALTREE23) AND ((PALTREE32 AND (TABSK24=1 OR CLSK3=1)) OR (PALTREE31 AND (TABSK24=2 OR CLSK3=2)) OR PALTREE33) AND !(CLSK3>0 AND (PALTREE13 OR PALTREE23 OR PALTREE33)) AND !(CLSK3>1 AND (PALTREE13 OR PALTREE23 OR PALTREE33 OR PALTREE12 OR PALTREE22 OR PALTREE32)) AND !(TABSK26>0 AND PALTREE13) AND !(TABSK25>0 AND PALTREE23) AND !(TABSK24>0 AND PALTREE33) AND !(TABSK26>1 AND (PALTREE12 OR PALTREE13)) AND !(TABSK25>1 AND (PALTREE22 OR PALTREE23)) AND !(TABSK24>1 AND (PALTREE32 OR PALTREE33)) AND !(TABSK26>2 AND PALTREE11) AND !(TABSK25>2 AND PALTREE21) AND !(TABSK24>2 AND PALTREE31) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %ORANGE%+%YELLOW%3 %TEAL%防御&进攻灵气&战斗技能 %GRAY%*%CL%%NAME%}%CONTINUE% //Amazon Skills //Low Opener ItemDisplay[((CLSK0>0 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>1 OR TABSK1>1 OR TABSK0>1)) !((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%提示%WHITE%: 商店MF:%CL%%NAME%}%CONTINUE% //High Opener ItemDisplay[((CLSK0=2 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) OR (TABSK2>2 OR TABSK1>2 OR TABSK0>2)) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT08 OR SHOPHUNT09 OR SHOPHUNT10 OR SHOPHUNT11) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %TAN%提示%WHITE%: 商店MF: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+2 Class Skills ItemDisplay[CLSK0=2 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%2 %SAGE%亚马逊技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+1 Class Skills ItemDisplay[(CLSK0=1 AND (TABSK0>0 OR TABSK1>0 OR TABSK2>0)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %WHITE%+%GRAY%1 %LIGHT_GRAY%亚马逊技能 %GRAY%*%CL%%NAME%}%CONTINUE% //+6 Skill Tree ItemDisplay[TABSK2=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %RED%*%CORAL%* %BLUE%*%TEAL%*%WHITE%* %RED%+%GREEN%6 标枪系技能 %WHITE%*%TEAL%*%BLUE%* %CORAL%*%RED%* %PURPLE%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK1=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %RED%*%CORAL%* %YELLOW%*%TAN%*%WHITE%* %RED%+%GREEN%6 被动系技能 %WHITE%*%TAN%*%YELLOW%* %CORAL%*%RED%* %PURPLE%*%CL%%NAME%}%CONTINUE% ItemDisplay[TABSK0=6 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%* %GREEN%*%SAGE%* %RED%*%CORAL%*%WHITE%* %RED%+%GREEN%6 弓系技能 %WHITE%*%CORAL%*%RED%* %SAGE%*%GREEN%* %PURPLE%*%CL%%NAME%}%CONTINUE% //+5 Skill Tree ItemDisplay[(TABSK2=5 OR (CLSK0=2 AND TABSK2=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%标枪系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK1=5 OR (CLSK0=2 AND TABSK1=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%被动系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK0=5 OR (CLSK0=2 AND TABSK0=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %RED%+%GREEN%5 %SAGE%弓系技能 %RED%***%GREEN%***%CL%%NAME%}%CONTINUE% //+4 Skill Tree ItemDisplay[(TABSK2=4 OR (CLSK0=2 AND TABSK2=2) OR (CLSK0=1 AND TABSK2=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%标枪系技能 %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK1=4 OR (CLSK0=2 AND TABSK1=2) OR (CLSK0=1 AND TABSK1=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%被动系技能 %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK0=4 OR (CLSK0=2 AND TABSK0=2) OR (CLSK0=1 AND TABSK0=3)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %ORANGE%+%YELLOW%4 %TEAL%弓系技能 %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE% //+3 Skill Tree ItemDisplay[(TABSK2=3 OR (CLSK0=2 AND TABSK2=1) OR (CLSK0=1 AND TABSK2=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%标枪系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK1=3 OR (CLSK0=2 AND TABSK1=1) OR (CLSK0=1 AND TABSK1=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%被动系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK0=3 OR (CLSK0=2 AND TABSK0=1) OR (CLSK0=1 AND TABSK0=2)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%+%YELLOW%3 %TEAL%弓系技能 %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //+2 Skill Tree ItemDisplay[(TABSK2=2 OR (CLSK0=1 AND TABSK2=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%标枪系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK1=2 OR (CLSK0=1 AND TABSK1=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%被动系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% ItemDisplay[(TABSK0=2 OR (CLSK0=1 AND TABSK0=1)) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%* %LIGHT_GRAY%+%TAN%2 %TEAL%弓系技能 %TAN%*%GRAY%*%CL%%NAME%}%CONTINUE% //极品醒目提示 //6飞刀/飞镖 ItemDisplay[TABSK48=3 (SK257=3 OR SK266=3) MAG SHOP]: %SHOPHUNT3%{%NAME%} //+6 淬毒 ItemDisplay[TABSK49=3 SK278=3 MAG SHOP]: %SHOPHUNT3%{%NAME%} //6火魔 ItemDisplay[TABSK18=3 SK94=3 MAG SHOP]: %SHOPHUNT3%{%NAME%} //值得注意 ItemDisplay[(TABSK48>1 OR CLSK6>1) (SK257>1 OR SK266>1) MAG SHOP]: %SHOPHUNT1%{%NAME%} ItemDisplay[(TABSK49>1 OR CLSK6>1) SK278>1 MAG SHOP]: %SHOPHUNT1%{%NAME%} ItemDisplay[(TABSK18>1 OR CLSK2>1) SK94>1 MAG SHOP]: %SHOPHUNT1%{%NAME%} //高技能提示 //+5 Or Higher Skill Combo //Assasin ItemDisplay[((MULTI83,6+MULTI188,48+MULTI188,49+MULTI188,50+STAT127>3) OR ((MULTI83,6+STAT127>2) AND (ASNTREE12 OR ASNTREE13 OR ASNTREE22 OR ASNTREE23 OR ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+STAT127>1) AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,48+STAT127>2) AND (ASNTREE32 OR ASNTREE33)) OR ((MULTI83,6+MULTI188,49+STAT127>2) AND (ASNTREE22 OR ASNTREE23)) OR ((MULTI83,6+MULTI188,50+STAT127>2) AND (ASNTREE12 OR ASNTREE13)) OR ((MULTI83,6+MULTI188,48+STAT127>1) AND ASNTREE33) OR ((MULTI83,6+MULTI188,49+STAT127>1) AND ASNTREE23) OR ((MULTI83,6+MULTI188,50+STAT127>1) AND ASNTREE13)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Sorceress ItemDisplay[((MULTI83,1+MULTI188,8+MULTI188,9+MULTI188,10+STAT127>3) OR ((MULTI83,1+STAT127>2) AND (SORTREE12 OR SORTREE13 OR SORTREE22 OR SORTREE23 OR SORTREE32 OR SORTREE33)) OR ((MULTI83,1+STAT127>1) AND (SORTREE13 OR SORTREE23 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>2) AND (SORTREE12 OR SORTREE13)) OR ((MULTI83,1+MULTI188,9+STAT127>2) AND (SORTREE22 OR SORTREE23)) OR ((MULTI83,1+MULTI188,8+STAT127>2) AND (SORTREE32 OR SORTREE33)) OR ((MULTI83,1+MULTI188,10+STAT127>1) AND SORTREE13) OR ((MULTI83,1+MULTI188,9+STAT127>1) AND SORTREE23) OR ((MULTI83,1+MULTI188,8+STAT127>1) AND SORTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Barbarian ItemDisplay[((MULTI83,4+MULTI188,32+MULTI188,33+MULTI188,34+STAT127>3) OR ((MULTI83,4+STAT127>2) AND (BARTREE12 OR BARTREE13 OR BARTREE22 OR BARTREE23 OR BARTREE32 OR BARTREE33)) OR ((MULTI83,4+STAT127>1) AND (BARTREE13 OR BARTREE23 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>2) AND (BARTREE12 OR BARTREE13)) OR ((MULTI83,4+MULTI188,33+STAT127>2) AND (BARTREE22 OR BARTREE23)) OR ((MULTI83,4+MULTI188,32+STAT127>2) AND (BARTREE32 OR BARTREE33)) OR ((MULTI83,4+MULTI188,34+STAT127>1) AND BARTREE13) OR ((MULTI83,4+MULTI188,33+STAT127>1) AND BARTREE23) OR ((MULTI83,4+MULTI188,32+STAT127>1) AND BARTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Druid ItemDisplay[((MULTI83,5+MULTI188,40+MULTI188,41+MULTI188,42+STAT127>3) OR ((MULTI83,5+STAT127>2) AND (DRUTREE12 OR DRUTREE13 OR DRUTREE22 OR DRUTREE23 OR DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+STAT127>1) AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>2) AND (DRUTREE12 OR DRUTREE13)) OR ((MULTI83,5+MULTI188,41+STAT127>2) AND (DRUTREE22 OR DRUTREE23)) OR ((MULTI83,5+MULTI188,40+STAT127>2) AND (DRUTREE32 OR DRUTREE33)) OR ((MULTI83,5+MULTI188,42+STAT127>1) AND DRUTREE13) OR ((MULTI83,5+MULTI188,41+STAT127>1) AND DRUTREE23) OR ((MULTI83,5+MULTI188,40+STAT127>1) AND DRUTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Necromancer ItemDisplay[((MULTI83,2+MULTI188,16+MULTI188,17+MULTI188,18+STAT127>3) OR ((MULTI83,2+STAT127>2) AND (NECTREE12 OR NECTREE13 OR NECTREE22 OR NECTREE23 OR NECTREE32 OR NECTREE33)) OR ((MULTI83,2+STAT127>1) AND (NECTREE13 OR NECTREE23 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>2) AND (NECTREE12 OR NECTREE13)) OR ((MULTI83,2+MULTI188,17+STAT127>2) AND (NECTREE22 OR NECTREE23)) OR ((MULTI83,2+MULTI188,16+STAT127>2) AND (NECTREE32 OR NECTREE33)) OR ((MULTI83,2+MULTI188,18+STAT127>1) AND NECTREE13) OR ((MULTI83,2+MULTI188,17+STAT127>1) AND NECTREE23) OR ((MULTI83,2+MULTI188,16+STAT127>1) AND NECTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Paladin ItemDisplay[((MULTI83,3+MULTI188,24+MULTI188,25+MULTI188,26+STAT127>3) OR ((MULTI83,3+STAT127>2) AND (PALTREE12 OR PALTREE13 OR PALTREE22 OR PALTREE23 OR PALTREE32 OR PALTREE33)) OR ((MULTI83,3+STAT127>1) AND (PALTREE13 OR PALTREE23 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>2) AND (PALTREE12 OR PALTREE13)) OR ((MULTI83,3+MULTI188,25+STAT127>2) AND (PALTREE22 OR PALTREE23)) OR ((MULTI83,3+MULTI188,24+STAT127>2) AND (PALTREE32 OR PALTREE33)) OR ((MULTI83,3+MULTI188,26+STAT127>1) AND PALTREE13) OR ((MULTI83,3+MULTI188,25+STAT127>1) AND PALTREE23) OR ((MULTI83,3+MULTI188,24+STAT127>1) AND PALTREE33)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //Amazon ItemDisplay[(MULTI83,0+MULTI188,0+MULTI188,1+MULTI188,2+STAT127>4) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%RED%*** %GREEN%High +Skills Roll%RED% ***%CL%%NAME%}%CONTINUE% //NOTICE ME, THAT's ME SECTION //High ED Amp Proc Combo ItemDisplay[(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%Amp Proc %GREEN%Combo%RED% ***%CL%%NAME%}%CONTINUE% //High ED Weapon + MODS ItemDisplay[(NOTICEME10) !(NOTICEME01)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%+Mods %GREEN%Weapon%RED% ***%CL%%NAME%}%CONTINUE% //High ED Weapon ItemDisplay[(NOTICEME02) !(NOTICEME01 OR NOTICEME10)]: %NAME%{%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%NAME%}%CONTINUE% //3sk, 20ias Gloves ItemDisplay[(NOTICEME03)]: %NAME%{%RED%*** %GREEN%3sk, 20ias Gloves%RED% ***%CL%%NAME%}%CONTINUE% //3sk, 10fcr Gloves ItemDisplay[(NOTICEME04)]: %NAME%{%RED%*** %GREEN%3sk, 10fcr Gloves%RED% ***%CL%%NAME%}%CONTINUE% //Teleport Charges ItemDisplay[(NOTICEME05)]: %NAME%{%RED%*** %GREEN%Teleport Charges%RED% ***%CL%%NAME%}%CONTINUE% //Lower Resist CTC ItemDisplay[(NOTICEME06)]: %NAME%{%LIGHT_GRAY%High %PURPLE%Lower Resist %GREEN%CTC %LIGHT_GRAY%Proc%CL%%NAME%}%CONTINUE% //Amplify Damage CTC ItemDisplay[(NOTICEME07) !(NOTICEME01)]: %NAME%{%LIGHT_GRAY%High %ORANGE%Amplify Damage %GREEN%CTC %LIGHT_GRAY%Proc%CL%%NAME%}%CONTINUE% //Lower Resist Charges ItemDisplay[(NOTICEME08)]: %NAME%{%DARK_GREEN%Lower Resist Charges%CL%%NAME%}%CONTINUE% //Life Tap Charges ItemDisplay[(NOTICEME09)]: %NAME%{%DARK_GREEN%Life Tap Charges%CL%%NAME%}%CONTINUE% // ++++++ 5.2,T图基德赌博提示 ++++++ //常规赌博界面显示 ItemDisplay[NMAG !ID SHOP !(MAPID>132)]: %NAME% //T图基德赌博提示 ItemDisplay[NMAG !ID SHOP amu]: %NAME%%CL%%GOLD%项链有啥好提示的?买就对了! ItemDisplay[NMAG !ID SHOP jew]: %NAME%%CL%%GOLD%彩虹刻面 ItemDisplay[NMAG !ID SHOP ci0]: %NAME%%CL%%GOLD%奇拉的守护 ItemDisplay[NMAG !ID SHOP ci1]: %NAME%%CL%%GOLD%狮鹫之眼 ItemDisplay[NMAG !ID SHOP rin]: %NAME%%CL%%GOLD%“卡达拉的传家宝”的唯一来源,买买买就对了! ItemDisplay[NMAG !ID SHOP am1]: %NAME%%CL%%GOLD%血鸦之击 ItemDisplay[NMAG !ID SHOP am2]: %NAME%%CL%%GOLD%灾祸黑檀%CL%莱坎德的远击 ItemDisplay[NMAG !ID SHOP am5]: %NAME%%CL%%GOLD%雷击%CL%泰坦的复仇%CL%真银 ItemDisplay[NMAG !ID SHOP am3]: %NAME%%CL%%GOLD%石鸦 ItemDisplay[NMAG !ID SHOP am4]: %NAME%%CL%%GOLD%泽瑞尔的决心%CL%莱坎德的侧击 ItemDisplay[NMAG !ID SHOP ktr]: %NAME%%CL%%GOLD%法师杀手 ItemDisplay[NMAG !ID SHOP wrb]: %NAME%%CL%%GOLD%碧玉爪 ItemDisplay[NMAG !ID SHOP axf]: %NAME%%CL%%GOLD%幻影幽语 ItemDisplay[NMAG !ID SHOP ces]: %NAME%%CL%%GOLD%影弑 ItemDisplay[NMAG !ID SHOP clw]: %NAME%%CL%%GOLD%火蜥蜴之爪 ItemDisplay[NMAG !ID SHOP btl]: %NAME%%CL%%GOLD%追猎者的刺杀%CL%巴图克的割喉爪 //ItemDisplay[NMAG !ID SHOP skr]: %NAME% ItemDisplay[NMAG !ID SHOP ba1]: %NAME%%CL%%GOLD%独眼巨人的咆哮 ItemDisplay[NMAG !ID SHOP ba2]: %NAME%%CL%%GOLD%狂语者%CL%%GOLD%狼嚎 ItemDisplay[NMAG !ID SHOP ba3]: %NAME%%CL%%GOLD%恶魔角锋 ItemDisplay[NMAG !ID SHOP ba4]: %NAME%%CL%%GOLD%死亡女神的统治 ItemDisplay[NMAG !ID SHOP ba5]: %NAME%%CL%%GOLD%蕾蔻的美德%CL%亚瑞特之貌 ItemDisplay[NMAG !ID SHOP dr1]: %NAME%%CL%%GOLD%芬里斯%CL%%GOLD%冥犬的撕咬 ItemDisplay[NMAG !ID SHOP dr2]: %NAME%%CL%%GOLD%兽穴之母%CL%羽蛇神面 ItemDisplay[NMAG !ID SHOP dr3]: %NAME%%CL%%GOLD%灵魂守卫者 ItemDisplay[NMAG !ID SHOP dr4]: %NAME%%CL%%GOLD%掠鸦之王 ItemDisplay[NMAG !ID SHOP dr5]: %NAME%%CL%%GOLD%乌尔萨的噩梦%CL%狼王之鬃 ItemDisplay[NMAG !ID SHOP ne1]: %NAME%%CL%%GOLD%卡兰的遗物 ItemDisplay[NMAG !ID SHOP ne2]: %NAME%%CL%%GOLD%神圣图腾 ItemDisplay[NMAG !ID SHOP ne3]: %NAME%%CL%%GOLD%殉道者 ItemDisplay[NMAG !ID SHOP ne4]: %NAME%%CL%%GOLD%骨焰 ItemDisplay[NMAG !ID SHOP ne5]: %NAME%%CL%%GOLD%魔力重生%CL%魔胎 // ItemDisplay[NMAG !ID SHOP pa1]: %NAME% ItemDisplay[NMAG !ID SHOP pa2]: %NAME%%CL%%GOLD%黑暗之魂 ItemDisplay[NMAG !ID SHOP pa3]: %NAME%%CL%%GOLD%萨恩凯克的陨落 ItemDisplay[NMAG !ID SHOP pa4]: %NAME%%CL%%GOLD%龙鳞%CL%撒卡兰姆的使者 ItemDisplay[NMAG !ID SHOP pa5]: %NAME%%CL%%GOLD%天空守望者 ItemDisplay[NMAG !ID SHOP ob1]: %NAME%%CL%%GOLD%风暴 ItemDisplay[NMAG !ID SHOP ob2]: %NAME%%CL%%GOLD%蔑视%CL%%GOLD%艾斯屈塔的脾气 // ItemDisplay[NMAG !ID SHOP ob3]: %NAME% // ItemDisplay[NMAG !ID SHOP ob4]: %NAME% ItemDisplay[NMAG !ID SHOP ob5]: %NAME%%CL%%GOLD%死亡深渊%CL%眼球 ItemDisplay[NMAG !ID SHOP qui]: %NAME%%CL%%GOLD%奥玛斯的法袍%CL%灵魂帷幕%CL%灰暮之形 ItemDisplay[NMAG !ID SHOP lea]: %NAME%%CL%%GOLD%蝮蛇法妖之皮%CL%闪蝠之躯 ItemDisplay[NMAG !ID SHOP hla]: %NAME%%CL%%GOLD%剥皮魔之皮%CL%百夫长 ItemDisplay[NMAG !ID SHOP stu]: %NAME%%CL%%GOLD%角斗士之祸%CL%铁裘皮%CL%抽动挣扎 ItemDisplay[NMAG !ID SHOP rng]: %NAME%%CL%%GOLD%灵魂熔炉%CL%黑暗幽光 ItemDisplay[NMAG !ID SHOP scl]: %NAME%%CL%%GOLD%鸦啼%CL%鹰甲 ItemDisplay[NMAG !ID SHOP brs]: %NAME%%CL%%GOLD%督瑞尔之壳%CL%毒之守御 ItemDisplay[NMAG !ID SHOP chn]: %NAME%%CL%%GOLD%摧锋甲%CL%电光之甲 ItemDisplay[NMAG !ID SHOP spl]: %NAME%%CL%%GOLD%阿凯尼的荣耀%CL%诗寇蒂的愤怒%CL%闪耀冰晶 ItemDisplay[NMAG !ID SHOP ltp]: %NAME%%CL%%GOLD%炼狱%CL%魁黑刚的智慧%CL%天堂装束 ItemDisplay[NMAG !ID SHOP fld]: %NAME%%CL%%GOLD%利维坦%CL%排齿%CL%石羊毛 ItemDisplay[NMAG !ID SHOP plt]: %NAME%%CL%%GOLD%守护天使%CL%骨肉 ItemDisplay[NMAG !ID SHOP gth]: %NAME%%CL%%GOLD%亚特玛的哭喊%CL%作响之笼 ItemDisplay[NMAG !ID SHOP ful]: %NAME%%CL%%GOLD%钢铁甲壳%CL%黑色黑帝斯%CL%黄金之肤 ItemDisplay[NMAG !ID SHOP aar]: %NAME%%CL%%GOLD%泰瑞尔的力量%CL%圣殿骑士之力%CL%遗体哀悼%CL%胜利者的丝绸 ItemDisplay[NMAG !ID SHOP lbl]: %NAME%%CL%%GOLD%蜘蛛之网%CL%长串之耳%CL%雷尼摩 ItemDisplay[NMAG !ID SHOP vbl]: %NAME%%CL%%GOLD%吸血鬼王之圈%CL%剃刀之尾%CL%蛇索 ItemDisplay[NMAG !ID SHOP mbl]: %NAME%%CL%%GOLD%行刑者的绞首绳%CL%阴影陷阱%CL%夜烟 ItemDisplay[NMAG !ID SHOP tbl]: %NAME%%CL%%GOLD%冰雪之击%CL%黄金裹腰 ItemDisplay[NMAG !ID SHOP hbl]: %NAME%%CL%%GOLD%西加德的坚定%CL%%GOLD%雷神之力%CL%刀锋扣带 ItemDisplay[NMAG !ID SHOP lbt]: %NAME%%CL%%GOLD%鱼人的链轮%CL%地狱阔步%CL%热刺靴 ItemDisplay[NMAG !ID SHOP vbt]: %NAME%%CL%%GOLD%沙暴之旅%CL%水上漂%CL%践血 ItemDisplay[NMAG !ID SHOP mbt]: %NAME%%CL%%GOLD%骨髓行走%CL%丝织靴%CL%克索恩的征途 ItemDisplay[NMAG !ID SHOP tbt]: %NAME%%CL%%GOLD%战争旅者%CL%哥布林之趾 ItemDisplay[NMAG !ID SHOP hbt]: %NAME%%CL%%GOLD%影舞者%CL%血骑士%CL%刺股靴 ItemDisplay[NMAG !ID SHOP lgl]: %NAME%%CL%%GOLD%泰坦之握%CL%%GOLD%剧毒之握%CL%伯克之手 ItemDisplay[NMAG !ID SHOP vgl]: %NAME%%CL%%GOLD%德古拉之握%CL%墓穴手套%CL%血拳 ItemDisplay[NMAG !ID SHOP mgl]: %NAME%%CL%%GOLD%吸魂者%CL%食尸鬼之皮%CL%运气守护 ItemDisplay[NMAG !ID SHOP tgl]: %NAME%%CL%%GOLD%秘术师%CL%熔岩痛击%CL%法师之拳 ItemDisplay[NMAG !ID SHOP hgl]: %NAME%%CL%%GOLD%碎钢%CL%地狱之口%CL%霜燃 ItemDisplay[NMAG !ID SHOP cap]: %NAME%%CL%%GOLD%谐角之冠%CL%农夫王冠%CL%毕格因的软帽 ItemDisplay[NMAG !ID SHOP skp]: %NAME%%CL%%GOLD%磐石头盔%CL%塔因头盔 ItemDisplay[NMAG !ID SHOP hlm]: %NAME%%CL%%GOLD%钢影%CL%偷取颅盔%CL%光荣罩盔 ItemDisplay[NMAG !ID SHOP fhl]: %NAME%%CL%%GOLD%暗视之盔%CL%黄昏薄暮 ItemDisplay[NMAG !ID SHOP ghm]: %NAME%%CL%%GOLD%夜翼面纱%CL%钢铁面纱%CL%女武神之翼%CL%怒号长牙 ItemDisplay[NMAG !ID SHOP msk]: %NAME%%CL%%GOLD%安达莉尔的仪容%CL%黑牛角面甲%CL%恐惧之脸 ItemDisplay[NMAG !ID SHOP crn]: %NAME%%CL%%GOLD%岁月之冠%CL%盗贼皇冠%CL%不死皇冠 ItemDisplay[NMAG !ID SHOP bhm]: %NAME%%CL%%GOLD%巨大颅骨%CL%吸血鬼的凝视%CL%蠕虫头骨 ItemDisplay[NMAG !ID SHOP buc]: %NAME%%CL%%GOLD%维斯尔坦特%CL%新月小盾 ItemDisplay[NMAG !ID SHOP sml]: %NAME%%CL%%GOLD%黑橡木盾%CL%莫泽的祝福圆盾%CL%太阳黑轮 ItemDisplay[NMAG !ID SHOP lrg]: %NAME%%CL%%GOLD%暮光倒影%CL%风暴追逐者%CL%风暴行会 ItemDisplay[NMAG !ID SHOP kit]: %NAME%%CL%%GOLD%暴风之盾%CL%魔龙的斥责%CL%响钢 ItemDisplay[NMAG !ID SHOP spk]: %NAME%%CL%%GOLD%尖刺荆棘%CL%长枪卫士%CL%剑背之架 ItemDisplay[NMAG !ID SHOP tow]: %NAME%%CL%%GOLD%美杜莎的凝视%CL%基尔克的避难%CL%贝弗提壁垒 ItemDisplay[NMAG !ID SHOP bsh]: %NAME%%CL%%GOLD%猎头者的荣耀%CL%警戒之墙%CL%无眼之墙 ItemDisplay[NMAG !ID SHOP gts]: %NAME%%CL%%GOLD%魂系结界%CL%罗达门特的领域%CL%庇护结界 ItemDisplay[NMAG !ID SHOP hax]: %NAME%%CL%%GOLD%剃刀之锋%CL%冷杀%CL%血肉撕咬 ItemDisplay[NMAG !ID SHOP axe]: %NAME%%CL%%GOLD%屠夫之瞳%CL%死亡之铲 ItemDisplay[NMAG !ID SHOP 2ax]: %NAME%%CL%%GOLD%符文大师%CL%海岛之击%CL%肩胛骨 ItemDisplay[NMAG !ID SHOP mpi]: %NAME%%CL%%GOLD%鹤嘴锄%CL%庞贝之怒%CL%劈颅斧 ItemDisplay[NMAG !ID SHOP wax]: %NAME%%CL%%GOLD%死亡劈斧%CL%那伽守护者%CL%钯肉斧 ItemDisplay[NMAG !ID SHOP lax]: %NAME%%CL%%GOLD%战爵之证%CL%费屈玛之斧 ItemDisplay[NMAG !ID SHOP bax]: %NAME%%CL%%GOLD%无形之刃%CL%魔咒之钢%CL%铲肉斧 ItemDisplay[NMAG !ID SHOP btx]: %NAME%%CL%%GOLD%地狱屠戮者%CL%暴风骑士%CL%酋长 ItemDisplay[NMAG !ID SHOP gax]: %NAME%%CL%%GOLD%梅希斯密特的掠夺%CL%斩骨者之刃%CL%劈脑 ItemDisplay[NMAG !ID SHOP gix]: %NAME%%CL%%GOLD%刽子手的裁决%CL%牛头怪%CL%巨无霸 ItemDisplay[NMAG !ID SHOP sbw]: %NAME%%CL%%GOLD%天击%CL%剜眼 ItemDisplay[NMAG !ID SHOP hbw]: %NAME%%CL%%GOLD%星流霆击%CL撕裂之钩%CL%凋零之击 ItemDisplay[NMAG !ID SHOP lbw]: %NAME%%CL%%GOLD%赤焰之击%CL%掠鸦之爪 ItemDisplay[NMAG !ID SHOP cbw]: %NAME%%CL%%GOLD%无尽冰雹%CL%游猎之弓 ItemDisplay[NMAG !ID SHOP sbb]: %NAME%%CL%%GOLD%狂法劲弦%CL%暴风之击 ItemDisplay[NMAG !ID SHOP lbb]: %NAME%%CL%%GOLD%鹰之号角%CL%峭壁杀手%CL%凋零劲弦 ItemDisplay[NMAG !ID SHOP swb]: %NAME%%CL%%GOLD%寡妇制造者%CL%巫师之怒%CL%地狱轰鸣 ItemDisplay[NMAG !ID SHOP lwb]: %NAME%%CL%%GOLD%风之力%CL%金击之弧%CL%爆裂咆哮 ItemDisplay[NMAG !ID SHOP lxb]: %NAME%%CL%%GOLD%千步碎击%CL%铅鸦 ItemDisplay[NMAG !ID SHOP mxb]: %NAME%%CL%%GOLD%吐脓毒弩%CL%灵液之刺 ItemDisplay[NMAG !ID SHOP hxb]: %NAME%%CL%%GOLD%地狱刑器%CL%暴雪炮弩%CL%地狱掷弩 ItemDisplay[NMAG !ID SHOP rxb]: %NAME%%CL%%GOLD%内脏吸管%CL%恶魔机弩%CL%毁灭投索 ItemDisplay[NMAG !ID SHOP dgr]: %NAME%%CL%%GOLD%巫师之刺%CL%裂脊者%CL%海鸥 ItemDisplay[NMAG !ID SHOP dir]: %NAME%%CL%%GOLD%破碎之刃%CL%剜心者%CL%迪格勒 ItemDisplay[NMAG !ID SHOP kri]: %NAME%%CL%%GOLD%裂肉者%CL%黑沼之锋%CL%玉尖刀 ItemDisplay[NMAG !ID SHOP bld]: %NAME%%CL%%GOLD%魂焰%CL%暴风尖刺%CL%彩虹碎片 // ItemDisplay[NMAG !ID SHOP jav]: %NAME% // ItemDisplay[NMAG !ID SHOP pil]: %NAME% ItemDisplay[NMAG !ID SHOP ssp]: %NAME%%CL%%GOLD%恶魔扑击 ItemDisplay[NMAG !ID SHOP glv]: %NAME%%CL%%GOLD%死灵夜翔 ItemDisplay[NMAG !ID SHOP tsp]: %NAME%%CL%%GOLD%石像鬼之噬 ItemDisplay[NMAG !ID SHOP clb]: %NAME%%CL%%GOLD%北地松肉锤%CL%暗族粉碎者%CL%凶猛橡木 ItemDisplay[NMAG !ID SHOP spc]: %NAME%%CL%%GOLD%恶魔断肢%CL%血肉撕裂者%CL%坚硬钉爪 ItemDisplay[NMAG !ID SHOP mac]: %NAME%%CL%%GOLD%神河之霜%CL%四叶破甲锤 ItemDisplay[NMAG !ID SHOP mst]: %NAME%%CL%%GOLD%巴拉那之星%CL%月陨Moonfall%CL%血升 ItemDisplay[NMAG !ID SHOP fla]: %NAME%%CL%%GOLD%风暴之鞭%CL%地平线的龙卷风%CL%贝西尔的漩涡%CL%将军的短连枷 ItemDisplay[NMAG !ID SHOP whm]: %NAME%%CL%%GOLD%舍费尔之锤%CL%碎石者%CL%震地者%CL%铁石 ItemDisplay[NMAG !ID SHOP mau]: %NAME%%CL%%GOLD%风之锤%CL%血树残株%CL%碎骨 ItemDisplay[NMAG !ID SHOP gma]: %NAME%%CL%%GOLD%碎脑锤%CL%撼地者%CL%痛苦之锤%CL%大钢锤 ItemDisplay[NMAG !ID SHOP bar]: %NAME%%CL%%GOLD%破骨%CL%刮肉长戟%CL%迪马克的劈斧 ItemDisplay[NMAG !ID SHOP vou]: %NAME%%CL%%GOLD%暗蚀之刃%CL%铁刺棒 ItemDisplay[NMAG !ID SHOP scy]: %NAME%%CL%%GOLD%死神丧钟%CL%雅典娜之怒%CL%灵魂收割者 ItemDisplay[NMAG !ID SHOP pax]: %NAME%%CL%%GOLD%墓穴劫掠者%CL%墓石长戟%CL%战斗枝桠 ItemDisplay[NMAG !ID SHOP hal]: %NAME%%CL%%GOLD%血肉吞食者%CL%降灾长戟 ItemDisplay[NMAG !ID SHOP wsc]: %NAME%%CL%%GOLD%暴风尖塔%CL%惧焰亡灵%CL%恐怖收割者 ItemDisplay[NMAG !ID SHOP scp]: %NAME%%CL%%GOLD%忏悔者%CL%天堂之光%CL%撒卡兰姆之手%CL%丧钟敲击者 ItemDisplay[NMAG !ID SHOP gsc]: %NAME%%CL%%GOLD%阿卡拉特的奉献%CL%恶臭散布者%CL%腐锈权柄 ItemDisplay[NMAG !ID SHOP wsp]: %NAME%%CL%%GOLD%爱斯特龙的铁卫%CL%圣光之手%CL%暴风眼 ItemDisplay[NMAG !ID SHOP spr]: %NAME%%CL%%GOLD%艾里欧克之针%CL%穿刺者%CL%龙枪 ItemDisplay[NMAG !ID SHOP tri]: %NAME%%CL%%GOLD%水妖捕叉%CL%剃刀叉 ItemDisplay[NMAG !ID SHOP brn]: %NAME%%CL%%GOLD%蛇魔叉%CL%噬魂叉%CL%血贼 ItemDisplay[NMAG !ID SHOP spt]: %NAME%%CL%%GOLD%乌迪贤的觉醒%CL%骨寸断%CL%雅该长矛 ItemDisplay[NMAG !ID SHOP pik]: %NAME%%CL%%GOLD%钢铁之柱%CL%荣耀尖塔%CL%坦纳血杖 ItemDisplay[NMAG !ID SHOP sst]: %NAME%%CL%%GOLD%剃刀飞旋%CL%祸根之灰 ItemDisplay[NMAG !ID SHOP lst]: %NAME%%CL%%GOLD%肋骨粉碎者%CL%海蛇之王 ItemDisplay[NMAG !ID SHOP cst]: %NAME%%CL%%GOLD%温达的智慧%CL%炫彩之怒%CL%拉撒雷兹之杖 ItemDisplay[NMAG !ID SHOP bst]: %NAME%%CL%%GOLD%硫磺之雨%CL%扭曲之矛%CL%火精灵 ItemDisplay[NMAG !ID SHOP wst]: %NAME%%CL%%GOLD%曼宋的教诲%CL%骷髅收集者%CL%铁长棍 ItemDisplay[NMAG !ID SHOP ssd]: %NAME%%CL%%GOLD%放血者%CL%瑞克撒特的挽歌 ItemDisplay[NMAG !ID SHOP scm]: %NAME%%CL%%GOLD%邪灵斩%CL%窃冷之眼%CL%血红新月 ItemDisplay[NMAG !ID SHOP sbr]: %NAME%%CL%%GOLD%血月%CL%妖术之火%CL%克林茨的肉叉 ItemDisplay[NMAG !ID SHOP flc]: %NAME%%CL%%GOLD%阿里巴巴之刃%CL%寒光镰刀 ItemDisplay[NMAG !ID SHOP crs]: %NAME%%CL%%GOLD%光之军刀%CL%碧蓝怒火%CL%金瑟的裂隙 ItemDisplay[NMAG !ID SHOP bsd]: %NAME%%CL%%GOLD%斩首者%CL%格利斯沃尔德之刃 ItemDisplay[NMAG !ID SHOP lsd]: %NAME%%CL%%GOLD%霜风%CL%瘟疫散播者%CL%地狱瘟疫 ItemDisplay[NMAG !ID SHOP wsd]: %NAME%%CL%%GOLD%亚特兰蒂斯剑%CL%库文之刺 ItemDisplay[NMAG !ID SHOP 2hs]: %NAME%%CL%%GOLD%恐惧喷吐%CL%暗影之牙 ItemDisplay[NMAG !ID SHOP clm]: %NAME%%CL%%GOLD%李奥瑞克的秘银之刃%CL%冰之王%CL%灵魂鞭笞 ItemDisplay[NMAG !ID SHOP gis]: %NAME%%CL%%GOLD%怒焰咆哮%CL%邪祟之牙%CL%金麦尔的锥子 ItemDisplay[NMAG !ID SHOP bsw]: %NAME%%CL%%GOLD%末日使者%CL%裂云剑%CL%黑舌 ItemDisplay[NMAG !ID SHOP flb]: %NAME%%CL%%GOLD%憎恶%CL%索命之焰%CL%碎肉锯 ItemDisplay[NMAG !ID SHOP gsd]: %NAME%%CL%%GOLD%祖父%CL%剑卫%CL%大族长 ItemDisplay[NMAG !ID SHOP tkf]: %NAME%%CL%%GOLD%死亡之吻 ItemDisplay[NMAG !ID SHOP bkf]: %NAME%%CL%%GOLD%战争伯劳鸟 ItemDisplay[NMAG !ID SHOP tax]: %NAME%%CL%%GOLD%寒铁飞刃%CL%头皮剥离者 ItemDisplay[NMAG !ID SHOP bal]: %NAME%%CL%%GOLD%撕裂者%CL%%GOLD%阿喀琉斯之击 ItemDisplay[NMAG !ID SHOP wnd]: %NAME%%CL%%GOLD%自杀枝桠%CL%衣洛的火炬 ItemDisplay[NMAG !ID SHOP ywn]: %NAME%%CL%%GOLD%石塚碎片%CL%漩涡之力 ItemDisplay[NMAG !ID SHOP bwn]: %NAME%%CL%%GOLD%白骨阴魂%CL%李奥瑞克王的臂骨%CL%脊骨雕塑 ItemDisplay[NMAG !ID SHOP gwn]: %NAME%%CL%%GOLD%死亡迷网%CL%黑手之钥%CL%婴灵的哀歌 ItemDisplay[NMAG !ID SHOP aqv]: %NAME%%CL%%GOLD%末日之指%CL%神蛇之羽%CL%以太之翼%CL%墓歌%CL%疾风利刺%CL%炽燃烽火 ItemDisplay[NMAG !ID SHOP cqv]: %NAME%%CL%%GOLD%霜恸%CL%领主令箭%CL%深渊结界%CL%爆头者%CL%扞卫钢条%CL%势如破竹 // ++++++ 5.5,亮金装备价值提示 ++++++ //首饰价值提示 //防御戒指 ItemDisplay[rin !UNI !SET ID (STR+DEX>29 OR STR+LIFE>50 OR FRES+CRES+PRES>49) ((STAT118=0 DEFENSERING3) OR (STAT118>0 DEFENSERING2))]: %DOT-0A%%YELLOW%>>> %PURPLE%6Pt %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%5Pt %CORAL%Defense Ring} ItemDisplay[rin !UNI !SET ID (STR+DEX>29 OR STR+LIFE>50 OR FRES+CRES+PRES>49) ((STAT118=0 DEFENSERING2) OR (STAT118>0 DEFENSERING1))]: %DOT-0A%%YELLOW%>> %PURPLE%5Pt %YELLOW%<<%CL%%NAME%{%NAME%%CL%%PURPLE%5Pt %CORAL%Defense Ring} //战系戒指 ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 ((STAT118=0 PHYSIRING3) OR (STAT118>0 PHYSIRING2))]: %DOT-0A%%YELLOW%>>> %PURPLE%6Pt %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%6Pt %TAN%Melee Ring} ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 ((STAT118=0 PHYSIRING2) OR (STAT118>0 PHYSIRING1))]: %DOT-0A%%YELLOW%>> %PURPLE%5Pt %YELLOW%<<%CL%%NAME%{%NAME%%CL%%PURPLE%5Pt %TAN%Melee Ring} ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 ((STAT118=0 PHYSIRING1) OR (STAT118>0 PHYSIRING0))]: %DOT-0A%%YELLOW%> %ORANGE%4Pt %YELLOW%<%CL%%NAME%{%NAME%%CL%%ORANGE%4Pt %TAN%Melee Ring} ItemDisplay[rin !UNI !SET ID MINDMG+MAXDMG>9 !(STAT118>0) PHYSIRING0]: %DOT-0A%%YELLOW%3Pt%CL%%NAME%{%NAME%%CL%%YELLOW%3Pt %TAN%Melee Ring} //法系戒指 ItemDisplay[rin !UNI !SET ID FCR>0 ((STAT118=0 CASTERRING4) OR (STAT118>0 CASTERRING3) OR (STAT86>0 CASTERRING3))]: %DOT-0A%%YELLOW%>>> %PURPLE%6Pt %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%6Pt Caster Ring} ItemDisplay[rin !UNI !SET ID FCR>0 ((STAT118=0 CASTERRING3) OR (STAT118>0 CASTERRING2) OR (STAT86>0 CASTERRING2))]: %DOT-0A%%YELLOW%>> %PURPLE%5Pt %YELLOW%<<%CL%%NAME%{%NAME%%CL%%PURPLE%5Pt Caster Ring} ItemDisplay[rin !UNI !SET ID FCR>0 ((STAT118=0 CASTERRING2) OR (STAT118>0 CASTERRING1) OR (STAT86>0 CASTERRING1))]: %DOT-0A%%YELLOW%> %ORANGE%4Pt %YELLOW%<%CL%%NAME%{%NAME%%CL%%ORANGE%4Pt %PURPLE%Caster Ring} ItemDisplay[rin !UNI !SET ID FCR>0 STAT118=0 ((STAT118=0 CASTERRING1) OR (STAT118>0 CASTERRING0) OR (STAT86>0 CASTERRING0))]: %DOT-0A%%YELLOW%3Pt%CL%%NAME%{%NAME%%CL%%YELLOW%3Pt %PURPLE%Caster Ring} //防御项链 ItemDisplay[amu !UNI !SET ID (PHYSISKILL OR CASTERSKILL) STAT110>49 ((STAT118=0 DEFENSEAMU3) OR (STAT118>0 DEFENSEAMU2))]: %DOT-0A%%YELLOW%>>> %PURPLE%6Pt %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%6Pt %CORAL%Defense Amulet} ItemDisplay[amu !UNI !SET ID (PHYSISKILL OR CASTERSKILL) STAT110>49 ((STAT118=0 DEFENSEAMU2) OR (STAT118>0 DEFENSEAMU1))]: %DOT-0A%%YELLOW%>> %PURPLE%5Pt %YELLOW%<<%CL%%NAME%{%NAME%%CL%%PURPLE%5Pt %CORAL%Defense Amulet} //战系项链 ItemDisplay[amu !UNI !SET ID PHYSISKILL ((STAT118=0 PHYSIAMU3) OR (STAT118>0 PHYSIAMU2))]: %DOT-0A%%YELLOW%>>> %PURPLE%6Pt %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%6Pt %TAN%Amulet} ItemDisplay[amu !UNI !SET ID PHYSISKILL ((STAT118=0 PHYSIAMU2) OR (STAT118>0 PHYSIAMU1))]: %DOT-0A%%YELLOW%>> %PURPLE%5Pt %YELLOW%<<%CL%%NAME%{%NAME%%CL%%PURPLE%5Pt %TAN%Amulet} ItemDisplay[amu !UNI !SET ID PHYSISKILL ((STAT118=0 PHYSIAMU1) OR (STAT118>0 PHYSIAMU0))]: %DOT-0A%%YELLOW%> %ORANGE%4Pt %YELLOW%<%CL%%NAME%{%NAME%%CL%%ORANGE%4Pt %TAN%Amulet} ItemDisplay[amu !UNI !SET ID PHYSISKILL !(STAT118>0) PHYSIAMU0]: %DOT-0A%%YELLOW%3Pt%CL%%NAME%{%NAME%%CL%%YELLOW%3Pt %TAN%Amulet} //法系项链 ItemDisplay[amu !UNI !SET ID CASTERSKILL ((STAT118=0 CASTERAMU3) OR (STAT118>0 CASTERAMU2) OR (STAT86>0 CASTERAMU2))]: %DOT-0A%%YELLOW%>>> %PURPLE%6Pt %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%6Pt Caster Amulet} ItemDisplay[amu !UNI !SET ID CASTERSKILL ((STAT118=0 CASTERAMU2) OR (STAT118>0 CASTERAMU1) OR (STAT86>0 CASTERAMU1))]: %DOT-0A%%YELLOW%>>> %PURPLE%5Pt %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%5Pt Caster Amulet} ItemDisplay[amu !UNI !SET ID CASTERSKILL ((STAT118=0 CASTERAMU1) OR (STAT118>0 CASTERAMU0) OR (STAT86>0 CASTERAMU0))]: %DOT-0A%%YELLOW%> %ORANGE%4Pt %YELLOW%<%CL%%NAME%{%NAME%%CL%%ORANGE%4Pt %PURPLE%Caster Amulet} ItemDisplay[amu !UNI !SET ID CASTERSKILL STAT118=0 CASTERAMU0]: %DOT-0A%%YELLOW%3Pt%CL%%NAME%{%NAME%%CL%%YELLOW%3Pt %PURPLE%Caster Amulet} //珠宝价值提示 //减需求珠宝 ItemDisplay[jew !UNI !SET ID STAT91=-15 REQJEW5]: %DOT-0A%%YELLOW%>>> %PURPLE%4Pt %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%4Pt %GREEN%-Req Jewel} ItemDisplay[jew !UNI !SET ID STAT91=-15 REQJEW4]: %DOT-0A%%YELLOW%>>> %PURPLE%3.6Pt %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%3.6Pt %GREEN%-Req Jewel} ItemDisplay[jew !UNI !SET ID STAT91=-15 REQJEW3]: %DOT-0A%%YELLOW%>> %ORANGE%3.3Pt %YELLOW%<<%CL%%NAME%{%NAME%%CL%%ORANGE%3.3Pt %GREEN%-Req Jewel} ItemDisplay[jew !UNI !SET ID STAT91=-15 REQJEW2]: %DOT-0A%%YELLOW%> %YELLOW%3Pt %YELLOW%<%CL%%NAME%{%NAME%%CL%%YELLOW%3Pt %GREEN%-Req Jewel} ItemDisplay[jew !UNI !SET ID STAT91=-15 REQJEW1]: %DOT-0A%%BLUE%2.5Pt%CL%%NAME%{%NAME%%CL%%BLUE%2.5Pt %GREEN%-Req Jewel} ItemDisplay[jew !UNI !SET ID STAT91=-15 REQJEW0]: %DOT-0A%%BLUE%2Pt%CL%%NAME%{%NAME%%CL%%BLUE%2Pt %GREEN%-Req Jewel} //战系珠宝 ItemDisplay[jew !UNI !SET ID !(STAT91=-15) PHYSIJEW5]: %DOT-0A%%YELLOW%>>> %PURPLE%4Pt %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%4Pt %TAN%Melee Jewel} ItemDisplay[jew !UNI !SET ID !(STAT91=-15) PHYSIJEW4]: %DOT-0A%%YELLOW%>>> %PURPLE%3.6Pt %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%3.6Pt %TAN%Melee Jewel} ItemDisplay[jew !UNI !SET ID !(STAT91=-15) PHYSIJEW3]: %DOT-0A%%YELLOW%>> %ORANGE%3.3Pt %YELLOW%<<%CL%%NAME%{%NAME%%CL%%ORANGE%3.3Pt %TAN%Melee Jewel} ItemDisplay[jew !UNI !SET ID !(STAT91=-15) PHYSIJEW2]: %DOT-0A%%YELLOW%> %YELLOW%3Pt %YELLOW%<%CL%%NAME%{%NAME%%CL%%YELLOW%3Pt %TAN%Melee Jewel} ItemDisplay[jew !UNI !SET ID !(STAT91=-15) PHYSIJEW1]: %DOT-0A%%BLUE%2.5Pt%CL%%NAME%{%NAME%%CL%%BLUE%2.5Pt %TAN%Melee Jewel} ItemDisplay[jew !UNI !SET ID !(STAT91=-15) PHYSIJEW0]: %DOT-0A%%BLUE%2Pt%CL%%NAME%{%NAME%%CL%%BLUE%2Pt %TAN%Melee Jewel} //法系珠宝 ItemDisplay[jew !UNI !SET ID !(STAT91=-15) CASTERJEW5]: %DOT-0A%%YELLOW%>>> %PURPLE%4Pt %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%4Pt Caster Jewel} ItemDisplay[jew !UNI !SET ID !(STAT91=-15) CASTERJEW4]: %DOT-0A%%YELLOW%>>> %PURPLE%3.6Pt %YELLOW%<<<%CL%%NAME%{%NAME%%CL%%PURPLE%3.6Pt Caster Jewel} ItemDisplay[jew !UNI !SET ID !(STAT91=-15) CASTERJEW3]: %DOT-0A%%YELLOW%>> %ORANGE%3.3Pt %YELLOW%<<%CL%%NAME%{%NAME%%CL%%ORANGE%3.3Pt %PURPLE%Caster Jewel} ItemDisplay[jew !UNI !SET ID !(STAT91=-15) CASTERJEW2]: %DOT-0A%%YELLOW%> %YELLOW%3Pt %YELLOW%<%CL%%NAME%{%NAME%%CL%%YELLOW%3Pt %PURPLE%Caster Jewel} ItemDisplay[jew !UNI !SET ID !(STAT91=-15) CASTERJEW1]: %DOT-0A%%BLUE%2.5Pt%CL%%NAME%{%NAME%%CL%%BLUE%2.5Pt %PURPLE%Caster Jewel} ItemDisplay[jew !UNI !SET ID !(STAT91=-15) CASTERJEW0]: %DOT-0A%%BLUE%2Pt%CL%%NAME%{%NAME%%CL%%BLUE%2Pt %PURPLE%Caster Jewel} // 洗珠宝公式提示 ItemDisplay[jew ID RARE REROLLALVL>65 STAT486=0]: %NAME%{%TAN%重置属性公式%WHITE%: %YELLOW%珠宝 %TAN%+ %WHITE%3%TAN%*%ORANGE%完美%LIGHT_GRAY%╀%CL%%NAME%}%CONTINUE% ItemDisplay[jew ID RARE REROLLALVL<66 STAT486=0]: %NAME%{重置后ALVL小于66,不建议重置%CL%%NAME%}%CONTINUE% ItemDisplay[jew ID MAG ILVL>84 STAT486=0]: %NAME%{%CORAL%1/863 %WHITE%几率获得 %BLUE%红白珠%RED%(ED&IAS) %CL%%TAN%重置属性公式%WHITE%: %BLUE%珠宝 %TAN%+ %WHITE%3%TAN%*%WHITE%任意%ORANGE%完美宝石%CL%%NAME%}%CONTINUE% ItemDisplay[jew ID MAG REROLLALVL<85 STAT486=0]: %NAME%{重置后ILVL小于85,不是固定2缀,不建议重置%CL%%NAME%}%CONTINUE% ItemDisplay[(RARE OR MAG) jew ID REROLLALVL>0]: %NAME% {%CORAL%重置后词缀等级: %WHITE%%REROLLALVL%%CL%%NAME%}%CONTINUE% // ++++++ 3.8,材料当前手工词缀等级提示 ++++++ //Note about Craft Affix Levels ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CL%}%CONTINUE% //All Affixes Opener ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVER CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%[}%CONTINUE% //Good Affixes Opener ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%[}%CONTINUE% //+Skills Affixes Opener ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%TEAL%[}%CONTINUE% //Craft Alvl Text Opener ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE%手工词缀等级: }%CONTINUE% //All Affixes Color ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVER CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%ORANGE%}%CONTINUE% //Good Affixes Color ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%YELLOW%}%CONTINUE% //+Skills Affixes Color ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%TEAL%}%CONTINUE% //CRAFTALVL Value ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%CRAFTALVL%}%CONTINUE% //All Affixes Text and Closer ItemDisplay[((WEAPON CRAFTALVL>76) OR ((CHEST OR SHIELD) CRAFTALVL>84) OR (HELM CRAFTALVL>80) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>80) OR (QUIVER CRAFTALVL>76)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - %BLUE%所有词缀%WHITE%均有几率洗出%ORANGE%]}%CONTINUE% //Good Affixes Text and Closer ItemDisplay[(((WEAPON !(SOR OR WAND OR (BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE))) CRAFTALVL=76) OR ((BOW OR XBOW OR (ZON JAV) OR DAGGER OR CLUB OR TMACE OR (THROWING AXE)) CRAFTALVL~75-76)) OR ((CHEST OR SHIELD) CRAFTALVL~75-84) OR (HELM CRAFTALVL~71-79) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~75-80) OR (QUIVER CRAFTALVL~20-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - 可以洗出%LIGHT_GRAY%大多数%BLUE%词缀%YELLOW%]}%CONTINUE% //+Skills Affixes Text and Closer ItemDisplay[((SOR CRAFTALVL~60-76) OR (WAND CRAFTALVL~60-76) OR (SIN CRAFTALVL~60-75) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~71-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-58)) (MAG OR RARE) !EQUIPPED]: %NAME%{%NAME%%WHITE% - 洗%LIGHT_GRAY%+技能 %BLUE%词缀%WHITE%的最佳等级%TEAL%]}%CONTINUE% //╔═════════════╗ //║ 三、物品过滤设置 ║ //╚═════════════╝ // +---------+ // | 1,杂物 | // +---------+ // ++++++ 1.1,金币 ++++++ ItemDisplay[GOLD<200 (CLVL>0 OR FILTLVL>0)]: ItemDisplay[GOLD<400 CLVL>15]: ItemDisplay[GOLD<1000 CLVL>29]: ItemDisplay[GOLD<2000 CLVL>49]: ItemDisplay[GOLD<3000 (CLVL>69 DIFF=2)]: ItemDisplay[GOLD<5000 ((CLVL>79 DIFF=2) OR FILTLVL>3)]: ItemDisplay[GOLD<10000 FILTLVL>4 !TOWN]: // ++++++ 1.2,药水 ++++++ //生命 & 法力药剂&全面恢复药水 ItemDisplay[vps]: %NAME%{%GRAY%(时间可叠加)%CL%%WHITE%提供无限耐力持续 30秒%CL%%TAN%使用%WHITE%: 立即恢复耐力}%CONTINUE% ItemDisplay[wms]: %NAME%{%BLUE%解冻药剂 + %BLUE%● %WHITE%+ %BLUE%戒指 %WHITE%= 冰抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 冰抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解冻}%CONTINUE% ItemDisplay[yps]: %NAME%{%GREEN%解毒药剂 + %GREEN%● %WHITE%+ %BLUE%戒指 %WHITE%= 毒抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 毒抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解毒}%CONTINUE% ItemDisplay[hp1 (CLVL>8 OR CHARSTAT7>32000 OR FILTLVL>1 OR !MAPID<39) !TOWN]:{%NAME%} ItemDisplay[mp1 (CLVL>8 OR CHARSTAT9>25600 OR FILTLVL>1 OR !MAPID<39) !TOWN]:{%NAME%} ItemDisplay[hp2 (CLVL>16 OR CHARSTAT7>48000 OR FILTLVL>1 OR !MAPID<75) !TOWN]:{%NAME%} ItemDisplay[mp2 (CLVL>16 OR CHARSTAT9>37400 OR FILTLVL>1 OR !MAPID<75) !TOWN]:{%NAME%} ItemDisplay[hp3 (CLVL>24 OR CHARSTAT7>76800 OR FILTLVL>1 OR !MAPID<103) !TOWN]:{%NAME%} ItemDisplay[mp3 (CLVL>24 OR CHARSTAT9>51200 OR FILTLVL>1 OR !MAPID<103) !TOWN]:{%NAME%} ItemDisplay[hp4 (DIFF>0 OR CHARSTAT7>128000 OR FILTLVL>1 OR !MAPID<109) !TOWN]:{%NAME%} ItemDisplay[mp4 (DIFF>0 OR CHARSTAT9>76800 OR FILTLVL>1 OR !MAPID<109) !TOWN]:{%NAME%} ItemDisplay[rvs (DIFF>1 OR FILTLVL>2) !TOWN]:{%NAME%} // 生命值大于80%时不显示超级治疗药水 ItemDisplay[FILTLVL>0 FILTLVL<4 CLVL>59 hp5 !(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109) !(MAPID>160 MAPID<164) !((CHARSTAT6<10240 CHARSTAT7>12799 CHARSTAT7<25600) OR (CHARSTAT6<20480 CHARSTAT7>25599 CHARSTAT7<38400) OR (CHARSTAT6<30720 CHARSTAT7>38399 CHARSTAT7<51200) OR (CHARSTAT6<40960 CHARSTAT7>51199 CHARSTAT7<64000) OR (CHARSTAT6<51200 CHARSTAT7>63999 CHARSTAT7<76800) OR (CHARSTAT6<61440 CHARSTAT7>76799 CHARSTAT7<89600) OR (CHARSTAT6<71680 CHARSTAT7>89599 CHARSTAT7<102400) OR (CHARSTAT6<81920 CHARSTAT7>102399 CHARSTAT7<115200) OR (CHARSTAT6<92160 CHARSTAT7>115199 CHARSTAT7<128000) OR (CHARSTAT6<10240 CHARSTAT7>127999 CHARSTAT7<140800) OR (CHARSTAT6<112640 CHARSTAT7>140799 CHARSTAT7<153600) OR (CHARSTAT6<122880 CHARSTAT7>153599 CHARSTAT7<166400) OR (CHARSTAT6<133120 CHARSTAT7>166399 CHARSTAT7<179200) OR (CHARSTAT6<143360 CHARSTAT7>179199 CHARSTAT7<192000) OR (CHARSTAT6<153600 CHARSTAT7>191999 CHARSTAT7<204800) OR (CHARSTAT6<163840 CHARSTAT7>204799 CHARSTAT7<217600) OR (CHARSTAT6<174080 CHARSTAT7>217599 CHARSTAT7<230400) OR (CHARSTAT6<184320 CHARSTAT7>230399 CHARSTAT7<243200) OR (CHARSTAT6<194560 CHARSTAT7>243199 CHARSTAT7<256000) OR (CHARSTAT6<204800 CHARSTAT7>255999 CHARSTAT7<268800) OR (CHARSTAT6<215040 CHARSTAT7>268799 CHARSTAT7<384000) OR (CHARSTAT6<307200 CHARSTAT7>383999 CHARSTAT7<512000) OR (CHARSTAT6<409600 CHARSTAT7>511999 CHARSTAT7<640000) OR (CHARSTAT6<512000 CHARSTAT7>639999 CHARSTAT7<768000) OR (CHARSTAT6<614400 CHARSTAT7>767999 CHARSTAT7<896000) OR (CHARSTAT6<716800 CHARSTAT7>895999 CHARSTAT7<1024000) OR (CHARSTAT6<819200 CHARSTAT7>1023999 CHARSTAT7<1152000) OR (CHARSTAT6<921600 CHARSTAT7>1151999 CHARSTAT7<1280000))]:{%NAME%} // 法力值大于80%时不显示超级法力药水 ItemDisplay[FILTLVL>0 FILTLVL<4 CLVL>59 mp5 !(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109) !(MAPID>160 MAPID<164) !((CHARSTAT8<10240 CHARSTAT9>12799 CHARSTAT9<25600) OR (CHARSTAT8<20480 CHARSTAT9>25599 CHARSTAT9<38400) OR (CHARSTAT8<30720 CHARSTAT9>38399 CHARSTAT9<51200) OR (CHARSTAT8<40960 CHARSTAT9>51199 CHARSTAT9<64000) OR (CHARSTAT8<51200 CHARSTAT9>63999 CHARSTAT9<76800) OR (CHARSTAT8<61440 CHARSTAT9>76799 CHARSTAT9<89600) OR (CHARSTAT8<71680 CHARSTAT9>89599 CHARSTAT9<102400) OR (CHARSTAT8<81920 CHARSTAT9>102399 CHARSTAT9<115200) OR (CHARSTAT8<92160 CHARSTAT9>115199 CHARSTAT9<128000) OR (CHARSTAT8<10240 CHARSTAT9>127999 CHARSTAT9<140800) OR (CHARSTAT8<112640 CHARSTAT9>140799 CHARSTAT9<153600) OR (CHARSTAT8<122880 CHARSTAT9>153599 CHARSTAT9<166400) OR (CHARSTAT8<133120 CHARSTAT9>166399 CHARSTAT9<179200) OR (CHARSTAT8<143360 CHARSTAT9>179199 CHARSTAT9<192000) OR (CHARSTAT8<153600 CHARSTAT9>191999 CHARSTAT9<204800) OR (CHARSTAT8<163840 CHARSTAT9>204799 CHARSTAT9<217600) OR (CHARSTAT8<174080 CHARSTAT9>217599 CHARSTAT9<230400) OR (CHARSTAT8<184320 CHARSTAT9>230399 CHARSTAT9<243200) OR (CHARSTAT8<194560 CHARSTAT9>243199 CHARSTAT9<256000) OR (CHARSTAT8<204800 CHARSTAT9>255999 CHARSTAT9<268800) OR (CHARSTAT8<215040 CHARSTAT9>268799 CHARSTAT9<384000) OR (CHARSTAT8<307200 CHARSTAT9>383999 CHARSTAT9<512000) OR (CHARSTAT8<409600 CHARSTAT9>511999 CHARSTAT9<640000) OR (CHARSTAT8<512000 CHARSTAT9>639999 CHARSTAT9<768000) OR (CHARSTAT8<614400 CHARSTAT9>767999 CHARSTAT9<896000) OR (CHARSTAT8<716800 CHARSTAT9>895999 CHARSTAT9<1024000) OR (CHARSTAT8<819200 CHARSTAT9>1023999 CHARSTAT9<1152000) OR (CHARSTAT8<921600 CHARSTAT9>1151999 CHARSTAT9<1280000))]:{%NAME%} ItemDisplay[hp5 FILTLVL>3 !TOWN]:{%NAME%} ItemDisplay[mp5 FILTLVL>3 !TOWN]:{%NAME%} // ++++++ 1.3,药剂 ++++++ //耐力、解冻、解毒药水 ItemDisplay[vps FILTLVL>0 (CLVL>30 OR FILTLVL>1) !TOWN]:{%NAME%} ItemDisplay[wms FILTLVL>0 (CLVL>59 OR FILTLVL>1 OR CHARSTAT153>0) !TOWN]:{%NAME%} ItemDisplay[yps (FILTLVL>2 OR CLVL>89) !(MAPID>160 MAPID<164) !TOWN]:{%NAME%} //新增元素伤害药剂 ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) (FILTLVL>0 (CLVL>17 OR FILTLVL>1)) !SHOP]:{%NAME%} ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) (FILTLVL>0 (CLVL>23 OR FILTLVL>1)) !SHOP]:{%NAME%} ItemDisplay[(tpfl OR tpgl OR tpcl OR tpll) (FILTLVL>0 (CLVL>59 OR FILTLVL>1)) !SHOP]:{%NAME%} // ++++++ 1.4,其它杂物 ++++++ //卷轴、回城等 ItemDisplay[tsc]: %NAME%{%RED%警告%WHITE%: 你会失去所有已镶嵌的 符文/宝石%CL%%TAN%提示%WHITE%: 已镶嵌物品 + %BLUE%▕ %WHITE%+ %ORANGE%符文海尔%GRAY%[%TAN%15%GRAY%]}%CONTINUE% ItemDisplay[isc]: %NAME%%CONTINUE% ItemDisplay[(tsc OR isc) (FILTLVL>0 (CLVL>11 OR FILTLVL>1)) !TOWN]:{%NAME%} //钥匙 ItemDisplay[key (FILTLVL>0 (ASSASSIN OR CLVL>11 OR FILTLVL>1)) !TOWN]:{%NAME%} // ++++++ 1.5,箭矢和弩矢 ++++++ ItemDisplay[QUIVER NMAG (CLVL>6 FILTLVL>0) !TOWN]:{%NAME%} ItemDisplay[QUIVER !ID MAG FILTLVL>0 (CLVL>29 OR FILTLVL>1) !TOWN]:{%NAME%} // ++++++ 1.6,任务物品说明 ++++++ // QUEST ITEMS (ACT 1) ItemDisplay[bks]: %MAP-51%艾尼弗斯卷轴{%SAGE%现在由栖息的树头木拳守护着。”%NL%“荒野古物——撕裂的圣树之皮,} ItemDisplay[bkd]: %MAP-51%石冢之钥{%SAGE%拉卡尼休的传送门,寻找先知迪卡凯恩!”%NL%“通往崔斯特瑞姆的路径指向沉沦魔半神} ItemDisplay[hdm]: %MAP-51%赫拉迪克-马勒斯{%SAGE%赠送给盲眼姐妹会。”%NL%“基于原罪之战而制作,被古老的赫拉迪克法师强化,} ItemDisplay[leg]: %MAP-51%怀特的腿{%SAGE%都不应该受到这样的伤害,更何况他还只是个孩子。”%NL%他很抵触我给他安的那根假肢。他受的伤太可怕了,不管是谁%NL%“可怜的怀特!我为这个孩子做了力所能及的一切,但我知道} // QUEST ITEMS (ACT 2) ItemDisplay[ass]: %MAP-51%技能之书{%GOLD%右键点击阅读%NL%%GRAY%(永久+1技能点)%NL%%NL%%SAGE%“保持谦卑并善于倾听者必然学识渊博。”} ItemDisplay[tr1]: 赫拉迪克卷轴{%SAGE%指引封印巴尔的塔拉夏古墓的线索。”%NL%记录着复杂神秘的赫拉迪姆符号,%NL%“堕落的赫拉迪姆木乃伊—罗达门特的收藏品,} ItemDisplay[box]: %MAP-51%赫拉迪克魔盒{%NAME%%CL%%NL%%SAGE%“天才法师佐敦·库勒的杰作,三魔之猎时代的古代圣物。”} ItemDisplay[msf]: %MAP-51%国王之杖{%SAGE%“凋零尘封在巨大蠕虫编织的虫穴下面的王室遗物。”} ItemDisplay[vip]: %MAP-51%蝮蛇护符{%SAGE%”在无尽日蚀的黑暗中,埋藏在牙皮的鳞片下一个完好无损的护身符。} ItemDisplay[hst]: %MAP-51%赫拉迪克法杖{%SAGE%“法师氏族联盟的造物,隐约感受到特殊的魔法力量。“} // QUEST ITEMS (ACT 3) ItemDisplay[j34]: %MAP-51%玉制小人{%SAGE%色泽温润如玉,深邃而神秘,但感受不到任何魔法”} ItemDisplay[g34]: %MAP-51%黄金鸟{%SAGE%“生命自有定数,没有生命能超越死亡。“} ItemDisplay[xyz]: %MAP-51%生命药剂{%GOLD%右键点击喝掉%NL%%WHITE%(永久+20点生命上限)%NL%%NL%%SAGE%“永恒由无数个现在组成。”} ItemDisplay[g33]: %MAP-51%吉得宾{%SAGE%“斯卡辛教的强大圣物,最后一次现世于库拉斯特。”} ItemDisplay[qey]: %MAP-51%卡里姆的眼球{%SAGE%“眼睛唤起了概念。”} ItemDisplay[qbr]: %MAP-51%卡里姆的大脑{%SAGE%“大脑孕育了思想。”} ItemDisplay[qhr]: %MAP-51%卡里姆的心脏{%SAGE%“心有心的理智,理智对此一无所知。”} ItemDisplay[qf1]: %MAP-51%卡里姆的连枷{%SAGE%“撒卡兰姆的魁黑刚——永恒的卡里姆。”} ItemDisplay[qf2]: %MAP-51%卡里姆的意志{%SAGE%在彻底打败恐惧之王之前,也永远不会安息。”%CL%“崔凡克的魁黑刚——卡里姆永远不会腐化,他的灵魂} ItemDisplay[bbb]: %MAP-51%蓝-依森之书{%SAGE%“记载着古老斯卡辛密教的强大秘密,地狱魔神对凡人的影响。”} ItemDisplay[mss]: 墨菲斯托的灵魂之石{%SAGE%“仇恨无序地释放,注定要坠入黑暗深渊。”} // QUEST ITEMS (ACT 4) ItemDisplay[hfh]: %MAP-51%地狱熔炉铁锤{%SAGE%“影之牙的锻造者,烈焰地狱的传说。”} // QUEST ITEMS (ACT 5) ItemDisplay[ice]: %MAP-51%马拉之药{%SAGE%“人是什么,还不是一团溶解的泥土?”} ItemDisplay[tr2]: %MAP-51%抵抗卷轴{%GOLD%右键点击阅读%NL%%WHITE%(永久+10点全抗)%NL%%NL%%SAGE%“哪里有压迫,哪里就有反抗。”} // +-----------+ // | 2,镶嵌物 | // +-----------+ // ++++++ 2.1,宝石 ++++++ //低等级宝石屏蔽 ItemDisplay[gcw OR gfw OR gsw]: %NAME%{%TAN%特殊用途: %WHITE%任意钻石 + 任意双手法杖 + 任意腰带 + 任意波形刀 = %BLUE%附带野蛮词缀的长柄武器(ILVL=50)%NL%}%CONTINUE% ItemDisplay[GEM<4 FILTLVL>0 (DIFF>0 OR FILTLVL>1) !TOWN]:{%NAME%} ItemDisplay[GEM=4 FILTLVL>7 !TOWN]: {%NAME%} //无瑕疵和完美宝石提示 ItemDisplay[gzv OR glw OR glg OR glr OR glb OR gly OR skl OR gpv OR gpy OR gpb OR gpg OR gpr OR gpw OR skz]: %NAME%{%TAN%Ctrl + Shift + 左键点击 = 切换至%GREEN%堆叠模式%GRAY%(用于魔盒合成)%CL%%NAME%}%CONTINUE% ItemDisplay[(gzvs OR glws OR glgs OR glrs OR glbs OR glys OR skls OR gpvs OR gpys OR gpbs OR gpgs OR gprs OR gpws OR skzs) QTY=1]: %NAME%{%TAN%Ctrl + Shift + 左键点击 = 切换至%DARK_GREEN%非堆叠模式%GRAY%(用于镶嵌)%CL%%NAME%}%CONTINUE% ItemDisplay[(gzvs OR glws OR glgs OR glrs OR glbs OR glys OR skls OR gpvs OR gpys OR gpbs OR gpgs OR gprs OR gpws OR skzs) QTY>1]: %NAME%{%TAN%Ctrl + Shift + 左键点击 = 放置一个%DARK_GREEN%非堆叠物品%GRAY%(用于镶嵌)%CL%%TAN%Ctrl + 左键点击 = 放置一个%GREEN%堆叠物品%GRAY%(用于魔盒合成)%CL%%NAME%}%CONTINUE% //用途说明 ItemDisplay[gpvs TOWN]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 鞋子: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 项链: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%PURPLE%施法系%ORANGE%手工公式: %PURPLE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} ItemDisplay[gpys TOWN]: %NAME%{%CL%%WHITE%手套: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 腰带: %ORANGE%El%GRAY%[%TAN%1%GRAY%] %WHITE%| 鞋子: %ORANGE%Io%GRAY%[%TAN%16%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%WHITE%戒指: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 头盔: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 项链: %ORANGE%Ko%CL%%YELLOW%丰饶系%ORANGE%手工公式: %YELLOW%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} ItemDisplay[gpbs TOWN]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%BLUE%打击系%ORANGE%手工公式: %BLUE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} ItemDisplay[gpgs TOWN]: %NAME%{%CL%%WHITE%手套: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%GREEN%安全系%ORANGE%手工公式: %GREEN%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} ItemDisplay[gprs TOWN]: %NAME%{%CL%%WHITE%手套: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%武器: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 盔甲: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%]%CL%%WHITE%戒指: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 头盔: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 项链: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%]%CL%%RED%血腥系%ORANGE%手工公式: %RED%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} ItemDisplay[gpws TOWN]: %NAME%{%CL%%WHITE%手套: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 腰带: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 鞋子: %ORANGE%Ko%GRAY%[%TAN%18%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Ei%GRAY%[%TAN%1%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 项链: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%]%CL%%WHITE%闪耀系%ORANGE%手工公式: %WHITE%● + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} ItemDisplay[skzs TOWN]: %NAME%{%WHITE%手套: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 腰带: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 鞋子: %ORANGE%El%GRAY%[%TAN%1%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 项链: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%GRAY%妖蝠系%ORANGE%手工公式: %GRAY%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%} // ++++++ 2.2,符文 ++++++ //堆叠/非堆叠切换说明 ItemDisplay[r01 OR r02 OR r03 OR r04 OR r05 OR r06 OR r07 OR r08 OR r09 OR r10 OR r11 OR r12 OR r13 OR r14 OR r15 OR r16 OR r17 OR r18 OR r19 OR r20 OR r21 OR r22 OR r23 OR r24 OR r25 OR r26 OR r27 OR r28 OR r29 OR r30 OR r31 OR r32 OR r33]: %NAME%{ %TAN%Ctrl + Shift + 左键点击 = 切换至%GREEN%堆叠模式%GRAY%(用于魔盒合成)%NL%} ItemDisplay[(r01s OR r02s OR r03s OR r04s OR r05s OR r06s OR r07s OR r08s OR r09s OR r10s OR r11s OR r12s OR r13s OR r14s OR r15s OR r16s OR r17s OR r18s OR r19s OR r20s OR r21s OR r22s OR r23s OR r24s OR r25s OR r26s OR r27s OR r28s OR r29s OR r30s OR r31s OR r32s OR r33s) QTY=1]: %NAME%{ %TAN%Ctrl + Shift + 左键点击 = 切换至%DARK_GREEN%非堆叠模式%GRAY%(用于镶嵌)%NL%}%CONTINUE% ItemDisplay[(r01s OR r02s OR r03s OR r04s OR r05s OR r06s OR r07s OR r08s OR r09s OR r10s OR r11s OR r12s OR r13s OR r14s OR r15s OR r16s OR r17s OR r18s OR r19s OR r20s OR r21s OR r22s OR r23s OR r24s OR r25s OR r26s OR r27s OR r28s OR r29s OR r30s OR r31s OR r32s OR r33s) QTY>1]: %NAME%{ %TAN%Ctrl + Shift + 左键点击 = 放置一个%DARK_GREEN%非堆叠物品%GRAY%(用于镶嵌)%CL%%TAN%Ctrl + 左键点击 = 放置一个%GREEN%堆叠物品%GRAY%(用于魔盒合成)%NL%}%CONTINUE% //特殊用途说明 ItemDisplay[r08s]: %NAME%{ %NAME%%CL%%ORANGE%8#符文%WHITE% + 任意防具 + %WHITE%缺陷宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%8#符文%WHITE% + 任意防具 = %WHITE%修复耐久度}%CONTINUE% ItemDisplay[r09s]: %NAME%{%NAME%%CL%%ORANGE%9#符文%WHITE% + 任意武器 + %WHITE%碎裂宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%9#符文%WHITE% + 任意武器 = %WHITE%修复耐久度}%CONTINUE% ItemDisplay[r33s]: %NAME%{ %NAME%%CL%%TAN%特殊用途: %ORANGE%33#符文%WHITE% + 任意装备%GRAY%(包括无形)%WHITE% + %ORANGE%完美%GRAY%●%WHITE% = 修复耐久度}%CONTINUE% //过滤设置及地图提示 ItemDisplay[RUNE>0 RUNE<7 FILTLVL<7]:%PX-20%%TIER-3%%NAME%{%NAME%} ItemDisplay[RUNE>6 RUNE<14 FILTLVL<7]:%DOT-76%%TIER-3%%NAME%{%NAME%} ItemDisplay[RUNE>13 RUNE<20 FILTLVL<7]:%DOT-76%%TIER-3%%NAME%{%NAME%} ItemDisplay[RUNE>19 RUNE<25 FILTLVL<9]:%DOT-0B%%TIER-3%%NAME%{%NAME%} ItemDisplay[RUNE>24 RUNE<30]:%BORDER-62%%NAME%{%NAME%} ItemDisplay[RUNE>29]:%DOT-60%%MAP-21%%NAME%{%NAME%} // ++++++ 2.3,珠宝 ++++++ //极品 ItemDisplay[jew RARE !ID (JEWGOOD3 OR JEWGOOD2 OR JEWGOOD1 OR JEWNICE3 OR JEWNICE2 OR JEWNICE1)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[jew RARE !ID (JEWGOOD0 OR JEWNICE0) FILTLVL<7]: %MAP-62%%BORDER-6F%%TIER-3%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ //提示 ItemDisplay[jew ID]: %NAME%{%NAME%%CL%%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起合成: %BLUE%珠宝碎片}%CONTINUE% ItemDisplay[jewf]: %BLUE%%NAME%{%GRAY%(可堆叠珠宝)%CL%%TAN%提示%WHITE%: 失去魔法属性无法用于镶嵌,但仍可代替珠宝作为合成材料} // +---------+ // | 3,饰品 | // +---------+ // ++++++ 3.1,护身符 ++++++ //护身符通知规则 ItemDisplay[cm2 MAG ILVL<91 !ID FILTLVL<5]: %DOT-9B%%TIER-3%%PURPLE%* %NAME% %PURPLE%* ItemDisplay[cm2 MAG ILVL>90 !ID FILTLVL<7]: %DOT-9B%%TIER-3%%PURPLE%* %NAME% %PURPLE%* ItemDisplay[((cm1 OR cm3) ILVL<91) MAG !ID FILTLVL<7]: %DOT-9B%%TIER-4%%PURPLE%* %NAME% %PURPLE%* ItemDisplay[(cm1 OR cm3) ILVL>90 MAG !ID FILTLVL<9]: %DOT-9B%%TIER-7%%PURPLE%* %NAME% %PURPLE%* %WHITE%91+ ItemDisplay[(cm1 OR cm2 OR cm3) UNI !ID]: %PX-68%%RED% %NAME% ItemDisplay[UNI cm2 CLSK0=2]: %NAME% %CORAL%亚马逊%CONTINUE% ItemDisplay[UNI cm2 CLSK1=2]: %NAME% %PURPLE%法师%CONTINUE% ItemDisplay[UNI cm2 CLSK2=2]: %NAME% %GRAY%死灵%CONTINUE% ItemDisplay[UNI cm2 CLSK3=2]: %NAME% %ORANGE%圣骑%CONTINUE% ItemDisplay[UNI cm2 CLSK4=2]: %NAME% %TAN%野蛮人%CONTINUE% ItemDisplay[UNI cm2 CLSK5=2]: %NAME% %GREEN%德鲁依%CONTINUE% ItemDisplay[UNI cm2 CLSK6=2]: %NAME% %RED%刺客%CONTINUE% ItemDisplay[cm2 UNI ID]: %RED%%NAME%{%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起可以转换成: %ORANGE%火炬碎片} ItemDisplay[cm1 UNI ID STAT360=0]: %MAP-62%%GOLD%%NAME% ItemDisplay[cm1 UNI ID STAT360>0]: %MAP-62%%RED%%NAME%%CONTINUE% ItemDisplay[cm1 UNI ID ALLSK>1]: %MAP-62%%ORANGE%+1%NAME% //ItemDisplay[cm1 !UNI ALVL<39 ALVL>36]: %NAME%{%TAN%洗LLD护身符底材}%CONTINUE% //ItemDisplay[cm2 !UNI ALVL<41 ALVL>37]: %NAME%{%TAN%洗LLD护身符底材}%CONTINUE% //有用的蓝色超大型护身符显示规则1:最大伤害、全抗、技能系列 ItemDisplay[cm3 MAG PREFIX=253]: %CL%%GOLD%尖锐%GREEN%巨型神符%GRAY%%CONTINUE% ItemDisplay[cm3 MAG PREFIX=319]: %CL%%TAN%全抗%GREEN%巨型神符%GRAY%%CONTINUE% ItemDisplay[cm3 MAG PREFIX~430-504]: %CL%%CORAL%技能%GREEN%巨型神符%GRAY%%CONTINUE% ItemDisplay[cm3 MAG SUFFIX~335-340 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %RED% %LIFE%HP%NAME%%CONTINUE% ItemDisplay[cm3 MAG SUFFIX=399 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %ORANGE% 7FRW%NAME%%CONTINUE% ItemDisplay[cm3 MAG SUFFIX=265 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %ORANGE% 12FHR%NAME%%CONTINUE% ItemDisplay[cm3 MAG SUFFIX~255-258 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %GREEN% %DEX%DEX%NAME%%CONTINUE% ItemDisplay[cm3 MAG SUFFIX~387-390 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]: %GREEN% %STR%STR%NAME%%CONTINUE% ItemDisplay[cm3 MAG PREFIX=253]: %TAN%10MAX76AR%NAME% ItemDisplay[cm3 MAG PREFIX=319]: %TAN%%RES%全抗%NAME% ItemDisplay[cm3 MAG PREFIX=466 (SUFFIX=705 OR SUFFIX=717 OR SUFFIX=729)]: %%LIGHT_GRAY%圣骑士%PURPLE%战斗技能 %RED%元%BLUE%素伤害%NAME% ItemDisplay[cm3 MAG PREFIX=430]: %PURPLE%弓和十字弓%NAME% ItemDisplay[cm3 MAG PREFIX=431]: %PURPLE%被动和魔法%NAME% ItemDisplay[cm3 MAG PREFIX=432]: %PURPLE%标枪和长矛%NAME% ItemDisplay[cm3 MAG PREFIX=442]: %PURPLE%火焰法术%NAME% ItemDisplay[cm3 MAG PREFIX=443]: %PURPLE%闪电法术%NAME% ItemDisplay[cm3 MAG PREFIX=444]: %PURPLE%冰冻法术%NAME% ItemDisplay[cm3 MAG PREFIX=454]: %PURPLE%诅咒%NAME% ItemDisplay[cm3 MAG PREFIX=455]: %PURPLE%毒素和白骨法术%NAME% ItemDisplay[cm3 MAG PREFIX=456]: %LIGHT_GRAY%死灵%PURPLE%召唤法术%NAME% ItemDisplay[cm3 MAG PREFIX=466]: %LIGHT_GRAY%圣骑士%PURPLE%战斗技能%NAME% ItemDisplay[cm3 MAG PREFIX=467]: %PURPLE%攻击灵气%NAME% ItemDisplay[cm3 MAG PREFIX=468]: %PURPLE%防御灵气%NAME% ItemDisplay[cm3 MAG PREFIX=478]: %LIGHT_GRAY%野蛮人%PURPLE%战斗技能%NAME% ItemDisplay[cm3 MAG PREFIX=479]: %PURPLE%战斗专家%NAME% ItemDisplay[cm3 MAG PREFIX=480]: %PURPLE%呐喊%NAME% ItemDisplay[cm3 MAG PREFIX=490]: %LIGHT_GRAY%德鲁伊%PURPLE%召唤法术%NAME% ItemDisplay[cm3 MAG PREFIX=491]: %PURPLE%外形变化%NAME% ItemDisplay[cm3 MAG PREFIX=492]: %PURPLE%元素法术%NAME% ItemDisplay[cm3 MAG PREFIX=502]: %PURPLE%陷阱%NAME% ItemDisplay[cm3 MAG PREFIX=503]: %PURPLE%影子训练%NAME% ItemDisplay[cm3 MAG PREFIX=504]: %PURPLE%武学艺术%NAME% //有用的大型护身符显示规则:技能伤害、最大伤害和全抗 ItemDisplay[cm2 MAG PREFIX~743-752]: %CL%%CORAL%技能伤害%GREEN%大型神符%GRAY%%CONTINUE% ItemDisplay[cm2 MAG PREFIX~904-905]: %CL%%CORAL%施法%GREEN%大型神符%GRAY%%CONTINUE% ItemDisplay[cm2 MAG PREFIX~902-903]: %CL%%CORAL%攻速%GREEN%大型神符%GRAY%%CONTINUE% ItemDisplay[cm2 MAG SUFFIX~345-346 (PREFIX~743-752 OR PREFIX~902-905)]: %RED% %LIFE%HP%NAME%%CONTINUE% ItemDisplay[cm2 MAG SUFFIX=400 (PREFIX~743-752 OR PREFIX~902-905)]: %ORANGE% 5FRW%NAME%%CONTINUE% ItemDisplay[cm2 MAG SUFFIX=266 (PREFIX~743-752 OR PREFIX~902-905)]: %ORANGE% 8FHR%NAME%%CONTINUE% ItemDisplay[cm2 MAG SUFFIX=259 (PREFIX~743-752 OR PREFIX~902-905)]: %GREEN% %DEX%DEX%NAME%%CONTINUE% ItemDisplay[cm2 MAG SUFFIX=391 (PREFIX~743-752 OR PREFIX~902-905)]: %GREEN% %STR%STR%NAME%%CONTINUE% ItemDisplay[cm2 MAG (PREFIX=743 OR PREFIX=748) SUFFIX~724-725]: %YELLOW%电系 电伤%NAME% ItemDisplay[cm2 MAG (PREFIX=744 OR PREFIX=749) SUFFIX~700-701]: %BLUE%冰系 冰伤%NAME% ItemDisplay[cm2 MAG (PREFIX=745 OR PREFIX=750) SUFFIX~712-713]: %RED%火系 火伤%NAME% ItemDisplay[cm2 MAG (PREFIX=743 OR PREFIX=748)]: %YELLOW%电系%NAME% ItemDisplay[cm2 MAG (PREFIX=744 OR PREFIX=749)]: %BLUE%冰系%NAME% ItemDisplay[cm2 MAG (PREFIX=745 OR PREFIX=750)]: %RED%火系%NAME% ItemDisplay[cm2 MAG (PREFIX=746 OR PREFIX=751)]: %GREEN%毒系%NAME% ItemDisplay[cm2 MAG (PREFIX=747 OR PREFIX=752)]: %ORANGE%魔法系%NAME% ItemDisplay[cm2 MAG PREFIX~902-903]: %TAN%%IAS%IAS%NAME% ItemDisplay[cm2 MAG PREFIX~904-905]: %TAN%%FCR%FCR%NAME% //有用的小护身符显示规则:最大伤害、全抗和单抗 ItemDisplay[cm1 MAG PREFIX=256]: %CL%%GOLD%尖锐%GREEN%小型神符%GRAY%%CONTINUE% ItemDisplay[cm1 MAG (PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %CL%%GOLD%抗性%GREEN%小型神符%GRAY%%CONTINUE% ItemDisplay[cm1 MAG SUFFIX=349 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %RED% %LIFE%HP %NAME%%CONTINUE% ItemDisplay[cm1 MAG SUFFIX=401 (PREFIX=256 OR PREFIX=322 OR PPREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %ORANGE% 3FRW %NAME%%CONTINUE% ItemDisplay[cm1 MAG SUFFIX=267 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %ORANGE% 5FHR %NAME%%CONTINUE% ItemDisplay[cm1 MAG SUFFIX~290-291 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]: %GREEN% %MFIND%MF%NAME%%CONTINUE% ItemDisplay[cm1 MAG PREFIX=256]: %TAN%3MAX%NAME% ItemDisplay[cm1 MAG PREFIX=322]: %TAN%%RES%全抗%NAME% ItemDisplay[cm1 MAG PREFIX=349]: %BLUE%11CR%NAME% ItemDisplay[cm1 MAG PREFIX=369]: %RED%11FR%NAME% ItemDisplay[cm1 MAG PREFIX=388]: %YELLOW%11LR%NAME% ItemDisplay[cm1 MAG PREFIX=408]: %GREEN%11PR%NAME% ItemDisplay[cm1 MAG SUFFIX=291]: %GREEN%%MFIND%MF%CL%%BLUE%%NAME% //元素伤小符 ItemDisplay[cm1 MAG PREFIX=621 SUFFIX=701]: %BLUE%冰伤%GREEN%小型神符%GRAY%%CL%%NAME% ItemDisplay[cm1 MAG PREFIX=633 SUFFIX=713]: %RED%火伤%GREEN%小型神符%GRAY%%CL%%NAME% ItemDisplay[cm1 MAG PREFIX=645 SUFFIX=725]: %YELLOW%电伤%GREEN%小型神符%GRAY%%CL%%NAME% //91级以上可以洗的超大型护身符 ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%TAN%Note%WHITE%: Ilvl%TEAL%}%CONTINUE% ItemDisplay[cm3 MAG ID ILVL>90]: %MAP-97%%DOT-21%%PX-9B%%TIER-8%%PURPLE%*%ORANGE%* %NAME% %ORANGE%*%PURPLE%* %WHITE%91+%GRAY%{%NAME%%ORANGE%}%CONTINUE% ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%NAME%90+ %BLUE%护身符 %WHITE%必定双缀,}%CONTINUE% ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]: %NAME%{%TAN%重置属性公式:%BLUE%护身符 %TAN%+ %WHITE%3%TAN%*%WHITE%任意%ORANGE%完美宝石%NL%%NAME%}%CONTINUE% // +-------------+ // | 4,暗金装备 | // +-------------+ // 超级BOSS专属 ItemDisplay[PD2UBERUNI1 OR PD2UBERUNI2]: %BORDER-0A%%MAP-21%%DOT-0D%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ // TIER 3-仅限无形 ItemDisplay[(PD2GGUNIETH1 OR LODGGUNIETH1) FILTLVL<8]: %BORDER-0A%%MAP-21%%DOT-0D%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ // TIER 3 ItemDisplay[(PD2GGUNI1 OR LODGGUNI1) FILTLVL<8]: %BORDER-0A%%MAP-21%%DOT-0D%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ // TIER 2-防具 ItemDisplay[(PD2OKUNI1 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) FILTLVL<7]: %BORDER-0A%%MAP-21%%DOT-0D%%TIER-3%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ // TIER 2-武器 ItemDisplay[(PD2OKUNIETH1 OR LODOKUNIETH2 OR PD2OKUNI2 OR LODOKUNI7) FILTLVL<7]: %BORDER-0A%%MAP-21%%DOT-0D%%TIER-3%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ // TIER 1 ItemDisplay[(PD2LOWUNIETH1 OR PD2LOWUNI1 OR LODLOWUNIETH1 OR LODLOWUNI1) FILTLVL<6]: %DOT-0A%%PX-0D%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ // TIER 0 ItemDisplay[(PD2NOTIFYUNI1 OR LODNOTIFYUNI1 OR LODNOTIFYUNI2) FILTLVL<5]: %GRAY%+ %NAME% %GRAY%+ // LVLING ItemDisplay[UNI !ID (FILTLVL<3 OR CLVL<79)]: %PX-68%%TIER-1%%NAME% // +-------------+ // | 5,绿色套装 | // +-------------+ // t2-仅限无形 ItemDisplay[OKSETETH1 FILTLVL<7]: %MAP-0A%%DOT-21%%PX-84%%TIER-3%%PURPLE%+%RED%+%DARK_GREEN%+ %NAME% %DARK_GREEN%+%RED%+%PURPLE%+ // t2 ItemDisplay[OKSET1 FILTLVL<7]: %MAP-0A%%DOT-21%%PX-84%%TIER-3%%PURPLE%+%RED%+%DARK_GREEN%+ %NAME% %DARK_GREEN%+%RED%+%PURPLE%+ // t1 ItemDisplay[LOWSET1 FILTLVL<6]: %MAP-0A%%DOT-21%%PX-84%%TIER-2%%RED%+%DARK_GREEN%+ %NAME% %DARK_GREEN%+%RED%+ // TIER 0 ItemDisplay[NOTIFYSET1 FILTLVL<5]: %GRAY%+ %NAME% %GRAY%+ // LVLING ItemDisplay[SET !ID (FILTLVL<3 OR CLVL<79)]: %PX-84%%TIER-0%%NAME% // +-------------+ // | 6,亮金装备 | // +-------------+ // 项链(亮金) ItemDisplay[!ID FILTLVL<9 amu RARE (AMUGOOD1 OR AMUGOOD2 OR AMUGOOD3 OR AMUGOOD4)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 amu RARE AMUGOOD0]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ // 戒指 (亮金) ItemDisplay[!ID FILTLVL<9 rin RARE (RINGOOD2 OR RINGOOD3 OR RINGOOD4)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 rin RARE (RINGOOD1 OR RINGOOD0)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ // 箭矢和弩矢(亮金) ItemDisplay[!ID FILTLVL<9 RARE QUIVER QVGOOD4]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<9 RARE (aqv OR aqv2 OR aqv3) QVGOOD3]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<9 RARE (cqv OR cqv2 OR cqv3) QVGOOD2]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 RARE (aqv OR aqv2 OR aqv3) QVGOOD1]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 RARE (cqv OR cqv2 OR cqv3) QVGOOD0]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ // 高ED盔甲(亮金) ItemDisplay[!ID FILTLVL<9 RARE CHEST (CHESTGOOD3 OR CHESTGOOD2 OR CHESTGOOD1)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 RARE CHEST CHESTGOOD0]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ // 技能手套(亮金) ItemDisplay[!ID FILTLVL<9 RARE (GLOVEGOOD4 OR GLOVEGOOD3 OR GLOVEGOOD2 OR GLOVEGOOD1) GLOVES]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 RARE GLOVEGOOD0 GLOVES]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ //百抗鞋(亮金) ItemDisplay[!ID FILTLVL<9 RARE BOOTS (BOOTGOOD3 OR BOOTGOOD2)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 RARE BOOTS BOOTGOOD0]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ // 高抗施法或FHR腰带(亮金) ItemDisplay[!ID FILTLVL<9 RARE BELT (BELTGOOD3 OR BELTGOOD2)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 RARE BELT (BELTGOOD0 OR BELTGOOD1)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ // 高施技能头环(亮金) ItemDisplay[!ID FILTLVL<9 CIRC RARE (CIRCGOOD3 OR CIRCGOOD2 OR CIRCGOOD1)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 CIRC RARE CIRCGOOD0]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ // 高ED武器(亮金) ItemDisplay[!ID FILTLVL<9 WEAPON RARE WEAPONGOOD4]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<9 (ZON OR SIN OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR glv OR 9gl OR 7gl OR ssp OR 9s9 OR 7s7 OR tsp OR 9ts OR 7ts OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi) RARE (WEAPONGOOD3 OR WEAPONGOOD2)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 WEAPON RARE (WEAPONGOOD3 OR WEAPONGOOD2)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 (ZON OR SIN OR mxb OR 8mx OR 6mx OR hxb OR 8hx OR 6hx OR glv OR 9gl OR 7gl OR ssp OR 9s9 OR 7s7 OR tsp OR 9ts OR 7ts OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR gax OR 9ga OR 7ga OR gix OR 9gi OR 7gi) RARE WEAPONGOOD1]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<5 WEAPON RARE WEAPONGOOD1]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ //有用的技能盾/ED盾(非专属)-亚马逊、德鲁伊、法师 ItemDisplay[!ID FILTLVL<9 (SHIELD !DIN !NEC) RARE (SHIELDGOOD3 OR SHIELDGOOD2 OR SHIELDGOOD1)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 CIRC RARE SHIELDGOOD0]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ //有价值的角色专用物品提示 // 亚马逊技能武器 ItemDisplay[!ID FILTLVL<9 RARE (PREFIX=563 OR PREFIX=765) AUTOMOD~1-3 (SUFFIX~908-909 OR PREFIX~822-827) (am1 OR am6 OR amb)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<9 RARE (PREFIX=563 OR PREFIX=764) AUTOMOD=~7-9 (SUFFIX~908-909 OR PREFIX~829-830) (am5 OR ama OR amf)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<5 RARE (PREFIX=563 OR PREFIX=765) AUTOMOD=2 (am1 OR am6 OR amb)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ ItemDisplay[!ID FILTLVL<5 RARE (PREFIX=563 OR PREFIX=764) AUTOMOD=~7-9 (am5 OR ama OR amf)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ // 高ED/技能 骑士盾 (亮金) ItemDisplay[!ID FILTLVL<9 RARE DIN (PREFIX~761-762 OR PREFIX=470 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-375 OR PREFIX~392-394 OR PREFIX~412-415 OR PREFIX=766 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 RARE DIN (PREFIX~761-762 OR PREFIX=470 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<5 RARE DIN (PREFIX~761-762 OR PREFIX=470 OR PREFIX=567)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ // 技能死灵盾 (亮金) ItemDisplay[!ID FILTLVL<9 RARE NEC (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-375 OR PREFIX~392-394 OR PREFIX~412-415 OR PREFIX=766 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 RARE NEC (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464) (SUFFIX~366-367 OR SUFFIX~799-800)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<5 RARE NEC (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ // 技能刺客爪 (亮金) ItemDisplay[!ID FILTLVL<9 RARE SIN ((PREFIX=591 PREFIX~822-833) OR (PREFIX=509 PREFIX~831-833) OR (PREFIX=512 PREFIX~822-830)) (SUFFIX~898-899 OR SUFFIX~905-906 OR SUFFIX~908-909 OR SUFFIX~911-912 OR PREFIX~425-427 OR PREFIX~596-598)]: %MAP-62%%BORDER-6F%%TIER-6%%PURPLE%+%RED%+%ORANGE%+%YELLOW%+ %RED%%NAME% %YELLOW%+%ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 RARE SIN (PREFIX=591 OR PREFIX=506 OR PREFIX=509 OR PREFIX=512) (SUFFIX~898-899 OR SUFFIX~905-906 OR SUFFIX~908-909 OR SUFFIX~911-912 OR PREFIX~425-427 OR PREFIX~596-598)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<5 RARE SIN (PREFIX=591 OR PREFIX=506 OR PREFIX=509 OR PREFIX=512)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ // 技能蛮子头 (亮金) ItemDisplay[!ID FILTLVL<5 RARE BAR (PREFIX=583 OR PREFIX=488)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ // 技能兽头 (亮金) ItemDisplay[!ID FILTLVL<7 RARE DRU (PREFIX=587 OR PREFIX=500) (PREFIX~822-824 OR SUFFIX~97-98 OR SUFFIX=368 OR PREFIX=418 OR PREFIX=736)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<5 RARE DRU (PREFIX=587 OR PREFIX=500)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ // 技能木棒 (亮金) ItemDisplay[!ID FILTLVL<7 RARE CLUB (PREFIX=587 OR PREFIX=500 OR PREFIX=494) (SUFFIX~174-175 OR SUFFIX=978)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<5 RARE CLUB (PREFIX=587 OR PREFIX=500 OR PREFIX=494)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ // 技能法杖 (亮金) ItemDisplay[!ID FILTLVL<7 RARE STAFF ((PREFIX=577 PREFIX~834-842) OR (PREFIX=446 PREFIX~834-836) OR (PREFIX=449 PREFIX~840-842) OR (PREFIX=452 PREFIX~837-839))]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 RARE STAFF ((PREFIX=577 PREFIX~999-1007) OR (PREFIX=446 PREFIX~1006-1007) OR (PREFIX=449 PREFIX~1000-1001) OR (PREFIX=452 PREFIX~1003-1004))]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<5 RARE STAFF (PREFIX=577 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452) (SUFFIX~911-912 OR SUFFIX=894 OR SUFFIX=888 OR SUFFIX=876 OR SUFFIX=870 OR SUFFIX~174-175 OR SUFFIX=978 OR SUFFIX=981 OR PREFIX~906-907)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ // 技能魔杖 (亮金) ItemDisplay[!ID FILTLVL<7 RARE WAND (PREFIX=573 OR PREFIX=458 OR PREFIX=461) (PREFIX~831-833 OR SUFFIX~174-175 OR SUFFIX~1008-1013 OR PREFIX~906-907)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<5 RARE WAND (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ // 技能权杖 (亮金) ItemDisplay[!ID FILTLVL<7 RARE SCEPTER (PREFIX=470 OR PREFIX=567) (SUFFIX~174-175 OR SUFFIX=978)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<5 RARE SCEPTER (PREFIX=470 OR PREFIX=567)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ //技能法球(亮金) ItemDisplay[!ID FILTLVL<7 RARE SOR ((PREFIX=577 PREFIX~822-830) OR (PREFIX=446 PREFIX~823-824) OR (PREFIX=449 PREFIX~829-830) OR (PREFIX=452 PREFIX~826-827))]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 RARE SOR ((PREFIX=577 PREFIX~990-998) OR (PREFIX=446 PREFIX~997-998) OR (PREFIX=449 PREFIX~991-992) OR (PREFIX=452 PREFIX~994-995))]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<7 RARE SOR (PREFIX=577 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452) (SUFFIX~174-175 OR SUFFIX=978 OR PREFIX~906-907)]: %MAP-62%%BORDER-6F%%TIER-4%%PURPLE%+%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+%PURPLE%+ ItemDisplay[!ID FILTLVL<5 RARE SOR (PREFIX=577 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452)]: %MAP-62%%BORDER-6F%%TIER-2%%RED%+%ORANGE%+ %NAME% %ORANGE%+%RED%+ //亮金装备词缀透视 //起始 ItemDisplay[!ID RARE jew (PREFIX~197-198 OR PREFIX~184-185 OR PREFIX=167 OR PREFIX=784 OR PREFIX=600 OR PREFIX=429 OR PREFIX=250 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR PREFIX=336 OR PREFIX=737 OR PREFIX=776 OR SUFFIX~221-222 OR SUFFIX=233 OR SUFFIX=371 OR SUFFIX=268 OR SUFFIX~669-674)]: %CL%%NAME%{%NAME%}%CONTINUE% //珠宝前缀 ItemDisplay[!ID RARE jew PREFIX=197]: %ORANGE% [30%ED]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=198]: %ORANGE% [40%ED]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=184]: %CORAL% [9MAX]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=185]: %CORAL% [15MAX]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=167]: %TEAL% [8MIN]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=784]: %TEAL% [14MIN]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=600]: %LIGHT_GRAY% [50%DTU]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=429]: %LIGHT_GRAY% [50%DTD]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=250]: %TAN% [100命中]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=357]: %BLUE% [30冰抗]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=376]: %RED% [30火抗]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=396]: %YELLOW% [30电抗]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=416]: %GREEN% [30毒抗]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=336]: %TAN% [10全抗]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=419]: %GRAY% [3MEK]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=737]: %GRAY% [3LEK]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew PREFIX=776]: %BLUE% [30法力]%NAME%{%NAME%}%CONTINUE% //珠宝后缀 ItemDisplay[!ID RARE jew SUFFIX=221]: %CORAL% [9MAX]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew SUFFIX=222]: %CORAL% [15MAX]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew SUFFIX=233]: %TEAL% [10MIN]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew SUFFIX=371]: %SAGE% [-15%需求]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew SUFFIX=268]: %GOLD% [7FHR]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew SUFFIX=669]: %DARK_GREEN% [6敏捷]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew SUFFIX=670]: %DARK_GREEN% [9敏捷]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew SUFFIX=671]: %DARK_GREEN% [6能量]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew SUFFIX=672]: %DARK_GREEN% [9能量]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew SUFFIX=673]: %DARK_GREEN% [6力量]%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE jew SUFFIX=674]: %DARK_GREEN% [9力量]%NAME%{%NAME%}%CONTINUE% //通用前缀 //职业技能 ItemDisplay[!ID RARE PREFIX=434]: %SAGE%[2弓]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=765]: %SAGE%[3弓]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=437]: %SAGE%[2被动]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=440]: %SAGE%[2标枪]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (PREFIX=441 OR PREFIX=764)]: %SAGE%[3标枪]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=446]: %SAGE%[2火系]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=449]: %SAGE%[2电系]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=452]: %SAGE%[2冰系]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=459]: %SAGE%[2诅咒] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=461]: %SAGE%[2毒骨] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=464]: %SAGE%[2死招] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=470]: %SAGE%[2骑士战斗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=488]: %SAGE%[2战吼]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=494]: %SAGE%[2德召] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=500]: %SAGE%[2元素] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=506]: %SAGE%[2陷阱]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=509]: %SAGE%[2影子] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=512]: %SAGE%[2武学] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (PREFIX=561 OR PREFIX=563)]: %ORANGE%[2亚马逊] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (PREFIX=565 OR PREFIX=567 OR PREFIX=569)]: %ORANGE%[2圣骑士] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (PREFIX=571 OR PREFIX=573)]: %ORANGE%[2死灵]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (PREFIX=575 OR PREFIX=577)]: %ORANGE%[2法师]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (PREFIX=579 OR PREFIX=581 OR PREFIX=583)]: %ORANGE%[2野蛮人]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (PREFIX=585 OR PREFIX=587)]: %ORANGE%[2德鲁伊]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (PREFIX=589 OR PREFIX=591)]: %ORANGE%[2刺客]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=769]: %ORANGE%[1亚马逊] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=770]: %ORANGE%[1圣骑士] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=771]: %ORANGE%[1死灵]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=772]: %ORANGE%[1法师]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=773]: %ORANGE%[1野蛮人]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=774]: %ORANGE%[1德鲁伊]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=775]: %ORANGE%[1刺客]%CL%%NAME%{%NAME%}%CONTINUE% //其它通用前缀 ItemDisplay[!ID RARE PREFIX=766]: %SAGE%[3孔] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX~353-354]: %BLUE%[30冰抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX~372-373]: %RED%[30火抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX~392-393]: %YELLOW%[30电抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX~412-413]: %GREEN%[30毒抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=355]: %BLUE%[40冰抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=374]: %RED%[40火抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=394]: %YELLOW%[40电抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=414]: %GREEN%[40毒抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=326]: %TAN%[20全抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=327]: %TAN%[30全抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=330]: %TAN%[15全抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=334]: %TAN%[11全抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=786]: %SAGE%[20%穿透]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=787]: %SAGE%[30%穿透]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=790]: %LIGHT_GRAY% [75%DTU]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=805]: %LIGHT_GRAY% [50%DTD]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=802]: %CORAL%[50%ED]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=803]: %CORAL%[65%ED]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=669]: %CORAL%[300%ED]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=762]: %CORAL%[160%ED]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (PREFIX=756 OR PREFIX=763 OR PREFIX=265)]: %CORAL%[200%ED]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=264]: %CORAL%[150%ED]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=313]: %BLUE%[120法力]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=526]: %TAN%[0.5MAX/LV]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=531]: %TAN%[0.75MAX/LV]%CL%%NAME%{%NAME%}%CONTINUE% //ItemDisplay[!ID RARE PREFIX=150]: %CORAL%[200%AC]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=902]: %SAGE%[5IAS]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=903]: %SAGE%[7IAS]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=904]: %SAGE%[4FCR]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=905]: %SAGE%[6FCR]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=906 (STAFF OR SOR OR WAND)]: %LIGHT_GRAY%[5EK]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=907 (STAFF OR SOR OR WAND)]: %LIGHT_GRAY%[5LEK]%CL%%NAME%{%NAME%}%CONTINUE% //通用后缀 ItemDisplay[!ID RARE SUFFIX=533]: %SAGE%[聚气-TP]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=172]: %TAN%[格挡]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=173]: %TAN%[偏向]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=166]: %SAGE%[10IAS]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (SUFFIX=167 OR SUFFIX=170)]: %SAGE%[20IAS]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=168]: %SAGE%[30IAS]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=169]: %SAGE%[40IAS]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (SUFFIX=174 OR SUFFIX=817)]: %SAGE%[10FCR]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (SUFFIX=175 OR SUFFIX=818)]: %SAGE%[20FCR]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=978]: %SAGE%[30FCR]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=981]: %SAGE%[40FCR]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (SUFFIX=112 OR SUFFIX=395 OR SUFFIX=826)]: %SAGE%[20FRW]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (SUFFIX=113 OR SUFFIX=396)]: %SAGE%[30FRW]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=262]: %GOLD%[10FHR]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=989]: %GOLD%[10FHR]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=263]: %GOLD%[17FHR]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=264]: %GOLD%[24FHR]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=366]: %GREEN%[75%PLR] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=367]: %GREEN%[50%PLR] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=182]: %TEAL%[冰冻减半]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=318]: %RED%[60生命]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=319]: %RED%[80生命]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (SUFFIX=320 OR SUFFIX=820)]: %RED%[100生命]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=821]: %RED%[75生命/等级]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=249]: %DARK_GREEN%[15敏捷]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=244]: %DARK_GREEN%[20敏捷]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=245]: %DARK_GREEN%[30敏捷]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE (SUFFIX=376 OR SUFFIX=382)]: %DARK_GREEN%[20力量]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=377]: %DARK_GREEN%[30力量] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=982]: %DARK_GREEN%[30力量] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=987]: %DARK_GREEN%[20能量] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=988]: %DARK_GREEN%[30能量] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=798]: %GOLD%[10%物免]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=799]: %GOLD%[15%物免]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=800]: %GOLD%[20%物免]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=357]: %GRAY%[8吸血] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=743]: %GRAY%[5吸血]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=744]: %GRAY%[6吸血]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=746]: %GRAY%[5吸蓝]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=747]: %GRAY%[6吸蓝]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=365]: %GRAY%[3吸蓝] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=827]: %TAN%[63MAX]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=804]: %SAGE%[25%DS]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=805]: %SAGE%[30%DS]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX~905-906]: %TEAL%[施法AMP]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX~898-899]: %TEAL%[击中AMP]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX~911-912]: %TEAL%[施法降抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX~908-909]: %TEAL%[击中降抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=834]: %TEAL%[击退]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=202]: %TAN%[40MAX]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX~402-403 ETH]: %TAN%[回复耐久]%CL%%NAME%{%NAME%}%CONTINUE% //ItemDisplay[!ID RARE SUFFIX=278]: %GOLD%[80EG]%CL%%NAME%{%NAME%}%CONTINUE% //限制型前缀 ItemDisplay[!ID RARE PREFIX=312 !(CHEST OR SHIELD)]: %BLUE%[90法力]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=418 (WEAPON OR CIRC OR QUIVER)]: %LIGHT_GRAY%[5MEK]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=419 (CIRC OR QUIVER)]: %LIGHT_GRAY%[3MEK]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=736 (WEAPON OR CIRC OR QUIVER)]: %LIGHT_GRAY%[5LEK]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=737 (rin OR CIRC OR QUIVER)]: %LIGHT_GRAY%[3LEK]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=835 STAFF]: %RED%[-15火抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=836 STAFF]: %RED%[-15火抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=838 STAFF]: %BLUE%[-15冰抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=839 STAFF]: %BLUE%[-15冰抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=841 STAFF]: %YELLOW%[-10电抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=842 STAFF]: %YELLOW%[-15电抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=824 (QUIVER OR SOR OR SIN OR DRU)]: %RED%[-10火抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=827 (QUIVER OR SOR OR SIN OR DRU)]: %BLUE%[-10冰抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=830 (ZON OR SOR OR SIN OR DRU)]: %YELLOW%[-10电抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=833 (ZON OR SIN OR WAND)]: %GREEN%[-10毒抗]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=753 (BOW OR XBOW OR ZON OR (THROWING AXE))]: %TAN%[400ED] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE PREFIX=539 HELM]: %DARK_GREEN%[AR%/LV] %CL%%NAME%{%NAME%}%CONTINUE% //限制型后缀 ItemDisplay[!ID RARE SUFFIX=368 (rin OR GLOVES OR BELT OR BOOTS)]: %GREEN%[25%PLR] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=330 (rin OR CLUB)]: %RED%[30生命]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=331 (rin OR CLUB)]: %RED%[40生命]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=317 (amu OR CIRC OR QUIVER OR BAR)]: %RED%[40生命]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=243 (amu OR CIRC OR QUIVER)]: %DARK_GREEN%[15敏捷]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=253 BOOTS]: %DARK_GREEN%[9敏捷]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=243 BOOTS]: %DARK_GREEN%[15敏捷]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=381 rin]: %DARK_GREEN%[15力量]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=386 GLOVES]: %DARK_GREEN%[15力量]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=356 (rin OR CIRC)]: %GRAY%[6吸血] %CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=828 rin]: %TAN%[14MAX]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=231 rin]: %TAN%[13MIN]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=979 SHIELD]: %TAN%[25DR]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=127 (SOR OR QUIVER)]: %ORANGE%[12MDR]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=814 QUIVER]: %SAGE%[25%CB]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=815 QUIVER]: %SAGE%[30%CB]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=298 (WAND OR SOR)]: %DARK_GREEN%[30能量]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX~369-370 ((ELT SHIELD) OR XBOW OR HAMMER OR (ELT CHEST))]: %GREEN%[减需求]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=823 amu]: %TAN%[240AR]%CL%%NAME%{%NAME%}%CONTINUE% //ItemDisplay[!ID RARE SUFFIX=810]: %SAGE%[10%撕开伤口]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=1006 STAFF]: %RED%[20%火伤]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=1007 STAFF]: %RED%[30%火伤]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=1003 STAFF]: %BLUE%[20%冰伤]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=1004 STAFF]: %BLUE%[30%冰伤]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=1000 STAFF]: %YELLOW%[20%电伤]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=1001 STAFF]: %YELLOW%[30%电伤]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=998]: %RED%[20%火伤]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=997]: %RED%[12%火伤]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=995]: %BLUE%[20%冰伤]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=994]: %BLUE%[12%冰伤]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=992]: %YELLOW%[20%电伤]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=991]: %YELLOW%[12%电伤]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=1010]: %GREEN%[20%毒伤]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=1009]: %GREEN%[12%毒伤]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=1013]: %ORANGE%[20%魔伤]%CL%%NAME%{%NAME%}%CONTINUE% ItemDisplay[!ID RARE SUFFIX=1012]: %ORANGE%[12%魔伤]%CL%%NAME%{%NAME%}%CONTINUE% //通用过滤 //珠宝 ItemDisplay[jew ((RARE ILVL<68) OR (MAG ILVL<85)) !ID FILTLVL<6]: %DOT-9A%%NAME% %CORAL%*%YELLOW% ItemDisplay[jew ((RARE ILVL>67) OR (MAG ILVL>84)) !ID FILTLVL<9]: %DOT-91%%TIER-6%%NAME% %ORANGE%* %YELLOW% ItemDisplay[UNI !ID jew]: %DOT-0D%%MAP-0A%%BORDER-9B%%TIER-4%%NAME% %RED%*%TAN%*%GOLD% //未鉴定亮金戒指、项链和头环 ItemDisplay[(rin OR amu OR CIRC) RARE !ID !ETH FILTLVL<8]: %NAME% %ORANGE%* //未鉴定的黄金手套、鞋子、腰带 ItemDisplay[(GLOVES OR BOOTS OR BELT) RARE !ID FILTLVL<6]: %NAME% %PURPLE%* //未鉴定的黄金盔甲、头盔和盾牌 ItemDisplay[(HELM OR (SHIELD !DIN !NEC) OR CHEST) RARE !ID FILTLVL<5]: %NAME% %YELLOW%* //未鉴定的武器 ItemDisplay[WEAPON !CLASS !(CLUB OR STAFF OR wax OR 9wa OR 7wa OR HAMMER OR HAMMER OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR bsd OR 9bs OR 7bs) RARE !ID !ETH FILTLVL<3]: %NAME% %YELLOW%*{%NAME%} ItemDisplay[WEAPON !CLASS !(CLUB OR STAFF OR wax OR 9wa OR 7wa OR HAMMER OR HAMMER OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR bsd OR 9bs OR 7bs) RARE !ID ETH FILTLVL<4]: %NAME% %YELLOW%*{%NAME%} ItemDisplay[(CLUB OR STAFF OR wax OR 9wa OR 7wa OR HAMMER OR HAMMER OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR bsd OR 9bs OR 7bs) RARE !ID !ETH FILTLVL<5]: %NAME% %YELLOW%*{%NAME%} ItemDisplay[(CLUB OR STAFF OR wax OR 9wa OR 7wa OR HAMMER OR HAMMER OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR bsd OR 9bs OR 7bs) RARE !ID ETH FILTLVL<6]: %NAME% %YELLOW%*{%NAME%} //箭矢 ItemDisplay[QUIVER RARE !ID AMAZON]: %DOT-A8%%TIER-2%%NAME% ItemDisplay[QUIVER RARE !ID !AMAZON FILTLVL<5]: %NAME% //专属物品过滤设定 ItemDisplay[RARE !ID !(DRU OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR BAR OR DIN OR NEC OR SIN OR SOR OR ZON OR STAFF OR SCEPTER OR WAND OR DAGGER) FILTLVL<4]: %NAME% %YELLOW%*{%NAME%} // +-------------+ // | 7,魔法装备 | // +-------------+ // 蓝色项链和戒指 (CLVL) // AMULET'S CRAFTING (CLVL) ItemDisplay[MAG amu (ILVL=82 OR ILVL=83)]: %NAME% %ORANGE%手工: %WHITE%CLVL98+%CONTINUE% ItemDisplay[MAG amu (ILVL=84 OR ILVL=85)]: %NAME% %ORANGE%手工: %WHITE%CLVL96+%CONTINUE% ItemDisplay[MAG amu (ILVL=86 OR ILVL=87)]: %NAME% %ORANGE%手工: %WHITE%CLVL94+%CONTINUE% ItemDisplay[MAG amu (ILVL=88 OR ILVL=89)]: %NAME% %ORANGE%手工: %WHITE%CLVL92+%CONTINUE% ItemDisplay[MAG amu (ILVL=90 OR ILVL=91)]: %NAME% %ORANGE%手工: %WHITE%CLVL90+%CONTINUE% ItemDisplay[MAG amu (ILVL=92 OR ILVL=93)]: %NAME% %ORANGE%手工: %WHITE%CLVL88+%CONTINUE% ItemDisplay[MAG amu (ILVL=94 OR ILVL=95)]: %NAME% %ORANGE%手工: %WHITE%CLVL86+%CONTINUE% ItemDisplay[MAG amu (ILVL=96 OR ILVL=97)]: %NAME% %ORANGE%手工: %WHITE%CLVL84+%CONTINUE% ItemDisplay[MAG amu (ILVL=98 OR ILVL=99)]: %NAME% %ORANGE%手工: %WHITE%CLVL82+%CONTINUE% // RING'S CRAFTING (CLVL) ItemDisplay[MAG rin (ILVL=64 OR ILVL=65)]: %NAME% %ORANGE%手工: %WHITE%CLVL98+%CONTINUE% ItemDisplay[MAG rin (ILVL=66 OR ILVL=67)]: %NAME% %ORANGE%手工: %WHITE%CLVL96+%CONTINUE% ItemDisplay[MAG rin (ILVL=68 OR ILVL=69)]: %NAME% %ORANGE%手工: %WHITE%CLVL94+%CONTINUE% ItemDisplay[MAG rin (ILVL=70 OR ILVL=71)]: %NAME% %ORANGE%手工: %WHITE%CLVL92+%CONTINUE% ItemDisplay[MAG rin (ILVL=72 OR ILVL=73)]: %NAME% %ORANGE%手工: %WHITE%CLVL90+%CONTINUE% ItemDisplay[MAG rin (ILVL=74 OR ILVL=75)]: %NAME% %ORANGE%手工: %WHITE%CLVL88+%CONTINUE% ItemDisplay[MAG rin (ILVL=76 OR ILVL=77)]: %NAME% %ORANGE%手工: %WHITE%CLVL86+%CONTINUE% ItemDisplay[MAG rin (ILVL=78 OR ILVL=79)]: %NAME% %ORANGE%手工: %WHITE%CLVL84+%CONTINUE% ItemDisplay[MAG rin (ILVL=80 OR ILVL=81)]: %NAME% %ORANGE%手工: %WHITE%CLVL82+%CONTINUE% ItemDisplay[MAG rin (ILVL=82 OR ILVL=83)]: %NAME% %ORANGE%手工: %WHITE%CLVL80+%CONTINUE% ItemDisplay[MAG rin (ILVL=84 OR ILVL=85)]: %NAME% %ORANGE%手工: %WHITE%CLVL78+%CONTINUE% ItemDisplay[MAG rin (ILVL=86 OR ILVL=87)]: %NAME% %ORANGE%手工: %WHITE%CLVL76+%CONTINUE% ItemDisplay[MAG rin (ILVL=88 OR ILVL=89)]: %NAME% %ORANGE%手工: %WHITE%CLVL74+%CONTINUE% ItemDisplay[MAG rin (ILVL=90 OR ILVL=91)]: %NAME% %ORANGE%手工: %WHITE%CLVL72+%CONTINUE% ItemDisplay[MAG rin (ILVL=92 OR ILVL=93)]: %NAME% %ORANGE%手工: %WHITE%CLVL70+%CONTINUE% ItemDisplay[MAG rin (ILVL=94 OR ILVL=95)]: %NAME% %ORANGE%手工: %WHITE%CLVL68+%CONTINUE% ItemDisplay[MAG rin (ILVL=96 OR ILVL=97)]: %NAME% %ORANGE%手工: %WHITE%CLVL66+%CONTINUE% ItemDisplay[MAG rin (ILVL=98 OR ILVL=99)]: %NAME% %ORANGE%手工: %WHITE%CLVL64+%CONTINUE% ItemDisplay[MAG !ID (amu OR rin) (FILTLVL<4 OR CLVL<30)]: %NAME% // 亚马逊技能武器 ItemDisplay[!ID FILTLVL<3 MAG AUTOMOD=3 ZON BOW]: %SAGE%【3弓+】%NAME%{%NAME%} ItemDisplay[!ID FILTLVL<3 MAG AUTOMOD=9 ZON JAV]: %SAGE%【3标枪+】%NAME%{%NAME%} //角色专用物品过滤设定 ItemDisplay[MAG !ID (DRU OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp OR BAR OR DIN OR NEC OR SIN OR SOR OR ZON OR STAFF OR SCEPTER OR WAND OR DAGGER) FILTLVL<3]: %NAME% %BLUE%*{%NAME%} // +------------------+ // | 8,符文之语底材 | // +------------------+ // ++++++ 8.1,头盔 ++++++ //普通2孔 ItemDisplay[(ci0 OR ci1 OR bhm) NMAG SOCK=2 !INF !RW !ETH (FILTLVL<2 CLVL<59)]: %NAME%{%NAME%} //普通3孔 ItemDisplay[CIRC NMAG SOCK=3 !INF !RW !ETH FILTLVL<3]: %DOT-D6%%PX-21%%TIER-1%%NAME%{%NAME%} ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH ED>10 (usk OR uh9 OR xhm OR ci3) FILTLVL<5]: %DOT-D6%%PX-21%%TIER-1%%NAME%{%NAME%} ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW ETH (usk OR uh9 OR xhm) FILTLVL<5]: %DOT-D6%%PX-21%%TIER-4%%NAME% %BLUE%◇{%NAME%} ItemDisplay[NMAG (SOCK=0 OR SOCK=3) !INF !RW ETH ED=15 (usk OR uh9 OR xhm OR ci3) FILTLVL<7]: %DOT-D6%%PX-21%%TIER-4%%NAME% %BLUE%◇{%NAME%} //兽头3孔 ItemDisplay[DRU NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH DELIRIUMDRU3 FILTLVL<7]: %DOT-D6%%TIER-4%%PX-21%%NAME% %BLUE%◇{%NAME%} ItemDisplay[DRU NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH DELIRIUMDRU2 FILTLVL<7]: %DOT-D6%%TIER-4%%PX-21%%NAME% %BLUE%◇{%NAME%} ItemDisplay[DRU NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH DELIRIUMDRU1 FILTLVL<7]: %DOT-D6%%TIER-4%%PX-21%%NAME% %BLUE%◇{%NAME%} ItemDisplay[DRU NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH FLAME1 FILTLVL<7]: %DOT-D6%%TIER-4%%PX-21%%NAME% %BLUE%◇{%NAME%} //蛮子头3孔 ItemDisplay[BAR NMAG (SOCK=0 OR SOCK=3) !INF !RW !ETH DELIRIUMBAR3 FILTLVL<7]: %DOT-D6%%PX-21%%TIER-4%%NAME% %BLUE%◇{%NAME%} ItemDisplay[BAR NMAG (SOCK=0 OR SOCK=3) !INF !RW ETH FEROCITYBAR3 FILTLVL<7]: %DOT-D6%%PX-21%%TIER-4%%NAME% %BLUE%◇{%NAME%} ItemDisplay[BAR NMAG (SOCK=0 OR SOCK=3) !INF !RW ETH FEROCITYBAR2 FILTLVL<7]: %DOT-D6%%PX-21%%TIER-4%%NAME% %BLUE%◇{%NAME%} ItemDisplay[BAR NMAG (SOCK=0 OR SOCK=3) !INF !RW ETH FEROCITYBAR0 FILTLVL<4]: %DOT-D6%%PX-21%%TIER-1%%NAME% %BLUE%◇{%NAME%} // ++++++ 8.2,盔甲 ++++++ //2孔 ItemDisplay[CHEST NORM NMAG SOCK=2 !INF !RW !ETH (FILTLVL<2 CLVL<29)]: %NAME%{%NAME%} ItemDisplay[(uth OR uar OR uea OR utp OR uui OR xtp) NMAG SOCK=2 !INF !RW !ETH (FILTLVL<2 OR CLVL<59)]: %NAME%{%NAME%} ItemDisplay[(uth OR uar OR uea) NMAG SOCK=2 !INF !RW ETH FILTLVL<2]: %NAME%{%NAME%} //3~4孔 ItemDisplay[((gth OR ful OR aar) OR (xng OR xcl OR xhn OR xrs OR xpl OR xlt OR xld OR xtp)) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=3) ED=15 FILTLVL<8]: %DOT-D6%%NAME% %BLUE%◆{%NAME%} ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK~1-2 ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %BLUE%◇{%NAME%} ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK~1-2 ED>4 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} ItemDisplay[((gth OR ful OR aar) OR (xng OR xcl OR xhn OR xrs OR xpl OR xlt OR xld OR xtp)) !INF !ETH NMAG !RW !SOCK=1 ED>4 FILTLVL<3]: %NAME%{%NAME%} ItemDisplay[xtp !INF !ETH NMAG !RW !SOCK=1 FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 ED=15 FILTLVL<8]: %DOT-D6%%NAME% %BLUE%◆{%NAME%} ItemDisplay[utp !INF !ETH NMAG !RW !SOCK~1-2 ED>9 FILTLVL<7]: %DOT-D6%%NAME% %BLUE%◇{%NAME%} ItemDisplay[utp !INF !ETH NMAG !RW !SOCK~1-2 ED>4 FILTLVL<4]: %DOT-D6%%TIER-3%%NAME%{%NAME%} ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %BLUE%◆{%NAME%} ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 ED>4 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} ItemDisplay[CHEST ELT !INF !ETH NMAG !RW !SOCK~1-2 FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[CHEST ELT !INF ETH NMAG !RW !SOCK~1-2 ED=15 FILTLVL<8]: %DOT-D6%%NAME% %BLUE%◆{%NAME%} ItemDisplay[CHEST ELT !INF ETH NMAG !RW !SOCK~1-2 DEF>699 FILTLVL<7]: %DOT-D6%%NAME% %BLUE%◇{%NAME%} ItemDisplay[CHEST ELT !INF ETH NMAG !RW !SOCK~1-2 DEF>649 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} // ++++++ 8.3,盾牌 ++++++ //普通盾 ItemDisplay[(ush OR xsh OR upk OR xpk) !INF !ETH NMAG !RW !SOCK=1 ED=15 FILTLVL<7]: %NAME%{%NAME%} ItemDisplay[(ush OR xsh OR upk OR xpk) !INF !ETH NMAG !RW !SOCK=1 ED>4 FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[(ush OR xsh OR upk OR xpk) !INF !ETH NMAG !RW !SOCK=1 FILTLVL<3]: %NAME%{%NAME%} ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) ED=15 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %BLUE%◇{%NAME%} ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) ED>9 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} ItemDisplay[(uit OR uow OR uts) !INF NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<3]: %NAME%{%NAME%} //圣骑盾 ItemDisplay[DIN ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) AR>100 FILTLVL<4]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[DIN ELT !INF ETH NMAG !RW (SOCK=0 OR SOCK=4) RES>19 FILTLVL<5]: %DOT-D6%%NAME%{%NAME%} ItemDisplay[DIN ELT !INF !ETH NMAG !RW !SOCK~1-2 RES>24 FILTLVL<8]: %DOT-D6%%NAME% %BLUE%◆{%NAME%} ItemDisplay[DIN ELT !INF !ETH NMAG !RW !SOCK~1-2 AR>100 FILTLVL<4]: %DOT-D6%%NAME% %BLUE%◇{%NAME%} ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK~1-2 RES>24 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %BLUE%◇{%NAME%} ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK=1 RES>19 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} ItemDisplay[DIN (EXC OR ELT) !INF !ETH NMAG !RW !SOCK=1 RES>24 FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[DIN ELT !INF ETH NMAG !RW !SOCK=1 RES>24 FILTLVL<7]: %DOT-D6%%NAME% %BLUE%◆{%NAME%} ItemDisplay[DIN !INF !ETH NMAG !RW !SOCK=1 RES>19 (CLVL<80 OR FILTLVL<3)]: %NAME%{%NAME%} //死灵盾 ItemDisplay[NEC (SK67>2 OR SK74>2 OR SK94>2 OR SK75>2 OR SK70>2 OR SK84>2 OR SK83>2 OR SK89>2 OR SK92>2 OR SK93>2 OR SK79>2 OR SK80>2 OR SK85>2 OR SK95>2 OR SK374>2 OR SK381>2) !INF !ETH !SOCK=1 NMAG !RW FILTLVL<4]: %NAME%{%NAME%} // ++++++ 8.4,武器 ++++++ // ====> 8.4.1,弓弩 <===== //Bows/Crossbows ItemDisplay[(amc OR amb) NMAG !INF !RW AMATAB1 ED=15 (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<8]: %DOT-D6%%NAME% %RED%◆{%NAME%} ItemDisplay[(amc OR amb) NMAG !INF !RW AMATAB1 ED>9 (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} ItemDisplay[(amc OR amb) NMAG !INF !RW AMATAB1 SOCK=3 FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[6cb NMAG !RW !INF (SOCK=0 OR SOCK=4) FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK=4 OR SOCK=5) ED=15 FILTLVL<7]: %DOT-D6%%NAME% %RED%◇{%NAME%} ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx) NMAG !INF !RW (SOCK=0 OR SOCK=4 OR SOCK=5) ED>9 FILTLVL<4]: %DOT-D6%%TIER-4%%NAME%{%NAME%} ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW SOCK=3 ED=15 FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[(8rx OR 6rx OR 6lx OR 6mx OR 6hx) NMAG !INF !RW SOCK=3 ED>9 FILTLVL<3]: %NAME%{%NAME%} ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) ED=15 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} ItemDisplay[(6lw OR 6l7 OR 6hx) NMAG !INF !RW (SOCK=0 OR SOCK~4-6) ED>9 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} // ====> 8.4.2,木棒 <===== //瘟疫 ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (PLAGUEDRU3 OR PLAGUEDRU2) FILTLVL<8]: %DOT-D6%%TIER-6%%NAME% %GOLD%[瘟疫] %RED%◆{%PURPLE%GG Plague base%CL%%NAME%} ItemDisplay[(9cl OR 9sp OR 7cl OR 7sp) NMAG !INF !RW !SOCK~1-2 (PLAGUEDRU1 OR PLAGUEDRU0) FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %GOLD%[瘟疫] %RED%◇{%PURPLE%GG Plague base%CL%%NAME%} //其它 ItemDisplay[(7cl OR 7sp) NMAG !INF !RW !SOCK=1 (SK221>2 OR SK223>2 OR SK224>2 OR SK225>2 OR SK227>2 OR SK228>2 OR SK233>2 OR SK237>2 OR SK238>2 OR SK239>2 OR SK240>2 OR SK243>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK248>2 OR SK249>2 OR SK250>2) FILTLVL<4]: %NAME%{%NAME%} // ====> 8.4.3,匕首 <===== //毒液 ItemDisplay[(kri OR 9kr OR 7kr) ((SK68>2 OR SK367>2 OR SK95>2) SK73>2) !ETH !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<8]: %DOT-D6%%TIER-6%%NAME% %GOLD%[毒液] %RED%◆{%PURPLE%GG Venom base%CL%%NAME%} ItemDisplay[(kri OR 9kr OR 7kr) ((SK68>0 OR SK367>0 OR SK95>0) SK73>2) !ETH !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %GOLD%[毒液] %RED%◇{%PURPLE%GG Venom base%CL%%NAME%} ItemDisplay[(kri OR 9kr OR 7kr) SK73>2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<5]: %DOT-D6%%TIER-2%%NAME% %GOLD%[毒液]{%NAME%} // ====> 8.4.4,斧 <===== ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK~1-4 FILTLVL<7]: %DOT-D6%%NAME% %RED%◇{%NAME%} ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1 ED=15 FILTLVL<8]: %DOT-D6%%NAME% %RED%◆{%NAME%} ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1 ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} ItemDisplay[(7wa OR 72a OR 7mp) ETH !INF NMAG !RW !SOCK=1 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} ItemDisplay[(7wa OR 72a OR 7mp) !ETH !INF NMAG !RW !SOCK=1 ED=15 FILTLVL<7]: %DOT-D6%%NAME% %RED%◇{%NAME%} ItemDisplay[(7wa OR 72a OR 7mp) !ETH !INF NMAG !RW !SOCK=1 ED>9 FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[(7bt OR 7ba OR 7ga OR 7gi OR 7la) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) ED=15 FILTLVL<8]: %DOT-D6%%NAME% %RED%◆{%NAME%} ItemDisplay[(7bt OR 7ba OR 7ga OR 7gi OR 7la) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) ED>9 FILTLVL<7]: %DOT-D6%%TIER-6%%NAME% %RED%◇{%NAME%} ItemDisplay[(7bt OR 7ba OR 7ga OR 7gi OR 7la) !INF ETH NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<4]: %DOT-D6%%TIER-2%%NAME%{%NAME%} // ====> 8.4.5,锤 <===== //双手锤 ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK~1-3 ED=15 FILTLVL<8]: %DOT-D6%%NAME% %RED%◆{%NAME%} ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK~1-3 ED>9 FILTLVL<7]: %DOT-D6%%TIER-6%%NAME% %RED%◇{%NAME%} ItemDisplay[(7m7 OR 7gm) !INF !ETH NMAG !RW !SOCK~1-3 FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[(7m7 OR 7gm) !INF ETH NMAG !RW !SOCK~1-3 ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} ItemDisplay[(7m7 OR 7gm) !INF ETH NMAG !RW !SOCK~1-3 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} //单手锤 ItemDisplay[7wh !INF NMAG !RW !SOCK~1-2 ED=15 FILTLVL<7]: %DOT-D6%%NAME% %RED%◇{%NAME%} ItemDisplay[7wh !INF NMAG !RW !SOCK~1-2 ED>9 FILTLVL<4]: %DOT-D6%%TIER-4%%NAME%{%NAME%} //链锤 ItemDisplay[fla NMAG !RW !INF (SOCK=0 OR SOCK>2) FILTLVL<3]: %NAME%{%NAME%} ItemDisplay[fla NMAG !RW !INF SOCK>3 FILTLVL<4]: %NAME%{%NAME%} // ====> 8.4.6,剑 <===== ItemDisplay[(crs OR bsd OR lsd) NMAG !INF !RW SOCK=4 FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[((crs (ILVL>25 AND ILVL<41)) OR ((bsd OR lsd) ILVL>25)) NMAG !INF !RW SOCK=0 (CLVL<80 OR FILTLVL<2)]: %NAME%{%NAME%} ItemDisplay[crs ILVL>25 NMAG !INF !RW (ED=15 OR ETH) SOCK~4-5 FILTLVL<7]: %NAME%{%NAME%} ItemDisplay[7cr NMAG !RW !INF !SOCK~1-3 ED=15 FILTLVL<8]: %DOT-D6%%NAME% %RED%◆{%NAME%} ItemDisplay[7cr NMAG !RW !INF !SOCK~1-3 ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} ItemDisplay[7cr NMAG !RW !INF !SOCK~1-2 FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[7cr NMAG SOCK=0 PALADIN FILTLVL<4]: %DOT-D6%%TIER-4%%NAME%{%NAME%} //imbue base ItemDisplay[7cr NMAG SOCK=0 !PALADIN FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} //imbue base ItemDisplay[(72h OR 7fb OR 7gd OR 7gs OR 7ls) ETH NMAG !RW !INF !SOCK~1-3 ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} ItemDisplay[(72h OR 7fb OR 7gd OR 7gs OR 7ls) ETH NMAG !RW !INF !SOCK~1-2 FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-3 ED=15 FILTLVL<8]: %DOT-D6%%NAME% %RED%◆{%NAME%} ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-3 ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} ItemDisplay[(7fb OR 7gd OR 7ls) NMAG !RW !INF !ETH !SOCK~1-2 (BARARIAN OR FILTLVL<2) FILTLVL<4]: %NAME%{%NAME%} // ====> 8.4.7,权杖 <===== //CTA ItemDisplay[(wsp OR 9ws OR 7ws) CTAPLA3 NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<8]: %DOT-D6%%TIER-4%%NAME% %GOLD%[战争召唤] %RED%◆{%PURPLE%GG CTA base%CL%%NAME%} ItemDisplay[(wsp OR 9ws OR 7ws) CTAPLA2 NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<7]: %DOT-D6%%TIER-3%%NAME% %GOLD%[战争召唤] %RED%◇{%RED%GG CTA base%CL%%NAME%} ItemDisplay[(wsp OR 9ws OR 7ws) CTAPLA0 NMAG !RW (SOCK=0 OR SOCK=5) FILTLVL<5]: %DOT-D6%%TIER-3%%NAME% %GOLD%[战争召唤] %RED%◇{%CORAL%CTA base%CL%%NAME%} //末日 ItemDisplay[7ws DOOMPLA3 NMAG !ETH !RW (SOCK=0 OR SOCK=5) FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %GOLD%[末日] %RED%◆{%RED%GG Doom base%CL%%NAME%} //正义之手 ItemDisplay[7ws HOJPLA3 NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %GOLD%[正义之手] %RED%◆{%RED%GG HOJ base%CL%%NAME%} //瘟疫 ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (PLAGUEPLA3 OR PLAGUEPLA2) (SOCK=0 OR SOCK=3) FILTLVL<7]: %DOT-D6%%TIER-3%%NAME% %GOLD%[瘟疫] %RED%◇{%RED%GG Plague base%CL%%NAME%} ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (PLAGUEPLA1 OR PLAGUEPLA0) (SOCK=0 OR SOCK=3) FILTLVL<5]: %DOT-D6%%TIER-3%%NAME% %GOLD%[瘟疫] %RED%◇{%CORAL%Plague base%CL%%NAME%} ItemDisplay[(wsp OR 9ws OR 7ws) (SK100>2 SK108>2 SK125>2) !INF !ETH NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[(SCEPTER !scp) !INF !ETH NMAG !RW (SK101>2 OR SK112>2 OR SK121>2) (SOCK=0 OR SOCK=3) FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[7ws !INF !ETH NMAG !RW !SOCK=1 (SK96>2 OR SK97>2 OR SK98>2 OR SK99>2 OR SK100>2 OR SK101>2 OR SK102>2 OR SK103>2 OR SK104>2 OR SK105>2 OR SK106>2 OR SK107>2 OR SK108>2 OR SK109>2 OR SK110>2 OR SK111>2 OR SK112>2 OR SK113>2 OR SK114>2 OR SK115>2 OR SK116>2 OR SK117>2 OR SK118>2 OR SK119>2 OR SK120>2 OR SK121>2 OR SK122>2 OR SK123>2 OR SK124>2 OR SK125>2 OR SK364>2 OR SK371>2 OR SK378>2) FILTLVL<4]: %NAME%{%NAME%} //铁狼瘟疫 ItemDisplay[(SCEPTER !scp) !INF NMAG !RW SK118=3 (SOCK=0 OR SOCK=3) FILTLVL<5]: %DOT-D6%%TIER-3%%NAME% %GOLD%[铁狼瘟疫] %RED%◇{%RED%GG Plague base%CL%%NAME%} // ====> 8.4.8,魔杖 <===== //圣域 ItemDisplay[WAND !(wnd OR ywn OR 9wn) DOMINION3 !SOCK=1 NMAG !RW FILTLVL<8]: %DOT-D6%%NAME% %GOLD%[圣域] %RED%◆{%PURPLE%GG Dominion base%CL%%NAME%} ItemDisplay[WAND !(wnd OR ywn OR 9wn) (DOMINION2 OR DOMINION1) !SOCK=1 NMAG !RW FILTLVL<7]: %DOT-D6%%NAME% %GOLD%[圣域] %RED%◇{%RED%GG Dominion base%CL%%NAME%} ItemDisplay[WAND !(wnd OR ywn OR 9wn) DOMINION0 !SOCK=1 NMAG !RW FILTLVL<5]: %DOT-D6%%NAME% %GOLD%[圣域]{%CORAL%Dominion base%CL%%NAME%} 白色 ItemDisplay[WAND !(wnd OR ywn OR 9wn) WHITE3 !SOCK=1 NMAG !RW FILTLVL<7]: %DOT-D6%%NAME% %GOLD%[白色] %RED%◆{%RED%GG White base%NAME%} 其它 ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK75>2 OR SK85>2) ((SK79>1 AND SK66>1) OR (SK79>0 AND SK66>2) OR (SK79>2 AND SK66>0))) !SOCK=1 NMAG !RW FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK94>2 SK79>1 SK91>1) OR (SK94>2 SK79>0 SK91>2)) !SOCK=1 NMAG !RW FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[WAND !(wnd OR ywn OR 9wn) ((SK87>0 OR SK91>0) SK95>0 (SK367>0 OR SK68>0 OR SK79>0 OR SK90>0 OR SK85>0 OR SK75>0 OR SK66>0)) !SOCK=1 NMAG !RW FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[WAND !(wnd OR ywn OR 9wn) (SK67>2 OR SK74>2 OR SK94>2 OR SK75>2 OR SK70>2 OR SK84>2 OR SK83>2 OR SK89>2 OR SK92>2 OR SK93>2 OR SK79>2 OR SK80>2 OR SK85>2 OR SK95>2 OR SK374>2 OR SK381>2) !SOCK=1 NMAG !RW FILTLVL<3]: %NAME%{%NAME%} // ====> 8.4.9,法杖 <===== //无限 ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) INFINITYT3 NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<8]: %DOT-D6%%NAME% %GOLD%[无限] %RED%◆{%PURPLE%GG Infinity base%CL%%NAME%} ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) INFINITYT2 NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<7]: %DOT-D6%%NAME% %GOLD%[无限] %RED%◆{%PURPLE%GG Infinity base%CL%%NAME%} ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) INFINITYT0 NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<5]: %DOT-D6%%TIER-4%%NAME% %GOLD%[无限] %RED%◇{%RED%GG Infinity base%CL%%NAME%} //回忆 ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (SK58>3 SK57>3 (SK50>0 OR SK60>0)) NMAG !RW SOCK=0 FILTLVL<7]: %DOT-D6%%NAME%%RED%◆{%GREEN%Roll 5 open sockets for CTA Base%CL%%GREEN%Roll 4 open sockets for Memory Base%CL%%NAME%} ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) MEMORY3 NMAG !RW SOCK=4 FILTLVL<7]: %DOT-D6%%NAME% %GOLD%[回忆] %RED%◆{%RED%GG Memory base%CL%%NAME%} ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) (MEMORY2 OR MEMORY1 OR MEMORY0) NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<5]: %DOT-D6%%NAME% %GOLD%[回忆] %RED%◇{%RED%GG Memory base%CL%%NAME%} //CTA ItemDisplay[(6ls OR 6cs OR 6bs OR 6ws) CTASOR2 NMAG !RW SOCK=5 FILTLVL<7]: %DOT-D6%%NAME% %GOLD%[CTA] %RED%◆{%RED%GG CTA base%CL%%NAME%} //着魔 ItemDisplay[6ws OBSESSION3 NMAG !RW (SOCK=0 OR SOCK=6) FILTLVL<8]: %DOT-D6%%NAME% %GOLD%[着魔] %RED%◆{%PURPLE%GG Obsession base%CL%%NAME%} ItemDisplay[6ws OBSESSION2 NMAG !RW (SOCK=0 OR SOCK=6) FILTLVL<7]: %DOT-D6%%NAME% %GOLD%[着魔] %RED%◆{%PURPLE%GG Obsession base%CL%%NAME%} ItemDisplay[6ws (OBSESSION1 OR OBSESSION0) NMAG !RW (SOCK=0 OR SOCK=6) FILTLVL<5]: %DOT-D6%%NAME% %GOLD%[着魔] %RED%◇{%PURPLE%GG Obsession base%CL%%NAME%} ItemDisplay[6ws NMAG !INF !RW !SOCK~1-3 FILTLVL<5]: %DOT-D6%%TIER-1%%NAME%{%NAME%} //其它 ItemDisplay[(8cs OR 8bs OR 8ws OR 6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK49>2 OR SK38>2 OR SK53>2 OR SK57>2 OR SK63>2 OR SK383>2 OR SK376>2 OR SK61>2 OR SK51>2 OR SK47>2) NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[(cst OR bst OR 8cs OR 8bs 6ls OR OR 6cs OR 6bs OR wst OR 8ws OR 6ws) (SK58>1 OR SK50>1 OR (SK40>2 AND SK52>2)) NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<3]: %NAME%{%NAME%} ItemDisplay[(wst OR 8ws OR 6ws) (SK50>0 OR SK58>0 OR SK60>0) NMAG !RW (SOCK=0 OR SOCK=4 OR SOCK=5) FILTLVL<2]: %NAME%{%NAME%} //跳蛮底材 ItemDisplay[6ws ETH NMAG !RW !SOCK=1 (EDAM=15 OR FILTLVL<7)]: %NAME%{%NAME%} // %ED Eth Archon staff // ====> 8.4.10,长柄/矛/亚马逊矛 <===== ItemDisplay[(7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH NMAG !INF !RW !SOCK~1-3 ED=15 FILTLVL<8]: %DOT-D6%%NAME% %RED%◆{%NAME%} ItemDisplay[(7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH NMAG !INF !RW !SOCK~1-3 ED>9 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} ItemDisplay[(7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH NMAG !INF !RW !SOCK~1-3 FILTLVL<5]: %DOT-D6%%TIER-1%%NAME%{%NAME%} ItemDisplay[((POLEARM OR SPEAR) !JAV ELT) NMAG ETH !INF !RW SOCK~3-4 FILTLVL<4]: %NAME%{%NAME%} ItemDisplay[((POLEARM OR SPEAR) EXC) NMAG ETH !INF !RW SOCK~3-4 NECROMANCER FILTLVL<3]: %NAME%{%NAME%} ItemDisplay[(amd OR ame) AMATAB2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) ED=15 FILTLVL<8]: %DOT-D6%%NAME% %RED%◆{%NAME%} ItemDisplay[(amd OR ame) AMATAB2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) ED>9 FILTLVL<7]: %DOT-D6%%TIER-6%%NAME% %RED%◇{%NAME%} ItemDisplay[(amd OR ame) AMATAB2 !ETH !INF NMAG !RW (SOCK=0 OR SOCK=4) FILTLVL<5]: %NAME%{%NAME%} // ====> 8.4.10,爪 <===== //混沌 ItemDisplay[7xf CHAOSASN3 !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) ED>9 FILTLVL<8]: %DOT-D6%%NAME% %GOLD%[混沌] %RED%◆{%PURPLE%GG Chaos base%CL%%NAME%} ItemDisplay[(7ar OR 7xf OR 7qr) CHAOSASN3 !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %GOLD%[混沌] %RED%◇{%RED%GG Chaos base%CL%%NAME%} ItemDisplay[(7ar OR 7xf OR 7qr) (SK252=3 OR SK263=3) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<5]: %DOT-D6%%TIER-2%%NAME% %GOLD%[混沌]{%CORAL%Chaos base%CL%%NAME%} //瘟疫 ItemDisplay[((SIN ELT) OR 9tw OR 9lw) PLAGUEASN4 !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %GOLD%[瘟疫] %RED%◇{%RED% Plague Base%CL%%NAME%} ItemDisplay[((SIN ELT) OR 9tw OR 9lw) (PLAGUEASN3 OR PLAGUEASN2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<6]: %DOT-D6%%TIER-4%%NAME% %GOLD%[瘟疫] %RED%◇{%RED% Plague Base%CL%%NAME%} ItemDisplay[((SIN ELT) OR 9tw OR 9lw) PLAGUEASN1 !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<4]: %DOT-D6%%TIER-1%%NAME% %GOLD%[瘟疫]{%CORAL% Plague Base%CL%%NAME%} //其它 ItemDisplay[SIN !(ktr OR wrb OR axf OR ces) SK278>2 (SK258>2 OR SK267>2 OR SK277>2) !INF NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<4]: %DOT-D6%%TIER-2%%NAME%{%NAME%} ItemDisplay[((SIN ELT) OR 9tw OR 9lw) (SK275>0 OR SK276>0 OR SK278>0 OR SK277>0 OR SK252>0 OR SK263>0) !INF ETH NMAG !RW (SOCK=0 OR SOCK=3) FILTLVL<3]: %NAME%{%NAME%} ItemDisplay[((SIN ELT) OR 9tw OR 9lw) !INF ETH NMAG !RW !SOCK=1 FILTLVL<3]: %NAME%{%NAME%} // ====> 8.4.11,投掷武器 <===== ItemDisplay[amf TABSK2=3 NMAG !RW !INF ETH !SOCK=1 ED=15 FILTLVL<7]: %DOT-D6%%TIER-4%%NAME% %RED%◆{%NAME%} ItemDisplay[(glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) NMAG !RW !INF ETH !SOCK~1-2 ED=15 FILTLVL<5]: %DOT-D6%%TIER-4%%NAME% %RED%◇{%NAME%} ItemDisplay[(glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) NMAG !RW !INF ETH !SOCK~1-2 ED>9 FILTLVL<4]: %NAME% %RED%{%NAME%} ItemDisplay[(bal OR 9b8 OR 7b8 OR bkf OR 9bk OR 7bk) NMAG !RW !INF ETH !SOCK=1 ED>9 FILTLVL<4]: %NAME%{%NAME%} // ====> 8.4.12,任意高STUFFMOD 底材 <===== ItemDisplay[ANYSTAFFHIGH !(wnd OR ywn OR 9wn OR scp OR ktr OR wrb OR axf OR ces) !INF NMAG !RW !SOCK=1 FILTLVL<6]: %NAME%{%NAME%} // +-------------+ // | 9,手工底材 | // +-------------+ //大院长弓/矛/标枪 //ItemDisplay[(am2 OR am7 OR amc) (MAG OR RARE) !ID ILVL>71 ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} //ItemDisplay[(am3 OR am8 OR amd OR am4 OR am9 OR ame) (MAG OR RARE) !ID ILVL>71 ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} //投掷武器底材 //ItemDisplay[(glv OR 9gl OR 7gl OR bal OR 9b8 OR 7b8) (MAG OR RARE) ETH !ID ILVL>71 FILTLVL=5]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} //刺客爪子底材 //ItemDisplay[(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) (MAG OR RARE) ETH !ID ILVL>71 FILTLVL=5]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} //盔甲底材 //ItemDisplay[(uui OR uea OR ula OR utu OR urs OR utp) (MAG OR RARE) !ID ILVL>91 FILTLVL=5]: %BORDER-A8%%DOT-60%%TIER-3%%NAME% %ORANGE%■{%NAME%} // +-------------+ // | 10,注入底材 | // +-------------+ //头环类 ItemDisplay[ci0 NMAG SOCK=0 !ETH FILTLVL<6]: %NAME% %WHITE%■{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在83+时%CL%%NAME%} ItemDisplay[ci1 NMAG SOCK=0 !ETH FILTLVL<6]: %NAME% %WHITE%■{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在78+时%CL%%NAME%} ItemDisplay[ci2 NMAG SOCK=0 !ETH FILTLVL<6]: %NAME% %WHITE%■{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%当你角色等级在73+时%CL%%NAME%} ItemDisplay[ci3 NMAG SOCK=0 !ETH FILTLVL<6]: %NAME% %WHITE%■{%WHITE%在ACT1的恰西处 %YELLOW%注入 %WHITE%属性%CL%%TAN%提示%WHITE%:%RED%任意角色等级,均可%CL%%NAME%} //AMA弓、标枪类(无形) //ItemDisplay[(am2 OR am7 OR amc) NMAG SOCK=0 ((AMAZON FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-4%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} //ItemDisplay[(hxb OR 8hx OR 6hx OR mxb OR 8mx OR 6mx) NMAG SOCK=0 ((AMAZON FILTLVL<3) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-4%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} //ItemDisplay[(((am3 OR am8 OR amd) ETH) OR am4 OR am9 OR ame) AMAZON FILTLVL=5 NMAG SOCK=0]: %NAME%%WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} //ItemDisplay[(am5 OR ama OR amf) AMAZON FILTLVL=5 ETH NMAG SOCK=0]: %NAME%%WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} //刺客爪子 ItemDisplay[(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) NMAG SOCK=0 ((ASSASSIN FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} //BB投掷武器 //ItemDisplay[(glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) NMAG ETH SOCK=0 ((BARBARIAN FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} //ItemDisplay[(bal OR 9b8 OR 7b8 OR bkf OR 9bk OR 7bk) NMAG ETH SOCK=0 BARBARIAN FILTLVL<3]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} //德鲁伊木棒 //ItemDisplay[(clb OR spc OR 9cl OR 9sp OR 7cl) NMAG SOCK=0 ((DRUID FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} //ItemDisplay[(7gi) NMAG SOCK=0 ((DRUID FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} //死灵盾 //ItemDisplay[NEC NMAG SOCK=0 (ELT OR EXC) !ETH ((NECROMANCER FILTLVL<5) OR FILTLVL=5)]: %DOT-A8%%PX-68%%TIER-3%%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%的底材%CL%%TAN%提示%WHITE%: 你可以在第1章的恰西任务处直接 %YELLOW%注入 %WHITE%属性%CL%%NAME%} //S11彩蛋末日之刃 ItemDisplay[7cr NMAG SOCK=0 !ETH FILTLVL=5]: %NAME% %WHITE%■{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%} // +------------------+ // | 11,开荒升级可用 | // +------------------+ // 20+ mf 手套 ItemDisplay[(GLOVES) RARE MFIND>19 FILTLVL<3 DIFF<2 CLVL<80]: %YELLOW%%NAME% %DARK_GREEN%%MFIND% MF{%NAME%}%CONTINUE% // >30 life 防具 ItemDisplay[(ARMOR) RARE LIFE>30 FILTLVL<3 DIFF<2 CLVL<60]: %YELLOW%%NAME% %RED%%LIFE% Life{%NAME%}%CONTINUE% //开荒米山武器底材 ItemDisplay[((POLEARM OR SPEAR) !THROWING) NMAG ETH NORM !INF (SOCK=0 OR SOCK=3 OR SOCK=4) (FILTLVL<2 OR (CLVL<60 DIFF<2))]: %NAME%{%NAME%} ItemDisplay[((POLEARM OR SPEAR) !THROWING) NMAG ETH (EXC OR ELT) !INF (SOCK=0 OR SOCK=3 OR SOCK=4) (FILTLVL<2 OR (CLVL<80 FILTLVL<4))]: %NAME%{%NAME%} //国服刺客开荒专用:白板爪子 ItemDisplay[SIN !(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) NMAG SOCK=0 FILTLVL<2 ASSASSIN]: %NAME%{%TAN%提示%WHITE%: 你可以在第1章的恰西任务处 %YELLOW%注入 %WHITE%属性%CL%%NAME%} //开荒高价格物品 ItemDisplay[(ARMOR OR WEAPON OR rin OR amu) !SHOP !EQUIPPED !RW ((PRICE>4999 CLVL<19 DIFF=0) OR (PRICE>9999 CLVL<29 DIFF=0) OR (PRICE>19999 DIFF=0) OR (PRICE>24999 DIFF=1) OR (PRICE>34999 DIFF=1)) FILTLVL<2]:%NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%} //----- 法师 //开荒法球 ItemDisplay[NMAG !INF !RW SOR !SOCK=1 (SK41>1 OR SK38>1 OR SK40>0 OR SK52>0 OR SK50>0 OR SK60>1 OR SK53>2 OR SK369>2) (FILTLVL<3 OR (CLVL<50 DIFF<2)) SORCERESS]: %PX-62%%NAME%{%NAME%} // 叶子底材 ItemDisplay[NMAG STAFF !RW (SK56>1 OR SK51>1 OR SK61>1 OR SK62>1) !SOCK=1 (FILTLVL<3 OR (CLVL<80 FILTLVL<4)) SORCERESS]: %PX-62%%NAME%{%RED%Leaf Base%CL%%NAME%} //新教徒底材 法球-陨石 ItemDisplay[NMAG !INF !RW (SOCK=0 OR SOCK=2) (STAFF OR SOR) (SK56>1 OR SK61>1) FILTLVL<3 CLVL<70 SORCERESS]: %PX-62%%NAME%{%NAME%} // 升级用纯洁底材 ItemDisplay[FILTLVL<4 ELT (STAFF OR BOW OR XBOW) !INF NMAG !RW SOCK=3]: %DOT-D6%%NAME% %DARK_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} ItemDisplay[FILTLVL<5 ELT ETH (POLEARM OR SPEAR) !INF NMAG !RW SOCK=3 EDAM=15]: %DOT-D6%%NAME% %DARK_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} ItemDisplay[FILTLVL<4 ELT ETH (POLEARM OR SPEAR) !INF NMAG !RW SOCK=3]: %DOT-D6%%NAME% %DARK_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} ItemDisplay[FILTLVL<2 ELT CLVL<80 (POLEARM OR SPEAR) !INF NMAG !RW SOCK=3]: %DOT-D6%%NAME% %DARK_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} ItemDisplay[FILTLVL<2 EXC DIFF<2 (STAFF OR BOW OR XBOW) !INF NMAG !RW SOCK=3]: %DOT-D6%%NAME% %DARK_GREEN%[Purity]{%NAME%%CL%%GREEN%Purity RW Base} //----- 亚马逊 // 忠诚、和谐 ItemDisplay[NMAG (EXC OR ELT) BOW !RW SOCK=3 AMAZON FILTLVL<4 CLVL<80 AMAZON]: %PX-62%%NAME% %GOLD%[忠诚]{%RED%Loyalty Base%CL%%NAME%} ItemDisplay[NMAG (EXC OR ELT) BOW !RW SOCK=4 AMAZON FILTLVL<4 CLVL<80 AMAZON]: %PX-62%%NAME% %GOLD%[和谐]{%RED%Harmony Base%CL%%NAME%} //-----佣兵 // 可汗知识BO头 ItemDisplay[SK149>2 BAR (SOCK=0 OR SOCK=2) !INF NMAG FILTLVL<4]: %NAME% %DARK_GREEN%[LORE]{%NAME%} //可汗单手剑-王恩 ItemDisplay[ETH (9wd OR (1H SWORD ELT)) (SOCK=0 OR SOCK=3) !INF NMAG FILTLVL<3]: %NAME% %DARK_GREEN%[King's Grace]{%NAME%} //可汗双手剑-荣耀/坚定意志 ItemDisplay[ETH (9fb OR 9gd OR 7fb OR 7gd) SOCK=5 !INF NMAG FILTLVL<4]: %NAME% %DARK_GREEN%[Honor]{%NAME%} ItemDisplay[ETH (9fb OR 9gd OR 7fb OR 7gd) (SOCK=0 OR SOCK=6) !INF NMAG FILTLVL<4]: %NAME% %DARK_GREEN%[Unbending Will]{%NAME%} //开荒过渡符文之语盔甲 职业甲、强制甲、慎重甲 ItemDisplay[EXC CHEST !INF !ETH NMAG !RW !SOCK~1-2 !(xui OR xea OR xla OR xtu) FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} ItemDisplay[(EXC OR ELT) CHEST !INF ETH NMAG !RW !SOCK~1-2 !(xui OR xea OR xla OR xtu) FILTLVL<4]: %DOT-D6%%TIER-1%%NAME%{%NAME%} // +--------------+ // | 12,通用规则 | // +--------------+ //标注物品售价 ItemDisplay[(ARMOR OR WEAPON OR rin OR amu OR QUIVER) !SHOP !EQUIPPED !RW PRICE>4999]:%NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE% //总是显示以下物品 ItemDisplay[((UNI OR SET OR MAG OR RARE) ID) OR RW OR CRAFT OR GEMMED OR EQUIPPED OR SHOP OR leg]: %NAME%{%NAME%} //未知物品提示 (确保后续更新新物品不会被屏蔽) ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !(ARMOR OR WEAPON OR amu OR rin OR QUIVER OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR MAPTIER>-1 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR cm1p OR cm2p OR cm3p)]: %SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%物品描述将在新赛季开始之后尽快更新.%CL%%TAN%提示%WHITE%: 此物品是最近刚添加到游戏中的.} // 非魔法物品屏蔽设置 (非武器和防具) ItemDisplay[!RW INF (FILTLVL>0 OR CLVL>9) !TOWN]:{%NAME%} ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW OR QUIVER) NORM (FILTLVL>1 CLVL>44) !TOWN]:{%NAME%} ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW OR QUIVER) EXC (FILTLVL>1 CLVL>74) !TOWN]:{%NAME%} ItemDisplay[NMAG !(WEAPON OR ARMOR OR RW OR QUIVER) ELT (FILTLVL>1 CLVL>79) !TOWN]:{%NAME%} // 魔法物品屏蔽设置 (非武器和防具) ItemDisplay[(cm1 OR cm2 OR cm3) MAG !ID FILTLVL>4]: {%NAME%} //角色等级大于11级或过滤等级>1时,屏蔽剩下的武器和防具 ItemDisplay[(ARMOR OR WEAPON OR rin OR amu OR QUIVER) !leg !opm !SHOP !TOWN ((CLVL>11 FILTLVL>0) OR FILTLVL>1) !TOWN]: {%NAME%}