ZYLPD2-Filter-Lonelywolf/BadWolf-LootFilter.txt

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//╬╬╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╬╬
//║║ BadWolf Filter For PD2-S14 ║║
//╬╬╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╤╬╬
// ============================== 目录==========================
//一、过滤等级设置
// 1,过滤等级定义
// 2,过滤等级说明
// 3,自定义配置
// 3.1,辅助功能开关定义
// 3.2,过滤功能开关定义
// 4,物品集定义
// 4.1,通用定义
// 4.2,暗金装备星级
// 4.3,绿色套装星级
// 4.4,符文之语底材星级
// 4.5,商店MF品目
// 4.6,有用的亮金词缀
// 4.7,掉落音效定义
// 4.8,自定义函数公式
//二、物品额外信息显示
// 1,通用辅助信息
// 1.1,装备名称修正
// 1.2,额外提示信息
// 2,基础底材
// 2.1,显示底材ED和抗性
// 2.2,显示底材STAFFMOD
// 2.3,显示底材可用符文之语
// 2.4,显示底材可能孔数
// 3,其它装备
// 3.1,无法冰冻提示
// 3.2,附带技能效果提示
// 3.3,非底材装备可能孔数提示
// 3.4,装备升级提示
// 3.5,武器基础攻速和伤害范围提示
// 3.6,套装鞋子踢击伤害提示
// 3.7,盾牌标注75%格挡所需敏捷提示
// 4,PD2新增物品
// 4.1,新增杂物
// 4.2,秘境地图
// 4.3,超级BOSS门票
// 4.4,精华和徽章
// 4.5,手工模组
// 5,其它辅助功能
// 5.1,商店MF辅助提示
// 5.2,T图基德赌博提示
// 5.3,暗金装备价值提示
// 5.4,绿色套装价值提示
// 5.5,亮金/手工装备价值提示
// 5.6,魔法装备价值提示
// 5.7,符文之语价值提示
// 5.8,洗珠宝提示
// 5.9,材料当前手工词缀等级提示
//三、物品过滤设置
// 1,杂物
// 1.1,金币
// 1.2,药水
// 1.3,药剂
// 1.4,其他杂物
// 1.5,箭矢和弩矢
// 2,镶嵌物
// 2.1,宝石
// 2.2,符文
// 2.3,珠宝
// 3,饰品
// 3.1,护身符
// 4,暗金装备
// 5,绿色套装
// 6,亮金装备
// 7,魔法装备
// 8,符文之语底材
// 8.1,头盔
// 8.2,盔甲
// 8.3,盾牌
// 8.4,武器
// 9,注入底材
// 10,开荒过滤配置
// 11,通用规则
//╔═════════════╗
//║ 一、过滤等级设置 ║
//╚═════════════╝
// +---------------+
// | 1,过滤等级定义|
// +---------------+
ItemDisplayFilterName[]:仅基础屏蔽
ItemDisplayFilterName[]:开荒
ItemDisplayFilterName[]:宽松
ItemDisplayFilterName[]:均衡
ItemDisplayFilterName[]:比较严格
ItemDisplayFilterName[]:极其严格
ItemDisplayFilterName[]:仅备用
// +---------------+
// | 2,过滤等级说明|
// +---------------+
//在赫拉迪克方块提示过滤等级
ItemDisplay[SHOW_ICON box]: %GOLD%%NAME%{%RED%Ⅰ %TAN%BadWolf Filter For PD2-S14 %RED%Ⅱ}%CONTINUE%
ItemDisplay[!SHOW_ICON box]: %GOLD%%NAME%{%TAN%BadWolf Filter For PD2-S14}%CONTINUE%
ItemDisplay[box FILTLVL=0]: %NAME%{%GRAY%当前过滤等级: 0 - 过滤器已禁用%NL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=1]: %NAME%{%WHITE%当前过滤等级: 1 - 仅基础屏蔽%NL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=2]: %NAME%{%BLUE%当前过滤等级: 2 - 开荒%NL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=3]: %NAME%{%GREEN%当前过滤等级: 3 - 宽松%NL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=4]: %NAME%{%YELLOW%当前过滤等级: 4 - 均衡%NL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=5]: %NAME%{%RED%当前过滤等级: 5 - 比较严格%NL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=6]: %NAME%{%PURPLE%当前过滤等级: 6 - 极其严格%NL%%NAME%}%CONTINUE%
ItemDisplay[box FILTLVL=7]: %NAME%{%ORANGE%当前过滤等级: 7 - 仅备用%NL%%NAME%}%CONTINUE%
ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V2.10 更新于 26/11/01%CL%%CORAL%苦逼百科1号忙活一天,没干出个啥。%NL%%NL%%NAME%}%CONTINUE%
// +---------------+
// | 3,自定义配置|
// +---------------+
//说明:TRUE为开,FALSE为关,按需自行自定义配置。
//自定义说明
//1,Alias[XXXX]内的XXX为过滤器内部功能字段代码,名称不能和其它一样。
//2,//后面的@XXXX@YYYY@,其中XXXX为BH界面上的按键名称,YYYY为分组名称。XXXX和YYYY可以名称一样,XXXX最多不超过10个汉字,YYYY不超过12个汉字。
//3,每个分组的第一个按键按@XXXX@YYYY@来定义,后面功能键如果还是属于YYYY分组,则可以简写为@XXXX@,默认继承上一个分组。如果想新增分组,那就必须 //写成@XXXX@ZZZZ@,表示归属于新的分组。
// ++++++ 3.1,辅助功能开关 ++++++
//显示为图标版
Alias[SHOW_ICON]:TRUE //@显示为图标版@辅助功能设置@
//其它辅助功能
Alias[UNI_NOTE]:TRUE //@百科价值评测-暗金@
Alias[SET_NOTE]:TRUE //@百科价值评测-套装@
Alias[RARE_NOTE]:TRUE //@百科价值评测-黄装@
Alias[MAG_NOTE]:TRUE //@百科价值评测-蓝装@
Alias[RW_NOTE]:TRUE //@百科价值评测符文之语@
//白色底材:TRUE为显示,FLASE为屏蔽
Alias[SHOW_9SKBASE]:TRUE //@强制显示3+3+3底材@
//符文之语
Alias[SHOW_CTABASE]:FALSE //@强制显示CTA底材@
Alias[SHOW_PURITYBASE]:FALSE //@强制显示纯洁底材@
//简易说明
Alias[JUST_TAG1]:TRUE //@=====分组1=====@
Alias[JUST_TAG2]:TRUE //@=====分组2=====@
Alias[JUST_TAG3]:TRUE //@=====分组3=====@
Alias[JUST_TAG4]:TRUE //@说明:使用重置开关重新加载本地配置;点击下拉框[V]以切换至其它页面@
// ++++++ 3.2,过滤功能开关 ++++++
//杂物
Alias[GOLD_FILTER1]:TRUE //@屏蔽<5千金币@杂物自定义过滤@
Alias[GOLD_FILTER2]:TRUE //@屏蔽<1万金币@
Alias[HIDE_RVS]:TRUE //@永久屏蔽小紫@
Alias[HIDE_RVL]:TRUE //@非攻坚时屏蔽大紫@
//Alias[HIDE_HP5]:TRUE //@永久屏蔽超红@
//Alias[HIDE_MP5]:TRUE //@永久屏蔽超蓝@
Alias[SHOW_HP5]:FALSE //@动态显示超红@,生命值低于80%时显示
Alias[SHOW_MP5]:FALSE //@动态显示超蓝@
Alias[SHOW_WMS]:TRUE //@动态显示解冻药剂@
Alias[SHOW_YPS]:TRUE //@动态显示解毒药剂@
//镶嵌物
Alias[HIDE_GEM1]:FALSE //@屏蔽无瑕疵宝石@
Alias[HIDE_GEM2]:FALSE //@屏蔽完美宝石@
Alias[HIDE_RUNE1]:FALSE //@屏蔽1#~10#符文@
Alias[HIDE_RUNE2]:FALSE //@屏蔽11#~19#符文@
Alias[HIDE_RUNE3]:FALSE //@屏蔽20#~24#符文@
Alias[HIDE_JEW1]:FALSE //@屏蔽ILVL<68亮金珠宝@ 说明:物品等级大于67以确保可以出40ED词缀,魔法珠宝大于84级才必定双缀
Alias[HIDE_JEW2]:FALSE //@屏蔽ILVL>67亮金珠宝@
Alias[HIDE_JEW3]:FALSE //@屏蔽ILVL<85魔法珠宝@
Alias[HIDE_JEW4]:FALSE //@屏蔽ILVL>84魔法珠宝@
//护身符
Alias[HIDE_CHAM1]:FALSE //@屏蔽ILVL<91的小符@
Alias[HIDE_CHAM2]:FALSE //@屏蔽ILVL<91的中符@
Alias[HIDE_CHAM3]:FALSE //@屏蔽ILVL<91的大符@
Alias[HIDE_CHAM4]:FALSE //@屏蔽ILVL>90的小符@
Alias[HIDE_CHAM5]:FALSE //@屏蔽ILVL>90的中符@
Alias[HIDE_CHAM6]:FALSE //@屏蔽ILVL>90的大符@
//亮金装备:极品属性的亮金不受屏蔽开关影响,屏蔽开关只限于常规亮金。
Alias[SHOW_GOODRARE]:TRUE //@潜在极品永久显示@亮金手工底材自定义过滤@
Alias[SHOW_RAREDRU]:FALSE //@显示亮金德鲁伊头@
Alias[SHOW_RAREBAR]:FALSE //@显示低需求亮金蛮子头@
Alias[SHOW_RARENEC]:FALSE //@显示亮金死灵盾@
Alias[SHOW_RAREDIN]:FALSE //@显示亮金骑士盾@
Alias[SHOW_RAREAMA_1]:FALSE //@显示亮金女族长弓@
Alias[SHOW_RAREAMA_2]:FALSE //@显示亮金大院长弓@
Alias[SHOW_RAREAMA_3]:FALSE //@显示亮金亚马逊长矛@
Alias[SHOW_RAREAMA_4]:FALSE //@显示亮金亚马逊标枪@
Alias[SHOW_RAREAMA_5]:FALSE //@亮金ETH亚马逊长矛@
Alias[SHOW_RAREAMA_6]:FALSE //@亮金ETH亚马逊标枪@
Alias[SHOW_RARESIN_1]:FALSE //@显示亮金刺客八爪@
Alias[SHOW_RARESIN_2]:FALSE //@显示亮金刺客战拳@
Alias[SHOW_RARESOR]:FALSE //@显示亮金次元碎片@
Alias[SHOW_RARECLUB]:FALSE //@显示亮金德鲁伊木棒@
Alias[SHOW_RARESTAFF]:FALSE //@显示亮金执政官杖@
Alias[SHOW_RARESCEP]:FALSE //@显示亮金权杖@
Alias[SHOW_RAREWAND]:FALSE //@显示亮金魔杖@
Alias[SHOW_RAREDAGGER]:FALSE //@显示亮金齿缘小刀@
Alias[SHOW_RARETHROW_1]:FALSE //@显示亮金ETH鬼魂尖枪@
Alias[SHOW_RARETHROW_2]:FALSE //@显示亮金ETH翼鱼叉@
Alias[SHOW_RAREWEAPON_1]:FALSE //@显示亮金ETH巨神@
//魔法装备
Alias[SHOW_MAGDRU]:FALSE //@显示蓝色德鲁伊头@魔法手工底材自定义过滤@
Alias[SHOW_MAGBAR]:FALSE //@显示低需求蓝色蛮子头@
Alias[SHOW_MAGNEC]:FALSE //@显示蓝色死灵盾@
Alias[SHOW_MAGDIN]:FALSE //@显示蓝色骑士盾@
Alias[SHOW_MAGAMA_1]:FALSE //@显示蓝色女族长弓@
Alias[SHOW_MAGAMA_2]:FALSE //@显示蓝色大院长弓@
Alias[SHOW_MAGAMA_3]:FALSE //@显示蓝色亚马逊长矛@
Alias[SHOW_MAGAMA_4]:FALSE //@显示蓝色亚马逊标枪@
Alias[SHOW_MAGAMA_5]:FALSE //@蓝色ETH亚马逊长矛@
Alias[SHOW_MAGAMA_6]:FALSE //@蓝色ETH亚马逊标枪@
Alias[SHOW_MAGSIN_1]:FALSE //@显示蓝色刺客八爪@
Alias[SHOW_MAGSIN_2]:FALSE //@显示蓝色刺客战拳@
Alias[SHOW_MAGSOR]:FALSE //@显示蓝色次元碎片@
Alias[SHOW_MAGCLUB]:FALSE //@显示蓝色德鲁伊木棒@
Alias[SHOW_MAGSTAFF_1]:FALSE //@显示蓝色执政官法杖@
Alias[SHOW_MAGSCEP]:FALSE //@显示蓝色权杖@
Alias[SHOW_MAGWAND]:FALSE //@显示蓝色魔杖@
Alias[SHOW_MAGDAGGER]:FALSE //@显示蓝色齿缘小刀@
Alias[SHOW_MAGTHROW_1]:FALSE //@显示蓝色ETH鬼魂尖枪@
Alias[SHOW_MAGTHROW_2]:FALSE //@显示蓝色ETH翼鱼叉@
Alias[SHOW_MAGWEAPON_1]:FALSE //@显示蓝色ETH巨神@
//注入底材,无孔白板,普通~精英三个等级都包含在内
Alias[CIRC_INFUSION_1]:FALSE //@显示无孔普通头环@注入底材自定义过滤@
Alias[CIRC_INFUSION_2]:TRUE //@显示无孔高级头环@
Alias[BAR_INFUSION_1]:FALSE //@显示无孔高需求蛮子头@
Alias[BAR_INFUSION_2]:FALSE //@显示无孔低需求蛮子头@
Alias[DRU_INFUSION]:FALSE //@显示无孔兽头@
Alias[AMA_INFUSION_4]:FALSE //@显示无孔女族长弓@
Alias[AMA_INFUSION_1]:FALSE //@显示无孔大院长弓@
Alias[AMA_INFUSION_2]:FALSE //@显示无孔AMA专属矛@
Alias[AMA_INFUSION_3]:FALSE //@显示无孔AMA专属标枪@
Alias[THROW_INFUSION_1]:FALSE //@显示无孔鬼魂尖枪@(有形/无形均可)
Alias[THROW_INFUSION_2]:FALSE //@显示无孔翼鱼叉@(有形/无形均可)
Alias[SIN_INFUSION_1]:FALSE //@显示无孔战拳@
Alias[SIN_INFUSION_2]:FALSE //@显示无孔符文爪@
Alias[SIN_INFUSION_3]:FALSE //@显示其它无孔SIN爪@
Alias[CLUB_INFUSION]:FALSE //@显示无孔DRU木棒@
Alias[STAFF_INFUSION]:TRUE //@显示无孔执政官法杖@
Alias[SOR_INFUSION_1]:FALSE //@显示无孔次元法球@
Alias[SOR_INFUSION_2]:FALSE //@显示其它无孔法球@
Alias[NEC_INFUSION]:FALSE //@显示无孔NEC盾@
Alias[7CR_INFUSION]:FALSE //@显示无孔幻化之刃@
Alias[DAGGER_INFUSION]:FALSE //@显示无孔齿缘小刀@
Alias[SCEP_INFUSION]:FALSE //@显示无孔神使权杖系列@
Alias[CHEST_INFUSION]:TRUE //@显示低需求无孔盔甲@
Alias[WEAPON_INFUSION_1]:FALSE //@显示无孔巨神@
Alias[WEAPON_INFUSION_2]:FALSE //@显示无孔双手锤@
Alias[SHIELD_INFUSION_1]:FALSE //@显示无孔统盾@
Alias[SHIELD_INFUSION_2]:FALSE //@显示无孔圣骑士盾@
// +---------------+
// | 4,物品集定义|
// +---------------+
// ++++++ 4.1,通用定义 ++++++
//死灵法师STAFFMODS
Alias[NECSTAFF]:(SK66>0 OR SK67>0 OR SK68>0 OR SK69>0 OR SK70>0 OR SK71>0 OR SK72>0 OR SK73>0 OR SK74>0 OR SK75>0 OR SK76>0 OR SK77>0 OR SK78>0 OR SK79>0 OR SK80>0 OR SK81>0 OR SK82>0 OR SK83>0 OR SK84>0 OR SK85>0 OR SK86>0 OR SK87>0 OR SK88>0 OR SK89>0 OR SK90>0 OR SK91>0 OR SK92>0 OR SK93>0 OR SK94>0 OR SK95>0 OR SK367>0 OR SK381>0 OR SK374>0)
//刺客STAFFMODS
Alias[ASNSTAFF]:(SK251>0 OR SK252>0 OR SK253>0 OR SK254>0 OR SK255>0 OR SK256>0 OR SK257>0 OR SK258>0 OR SK259>0 OR SK260>0 OR SK261>0 OR SK262>0 OR SK263>0 OR SK264>0 OR SK265>0 OR SK266>0 OR SK267>0 OR SK268>0 OR SK269>0 OR SK270>0 OR SK271>0 OR SK272>0 OR SK273>0 OR SK274>0 OR SK275>0 OR SK276>0 OR SK277>0 OR SK278>0 OR SK279>0 OR SK280>0 OR SK366>0)
//野蛮人STAFFMODS
Alias[BARSTAFF]:(SK126>0 OR SK128>0 OR SK130>0 OR SK131>0 OR SK132>0 OR SK133>0 OR SK135>0 OR (SK134>0 OR SK136>0) OR SK137>0 OR SK138>0 OR SK139>0 OR SK140>0 OR SK141>0 OR SK142>0 OR SK143>0 OR SK144>0 OR SK145>0 OR SK146>0 OR SK147>0 OR SK148>0 OR SK149>0 OR SK150>0 OR SK151>0 OR SK152>0 OR SK153>0 OR SK154>0 OR SK155>0 OR SK368>0 OR SK375>0)
//德鲁伊STAFFMODS
Alias[DRUSTAFF]:(SK221>0 OR SK222>0 OR SK223>0 OR SK224>0 OR SK225>0 OR SK226>0 OR SK227>0 OR SK228>0 OR SK229>0 OR SK230>0 OR SK231>0 OR SK232>0 OR SK233>0 OR SK234>0 OR SK235>0 OR SK236>0 OR SK237>0 OR SK238>0 OR SK239>0 OR SK240>0 OR SK241>0 OR SK242>0 OR SK243>0 OR SK244>0 OR SK245>0 OR SK246>0 OR SK247>0 OR SK248>0 OR SK249>0 OR SK250>0 OR SK370>0)
//圣骑士STAFFMODS
Alias[PALSTAFF]:(SK96>0 OR SK97>0 OR SK98>0 OR SK99>0 OR SK100>0 OR SK101>0 OR SK102>0 OR SK103>0 OR SK104>0 OR SK105>0 OR SK106>0 OR SK107>0 OR SK108>0 OR SK109>0 OR SK110>0 OR SK111>0 OR SK112>0 OR SK113>0 OR SK114>0 OR SK115>0 OR SK116>0 OR SK117>0 OR SK118>0 OR SK119>0 OR SK120>0 OR SK121>0 OR SK122>0 OR SK123>0 OR SK124>0 OR SK125>0 OR SK364>0 OR SK371>0 OR SK378>0)
//法师STAFFMODS
Alias[SORSTAFF]:(SK36>0 OR SK37>0 OR SK38>0 OR SK39>0 OR SK40>0 OR SK41>0 OR SK42>0 OR SK43>0 OR SK44>0 OR SK45>0 OR SK46>0 OR SK47>0 OR SK48>0 OR SK49>0 OR SK50>0 OR SK51>0 OR SK52>0 OR SK53>0 OR SK54>0 OR SK55>0 OR SK56>0 OR SK57>0 OR SK58>0 OR SK59>0 OR SK60>0 OR SK61>0 OR SK62>0 OR SK63>0 OR SK64>0 OR SK65>0 OR SK369>0 OR SK383>0 OR SK376>0)
//项链战系/法系技能划分-项链
Alias[PHYSISKILL]:(PREFIX=434 OR PREFIX=440 OR PREFIX=470 OR PREFIX=485 OR PREFIX=497 OR PREFIX=506 OR PREFIX=512 OR PREFIX=561 OR PREFIX=565 OR PREFIX=579 OR PREFIX=585 OR PREFIX=589)
Alias[CASTERSKILL]:(PREFIX=434 OR PREFIX=437 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464 OR PREFIX=470 OR PREFIX=488 OR PREFIX=494 OR PREFIX=500 OR PREFIX=509 OR PREFIX=561 OR PREFIX=575 OR PREFIX=571 OR PREFIX=565 OR PREFIX=579 OR PREFIX=585 OR PREFIX=589)
//投掷药剂
Alias[THROWPOTS]:(opm OR gpm OR opl OR ops OR gps OR gpl OR tpfs OR tpgs OR tpcs OR tpls OR tpfm OR tpgm OR tpcm OR tplm OR tpfl OR tpgl OR tpcl OR tpll)
//城镇
Alias[TOWN]:(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109)
//已知T图
Alias[KNOWNMAPS]:(t11 OR t12 OR t13 OR t14 OR t15 OR t16 OR t17 OR t18 OR t21 OR t22 OR t23 OR t24 OR t25 OR t26 OR t27 OR t28 OR t29 OR t2a OR t31 OR t32 OR t33 OR t34 OR t35 OR t36 OR t37 OR t38 OR t39 OR t3a OR t3b OR t41 OR t42 OR t43 OR t44 OR t51 OR t52 OR t53 OR t54 OR t55 OR t56 OR t57 OR t58)
// ++++++ 4.2,暗金装备星级 ++++++
//PD2新暗金装备
//4星
//PD2 超级BOSS掉落暗金
Alias[PD2UBERUNI1]:((uh9 OR uth OR utb OR 7bs OR 7qr) MAPID=137) //大君面甲、黑暗深渊、伊瑟瑞尔的征途、哈德尔之手、艾丹的伤痕
Alias[PD2UBERUNI2]:(rar OR rbe OR ram) //无垢牢笼、骷髅绶带、三只眼
//PD2新暗金(仅限无形)
Alias[PD2GGUNIETH1]:(uhc ETH) // 席嘉德的坚定
//PD2新暗金
Alias[PD2GGUNI1]:(baf OR utg OR aqv3 OR cqv3) //雷克的美德、秘术师、末日之指、深渊结界
//3星
//PD2新暗金(仅限无形)
Alias[PD2OKUNIETH1]:((7cm OR 7fb OR 7st OR utp) ETH) //李奥瑞克的秘银祸根、厌恶、乌迪贤的觉醒、炼狱
//PD2新暗金 - 防具
Alias[PD2OKUNI1]:(drf OR ned OR ung OR urg OR drc OR paf OR dr6 OR neg OR pab OR urs) //乌尔萨的噩梦、殉道者、幽灵之肤、暮光倒影、兽穴之母、天空守望者、芬里尔 、神圣图腾、朝露、S14新增:幽灵铠甲
//PD2新暗金 - 武器
Alias[PD2OKUNI2]:(ame OR 7di OR amc OR aqv2 OR cqv2 OR 6bs OR 7xf OR obe OR 7yw OR 7vo) //泽瑞拉的决心、破碎之刃、黑檀祸根、墓歌、扞卫钢条、硫磺之雨、幻象幽语、天陨(法球)、幽冥魂器(魔杖)、巨型残虐者(巨神斧)
//PD2新暗金 - 仅限有形
Alias[PD2OKUNI3]:(uhc !ETH) // 席嘉德的坚定
//2星
//PD2新暗金
Alias[PD2LOWUNI1]:(ba6 OR dr2 OR ne6 OR ulb OR ulg OR ba7 OR obd OR 7tw OR 7qs OR 6hb OR uhl OR uuc) //独眼巨人的咆哮、羽蛇神面、卡兰的遗产、人鱼的链轮、泰坦之握、狂语者、灰烬誓约、追猎者的宰杀、阿卡拉特的奉献、星流霆击、S13新增:智者的反抗(头盔)、S14新增:瓦瑞夫的守卫者(盾牌)
//PD2新暗金(仅限有形)
Alias[PD2LOWUNI2]:((7cm OR 7fb OR 7st OR utp) !ETH) //李奥瑞克的秘银祸根、厌恶、乌迪贤的觉醒、炼狱
//1星-PD2新暗金
Alias[PD2NOTIFYUNI1]:(ob6 OR ob7 OR aqv OR cqv OR 9b8) //风暴、蔑视、炽燃烽火、势如破竹、阿喀琉斯之击
//0星-PD2新暗金
Alias[PD2PASSUNI1]:(9ar OR pa3 OR am5) //法师杀手、桑吉库的陨落、真银
//原版暗金
//4星
//原版暗金(仅限无形)
Alias[LODGGUNIETH1]:((9gm OR 7gm OR 7s8 OR 7p7 OR 7wa OR 7wh OR 7sr OR uul OR uvb OR 7gi OR 7b7) ETH) //痛苦木槌、大地变形者/碎脑锤、丧钟、铁柱、死刀、舍费尔锤、爱针、钢铁甲壳、沙暴之旅、刽子手的裁决、末日毁灭者
//原版暗金
Alias[LODGGUNI1]:(rin OR amu OR 6ws OR uar OR ulc OR urn OR uap OR ci3 OR xtb OR uit OR 6lw OR 7gw OR 7gd OR obf OR uhm OR umg OR bae OR uhg OR drd OR 7cr OR 7fl OR 7gm OR 7wh OR uh9) //戒指、项链、梅杖、鸟甲/乙、蛛网、年纪、军帽、格里芬、战旅、物免盾、风之力、死亡之网、祖父、死亡深度、面纱、吸魂者、海拉国度、碎钢、双灵头、光之军刀/碧蓝怒火、风暴之鞭、大地变形者/碎脑锤、舍费尔锤、巨骷髅
//3星
//原版暗金- 防具(仅限无形)
Alias[LODOKUNIETH1]:(xpl ETH) //IRE
//原版暗金- 武器(仅限无形)
Alias[LODOKUNIETH2]:((7m7 OR 7ha OR 9la OR 7ga OR amd OR am9 OR 7pa OR 7bk) ETH) //风之锤、刀锋边缘、战爵之证、希梅斯特的掠夺、石乌鸦、莱坎德的侧击、大妹子、战鸟
//腰带
Alias[LODOKUNI1]:(ztb OR zlb OR zvb OR zhb OR umc OR uvc) //冰雪之击、长串之耳、剃刀、雷神、心结、吸血鬼獠牙
//胸甲
Alias[LODOKUNI2]:(uui OR xhn OR xlt OR upl OR uld OR utu) //奥玛斯、箭止、天使甲、炎魔皮、海王利维坦、斗士祸根
//手套
Alias[LODOKUNI3]:(uvg OR xvg OR xtg OR hgl) //卓古拉、盗墓手套、熔岩角羊、霜燃
//头盔
Alias[LODOKUNI4]:(xh9 OR usk OR ci2 OR baa OR xhm OR ulm OR dre) //吸血鬼头、安头、奇拉、艾瑞特容貌、女神头、钢影、乌鸦之王
//鞋子
Alias[LODOKUNI5]:(xhb OR uhb OR xvb OR umb) //血骑士、影武者、水上漂、骨髓行走
//盾牌
Alias[LODOKUNI6]:(nee OR pa9 OR nea OR uts OR uow OR xsh OR xow OR pae OR nef OR pac OR upk OR xpk OR ush) //骨焰、饰金盾、侏儒、魂系、美杜莎、警戒、基尔盾、龙鳞、血王、黑魂、尖刺根源、长枪守卫、猎头者的荣耀
//武器
Alias[LODOKUNI7]:(7ts OR 9bw OR 7wc OR 7bw OR 7ws OR ama OR amf OR 7lw OR 8rx OR 8mx OR amb OR 7pa OR 7sc) //石像鬼之噬、自杀杖、暴风尖塔、巫妖杖、龙铁、泰坦、雷击、火蜥蜴之爪、小炮 、毒液怪、血鸟的袭击、盗墓者、天堂之光
//3星-原版暗金(仅限有形)
Alias[LODOKUNI8]:((7s8 OR 7p7 OR 7wa OR 7sr OR uul OR uvb OR 7gi OR 7b7) !ETH) //丧钟、铁柱、死刀、爱针、钢铁甲壳、沙暴之旅、刽子手的裁决、末日毁灭者
//2星
//原版暗金(仅限无形)
Alias[LODLOWUNIETH1]:((mau OR 9st OR 7gs OR 7gl OR 8ls OR 7b8 OR 9gd) ETH) //碎骨、骨寸断、火焰嚎叫、怨灵飞翔、肋骨粉碎者、撕裂者、剑卫
//原版暗金
Alias[LODLOWUNI1]:(xea OR 7bt OR ltp OR xcl OR 9tw OR xtp OR xth OR 7kr OR xld OR 8hx OR 7cs OR 7wb OR xmb OR tbt OR 7ls OR 7bl OR 6hx OR 6rx OR uml OR 7br OR xlb OR tgl OR xrs OR 9kr OR 9s8 OR aar OR 9ls OR 6sw OR xhg OR drb OR am7 OR xng OR 8ws OR 9gw OR 8cs OR 8bs OR 9m9 OR bac OR dra OR xar OR xlg OR lbt OR 9sr OR obc OR oba) //蛇皮、斩首者、天堂甲、鸦鸣、八爪、魁黑刚、亚特玛、裂肉者、排齿、大炮、影杀者、碧玉爪、丝织靴、小妖精、霜风剑、魂焰、地狱拷问者、内脏吸管、月神盾、蝮蛇叉、地狱踏步、法拳、都壳、黑沼之锋、雅典娜的愤怒、胜利者丝绸、瘟源携带者、寡妇制造者、地狱之口、白狼头、雷山德的指标、灵魂笼炉、骷髅收集者、黑手之钥、五彩的怒气、扭曲之矛、血树残株 、狼嚎、狼王之鬓、尸体的哀伤、剧毒之爪、热刺靴、穿刺者、脾气、眼球
//2星-原版暗金(仅限有形)
Alias[LODLOWUNI2]:((9gm OR 7ga OR amd OR am9 OR 7bk OR 7gs) !ETH) //痛苦木槌、希梅斯特的掠夺、石乌鸦、莱坎德的侧击、战鸟、火焰嚎叫
//1星-原版暗金
//防具
Alias[LODNOTIFYUNI1]:(brs OR fld OR xkp OR xlm OR xsk OR xrn OR xhl OR skp OR xul OR rng OR xui OR spl OR xtu OR stu OR xml OR xap OR gth OR vbt OR xmg OR lgl OR vgl OR mgl OR xts OR xrg OR vbl OR zmb OR mbl OR tbl OR hbt OR mbt) //毒液牢房、石之毛、岩石制动器、偷取骷髅、黑角面具、盗贼皇冠、暗视之盔、塔因头盔、黑帝斯、黑暗幽光、灵魂帷幕、冰雪眨眼、掷铁、抽动的挣扎、摩根的圆环、农夫兜帽、作响金属|血脚、食尸鬼外皮、伯克之手、血拳、运气守护 | 罗达门特的领域、风暴追逐者 | 蛇索、阴影陷阱、夜烟、金色包袱、泪之臀、凯松的征途
//武器
Alias[LODNOTIFYUNI2]:(8lb OR 92h OR 8s8 OR 9wc OR 9cl OR 9sp OR 9ba OR 72a OR 7o7 OR 9yw OR 9fc OR 9bs OR 9sb OR 7mp OR 6l7 OR dgr OR 9di OR 7dg OR 9ma OR 9wh OR 9ws OR 6cs OR 9tr OR 7sp OR 9gs OR 7sm OR 7ba OR 7mt OR 7ta OR 7s7 OR 8cb OR 9wn OR 7sb OR 7cl OR gix OR 8sw OR 8lw) //日本弓、物免剑、狂野之弦、惊怖焰亡灵、暗族破灭者、血肉裁决者、钢铁魔咒、符文大师、破骨、石柱碎片、阿里巴巴刀、击头者、六角之火、鹤嘴、鹰之号角、海鸥、刻心者、巫师之刺、尖啸冰霜、撼地者、圣光之手、安戴尔的智慧、水磨陷阱、 恶魔爪牙、长牙剑、魔灵杀手、永恒边界、巴拉那之星| 碎片贪婪者、恶魔之王、无休止的冰雹 、自杀支系、血月、诺德的蚀肉药、巨大无比、巫师之怒、金击圆弧
//1星-原版暗金(仅限有形)
Alias[LODNOTIFYUNI3]:((xpl OR 7m7 OR 7ha OR 9la OR 8ls OR mau OR 9st OR 7gl OR 8ls OR 7b8 OR 9gd) !ETH) //IRE、风之锤、刀锋边缘、战爵之证、碎骨、骨寸断、怨灵飞翔、肋骨粉碎者、撕裂者、剑卫
//0星-原版暗金
Alias[LODPASSUNI1]:(bad OR lbl OR hbl OR xit OR xuc OR xla OR ful OR plt OR chn OR scl OR hla OR lea OR qui OR cap OR hlm OR fhl OR msk OR bhm OR ghm OR crn OR 9bl OR (SHIELD NORM !(pa1 OR pa2 OR pa3 OR pa4 OR pa5 OR pa6 OR pa7 OR pa8 OR pa9 OR paa OR pab OR pac OR pad OR pae OR paf) !(ne1 OR ne2 OR ne3 OR ne4 OR ne5 OR ne6 OR ne7 OR ne8 OR ne9 OR nea OR neb OR neg OR ned OR nee OR nef))) //恶魔角锋、雷尼摩、锋利扣带、魔龙的非难、维斯尔坦特、剥皮者之皮、黄金之肤、骨肉、火花之甲、鹰甲、百夫长、眨眼蝙蝠的外观、薄暮外观、毕格因的软帽、光荣布帽、黄昏深处、恐惧之脸、温暖骷髅、怒号长牙、不死皇冠 、普通级盾牌
Alias[LODPASSUNI2]:(9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9bt OR 9ga OR 9gi OR 9mt OR 9fl OR 9ss OR 9sm OR 9cr OR 9wd OR 9cm OR 9b9 OR 9fb OR 9dg OR 9tk OR 9ta OR 9br OR 9p9 OR 9b7 OR 9vo OR 9pa OR 9h9 OR 8sb OR 8hb OR 8l8 OR 8lx OR 8ss OR 9sc OR 9qs OR 9ar OR (WEAPON NORM !mau !dgr !gix)) //冷杀、屠夫、岛击、庞贝之怒 、蛇神守护者、暴风骑士、碎骨者之刃、牛头怪、落月、贝西尔的漩涡、血书、冰钢之眼、金瑟的裂缝 、亚特拉斯、冰之王、云裂、特迪斯法雷-芙法米、裂脊者、暴风尖刺 、死亡碎片、圆凿、噬魂叉、荣耀尖塔、刮肉者、黑水之刃、皮尔-通把-考恩特、胡索丹-依弗、天击、撕裂之钩、岩壁杀手、兰格-布里瑟、摆动剃刀、撒卡兰姆之手、恶臭散布者、法师杀手
// ++++++ 4.3,绿色套装星级 ++++++
//3星
//绿色套装(仅限无形)
Alias[OKSETETH1]:((7fb OR 7gd OR 7ls) ETH) //孩子剑1、孩子剑2、撒沙壁武器
//绿色套装
Alias[OKSET1]:(lbt OR amu OR rin OR uar OR ci3 OR 7qr OR uth OR paf OR 7m7 OR urn OR 7ws) //坦克雷的平头靴、项链、戒指、鸟丙、绿权冠、绿爪、7甲、旋风盾、蛮子绿锤、头冠、神使之杖
//2星-绿色套装
Alias[LOWSET1]:(lgl OR xul OR dr8 OR ne9 OR ucl OR ulg OR xtg OR xmg OR utc OR xvg) //死亡手套、塔格奥盔甲、爱尔多头盔、死灵盾、娜塔亚盔甲、安置手、马维娜手、塔格奥手、塔格奥腰带、马格纳斯之皮
Alias[LOWSET2]:((7fb OR 7gd OR 7ls) !ETH) //孩子剑1、孩子剑2、撒沙壁武器
//1星-绿色套装
Alias[NOTIFYSET1]:((ARMOR OR WEAPON) (EXC OR ELT OR ba5 OR ci0) !(9vo OR xcl OR xrn OR 7fb OR 7gd OR 7ls OR uar OR ci3 OR 7qr OR uth OR paf OR 7m7 OR urn OR 7ws OR xul OR dr8 OR ne9 OR ucl OR ulg OR xtg OR xmg OR utc OR xvg)) //其它扩展级以上的(非华宁套、非2星、3星)、蛮子绿头、娜吉小环
//0星-绿色套装
Alias[PASSSET1]:(((ARMOR OR WEAPON) NORM !(ba5 OR ci0 OR lbt OR lgl)) OR 9vo OR xcl OR xrn) //普通级(非蛮子绿头、娜吉小环、坦克雷的平头靴、死亡手套)、华宁套
// ++++++ 4.4,符文之语底材星级 ++++++
//头盔
//0星底材
Alias[HELMBASE0_1]:((ci0 OR ci1 OR bhm) SOCK=2 !ETH) //2孔头环、骷髅头:知识
//1星底材
Alias[HELMBASE1_1]:((ci2 OR ci3) SOCK=3 !ETH) //3孔权冠、三重冠
Alias[HELMBASE1_DRU2]:(DRU SK243=3 (SK226>0 OR SK231>0 OR SK241>0 OR SK247>0) !SOCK~1-2 !ETH) //3震波、OAK/食尸藤/太阳藤/召唤熊
//2星底材
Alias[HELMBASE2_1]:((usk OR uh9 OR xhm OR xrn) SOCK=3 ETH) //3孔无形恶魔面具、骸骨面罩、螺旋头盔、头冠
Alias[HELMBASE2_DRU1]:(DRU (SK229=3 OR SK244=3) (SK249>1 OR SK370>1 OR SK226>0 OR SK231>0 OR SK241>0 OR SK247>0) !SOCK~1-2 !ETH) //3熔浆巨岩/火山、1毁天灭地/风遁/OAK/食尸藤/太阳藤/召唤熊
Alias[HELMBASE2_BAR1]:(BAR (SK154=3 OR SK149=3) !SOCK~1-2 !ETH) //3战斗狂嗥/战斗体制
//3星底材
Alias[HELMBASE3_BAR1]:(BAR (SK128=3 OR SK134=3 OR SK135=3) (SK151=3 OR SK368=3) !SOCK~1-2 ETH) //3支配、3战斗本能/重伤
Alias[HELMBASE3_DRU1]:(DRU SK240=3 (SK245>1 OR SK250>1 OR SK370>1 OR SK226>0 OR SK231>0 OR SK241>0 OR SK247>0) !SOCK~1-2 !ETH) //3小旋风、龙卷风/暴风/风遁/OAK/食尸藤/太阳藤/召唤熊
Alias[HELMBASE3_DRU2]:(DRU SK221=3 SK247=3 !SOCK~1-2 !ETH) //3乌鸦、3灰熊
//盔甲
//0星底材
Alias[CHESTBASE0_1]:((brs OR xrs OR ltp) SOCK=2 !ETH) //2孔胸甲、护胸甲、轻型装甲
Alias[CHESTBASE0_2]:((xtp OR utp OR uui) SOCK=2 ED<15 !ETH) //2孔法铠、执政官、寿衣
Alias[CHESTBASE0_3]:((uth OR uar OR uea) SOCK=2 ED<15 ETH) //2孔无形漆甲或神圣盔甲或古龙皮
//1星底材
Alias[CHESTBASE1_1]:((xtp OR utp OR uui) SOCK=2 ED>14 !ETH) //2孔法铠、执政官、寿衣
Alias[CHESTBASE1_2]:((uth OR uar OR uea) SOCK=2 ED>14 ETH) //2孔无形漆甲或神圣盔甲或古龙皮
Alias[CHESTBASE1_3]:((ltp OR xrs OR xtp) (SOCK=0 OR SOCK=3) ED<20 !ETH) //3孔轻型装甲、护胸甲、法铠
Alias[CHESTBASE1_4]:(CHEST MAXSOCKETS>3 (SOCK=0 OR SOCK=4) DEF>299 REQSTR<118 !ETH) //防御300,力量需求低的4孔甲
Alias[CHESTBASE1_5]:(CHEST MAXSOCKETS>3 (SOCK=0 OR SOCK=4) DEF>600 DEF<716 ETH) //防御750以上的4孔无形甲
//2星底材
Alias[CHESTBASE2_1]:((xrs OR xtp) (SOCK=0 OR SOCK=3) ED=20 !ETH) //3孔护胸甲、法铠
Alias[CHESTBASE2_2]:(CHEST MAXSOCKETS>3 (SOCK=0 OR SOCK=4) DEF>715 DEF<800 ETH) //防御875以上的4孔无形甲
//3星底材
Alias[CHESTBASE3]:(CHEST (SOCK=0 OR SOCK=4) DEF>799 ETH) //防御800以上的4孔无形甲
//★ 类型判据:`DIN`/`NEC` 的**否定形态**在本引擎失效(真圣骑士盾上 `!DIN` 判真;正向 DIN 由 04 模块 [XXr] 正常显示,已证明有效)
// 故所有「排除专属物品」的写法改用底材代码枚举。15 个圣骑士盾 pa1~paf、15 个死灵头 ne1~nef(armor.txt 核实)。
Alias[PALASHIELD]:(pa1 OR pa2 OR pa3 OR pa4 OR pa5 OR pa6 OR pa7 OR pa8 OR pa9 OR paa OR pab OR pac OR pad OR pae OR paf)
Alias[NECHEAD]:(ne1 OR ne2 OR ne3 OR ne4 OR ne5 OR ne6 OR ne7 OR ne8 OR ne9 OR nea OR neb OR neg OR ned OR nee OR nef)
//盾牌
//0星底材
Alias[SHIELDBASE0_1]:(SHIELD !CLASS NORM SOCK=3 !ETH BASEBLOCK>15) //3孔普通级盾牌
Alias[SHIELDBASE0_2]:(SHIELD !CLASS (NORM OR EXC) SOCK=2 !ETH BASEBLOCK>15) //2孔普通及扩展级盾牌
//1星底材
Alias[SHIELDBASE1_1]:((uit OR uow OR uts) (SOCK=0 OR SOCK=4) ED<15 !ETH) //4孔统盾、圣盾、保护盾
Alias[SHIELDBASE1_2]:((xit OR xsh OR ush) SOCK=3 !ETH) //3孔龙盾、冷酷盾、巨魔骨盾
Alias[SHIELDBASE1_DIN1]:(DIN (NORM OR EXC) !SOCK=1 RES>24 !ETH) //3~4孔的>24全抗扩展级以下圣骑士盾
Alias[SHIELDBASE1_DIN2]:(DIN ELT !SOCK~1-3 AR>100 !ETH) //4孔的>60ED精英级圣骑士盾
//2星底材
Alias[SHIELDBASE2_1]:((uit OR uow OR uts) (SOCK=0 OR SOCK=4) ED>14 !ETH) //4孔15ED统盾、圣盾、保护盾
Alias[SHIELDBASE2_NEC1]:(NEC (SK84>2 OR SK67>2 OR SK83>2 OR SK91>2 OR SK70>2 OR SK80>2 OR SK85>2 OR SK75>2) !SOCK=1 !ETH) //非1孔的3技能死灵盾(核心8:骨矛/牙/毒爆/降低抵抗/召唤骷髅/骷髅法师/血魔/土魔)
Alias[SHIELDBASE2_DIN1]:(DIN ELT !SOCK~1-2 RES>24 ED<15 !ETH) //3~4孔的>24全抗精英级圣骑士盾
//3星底材
Alias[SHIELDBASE3_DIN1]:(DIN ELT !SOCK~1-2 RES>24 ED>14 !ETH) //3~4孔的>24全抗超强精英级圣骑士盾
Alias[SHIELDBASE3_DIN2]:(DIN ELT !SOCK~1-2 RES>24 ETH) //3~4孔的>24全抗无形精英级圣骑士盾
//有用的武器底材
//弓弩
//0星
Alias[BOWBASE0_1]:((BOW OR XBOW) NORM SOCK=3) //3孔普通级弓弩
//1星
Alias[BOWBASE1_1]:(EXC XBOW SOCK=3 ED>0) //3孔超强扩展级弩
Alias[BOWBASE1_2]:(EXC BOW (SOCK=3 OR SOCK=4) ED>0) //3~4孔超强扩展级弓
//2星
Alias[BOWBASE2_1]:((6rx OR 6lx OR 6mx OR 6hx OR 6lw OR 6sw OR 6l7 OR 6lb) !SOCK~1-2 ED>9 ED<19) //3孔~6孔10~18ED精英弓弩
Alias[BOWBASE2_2]:((amc OR amb) AUTOMOD=3 SOCK~4-5) //4~5孔大院长、女族长
//3星
Alias[BOWBASE3_1]:((6rx OR 6lx OR 6mx OR 6hx OR 6lw OR 6sw OR 6l7 OR 6lb) !SOCK~1-3 ED>18) //4~6孔19~20ED精英弓弩
Alias[BOWBASE3_2]:((amc OR amb) AUTOMOD=3 SOCK~4-5 ED>14 ED<20) //4~5孔15~19ED大院长、女族长
//4星
Alias[BOWBASE4_1]:((amc OR amb) AUTOMOD=3 SOCK~4-5 ED=20) //4~5孔20ED大院长、女族长
//木棒
//1星
Alias[CLUBBASE1_1]:((SK226>2 OR SK227>2 OR SK243>2 OR SK245>2 OR SK247>2 OR SK250>2) CLUB !SOCK=1) //3技能(核心6:OAK/幽灵狼/震波/龙卷风/灰熊/飓风)
//2星
Alias[CLUBBASE2_1]:((SK221>1 OR SK226>1 OR SK236>1 OR SK224>1 OR SK227=1 OR SK237=1) SK247=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //2+3熊
Alias[CLUBBASE2_2]:((SK226>1 OR SK224>1) SK222=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //2+3毒藤
//3星
Alias[CLUBBASE3_1]:((SK221=3 OR SK226=3 OR SK236=3 OR SK224=3 OR SK227=3 OR SK237=3) SK247=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //3+3熊
Alias[CLUBBASE3_2]:((SK226=3 OR SK224=3) SK222=3 (9cl OR 9sp OR 7cl OR 7sp) !SOCK~1-2) //3+3毒藤
//匕首
//2星
Alias[DAGGERBASE2_1]:((kri OR 9kr OR 7kr) SK73>2 !ETH !SOCK~1-2) //1+3淬毒攻击
//斧头
//2星
Alias[AXEBASE2_1]:((7wa OR 72a OR 7mp) ETH !SOCK~1-4 ED<16) //无形5~6孔狂战斧、双头斧、战刺
Alias[AXEBASE2_2]:((7bt OR 7ba OR 7ga OR 7gi OR 7la) ETH !SOCK~1-4 ED>9 ED<16) //无形5~6孔精英双手斧头
//3星
Alias[AXEBASE3_1]:((7wa OR 72a OR 7mp) ETH !SOCK~1-4 ED>14) //无形5~6孔15ED狂战斧、双头斧、战刺
Alias[AXEBASE3_2]:((7bt OR 7ba OR 7ga OR 7gi OR 7la) ETH !SOCK~1-4 ED>14) //无形5~6孔15ED精英双手斧头
//锤
//1星
Alias[MACEBASE1_1]:((7m7 OR 7gm) !SOCK~1-3 ED<10) //5~6孔食人魔锤、雷锤
//2星
Alias[MACEBASE2_1]:((7m7 OR 7gm) !SOCK~1-3 ED>9 ED<19) //5~6孔10~18ED食人魔锤、雷锤
Alias[MACEBASE2_2]:(7wh !SOCK~1-2 ED>14) //15ED传锤
//3星
Alias[MACEBASE3_1]:((7m7 OR 7gm) !SOCK~1-3 ED>18) //5~6孔19~20ED食人魔锤、雷锤
//剑
//1星
Alias[SWORDBASE1_1]:((bsd OR lsd) SOCK=4) //4孔普通单手剑
Alias[SWORDBASE1_3]:((9fb OR 9gd) ETH !SOCK~1-5) //6孔无形扩展剑
Alias[SWORDBASE1_4]:((7fb OR 7gd OR 7ls) !SOCK~1-3 ED>0) //4、5、6孔超强巨神、神秘之剑
//2星
Alias[SWORDBASE2_1]:(crs !SOCK~1-3 ETH ED>14) //4、5孔无形15ED水晶剑
Alias[SWORDBASE2_2]:(7cr !SOCK~1-3 ED>9 ED<16) //4、5孔10~15ED幻化之刃
Alias[SWORDBASE2_3]:((72h OR 7gs) ETH !SOCK~1-3 ED>14) //4孔无形传说之剑、炎魔之刃
Alias[SWORDBASE2_4]:((7fb OR 7gd OR 7ls) ETH !SOCK~1-3 ED>9 ED<16) //4、5、6孔无形10~15ED巨神、神秘之剑
//3星
Alias[SWORDBASE3_1]:(7cr !SOCK~1-3 ED>14) //4、5孔15ED幻化之刃
Alias[SWORDBASE3_2]:((7fb OR 7gd OR 7ls) ETH !SOCK~1-3 ED>14) //4、5、6孔无形15ED巨神、神秘之剑
//权杖
//2星
Alias[SCEPTERBASE2_1]:((wsp OR 9ws OR 7ws) (SK117>2 OR SK124>2 OR SK123>2) !SOCK~1-4) //3圣盾、3救赎、3审判
Alias[SCEPTERBASE2_2]:(SCEPTER ELT !scp SK118=3 SOCK=3) //铁狼:3神圣冲击
Alias[SCEPTERBASE2_3]:(7ws (SK99=3 OR SK109=3) !SOCK~1-3) //铁狼:3祈祷/3净化
Alias[SCEPTERBASE2_4]:(SCEPTER !scp (SK101>2 OR SK121>2) (SK125>0 OR SK124>0) SOCK=3) //3圣光弹/3天拳、救赎/救助
//3星
Alias[SCEPTERBASE3_1]:((wsp OR 9ws OR 7ws) (SK109>0 OR SK124>0) SK117=3 !SOCK~1-4) //1净化/救赎+3圣盾
Alias[SCEPTERBASE3_2]:(7ws (SK117>0 OR SK109>0 OR SK124>0) SK123=3 !ETH !SOCK~1-4) //1圣盾/净化/救赎+3审判
Alias[SCEPTERBASE3_3]:(SCEPTER !scp (SK125>0 OR SK123>0) (SK118=3 OR SK114=3 OR SK102=3) SOCK=3) //救助/审判、3圣雷/圣冰/圣火
Alias[SCEPTERBASE3_4]:(SCEPTER !scp SK112=3 SK113=3 SOCK=3) //3锤子+3专注
Alias[SCEPTERBASE3_5]:(SCEPTER !scp ((SK101>2 SK121>0) OR (SK101>0 SK121>2)) (SK125>0 OR SK124>0) SOCK=3) //3圣光弹+1天拳 或 1圣光弹+3天拳、救赎/救助(原镜像对 3_4/3_5 已合并)
//4星
Alias[SCEPTERBASE4_3]:(7ws SK96=3 SK123=3 (SOCK=0 OR SOCK=4) !ETH) //3牺牲+3审判(保留观察:待评估稀缺度,暂不调整)
//魔杖
//1星
Alias[WANDBASE1_1]:(WAND !(wnd OR ywn OR 9wn) (SK87>0 OR SK91>0) SK95>0 (SK367>0 OR SK68>0 OR SK79>0 OR SK90>0 OR SK85>0 OR SK75>0 OR SK66>0) !SOCK=1)
//2星
Alias[WANDBASE2_1]:(WAND !(wnd OR ywn OR 9wn) (SK75=3 OR SK85=3 OR SK94=3) (SK367>0 OR SK68>0 OR SK91>0 OR SK95>0) !SOCK=1) //3土魔/血魔/火魔、传送/骨甲/降低抵抗/重生
Alias[WANDBASE2_2]:(WAND !(wnd OR ywn OR 9wn) (SK87>0 OR SK91>0 OR SK82>0 OR SK86>0) SK84=3 SK67=3 !SOCK=1) //3骨矛、3牙、衰老/降低抵抗/偷取生命/吸引
Alias[WANDBASE2_3]:(WAND !(wnd OR ywn OR 9wn) (SK75>2 OR SK85>2) ((SK79>1 SK66>1) OR (SK79>0 SK66>2) OR (SK79>2 SK66>0)) !SOCK=1)
Alias[WANDBASE2_4]:(WAND !(wnd OR ywn OR 9wn) ((SK94>2 SK79>1 SK91>1) OR (SK94>2 SK79>0 SK91>2)) !SOCK=1)
//3星
Alias[WANDBASE3_1]:(WAND !(wnd OR ywn OR 9wn) (SK75=3 OR SK85=3 OR SK94=3) SK68>0 (SK91>0 OR SK95>0) !SOCK=1) //3土魔/血魔/火魔、骨盾、降低抵抗/重生
//法杖/法球
//0星
Alias[STAFFBASE0_1]:(STAFF (SK56>1 OR SK51>1 OR SK61>1 OR SK62>1) SOCK=2)
Alias[SORBASE0_1]:(SOR (SK56>1 OR SK51>1 OR SK61>1 OR SK62>1) !SOCK=1)
//1星
Alias[STAFFBASE1_1]:(6ws (((SK39>1 OR SK59>1 OR SK64>1 OR SK369>1) SK65>1) OR (SK39=3 OR SK59=3 OR SK64=3 OR SK369=3) OR (SK56=3 OR SK62=3)) !SOCK~1-5)
Alias[STAFFBASE1_2]:((8cs OR 8bs OR 8ws OR 6ls OR 6cs OR 6bs OR 6ws) (SK48>2 OR SK49>2 OR SK38>2 OR SK53>2 OR SK57>2 OR SK63>2 OR SK383>2 OR SK376>2 OR SK61>2 OR SK51>2 OR SK47>2) (SOCK=0 OR SOCK=4))
Alias[STAFFBASE1_3]:((wst OR 8ws OR 6ws) (SK57>0 OR SK50>0 OR SK60>0) SOCK=5) //雷暴/冰盾
//2星
Alias[STAFFBASE2_1]:((6ls OR 6cs OR 6bs OR 6ws) (((SK53=2 OR SK48=2 OR SK38=2 OR SK49=3) SK63=2) OR SK48=3 OR SK53=3 OR SK38=3 OR SK57=3 OR SK369=3 OR SK56=3) (SOCK=0 OR SOCK=4)) //2新星/连闪/充能弹/闪电、2电支 |3新星/连闪/充能弹/能量护盾/冰枪/陨石
Alias[STAFFBASE2_2]:(6ws (SK39=3 OR SK59=3) SK46>0 !SOCK~1-5) //3冰霜弹/暴风雪、足跟火
Alias[STAFFBASE2_3]:(6ws ETH ED>19 !SOCK~1-3) //20ED无形执政官法杖
Alias[STAFFBASE2_4]:(6ws SK56=3 SK61>0 !SOCK~1-5) //3陨石、火支配
Alias[SORBASE2_1]:(SOR MAXSOCKETS>2 (SK64>1 SK65>1) !SOCK~1-2)
//3星
Alias[STAFFBASE3_1]:((6ls OR 6cs OR 6bs OR 6ws) (SK53=3 OR SK48=3 OR SK38=3) SK63=2 (SOCK=0 OR SOCK=4)) //3新星/连闪/充能弹、2电支
Alias[STAFFBASE3_2]:((6ls OR 6cs OR 6bs OR 6ws) ((SK52=3 SK61>0) OR (SK40=3 SK65>0)) (SOCK=0 OR SOCK=4 OR SOCK=5)) //3强化、1支配
Alias[STAFFBASE3_3]:((wst OR 8ws OR 6ws) (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) SOCK=5) //能量护盾或雷暴、冰系护甲(雷暴单独的底材由 4★ STAFFBASE4_5 先命中)
Alias[STAFFBASE3_4]:(6ws (SK56=3 OR SK62=3) SK61=3 !SOCK~1-5) //3陨石/九头蛇、3火支配
//4星
Alias[STAFFBASE4_1]:((6ls OR 6cs OR 6bs OR 6ws) (SK53=3 OR SK48=3 OR SK38=3) SK63=3 (SOCK=0 OR SOCK=4)) //3新星/连闪/充能弹、3电支
Alias[STAFFBASE4_2]:((6ls OR 6cs OR 6bs OR 6ws) (SK58>2 OR SK57>2) (SK50>0 OR SK60>0) (SOCK=0 OR SOCK=4)) //3能量护盾或3雷暴、冰系护甲
Alias[STAFFBASE4_3]:(6ws (((SK39=3 OR SK59=3 OR SK64=3 OR SK369=3) SK65=3) OR ((SK64=3 OR SK39=3 OR SK369=3) SK59=3)) !SOCK~1-5) //3冰弹/暴风雪/冰封球/冰弹幕+3冰支 或 3冰封球/冰弹/冰弹幕+3暴风雪
Alias[STAFFBASE4_4]:(6ws SK56=3 SK61=3 !SOCK~1-5) //3陨石、3火支配
Alias[STAFFBASE4_5]:((wst OR 8ws OR 6ws) SK57>0 (SK50>0 OR SK60>0) SOCK=5) //雷暴+冰系护甲+5孔(原 2★,被 3★ 完全包含,按稀有度提到 4★ 以便用过滤等级区分)
//长柄/矛/亚马逊矛
//1星
Alias[SPEARBASE1_1]:((POLEARM OR SPEAR) !JAV EXC ETH SOCK~3-4) //4孔无形扩展级长柄和矛
Alias[SPEARBASE1_2]:((POLEARM OR SPEAR) !JAV ETH (EXC OR ELT) SOCK=3) //3扩展、精英级长柄和矛
//2星
Alias[SPEARBASE2_1]:((amd OR ame) AUTOMOD=9 !ETH ED<10 (SOCK=0 OR SOCK=4)) //3技能4孔亚马逊矛
Alias[SPEARBASE2_2]:((7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH ED<10 !SOCK~1-3) //4~6孔矛/长柄
//3星
Alias[SPEARBASE3_1]:((amd OR ame) AUTOMOD=9 !ETH ED>9 ED<20 (SOCK=0 OR SOCK=4)) //3技能4孔亚马逊矛
Alias[SPEARBASE3_2]:((7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH ED>9 ED<20 !SOCK~1-3) //4~6孔矛/长柄
//4星
Alias[SPEARBASE4_1]:((amd OR ame) AUTOMOD=9 !ETH ED=20 (SOCK=0 OR SOCK=4)) //3技能20ED4孔亚马逊矛
Alias[SPEARBASE4_2]:((7wc OR 7pa OR 7s8 OR 7vo OR 7h7 OR 7tr OR 7br OR 7st OR 7o7 OR 7sr) ETH ED=20 !SOCK~1-2) //20ED 3~6孔矛/长柄
//刺客爪
//1星
//2星
Alias[SINBASE1_1]:(SIN !(ktr OR wrb OR axf OR ces) SK278>2 (SK258>2 OR SK267>2 OR SK277>2) !SOCK~1-2) //3淬毒、3速度爆发/能量消解/刀盾
Alias[SINBASE1_2]:(((SIN ELT) OR 9tw OR 9lw) (SK263=3 OR SK275>0) (SK253=3 OR SK273=3 OR SK279=3 OR SK268=3) !SOCK~1-2) //武学
//3星
Alias[SINBASE2_1]:(7xf (SK252=3 OR SK263=3) ETH !SOCK~1-2) //3爪支配/武器格挡
Alias[SINBASE2_2]:(((SIN ELT) OR 9tw OR 9lw) (SK252~1-2 OR SK263~1-2) SK257=3 !SOCK~1-2) //3飞刀、爪专精/武器格挡
Alias[SINBASE2_3]:(((SIN ELT) OR 9tw OR 9lw) (SK366=3 OR SK261=3 OR SK251=3 OR SK263=3 OR SK275>0) SK271=3 !SOCK~1-2) //电陷阱
Alias[SINBASE2_4]:(((SIN ELT) OR 9tw OR 9lw) (SK276=3 OR SK272=3 OR SK256=3 OR SK263=3 OR SK275>0) SK262=3 !SOCK~1-2) //火陷阱
//4星
Alias[SINBASE3_1]:(7xf (SK252=3 OR SK278=3) (SK263>2 OR SK275>2 OR SK277>2 OR SK279>2 OR SK258>2) ETH !SOCK~1-2) //3爪支配/淬毒、武器格挡/飞龙/刀盾/影子大师
Alias[SINBASE3_2]:(((SIN ELT) OR 9tw OR 9lw) (SK252=3 OR SK263=3 OR SK275>0) SK257=3 !SOCK~1-2) //3飞刀、3爪专精/武器格挡/飞龙
//投掷武器
//2星
Alias[THROWINGBASE2_1]:((7gl OR 7ts OR 7b8) !SOCK=1 ETH ED>9) //2-3孔无形鬼魂尖枪、翼鱼叉、翼斧
Alias[THROWINGBASE3_1]:(amf AUTOMOD=9 ETH !SOCK=1) //2、3孔无形3技能女族长
// ++++++ 4.5,商店MF品目 ++++++
//SHOPHUNT01 - HIGH ED
Alias[SHOPHUNT01]: ((WEAPON (EXC OR ELT) (EDAM>249)) OR (ARMOR (EDAM>149)) OR (WEAPON (EXC OR ELT) (EDAM>199 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899))))
//SHOPHUNT02 - LOW ED
Alias[SHOPHUNT02]: ((STAT36>14 AND EDAM~1-150) OR (STAT36>9 AND EDAM~100-150))
//SHOPHUNT03 - TELEPORT CHARGES
Alias[SHOPHUNT03]: (CHSK54>0)
//SHOPHUNT04 - LOW RES CTC
Alias[SHOPHUNT04]: (SUFFIX=909 OR SUFFIX=912)
//SHOPHUNT05 - AMP DMG CTC
Alias[SHOPHUNT05]: ((SUFFIX=899 OR SUFFIX=906) OR (WEAPON (EXC OR ELT) (EDAM>199 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899))))
//SHOPHUNT06 - LOW RES CHARGES
Alias[SHOPHUNT06]: (SUFFIX=594 OR SUFFIX=595)
//SHOPHUNT07 - LIFE TAP CHARGES
Alias[SHOPHUNT07]: (SUFFIX=578 OR SUFFIX=579)
//SHOPHUNT08 - HIGH PDR
Alias[SHOPHUNT08]: (STAT36>14)
//SHOPHUNT09 - LOW PDR
Alias[SHOPHUNT09]: ((STAT36~1-14 AND EDAM>149) OR (STAT36~10-14 AND EDAM>99) OR (STAT36~10-14 AND RES>9))
//SHOPHUNT10 - ALL RES
Alias[SHOPHUNT10]: ((RES>19) OR (STAT36~10-14 AND RES>9))
//SHOPHUNT11 - PDR BELT
Alias[SHOPHUNT11]: (BELT STAT36>4)
//SHOPHUNT12 - FIRE RES GLOVES OR BELT
Alias[SHOPHUNT12]: ((GLOVES OR BELT) MAG ((FRES>14 DIFF=0) OR (FRES>24 DIFF>0)))
//SHOPHUNT13 - FIRE RES BOOTS
Alias[SHOPHUNT13]: (BOOTS MAG ((FRES>14 DIFF=0) OR (FRES>24 DIFF=1) OR (FRES>34 DIFF=2)))
//SHOPHUNT14 - COLD RES GLOVES OR BELT
Alias[SHOPHUNT14]: ((GLOVES OR BELT) MAG ((CRES>14 DIFF=0) OR (CRES>24 DIFF>0)))
//SHOPHUNT15 - COLD RES BOOTS
Alias[SHOPHUNT15]: (BOOTS MAG ((CRES>14 DIFF=0) OR (CRES>24 DIFF=1) OR (CRES>34 DIFF=2)))
//SHOPHUNT16 - LIGHT RES GLOVES OR BELT
Alias[SHOPHUNT16]: ((GLOVES OR BELT) MAG ((LRES>14 DIFF=0) OR (LRES>24 DIFF>0)))
//SHOPHUNT17 - LIGHT RES BOOTS
Alias[SHOPHUNT17]: (BOOTS MAG ((LRES>14 DIFF=0) OR (LRES>24 DIFF=1) OR (LRES>34 DIFF=2)))
//SHOPHUNT18 - POISON RES GLOVES OR BELT
Alias[SHOPHUNT18]: ((GLOVES OR BELT) MAG ((PRES>14 DIFF=0) OR (PRES>24 DIFF>0)))
//SHOPHUNT19 - POISON RES BOOTS
Alias[SHOPHUNT19]: (BOOTS MAG ((PRES>14 DIFF=0) OR (PRES>24 DIFF=1) OR (PRES>34 DIFF=2)))
//NOTICE ME, THAT's ME
//High ED Amp Proc Combo
Alias[NOTICEME01]: (WEAPON (MAG OR RARE OR CRAFT) (ED>299 AND (SUFFIX=662 OR SUFFIX=898 OR SUFFIX=899)) !RW !SHOP !EQUIPPED !MERC)
//High ED Weapon
Alias[NOTICEME02]: (WEAPON (MAG OR RARE OR CRAFT) ED>399 !SHOP !EQUIPPED !MERC)
//High ED Weapon + Mods
Alias[NOTICEME10]: (WEAPON (MAG OR RARE OR CRAFT) ED>349 ((STAT21+STAT22+STAT23+STAT24+STAT159+STAT160>14) OR STAT141>0 OR STAT136>0 OR IAS>29 OR (STAT121+STAT122>50) OR STAT218>0 OR STAT219>0 OR STAT252>0 OR STAT501>285) !SHOP !EQUIPPED !MERC)
// ++++++ 4.6,有用的亮金词缀 ++++++
//项链
//法系3+2/2+3
Alias[AMU_CAST_4_1]:((SUFFIX=174 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX~366-367 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) PREFIX~312-313 (PREFIX=925 OR PREFIX=928))
Alias[AMU_CAST_4_2]:((SUFFIX=174 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX~366-367 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~312-313 OR PREFIX=925 OR PREFIX=928) (PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414))
Alias[AMU_CAST_4_3]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX=174 OR SUFFIX=1043 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) ((PREFIX~353-355 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~412-414) OR (PREFIX~372-374 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~392-394)))
Alias[AMU_CAST_4_4]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX=174 OR SUFFIX=1043 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) PREFIX~330-331 (PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414))
Alias[AMU_CAST_4_5]:(SUFFIX~366-367 (SUFFIX=174 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414))
Alias[AMU_CAST_4_6]:(SUFFIX=182 (SUFFIX=174 OR SUFFIX=1043) (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414))
Alias[AMU_CAST_4_7]:(SUFFIX=182 SUFFIX~366-367 (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414))
//法系2+2/3+1
Alias[AMU_CAST_3_1]:((SUFFIX=174 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX~366-367 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~312-313 OR PREFIX=925 OR PREFIX=928))
Alias[AMU_CAST_3_2]:((SUFFIX=174 OR SUFFIX=1043) PREFIX~312-313 (PREFIX=925 OR PREFIX=928 OR PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414))
Alias[AMU_CAST_3_3]:(SUFFIX~366-367 ((PREFIX~353-355 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~412-414) OR (PREFIX~372-374 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~392-394)))
Alias[AMU_CAST_3_4]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX=174 OR SUFFIX=1043 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~330-331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414))
//战系3+2/2+3
Alias[AMU_DMG_4_1]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) PREFIX~330-331 (PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414))
Alias[AMU_DMG_4_2]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) ((PREFIX~353-355 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~412-414) OR (PREFIX~372-374 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~392-394)))
Alias[AMU_DMG_4_3]:(SUFFIX=182 (SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) PREFIX~330-331 (PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX=925 OR PREFIX=928))
Alias[AMU_DMG_4_4]:(SUFFIX=182 (SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) ((PREFIX~353-355 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~412-414) OR (PREFIX~372-374 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~392-394)))
Alias[AMU_DMG_4_5]:(SUFFIX~822-823 (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) PREFIX~330-331 (PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX=925 OR PREFIX=928))
Alias[AMU_DMG_4_6]:(SUFFIX~822-823 (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) ((PREFIX~353-355 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~412-414) OR (PREFIX~372-374 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~412-414) OR (PREFIX~392-394 PREFIX~372-374) OR (PREFIX~353-355 PREFIX~392-394)))
//战系2+2/3+1
Alias[AMU_DMG_3_1]:(SUFFIX~366-367 (SUFFIX=182 OR SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~330-331 OR PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414))
Alias[AMU_DMG_3_2]:(SUFFIX=182 (SUFFIX~822-823 OR SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~330-331 OR PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX=925 OR PREFIX=928))
Alias[AMU_DMG_3_3]:(SUFFIX~822-823 (SUFFIX~376-377 OR SUFFIX~244-245 OR SUFFIX~317-318 OR SUFFIX=1039) (PREFIX~330-331 OR PREFIX~312-313 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX=925 OR PREFIX=928))
//戒指
//法系3+2/2+3
Alias[RIN_CAST_5_1]:(PREFIX~312-313 (PREFIX=925 OR PREFIX=928) (PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331))
Alias[RIN_CAST_5_2]:(PREFIX~312-313 PREFIX=925 PREFIX=928 SUFFIX=174 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331))
Alias[RIN_CAST_5_3]:(PREFIX~312-313 (PREFIX=925 OR PREFIX=928 OR PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331))
Alias[RIN_CAST_5_4]:(PREFIX~312-313 (PREFIX=925 OR PREFIX=928 OR PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368))
//法系2+2/3+1/1+3
Alias[RIN_CAST_4_1]:(PREFIX~312-313 (PREFIX=925 OR PREFIX=928 OR PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331))
Alias[RIN_CAST_4_2]:(SUFFIX=174 PREFIX~312-313 PREFIX=925 PREFIX=928)
Alias[RIN_CAST_4_3]:(PREFIX~312-313 SUFFIX=174 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331))
//战系2+3/3+2
Alias[RIN_DMG_5_1]:(SUFFIX~230-231 SUFFIX=828 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331 OR SUFFIX~746-747 OR SUFFIX~356-357) (PREFIX=334 OR PREFIX=953 OR (PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392)))
Alias[RIN_DMG_5_2]:(SUFFIX~230-231 SUFFIX=828 ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=392)))
Alias[RIN_DMG_5_3]:((SUFFIX~230-231 OR SUFFIX=828) (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331 OR SUFFIX~746-747 OR SUFFIX~356-357) ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=392)))
//战系1+3/2+2/3+1
Alias[RIN_DMG_4_1]:(SUFFIX~230-231 SUFFIX=828 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331 OR SUFFIX~746-747 OR SUFFIX~356-357 OR SUFFIX=122 OR SUFFIX=129 OR PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412 OR PREFIX=243 OR PREFIX=925 OR PREFIX=928))
Alias[RIN_DMG_4_2]:((SUFFIX~230-231 OR SUFFIX=828) (SUFFIX~746-747 OR SUFFIX~356-357) (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331 OR SUFFIX=122 OR SUFFIX=129 OR PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412 OR PREFIX=243 OR PREFIX=925 OR PREFIX=928))
Alias[RIN_DMG_4_3]:((SUFFIX~230-231 OR SUFFIX=828) SUFFIX~746-747 (SUFFIX~356-357 OR PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412 OR PREFIX=243 OR PREFIX=925 OR PREFIX=928))
Alias[RIN_DMG_4_4]:((SUFFIX~230-231 OR SUFFIX=828) (SUFFIX~746-747 OR SUFFIX~356-357) (PREFIX=334 OR PREFIX=953 OR (PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392)))
Alias[RIN_DMG_4_5]:((SUFFIX~230-231 OR SUFFIX=828 OR SUFFIX~746-747 OR SUFFIX~356-357 OR SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331) ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=392)))
//攻坚
Alias[RIN_UBER_4_1]:((PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368))
Alias[RIN_UBER_4_2]:((PREFIX=334 OR PREFIX=953 OR PREFIX=353 OR PREFIX=372 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368 OR SUFFIX~381-382 OR SUFFIX~248-249 OR SUFFIX~330-331 OR SUFFIX=122 OR SUFFIX=129))
Alias[RIN_UBER_4_3]:((PREFIX=334 OR PREFIX=953) (PREFIX=353 OR PREFIX=372 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368))
Alias[RIN_UBER_4_4]:(((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412)) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368))
//攻坚 5 星:4 星的"全抗 + 10FCR + 冰冻减半 + PLR"核心之上再补齐第 5 条词缀(2 前缀 + 3 后缀)
Alias[RIN_UBER_5_1]:((PREFIX=334 OR PREFIX=953) (PREFIX=353 OR PREFIX=372 OR PREFIX=412) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368))
Alias[RIN_UBER_5_2]:((PREFIX=334 OR PREFIX=953) (PREFIX~312-313 OR PREFIX=925 OR PREFIX=928) SUFFIX=174 (SUFFIX=182 OR SUFFIX=368))
//箭矢、弩矢
//元素系3+2/2+3
Alias[QUIVER_ELE_5_1]:(PREFIX=434 (PREFIX=418 OR PREFIX=736) (PREFIX~543-544 OR PREFIX~548-549 OR PREFIX~786-787 OR SUFFIX=167) (SUFFIX~814-815 OR SUFFIX=826 OR SUFFIX=834 OR SUFFIX~914-915))
Alias[QUIVER_ELE_5_2]:(PREFIX=434 (PREFIX=418 OR PREFIX=736 OR PREFIX~543-544 OR PREFIX~548-549 OR PREFIX~786-787) SUFFIX=167 (SUFFIX~366-367 OR SUFFIX~814-815 OR SUFFIX=826 OR SUFFIX=834 OR SUFFIX~914-915))
Alias[QUIVER_ELE_5_3]:(PREFIX=434 (PREFIX=418 OR PREFIX=736 OR PREFIX~543-544 OR PREFIX~548-549 OR PREFIX~786-787) SUFFIX=167 (SUFFIX=834 OR SUFFIX~814-815 OR SUFFIX=826 OR SUFFIX~914-915))
Alias[QUIVER_ELE_5_4]:(PREFIX=434 (PREFIX=418 OR PREFIX=736 OR PREFIX~543-544 OR PREFIX~548-549 OR PREFIX~786-787) SUFFIX=167 (SUFFIX~914-915 OR SUFFIX~814-815 OR SUFFIX=826))
Alias[QUIVER_ELE_5_5]:(PREFIX=434 (PREFIX=418 OR PREFIX=736 OR PREFIX~543-544 OR PREFIX~548-549 OR PREFIX~786-787) SUFFIX=167 (SUFFIX~814-815 OR SUFFIX=826))
//元素2+2/1+3
Alias[QUIVER_ELE_4_1]:(PREFIX=434 PREFIX=330 (SUFFIX=167 OR SUFFIX~366-367))
Alias[QUIVER_ELE_4_2]:(PREFIX=434 SUFFIX=834 (SUFFIX=167 OR SUFFIX~366-367 OR SUFFIX~814-815 OR SUFFIX=826 OR SUFFIX~914-915))
//物理系3+2/2+3
Alias[QUIVER_DMG_5_1]:((PREFIX=434 OR PREFIX=437) (PREFIX~802-803 OR PREFIX=952) (PREFIX=330 OR PREFIX~786-787) SUFFIX=167 (SUFFIX~814-815 OR SUFFIX~804-805 OR SUFFIX=826 OR SUFFIX=834))
Alias[QUIVER_DMG_5_2]:((PREFIX=434 OR PREFIX=437) (PREFIX~802-803 OR PREFIX=952) SUFFIX=167 (SUFFIX~366-367 OR SUFFIX~814-815 OR SUFFIX~804-805 OR SUFFIX=826 OR SUFFIX=834))
Alias[QUIVER_DMG_5_3]:((PREFIX=434 OR PREFIX=437) (PREFIX~802-803 OR PREFIX=952) SUFFIX=167 (SUFFIX~814-815 OR PREFIX=330 OR PREFIX~786-787 OR SUFFIX=826 OR SUFFIX=834))
Alias[QUIVER_DMG_5_4]:((PREFIX=434 OR PREFIX=437) (PREFIX~802-803 OR PREFIX=952) SUFFIX=167 (SUFFIX=834 OR PREFIX=330 OR PREFIX~786-787 OR SUFFIX~814-815 OR SUFFIX~804-805 OR SUFFIX=826))
//物理系2+2
Alias[QUIVER_DMG_4_1]:((PREFIX=434 OR PREFIX=437) (PREFIX~802-803 OR PREFIX=952) SUFFIX=167 (SUFFIX~814-815 OR SUFFIX~804-805 OR SUFFIX=826 OR SUFFIX=834 OR SUFFIX=353 OR SUFFIX=360 OR PREFIX~954-955))
//京子2+2/1+3
Alias[QUIVER_MERC_4_1]:((PREFIX~802-803 OR PREFIX=952) (PREFIX=185 OR PREFIX=330 OR PREFIX=784 OR PREFIX~786-787 OR PREFIX~807-808) SUFFIX~804-805 (SUFFIX=167 OR SUFFIX=826 OR SUFFIX=834 OR SUFFIX=353 OR SUFFIX=360))
Alias[QUIVER_MERC_4_2]:((PREFIX~802-803 OR PREFIX=952) (SUFFIX~804-805 OR SUFFIX~814-815) SUFFIX=834 (PREFIX=185 OR PREFIX=330 OR PREFIX=784 OR PREFIX~786-787 OR PREFIX~807-808 OR SUFFIX=167 OR SUFFIX=826 OR SUFFIX=834 OR SUFFIX=353 OR SUFFIX=360))
Alias[QUIVER_MERC_3_1]:((PREFIX~802-803 OR PREFIX=952) (SUFFIX~804-805 OR SUFFIX~814-815 OR SUFFIX=834) (SUFFIX=167 OR SUFFIX=826 OR SUFFIX=834 OR SUFFIX=353 OR SUFFIX=360))
//火弩法2+2
Alias[QUIVER_SOR_4_1]:(SUFFIX=167 PREFIX~786-787 (SUFFIX~366-367 OR SUFFIX~814-815 OR SUFFIX=826 OR SUFFIX=834 OR SUFFIX~914-915) (PREFIX=330 OR PREFIX=418 OR PREFIX=736 OR PREFIX~543-544 OR PREFIX~548-549 OR PREFIX~786-787))
//火弩法2+1
Alias[QUIVER_SOR_3_1]:(SUFFIX=167 PREFIX~786-787 (SUFFIX~366-367 OR SUFFIX~814-815 OR SUFFIX=826 OR SUFFIX=834 OR SUFFIX~914-915 OR PREFIX=330 OR PREFIX=418 OR PREFIX=736 OR PREFIX~543-544 OR PREFIX~548-549 OR PREFIX~786-787))
//盔甲
//★ 命名红线:别名名不得是另一别名名的子串(引擎按子串扫描,短名会吃掉长名)。
// 故本段一律带 CHEST_ 前缀 —— 原先裸名 CAST_4_1/DMG_4_1 会被 SHIELD_DMG_4_1、AMU_DMG_4_1 等命中。
//★ 技能门槛(2026-10-30 裁定,同盾牌口径):★ 档一律不含 +1 职业档;☆ 档亦不含
// (PREFIX 769-775 = Maiden's/Monk's/Summoner's/Angel's/Slayer's/Shaman's/Magekiller's,各 +1 本职业全技能);
// CAST 系 3 条(4_1 / 4_2 / 3_1)第一组只认 943-949;DMG 系 4_1 的技能组只认 943-949。
// ★ 的 DMG_4_2 与 ☆ 的 DMG_3_1 则把 769-775 列在第 3/4 组「其它有用项」里(OR 之一,非必要条件)——
// 这是**故意保留**:物理甲不以技能立身,+1 技能只作加分项、不升档。与盾牌 ☆ 物理档
// SHIELD_DMG_4_1 保留 +1 的口径一致。
//法系★:技能+镶孔+减伤/减毒+其它有用
Alias[CHEST_CAST_4_1]:((PREFIX~943-949) PREFIX~421-422 (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~950-951) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR SUFFIX=816 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~263-264 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX~244-245 OR SUFFIX=318 OR SUFFIX~819-821 OR PREFIX=418 OR PREFIX=736 OR SUFFIX=123 OR SUFFIX=979 OR SUFFIX=1042))
//法系★:技能+FCR+减伤/减毒+其它有用(不含FCR项)
Alias[CHEST_CAST_4_2]:((PREFIX~943-949) (SUFFIX=816 OR SUFFIX=818 OR SUFFIX=1041) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~950-951) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR SUFFIX~263-264 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX~244-245 OR SUFFIX=318 OR SUFFIX~819-821 OR PREFIX=418 OR PREFIX=736 OR SUFFIX=123 OR SUFFIX=979 OR SUFFIX=1042))
//法系☆:技能+减伤/减毒+其它有用
Alias[CHEST_CAST_3_1]:((PREFIX~943-949) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~950-951) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR SUFFIX=816 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~263-264 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX~244-245 OR SUFFIX=318 OR SUFFIX~819-821 OR PREFIX=418 OR PREFIX=736 OR SUFFIX=123 OR SUFFIX=979 OR SUFFIX=1042))
//物理系★:ED+技能+减伤/减毒+其它有用
Alias[CHEST_DMG_4_1]:(PREFIX~762-763 (PREFIX~943-949) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~950-951) (PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~263-264 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX~244-245 OR SUFFIX=318 OR SUFFIX~819-821 OR PREFIX=418 OR PREFIX=736 OR SUFFIX=123 OR SUFFIX=979 OR SUFFIX=1042))
//物理系★:ED+镶孔+减伤/减毒+其它有用
Alias[CHEST_DMG_4_2]:(PREFIX~762-763 PREFIX~421-422 (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~950-951) (PREFIX~769-775 OR PREFIX~943-949 OR PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~263-264 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX~244-245 OR SUFFIX=318 OR SUFFIX~819-821 OR PREFIX=418 OR PREFIX=736 OR SUFFIX=123 OR SUFFIX=979 OR SUFFIX=1042))
//物理系☆:ED+减伤/减毒+其它有用
Alias[CHEST_DMG_3_1]:(PREFIX~762-763 (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~950-951) (PREFIX~769-775 OR PREFIX~943-949 OR PREFIX~326-327 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~263-264 OR SUFFIX=382 OR SUFFIX=982 OR SUFFIX~244-245 OR SUFFIX=318 OR SUFFIX~819-821 OR PREFIX=418 OR PREFIX=736 OR SUFFIX=123 OR SUFFIX=979 OR SUFFIX=1042))
//手套
//技能2+2
Alias[GLOVE_SKILL_5_1]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) (SUFFIX=170 OR SUFFIX=182 OR SUFFIX=368) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412)))
Alias[GLOVE_SKILL_5_2]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) (SUFFIX=170 OR SUFFIX=249 OR SUFFIX=386) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412)))
Alias[GLOVE_SKILL_5_3]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) SUFFIX=170 (SUFFIX=249 OR SUFFIX=386 OR SUFFIX=182 OR SUFFIX=368) (PREFIX=418 OR PREFIX=736) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412))
//技能2+1
Alias[GLOVE_SKILL_4_1]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) SUFFIX=170 (SUFFIX=182 OR SUFFIX=249 OR SUFFIX=386 OR SUFFIX=368) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412 OR PREFIX=418 OR PREFIX=736))
//伤害3+2
Alias[GLOVE_DMG_5_1]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) (PREFIX=957 OR PREFIX=959) PREFIX~960-961 SUFFIX=170 (SUFFIX=249 OR SUFFIX=386))
//伤害2+2
Alias[GLOVE_DMG_4_1]:((PREFIX=957 OR PREFIX=959) PREFIX~960-961 SUFFIX=170 (SUFFIX=249 OR SUFFIX=386))
Alias[GLOVE_DMG_4_2]:((PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512) (PREFIX=957 OR PREFIX=959) PREFIX~960-961 (SUFFIX=170 OR SUFFIX=249 OR SUFFIX=386))
//法系2+2
Alias[GLOVE_CAST_5_1]:((SUFFIX=817 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX=368) (SUFFIX=249 OR SUFFIX=386) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR PREFIX=418 OR PREFIX=736))
Alias[GLOVE_CAST_5_2]:((SUFFIX=817 OR SUFFIX=1043) SUFFIX=182 SUFFIX=368 ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR PREFIX=418 OR PREFIX=736))
Alias[GLOVE_CAST_5_3]:((SUFFIX=817 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX=368) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) (PREFIX=418 OR PREFIX=736))
Alias[GLOVE_CAST_5_4]:((SUFFIX=817 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX=368 OR SUFFIX=249 OR SUFFIX=386) ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=392)))
//法系2+1
Alias[GLOVE_CAST_4_1]:((SUFFIX=817 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX=368 OR SUFFIX=249 OR SUFFIX=386) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412)))
Alias[GLOVE_CAST_4_2]:((SUFFIX=817 OR SUFFIX=1043) (SUFFIX=182 OR SUFFIX=368 OR SUFFIX=249 OR SUFFIX=386) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) (PREFIX=418 OR PREFIX=736))
Alias[GLOVE_CAST_4_3]:((SUFFIX=817 OR SUFFIX=1043) ((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=392)))
//鞋子3+1/3+2
Alias[BOOT_5_1]:((SUFFIX~396-397 OR SUFFIX=1040) ((SUFFIX=262 OR SUFFIX=989) OR SUFFIX~253-254 OR SUFFIX=182 OR SUFFIX=368) ((PREFIX~372-374 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~392-394)))
Alias[BOOT_5_2]:((SUFFIX~396-397 OR SUFFIX=1040) (SUFFIX=989 OR SUFFIX=254) (SUFFIX=182 OR SUFFIX=368) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392)))
Alias[BOOT_5_3]:((SUFFIX~396-397 OR SUFFIX=1040) SUFFIX=182 SUFFIX=368 ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392)))
//鞋子2+2/1+3/3+1
Alias[BOOT_4_1]:((SUFFIX~396-397 OR SUFFIX=1040) (SUFFIX=182 OR SUFFIX=368) ((PREFIX=353 PREFIX=372) OR (PREFIX=353 PREFIX=412) OR (PREFIX=372 PREFIX=412) OR (PREFIX=392 PREFIX=412) OR (PREFIX=392 PREFIX=372) OR (PREFIX=353 PREFIX=392)))
Alias[BOOT_4_2]:((SUFFIX~396-397 OR SUFFIX=1040) (SUFFIX=989 OR SUFFIX=254) (SUFFIX=182 OR SUFFIX=368) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412))
Alias[BOOT_4_3]:((SUFFIX~396-397 OR SUFFIX=1040) ((PREFIX~372-374 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~392-394 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~412-414) OR (PREFIX~353-355 PREFIX~372-374 PREFIX~392-394)))
//腰带3+2/2+3
Alias[BELT_5_1]:(((PREFIX=372 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=392 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=372 PREFIX=392)) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=1043) (SUFFIX=368 OR SUFFIX=798 OR SUFFIX~376-377 OR SUFFIX~819-820))
Alias[BELT_5_2]:(((PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=412) OR (PREFIX=353 PREFIX=372)) (SUFFIX=368 OR SUFFIX=798) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=1043) (SUFFIX~376-377 OR SUFFIX~819-820))
Alias[BELT_5_3]:(((PREFIX=372 PREFIX=412 PREFIX~982-988) OR (PREFIX=353 PREFIX=412 PREFIX~982-988) OR (PREFIX=353 PREFIX=372 PREFIX~982-988)) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=1043) (SUFFIX=368 OR SUFFIX=798 OR SUFFIX~376-377 OR SUFFIX~819-820))
//腰带·最大抗流派(982火/984毒/986电/988冰)——
// ★ 数据实测:这 4 条前缀同属 group=316,单件最多骰出 1 条,故一律「单选」,不可写成 AND 并列。
// ★ 另注:奇数号 983/985/987/989(3-5% 那一档)itype 仅 shld,腰带出不了,此处只列偶数号。
Alias[BELT_5_4]:((PREFIX=982 OR PREFIX=984 OR PREFIX=986 OR PREFIX=988) (SUFFIX=368 OR SUFFIX=798) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=1043 OR SUFFIX~819-820 OR SUFFIX~376-377))
Alias[BELT_5_5]:((PREFIX=982 OR PREFIX=984 OR PREFIX=986 OR PREFIX=988) (PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412) (SUFFIX=368 OR SUFFIX=798) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=1043 OR SUFFIX~819-820 OR SUFFIX~376-377))
//腰带2+2/1+3
Alias[BELT_4_1]:(((PREFIX=372 PREFIX=412) OR (PREFIX=353 PREFIX=412) OR (PREFIX=353 PREFIX=372) OR (PREFIX~982-988 (PREFIX=353 OR PREFIX=372 OR PREFIX=412))) (SUFFIX~263-264 OR SUFFIX=817 OR SUFFIX=1043) (SUFFIX=368 OR SUFFIX=798 OR SUFFIX~376-377 OR SUFFIX~819-820))
Alias[BELT_4_2]:((PREFIX=353 OR PREFIX=372 OR PREFIX=392 OR PREFIX=412 OR PREFIX~982-988) (SUFFIX=368 OR SUFFIX=798) SUFFIX~376-377 SUFFIX~819-820)
//头环3+2/2+3
Alias[CIRC_5_1]:(PREFIX=421 (PREFIX=327 OR PREFIX=331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414) (SUFFIX=175 OR SUFFIX=816) (SUFFIX=182 OR SUFFIX~263-264 OR SUFFIX~1016-1017 OR SUFFIX~819-820 OR SUFFIX=409 OR SUFFIX~244-245 OR SUFFIX~376-377 OR SUFFIX=798))
Alias[CIRC_5_2]:((PREFIX~312-313 OR PREFIX=418 OR PREFIX=736) (SUFFIX=175 OR SUFFIX=816) (SUFFIX=182 OR SUFFIX~366-367 OR SUFFIX=798) (SUFFIX~263-264 OR SUFFIX~1016-1017 OR SUFFIX~819-820 OR SUFFIX=409 OR SUFFIX~244-245 OR SUFFIX~376-377))
//头环3+1/2+2
Alias[CIRC_4_1]:(PREFIX=421 (PREFIX=327 OR PREFIX=331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414) (SUFFIX=175 OR SUFFIX=816))
Alias[CIRC_4_2]:((PREFIX~312-313 OR PREFIX=418 OR PREFIX=736) (SUFFIX=175 OR SUFFIX=816) (SUFFIX=182 OR SUFFIX~366-367 OR SUFFIX=798 OR SUFFIX~263-264 OR SUFFIX~1016-1017 OR SUFFIX~819-820 OR SUFFIX=409 OR SUFFIX~244-245 OR SUFFIX~376-377))
//头盔★:2职业技能 + 物免% + 带孔/抗性 + 其它有用
Alias[HELM_4_1]:(PREFIX~943-949 SUFFIX=1037 (PREFIX=421 OR PREFIX=327 OR PREFIX=331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414) (PREFIX=327 OR PREFIX=331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX=915 OR PREFIX=920 OR PREFIX=956 OR PREFIX=958 OR PREFIX=418 OR PREFIX=736 OR SUFFIX~263-264 OR SUFFIX=331 OR SUFFIX~244-245 OR SUFFIX~376-377 OR SUFFIX=368 OR PREFIX=950))
//头盔☆:2职业技能 + 物免%/带孔 + 其它有用
Alias[HELM_3_1]:(PREFIX~943-949 (SUFFIX=1037 OR PREFIX=421) (PREFIX=327 OR PREFIX=331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX=915 OR PREFIX=920 OR PREFIX=956 OR PREFIX=958 OR PREFIX=418 OR PREFIX=736 OR SUFFIX~263-264 OR SUFFIX=331 OR SUFFIX~244-245 OR SUFFIX~376-377 OR SUFFIX=368 OR PREFIX=950))
//头盔☆:DS/CB + 减毒/物免% + 其它有用
Alias[HELM_3_2]:((PREFIX=915 OR PREFIX=920 OR PREFIX=956 OR PREFIX=958) (SUFFIX=368 OR SUFFIX=1037) (PREFIX=327 OR PREFIX=331 OR PREFIX~353-355 OR PREFIX~372-374 OR PREFIX~392-394 OR PREFIX~412-414 OR PREFIX~943-949 OR PREFIX=421 OR PREFIX=418 OR PREFIX=736 OR SUFFIX~263-264 OR SUFFIX=331 OR SUFFIX~244-245 OR SUFFIX~376-377 OR PREFIX=950))
//盾牌
//技能判据(2026-10-30 裁定):★ 档一律不含 +1 职业档;☆ 档除物理档 SHIELD_DMG_4_1 外亦不含
// (PREFIX 769-775:Maiden's/Monk's/Summoner's/Angel's/Slayer's/Shaman's/Magekiller's,各 +1 本职业全技能);
// ★ 档连物理档(DMG_5_1)也剔除 +1。
// 另:PREFIX 568 = Monk's(+1 圣骑全技能,itype 含 shld)—— 盾牌上第二条 Monk's +1 来源,★ 档已单独剔除,
// 改为只认 PREFIX=569 = Priest's(+2 圣骑全技能,lvl65)。☆ 档两条(SKILL_4_1 / DMG_4_1)仍保留 568-569。
// 769-775 那批 +1 唯一保留在 ☆ 物理档 SHIELD_DMG_4_1 —— 物理盾本身技能条件弱,需靠 +1 兜底。
//★ 孔位判据(2026-10-31 裁定):34 模块 L38/L39 外层强制 (PREFIX~421-422),故本段 6 个星级别名
// 一律只认 3-4 孔。原 (PREFIX~421-422 OR PREFIX~983-989) 里的 983-989(单系最大抗前缀)分支已删 ——
// 它在外层约束下永不可达,留着只会让人误以为「抗性可替代孔位」。
//技能3+2/2+3
Alias[SHIELD_SKILL_5_1]:((PREFIX~943-949 OR PREFIX~469-477 OR PREFIX=569) (PREFIX~421-422) (PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182))
Alias[SHIELD_SKILL_5_2]:((PREFIX~943-949 OR PREFIX~469-477 OR PREFIX=569) (PREFIX~421-422 OR PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182))
//技能3+1/2+2
Alias[SHIELD_SKILL_4_1]:((PREFIX~943-949 OR PREFIX~469-477 OR PREFIX~568-569) (PREFIX~421-422) (PREFIX~326-327 OR PREFIX~351-353 OR PREFIX~370-372 OR PREFIX~390-392 OR PREFIX~410-412) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182))
//物理3+2/2+3
Alias[SHIELD_DMG_5_1]:((PREFIX~943-949 OR PREFIX~469-477 OR PREFIX=569) PREFIX=762 (PREFIX~421-422) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182))
Alias[SHIELD_DMG_4_2]:(PREFIX=762 (PREFIX~421-422) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042) (SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182))
//物理3+2/2+2
Alias[SHIELD_DMG_4_1]:((PREFIX~769-775 OR PREFIX~943-949 OR PREFIX~469-477 OR PREFIX~568-569) PREFIX=762 (PREFIX~421-422) (SUFFIX~366-367 OR SUFFIX~799-800 OR SUFFIX=1042 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX=1041 OR SUFFIX~172-173 OR SUFFIX=182))
//蛮子头/兽头/骑士盾/死灵盾专属星级
Alias[BAR_MAG_4_1]:(PREFIX=421 (PREFIX=915 OR PREFIX=920) (SUFFIX=368 OR SUFFIX=1037) (PREFIX=327 OR PREFIX=331 OR PREFIX=482 OR PREFIX=485 OR PREFIX=583 OR SUFFIX~263-264 OR SUFFIX~819-820 OR SUFFIX~244-245 OR SUFFIX~376-377))
Alias[BAR_MAG_3_1]:((PREFIX=488 OR PREFIX=583) (PREFIX=915 OR PREFIX=920) (PREFIX=327 OR PREFIX=331 OR PREFIX=421 OR SUFFIX=368 OR SUFFIX=798 OR SUFFIX=1037 OR SUFFIX~263-264 OR SUFFIX~819-820 OR SUFFIX~244-245 OR SUFFIX~376-377))
Alias[BAR_MAG_3_2]:((PREFIX=915 OR PREFIX=920 OR PREFIX=956 OR PREFIX=958) (SUFFIX=231 OR SUFFIX=828) (SUFFIX=368 OR SUFFIX=1037 OR SUFFIX~263-264 OR SUFFIX~819-820 OR SUFFIX~244-245 OR SUFFIX~376-377))
Alias[DRU_MAG_3_1]:((PREFIX=587 OR PREFIX=974) (PREFIX=824 OR PREFIX=827 OR PREFIX=418 OR PREFIX=736) PREFIX=421)
Alias[DRU_MAG_2_1]:((PREFIX=587 OR PREFIX=973) (PREFIX=915 OR PREFIX=956))
Alias[DIN_MAG_3_1]:((PREFIX=963 OR PREFIX=964 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR PREFIX~421-422 OR PREFIX=762 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173))
Alias[DIN_MAG_3_2]:(PREFIX~421-422 (PREFIX=470 OR PREFIX=567) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173))
Alias[NEC_MAG_3_1]:((PREFIX=573 OR PREFIX=461) (SUFFIX~366-367 OR SUFFIX~799-800) (PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR PREFIX~421-422 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173))
Alias[NEC_MAG_2_1]:((PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464) (SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~326-327 OR PREFIX~353-354 OR PREFIX~372-373 OR PREFIX~392-393 OR PREFIX~412-413 OR PREFIX~908-911 OR PREFIX~421-422 OR SUFFIX~819-821 OR SUFFIX~244-245 OR SUFFIX=377 OR SUFFIX=382 OR SUFFIX~263-264 OR SUFFIX=818 OR SUFFIX~172-173))
//武器
//武器星级:4_x = ★(必须 = 双 ED 前缀),3_x = ☆,2_x = +
//近战:前缀 753(400ED) 或 194(300ED) + 264(150ED+AR);后缀 169=IAS40 / 898-899=AMP / 804-805=DS / 814-815=CB
Alias[MELEE_DMG_4_1]:(PREFIX=753 PREFIX=264 SUFFIX~898-899 (SUFFIX~804-805 OR SUFFIX~814-815 OR SUFFIX=169))
Alias[MELEE_DMG_4_2]:(PREFIX=753 PREFIX=264 SUFFIX=169 (SUFFIX~804-805 OR SUFFIX~814-815))
Alias[MELEE_DMG_3_1]:(PREFIX=753 PREFIX=264 (SUFFIX~804-805 OR SUFFIX~814-815 OR SUFFIX=169 OR SUFFIX~898-899))
Alias[MELEE_DMG_3_2]:((PREFIX=194 OR PREFIX=753) PREFIX=264 SUFFIX~898-899)
Alias[MELEE_DMG_2_1]:(PREFIX=753 PREFIX=264)
//远程:前缀 753(400ED) 或 194(300ED) + 756(200ED) 或 264(150ED+AR)
Alias[MISS_DMG_4_1]:(PREFIX=753 (PREFIX=756 OR PREFIX=264) SUFFIX~898-899 (SUFFIX~804-805 OR SUFFIX~814-815 OR SUFFIX=169))
Alias[MISS_DMG_4_2]:(PREFIX=753 (PREFIX=756 OR PREFIX=264) SUFFIX=169 (SUFFIX~804-805 OR SUFFIX~814-815))
Alias[MISS_DMG_3_1]:(PREFIX=753 (PREFIX=756 OR PREFIX=264) (SUFFIX~804-805 OR SUFFIX~814-815 OR SUFFIX=169 OR SUFFIX~898-899))
Alias[MISS_DMG_3_2]:((PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264) SUFFIX~898-899)
Alias[MISS_DMG_2_1]:(PREFIX=753 (PREFIX=756 OR PREFIX=264))
//法杖星级(5_x / 4_x = ★、3_x = ☆、2_x = +):技能前缀(group125) + 同元素穿透/元素伤%/施法触发
//技能:969火+3 970冰+3 968电+3(rare=3 仅亮金,旧星级全部漏判)| 446/452/449 = +2 | 577 = 法师全技能+3~4
//穿透:836火 / 839冰 / 842电 | 元素伤%:1007火 / 1004冰(1003低档) / 1001电 | 触发:858+870火 / 894+888冰 / 882+876电 / 912降低抵抗
Alias[STAFF_MAG_5_1]:(((PREFIX=969 OR PREFIX=446 OR PREFIX=577) PREFIX=836 SUFFIX=1007 (SUFFIX=858 OR SUFFIX=870)) OR ((PREFIX=970 OR PREFIX=452 OR PREFIX=577) PREFIX=839 SUFFIX=1004 (SUFFIX=894 OR SUFFIX=888)) OR ((PREFIX=968 OR PREFIX=449 OR PREFIX=577) PREFIX=842 SUFFIX=1001 (SUFFIX=882 OR SUFFIX=876)))
Alias[STAFF_MAG_4_1]:(((PREFIX=969 OR PREFIX=446 OR PREFIX=577) PREFIX=836 SUFFIX=1007) OR ((PREFIX=970 OR PREFIX=452 OR PREFIX=577) PREFIX=839 SUFFIX=1004) OR ((PREFIX=968 OR PREFIX=449 OR PREFIX=577) PREFIX=842 SUFFIX=1001))
Alias[STAFF_MAG_4_2]:(((PREFIX=969 OR PREFIX=446 OR PREFIX=577) PREFIX=836 (SUFFIX=858 OR SUFFIX=870)) OR ((PREFIX=970 OR PREFIX=452 OR PREFIX=577) PREFIX=839 (SUFFIX=894 OR SUFFIX=888)) OR ((PREFIX=968 OR PREFIX=449 OR PREFIX=577) PREFIX=842 (SUFFIX=882 OR SUFFIX=876)))
Alias[STAFF_MAG_4_3]:(((PREFIX=969 OR PREFIX=446 OR PREFIX=577) SUFFIX=1007 (SUFFIX=858 OR SUFFIX=870)) OR ((PREFIX=970 OR PREFIX=452 OR PREFIX=577) SUFFIX=1004 (SUFFIX=894 OR SUFFIX=888)) OR ((PREFIX=968 OR PREFIX=449 OR PREFIX=577) SUFFIX=1001 (SUFFIX=882 OR SUFFIX=876)))
Alias[STAFF_MAG_3_1]:(((PREFIX=969 OR PREFIX=446 OR PREFIX=577) PREFIX=836) OR ((PREFIX=970 OR PREFIX=452 OR PREFIX=577) PREFIX=839) OR ((PREFIX=968 OR PREFIX=449 OR PREFIX=577) PREFIX=842))
Alias[STAFF_MAG_3_2]:(((PREFIX=969 OR PREFIX=446 OR PREFIX=577) SUFFIX=1007) OR ((PREFIX=970 OR PREFIX=452 OR PREFIX=577) (SUFFIX=1004 OR SUFFIX=1003)) OR ((PREFIX=968 OR PREFIX=449 OR PREFIX=577) SUFFIX=1001))
Alias[STAFF_MAG_3_3]:(((PREFIX=969 OR PREFIX=446 OR PREFIX=577) (SUFFIX=858 OR SUFFIX=870 OR SUFFIX=912)) OR ((PREFIX=970 OR PREFIX=452 OR PREFIX=577) (SUFFIX=894 OR SUFFIX=888 OR SUFFIX=912)) OR ((PREFIX=968 OR PREFIX=449 OR PREFIX=577) (SUFFIX=882 OR SUFFIX=876 OR SUFFIX=912)))
Alias[STAFF_MAG_2_1]:(((PREFIX=969 OR PREFIX=446 OR PREFIX=577) SUFFIX=981) OR ((PREFIX=970 OR PREFIX=452 OR PREFIX=577) SUFFIX=981) OR ((PREFIX=968 OR PREFIX=449 OR PREFIX=577) SUFFIX=981))
//------- 以下四类用途较低:结构同上,但档位编号下移两档 —— 法球/魔杖/权杖无 ★ 档(3_x=☆、2_x=+),刺客爪 4_x=★ / 3_x=☆ / 2_x=+ -------
//法球:技能(group125) + 穿透(group171) + 元素伤%(group319);无施法触发后缀
Alias[ORB_MAG_3_1]:(((PREFIX=969 OR PREFIX=923) PREFIX=824 (SUFFIX=997 OR SUFFIX=998)) OR ((PREFIX=970 OR PREFIX=923) (PREFIX=826 OR PREFIX=827) (SUFFIX=994 OR SUFFIX=995)) OR ((PREFIX=968 OR PREFIX=923) PREFIX=830 (SUFFIX=991 OR SUFFIX=992)))
Alias[ORB_MAG_2_1]:(((PREFIX=969 OR PREFIX=923) PREFIX=824) OR ((PREFIX=970 OR PREFIX=923) (PREFIX=826 OR PREFIX=827)) OR ((PREFIX=968 OR PREFIX=923) PREFIX=830))
Alias[ORB_MAG_2_2]:(((PREFIX=969 OR PREFIX=923) (SUFFIX=997 OR SUFFIX=998)) OR ((PREFIX=970 OR PREFIX=923) (SUFFIX=994 OR SUFFIX=995)) OR ((PREFIX=968 OR PREFIX=923) (SUFFIX=991 OR SUFFIX=992)))
Alias[ORB_MAG_2_3]:(((PREFIX=969 OR PREFIX=923) SUFFIX=978) OR ((PREFIX=970 OR PREFIX=923) SUFFIX=978) OR ((PREFIX=968 OR PREFIX=923) SUFFIX=978))
//魔杖:技能(group125) + 毒穿透(group171) + 元素伤%(group319,毒/火/魔法三系)
Alias[WAND_MAG_3_1]:(((PREFIX=967 OR PREFIX=573) (PREFIX=832 OR PREFIX=833) (SUFFIX=1009 OR SUFFIX=1010)) OR ((PREFIX=966 OR PREFIX=573) (SUFFIX=997 OR SUFFIX=998)) OR ((PREFIX=965 OR PREFIX=573) (SUFFIX=1012 OR SUFFIX=1013)))
Alias[WAND_MAG_2_1]:(((PREFIX=967 OR PREFIX=573) (PREFIX=832 OR PREFIX=833)))
Alias[WAND_MAG_2_2]:(((PREFIX=967 OR PREFIX=573) (SUFFIX=1009 OR SUFFIX=1010)) OR ((PREFIX=966 OR PREFIX=573) (SUFFIX=997 OR SUFFIX=998)) OR ((PREFIX=965 OR PREFIX=573) (SUFFIX=1012 OR SUFFIX=1013)))
Alias[WAND_MAG_2_3]:(((PREFIX=967 OR PREFIX=573) SUFFIX=978) OR ((PREFIX=966 OR PREFIX=573) SUFFIX=978) OR ((PREFIX=965 OR PREFIX=573) SUFFIX=978))
//权杖:圣骑技能(group125) + 元素穿透(group171) + 通用 hit-skill(冰弹幕/连锁闪电/降低抵抗)
Alias[SCEP_MAG_3_1]:(((PREFIX=470 OR PREFIX=567) PREFIX=824 (SUFFIX=897 OR SUFFIX=879 OR SUFFIX=909)) OR ((PREFIX=470 OR PREFIX=567) (PREFIX=826 OR PREFIX=827) (SUFFIX=897 OR SUFFIX=879 OR SUFFIX=909)) OR ((PREFIX=470 OR PREFIX=567) PREFIX=830 (SUFFIX=897 OR SUFFIX=879 OR SUFFIX=909)))
Alias[SCEP_MAG_2_1]:(((PREFIX=470 OR PREFIX=567) (SUFFIX=897 OR SUFFIX=879 OR SUFFIX=909)))
Alias[SCEP_MAG_2_2]:(((PREFIX=470 OR PREFIX=567) PREFIX=824) OR ((PREFIX=470 OR PREFIX=567) (PREFIX=826 OR PREFIX=827)) OR ((PREFIX=470 OR PREFIX=567) PREFIX=830))
Alias[SCEP_MAG_2_3]:(((PREFIX=470 OR PREFIX=567) (SUFFIX=978 OR SUFFIX=175)))
//刺客爪:技能(group125) + 双ED前缀(753/194 + 264) + IAS/DS-CB/AMP
Alias[CLAW_MAG_4_1]:(((PREFIX=591 OR PREFIX=506 OR PREFIX=976 OR PREFIX=977 OR PREFIX=978) PREFIX=753 PREFIX=264 (SUFFIX=169 OR SUFFIX~804-805 OR SUFFIX~814-815 OR SUFFIX~898-899)))
Alias[CLAW_MAG_3_1]:(((PREFIX=591 OR PREFIX=506 OR PREFIX=976 OR PREFIX=977 OR PREFIX=978) (PREFIX=194 OR PREFIX=753) (PREFIX=264 OR SUFFIX=169 OR SUFFIX~804-805 OR SUFFIX~814-815 OR SUFFIX~898-899)))
Alias[CLAW_MAG_2_1]:(((PREFIX=591 OR PREFIX=506 OR PREFIX=976 OR PREFIX=977 OR PREFIX=978) SUFFIX~167-169) OR ((PREFIX=194 OR PREFIX=753) PREFIX=264))
//珠宝
//物理(★:必含最高 ED% PREFIX=198(31-40%) + 次要伤害属性 + 其它有用属性,共 3 条词缀)
Alias[JEW_DMG_3_1]:(PREFIX=198 (PREFIX=167 OR PREFIX~184-185 OR PREFIX=784 OR SUFFIX~221-222 OR SUFFIX=233) (PREFIX~249-250 OR PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR PREFIX~810-811 OR SUFFIX=268 OR SUFFIX=371 OR SUFFIX~669-674))
Alias[JEW_DMG_3_2]:(PREFIX=198 (PREFIX=429 OR PREFIX=600) (PREFIX~249-250 OR PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR PREFIX~810-811 OR SUFFIX=268 OR SUFFIX=371 OR SUFFIX~669-674))
Alias[JEW_DMG_3_3]:(PREFIX=198 PREFIX=429 PREFIX=600)
//物理(☆:必含 ED% PREFIX 197-198(21-40%) + 一个 OR 组,共 2 条词缀)
Alias[JEW_DMG_2_1]:(PREFIX~197-198 (PREFIX=167 OR PREFIX~184-185 OR PREFIX=784 OR SUFFIX~221-222 OR SUFFIX=233 OR PREFIX=429 OR PREFIX=600))
Alias[JEW_DMG_2_2]:(PREFIX~197-198 (PREFIX~249-250 OR PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR PREFIX~810-811 OR SUFFIX=268 OR SUFFIX=371 OR SUFFIX~669-674))
//EK珠
Alias[JEW_EK_3_1]:((PREFIX=419 OR PREFIX=737) (SUFFIX=268 OR SUFFIX=371) (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR SUFFIX~669-674))
Alias[JEW_EK_3_2]:(PREFIX=419 PREFIX=737 (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR SUFFIX=268 OR SUFFIX=371 OR SUFFIX~669-674))
Alias[JEW_EK_2_1]:(PREFIX=419 PREFIX=737)
Alias[JEW_EK_2_2]:((PREFIX=419 OR PREFIX=737) (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR SUFFIX=268 OR SUFFIX=371 OR SUFFIX~669-674))
//元素伤害/魔法伤害珠
Alias[JEW_CAST_3_1]:((PREFIX=990 OR PREFIX~938-942) (SUFFIX=268 OR SUFFIX=371) (PREFIX=336 OR PREFIX=357 OR PREFIX=376 OR PREFIX=396 OR PREFIX=416 OR SUFFIX~669-674))
Alias[JEW_CAST_2_1]:((PREFIX=990 OR PREFIX~938-942) (SUFFIX=268 OR SUFFIX=371 OR PREFIX=336))
// ++++++ 4.7,掉落音效定义 ++++++
//Special Items Exclusives
ItemDisplay[neg UNI !ID !TOWN]:%SOUNDID-4699%%NAME%{%NAME%}%CONTINUE% //fallen_warcry_1 - for Sacred Totem "Raaaakanishu!"
ItemDisplay[jew UNI !ID !TOWN]:%SOUNDID-2669%%NAME%{%NAME%}%CONTINUE% //shrine_gemupgrade - for Rainbow Facet
ItemDisplay[(uba OR ubaa OR ubab OR ubac) !TOWN]:%SOUNDID-4609%%NAME%{%NAME%}%CONTINUE% //wussie_let_us_out_2 - for Uber Ancients
ItemDisplay[cm3 UNI !ID !TOWN]:%SOUNDID-3918%%NAME%{%NAME%}%CONTINUE% //gheed_greeting_time_2 - for Gheed's Fortune
//符文
ItemDisplay[RUNE>25 !TOWN]:%SOUNDID-418%%NAME%{%NAME%}%CONTINUE% //cairn_success - for HRs
ItemDisplay[(RUNE~20-25 OR lpp) !TOWN]:%SOUNDID-248%%NAME%{%NAME%}%CONTINUE% //item_whip - for Mid Runes an Larzuk Puzzlepiece
//超级BOSS独特暗金
ItemDisplay[(PD2UBERUNI1 OR PD2UBERUNI2) UNI !ID !TOWN]:%SOUNDID-4695%%NAME%{%NAME%}%CONTINUE% //diabloaction - for Uber Items
//4星-暗金物品
ItemDisplay[(PD2GGUNIETH1 OR PD2GGUNI1 OR LODGGUNIETH1 OR LODGGUNI1) UNI !ID !TOWN]:%SOUNDID-4723%%NAME%{%NAME%}%CONTINUE% //dropsounds-tink10 - for GG's
//3星-暗金防具
ItemDisplay[(PD2OKUNI1 OR PD2OKUNI3 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) UNI !ID !TOWN]:%SOUNDID-4725%%NAME%{%NAME%}%CONTINUE% //dropsounds-tink12 - for equipment: armors
//3星-暗金武器
ItemDisplay[(PD2OKUNIETH1 OR PD2OKUNI2 OR LODOKUNIETH2 OR LODOKUNI7 OR LODOKUNI8) UNI !ID !TOWN]:%SOUNDID-4724%%NAME%{%NAME%}%CONTINUE% //dropsounds-tink11 - for equipment: weapons
//3星-绿色套装
ItemDisplay[(OKSETETH1 OR OKSET1) SET !ID !TOWN]:%SOUNDID-4729%%NAME%{%NAME%}%CONTINUE% //dropsounds-tink16 - for good set items
//超级稀有物品
ItemDisplay[(llmr OR lsvl OR rkey OR rid OR rtp) !TOWN]:%SOUNDID-1211%%NAME%{%NAME%}%CONTINUE% //izual-fadein - for Super Rares like Lilith Mirror
//谜盒和恶魔宝盒
ItemDisplay[(lbox OR imrn) !TOWN]:%SOUNDID-4730%%NAME%{%NAME%}%CONTINUE% //nakrul\NaKrul_attack1 - for Rares lbox, demonic cube etc.
//超级BOSS门票
ItemDisplay[(ubtm OR dcma OR dcso OR dcbl OR dcho OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR luca OR lucb OR lucc OR lucd) !TOWN]:%SOUNDID-705%%NAME%{%NAME%}%CONTINUE% //darkwanderer-death - for Uber Ingredients
//暗金地图
ItemDisplay[MAPTIER>0 !ID UNI]:%SOUNDID-4719%%NAME%{%NAME%}%CONTINUE% //dropsounds-tink06 - for unique maps
//备用-有趣音效
//ItemDisplay[RARE () !TOWN]:%SOUNDID-663%%NAME%{%NAME%}%CONTINUE% //catapult_death - spare sound for... ???
//ItemDisplay[RARE () !TOWN]:%SOUNDID-27%%NAME%{%NAME%}%CONTINUE% //quest_anyasteam - spare sound for... ???
// ++++++ 4.8,自定义公式 ++++++
//所有STAFFMOD之和
Formula[SMA]: MULTI107,36+MULTI107,37+MULTI107,38+MULTI107,39+MULTI107,40+MULTI107,41+MULTI107,42+MULTI107,43+MULTI107,44+MULTI107,45+MULTI107,46+MULTI107,47+MULTI107,48+MULTI107,49+MULTI107,50+MULTI107,51+MULTI107,52+MULTI107,53+MULTI107,54+MULTI107,55+MULTI107,56+MULTI107,57+MULTI107,58+MULTI107,59+MULTI107,60+MULTI107,61+MULTI107,62+MULTI107,63+MULTI107,64+MULTI107,65+MULTI107,66+MULTI107,67+MULTI107,68+MULTI107,69+MULTI107,70+MULTI107,71+MULTI107,72+MULTI107,73+MULTI107,74+MULTI107,75+MULTI107,76+MULTI107,77+MULTI107,78+MULTI107,79+MULTI107,80+MULTI107,81+MULTI107,82+MULTI107,83+MULTI107,84+MULTI107,85+MULTI107,86+MULTI107,87+MULTI107,88+MULTI107,89+MULTI107,90+MULTI107,91+MULTI107,92+MULTI107,93+MULTI107,94+MULTI107,95+MULTI107,96+MULTI107,97+MULTI107,98+MULTI107,99+MULTI107,100+MULTI107,101+MULTI107,102+MULTI107,103+MULTI107,104+MULTI107,105+MULTI107,106+MULTI107,107+MULTI107,108+MULTI107,109+MULTI107,110+MULTI107,111+MULTI107,112+MULTI107,113+MULTI107,114+MULTI107,115+MULTI107,116+MULTI107,117+MULTI107,118+MULTI107,119+MULTI107,120+MULTI107,121+MULTI107,122+MULTI107,123+MULTI107,124+MULTI107,125+MULTI107,126+MULTI107,128+MULTI107,130+MULTI107,131+MULTI107,132+MULTI107,133+MULTI107,134+MULTI107,135+MULTI107,136+MULTI107,137+MULTI107,138+MULTI107,139+MULTI107,140+MULTI107,141+MULTI107,142+MULTI107,143+MULTI107,144+MULTI107,145+MULTI107,146+MULTI107,147+MULTI107,148+MULTI107,149+MULTI107,150+MULTI107,151+MULTI107,152+MULTI107,153+MULTI107,154+MULTI107,155+MULTI107,221+MULTI107,222+MULTI107,223+MULTI107,224+MULTI107,225+MULTI107,226+MULTI107,227+MULTI107,228+MULTI107,229+MULTI107,230+MULTI107,231+MULTI107,232+MULTI107,233+MULTI107,234+MULTI107,235+MULTI107,236+MULTI107,237+MULTI107,238+MULTI107,239+MULTI107,240+MULTI107,241+MULTI107,242+MULTI107,243+MULTI107,244+MULTI107,245+MULTI107,246+MULTI107,247+MULTI107,248+MULTI107,249+MULTI107,250+MULTI107,251+MULTI107,252+MULTI107,253+MULTI107,254+MULTI107,255+MULTI107,256+MULTI107,257+MULTI107,258+MULTI107,259+MULTI107,260+MULTI107,261+MULTI107,262+MULTI107,263+MULTI107,264+MULTI107,265+MULTI107,266+MULTI107,267+MULTI107,268+MULTI107,269+MULTI107,270+MULTI107,271+MULTI107,272+MULTI107,273+MULTI107,274+MULTI107,275+MULTI107,276+MULTI107,277+MULTI107,278+MULTI107,279+MULTI107,280+MULTI107,364+MULTI107,366+MULTI107,367+MULTI107,368+MULTI107,369+MULTI107,370+MULTI107,371+MULTI107,374+MULTI107,376+MULTI107,378+MULTI107,381+MULTI107,383 //staffmod 层号升序(190 项):36-126 / 128 / 130-155 / 221-280 / 364-383 新增技能层(364、366-371、374、376、378、381、383)
//地图系统性评分
//经验测评公式
Formula[XPA]: MAX(1,MIN(10,ROUND(IF((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+MIN(1,STAT374)*8))/(100*100))<=((100+71)*(100+14)*(80+71)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+MIN(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+71)*(100+14)*(80+71))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+MIN(1,STAT374)*8))/(100*100))-((100+71)*(100+14)*(80+71)))*5)/(((100+130)*(100+38)*(80+130)*9/10)-((100+71)*(100+14)*(80+71))))*2)/2))
Formula[XPB]: MAX(1,MIN(10,ROUND(IF((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+MIN(1,STAT374)*8))/(100*100))<=((100+78)*(100+16)*(80+78)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+MIN(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+78)*(100+16)*(80+78))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+MIN(1,STAT374)*8))/(100*100))-((100+78)*(100+16)*(80+78)))*5)/(((100+155)*(100+46)*(80+155)*9/10)-((100+78)*(100+16)*(80+78))))*2)/2))
Formula[XPC]: MAX(1,MIN(10,ROUND(IF((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+MIN(1,STAT374)*8))/(100*100))<=((100+85)*(100+18)*(80+85)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+MIN(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+85)*(100+18)*(80+85))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+MIN(1,STAT374)*8))/(100*100))-((100+85)*(100+18)*(80+85)))*5)/(((100+180)*(100+54)*(80+180)*9/10)-((100+85)*(100+18)*(80+85))))*2)/2))
//MF测评公式
Formula[MFA]: MAX(1,MIN(10,ROUND(IF((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+MIN(1,STAT374)*8))/(100*100*100))<=((100+71)*(100+50)*(80+71)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+MIN(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+71)*(100+50)*(80+71))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+MIN(1,STAT374)*8))/(100*100*100))-((100+71)*(100+50)*(80+71)))*5)/(((100+130)*(100+170)*(80+130)*9/10)-((100+71)*(100+50)*(80+71))))*2)/2+IF(STAT498>0,1/2,0)))
Formula[MFB]: MAX(1,MIN(10,ROUND(IF((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+MIN(1,STAT374)*8))/(100*100*100))<=((100+78)*(100+75)*(80+78)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+MIN(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+78)*(100+75)*(80+78))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+MIN(1,STAT374)*8))/(100*100*100))-((100+78)*(100+75)*(80+78)))*5)/(((100+155)*(100+240)*(80+155)*9/10)-((100+78)*(100+75)*(80+78))))*2)/2+IF(STAT498>0,1/2,0)))
Formula[MFC]: MAX(1,MIN(10,ROUND(IF((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+MIN(1,STAT374)*8))/(100*100*100))<=((100+85)*(100+100)*(80+85)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+MIN(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+85)*(100+100)*(80+85))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+MIN(1,STAT374)*8))/(100*100*100))-((100+85)*(100+100)*(80+85)))*5)/(((100+180)*(100+320)*(80+180)*9/10)-((100+85)*(100+100)*(80+85))))*2)/2+IF(STAT498>0,1/2,0)))
//强化强度测评公式
//头盔
Formula[C_HELM]: OR(STAT360==7,STAT360==33)*0.25+OR(STAT360==34,STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==48)*0.5+OR(STAT360==8,STAT360==9,STAT360==51,STAT360==57,STAT360==58,STAT360==62)*0.8+OR(STAT360==35,STAT360==43,STAT360==45,STAT360==59)*1.6+OR(STAT360==50,STAT360==52,STAT360==53,STAT360==54,STAT360==55,STAT360==56)*2.25+AND(STAT360==32,SOCKETS==2)+AND(STAT360==32,SOCKETS==3)*2.25+AND(STAT360!=32,SOCKETS==2)*0.75
Formula[C_HELN]: OR(STAT360==7,STAT360==33)*0.25+OR(STAT360==34,STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==48)*0.5+OR(STAT360==8,STAT360==9,STAT360==51,STAT360==57,STAT360==58,STAT360==62)*0.8+OR(STAT360==35,STAT360==43,STAT360==45,STAT360==59)*1.6+OR(STAT360==50,STAT360==52,STAT360==53,STAT360==54,STAT360==55,STAT360==56)*2.25 //天生有孔的头盔
//盔甲
Formula[C_CHEST]: OR(STAT360==7,STAT360==33,STAT360==41,STAT360==10)*0.25+OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.5+OR(STAT360==44,STAT360==46,STAT360==47,STAT360==62)*0.8+OR(STAT360==35,STAT360==42,STAT360==43,STAT360==45,STAT360==51,STAT360==48)*1.6+OR(STAT360==50,STAT360==52,STAT360==53,STAT360==54,STAT360==55,STAT360==56)*2.25+AND(STAT360==32,SOCKETS==3)*2.25+AND(STAT360==32,SOCKETS==2)+AND(STAT360!=32,SOCKETS==2)*0.75
//箭矢
Formula[C_QUIVER]: OR(STAT360==7,STAT360==60)*0.25+OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==61)*0.5+OR(STAT360==3,STAT360==57,STAT360==58,STAT360==44,STAT360==62)*0.8+OR(STAT360==66,STAT360==74,STAT360==51,STAT360==35,STAT360==75,STAT360==76,STAT360==20)*1.6+OR(STAT360==63,STAT360==12,STAT360==14,STAT360==2,STAT360==50)*2.25+AND(STAT360==32,SOCKETS==2)+AND(STAT360!=32,SOCKETS==2)*0.75
//盾牌
Formula[C_SHIELD]: OR(STAT360==7,STAT360==46,STAT360==47,STAT360==64,STAT360==73)*0.25+OR(STAT360==35,STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==42,STAT360==61,STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.5+OR(STAT360==45,STAT360==52)*1.0+OR(STAT360==43,STAT360==50,STAT360==51)*2.25+IF(STAT360==32,IF(SOCKETS>2,2.25,IF(SOCKETS==2,0.75,0)),IF(SOCKETS>1,0.75,0))
Formula[C_SHIELN]: OR(STAT360==7,STAT360==46,STAT360==47,STAT360==64,STAT360==73)*0.25+OR(STAT360==35,STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==42,STAT360==61,STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.5+OR(STAT360==45,STAT360==52)*1.0+OR(STAT360==43,STAT360==50,STAT360==51)*2.25
//鞋子
Formula[C_BOOTS]:OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.5+IF(STAT360==61,0.8,0)+OR(STAT360==51,STAT360==35,STAT360==44,STAT360==34)*1.6+OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*2
//手套
Formula[C_GLOVES]: OR(STAT360==7,STAT360==33,STAT360==60,STAT360==40)*0.25+OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.5+OR(STAT360==57,STAT360==58,STAT360==64)*0.8+OR(STAT360==9,STAT360==51,STAT360==61,STAT360==3,STAT360==34)*1.6+OR(STAT360==63,STAT360==19,STAT360==20,STAT360==42,STAT360==66,STAT360==67,STAT360==2,STAT360==65)*2
//腰带
Formula[C_BELT]:IF(STAT360==72,2,0)+IF(STAT360==52,1.8,0)+IF(STAT360==51,1.2,0)+IF(STAT360==49,1.2,0)+IF(STAT360==42,1,0)+IF(STAT360==35,1,0)+IF(STAT360==44,1,0)+IF(STAT360==65,0.9,0)+OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.6+OR(STAT360==68,STAT360==69,STAT360==70,STAT360==71)*0.5+OR(STAT360==20,STAT360==63)*0.5+OR(STAT360==67,STAT360==7)*0.25+OR(STAT360==3,STAT360==41,STAT360==60,STAT360==34)*0.1
//戒指
Formula[C_RIN]: OR(STAT360==7,STAT360==60)*0.25+OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==68,STAT360==69,STAT360==70,STAT360==71,STAT360==8,STAT360==9,STAT360==57,STAT360==58,STAT360==46,STAT360==47,STAT360==49)*0.8+OR(STAT360==61,STAT360==51)*1.6+OR(STAT360==42,STAT360==44,STAT360==3,STAT360==52,STAT360==65)*2
//项链
Formula[C_AMU]: OR(STAT360==7,STAT360==60)*0.25+OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==68,STAT360==69,STAT360==70,STAT360==71)*0.8+OR(STAT360==8,STAT360==9,STAT360==35,STAT360==51,STAT360==62,STAT360==63,STAT360==65,STAT360==67,STAT360==42,STAT360==44,STAT360==45)*1.6+OR(STAT360==2,STAT360==50,STAT360==72)*2
Formula[D_AMU]: OR(STAT206==44,STAT206==62,STAT206==42,STAT206==51,STAT206==45)*1.6+OR(STAT206==2,STAT206==50,STAT206==72)*2
//武器
//物理武器
Formula[C_DMWP]: OR(STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==16,STAT360==21,STAT360==77,STAT360==91)/2+OR(STAT360==12,STAT360==13,STAT360==14,STAT360==15,STAT360==17,STAT360==23,STAT360==28,STAT360==29,STAT360==30,STAT360==31,STAT360==19,STAT360==20,STAT360==2)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27)*9/4+AND(STAT360==32,TWOHAND,SOCKETS==3)/2+AND(STAT360==32,TWOHAND,SOCKETS==4)+AND(STAT360==32,TWOHAND,MAXSOCKETS<6,SOCKETS==5)*9/4+AND(STAT360==32,TWOHAND,MAXSOCKETS>5,SOCKETS==5)*5/4+AND(STAT360==32,TWOHAND,SOCKETS==6)*11/4+AND(STAT360!=32,TWOHAND,SOCKETS==4)*3/4+AND(STAT360==32,ONEHAND,SOCKETS<3)/2+AND(STAT360==32,ONEHAND,MAXSOCKETS>3,SOCKETS==3)+AND(STAT360==32,ONEHAND,MAXSOCKETS<4,SOCKETS==3)*3/2+AND(STAT360==32,ONEHAND,SOCKETS==4)*11/4+AND(STAT360!=32,ONEHAND,SOCKETS==2)*3/4
Formula[C_DMWN]: OR(STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==16,STAT360==21,STAT360==77,STAT360==91)/2+OR(STAT360==12,STAT360==13,STAT360==14,STAT360==15,STAT360==17,STAT360==23,STAT360==28,STAT360==29,STAT360==30,STAT360==31,STAT360==19,STAT360==20,STAT360==2)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27)*9/4 //天生带孔的
//魔杖
Formula[C_WAND]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==28,STAT360==29,STAT360==30,STAT360==12,STAT360==13,STAT360==14,STAT360==19,STAT360==20,STAT360==21,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==91)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==16,STAT360==31)*9/8+OR(STAT360==27,STAT360==15)*2.25+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2
Formula[C_WAA]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==31,STAT360==29,STAT360==30,STAT360==15,STAT360==13,STAT360==14,STAT360==19,STAT360==20,STAT360==21,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==91)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==16,STAT360==28)*9/8+OR(STAT360==27,STAT360==12)*2.25+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2
Formula[C_WAB]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==31,STAT360==29,STAT360==30,STAT360==15,STAT360==13,STAT360==14,STAT360==19,STAT360==20,STAT360==21,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==91)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==16)*9/8+IF(STAT360==27,2.25,0)+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2
//双手法杖/单手法球-火、冰、电
Formula[C_STAFF]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==31,STAT360==17,STAT360==19,STAT360==20,STAT360==21,STAT360==91,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77)/2+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==12,STAT360==13,STAT360==14,STAT360==16)*9/8+OR(STAT360==27,STAT360==28,STAT360==29,STAT360==30)*9/4+AND(STAT360==32,TWOHAND,SOCKETS==3)/2+AND(STAT360==32,TWOHAND,SOCKETS==4)+AND(STAT360==32,TWOHAND,MAXSOCKETS<6,SOCKETS==5)*9/4+AND(STAT360==32,TWOHAND,MAXSOCKETS>5,SOCKETS==5)*5/4+AND(STAT360==32,TWOHAND,SOCKETS==6)*11/4+AND(STAT360!=32,TWOHAND,SOCKETS==4)*3/4+AND(STAT360==32,ONEHAND,SOCKETS==2)*9/8+AND(STAT360==32,ONEHAND,SOCKETS==3)*9/4+AND(STAT360!=32,ONEHAND,SOCKETS==2)*3/4
Formula[C_STB]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==29,STAT360==30,STAT360==31,STAT360==17,STAT360==19,STAT360==20,STAT360==21,STAT360==91,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==13,STAT360==14,STAT360==15)*0.5+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==28,STAT360==16)*1.2+OR(STAT360==27,STAT360==12)*2.25+AND(STAT360==32,TWOHAND,SOCKETS==3)/2+AND(STAT360==32,TWOHAND,SOCKETS==4)+AND(STAT360==32,TWOHAND,MAXSOCKETS<6,SOCKETS==5)*9/4+AND(STAT360==32,TWOHAND,MAXSOCKETS>5,SOCKETS==5)*5/4+AND(STAT360==32,TWOHAND,SOCKETS==6)*11/4+AND(STAT360!=32,TWOHAND,SOCKETS==4)*3/4+AND(STAT360==32,ONEHAND,SOCKETS==2)*9/8+AND(STAT360==32,ONEHAND,SOCKETS==3)*9/4+AND(STAT360!=32,ONEHAND,SOCKETS==2)*3/4
Formula[C_STC]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==28,STAT360==30,STAT360==31,STAT360==17,STAT360==19,STAT360==20,STAT360==21,STAT360==91,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==13,STAT360==12,STAT360==15)*0.5+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==29,STAT360==16)*1.2+OR(STAT360==27,STAT360==14)*2.25+AND(STAT360==32,TWOHAND,SOCKETS==3)/2+AND(STAT360==32,TWOHAND,SOCKETS==4)+AND(STAT360==32,TWOHAND,MAXSOCKETS<6,SOCKETS==5)*9/4+AND(STAT360==32,TWOHAND,MAXSOCKETS>5,SOCKETS==5)*5/4+AND(STAT360==32,TWOHAND,SOCKETS==6)*11/4+AND(STAT360!=32,TWOHAND,SOCKETS==4)*3/4+AND(STAT360==32,ONEHAND,SOCKETS==2)*9/8+AND(STAT360==32,ONEHAND,SOCKETS==3)*9/4+AND(STAT360!=32,ONEHAND,SOCKETS==2)*3/4
Formula[C_STD]: OR(STAT360==22,STAT360==23,STAT360==24,STAT360==25,STAT360==26,STAT360==28,STAT360==29,STAT360==31,STAT360==17,STAT360==19,STAT360==20,STAT360==21,STAT360==91,STAT360==2,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==77,STAT360==14,STAT360==12,STAT360==15)*0.5+OR(STAT360==7,STAT360==8,STAT360==9,STAT360==30,STAT360==16)*1.2+OR(STAT360==27,STAT360==13)*2.25+AND(STAT360==32,TWOHAND,SOCKETS==3)/2+AND(STAT360==32,TWOHAND,SOCKETS==4)+AND(STAT360==32,TWOHAND,MAXSOCKETS<6,SOCKETS==5)*9/4+AND(STAT360==32,TWOHAND,MAXSOCKETS>5,SOCKETS==5)*5/4+AND(STAT360==32,TWOHAND,SOCKETS==6)*11/4+AND(STAT360!=32,TWOHAND,SOCKETS==4)*3/4+AND(STAT360==32,ONEHAND,SOCKETS==2)*9/8+AND(STAT360==32,ONEHAND,SOCKETS==3)*9/4+AND(STAT360!=32,ONEHAND,SOCKETS==2)*3/4
//刺客爪
Formula[C_SIN]: OR(STAT360==3,STAT360==4,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==91)/2+OR(STAT360==31,STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2,STAT360==5,STAT360==16,STAT360==77,STAT360==6)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==12,STAT360==13,STAT360==14,STAT360==15)*9/4+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)+AND(STAT360==32,SOCKETS==3)*2+AND(STAT360!=32,SOCKETS==2)*3/4
//女族长弓
Formula[C_AB]: OR(STAT360==15,STAT360==16,STAT360==30,STAT360==31,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==77,STAT360==91)/2+OR(STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==28,STAT360==29,STAT360==12,STAT360==13,STAT360==14)*9/4+AND(STAT360==32,SOCKETS<4)/2+AND(STAT360==32,SOCKETS==4)*5/4+AND(STAT360==32,SOCKETS==5)*9/4+AND(STAT360!=32,SOCKETS==4)*3/4
Formula[C_AC]: OR(STAT360==15,STAT360==16,STAT360==30,STAT360==31,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==77,STAT360==91)/2+OR(STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==28,STAT360==29,STAT360==12,STAT360==13,STAT360==14)*9/4
//女族长标枪
Formula[C_AJ]: OR(STAT360==16,STAT360==28,STAT360==29,STAT360==3,STAT360==4,STAT360==5,STAT360==6,STAT360==7,STAT360==8,STAT360==9,STAT360==21,STAT360==77,STAT360==91)/2+OR(STAT360==12,STAT360==14,STAT360==17,STAT360==23,STAT360==19,STAT360==20,STAT360==2)*9/8+OR(STAT360==22,STAT360==24,STAT360==25,STAT360==26,STAT360==27,STAT360==30,STAT360==31,STAT360==13,STAT360==15)*5/2+AND(STAT360==32,SOCKETS<2)/2+AND(STAT360==32,SOCKETS==2)*9/8+AND(STAT360!=32,SOCKETS==2)/2
//亮金/手工戒指评测函数
//战系
Formula[RR_A]:MAX(0,MIN(8,ROUND((MAXDMG/7+MINDMG/6.5+(STR-IF(STAT360==68,7,0)-IF(STAT360==65,4,0))/15+(DEX-IF(STAT360==69,7,0)-IF(STAT360==65,4,0))/11.25+(STAT60-IF(STAT360==57,3,0))/6+(STAT62-IF(STAT360==58,3,0))/4.5+STAT110/18.75+STAT118/0.75+(FRES-IF(STAT360==36,10,0)-IF(STAT360==51,4,0))/45+(CRES-IF(STAT360==37,10,0)-IF(STAT360==51,4,0))/45+(LRES-IF(STAT360==38,10,0)-IF(STAT360==51,4,0))/45+(PRES-IF(STAT360==39,10,0)-IF(STAT360==51,4,0))/45+(LIFE-IF(STAT360==61,30,0))/60+(FCR-IF(STAT360==42,10,0))/15+(STAT34-IF(STAT360==46,4,0))/10.5+(STAT35-IF(STAT360==47,4,0))/9+(STAT1-IF(STAT360==71,7,0)-IF(STAT360==65,4,0))/22.5+(STAT86-IF(STAT360==8,2,0))/7.5+(MAEK-IF(STAT360==9,2,0))/7.5+(AR-IF(STAT360==3,100,0))/180)*10)/10))
//法系
Formula[RR_B]:MAX(0,MIN(8,ROUND(((FCR-IF(STAT360==42,10,0))/6.25+MANA/75+(STAT86-IF(STAT360==8,2,0))/3.13+(MAEK-IF(STAT360==9,2,0))/3.13+(STR-IF(STAT360==68,7,0)-IF(STAT360==65,4,0))/18.75+(LIFE-IF(STAT360==61,30,0))/37.5+STAT110/23.44+STAT118/0.94+(FRES-IF(STAT360==36,10,0)-IF(STAT360==51,4,0))/56.25+(CRES-IF(STAT360==37,10,0)-IF(STAT360==51,4,0))/56.25+(LRES-IF(STAT360==38,10,0)-IF(STAT360==51,4,0))/56.25+(PRES-IF(STAT360==39,10,0)-IF(STAT360==51,4,0))/56.25+(DEX-IF(STAT360==69,7,0)-IF(STAT360==65,4,0))/28.13+(STAT34-IF(STAT360==46,4,0))/13.13+(STAT35-IF(STAT360==47,4,0))/11.25+(STAT1-IF(STAT360==71,7,0)-IF(STAT360==65,4,0))/28.13)*10)/10))
//防御
Formula[RR_C]:MAX(0,MIN(8,ROUND(((STR-IF(STAT360==68,7,0)-IF(STAT360==65,4,0))/12.5+STAT110/15.63+STAT118/0.625+(FRES-IF(STAT360==36,10,0)-IF(STAT360==51,4,0))/37.5+(CRES-IF(STAT360==37,10,0)-IF(STAT360==51,4,0))/37.5+(LRES-IF(STAT360==38,10,0)-IF(STAT360==51,4,0))/37.5+(PRES-IF(STAT360==39,10,0)-IF(STAT360==51,4,0))/37.5+(FCR-IF(STAT360==42,10,0))/12.5+MINDMG/16.25+MAXDMG/17.5+(LIFE-IF(STAT360==61,30,0))/50+(DEX-IF(STAT360==69,7,0)-IF(STAT360==65,4,0))/37.5+(STAT34-IF(STAT360==46,4,0))/17.5+(STAT35-IF(STAT360==47,4,0))/15+(STAT1-IF(STAT360==71,7,0)-IF(STAT360==65,4,0))/37.5+MANA/300+(MAEK-IF(STAT360==9,2,0))/12.5+(STAT86-IF(STAT360==8,2,0))/12.5)*10)/10))
//亮金/手工项链评测函数
//战系
Formula[RA_A]:(STR/30+STAT3/30+DEX/30+STAT1/50+STAT60/7+STAT62/8+FCR/15+STAT96/15+STAT20/10+LIFE/90+STAT110/75+MAXDMG/14+MINDMG/14+CRES/60+FRES/60+LRES/60+PRES/60+AR/250+MANA/240+STAT118+STAT86/5+STAT138/5)*0.71+2-OR(STAT360==68,STAT360==69,STAT360==70,STAT360==71)*0.5-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39,STAT360==8,STAT360==9)*0.4-(STAT360==51)*0.8-OR(STAT360==65,STAT360==67,STAT360==35,STAT360==44,STAT360==42)*1.2-OR(STAT206==51,STAT206==44,STAT206==42)*0.8
//法系
Formula[RA_B]:(STR/30+STAT3/30+DEX/30+STAT1/50+FCR/10+STAT96/15+STAT20/10+LIFE/80+STAT110/75+CRES/60+FRES/60+LRES/60+PRES/60+MANA/120+STAT118+STAT86/5+STAT138/5)*0.71+2-OR(STAT360==68,STAT360==69,STAT360==70,STAT360==71)*0.5-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.4-(STAT360==51)*0.8-OR(STAT360==8,STAT360==9)*1.2-OR(STAT360==65,STAT360==67,STAT360==35,STAT360==44,STAT360==42)*1.2-OR(STAT206==44,STAT206==51)*0.8-(STAT206==42)*1.2
//防御
Formula[RA_C]:(STR/30+STAT3/30+DEX/30+STAT1/50+FCR/10+STAT96/10+STAT20/10+LIFE/80+STAT110/75+CRES/60+FRES/60+LRES/60+PRES/60+MANA/240+STAT118)*0.85+2-OR(STAT360==68,STAT360==69,STAT360==70,STAT360==71)*0.5-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.4-(STAT360==51)*0.8-OR(STAT360==65,STAT360==67,STAT360==35,STAT360==44,STAT360==42)*1.2-(STAT206==51)*0.8-OR(STAT206==44,STAT206==42)*1.2
//亮金珠宝评测函数
//战系
Formula[RJ_A]:MAX(0,MIN(10,ROUND((EDAM*0.09+MAXDMG*0.10+MINDMG*0.10+ABS(STAT91)/7.5+STAT99*0.214+(CRES+FRES+LRES+PRES)/26.67+STR/15+DEX/15+MANA*0.008+STAT1/37.5+LIFE*0.012+STAT138*0.267+STAT86*0.267+STAT121/26.67+STAT122*0.03+STAT501*0.006+AR*0.01+DEF*0.006)*10)/10)) //战系珠宝:ED%40→3.6,MAX30→3.0,MIN24→2.4,-req15→2.0,FHR7→1.5,全抗10→1.5,单抗30→1.125,生命20→0.24,法力30→0.24,能量9→0.24,EK/LEK3→0.8,对恶魔40→1.5,对不死50→1.5,深伤口125→0.75,AR100→1.0,DEF40→0.24
//法系
Formula[RJ_B]:MAX(0,MIN(10,ROUND((STAT329*0.50+STAT330*0.50+STAT331*0.50+STAT332*0.50+STAT138*0.83+STAT86*0.83+ABS(STAT91)/7.5+STAT99*0.214+(CRES+FRES+LRES+PRES)/26.67+STR/11.25+DEX/11.25+MANA/30+STAT1/37.5+LIFE*0.05+STAT357*0.50+AR*0.005+DEF*0.006)*10)/10)) //法系珠宝:元素伤5→2.5,3EK/3LEK3→2.5,魔法增伤5→2.5,-req15→2.0,FHR7→1.5,全抗10→1.5,单抗30→1.125,力量/敏捷9→0.8,生命20→1.0,法力30→1.0,能量9→0.24,AR100→0.5,DEF40→0.24
//亮金头环评测函数
//战系
Formula[RCI_A]:(CRES/120+FRES/120+LRES/100+PRES/120+MANA/200+STAT110/75+STAT36/10+FHR/24+FCR/25+FRW/30+DEX/30+STR/30+LIFE/100+EDAM/30+STAT216/2048+STAT217/2048+MAXDMG/14+MINDMG/14+STAT118*0.8+AR/180+STAT34/18+STAT35/18+AND(STAT360!=32,SOCKETS==3))*0.62+2-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.35-OR(STAT360==57,STAT360==58,STAT360==52)*0.5-(STAT360==51)*0.8-OR(STAT360==59,STAT360==35)*1.2
//法系
Formula[RCI_B]:(CRES/120+FRES/120+LRES/100+PRES/120+MANA/150+STAT110/75+STAT36/10+FHR/24+FCR/20+FRW/30+DEX/45+STR/30+LIFE/100+STAT216/2048+STAT217/2048+STAT34/18+STAT35/18+STAT118*0.8+STAT86/5+STAT138/5+STAT333/10+STAT335/10+AND(STAT360!=32,SOCKETS==3))*0.76+2-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.35-OR(STAT360==57,STAT360==58,STAT360==52)*0.5-OR(STAT360==51,STAT360==8,STAT360==9)*0.8-OR(STAT360==59,STAT360==35)*1.2
//亮金头盔评测函数
//战系
Formula[RHE_A]:(CRES/120+FRES/120+LRES/100+PRES/120+MANA/150+STAT141/30+STAT136/30+STAT110/75+STAT36/16+CLSK0+CLSK1+CLSK2+CLSK3+CLSK4+CLSK5+CLSK6+FHR/24+FCR/25+FRW/30+DEX/30+STR/30+LIFE/100+EDAM/70+STAT216/2048+STAT217/2048+MAXDMG/14+MINDMG/14+STAT118*0.8+AR/180+STAT34/18+STAT35/18+AND(STAT360!=32,SOCKETS==3))*0.69+2-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.35-OR(STAT360==57,STAT360==58,STAT360==52)*0.5-(STAT360==51)*0.8-OR(STAT360==59,STAT360==35)*1.2
//法系
Formula[RHE_B]:(CRES/120+FRES/120+LRES/100+PRES/120+MANA/150+STAT110/75+STAT36/10+CLSK0+CLSK1+CLSK2+CLSK3+CLSK4+CLSK5+CLSK6+FHR/24+FCR/20+FRW/30+DEX/45+STR/30+LIFE/100+STAT216/2048+STAT217/2048+STAT34/18+STAT35/18+STAT118*0.8+STAT86/5+STAT138/5+STAT333/10+STAT335/10+AND(STAT360!=32,SOCKETS==3))*0.66+2-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.35-OR(STAT360==57,STAT360==58,STAT360==52)*0.5-OR(STAT360==51,STAT360==8,STAT360==9)*0.8-OR(STAT360==59,STAT360==35)*1.2
//亮金/手工盔甲评测函数
//战系
Formula[RCH_A]:(CRES/100+FRES/100+LRES/120+PRES/100+MANA/540+EDAM/200+OR(CLSK0>0,CLSK3>0,CLSK4>0,CLSK5>0,CLSK6>0)+STAT110/50+STAT36/20+FHR/24+FCR/90+DEX/30+STR/30+STAT1/90+LIFE/100+STAT216/2048+STAT118*0.8+STAT34/25+STAT35/25+STAT76/6+STAT153+AND(STAT360!=32,SOCKETS==3)+AND(STAT360!=32,SOCKETS==4)*1.2)*1.09-OR(STAT360==10,STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.17-(STAT360==52)*0.32-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.44-OR(STAT360==46,STAT360==47)*0.54-(STAT360==42)*0.8-OR(STAT360==43,STAT360==51,STAT360==35)*1.33
//法系
Formula[RCH_B]:(CRES/100+FRES/100+LRES/120+PRES/100+MANA/360+CLSK0+CLSK1+CLSK2+CLSK3+CLSK4+CLSK5+CLSK6+STAT110/50+STAT36/20+FHR/24+FCR/30+DEX/45+STR/30+STAT1/60+LIFE/100+STAT216/2048+STAT118*0.8+STAT34/25+STAT35/25+STAT76/6+STAT86/6+STAT138/6+STAT153+AND(STAT360!=32,SOCKETS==3)+AND(STAT360!=32,SOCKETS==4)*1.2)*0.96-OR(STAT360==10,STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.17-(STAT360==52)*0.32-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.44-OR(STAT360==46,STAT360==47)*0.54-(STAT360==42)*0.8-OR(STAT360==43,STAT360==51,STAT360==35)*1.33
//防御
Formula[RCH_C]:(CRES/100+FRES/100+LRES/120+PRES/100+OR(CLSK0>0,CLSK1>0,CLSK2>0,CLSK3>0,CLSK5>0,CLSK6>0)+STAT110/50+STAT36/20+FHR/24+FCR/20+DEX/45+STR/30+STAT1/120+LIFE/100+STAT216/2048+STAT34/25+STAT35/25+STAT76/6+STAT153+AND(STAT360!=32,SOCKETS==3)+AND(STAT360!=32,SOCKETS==4)*1.2)*1.09-OR(STAT360==10,STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.17-(STAT360==52)*0.32-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.44-(STAT360==42)*0.8-OR(STAT360==43,STAT360==51,STAT360==35)*1.33
//亮金/手工手套评测函数
//技能系
Formula[RG_A]:MAX(0,MIN(8,ROUND((OR(TABSK0>1,TABSK1>1,TABSK2>1,TABSK32>1,TABSK41>1,TABSK50>1)*1.6+MIN(1.6,STAT141*0.08)+MIN(1.6,STAT136*0.08)+MIN(1.6,EDAM/37.5)+MIN(1.0,IAS*0.05)+MIN(1.0,STR/15)+MIN(1.0,STAT118)+MIN(1.0,STAT110*0.04)+MIN(1.2,(FRES+CRES+LRES+PRES)/75)+MIN(0.4,DEX/37.5)+MIN(0.4,LIFE*0.02)+MIN(0.4,STAT138*0.08)+MIN(0.4,STAT86*0.08)+MIN(0.4,STAT60/7.5)+MIN(0.4,STAT62/7.5)+MIN(0.2,AR/600)+MIN(0.2,ARPER*0.01)+MIN(0.2,STAT20/80)+MIN(0.2,FBR*0.01)+MIN(0.3,(STAT34+STAT35)*0.03)+IF(STAT81,0.15,0)+MIN(0.2,MANA*0.005)+MIN(0.1,STAT116/149))*10)/10))
//法系防御
Formula[RG_B]:MAX(0,MIN(8,ROUND((MIN(1.6,FCR*0.08)+MIN(1.6,STAT118*1.6)+MIN(1.6,STAT110*0.064)+MIN(1.0,STR/15)+MIN(1.0,STAT138*0.2)+MIN(1.0,STAT86*0.2)+MIN(3.0,(FRES+CRES+LRES+PRES)/30)+MIN(1.0,STAT141*0.05)+MIN(0.4,LIFE*0.02)+MIN(0.4,DEX/37.5)+MIN(0.4,MANA*0.01)+MIN(0.15,STAT20*0.01)+MIN(0.15,FBR/133)+MIN(0.15,AR/800)+MIN(0.2,EDAM/303))*10)/10))
//亮金/手工腰带评测函数(必须:重要:次要=1.6:1.0:0.4;单属性钳制;腐化按最小值内嵌扣减;全局 0~8)
Formula[RBE_A]:MAX(0,MIN(8,ROUND((MIN(4.8,(MAX(0,STAT40-IF(STAT360==72,2,0))+MAX(0,STAT42-IF(STAT360==72,2,0))+MAX(0,STAT44-IF(STAT360==72,2,0))+MAX(0,STAT46-IF(STAT360==72,2,0)))*0.533)+MIN(1.6,MAX(0,STAT36-IF(STAT360==52,3,0))*0.16)+MIN(1.6,STAT110*0.064)+MIN(1.0,MAX(0,FHR-IF(STAT360==35,10,0))/24)+MIN(1.0,MAX(0,FCR-IF(STAT360==42,10,0))*0.05)+MIN(1.0,IAS*0.05)+MIN(1.0,STAT118*0.71)+MIN(1.0,MAX(0,STR-IF(STAT360==68,7,0))/30)+MIN(1.0,LIFE*0.01)+MIN(3.0,(MAX(0,FRES-IF(STAT360==36,10,0)-IF(STAT360==51,5,0))+MAX(0,CRES-IF(STAT360==37,10,0)-IF(STAT360==51,5,0))+MAX(0,LRES-IF(STAT360==38,10,0)-IF(STAT360==51,5,0))+MAX(0,PRES-IF(STAT360==39,10,0)-IF(STAT360==51,5,0)))/30)+MIN(0.4,STAT34*0.08)+MIN(0.4,STAT35*0.08)+MIN(0.4,MANA*0.02))*10)/10))
//亮金/手工鞋子评测函数
Formula[RBO_A]:MAX(0,MIN(8,ROUND((MIN(4.2,(FRES+CRES+LRES+PRES)*0.035)+MIN(1.6,FRW*0.04)+MIN(1.0,FHR*0.1)+MIN(1.0,STAT118)+MIN(1.0,STAT110*0.04)+MIN(0.4,DEX/37.5)+MIN(0.4,LIFE/75)+MIN(0.4,MANA*0.01)-IF(STAT360==34,1,0)-IF(STAT360==35,1,0)-IF(STAT360==51,0.7,0)-IF(AND(STAT360==44,FRW<41),0.6,0)-IF(STAT360==61,0.4,0)-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.7-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.35)*10)/10))
//亮金/手工盾牌评测函数
//战系
Formula[RSH_A]:MAX(0,MIN(7,ROUND((MIN(1.33,(CLSK0+CLSK1+CLSK2+CLSK3+CLSK4+CLSK5+CLSK6)/1.5+TABSK26/2.25)+MIN(0.82,EDAM/195)+IF(CLSK0+CLSK1+CLSK2+CLSK3+CLSK4+CLSK5+CLSK6+TABSK26==0,MIN(0.16,EDAM/976),0)+MIN(1.33,STAT36/19)+MIN(1.33,STAT110/56)+MIN(0.82,(CRES+FRES+LRES+PRES)/146)+MIN(0.82,STAT153)+MIN(0.82,FHR/29)+MIN(0.82,LIFE/122)+MIN(0.82,STR/37)+MIN(0.33,STAT34/76)+MIN(0.33,DEX/91)+MIN(0.33,MANA/273)-IF(AND(STAT360==35,FHR<24),MIN(0.82,FHR/29),0)-IF(STAT360==45,0.82,0)-IF(AND(STAT360==51,(CRES+FRES+LRES+PRES)<240),0.68,0)-IF(AND(STAT360==52,STAT36<25),MIN(0.37,STAT36/19),0)-IF(AND(STAT360==61,LIFE<100),MIN(0.29,LIFE/122),0)-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*IF((CRES+FRES+LRES+PRES)<240,0.27,0)-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*IF((CRES+FRES+LRES+PRES)<240,0.14,0)-IF(AND(STAT360==46,STAT34<25),0.13,0))*10)/10))
//法系
Formula[RSH_B]:MAX(0,MIN(7,ROUND((MIN(1.33,(CLSK0+CLSK1+CLSK2+CLSK3+CLSK4+CLSK5+CLSK6)/1.5+TABSK26/2.25)+MIN(0.82,FCR/37)+MIN(1.33,STAT36/19)+MIN(1.33,STAT110/56)+MIN(0.82,(CRES+FRES+LRES+PRES)/146)+MIN(0.82,STAT153)+MIN(0.82,FHR/29)+MIN(0.82,LIFE/122)+MIN(0.82,STR/37)+MIN(0.33,STAT34/76)+MIN(0.33,DEX/91)+MIN(0.33,STAT1/91)+MIN(0.33,MANA/273)-IF(AND(STAT360==35,FHR<24),MIN(0.82,FHR/29),0)-IF(STAT360==45,0.82,0)-IF(AND(STAT360==51,(CRES+FRES+LRES+PRES)<240),0.68,0)-IF(AND(STAT360==52,STAT36<25),MIN(0.37,STAT36/19),0)-IF(AND(STAT360==61,LIFE<100),MIN(0.29,LIFE/122),0)-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*IF((CRES+FRES+LRES+PRES)<240,0.27,0)-IF(AND(STAT360==42,FCR<30),0.27,0)-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*IF((CRES+FRES+LRES+PRES)<240,0.14,0)-IF(AND(STAT360==46,STAT34<25),0.13,0))*10)/10))
Formula[RSH_N]:MAX(0,MIN(7,ROUND((MIN(1.33,(CLSK0+CLSK1+CLSK2+CLSK3+CLSK4+CLSK5+CLSK6)/1.5+(TABSK16+TABSK17+TABSK18)/2.25)+MIN(0.82,FCR/37)+MIN(1.33,STAT36/19)+MIN(1.33,STAT110/56)+MIN(0.82,(CRES+FRES+LRES+PRES)/146)+MIN(0.82,STAT153)+MIN(0.82,FHR/29)+MIN(0.82,LIFE/122)+MIN(0.82,STR/37)+MIN(0.33,STAT34/76)+MIN(0.33,DEX/91)+MIN(0.33,STAT1/91)+MIN(0.33,MANA/273)-IF(AND(STAT360==35,FHR<24),MIN(0.82,FHR/29),0)-IF(STAT360==45,0.82,0)-IF(AND(STAT360==51,(CRES+FRES+LRES+PRES)<240),0.68,0)-IF(AND(STAT360==52,STAT36<25),MIN(0.37,STAT36/19),0)-IF(AND(STAT360==61,LIFE<100),MIN(0.29,LIFE/122),0)-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*IF((CRES+FRES+LRES+PRES)<240,0.27,0)-IF(AND(STAT360==42,FCR<30),0.27,0)-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*IF((CRES+FRES+LRES+PRES)<240,0.14,0)-IF(AND(STAT360==46,STAT34<25),0.13,0))*10)/10))
//亮金/手工箭矢评测函数
//物理系
Formula[RQU_A]:MAX(0,MIN(7,ROUND((MIN(2.40,EDAM*0.03)+MIN(1.15,IAS/17)+MIN(0.78,STAT136*0.026)+MIN(0.78,STAT156*0.026)+IF(STAT81,0.70,0)+MIN(0.50,STAT96*0.025)+MIN(0.45,TABSK0*0.225)+MIN(0.45,TABSK1*0.225)+MIN(0.42,STAT141*0.014)+MIN(0.35,(CRES+FRES+LRES+PRES)/171)+MIN(0.34,STAT110/221)+MIN(0.24,STAT118*0.24)+MIN(0.22,MAXDMG/68)+MIN(0.12,MINDMG/117)+MIN(0.12,STAT60/58)+MIN(0.12,STAT62/58)-IF(AND(STAT360==36,FRES<30),0.25,0)-IF(AND(STAT360==37,CRES<30),0.25,0)-IF(AND(STAT360==38,LRES<30),0.25,0)-IF(AND(STAT360==39,PRES<30),0.25,0)-OR(STAT360==20,STAT360==57,STAT360==58,STAT360==63)*0.30-OR(STAT360==2,STAT360==51)*0.30)*10)/10))
//法系
Formula[RQU_B]:MAX(0,MIN(7,ROUND((MIN(2.60,TABSK0*1.30)+MIN(1.15,IAS/17)+MIN(0.80,STAT136/37.5)+IF(STAT81,0.70,0)+MIN(0.48,STAT96*0.024)+MIN(0.48,STAT138*0.096)+MIN(0.48,STAT86*0.096)+MIN(0.45,STAT141*0.015)+MIN(0.35,(CRES+FRES+LRES+PRES)/171)+MIN(0.30,STAT110*0.004)+MIN(0.20,STAT118*0.20)+MIN(0.10,STAT60/70)+MIN(0.10,STAT62/70)+MIN(0.55,STAT49/786)-IF(AND(STAT360==36,FRES<30),0.25,0)-IF(AND(STAT360==37,CRES<30),0.25,0)-IF(AND(STAT360==38,LRES<30),0.25,0)-IF(AND(STAT360==39,PRES<30),0.25,0)-OR(STAT360==20,STAT360==57,STAT360==58,STAT360==63)*0.30-OR(STAT360==2,STAT360==51)*0.30)*10)/10))
Formula[RQU_C]:MAX(0,MIN(7,ROUND((MIN(2.60,TABSK0*1.30)+MIN(1.15,IAS/17)+MIN(0.80,STAT136/37.5)+IF(STAT81,0.70,0)+MIN(0.48,STAT96*0.024)+MIN(0.48,STAT138*0.096)+MIN(0.48,STAT86*0.096)+MIN(0.45,STAT141*0.015)+MIN(0.35,(CRES+FRES+LRES+PRES)/171)+MIN(0.30,STAT110*0.004)+MIN(0.20,STAT118*0.20)+MIN(0.10,STAT60/70)+MIN(0.10,STAT62/70)+MIN(0.55,STAT55/664)-IF(AND(STAT360==36,FRES<30),0.25,0)-IF(AND(STAT360==37,CRES<30),0.25,0)-IF(AND(STAT360==38,LRES<30),0.25,0)-IF(AND(STAT360==39,PRES<30),0.25,0)-OR(STAT360==20,STAT360==57,STAT360==58,STAT360==63)*0.30-OR(STAT360==2,STAT360==51)*0.30)*10)/10))
//亮金/手工武器评测函数
//物理系
Formula[RWP_A]:MAX(0,MIN(7,ROUND((MIN(2.8,ED*0.007)+MIN(2.4,MAX(0,ED-400)*0.012)+MIN(0.375,IAS/107)+MIN(0.4,MAXDMG/157)+MIN(0.125,MINDMG/160)+MIN(0.4,STAT141/75)+MIN(0.4,STAT136/75)+MIN(0.3,IF((MULTI198,28319)==12,0.3,0)+IF((MULTI198,28311)==10,0.15,0))+IF(STAT252>0,0.1,0)-AND(DAGGER,1)*0.67-IF(STAT360==3,0.33,0)-OR(STAT360==2,STAT360==77,STAT360==24)*0.53-OR(STAT360==5,STAT360==21)*0.59-OR(STAT360==19,STAT360==26,STAT360==20)*1.17-IF(STAT360==22,1.32,0)-OR(STAT360==23,STAT360==25)*1.46)*10)/10))
Formula[RWP_B]:MAX(0,MIN(7,ROUND((MIN(2.8,ED*0.007)+MIN(2.4,MAX(0,ED-400)*0.012)+MIN(0.375,IAS/107)+MIN(0.4,MAXDMG/157)+MIN(0.125,MINDMG/160)+MIN(0.4,STAT141/75)+MIN(0.4,STAT136/75)+MIN(0.3,IF((MULTI198,28319)==12,0.3,0)+IF((MULTI198,28311)==10,0.15,0))+IF(STAT252>0,0.1,0)-IF(STAT360==3,0.33,0)-OR(STAT360==2,STAT360==77,STAT360==24)*0.53-OR(STAT360==5,STAT360==21)*0.59-OR(STAT360==19,STAT360==26,STAT360==20)*1.17-IF(STAT360==22,1.32,0)-OR(STAT360==23,STAT360==25)*1.46)*10)/10))
//法系-打击
Formula[RWP_C]:MAX(0,MIN(7,ROUND((MIN(2.8,ED*0.007)+MIN(2.4,MAX(0,ED-400)*0.012)+MIN(0.35,ALLSK*0.175)+MIN(0.25,IAS/160)+MIN(0.25,MAXDMG/252)+MIN(0.075,MINDMG/267)+MIN(0.25,STAT141/120)+MIN(0.25,STAT136/120)+MIN(0.175,IF((MULTI198,28623)==12,0.175,0)+IF((MULTI198,28618)==10,0.0875,0))+IF(STAT252>0,0.1,0)+MIN(0.125,STAT86/64)+MIN(0.125,STAT138/64)-IF(STAT360==21,0.77,0)-OR(STAT360==8,STAT360==9,STAT360==12,STAT360==13,STAT360==14,STAT360==15,STAT360==20)*1.17-IF(STAT360==23,1.65,0))*10)/10))
//法系-施法-魔杖-毒、火、魔
Formula[RWA_A]:MAX(0,MIN(7,ROUND((IF((CLSK2+TABSK17)>1,2,IF((CLSK2+TABSK17)>0,0.4,0))+MIN(1,FCR*0.05)+MIN(1,STAT332*0.05)+MIN(1,STAT336*0.1)+MIN(1,IF((MULTI200,28623)==12,1,0)+IF((MULTI200,28618)==10,0.5,0))+MIN(0.45,STAT86/18)+MIN(0.45,STAT138/18)+MIN(0.1,(CRES+FRES+LRES+PRES)/1200)-IF(STAT360==16,0.59,0)-IF(STAT360==31,0.69,0)-OR(STAT360==8,STAT360==9,STAT360==15)*1.17)*10)/10))
Formula[RWA_B]:MAX(0,MIN(7,ROUND((IF((CLSK2+TABSK17)>1,2,IF((CLSK2+TABSK17)>0,0.4,0))+MIN(1,FCR*0.05)+MIN(1,STAT329*0.05)+MIN(1,STAT333*0.1)+MIN(1,IF((MULTI200,28623)==12,1,0)+IF((MULTI200,28618)==10,0.5,0))+MIN(0.45,STAT86/18)+MIN(0.45,STAT138/18)+MIN(0.1,(CRES+FRES+LRES+PRES)/1200)-IF(STAT360==16,0.59,0)-IF(STAT360==28,0.69,0)-OR(STAT360==8,STAT360==9,STAT360==12)*1.17)*10)/10))
Formula[RWA_C]:MAX(0,MIN(7,ROUND((IF((CLSK2+TABSK17+TABSK16)>1,2,IF((CLSK2+TABSK17+TABSK16)>0,0.4,0))+MIN(1,FCR*0.05)+MIN(2,STAT357*0.1)+MIN(1,IF((MULTI200,28623)==12,1,0)+IF((MULTI200,28618)==10,0.5,0))+MIN(0.45,STAT86/18)+MIN(0.45,STAT138/18)+MIN(0.1,(CRES+FRES+LRES+PRES)/1200)-IF(STAT360==16,0.59,0)-OR(STAT360==8,STAT360==9)*1.17)*10)/10))
//法系-施法-法球-火、冰
Formula[ROB_A]:MAX(0,MIN(7,ROUND((IF((CLSK1+TABSK8)>1,2,IF((CLSK1+TABSK8)>0,0.4,0))+MIN(1,FCR*0.05)+MIN(1,STAT329*0.05)+MIN(1,STAT333*0.1)+MIN(1,IF((MULTI200,28623)==12,1,0)+IF((MULTI200,28618)==10,0.5,0))+MIN(0.45,STAT86/18)+MIN(0.45,STAT138/18)+MIN(0.1,(CRES+FRES+LRES+PRES)/1200)-IF(STAT360==16,0.59,0)-IF(STAT360==28,0.69,0)-OR(STAT360==8,STAT360==9,STAT360==12)*1.17)*10)/10))
Formula[ROB_B]:MAX(0,MIN(7,ROUND((IF((CLSK1+TABSK10)>1,2,IF((CLSK1+TABSK10)>0,0.4,0))+MIN(1,FCR*0.05)+MIN(1,STAT331*0.05)+MIN(1,STAT335*0.1)+MIN(1,IF((MULTI200,28623)==12,1,0)+IF((MULTI200,28618)==10,0.5,0))+MIN(0.45,STAT86/18)+MIN(0.45,STAT138/18)+MIN(0.1,(CRES+FRES+LRES+PRES)/1200)-IF(STAT360==16,0.59,0)-IF(STAT360==29,0.69,0)-OR(STAT360==8,STAT360==9,STAT360==14)*1.17)*10)/10))
//法系-施法-法杖-火、电、冰
Formula[RST_A]:MAX(0,MIN(7,ROUND((MIN(4,(CLSK1+TABSK8)*((CLSK1+TABSK8)+1)*0.2)+MIN(0.6,FCR*0.015)+MIN(0.6,STAT329*0.02)+MIN(0.6,STAT333*0.04)+MIN(0.6,IF((MULTI200,28623)==12,0.6,0)+IF((MULTI200,28618)==10,0.3,0))+MIN(0.25,STAT86/32)+MIN(0.25,STAT138/32)+MIN(0.1,(CRES+FRES+LRES+PRES)/1200)-AND(NORM,STAFF)*0.29-AND(EXC,STAFF)*0.88-AND(ELT,STAFF)*1.46-OR(STAT360==16,STAT360==28)*0.48-OR(STAT360==8,STAT360==9,STAT360==12)*1.17)*10)/10))
Formula[RST_B]:MAX(0,MIN(7,ROUND((MIN(4,(CLSK1+TABSK9)*((CLSK1+TABSK9)+1)*0.2)+MIN(0.6,FCR*0.015)+MIN(0.6,STAT330*0.02)+MIN(0.6,STAT334*0.04)+MIN(0.6,IF((MULTI200,28623)==12,0.6,0)+IF((MULTI200,28618)==10,0.3,0))+MIN(0.25,STAT86/32)+MIN(0.25,STAT138/32)+MIN(0.1,(CRES+FRES+LRES+PRES)/1200)-AND(NORM,STAFF)*0.29-AND(EXC,STAFF)*0.88-AND(ELT,STAFF)*1.46-OR(STAT360==16,STAT360==30)*0.48-OR(STAT360==8,STAT360==9,STAT360==13)*1.17)*10)/10))
Formula[RST_C]:MAX(0,MIN(7,ROUND((MIN(4,(CLSK1+TABSK10)*((CLSK1+TABSK10)+1)*0.2)+MIN(0.6,FCR*0.015)+MIN(0.6,STAT331*0.02)+MIN(0.6,STAT335*0.04)+MIN(0.6,IF((MULTI200,28623)==12,0.6,0)+IF((MULTI200,28618)==10,0.3,0))+MIN(0.25,STAT86/32)+MIN(0.25,STAT138/32)+MIN(0.1,(CRES+FRES+LRES+PRES)/1200)-AND(NORM,STAFF)*0.29-AND(EXC,STAFF)*0.88-AND(ELT,STAFF)*1.46-OR(STAT360==16,STAT360==29)*0.48-OR(STAT360==8,STAT360==9,STAT360==14)*1.17)*10)/10))
//魔法项链评测函数
Formula[MA_A]:(FCR/10+LIFE/100+STR/30+DEX/30+STAT1/30+STAT3/30+STAT110/75)*2+4-OR(STAT360==68,STAT360==69,STAT360==70,STAT360==71)*0.8-OR(STAT360==42,STAT360==65,STAT206==42)*2
//╔════════════╗
//║ 二、物品额外信息显示 ║
//╚════════════╝
// +----------------+
// | 1,通用辅助信息 |
// +----------------+
// ++++++ 1.1,装备名称修正 ++++++
ItemDisplay[FILTLVL<1]:%NAME%{%NAME%} // Fallback for when filter is off
ItemDisplay[((!ID (MAG OR RARE OR SET OR UNI)) OR (!RW NMAG)) (WEAPON OR ARMOR OR rin OR amu OR QUIVER)]:%BASENAME%%CONTINUE%
//赌博界面显示所有物品名字
ItemDisplay[(WEAPON OR ARMOR OR rin OR amu OR QUIVER) NMAG !ID SHOP]:%WHITE%%NAME%%CONTINUE%
//魔法\亮金\套装\暗金\手工装备
ItemDisplay[UNI]:%GOLD%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[SET]:%GREEN%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RARE]:%YELLOW%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[MAG]:%BLUE%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[CRAFT]:%ORANGE%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RW]:%GOLD%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR MAPTIER>0) NMAG !RW !INF]:%WHITE%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) INF]:%GRAY%%NAME%{%NAME%}%CONTINUE%
//装备普通扩展精英提示
ItemDisplay[SHOW_ICON (((ARMOR OR WEAPON) NORM) OR aqv OR cqv)]:%NAME%%SAGE%┻{%NAME%}%GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON (((ARMOR OR WEAPON) EXC) OR aqv2 OR cqv2)]:%NAME%%GREEN%┼{%NAME%}%GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON (((ARMOR OR WEAPON) ELT) OR aqv3 OR cqv3)]:%NAME%%DARK_GREEN%┽{%NAME%}%GRAY%%CONTINUE%
ItemDisplay[!SHOW_ICON (((ARMOR OR WEAPON) NORM) OR aqv OR cqv)]:%NAME%{%NAME%}%SAGE%[普]%GRAY%%CONTINUE%
ItemDisplay[!SHOW_ICON (((ARMOR OR WEAPON) EXC) OR aqv2 OR cqv2)]:%NAME%{%NAME%}%GREEN%[扩]%GRAY%%CONTINUE%
ItemDisplay[!SHOW_ICON (((ARMOR OR WEAPON) ELT) OR aqv3 OR cqv3)]:%NAME%{%NAME%}%DARK_GREEN%[精]%GRAY%%CONTINUE%
//装备类型提示
ItemDisplay[SHOW_ICON rin]:┭%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON amu]:┮%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON 1H AXE !THROWING]:╥%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON 2H AXE !THROWING]:╧%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON CLUB]:╘%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON (fla OR 9fl OR 7fl)]:╛%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON 1H MACE !CLUB !(fla OR 9fl OR 7fl)]:╙%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON 2H MACE]:╝%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON 1H SWORD]:╩%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON 2H SWORD]:╨%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON DAGGER !THROWING]:╟%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON THROWING !JAV !(tpfs OR tpgs OR tpcs OR tpls OR tpfm OR tpgm OR tpcm OR tplm OR tpfl OR tpgl OR tpcl OR tpll)]:╓%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON JAV !ZON]:║%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON SPEAR !ZON]:╒%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON POLEARM !7cr2]:╮%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON BOW]:╈%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON XBOW]:╉%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON STAFF]:╣%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON WAND]:╡%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON SCEPTER]:╜%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON DRU]:⑨%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON BAR]:⑩%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON DIN]:⒈%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON NEC]:⒉%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON SIN]:╋%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON SOR]:╤%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON ZON SPEAR]:╯%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON ZON JAV]:═%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON HELM !DRU !BAR]:⑥%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON CHEST !rar]:⑹%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON SHIELD !PALASHIELD !NECHEAD]:⒆%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON GLOVES]:⑼%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON BOOTS]:⒃%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON BELT !rbe]:⑿%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON CIRC]:⑵%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON ram]:┯ %NAME%%CONTINUE%
ItemDisplay[SHOW_ICON rbe]:⒀%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON rar]:⑸%NAME%%CONTINUE%
ItemDisplay[SHOW_ICON 7cr2]:╨%NAME%%CONTINUE%
//药水显示
ItemDisplay[SHOW_ICON rvl]:%PURPLE%⒐%WHITE%▇%GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON rvs]:%PURPLE%⒎%WHITE%▆%GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON hp5]:%RED%⒏%WHITE%▅%GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON mp5]:%BLUE%⒏%WHITE%▅%GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON hp1]:%RED%⒎%WHITE%▁%GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON hp2]:%RED%⒎%WHITE%▂%GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON hp3]:%RED%⒎%WHITE%▃%GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON hp4]:%RED%⒏%WHITE%▄%GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON mp1]:%BLUE%⒎%WHITE%▁%GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON mp2]:%BLUE%⒎%WHITE%▂%GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON mp3]:%BLUE%⒎%WHITE%▃%GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON mp4]:%BLUE%⒏%WHITE%▄ %GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON vps]:%WHITE%⒍%GRAY%{%GRAY%(时间可叠加)%CL%%WHITE%提供无限耐力持续 30秒%CL%%TAN%使用%WHITE%: 立即恢复耐力}%CONTINUE%
ItemDisplay[SHOW_ICON wms]:%BLUE%⒋%GRAY%{%BLUE%⒋ + %BLUE%┣ %WHITE%+ %BLUE%戒指 %WHITE%= 冰抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 冰抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解冻}%CONTINUE%
ItemDisplay[SHOW_ICON yps]:%GREEN%⒌%GRAY%{%GREEN%⒌ + %GREEN%┣ %WHITE%+ %BLUE%戒指 %WHITE%= 毒抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 毒抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解毒}%CONTINUE%
ItemDisplay[SHOW_ICON tpfs]:%RED%⒑▁%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON tpfm]:%RED%⒑▂%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON tpfl]:%RED%⒑▃%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON tpgs]:%GREEN%⒒▁%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON tpgm]:%GREEN%⒒▂%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON tpgl]:%GREEN%⒒▃%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON tpcs]:%BLUE%⒊▁%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON tpcm]:%BLUE%⒊▂%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON tpcl]:%BLUE%⒊▃%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON tpls]:%YELLOW%▊▁%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON tplm]:%YELLOW%▊▂%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON tpll]:%YELLOW%▊▃%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON rvl]:%PURPLE%大紫%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON rvs]:%PURPLE%小紫%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON hp5]:%RED%!%WHITE%超红%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON mp5]:%BLUE%!%WHITE%超蓝%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON hp1]:%RED%!%WHITE%微红%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON hp2]:%RED%!%WHITE%小红%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON hp3]:%RED%!%WHITE%中红%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON hp4]:%RED%!%WHITE%大红%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON mp1]:%BLUE%!%WHITE%微蓝%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON mp2]:%BLUE%!%WHITE%小蓝%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON mp3]:%BLUE%!%WHITE%中蓝%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON mp4]:%BLUE%!%WHITE%大蓝%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON vps]:%WHITE%!耐力药剂%GRAY%{%GRAY%(时间可叠加)%CL%%WHITE%提供无限耐力持续 30秒%CL%%TAN%使用%WHITE%: 立即恢复耐力}%CONTINUE%
ItemDisplay[!SHOW_ICON wms]:%BLUE%!%WHITE%解冻药剂%GRAY%{%BLUE%⒋ + %BLUE%● %WHITE%+ %BLUE%戒指 %WHITE%= 冰抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 冰抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解冻}%CONTINUE%
ItemDisplay[!SHOW_ICON yps]:%GREEN%!%WHITE%解毒药剂%GRAY%{%GREEN%⒌ + %GREEN%● %WHITE%+ %BLUE%戒指 %WHITE%= 毒抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 毒抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解毒}%CONTINUE%
//杂物显示
ItemDisplay[SHOW_ICON tsc]:%BLUE%▕%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON isc]:%RED%▕%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON tbk]:%BLUE%⒖%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON ibk]:%RED%⒖%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON key]:%WHITE%⒗%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON MAPTIER>0]:⒙%NAME%%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON tsc]:%BLUE%回城 %WHITE%卷轴%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON isc]:%RED%辨识 %WHITE%卷轴%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON tbk]:%BLUE%回城 %WHITE%之书%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON ibk]:%RED%辨识 %WHITE%之书%GRAY%{%NAME%}%CONTINUE%
//宝石显示
ItemDisplay[GEM=1]:%WHITE%碎裂-%SAGE%%GEMTYPE%%CONTINUE%
ItemDisplay[GEM=2]:%WHITE%缺陷-%SAGE%%GEMTYPE%%CONTINUE%
ItemDisplay[GEM=3]:%SAGE%%GEMTYPE%%CONTINUE%
ItemDisplay[SHOW_ICON GEM=4 GEMTYPE~1-6]:┡%CONTINUE%
ItemDisplay[SHOW_ICON GEM=5 GEMTYPE~1-6]:┣%CONTINUE%
ItemDisplay[SHOW_ICON GEM=4 GEMTYPE=7]:╀%CONTINUE%
ItemDisplay[SHOW_ICON GEM=5 GEMTYPE=7]:┬%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=1]:%PURPLE%%NAME%%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=2]:%WHITE%%NAME%%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=3]:%GREEN%%NAME%%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=4]:%RED%%NAME%%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=5]:%BLUE%%NAME%%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=6]:%YELLOW%%NAME%%CONTINUE%
ItemDisplay[(GEM=4 OR GEM=5) GEMTYPE=7]:%LIGHT_GRAY%%NAME%%CONTINUE%
ItemDisplay[GEM=4]:%DOT-84%%TIER-1%%SAGE%无瑕%NAME%{%TAN%提示%WHITE%: 3x无暇 + %GRAY%钥匙 %WHITE%= 完美%NL%}%CONTINUE%
ItemDisplay[GEM=5]:%DOT-84%%TIER-2%%ORANGE%完美%NAME%{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON jew MAG !ID]:%TEAL%┤珠宝{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=1]:%PURPLE%紫宝石%CONTINUE%
ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=2]:%WHITE%钻石%CONTINUE%
ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=3]:%GREEN%绿宝石%CONTINUE%
ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=4]:%RED%红宝石%CONTINUE%
ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=5]:%BLUE%蓝宝石%CONTINUE%
ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=6]:%YELLOW%黄宝石%CONTINUE%
ItemDisplay[!SHOW_ICON (GEM=4 OR GEM=5) GEMTYPE=7]:%LIGHT_GRAY%骷髅%CONTINUE%
ItemDisplay[!SHOW_ICON GEM=4]:%DOT-84%%TIER-1%%WHITE%无瑕%NAME%○{%TAN%提示%WHITE%: 3x无暇 + %GRAY%钥匙 %WHITE%= 完美%NL%}%CONTINUE%
ItemDisplay[!SHOW_ICON GEM=5]:%DOT-84%%TIER-2%%ORANGE%完美%NAME%●{%NAME%}%CONTINUE%
ItemDisplay[GEM~1-5]:%NAME%%GRAY%{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON jew MAG !ID]:%TEAL%珠宝{%NAME%}%CONTINUE%
//符文显示
ItemDisplay[SHOW_ICON RUNE=1]:%WHITE%─%GOLD%符文:艾尔%WHITE%[1]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=2]:%WHITE%━%GOLD%符文:艾德%WHITE%[2]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=3]:%WHITE%│%GOLD%符文:提尔%WHITE%[3]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=4]:%WHITE%┃%GOLD%符文:奈夫%WHITE%[4]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=5]:%WHITE%┄%GOLD%符文:艾斯%WHITE%[5]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=6]:%WHITE%┅%GOLD%符文:伊司%WHITE%[6]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=7]:%GREEN%┆%GOLD%符文:塔尔%GREEN%[7]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=8]:%GREEN%┇%GOLD%符文:拉尔%GREEN%[8]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=9]:%GREEN%┈%GOLD%符文:欧特%GREEN%[9]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=10]:%GREEN%┉%GOLD%符文:图尔%GREEN%[10]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=11]:%GREEN%┊%GOLD%符文:安姆%GREEN%[11]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=12]:%GREEN%┋%GOLD%符文:索尔%GREEN%[12]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=13]:%DARK_GREEN%┌%GOLD%符文:沙伊%DARK_GREEN%[13]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=14]:%DARK_GREEN%┍%GOLD%符文:多尔%DARK_GREEN%[14]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=15]:%DARK_GREEN%┎%GOLD%符文:海尔%DARK_GREEN%[15]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=16]:%DARK_GREEN%┏%GOLD%符文:艾欧%DARK_GREEN%[16]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=17]:%DARK_GREEN%┐%GOLD%符文:卢姆%DARK_GREEN%[17]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=18]:%DARK_GREEN%┑%GOLD%符文:科%DARK_GREEN%[18]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=19]:%DARK_GREEN%┒%GOLD%符文:法尔%DARK_GREEN%[19]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=20]:%YELLOW%┓%GOLD%符文:兰姆%GOLD%[20]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=21]:%YELLOW%└%GOLD%符文:普尔%GOLD%[21]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=22]:%YELLOW%┕%GOLD%符文:乌姆%GOLD%[22]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=23]:%YELLOW%┖%GOLD%符文:玛尔%GOLD%[23]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=24]:%YELLOW%┗%GOLD%符文:伊司特%GOLD%[24]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=25]:%RED%┘%GOLD%符文:古尔%GOLD%[25]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=26]:%RED%┙%GOLD%符文:伐克斯%RED%[26]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=27]:%PURPLE%┚%GOLD%符文:欧姆%RED%[27]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=28]:%PURPLE%┛%GOLD%符文:罗%RED%[28]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=29]:%PURPLE%├%GOLD%符文:瑟%RED%[29]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=30]:%ORANGE%┝%GOLD%符文:贝%RED%[30]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=31]:%ORANGE%┞%GOLD%符文:扎哈%RED%[31]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=32]:%ORANGE%┟%GOLD%符文:查姆%RED%[32]{%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON RUNE=33]:%ORANGE%┠%GOLD%符文:佐德%RED%[33]{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=1]:%WHITE%* %GOLD%符文:%WHITE%艾尔[1] %WHITE%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=2]:%WHITE%* %GOLD%符文:%WHITE%艾德[2] %WHITE%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=3]:%WHITE%* %GOLD%符文:%WHITE%提尔[3] %WHITE%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=4]:%WHITE%* %GOLD%符文:%WHITE%奈夫[4] %WHITE%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=5]:%WHITE%* %GOLD%符文:%WHITE%艾斯[5] %WHITE%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=6]:%WHITE%* %GOLD%符文:%WHITE%伊司[6] %WHITE%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=7]:%GREEN%* %GOLD%符文:%GREEN%塔尔[7] %GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=8]:%GREEN%* %GOLD%符文:%GREEN%拉尔[8] %GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=9]:%GREEN%* %GOLD%符文:%GREEN%欧特[9] %GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=10]:%GREEN%* %GOLD%符文:%GREEN%图尔[10] %GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=11]:%GREEN%* %GOLD%符文:%GREEN%安姆[11] %GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=12]:%GREEN%* %GOLD%符文:%GREEN%索尔[12] %GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=13]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%沙伊[13] %DARK_GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=14]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%多尔[14] %DARK_GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=15]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%海尔[15] %DARK_GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=16]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%艾欧[16] %DARK_GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=17]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%卢姆[17] %DARK_GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=18]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%科[18] %DARK_GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=19]:%DARK_GREEN%* %GOLD%符文:%DARK_GREEN%法尔[19] %DARK_GREEN%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=20]:%YELLOW%+%GREEN%+ %GOLD%符文:%GOLD%兰姆[20] %GREEN%+%YELLOW%+{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=21]:%YELLOW%+%GREEN%+ %GOLD%符文:%GOLD%普尔[21] %GREEN%+%YELLOW%+{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=22]:%YELLOW%+%GREEN%+ %GOLD%符文:%GOLD%乌姆[22] %GREEN%+%YELLOW%+{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=23]:%YELLOW%+%GREEN%+ %GOLD%符文:%GOLD%玛尔[23] %GREEN%+%YELLOW%+{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=24]:%YELLOW%+%GREEN%+ %GOLD%符文:%GOLD%伊司特[24] %RED%*%YELLOW%*{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=25]:%YELLOW%+%GREEN%+%RED%+ %GOLD%符文:%GOLD%古尔[25] %RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=26]:%YELLOW%+%GREEN%+%RED%+ %GOLD%符文:%RED%伐克斯[26] %RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=27]:%YELLOW%+%GREEN%+%RED%+ %GOLD%符文:%RED%欧姆[27] %RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=28]:%YELLOW%+%GREEN%+%RED%+ %GOLD%符文:%RED%罗[28] %RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=29]:%YELLOW%+%GREEN%+%RED%+ %GOLD%符文:%RED%瑟[29] %RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=30]:%YELLOW%+%GREEN%+%RED%+%PURPLE%+ %GOLD%符文:%RED%贝[30] %PURPLE%+%RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=31]:%YELLOW%+%GREEN%+%RED%+%PURPLE%+ %GOLD%符文:%RED%扎哈[31] %PURPLE%+%RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=32]:%YELLOW%+%GREEN%+%RED%+%PURPLE%+ %GOLD%符文:%RED%查姆[32] %PURPLE%+%RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON RUNE=33]:%YELLOW%+%GREEN%+%RED%+%PURPLE%+ %GOLD%符文:%RED%佐德[33] %PURPLE%+%RED%+%GREEN%+%YELLOW%+{%NAME%}%CONTINUE%
// ++++++ 1.2,额外提示信息 ++++++
//魔法\亮金\套装\暗金\手工装备
ItemDisplay[UNI]:%GOLD%%NAME%{%NAME%}%GRAY%%CONTINUE%
ItemDisplay[SET]:%GREEN%%NAME%{%NAME%}%GRAY%%CONTINUE%
ItemDisplay[RARE]:%YELLOW%%NAME%{%NAME%}%GRAY%%CONTINUE%
ItemDisplay[MAG]:%BLUE%%NAME%{%NAME%}%GRAY%%CONTINUE%
ItemDisplay[CRAFT]:%ORANGE%%NAME%{%NAME%}%GRAY%%CONTINUE%
ItemDisplay[RW]:%GOLD%%NAME%{%NAME%}%GRAY%%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR MAPTIER>0) NMAG !RW !INF]:%WHITE%%NAME%{%NAME%}%GRAY%%CONTINUE%
//劣质、超强和普通物品
ItemDisplay[SHOW_ICON INF !(rin OR amu) !RW ID]:%GRAY%┺%WHITE%%NAME%{%NAME%}%GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON (ARMOR OR WEAPON OR QUIVER) SUP ED<5]:%WHITE%┹%NAME%{%NAME%}%GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON WEAPON SUP ED>4]:%RED%┹%WHITE%%NAME%{%NAME%}%GRAY%%CONTINUE%
ItemDisplay[SHOW_ICON (ARMOR OR QUIVER) SUP ED>4]:%BLUE%┹%WHITE%%NAME%{%NAME%}%GRAY%%CONTINUE%
ItemDisplay[!SHOW_ICON INF !(rin OR amu) !RW ID]:%GRAY%劣质 %WHITE%%NAME%{%NAME%}%GRAY%%CONTINUE%
ItemDisplay[!SHOW_ICON (ARMOR OR WEAPON OR QUIVER) SUP ED<5]:%WHITE%超强%NAME%{%NAME%}%GRAY%%CONTINUE%
ItemDisplay[!SHOW_ICON WEAPON SUP ED>4]:%RED%超强 %WHITE%%NAME%{%NAME%}%GRAY%%CONTINUE%
ItemDisplay[!SHOW_ICON (ARMOR OR QUIVER) SUP ED>4]:%BLUE%超强%WHITE%%NAME%{%NAME%}%GRAY%%CONTINUE%
//标注凹槽数量
ItemDisplay[SOCK>0 !RW]:%NAME%%GRAY%[%WHITE%%SOCKETS%%GRAY%]{%NAME%}%CONTINUE%
//无形物品标注
ItemDisplay[ETH (ARMOR OR WEAPON OR QUIVER)]:%NAME%%GREEN%=ETH=%GRAY%{%NAME%}%CONTINUE%
//显示所有可堆叠物品的数量
ItemDisplay[!(ARMOR OR WEAPON OR tbk OR ibk OR QUIVER OR THROWING OR key OR (MAPTIER>0 !NMAG)) QTY>1]:%NAME% %TAN%x%WHITE%%QTY%%GRAY%{%NAME%}%CONTINUE%
//冥河洞穴已腐化物品增加*
ItemDisplay[(ARMOR OR WEAPON OR QUIVER OR rin OR amu) (MAG OR RARE OR SET OR UNI OR CRAFT) !ID (MAPID=181 OR MAPID=182)]:%RED%*%NAME%%RED%*%GRAY%%CONTINUE%
//乌瑞城未知凹槽显示
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD OR QUIVER) OR WEAPON) !THROWPOTS (MAG OR RARE OR CRAFT OR UNI OR SET) !ID (MAPID=195 OR MAPID=196)]:%NAME% %TAN%[%WHITE%?%TAN%]%CONTINUE%
//标注物品售价
ItemDisplay[(ARMOR OR WEAPON OR rin OR amu OR QUIVER) !(TOWN OR INVENTORY) !SHOP !EQUIPPED !MERC !RW PRICE>4999 FILTLVL<3 CLVL<29]:%NAME%%GRAY%(%TAN%$%WHITE%%PRICE%%GRAY%){%NAME%}%CONTINUE%
// +------------+
// | 2,基础底材 |
// +------------+
// ++++++ 2.1,显示底材ED和抗性 ++++++
//显示圣骑士盾牌底材的抗性
ItemDisplay[DIN NMAG !RW RES>0 AND RES<20]:%GRAY%[%TAN%%RES%%WHITE%r%GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[DIN NMAG !RW RES>19 AND RES<25]:%GRAY%[%DARK_GREEN%%RES%%WHITE%r%GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[DIN NMAG !RW RES>24]:%GRAY%[%GREEN%%RES%%WHITE%r%GRAY%] %CL%%NAME%%CONTINUE%
//显示圣骑士盾牌底材的增伤属性
ItemDisplay[DIN NMAG !RW EDAM>0 AND EDAM<51]:%GRAY%[%WHITE%%EDAM%ed%GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[DIN NMAG !RW EDAM>50]:%GRAY%[%RED%%EDAM%ed%GRAY%] %CL%%NAME%%CONTINUE%
//防具
ItemDisplay[(((CHEST OR (HELM !(BAR OR DRU)) OR (SHIELD !(DIN OR NEC))) !NORM) OR (DIN (EXC OR ELT) (RES>19 OR AR>100)) OR xtp OR xld OR xpl OR gth OR ci3 OR xsh) !SOCK=1 !INF SUP NMAG ED~15-25 !RW]:%GRAY%[%BLUE%%EDEF%%%GRAY%]%NAME%%CONTINUE%
//武器
ItemDisplay[(((WEAPON !THROWING !SOR !WAND !SCEPTER !STAFF !(clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp)) ELT) OR 8rx) !SOCK=1 !INF SUP NMAG ED~10-20 !RW]:%GRAY%[%RED%%ED%%%GRAY%]%NAME%%CONTINUE%
// ++++++ 2.2,显示底材STAFFMOD ++++++
//亚马逊
ItemDisplay[NMAG !RW AUTOMOD~1-3]:%GRAY%[%ORANGE%+%TAN%%TABSK0%%SAGE%弓%GRAY%]%CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW AUTOMOD~7-9]:%GRAY%[%ORANGE%+%TAN%%TABSK2%%SAGE%标枪%GRAY%]%CL%%NAME%%CONTINUE%
//刺客
ItemDisplay[NMAG !RW ASNSTAFF]:%GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK366>0]:%ORANGE%+%SK366%%SAGE%雷光守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK280>0]:%ORANGE%+%SK280%%SAGE%凤凰攻击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK279>0]:%ORANGE%+%SK279%%SAGE%暗影宗师%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK278>0]:%ORANGE%+%SK278%%SAGE%淬毒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK277>0]:%ORANGE%+%SK277%%SAGE%刀刃之盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK276>0]:%ORANGE%+%SK276%%SAGE%死亡守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK275>0]:%ORANGE%+%SK275%%SAGE%飞龙在天%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK274>0]:%ORANGE%+%SK274%%SAGE%寒冰刃%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK273>0]:%ORANGE%+%SK273%%SAGE%心灵震爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK272>0]:%ORANGE%+%SK272%%SAGE%狱火尾焰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK271>0]:%ORANGE%+%SK271%%SAGE%雷霆守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK270>0]:%ORANGE%+%SK270%%SAGE%神龙摆尾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK269>0]:%ORANGE%+%SK269%%SAGE%雷电爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK268>0]:%ORANGE%+%SK268%%SAGE%暗影战士%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK267>0]:%ORANGE%+%SK267%%SAGE%影散%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK266>0]:%ORANGE%+%SK266%%SAGE%利刃之怒%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK265>0]:%ORANGE%+%SK265%%SAGE%眼镜蛇攻击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK264>0]:%ORANGE%+%SK264%%SAGE%暗影斗篷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK263>0]:%ORANGE%+%SK263%%SAGE%武器格挡%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK262>0]:%ORANGE%+%SK262%%SAGE%火焰复苏%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK261>0]:%ORANGE%+%SK261%%SAGE%电能守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK260>0]:%ORANGE%+%SK260%%SAGE%双龙爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK259>0]:%ORANGE%+%SK259%%SAGE%烈焰拳%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK258>0]:%ORANGE%+%SK258%%SAGE%速度爆发%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK257>0]:%ORANGE%+%SK257%%SAGE%刀刃守卫%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK256>0]:%ORANGE%+%SK256%%SAGE%雷电网%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK255>0]:%ORANGE%+%SK255%%SAGE%龙爪踢%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK254>0]:%ORANGE%+%SK254%%SAGE%猛虎击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK253>0]:%ORANGE%+%SK253%%SAGE%心灵之鎚%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK252>0]:%ORANGE%+%SK252%%SAGE%短武器精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK251>0]:%ORANGE%+%SK251%%SAGE%火焰轰击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW ASNSTAFF]:%GRAY%[%NAME%%CONTINUE%
//野蛮人
ItemDisplay[NMAG !RW BARSTAFF]:%GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK368>0]:%ORANGE%+%SK368%%SAGE%恶毒切割%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK155>0]:%ORANGE%+%SK155%%SAGE%战斗指挥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK154>0]:%ORANGE%+%SK154%%SAGE%战争狂啸%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK153>0]:%ORANGE%+%SK153%%SAGE%自然抗性%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK152>0]:%ORANGE%+%SK152%%SAGE%狂战士%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK151>0]:%ORANGE%+%SK151%%SAGE%旋风斩%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK150>0]:%ORANGE%+%SK150%%SAGE%恐怖图腾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK149>0]:%ORANGE%+%SK149%%SAGE%战斗号令%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK148>0]:%ORANGE%+%SK148%%SAGE%增强速度%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK147>0]:%ORANGE%+%SK147%%SAGE%狂乱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK146>0]:%ORANGE%+%SK146%%SAGE%战嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK145>0]:%ORANGE%+%SK145%%SAGE%钢铁之肤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK144>0]:%ORANGE%+%SK144%%SAGE%专心%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK143>0]:%ORANGE%+%SK143%%SAGE%跃击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK142>0]:%ORANGE%+%SK142%%SAGE%寻找物品%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK141>0]:%ORANGE%+%SK141%%SAGE%战斗本能%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK140>0]:%ORANGE%+%SK140%%SAGE%双手投掷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK139>0]:%ORANGE%+%SK139%%SAGE%击昏%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK138>0]:%ORANGE%+%SK138%%SAGE%大吼%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK137>0]:%ORANGE%+%SK137%%SAGE%嘲讽%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK135>0]:%ORANGE%+%SK135%%SAGE%投掷武器精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK134>0]:%ORANGE%+%SK134%%SAGE%双手武器精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK133>0]:%ORANGE%+%SK133%%SAGE%双手挥击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK132>0]:%ORANGE%+%SK132%%SAGE%跳跃%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK131>0]:%ORANGE%+%SK131%%SAGE%找寻药剂%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK130>0]:%ORANGE%+%SK130%%SAGE%狂嗥%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK128>0]:%ORANGE%+%SK128%%SAGE%单手武器精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK126>0]:%ORANGE%+%SK126%%SAGE%猛击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK375>0]:%ORANGE%+%SK375%%SAGE%幻影投掷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW BARSTAFF]:%GRAY%[%NAME%%CONTINUE%
//德鲁伊
ItemDisplay[NMAG !RW DRUSTAFF]:%GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK370>0]:%ORANGE%+%SK370%%SAGE%风遁%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK250>0]:%ORANGE%+%SK250%%SAGE%飓风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK249>0]:%ORANGE%+%SK249%%SAGE%毁天灭地%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK248>0]:%ORANGE%+%SK248%%SAGE%狂怒连击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK247>0]:%ORANGE%+%SK247%%SAGE%召唤灰熊%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK246>0]:%ORANGE%+%SK246%%SAGE%棘灵%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK245>0]:%ORANGE%+%SK245%%SAGE%龙卷风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK244>0]:%ORANGE%+%SK244%%SAGE%火山爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK243>0]:%ORANGE%+%SK243%%SAGE%震波冲击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK242>0]:%ORANGE%+%SK242%%SAGE%饥饿噬咬%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK241>0]:%ORANGE%+%SK241%%SAGE%太阳藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK240>0]:%ORANGE%+%SK240%%SAGE%小旋风%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK239>0]:%ORANGE%+%SK239%%SAGE%焰爪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK238>0]:%ORANGE%+%SK238%%SAGE%狂犬撕咬%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK237>0]:%ORANGE%+%SK237%%SAGE%召唤狂狼%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK236>0]:%ORANGE%+%SK236%%SAGE%狼獾之心%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK235>0]:%ORANGE%+%SK235%%SAGE%气旋护甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK234>0]:%ORANGE%+%SK234%%SAGE%熔岩裂地%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK233>0]:%ORANGE%+%SK233%%SAGE%槌击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK232>0]:%ORANGE%+%SK232%%SAGE%野性狂暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK231>0]:%ORANGE%+%SK231%%SAGE%食尸藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK230>0]:%ORANGE%+%SK230%%SAGE%极地风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK229>0]:%ORANGE%+%SK229%%SAGE%熔岩巨石%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK228>0]:%ORANGE%+%SK228%%SAGE%熊人变化%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK227>0]:%ORANGE%+%SK227%%SAGE%召唤灵狼%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK226>0]:%ORANGE%+%SK226%%SAGE%橡木智者%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK225>0]:%ORANGE%+%SK225%%SAGE%火焰风暴%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK224>0]:%ORANGE%+%SK224%%SAGE%变形术%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK223>0]:%ORANGE%+%SK223%%SAGE%狼人变化%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK222>0]:%ORANGE%+%SK222%%SAGE%剧毒花藤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK221>0]:%ORANGE%+%SK221%%SAGE%渡鸦%NAME%%CONTINUE%
ItemDisplay[NMAG !RW DRUSTAFF]:%GRAY%[%NAME%%CONTINUE%
//死灵法师
ItemDisplay[NMAG !RW NECSTAFF]:%GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK374>0]:%ORANGE%+%SK374%%SAGE%诅咒精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK381>0]:%ORANGE%+%SK381%%SAGE%黑暗契约%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK367>0]:%ORANGE%+%SK367%%SAGE%血次元%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK95>0]:%ORANGE%+%SK95%%SAGE%重生%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK94>0]:%ORANGE%+%SK94%%SAGE%火焰魔像%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK93>0]:%ORANGE%+%SK93%%SAGE%骸骨之魂%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK92>0]:%ORANGE%+%SK92%%SAGE%剧毒新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK91>0]:%ORANGE%+%SK91%%SAGE%降低抗性%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK90>0]:%ORANGE%+%SK90%%SAGE%钢铁魔像%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK89>0]:%ORANGE%+%SK89%%SAGE%骷髅弓箭手%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK88>0]:%ORANGE%+%SK88%%SAGE%骨牢%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK87>0]:%ORANGE%+%SK87%%SAGE%衰老%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK86>0]:%ORANGE%+%SK86%%SAGE%吸引%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK85>0]:%ORANGE%+%SK85%%SAGE%鲜血魔像%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK84>0]:%ORANGE%+%SK84%%SAGE%骨矛%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK83>0]:%ORANGE%+%SK83%%SAGE%亵渎%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK82>0]:%ORANGE%+%SK82%%SAGE%偷取生命%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK81>0]:%ORANGE%+%SK81%%SAGE%迷乱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK80>0]:%ORANGE%+%SK80%%SAGE%骷髅法师%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK79>0]:%ORANGE%+%SK79%%SAGE%魔像精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK78>0]:%ORANGE%+%SK78%%SAGE%骨墙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK77>0]:%ORANGE%+%SK77%%SAGE%恐惧%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK76>0]:%ORANGE%+%SK76%%SAGE%攻击反噬%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK75>0]:%ORANGE%+%SK75%%SAGE%黏土魔像%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK74>0]:%ORANGE%+%SK74%%SAGE%尸体爆炸%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK73>0]:%ORANGE%+%SK73%%SAGE%淬毒攻击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK72>0]:%ORANGE%+%SK72%%SAGE%削弱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK71>0]:%ORANGE%+%SK71%%SAGE%微暗灵视%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK70>0]:%ORANGE%+%SK70%%SAGE%骷髅战士%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK69>0]:%ORANGE%+%SK69%%SAGE%骷髅精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK68>0]:%ORANGE%+%SK68%%SAGE%骸骨护甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK67>0]:%ORANGE%+%SK67%%SAGE%骨牙%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK66>0]:%ORANGE%+%SK66%%SAGE%伤害加深%NAME%%CONTINUE%
ItemDisplay[NMAG !RW NECSTAFF]:%GRAY%[%NAME%%CONTINUE%
//圣骑士
ItemDisplay[NMAG !RW PALSTAFF]:%GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK378>0]:%ORANGE%+%SK378%%SAGE%突袭%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK371>0]:%ORANGE%+%SK371%%SAGE%圣光术%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK364>0]:%ORANGE%+%SK364%%SAGE%神圣新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK125>0]:%ORANGE%+%SK125%%SAGE%拯救%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK124>0]:%ORANGE%+%SK124%%SAGE%救赎%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK123>0]:%ORANGE%+%SK123%%SAGE%信念%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK122>0]:%ORANGE%+%SK122%%SAGE%狂热%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK121>0]:%ORANGE%+%SK121%%SAGE%天堂之拳%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK120>0]:%ORANGE%+%SK120%%SAGE%冥思%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK119>0]:%ORANGE%+%SK119%%SAGE%庇护之光%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK118>0]:%ORANGE%+%SK118%%SAGE%神圣之雷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK117>0]:%ORANGE%+%SK117%%SAGE%神圣之盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK116>0]:%ORANGE%+%SK116%%SAGE%圣剑%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK115>0]:%ORANGE%+%SK115%%SAGE%活力%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK114>0]:%ORANGE%+%SK114%%SAGE%神圣之冰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK113>0]:%ORANGE%+%SK113%%SAGE%专注%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK112>0]:%ORANGE%+%SK112%%SAGE%祝福之锤%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK111>0]:%ORANGE%+%SK111%%SAGE%复仇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK110>0]:%ORANGE%+%SK110%%SAGE%抵抗闪电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK109>0]:%ORANGE%+%SK109%%SAGE%净化%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK108>0]:%ORANGE%+%SK108%%SAGE%祝福瞄准%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK107>0]:%ORANGE%+%SK107%%SAGE%冲锋%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK106>0]:%ORANGE%+%SK106%%SAGE%热忱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK105>0]:%ORANGE%+%SK105%%SAGE%抵抗冰霜%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK104>0]:%ORANGE%+%SK104%%SAGE%反抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK103>0]:%ORANGE%+%SK103%%SAGE%荆棘%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK102>0]:%ORANGE%+%SK102%%SAGE%神圣之火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK101>0]:%ORANGE%+%SK101%%SAGE%圣光弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK100>0]:%ORANGE%+%SK100%%SAGE%火抗%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK99>0]:%ORANGE%+%SK99%%SAGE%祈祷%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK98>0]:%ORANGE%+%SK98%%SAGE%力量%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK97>0]:%ORANGE%+%SK97%%SAGE%盾击%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK96>0]:%ORANGE%+%SK96%%SAGE%牺牲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW PALSTAFF]:%GRAY%[%NAME%%CONTINUE%
//法师
ItemDisplay[NMAG !RW SORSTAFF]:%GRAY%] %CL%%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK376>0]:%ORANGE%+%SK376%%SAGE%燃烧%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK383>0]:%ORANGE%+%SK383%%SAGE%次级多头蛇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK369>0]:%ORANGE%+%SK369%%SAGE%寒冰弹幕%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK65>0]:%ORANGE%+%SK65%%SAGE%冰系精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK64>0]:%ORANGE%+%SK64%%SAGE%冰封球%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK63>0]:%ORANGE%+%SK63%%SAGE%雷系精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK62>0]:%ORANGE%+%SK62%%SAGE%多头蛇%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK61>0]:%ORANGE%+%SK61%%SAGE%火系精通%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK60>0]:%ORANGE%+%SK60%%SAGE%冰棱甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK59>0]:%ORANGE%+%SK59%%SAGE%暴风雪%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK58>0]:%ORANGE%+%SK58%%SAGE%能量盾%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK57>0]:%ORANGE%+%SK57%%SAGE%雷暴术%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK56>0]:%ORANGE%+%SK56%%SAGE%陨石术%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK55>0]:%ORANGE%+%SK55%%SAGE%冰尖柱%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK54>0]:%ORANGE%+%SK54%%SAGE%传送术%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK53>0]:%ORANGE%+%SK53%%SAGE%连锁闪电%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK52>0]:%ORANGE%+%SK52%%SAGE%附魔火焰%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK51>0]:%ORANGE%+%SK51%%SAGE%火墙术%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK50>0]:%ORANGE%+%SK50%%SAGE%碎冰甲%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK49>0]:%ORANGE%+%SK49%%SAGE%闪电术%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK48>0]:%ORANGE%+%SK48%%SAGE%闪电新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK47>0]:%ORANGE%+%SK47%%SAGE%火球术%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK46>0]:%ORANGE%+%SK46%%SAGE%炽烈之径%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK45>0]:%ORANGE%+%SK45%%SAGE%冰球爆%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK44>0]:%ORANGE%+%SK44%%SAGE%冰霜新星%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK43>0]:%ORANGE%+%SK43%%SAGE%心灵传动%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK42>0]:%ORANGE%+%SK42%%SAGE%静电场%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK41>0]:%ORANGE%+%SK41%%SAGE%地狱火%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK40>0]:%ORANGE%+%SK40%%SAGE%附魔冰霜%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK39>0]:%ORANGE%+%SK39%%SAGE%冰霜弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK38>0]:%ORANGE%+%SK38%%SAGE%电荷弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK37>0]:%ORANGE%+%SK37%%SAGE%暖身术%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SK36>0]:%ORANGE%+%SK36%%SAGE%火焰弹%NAME%%CONTINUE%
ItemDisplay[NMAG !RW SORSTAFF]:%GRAY%[%NAME%%CONTINUE%
// ++++++ 2.3,显示底材可用符文之语 ++++++
//盔甲, 头盔, 盾牌
ItemDisplay[CHEST SOCK=2 NMAG !RW]:%NAME%{%GRAY%Prudence(慎重%ORANGE%23,3%GRAY%), Smoke(烟雾%ORANGE%4,17%GRAY%), Stealth(隐密%ORANGE%7,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[CHEST SOCK=3 NMAG !RW]:%NAME%{%GRAY%Rain(降雨%ORANGE%9,23,6%GRAY%), Treachery(背信%ORANGE%13,10,20%GRAY%), Wealth(财富%ORANGE%20,18,3%GRAY%)%CL%Gloom(幽暗%ORANGE%19,22,21%GRAY%), Hustle(喧嚣%ORANGE%13,18,2%GRAY%), Lionheart(狮子心%ORANGE%15,17,19%GRAY%)%CL%Myth(神话%ORANGE%15,11,4%GRAY%), Peace(和平%ORANGE%13,10,11%GRAY%), Dragon(飞龙%ORANGE%29,28,12%GRAY%)%CL%Duress(强制%ORANGE%13,22,10%GRAY%), Enigma(谜团%ORANGE%31,6,30%GRAY%), Enlightenment(教化%ORANGE%21,8,12%GRAY%)%CL%Finesse(灵巧%ORANGE%4,8,14%GRAY%), Bone(白骨%ORANGE%12,22,22%GRAY%), Principle(原理%ORANGE%8,25,2%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[CHEST SOCK=4 NMAG !RW]:%NAME%{%GRAY%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Innocence(纯真%ORANGE%25,20,33,15%GRAY%), Stone(石块%ORANGE%13,22,21,17%GRAY%)%CL%Bramble(野蔷薇%ORANGE%8,27,29,5%GRAY%), Chains of Honor(荣耀之链%ORANGE%14,22,30,24%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(HELM OR CIRC) SOCK=2 NMAG !RW]:%NAME%{%GRAY%Lore(知识%ORANGE%9,12%GRAY%), Nadir(天底%ORANGE%4,3%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(HELM OR CIRC) SOCK=3 NMAG !RW]:%NAME%{%GRAY%Deception(诡术%ORANGE%19,11,15%GRAY%)%CL%%GRAY%Flickering Flame(摇曳焰火%ORANGE%4,21,26%GRAY%), Radiance(光辉%ORANGE%4,12,6%GRAY%), Wisdom(智慧%ORANGE%21,6,2%GRAY%)%CL%Dream(梦境%ORANGE%16,31,21%GRAY%), Delirium(谵妄%ORANGE%20,24,16%GRAY%), Ferocity(残暴%ORANGE%33,32,13%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SHIELD SOCK=2 NMAG !RW]:%NAME%{%GRAY%Rhyme(押韵%ORANGE%13,5%GRAY%), Splendor(灿烂%ORANGE%5,17%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SHIELD SOCK=3 NMAG !RW]:%NAME%{%GRAY%Dragon(飞龙%ORANGE%29,28,12%GRAY%), Dream(梦境%ORANGE%16,31,21%GRAY%)%CL%Ancient's Pledge(古代人的契约%ORANGE%8,9,7%GRAY%), Sanctuary(圣堂%ORANGE%18,18,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SHIELD SOCK=4 NMAG !RW]:%NAME%{%GRAY%Exile(流亡%ORANGE%26,27,24,14%GRAY%), Epiphany(彻悟%ORANGE%28,6,28,24%GRAY%)%CL%Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[DIN SOCK=4 NMAG !RW]:%NAME%{%GRAY%Epiphany(彻悟%ORANGE%28,6,28,24%GRAY%)%CL%%GRAY%(Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Shattered Wall(破碎之墙%ORANGE%33,31,8,32%GRAY%)%CL%Exile流亡%ORANGE%26,27,24,14%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
//箭矢
ItemDisplay[(aqv2 OR cqv2 OR aqv3 OR cqv3) SOCK=2 NMAG !RW]:%NAME%{%GRAY%Echo(回响%ORANGE%12,14%GRAY%)%CL%Ancients Scripture(远古圣经%ORANGE%7,9%GRAY%), %GRAY%Ancients Foresight(远古预兆%ORANGE%8,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
//2孔武器
ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=2 NMAG !RW]:%NAME%{%GRAY%Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=2 NMAG !RW]:%NAME%{%GRAY%Zephyr(和风%ORANGE%9,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[WAND SOCK=2 NMAG !RW]:%NAME%{%GRAY%Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%Dominion(圣域%ORANGE%32,27%GRAY%), White(白色%ORANGE%14,16%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[STAFF SOCK=2 NMAG !RW]:%NAME%{%GRAY%Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%Neophyte(新教徒%ORANGE%10,3%GRAY%), Leaf(叶子%ORANGE%3,8%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SOR SOCK=2 NMAG !RW]:%NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SCEPTER SOCK=2 NMAG !RW]:%NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(7sp OR 9sp OR spc OR 7cl OR 9cl OR clb) SOCK=2 NMAG !RW]:%NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(SWORD OR AXE OR SIN OR mac OR mst OR fla) !leg SOCK=2 NMAG !RW]:%NAME%{%GRAY%Steel(钢铁%ORANGE%3,1%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SIN SOCK=2 NMAG !RW]:%NAME%{%GRAY%Neophyte(新教徒%ORANGE%10,3%GRAY%), Strength(力量%ORANGE%11,3%GRAY%), Wind(轻风%ORANGE%29,1%GRAY%)%CL%Steel(钢铁%ORANGE%3,1%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[THROWING SOCK=2 NMAG !RW]:%NAME%{%GRAY%Steel(钢铁%ORANGE%3,1%GRAY%), Echo(回音%ORANGE%12,14%GRAY%)%CL%Strength(力量%ORANGE%11,3%GRAY%), %GRAY%Zephyr(和风%ORANGE%9,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
//3孔武器
ItemDisplay[WEAPON !leg SOCK=3 NMAG !RW]:%NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[WEAPON !(BOW OR XBOW OR SOR OR leg) SOCK=3 NMAG !RW]:%NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%),Malice(怨恨%ORANGE%6,1,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=3 NMAG !RW]:%NAME%{%GRAY%Melody(旋律%ORANGE%13,18,4%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Edge(边缘%ORANGE%3,7,11%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%), Loyalty(忠贞%ORANGE%21,3,14%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SIN SOCK=3 NMAG !RW]:%NAME%{%GRAY%Pattern(图纹%ORANGE%7,9,3%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%)%CL%Chaos(混沌%ORANGE%19,27,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%)%CL%Fury(狂怒%ORANGE%31,25,5%GRAY%), Black(黑色%ORANGE%10,16,4%GRAY%), Malice(怨恨%ORANGE%6,1,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[AXE SOCK=3 NMAG !RW]:%NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(POLEARM OR JAV) SOCK=3 NMAG !RW]:%NAME%{%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SPEAR SOCK=3 NMAG !RW]:%NAME%{%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%), Loyalty(忠贞%ORANGE%21,3,14%GRAY%)%CL%%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SWORD SOCK=3 NMAG !RW]:%NAME%{%GRAY%Lawbringer(执法者%ORANGE%11,20,18%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%)%CL%Crescent Moon(新月%ORANGE%13,22,3%GRAY%), King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%)%CL%Fury(狂怒%ORANGE%31,25,5%GRAY%), Malice(怨恨%ORANGE%6,1,5%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SCEPTER SOCK=3 NMAG !RW]:%NAME%{%GRAY%Malice(怨恨%ORANGE%6,1,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Fury(狂怒%ORANGE%31,25,5%GRAY%), Crescent Moon(新月%ORANGE%13,22,3%GRAY%) %CL%King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(CLUB OR TMACE) SOCK=3 NMAG !RW]:%NAME%{%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Black(黑色%ORANGE%10,16,4%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[HAMMER SOCK=3 NMAG !RW]:%NAME%{%GRAY%Malice(怨恨%ORANGE%6,1,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Black(黑色%ORANGE%10,16,4%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[STAFF SOCK=3 NMAG !RW]:%NAME%{%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%), Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%Malice(怨恨%ORANGE%6,1,5%GRAY%), Purity(纯洁%ORANGE%11,5,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[THROWING SOCK=3 NMAG !RW]:%NAME%{%GRAY%Crescent Moon(新月%ORANGE%13,22,3%GRAY%), Fury(狂怒%ORANGE%31,25,5%GRAY%)%CL%%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%GRAY%Malice(怨恨%ORANGE%6,1,5%GRAY%), Lawbringer(执法者%ORANGE%11,20,18%GRAY%), King's Grace(王者的慈悲%ORANGE%11,8,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[JAV ZON SOCK=3 NMAG !RW]:%NAME%{%GRAY%Crescent Moon(新月%ORANGE%13,22,3%GRAY%), Jealousy(妒忌%ORANGE%28,25,10%GRAY%)%CL%%GRAY%Fury(狂怒%ORANGE%31,25,5%GRAY%),Malice(怨恨%ORANGE%6,1,5%GRAY%)%CL%%GRAY%Plague(瘟疫%ORANGE%32,19,22%GRAY%), Venom(毒液%ORANGE%7,14,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
//4孔武器
ItemDisplay[WEAPON SOCK=4 NMAG !RW]:%NAME%{%GRAY%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%%GRAY%Madness(疯狂%ORANGE%29,23,26,13%GRAY%),Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=4 NMAG !RW]:%NAME%{%GRAY%Harmony(和谐%ORANGE%3,6,12,18%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Passion(热情%ORANGE%14,9,2,20%GRAY%),Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Ice(冰冻%ORANGE%11,13,31,28%GRAY%), Brand(烙印%ORANGE%31,28,23,25%GRAY%)%CL%Faith(信心%ORANGE%27,31,20,2%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Wrath(愤怒%ORANGE%21,17,30,23%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(fla OR 9fl OR 7fl) SOCK=4 NMAG !RW]:%NAME%{%GRAY%Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SWORD SOCK=4 NMAG !RW]:%NAME%{%GRAY%Spirit(精神%ORANGE%7,10,9,11%GRAY%), Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%)%CL%Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%), Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=4 NMAG !RW]:%NAME%{%GRAY%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Rift(裂缝%ORANGE%15,18,20,25%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SCEPTER SOCK=4 NMAG !RW]:%NAME%{%GRAY%Voice of Reason(思考之声%ORANGE%20,18,1,2%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Holy Thunder(神圣雷击%ORANGE%5,8,9,7%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%Rift(裂缝%ORANGE%15,18,20,25%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[AXE SOCK=4 NMAG !RW]:%NAME%{%GRAY%Oath(誓约%ORANGE%13,21,23,17%GRAY%), Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Kingslayer(弑王者%ORANGE%23,22,25,19%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Famine(饥荒%ORANGE%19,27,9,31%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[STAFF SOCK=4 NMAG !RW]:%NAME%{%GRAY%Passion(热情%ORANGE%14,9,2,20%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Pride(骄傲%ORANGE%32,29,16,28%GRAY%), Rampage(狂暴%ORANGE%13,1,6,5%GRAY%), Spirit(精神%ORANGE%7,10,9,11%GRAY%)%CL%Infinity(无限%ORANGE%30,23,30,24%GRAY%), Insight(眼光%ORANGE%8,3,7,12%GRAY%), Memory(回忆%ORANGE%17,16,12,5%GRAY%)%CL%Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%), Heart of the Oak(橡树之心%ORANGE%18,26,21,10%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[HAMMER SOCK=4 NMAG !RW]:%NAME%{%GRAY%Passion(热情%ORANGE%14,9,2,20%GRAY%), Phoenix(凤凰%ORANGE%26,26,28,31%GRAY%)%CL%Famine(饥荒%ORANGE%19,27,9,31%GRAY%), Fortitude(刚毅%ORANGE%1,12,14,28%GRAY%), Hand of Justice(正义之手%ORANGE%29,32,11,28%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
//5孔武器
ItemDisplay[WEAPON SOCK=5 NMAG !RW]:%NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=5 NMAG !RW]:%NAME%{%GRAY%Mist(迷雾%ORANGE%32,13,25,10,6%GRAY%), Zenith(天顶%ORANGE%31,33,9,10,8%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[WEAPON !(BOW OR XBOW OR SOR) SOCK=5 NMAG !RW]:%NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL% Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[STAFF SOCK=5 NMAG !RW]:%NAME%{%GRAY%Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%)%CL%Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%), Zenith(天顶%ORANGE%31,33,9,10,8%GRAY%)%CL%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Destruction(毁灭%ORANGE%26,28,30,31,18%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SCEPTER SOCK=5 NMAG !RW]:%NAME%{%GRAY%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%)%CL%Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(whm OR mau OR gma OR 9wh OR 9m9 OR 9gm OR 7wh OR 7m7 OR 7gm) SOCK=5 NMAG !RW]:%NAME%{%GRAY%Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%), Obedience(遵从%ORANGE%15,18,10,5,19%GRAY%)%CL%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Doom(厄运%ORANGE%15,27,22,28,32%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[AXE SOCK=5 NMAG !RW]:%NAME%{%GRAY%Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Grief(悔恨%ORANGE%5,3,28,23,8%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Death(死神%ORANGE%15,1,26,9,25%GRAY%)%CL%Beast(野兽%ORANGE%30,3,22,23,17%GRAY%), Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SWORD SOCK=5 NMAG !RW]:%NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%), Destruction(毁灭%ORANGE%26,28,30,31,18%GRAY%)%CL%Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Grief(悔恨%ORANGE%5,3,28,23,8%GRAY%), Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%)%CL%Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%), Death(死神%ORANGE%15,1,26,9,25%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=5 NMAG !RW]:%NAME%{%GRAY%Call to Arms(战争召唤%ORANGE%11,8,23,24,27%GRAY%),Eternity(永恒%ORANGE%11,30,24,12,29%GRAY%)%CL%Honor(荣耀%ORANGE%11,1,6,3,12%GRAY%), Doom(厄运%ORANGE%15,27,22,28,32%GRAY%), Zenith(天顶%ORANGE%31,33,9,10,8%GRAY%)%CL% Destruction(毁灭%ORANGE%26,28,30,31,18%GRAY%), Obedience(遵从%ORANGE%15,18,10,5,19%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
//6孔武器
ItemDisplay[WEAPON SOCK=6 NMAG !RW]:%NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[AXE SOCK=6 NMAG !RW]:%NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SWORD 1H SOCK=6 NMAG !RW]:%NAME%{%GRAY%Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%, Unbending Will(不屈意志%ORANGE%19,16,6,2,1,15%GRAY%)%CL%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%),Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%))%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[SWORD 2H SOCK=6 NMAG !RW]:%NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%)%CL%Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%),Unbending Will(不屈意志%ORANGE%19,16,6,2,1,15%GRAY%)%CL%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%),Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[HAMMER SOCK=6 NMAG !RW]:%NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%)%CL%%GRAY%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Rapture(欢欣%ORANGE%26,31,28,8,18,23%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(POLEARM OR SPEAR OR JAV) SOCK=6 NMAG !RW]:%NAME%{%GRAY%Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%)%CL%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[(BOW OR XBOW) SOCK=6 NMAG !RW]:%NAME%{%GRAY%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
ItemDisplay[STAFF SOCK=6 NMAG !RW]:%NAME%{%GRAY%Asylum(庇护%ORANGE%25,32,15,31,14,22%GRAY%), Obsession(执念%ORANGE%33,24,20,17,16,4%GRAY%), Silence(寂静%ORANGE%14,2,15,24,3,26%GRAY%)%CL%Last Wish(最后希望%ORANGE%31,23,31,29,31,30%GRAY%),Breath of the Dying(死亡呼吸%ORANGE%26,15,1,2,33,5%GRAY%)%CL%%TAN%提示%WHITE%: 符文之语配方:}%CONTINUE%
// ++++++ 2.4,显示底材可能孔数 ++++++
// 底材可能孔数提示起始
ItemDisplay[NMAG !INF !RW SOCK=0 MAXSOCKETS>0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME%%WHITE%可能的孔数:}%CONTINUE%
//公式打孔
ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CIRC)]:%NAME%{%NAME%%TAN%[%GREEN%8, 10, %BLUE%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE% // Helm/Circlet Begin
ItemDisplay[NMAG !INF !RW SOCK=0 CHEST]:%NAME%{%NAME%%TAN%[%GREEN%7, 10, %YELLOW%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[NMAG !INF !RW SOCK=0 (SHIELD OR QUIVER)]:%NAME%{%NAME%%TAN%[%GREEN%7, 11, %RED%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE% // Shield Begin
ItemDisplay[NMAG !INF !RW SOCK=0 MAXSOCKETS>0 WEAPON]:%NAME%{%NAME%%TAN%[%GREEN%8, 11, %PURPLE%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE% // Weapon Begin
// 任务打孔
ItemDisplay[NMAG !INF !RW SOCK=0 MAXSOCKETS>0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME%, %GOLD%任务:%MAXSOCKETS%}%CONTINUE%
//腐化打孔
//箭矢
ItemDisplay[NMAG QUIVER MAXSOCKETS>0 SOCK=0 STAT360=0]:%NAME%{%NAME%%WHITE%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
//防具
ItemDisplay[NMAG (HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>0 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
//武器
ItemDisplay[NMAG 1H WEAPON MAXSOCKETS<2 MAXSOCKETS>0 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[NMAG 1H WEAPON MAXSOCKETS>1 MAXSOCKETS<5 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[NMAG 1H WEAPON MAXSOCKETS>4 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-4}%CONTINUE%
ItemDisplay[NMAG 2H WEAPON MAXSOCKETS>0 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:3-%MAXSOCKETS%}%CONTINUE%
//收尾
//收尾:未腐化才追加「/损坏」图例;已腐化直接闭合,避免出现「任务:4/损坏]」这种无对应腐化行的尾巴
ItemDisplay[NMAG !INF !RW SOCK=0 MAXSOCKETS>0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER) STAT360=0]:%NAME%{%NAME%%TAN%/%RED%损坏%TAN%]}%CONTINUE% // LQ/Wss/Runes/Gems End
ItemDisplay[NMAG !INF !RW SOCK=0 MAXSOCKETS>0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER) STAT360>0]:%NAME%{%NAME%%TAN%]}%CONTINUE%
// +------------+
// | 3,其它装备 |
// +------------+
// ++++++ 3.1,无法冰冻提示 ++++++
//无法冰冻提示
ItemDisplay[STAT118=1 !EQUIPPED]:%NAME%{%TAN%提示%WHITE%: 2 x %BLUE%冰冻减半 %WHITE%= %BLUE%无法被冻结%CL%%NAME%}%CONTINUE%
ItemDisplay[STAT118>0 EQUIPPED CHARSTAT118<2 CHARSTAT153=0]:%NAME% {%NAME%%CL%%TAN%获得%BLUE%无法被冻结%TAN%还需 %GRAY%%CHARSTAT118%%WHITE%/2 物品}%CONTINUE%
ItemDisplay[STAT118>0 EQUIPPED CHARSTAT118=2 CHARSTAT153=0]:%NAME% {%NAME%%CL%%TAN%你已%BLUE%无法被冻结%TAN%来源于 %GREEN%%CHARSTAT118%%WHITE%/2 物品}%CONTINUE%
ItemDisplay[STAT118>0 EQUIPPED CHARSTAT118>2 CHARSTAT153=0]:%NAME% {%NAME%%CL%%TAN%你已%BLUE%无法被冻结%TAN%来源于 %RED%%CHARSTAT118%%WHITE%/2 物品}%CONTINUE%
// ++++++ 3.2,附带技能效果提示 ++++++
//首饰技能起始
ItemDisplay[UNI ID ((amu MULTI198,28299=8) OR (rin (MULTI204,15106>0 OR MULTI204,14466>0 OR MULTI204,14219>0)))]:%NAME%{%NAME%%CL%}%CONTINUE%
//首饰类 (CTC/AURA/OSKILL/CHARGE)
ItemDisplay[UNI ID amu MULTI198,28299=8]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-25, %GRAY%有免疫:%WHITE%-12}%CONTINUE% //亚特玛圣甲虫
ItemDisplay[UNI ID rin MULTI204,15106>0 MULTI204,15746>0]:%NAME%{%NAME%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%35%, %GRAY%命中值:%WHITE%35%%CL%%WHITE%致命一击几率%GRAY%:%WHITE%9%}%CONTINUE% //鬼火
ItemDisplay[UNI ID rin MULTI204,14466>0]:%NAME%{%NAME%%WHITE%橡木智者: %GRAY%生命:%WHITE%62, %GRAY%自疗:%WHITE%16}%CONTINUE% //大自然和平
ItemDisplay[UNI ID rin MULTI204,14219>0]:%NAME%{%NAME%%WHITE%猛毒花藤: %GRAY%无免疫:%WHITE%-15, %GRAY%有免疫:%WHITE%-7}%CONTINUE% //腐肉之风
// 防具技能起始
ItemDisplay[ARMOR (UNI OR SET) ID (MULTI198,28315=12 OR MULTI201,28613=10 OR MULTI151,115>0 OR MULTI151,98>0 OR STAT258>0 OR MULTI198,9350=8 OR MULTI200,9350=8 OR MULTI201,2697=20)]:%NAME%{%NAME%%CL%}%CONTINUE%
// 防具类 (CTC/AURA/OSKILL/CHARGE)
ItemDisplay[UNI ID uow MULTI201,28613=10]:%NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% //梅杜莎的凝视
ItemDisplay[UNI ID ush MULTI198,28315=12]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-41, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //猎头人的荣耀
ItemDisplay[UNI ID uar MULTI151,98>0]:%NAME%{%NAME%%WHITE%光环强化物理伤害: %GRAY%自身:%WHITE%$f((MULTI151,98)*20+20)%GRAY%,队友:%WHITE%$f(((MULTI151,98)*20+20)/2)}%CONTINUE% //鸟乙
ItemDisplay[UNI ID (ne6 OR neb) MULTI151,115>3]:%NAME%{%NAME%%WHITE%光环: %GRAY%移动速度:%WHITE%25%TAN%/%WHITE%30%}%CONTINUE% //卡拉的遗产
ItemDisplay[UNI ID utu STAT258>0]:%NAME%{%NAME%%WHITE%双倍打击几率: %WHITE%%STAT258%%}%CONTINUE% //斗士祸根
ItemDisplay[UNI ID ba6 (MULTI198,9350=8 OR MULTI200,9350=8)]:%NAME%{%NAME%%WHITE%战嗥: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE% //独眼巨人咆哮
ItemDisplay[SET ID xcl MULTI201,2697=20]:%NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-10电抗, %GRAY%有免疫:%WHITE%-5电抗}%CONTINUE% //华宁的庇护
ItemDisplay[UNI ID rbe MULTI201,4380=6]:%NAME%{%NAME%%CL%%WHITE%触发骨盾: %GRAY%物理伤害吸收:%WHITE%$f(308+STAT1*3)}%CONTINUE% //骷髅绶带
//武器技能起始
ItemDisplay[WEAPON (MAG OR CRAFT OR RARE) ID (SUFFIX~898-899 OR SUFFIX~905-906 OR SUFFIX~908-909 OR SUFFIX~911-912)]:%NAME%{%NAME%%CL%}%CONTINUE%
ItemDisplay[WEAPON (UNI OR SET) ID (MULTI198,28634=28 OR MULTI198,28629=25 OR MULTI200,28619=12 OR MULTI198,28315>0 OR MULTI198,28317=14 OR MULTI196,28565=50 OR MULTI200,15043=5 OR MULTI151,100>5 OR MULTI151,110>5 OR MULTI151,105>5 OR MULTI200,2703=30 OR MULTI198,2713>0 OR MULTI198,39065=20 OR MULTI198,39080=75 OR MULTI151,119>7 OR MULTI204,22849>0)]:%NAME%{%NAME%%CL%}%CONTINUE%
// 武器类 (CTC/AURA/OSKILL/CHARGE)
ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=898 OR SUFFIX=905) WEAPON]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-33, %GRAY%有免疫:%WHITE%-16}%CONTINUE%
ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=899 OR SUFFIX=906) WEAPON]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-41, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=908 OR SUFFIX=911) WEAPON]:%NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-20, %GRAY%有免疫:%WHITE%-10}%CONTINUE%
ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=909 OR SUFFIX=912) WEAPON]:%NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-25, %GRAY%有免疫:%WHITE%-12}%CONTINUE%
ItemDisplay[UNI ID (8mx OR 6mx) MULTI198,28634=28]:%NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE% //毒液怪
ItemDisplay[UNI ID 7bs MULTI198,28629=25]:%NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //哈德瓦之手
ItemDisplay[UNI ID 6ws MULTI200,28619=12]:%NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-30, %GRAY%有免疫:%WHITE%-15}%CONTINUE% //梅格
ItemDisplay[UNI ID (9gm OR 7gm) MULTI198,28315=12]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //痛苦木槌
ItemDisplay[UNI ID 7s8 MULTI198,28315=33]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //丧钟
ItemDisplay[UNI ID 7b8 MULTI198,28315=8]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //撕裂者
ItemDisplay[UNI ID (9gs OR 7gs) MULTI198,28315=18]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //卑劣躯壳
ItemDisplay[UNI ID 7qr MULTI198,28315=25]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //艾丹的伤痕
ItemDisplay[UNI ID 7gm MULTI198,28317=14]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-42, %GRAY%有免疫:%WHITE%-21}%CONTINUE% //碎脑锤
ItemDisplay[UNI ID (8s8 OR 6s7) MULTI198,28315=14]:%NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //狂野之弦
ItemDisplay[UNI ID 7gi MULTI196,28565=50]:%NAME%{%NAME%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-22, %GRAY%有免疫:%WHITE%-11}%CONTINUE% //刽子手的裁决
ItemDisplay[UNI ID 7sm MULTI151,100>5]:%NAME%{%NAME%%WHITE%光环: %GRAY%火焰伤害:%WHITE%10%}%CONTINUE% //邪灵斩
ItemDisplay[UNI ID (9fb OR 7fb) MULTI151,100>5]:%NAME%{%NAME%%WHITE%光环: %GRAY%火焰伤害:%WHITE%10%}%CONTINUE% //特迪斯法雷-芙法米
ItemDisplay[UNI ID 7cr MULTI151,110>5]:%NAME%{%NAME%%WHITE%光环: %GRAY%闪电伤害:%WHITE%10%}%CONTINUE% //光之军刀
ItemDisplay[UNI ID 7ls MULTI151,105>5]:%NAME%{%NAME%%WHITE%光环: %GRAY%冰冷伤害:%WHITE%10%}%CONTINUE% //冰霜之风
ItemDisplay[UNI ID cst MULTI200,2703=30]:%NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-16, %GRAY%有免疫:%WHITE%-8}%CONTINUE% //拉撒罗斯之螺旋
ItemDisplay[UNI ID 7wh MULTI198,2713=20]:%NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% //史恰佛之锤
ItemDisplay[UNI ID 7fl MULTI198,39065=20]:%NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE% //暴风之鞭
ItemDisplay[UNI ID 7wc MULTI198,39080=75]:%NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-32, %GRAY%有免疫:%WHITE%-16}%CONTINUE% //暴风尖塔
ItemDisplay[UNI ID 7cr MULTI151,119>9]:%NAME%{%NAME%%WHITE%光环: %GRAY%无免疫:%WHITE%-10-10-11魔抗, %GRAY%有免疫:%WHITE%-5-5-5魔抗}%CONTINUE% //碧蓝怒火
ItemDisplay[SET ID 6cs MULTI204,22849>0]:%NAME%{%NAME%%WHITE%PvP 竞技场: %GRAY%瞬身术 充能增速:%WHITE%200%}%CONTINUE%
// 符文之语类 (CTC/AURA/OSKILL/CHARGE)
ItemDisplay[RW WEAPON SOCK=3 STAT134>2 MULTI151,109>14]:%NAME%{%NAME%%CL%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE% //瘟疫
ItemDisplay[RW WEAPON SOCK=3 STAT108>0]:%NAME%{%NAME%%CL%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-15, %GRAY%有免疫:%WHITE%-7}%CONTINUE% //执法者
ItemDisplay[RW (HELM OR CIRC) SOCK=3 STAT363=2 STAT333>4]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%火焰伤害:%WHITE%5%TAN%/%WHITE%10%}%CONTINUE% //摇曳焰火
ItemDisplay[RW ARMOR SOCK=3 CLSK0=1]:%NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%23%}%CONTINUE% //和平
ItemDisplay[RW WEAPON SOCK=3 IAS=20 STAT334>9 STAT147>2]:%NAME%{%NAME%%CL%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-14, %GRAY%有免疫:%WHITE%-7}%CONTINUE% //新月
ItemDisplay[RW CHEST SOCK=3 STAT240>0]:%NAME%{%NAME%%CL%%WHITE%PvP 竞技场: %GRAY%瞬身术 充能增速:%WHITE%200%}%CONTINUE% //谜团
ItemDisplay[RW SHIELD SOCK=4 TABSK25>1 MULTI151,104>12]:%NAME%{%NAME%%CL%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-17, %GRAY%有免疫:%WHITE%-8%CL%%WHITE%光环: %GRAY%反抗:%WHITE%128%TAN%/%WHITE%146%}%CONTINUE% //流亡
ItemDisplay[RW WEAPON SOCK=4 STAT121=375 MULTI198,28315=60]:%NAME%{%NAME%%CL%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //愤怒弓
ItemDisplay[RW WEAPON SOCK=4 STAT81>0 MULTI201,28315=65]:%NAME%{%NAME%%CL%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE% //烙印
ItemDisplay[RW STAFF SOCK=4 STAT334>39 MULTI151,123>11]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-34, %GRAY%有免疫:%WHITE%-17%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%246}%CONTINUE% //无限
ItemDisplay[RW WEAPON SOCK=4 STAT334>39 MULTI151,123>11 !STAFF]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-34, %GRAY%有免疫:%WHITE%-17%CL%}%CONTINUE% //无限
ItemDisplay[RW (BOW OR XBOW) SOCK=4 RES=15 MULTI151,122>11]:%NAME%{%NAME%%CL%%WHITE%有效攻速: %WHITE%31-32-33-33%%CL%%WHITE%光环: %GRAY%物理伤害:自己:%WHITE%215% %TAN%/%WHITE%260% %TAN%ED,%GRAY%队友: %WHITE%107% %TAN%/%WHITE%130% %TAN%ED}%CONTINUE% //信心
ItemDisplay[RW (SPEAR OR POLEARM OR STAFF) SOCK=4 REPLIFE=8 MULTI151,113>17]:%NAME%{%NAME%%CL%%WHITE%光环: 物理伤害:%GRAY%自己:%WHITE%315% %TAN%/%WHITE%345% %TAN%ED,%GRAY%队友: %WHITE%157% %TAN%/%WHITE%172% %TAN%ED}%CONTINUE% //骄傲
ItemDisplay[RW (BOW OR XBOW) SOCK=4 STAT27=20 MULTI151,115>9]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%有效移动速度:%WHITE%36%}%CONTINUE% //和谐
ItemDisplay[RW (SHIELD OR WEAPON) SOCK=4 STAT333>27 MULTI151,124>9]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%恢复生命:%WHITE%25%TAN%/%WHITE%29, %GRAY%恢复法力:%WHITE%70%TAN%/%WHITE%80}%CONTINUE% //凤凰
ItemDisplay[RW WEAPON SOCK=4 MFIND=23 MULTI151,120>11]:%NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%15-23-30-35-40-43%%CL%%WHITE%光环: %GRAY%法力恢复:%WHITE%282%TAN%/%WHITE%342%}%CONTINUE% //眼光
ItemDisplay[RW (SWORD OR AXE OR TMACE) SOCK=4 IAS>49 STAT147>9]:%NAME%{%NAME%%CL%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%175%%GRAY%命中值:%WHITE%175%%CL%}%CONTINUE% //誓约
ItemDisplay[RW WEAPON SOCK=4 IAS=25 STAT113=10]:%NAME%{%NAME%%CL%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%95%%GRAY%命中值:%WHITE%95%}%CONTINUE% //热情
ItemDisplay[RW WEAPON SOCK=4 ALLSK=3 FCR=30]:%NAME%{%NAME%%CL%%WHITE%橡木智者: %GRAY%最大生命值:%WHITE%86, %GRAY%生命恢复:%WHITE%24}%CONTINUE% //橡树之心
ItemDisplay[RW WEAPON SOCK=5 FRW=20 IAS=40 MULTI151,125>9]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%元素伤害:%WHITE%6%TAN%/%WHITE%7%,%GRAY%元素抗性:%WHITE%54%TAN%/%WHITE%60}%CONTINUE% //天顶
ItemDisplay[RW WEAPON SOCK=5 STAT1=10 MULTI151,122>7]:%NAME%{%NAME%%CL%%WHITE%有效攻速: %WHITE%28-29-30%%CL%%WHITE%物理伤害: %GRAY%自己:%WHITE%155%TAN%/%WHITE%185%, %GRAY%队友:%WHITE%77%TAN%/%WHITE%92%}%CONTINUE% //野兽
ItemDisplay[RW WEAPON SOCK=5 ALLSK=2 IAS>19 STAT156=100 MULTI151,113>11]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%物理伤害:自己:%WHITE%225%TAN%/%WHITE%255%, %GRAY%队友:%WHITE%112%TAN%/%WHITE%127%}%CONTINUE% //迷雾
ItemDisplay[RW WEAPON SOCK=5 ALLSK=1 IAS>39 MULTI97,149>1]:%NAME%{%NAME%%CL%%WHITE%战嗥: %GRAY%无免疫:%WHITE%-5-6-7, %GRAY%有免疫:%WHITE%-2-2-3%CL%%WHITE%战斗体质: %GRAY%生命:%WHITE%65%TAN%/%WHITE%125, %GRAY%蓝:%WHITE%32%TAN%/%WHITE%62%CL%%WHITE%战斗指挥: %GRAY%物理伤害%WHITE%23%TAN%/%WHITE%35%}%CONTINUE% //CTA
ItemDisplay[RW WEAPON SOCK=6 MULTI198,8786=8]:%NAME%{%NAME%%CL%%WHITE%触发嘲讽: %WHITE%-39%%GRAY%敌人伤害, %WHITE%-39%%GRAY%敌人防御}%CONTINUE% //坚定意志
ItemDisplay[RW WEAPON SOCK=6 MULTI198,28491=10]:%NAME%{%NAME%%CL%%WHITE%能量消减: %GRAY%-诅咒%TAN%/%GRAY%-毒系:%WHITE%15%, %GRAY%-物伤:%WHITE%3%, %GRAY%所有抗性:%WHITE%32%CL%%WHITE%物理伤害: %GRAY%自己:%WHITE%400%,%GRAY%队友:%WHITE%200%}%CONTINUE% //最后希望
ItemDisplay[RW WEAPON SOCK=6 MULTI151,119>16]:%NAME%{%NAME%%CL%%WHITE%光环: %GRAY%降低敌人魔法抗性%GRAY%无免疫:%WHITE%-13-14-14-15, %GRAY%有免疫:%WHITE%-6-7-7-7}%CONTINUE% //庇护
ItemDisplay[RW WEAPON SOCK=6 MULTI200,4626=24]:%NAME%{%NAME%%CL%%WHITE%触发削弱:%WHITE%-27%%GRAY%敌人伤害, %WHITE%-44%%GRAY%敌人防御}%CONTINUE% //着魔
ItemDisplay[RW HAMMER SOCK=6 MULTI198,28634=47]:%NAME%{%NAME%%CL%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-45全抗, %GRAY%有免疫:%WHITE%-22全抗}%CONTINUE% //欢欣
// ++++++ 3.3,非底材装备可能孔数提示 ++++++
//任务打孔
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26) OR aqv OR cqv) MAG ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:1}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) !(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26) OR aqv OR cqv) MAG ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:2}%CONTINUE%
ItemDisplay[(CHEST OR HELM OR CIRC OR SHIELD OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%%CL%%WHITE%可能的孔数: %TAN%[%WHITE%任务:1}%CONTINUE%
//谜盒打孔
//箭矢
ItemDisplay[QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
//防具
ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>1 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE%
//武器
ItemDisplay[WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[WEAPON 1H MAXSOCKETS>1 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:1-2}%CONTINUE%
ItemDisplay[WEAPON 2H MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[WEAPON 2H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %TAN%谜盒%WHITE%:2-4}%CONTINUE%
//腐化打孔
//箭矢
ItemDisplay[QUIVER (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
//防具
ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS<4 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[(HELM OR CHEST OR SHIELD OR CIRC) MAXSOCKETS>3 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-3}%CONTINUE%
//武器
ItemDisplay[WEAPON 1H MAXSOCKETS<2 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[WEAPON 1H MAXSOCKETS>1 MAXSOCKETS<5 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-%MAXSOCKETS%}%CONTINUE%
ItemDisplay[WEAPON 1H MAXSOCKETS>4 (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-4}%CONTINUE%
ItemDisplay[WEAPON 2H (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 STAT360=0 !EQUIPPED !MERC]:%NAME%{%NAME%, %RED%腐化%WHITE%:3-%MAXSOCKETS%}%CONTINUE%
//closer
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0 !EQUIPPED !MERC]:%NAME%{%NAME%%TAN%]}%CONTINUE%
// 自带孔数的装备变量显示
ItemDisplay[SET ID urn STAT234>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID urn STAT109>49]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID (xng OR ung) STAT363>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2}%CONTINUE%
ItemDisplay[SET ID ucl TABSK49>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE%
ItemDisplay[UNI ID (xul OR uul) STAT121>159]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 3-4}%CONTINUE%
ItemDisplay[SET ID (xar OR uar) CLSK3>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID (xml OR uml) FBR>29 STAT20>24]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2}%CONTINUE%
ItemDisplay[UNI ID ush FRW>24]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE%
ItemDisplay[SET ID (ba5 OR baa OR baf)]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2}%CONTINUE%
ItemDisplay[SET ID paf]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE%
ItemDisplay[UNI ID (ne6 OR neb)]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 1-2}%CONTINUE%
ItemDisplay[UNI ID 72a STAT44>4]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 4-5}%CONTINUE%
ItemDisplay[SET ID (9mt OR 7mt)]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID 7sm STAT145>2]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID (9fc OR 7fc) STAT240>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID (9st OR 7st) REPAIR>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 3}%CONTINUE%
ItemDisplay[UNI ID 7o7 STAT117>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE%
ItemDisplay[UNI ID 7pa STAT124>249]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-5}%CONTINUE%
ItemDisplay[UNI ID (8s8 OR 6s7) STAT250>0]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE%
ItemDisplay[UNI ID 6hx STAT363>3]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 3-5}%CONTINUE%
ItemDisplay[UNI ID 7sc STAT139>14]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE%
ItemDisplay[SET ID 7ws]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 3-5}%CONTINUE%
ItemDisplay[UNI ID ram]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 1}%CONTINUE%
ItemDisplay[UNI ID rbe]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 1}%CONTINUE%
ItemDisplay[UNI ID rar]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 6}%CONTINUE%
ItemDisplay[UNI ID drc]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID 9b8]:%NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
// ++++++ 3.4,装备升级提示 ++++++
//升级起始
ItemDisplay[(CRAFT OR RARE OR SET OR UNI) ID (NORM OR EXC OR aqv OR cqv OR aqv2 OR cqv2) !EQUIPPED !MERC]:%NAME%{%NAME%%CL%}%CONTINUE%
//防具升级公式
ItemDisplay[(CRAFT OR RARE) ID ((NORM ARMOR) OR aqv OR cqv) SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%10#%WHITE%+%PURPLE%┣%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID ((EXC ARMOR) OR aqv2 OR cqv2) SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%21#%WHITE%+%PURPLE%┣%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID ((NORM ARMOR) OR aqv OR cqv) SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%7#%WHITE%+%ORANGE%13#%WHITE%+%WHITE%┣%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID ((EXC ARMOR) OR aqv2 OR cqv2) SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%20#%WHITE%+%WHITE%┣%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID ((NORM ARMOR) OR aqv OR cqv) !SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%10#%WHITE%+%PURPLE%●%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID ((EXC ARMOR) OR aqv2 OR cqv2) !SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%21#%WHITE%+%PURPLE%●%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID ((NORM ARMOR) OR aqv OR cqv) !SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%7#%WHITE%+%ORANGE%13#%WHITE%+%WHITE%●%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID ((EXC ARMOR) OR aqv2 OR cqv2) !SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%20#%WHITE%+%WHITE%●%WHITE%}%CONTINUE%
//武器升级公式
ItemDisplay[(CRAFT OR RARE) ID NORM WEAPON SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%9#%WHITE%+%ORANGE%11#%WHITE%+%BLUE%┣%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID EXC WEAPON SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%19#%WHITE%+%ORANGE%22#%WHITE%+%BLUE%┣%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID NORM WEAPON SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%12#%WHITE%+%GREEN%┣%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID EXC WEAPON SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%17#%WHITE%+%ORANGE%21#%WHITE%+%GREEN%┣%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID NORM WEAPON !SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%9#%WHITE%+%ORANGE%11#%WHITE%+%BLUE%●%WHITE%}%CONTINUE%
ItemDisplay[(CRAFT OR RARE) ID EXC WEAPON !SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%19#%WHITE%+%ORANGE%22#%WHITE%+%BLUE%●%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID NORM WEAPON !SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%12#%WHITE%+%GREEN%●%WHITE%}%CONTINUE%
ItemDisplay[(SET OR UNI) ID EXC WEAPON !SHOW_ICON !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%升级:%ORANGE%17#%WHITE%+%ORANGE%21#%WHITE%+%GREEN%●%WHITE%}%CONTINUE%
//升级后力量需求变化
ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !EQUIPPED !MERC]:%NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%力:%WHITE%%UPSTR%}%CONTINUE%
//升级后敏捷需求变化
ItemDisplay[(hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !dgr) OR THROWING OR (SPEAR !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%, %LIGHT_GRAY%敏%WHITE%:%UPDEX%}%CONTINUE%
// 升级后等级需求变化
ItemDisplay[(ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !EQUIPPED !MERC]:%NAME%{%NAME%%WHITE%, }%CONTINUE%
ItemDisplay[(CIRC OR SOR) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !EQUIPPED !MERC]:%NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE%
ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID !EQUIPPED !MERC]:%NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE%
ItemDisplay[(ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !EQUIPPED !MERC]:%NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:%UPLVL%}%CONTINUE%
ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID !EQUIPPED !MERC]:%NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:%UPLVL%}%CONTINUE%
//Upgrading Req End Line
ItemDisplay[((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) (RARE OR CRAFT OR UNI OR SET) ID !EQUIPPED !MERC]:%NAME%{%NAME%%GRAY%)}%CONTINUE%
ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID !EQUIPPED !MERC]:%NAME%{%NAME%%GRAY%)}%CONTINUE%
// ++++++ 3.5,武器基础攻速和伤害范围提示 ++++++
//★ 投掷药水(tpot,18 个 code = THROWPOTS)**不是武器**:dwspeed 与 brangeadder 全为 0,
// 会打出「武器基础速度: 0 ,攻击范围: 0」,故两条一律 !THROWPOTS。
// (游戏字体把数字 0 画成斜线零,形似 ⌀ —— 看到的 ⌀ 就是 0,不是缺失)
//★ 勿扩大化(2026-10-31 裁定):普通武器 speed=0 表示「普通速度」,显示 0 是正确信息,不要排除。
// 只有「根本不是武器」的投掷药水才排除。
ItemDisplay[WEAPON !THROWPOTS]:%NAME%{%NAME%%CL%%WHITE%武器基础速度: %BLUE%%WPNSPD%}%CONTINUE%
ItemDisplay[WEAPON !THROWPOTS !(BOW OR XBOW OR WAND OR SOR)]:%NAME%{%NAME%%WHITE% , 攻击范围: %BLUE%%RANGE%}%CONTINUE%
// ++++++ 3.6,套装鞋子踢击伤害提示 ++++++
ItemDisplay[SET BOOTS ID ASSASSIN]:%NAME%{%NAME%%CL%%WHITE%踢击伤害: %BASEMINKICK% - %BASEMAXKICK%}%CONTINUE%
// ++++++ 3.7,盾牌标注75%格挡所需敏捷提示 ++++++
ItemDisplay[SHIELD PALADIN EQUIPPED]:%NAME%{%NAME%%CL%%WHITE%75%格挡所需敏捷: $f(CEIL(150*CLVL/(CHARSTAT20+30)+15))}%CONTINUE%
ItemDisplay[SHIELD (AMAZON OR ASSASSIN OR BARBARIAN) EQUIPPED]:%NAME%{%NAME%%CL%%WHITE%75%格挡所需敏捷: $f(CEIL(150*CLVL/(CHARSTAT20+25)+15))}%CONTINUE%
ItemDisplay[SHIELD (DRUID OR NECROMANCER OR SORCERESS) EQUIPPED]:%NAME%{%NAME%%CL%%WHITE%75%格挡所需敏捷: $f(CEIL(150*CLVL/(CHARSTAT20+20)+15))}%CONTINUE%
// +----------------+
// | 4, PD2新增物品 |
// +----------------+
// ++++++ 4.1,新增杂物 ++++++
//世界之石碎片估值:wss 规则里的 $f(QTY*0.01) = 1 个碎片 0.01 HR,按赛季物价自行改系数
ItemDisplay[wss]:%MAP-9B%%NAME%{%TAN%地图: %WHITE%100% %BLUE%附加额外词缀 %CL% %TAN%已打孔/无法打孔物品: %WHITE%75% %BLUE%附加额外词缀 %WHITE%25% %BLUE%转变为随机同底材%YELLOW%亮金 %CL% %TAN%未打孔物品: %WHITE%50% %BLUE%附加额外词缀 %WHITE%25%%BLUE% 转变为随机同底材%YELLOW%亮金%WHITE%/%LIGHT_GRAY%打孔 %CL%%TAN%腐化几率:%CL%%NAME%}%CONTINUE%
ItemDisplay[wss QTY>1]:%CORAL%oo %RED%世界之石碎片%TAN%x%WHITE%%QTY% %CORAL%oo%GRAY%{%TAN%堆叠估值 %WHITE%$f(QTY*0.01)%WHITE% HR%CL%%NAME%}
ItemDisplay[wss QTY=1]:%CORAL%oo %RED%世界之石碎片 %CORAL%oo%GRAY%{%NAME%}
ItemDisplay[scrb]:%NAME% %ORANGE%*{%NAME%}
ItemDisplay[imra]:%NAME% %ORANGE%*{%NAME%}
ItemDisplay[rera]:%NAME% %ORANGE%*{%NAME%}
ItemDisplay[upma]:%NAME% %ORANGE%*{%NAME%}
ItemDisplay[imma]:%NAME% %ORANGE%*{%NAME%}
ItemDisplay[scou]:%NAME% %ORANGE%*{%NAME%}
ItemDisplay[upmp]:%NAME% %ORANGE%*{%NAME%}
ItemDisplay[fort]:%GOLD%%NAME% %ORANGE%*{%NAME%}
ItemDisplay[lbox]:%BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %ORANGE%☆{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%物品}
ItemDisplay[lpp]:%DOT-62%%PX-5A%%TIER-3%%GOLD%%NAME%{%WHITE%双手武器 = 2-4 孔%CL%单手武器 = 1-2 孔%CL%头盔, 盔甲, 盾牌 = 1-2 孔%CL%%TAN%提示%WHITE%: 用它来 %TAN%打孔 %WHITE%普通/%BLUE%魔法%WHITE%/%YELLOW%亮金%WHITE%/%ORANGE%手工 %WHITE%物品}
ItemDisplay[lmal]:%NAME% %ORANGE%*{%NAME%}
ItemDisplay[lsvl]:%BORDER-0A%%MAP-21%%DOT-0D%%PURPLE%★ %RED%轻歌之瓶 %PURPLE%★{%NAME%}
ItemDisplay[llmr]:%BORDER-0A%%MAP-21%%DOT-0D%%PURPLE%★ %RED%莉莉丝的镜子 %PURPLE%★{%GRAY%(已镜像的物品不能再被腐化或洗掉)%CL%%GRAY%(只能复制%ORANGE%手工%WHITE%、%YELLOW%亮金%WHITE%和%BLUE%魔法%WHITE%装备)%CL%%TAN%掉落: %RED%任何地方%CL%%NAME%}
ItemDisplay[rkey]:%BORDER-0A%%MAP-21%%DOT-0D%%GOLD%%RED%☆ %NAME% %RED%☆{%NAME%}
ItemDisplay[rtp]:%MAP-0A%%GOLD%%RED%☆ %NAME% %RED%☆{%NAME%}
ItemDisplay[rid]:%MAP-0A%%GOLD%%RED%★ %NAME% %RED%★{%NAME%}
//S7赛季新增
ItemDisplay[iwss]:%MAP-0A%%PX-60%%RED%+ %CORAL%%NAME% %RED%+{掉落: %RED%T图催化剂祭坛事件%CL%%NAME%}
ItemDisplay[cm2f]:%GOLD%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%NAME%}
//S8赛季新增
ItemDisplay[irma]:%NAME% %ORANGE%+{%NAME%}
ItemDisplay[irra]:%NAME% %ORANGE%+{%NAME%}
ItemDisplay[urma]:%NAME% %ORANGE%+{%NAME%}
ItemDisplay[rrra]:%NAME% %ORANGE%+{%NAME%}
//S11赛季新增
ItemDisplay[(imrn OR irrn)]:%BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %ORANGE%☆{%NAME%}
//S13赛季新增
ItemDisplay[(ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives)]:%BORDER-0A%%DOT-5A%%ORANGE%☆ %NAME% %ORANGE%☆{%NAME%}
// ++++++ 4.2,秘境地图 ++++++
// 需求提示
ItemDisplay[MAPTIER=0]:%NAME%{%RED%以开启PVP区域%CL%在萝格营地右键点击}%CONTINUE%
//(2026-10-31 修:描述链路是逐条「覆盖」,不是追加 —— 后一条若不写 %NAME%,上一条的前置说明会被丢弃。故 PVP 说明条用 %NAME% 接回上一条文本)
ItemDisplay[MAPTIER>0 FILTLVL<4]:%NAME%{ %TAN%前置条件:%RED%地狱难度%WHITE%完成击败3BB任务,%TAN%使用地点:%RED%地狱难度%WHITE%ACT5城内}%CONTINUE%
ItemDisplay[MAPTIER>0 FILTLVL<4 NMAG]:%DOT-9F%%TIER-2%%NAME%{%WHITE%可升级至%BLUE%魔法%WHITE%/%YELLOW%亮金%WHITE%地图,升级材料在安雅处购买%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER~1-3 FILTLVL<4 MAG]:%NAME%{%WHITE%可升级至%YELLOW%亮金%WHITE%地图,升级材料在安雅处购买%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER~1-3 FILTLVL<4 RARE]:%NAME%{%WHITE%可%ORANGE%重置%WHITE%该地图的属性,重置材料在安雅处购买%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER>0 !ID UNI]:%MAP-9F%%DOT-68%%TIER-4%%NAME%{%NAME%}%CONTINUE%
//地图免疫 (Fire/Cold/Light/Poison/Magic/Phys)
//未知地图
ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]:%NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%GRAY%??? %BLUE%冰%WHITE%:%GRAY%??? %YELLOW%电%WHITE%:%GRAY%??? %GREEN%毒%WHITE%:%GRAY%??? %ORANGE%魔法%WHITE%:%GRAY%??? %GOLD%物理%WHITE%:%GRAY%???%CL%%NAME%}%CONTINUE%
//Ruins of Viz-Jun Map维兹郡的废墟
ItemDisplay[t11]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:38.89% %LIGHT_GRAY%亡灵%WHITE%:27.78%%CL%%NAME%}%CONTINUE%
ItemDisplay[t11]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
//Horazon's Memory Map赫拉森的记忆
ItemDisplay[t12]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:20% %LIGHT_GRAY%亡灵%WHITE%:30%%CL%%NAME%}%CONTINUE%
ItemDisplay[t12]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
//Bastion Keep Map堡垒要塞
ItemDisplay[t13]:%NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:41.67% %LIGHT_GRAY%亡灵%WHITE%:8.33%%CL%%NAME%}%CONTINUE%
ItemDisplay[t13]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:85 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
//Sanatorium Map疯人院
ItemDisplay[t14]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:37.5%%CL%%NAME%}%CONTINUE%
ItemDisplay[t14]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE%
//Royal Crypts Map皇家地牢
ItemDisplay[t15]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:11.11% %LIGHT_GRAY%亡灵%WHITE%:33.33%%CL%%NAME%}%CONTINUE%
ItemDisplay[t15]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:45 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Ruined Cistern Map废弃水道
ItemDisplay[t16]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:30% %LIGHT_GRAY%亡灵%WHITE%:30%%CL%%NAME%}%CONTINUE%
ItemDisplay[t16]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE%
//Halls of Torture苦痛之厅
ItemDisplay[t17]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:25%%CL%%NAME%}%CONTINUE%
ItemDisplay[t17]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:85 %ORANGE%魔法%WHITE%:35 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Poisoned Well污染水源
ItemDisplay[t18]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t18]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:55 %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE%
//Phlegethon Map火焰之河
ItemDisplay[t21]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:58.33% %LIGHT_GRAY%亡灵%WHITE%:8.33%%CL%%NAME%}%CONTINUE%
ItemDisplay[t21]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Torajan Jungle Map托拉然丛林
ItemDisplay[t22]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%GREEN%毒素 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:9.09% %LIGHT_GRAY%亡灵%WHITE%:0%%CL%%NAME%}%CONTINUE%
ItemDisplay[t22]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Arreat Battlefield Map亚瑞特战场
ItemDisplay[t23]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:33.33% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE%
ItemDisplay[t23]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Tomb of Zoltun Kulle Map佐敦库勒古墓
ItemDisplay[t24]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%GREEN%毒素 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:22.22% %LIGHT_GRAY%亡灵%WHITE%:11.11%%CL%%NAME%}%CONTINUE%
ItemDisplay[t24]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
//Sewers of Harrogath Map哈洛加斯下水道
ItemDisplay[t25]:%NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:36.36% %LIGHT_GRAY%亡灵%WHITE%:9.09%%CL%%NAME%}%CONTINUE%
ItemDisplay[t25]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:80 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE%
//Shadows of Westmarch Map威斯特玛之影
ItemDisplay[t26]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:12.5%%CL%%NAME%}%CONTINUE%
ItemDisplay[t26]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:85 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Demon Road恶魔之路
ItemDisplay[t27]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:40% %LIGHT_GRAY%亡灵%WHITE%:40%%CL%%NAME%}%CONTINUE%
ItemDisplay[t27]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:40 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
//Skovos Stronghold斯科沃斯要塞
ItemDisplay[t28]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%魔法%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:44.44% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE%
ItemDisplay[t28]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:40 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE%
//Fortress of Aranoch阿拉诺克要塞
ItemDisplay[t29]:%NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t29]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:45 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Descent from Mount Arreat亚瑞特山坡道
ItemDisplay[t2a]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t2a]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:55 %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE%
//River of Blood Map血河
ItemDisplay[t31]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:46.15% %LIGHT_GRAY%亡灵%WHITE%:38.46%%CL%%NAME%}%CONTINUE%
ItemDisplay[t31]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE%
//Throne of Insanity Map疯狂王座
ItemDisplay[t32]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:70% %LIGHT_GRAY%亡灵%WHITE%:20%%CL%%NAME%}%CONTINUE%
ItemDisplay[t32]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
//Lost Temple Map遗失的神殿
ItemDisplay[t33]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%&%GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:12.5%%CL%%NAME%}%CONTINUE%
ItemDisplay[t33]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE%
//Ancestral Trial Map先祖试练
ItemDisplay[t34]:%NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:50%%CL%%NAME%}%CONTINUE%
ItemDisplay[t34]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Blood Moon Map血月
ItemDisplay[t35]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%YELLOW%闪电 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t35]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:65 %BLUE%冰%WHITE%:65 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔法%WHITE%:33 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Fall of Caldeum Map卡尔蒂姆的沦陷
ItemDisplay[t36]:%NAME%{%WHITE%Boss伤害类型: %ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:0% %LIGHT_GRAY%亡灵%WHITE%:14.29%%CL%%NAME%}%CONTINUE%
ItemDisplay[t36]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
//Pandemonium Citadel Map群魔城塞
ItemDisplay[t37]:%NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电%WHITE%&%GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:50% %LIGHT_GRAY%亡灵%WHITE%:25%%CL%%NAME%}%CONTINUE%
ItemDisplay[t37]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Canyon of Sescheron Map赛斯切隆峡谷
ItemDisplay[t38]:%NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:33.33% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE%
ItemDisplay[t38]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:80 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:55 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
//Kehjistan Marketplace Map凯基斯坦集市
ItemDisplay[t39]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:40% %LIGHT_GRAY%亡灵%WHITE%:20%%CL%%NAME%}%CONTINUE%
ItemDisplay[t39]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
//Ashen Plains Map灰烬平原
ItemDisplay[t3a]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰%WHITE%&%YELLOW%闪电 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:11.11% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE%
ItemDisplay[t3a]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Kyovashad 科沃沙德
ItemDisplay[t3b]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t3b]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE%
//Cathedral of Light Map光明大教堂
ItemDisplay[t41]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t41]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔法%WHITE%:%CORAL%145 %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
//Plains of Torment Map苦痛平原
ItemDisplay[t42]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t42]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔法%WHITE%:%CORAL%145 %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
//Sanctuary of Sin Map罪恶庇护所
ItemDisplay[t43]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t43]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔法%WHITE%:%CORAL%145 %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
//Steppes of Daken-Shar达肯沙尔荒原
ItemDisplay[t44]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t44]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔法%WHITE%:%CORAL%145 %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
//Zhar's Sanctum Map扎尔的密室
ItemDisplay[t51]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t51]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:85 %BLUE%冰%WHITE%:85 %YELLOW%电%WHITE%:85 %GREEN%毒%WHITE%:95 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE%
//Stygian Caverns Map冥河洞穴
ItemDisplay[t52]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t52]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:70 %BLUE%冰%WHITE%:65 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE%
//Fallen Gardens Map堕落花园
ItemDisplay[t53]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t53]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:70 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:80 %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE%
//Imperial Palace帝国宫殿
ItemDisplay[t54]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t54]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:65 %BLUE%冰%WHITE%:65 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔法%WHITE%:20 %GOLD%物理%WHITE%:20%CL%%NAME%}%CONTINUE%
// Outer Void外虚空
ItemDisplay[t55]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t55]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:50 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:30 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
// The City of Ureh乌瑞城
ItemDisplay[t56]:%NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t56]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:85 %BLUE%冰%WHITE%:80 %YELLOW%电%WHITE%:%CORAL%100 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE%
//Djinn's Domain 精灵之城 | 含普通区(197)/红区(198)/Boss区(199),199 经 Vis 与 197 双向连通;最高抗性取自 clawviper7 冰145、flyingscimitarArcane 电120
ItemDisplay[t57]: %NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电/%GREEN%毒素%WHITE%&%ORANGE%魔法 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t57]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%110 %BLUE%冰%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%110 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:%CORAL%100%CL%%NAME%}%CONTINUE%
//Na-Krul's Abyss 纳克鲁深渊
ItemDisplay[t58]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t58]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:85 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//危险地图提示
ItemDisplay[t12 OR t13 OR t31 OR t37 OR t38 OR STAT438>0]:%NAME%{%PURPLE%危险: 场景内有会释放诅咒的怪物 %CL%%NAME%}%CONTINUE%
ItemDisplay[KNOWNMAPS STAT406>0 MAPTIER<4]:%NAME%{%PURPLE%危险:场景内怪物的投射物可以穿刺%CL%%NAME%}%CONTINUE%
ItemDisplay[KNOWNMAPS STAT499>0 MAPTIER<4]:%NAME%{%PURPLE%危险: 场景内有会释放恐惧术的怪物 %CL%%NAME%}%CONTINUE%
ItemDisplay[KNOWNMAPS STAT435>0 MAPTIER<4]:%NAME%{%PURPLE%危险: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%}%CONTINUE%
ItemDisplay[KNOWNMAPS STAT437>0 MAPTIER<4]:%RED% [DOLLS]%NAME%{%PURPLE%危险: 场景内怪物必然包含冥河妖妇%CL%%NAME%}%CONTINUE%
// 地图包含鬼魂
ItemDisplay[(t12 OR t27 OR t34) STAT442>0 (MAG OR RARE) ID MAPTIER<4]: %WHITE% [2xGHOSTS]%NAME%{%WHITE%> 提示:场景内鬼魂数量翻倍! <%CL%%NAME%}%CONTINUE%
ItemDisplay[!(t12 OR t27 OR t34) STAT442>0 (MAG OR RARE) ID MAPTIER<4]:%WHITE% [GHOSTS]%NAME%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}%CONTINUE%
ItemDisplay[(t12 OR t27 OR t34) STAT442=0 (MAG OR RARE) ID MAPTIER<4]:%WHITE% [GHOSTS]%NAME%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}%CONTINUE%
ItemDisplay[(t12 OR t27 OR t34) NMAG]:%NAME%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}%CONTINUE%
ItemDisplay[(t14 OR t3a) STAT470>0 RARE]:%YELLOW% [2xSOULS]%NAME%{%GOLD%提示:场景内鬼魂数量翻倍 %CL%%NAME%}%CONTINUE%
ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]:%YELLOW% [SOULS]%NAME%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}%CONTINUE%
ItemDisplay[(t14 OR t3a) STAT470=0 RARE]:%YELLOW% [SOULS]%NAME%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}%CONTINUE%
ItemDisplay[(t14 OR t3a) NMAG MAPTIER<4]:%NAME%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}%CONTINUE%
//地图强化提示
//ItemDisplay[STAT458>0]:%DARK_GREEN%[英勇]%NAME%
//ItemDisplay[STAT493>0]:%ORANGE%[强化]%NAME%{%NAME%}%CONTINUE%
//ItemDisplay[STAT500>0]:%CORAL%[事件]%NAME%{%NAME%}%CONTINUE%
//ItemDisplay[STAT498>0]:%BLUE%[2xBoss]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[STAT374>0 STAT374<2]:%PURPLE%[+1]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[STAT374>1 STAT374<3]:%PURPLE%[+2]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]:%TAN%[幸运]%NAME%{%TEAL%珠宝首饰暴率提高%CL%%NAME%}%CONTINUE%
ItemDisplay[(STAT495~1-2 OR STAT496~1-2) STAT494>0]:%ORANGE%[幸运]%NAME%{%ORANGE%不可多得的双倍快乐!%CL%%NAME%}%CONTINUE%
ItemDisplay[(STAT495=3 OR STAT496=3) STAT494>0]:%RED%[幸运]%NAME%{%RED%你就是幸运女神的化身!%CL%%NAME%}%CONTINUE%
ItemDisplay[STAT497>0]:%TEAL% [材]%NAME%{%NAME%}%CONTINUE%
//地图层级显示
ItemDisplay[MAPTIER=0]:%GRAY%[%RED%PVP%GRAY%]%NAME%{%NAME%%CL%%GRAY%(在HC模式下不会永久死亡)%CL%在这里你可以挑战其它的玩家%CL%%TAN%提示%WHITE%: PvP区域}%CONTINUE%
ItemDisplay[MAPTIER=1]:%GRAY%[%DARK_GREEN%T1%GRAY%]%NAME% %DARK_GREEN%*{%WHITE%3x %DARK_GREEN%T1 %WHITE%任意品质地图 %WHITE%= 随机%DARK_GREEN% T1 %WHITE%地图%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2]:%GRAY%[%RED%T2%GRAY%]%NAME%%TAN%*{%WHITE%3x %TAN%T2 %WHITE%任意品质地图 %WHITE%= 随机%TAN% T2 %WHITE%地图%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3]:%GRAY%[%PURPLE%T3%GRAY%]%NAME%%ORANGE%*{%WHITE%3x %ORANGE%T3 %WHITE%任意品质地图 %WHITE%= 随机 %ORANGE%T3 %WHITE%地图%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=4]:%GRAY%[%ORANGE%T4%GRAY%]%NAME% %RED%*{%WHITE%3x %RED%T4 %WHITE%任意品质地图 %WHITE%= 随机 %RED%T4 %WHITE%地图%CL%%NAME%}%CONTINUE%
ItemDisplay[(t54 OR t55 OR t56)]:%GRAY%[%ORANGE%T3%GRAY%]%TAN%%NAME% %RED%*{%NAME%}%CONTINUE%
ItemDisplay[(t52 OR t53 OR t57)]:%GRAY%[%RED%T2%GRAY%]%TAN%%NAME% %RED%*{%NAME%}%CONTINUE%
ItemDisplay[(t51 OR t58)]:%GRAY%[%DARK_GREEN%T1%GRAY%]%TAN%%NAME% %RED%*{%NAME%}%CONTINUE%
//地图系统性评级
//最低有用地图的评分为1,一般稀有的地图评分为5,核心要素占比90%的地图评分为10
//怪物稀有度词缀即暗金怪和队长怪会有更高的掉落,因此MF权重加权为稀有度的150%,例如:30%怪物稀有度=45%
ItemDisplay[MAPTIER=1 (MAG OR RARE)]: %WHITE%经验评分: %BLUE%%FORMULAXPA% %BLACK%| %WHITE%MF评分: %BLUE%%FORMULAMFA% %BLACK%| %WHITE%评分区间:%DARK_GREEN%[1-10]%CL%%NAME%{%NAME%}
ItemDisplay[MAPTIER=2 (MAG OR RARE)]: %WHITE%经验评分: %BLUE%%FORMULAXPB% %BLACK%| %WHITE%MF评分: %BLUE%%FORMULAMFB% %BLACK%| %WHITE%评分区间:%DARK_GREEN%[1-10]%CL%%NAME%{%NAME%}
ItemDisplay[MAPTIER=3 (MAG OR RARE)]: %WHITE%经验评分: %BLUE%%FORMULAXPC% %BLACK%| %WHITE%MF评分: %BLUE%%FORMULAMFC% %BLACK%| %WHITE%评分区间:%DARK_GREEN%[1-10]%CL%%NAME%{%NAME%}
// ++++++ 4.3,超级BOSS门票 ++++++
// 6BOSS前3红门
ItemDisplay[pk1]:%DOT-0A%%TIER-3%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A1%GOLD%女伯爵%WHITE%(1/14几率)/%RED% A1%GOLD%血鸟%WHITE%(1/9几率)}
ItemDisplay[pk2]:%DOT-0A%%TIER-3%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A2%GOLD%召唤者%WHITE%(1/8几率)/%RED% A2%GOLD%血女巫%WHITE%(1/9几率)}
ItemDisplay[pk3]:%DOT-0A%%TIER-3%%ORANGE%%NAME% %CORAL%+{%TAN%提示: %RED%地狱 A5%WHITE%用3种%ORANGE%钥匙%WHITE%合成 %ORANGE%红门%WHITE%(火炬前3BOSS区域)%CL%%TAN%掉落: %RED%地狱 A5%GOLD%尼拉塞克%WHITE%(1/9几率)/%RED% A4%GOLD%衣卒尔%WHITE%(1/8几率)}
// 6BOSS后3红门
ItemDisplay[mbr]:%DOT-0A%%TIER-3%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%衣卒尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}
ItemDisplay[dhn]:%DOT-0A%%TIER-3%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%莉莉丝 %GRAY%(%RED%6BOSS前3红门%GRAY%)}
ItemDisplay[bey]:%DOT-0A%%TIER-3%%CORAL%+ %ORANGE%%NAME% %CORAL%+{%TAN%提示: %WHITE%3种%ORANGE%器官%WHITE%合成 %ORANGE%群魔殿护符%WHITE%(火炬后3BOSS门票)%CL%%TAN%掉落: %RED%地狱 %GOLD%督瑞尔 %GRAY%(%RED%6BOSS前3红门%GRAY%)}
ItemDisplay[ubtm (CHARSTAT43<200 OR CHARSTAT41<200)]:%MAP-0A%%TIER-4%%GRAY%+%CORAL%+ %NAME% %CORAL%+%GRAY%+{%GRAY%(你只有三次回城机会)%NL%%NL%%GRAY% $f(CHARSTAT43-100)%WHITE%/125%BLUE%冰抗 %WHITE%|%GRAY% $f(CHARSTAT41-100)%WHITE%/125%YELLOW%电抗 %WHITE%|%GRAY% $f(CHARSTAT39-100)%WHITE%/75%RED%火抗 %WHITE%|%GRAY% $f(CHARSTAT45-100)%WHITE%/75%GREEN%毒抗%CL%%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有翻车的可能!%CL%%NL%%NAME%}%CONTINUE%
ItemDisplay[ubtm]:%YELLOW%· %PURPLE%火炬挑战门票 %YELLOW%·%CL%%NAME%{%NAME%}%CONTINUE%
// 新3古代野蛮人
ItemDisplay[ubaa]:%PX-60%%MAP-0A%%TIER-3%%CORAL%+ %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%DARK_GREEN%T1%GRAY%]%WHITE%秘境地图%CL%%NAME%}
ItemDisplay[ubab]:%PX-60%%MAP-0A%%TIER-3%%CORAL%+%GRAY%[%RED%T2%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%RED%T2%GRAY%]%WHITE%秘境地图%CL%%NAME%}
ItemDisplay[ubac]:%PX-60%%MAP-0A%%TIER-3%%CORAL%+ %GRAY%[%PURPLE%T3%GRAY%]%ORANGE%%NAME% %CORAL%+{%TAN%提示: %GRAY%[%DARK_GREEN%T1%GRAY%]%ORANGE%, %GRAY%[%RED%T2%GRAY%]%ORANGE%, %GRAY%[%PURPLE%T3%GRAY%] %ORANGE%徽记%WHITE%合成 %ORANGE%古代人的遗物%WHITE%(新3BB挑战门票)%CL%%TAN%掉落: %GRAY%[%PURPLE%T3%GRAY%]%WHITE%秘境地图%CL%%NAME%}
ItemDisplay[uba]:%MAP-0A%%TIER-3%%GRAY%+%RED%+ %NAME% %RED%+%GRAY%+{%GRAY%(在里面不能回城,你只有一次机会)%CL%%NAME%}%CONTINUE%
ItemDisplay[std]:%ORANGE%%CORAL%<< >> %ORANGE%%NAME% %CORAL%<< >>{%TAN%掉落: %RED%地狱 新3BB}
ItemDisplay[uba]:%YELLOW%· %PURPLE%新3BB挑战门票 %YELLOW%·%CL%%NAME%{%NAME%}
// 超级暗黑破坏神
ItemDisplay[dcho]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 6BOSS后3%CL%%NAME%}
ItemDisplay[dcso]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 墨菲斯托(1/85)%WHITE%/%RED%暗黑破坏神(1/21)%WHITE%/%RED%巴尔(1/13)%CL%%NAME%}
ItemDisplay[dcbl]:%PX-60%%MAP-0A%%TIER-4%%RED%+ %NAME% %RED%+{%TAN%提示: %ORANGE%原罪之魂PES, 恶魔精髓PDE, 黑色灵魂石BS%WHITE%合成 %ORANGE%恐怖异像%WHITE%(大黑毛挑战门票)%CL%%TAN%掉落: %RED%地狱 T图BOSS%CL%%NAME%}
ItemDisplay[dcma ((STAT185=2 (CHARSTAT40<15 OR CHARSTAT36<50)) OR (STAT185=1 (CHARSTAT40<15 OR CHARSTAT36<35)) OR (STAT185=0 (CHARSTAT40<10 OR CHARSTAT36<25)))]:%MAP-0A%%GRAY%¤%RED%¤ %NAME% %RED%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=2 (CHARSTAT40<15 OR CHARSTAT36<50)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/50% %TAN%物免 | %GRAY%%CHARSTAT142%%WHITE%/12%%RED%火吸%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=1 (CHARSTAT40<15 OR CHARSTAT36<35)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/35% %TAN%物免%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma STAT185=0 (CHARSTAT40<10 OR CHARSTAT36<25)]:%NAME%{%NL%%GRAY%$f(CHARSTAT40+75)%WHITE%/85%RED%最大火抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/25% %TAN%物免%CL%%NAME%}%CONTINUE%
ItemDisplay[dcma]:%YELLOW%· %PURPLE%大黑挑战门票 %YELLOW%·%CL%%NAME%{%NAME%}%CONTINUE%
// 拉斯玛
ItemDisplay[rtmo]:%PX-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%不死生物}
ItemDisplay[rtmv]:%PX-60%%MAP-0A%%TIER-4%%GREEN%+ %NAME% %GREEN%+{%TAN%提示: %ORANGE%下颌骨TOJ, 虚空碎片SOTV, 火炬/灰烬 %WHITE%合成 %ORANGE%虚空石%WHITE%(拉斯玛挑战门票)%CL%%TAN%掉落: %RED%门德利T图事件}
ItemDisplay[rtma ((STAT185=2 (CHARSTAT110<175 OR CHARSTAT46<15 OR CHARSTAT44<15 OR CHARSTAT40<15)) OR (STAT185=1 (CHARSTAT110<150 OR CHARSTAT46<15 OR CHARSTAT44<10 OR CHARSTAT40<10)) OR (STAT185=0 (CHARSTAT110<100 OR CHARSTAT46<10 OR CHARSTAT44<5 OR CHARSTAT40<5)))]:%MAP-0A%%GRAY%¤%GREEN%¤ %NAME% %GREEN%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=2 (CHARSTAT110<175 OR CHARSTAT46<15 OR CHARSTAT44<15 OR CHARSTAT40<15)]:%NAME%{%NL%%GRAY%$f(CHARSTAT39-100)%WHITE%/123%RED%火抗 %WHITE%| %GRAY%$f(CHARSTAT43-100)%WHITE%/118%BLUE%冰抗 %WHITE%| %GRAY%$f(CHARSTAT45-100)%WHITE%/123%GREEN%毒抗%CL%%GRAY%$f(CHARSTAT40+75)%WHITE%/90%RED%最大火抗 %WHITE%| %GRAY%$f(CHARSTAT44+75)%WHITE%/85%BLUE%最大冰抗 %WHITE%| %GRAY%$f(CHARSTAT46+75)%WHITE%/90%GREEN%最大毒抗 %WHITE%| %GRAY%%CHARSTAT110%%WHITE%/175%%GREEN%毒缩%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=1 (CHARSTAT110<150 OR CHARSTAT46<15 OR CHARSTAT44<10 OR CHARSTAT40<10)]:%NAME%{%NL%%GRAY%$f(CHARSTAT39-100)%WHITE%/114%RED%火抗 %WHITE%| %GRAY%$f(CHARSTAT43-100)%WHITE%/114%BLUE%冰抗 %WHITE%| %GRAY%$f(CHARSTAT45-100)%WHITE%/119%GREEN%毒抗%CL%%GRAY%$f(CHARSTAT40+75)%WHITE%/85%RED%最大火抗 %WHITE%| %GRAY%$f(CHARSTAT44+75)%WHITE%/80%BLUE%最大冰抗 %WHITE%| %GRAY%$f(CHARSTAT46+75)%WHITE%/90%GREEN%最大毒抗 %WHITE%| %GRAY%%CHARSTAT110%%WHITE%/150%%GREEN%毒缩%CL%%NAME%}%CONTINUE%
ItemDisplay[rtma STAT185=0 (CHARSTAT110<100 OR CHARSTAT46<10 OR CHARSTAT44<5 OR CHARSTAT40<5)]:%NAME%{%NL%%GRAY%$f(CHARSTAT39-100)%WHITE%/105%RED%火抗 %WHITE%| %GRAY%$f(CHARSTAT43-100)%WHITE%/105%BLUE%冰抗 %WHITE%| %GRAY%$f(CHARSTAT45-100)%WHITE%/110%GREEN%毒抗%CL%%GRAY%$f(CHARSTAT40+75)%WHITE%/80%RED%最大火抗 %WHITE%| %GRAY%$f(CHARSTAT44+75)%WHITE%/80%BLUE%最大冰抗 %WHITE%| %GRAY%$f(CHARSTAT46+75)%WHITE%/85%GREEN%最大毒抗 %WHITE%| %GRAY%%CHARSTAT110%%WHITE%/100%%GREEN%毒缩%CL%%NAME%}%CONTINUE%
ItemDisplay[cwss]:%MAP-0A%%PURPLE%★ %RED%被玷污的世界之石碎片 %PURPLE%★{%WHITE%或 %BLUE%转变为随机魔法小符%CL%%GOLD%+5-10全抗 %WHITE%或 %GOLD%+3%-5%额外经验%CL%%RED%+1所有技能 %WHITE%或 %RED%+20-25活力&+10-15能量%CL%%TAN%获得随机效果(各20%几率):%CL%%TAN%估值 %WHITE%$f(QTY*1.25)%WHITE% HR%CL%%NAME%}
ItemDisplay[rtma]:%YELLOW%· %PURPLE%大马挑战门票 %YELLOW%·%CL%%NAME%{%NAME%}%CONTINUE%
// 路西安
ItemDisplay[lucb]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%地狱 ACT5的3红门%CL%%NAME%}
ItemDisplay[lucc]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%腐化区域%CL%%NAME%}
ItemDisplay[lucd]:%PX-60%%MAP-0A%%TIER-4%%YELLOW%+ %NAME% %YELLOW%+{%TAN%提示: %ORANGE%恶魔徽章DI, 越界护符TOT, 恶意之肉FOM%WHITE%合成 %ORANGE%憎恨之影%WHITE%(路西安挑战门票)%CL%%TAN%掉落: %RED%任意恶魔%CL%%NAME%}
ItemDisplay[luca ((STAT185=2 (CHARSTAT42<15 OR CHARSTAT36<50)) OR (STAT185=1 (CHARSTAT42<15 OR CHARSTAT36<40)) OR (STAT185=0 (CHARSTAT42<10 OR CHARSTAT36<30)))]:%MAP-0A%%GRAY%¤%YELLOW%¤ %NAME% %YELLOW%¤%GRAY%¤{%CORAL%当前角色状态与标准生存属性数据比对如下:%CL%%RED%警告:%WHITE%经%GOLD%“PD2百科2号”%WHITE%挂载QQ群湿件分析,你有被一jio踢飞的可能!%CL%%NL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=2 (CHARSTAT42<15 OR CHARSTAT36<50)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/90%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/50% %TAN%物免 | %GRAY%%CHARSTAT144%%WHITE%/12%%YELLOW%电吸%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=1 (CHARSTAT42<15 OR CHARSTAT36<40)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/90%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/40% %TAN%物免%CL%%NAME%}%CONTINUE%
ItemDisplay[luca STAT185=0 (CHARSTAT42<10 OR CHARSTAT36<30)]:%NAME%{%GRAY%$f(CHARSTAT42+75)%WHITE%/85%YELLOW%最大电抗%WHITE% | %GRAY%%CHARSTAT36%%WHITE%/30% %TAN%物免%CL%%NAME%}%CONTINUE%
ItemDisplay[luca]:%NAME%{%NL%%ORANGE%恶魔宝盒爆率:%WHITE%T1:1/75 | T2:1/50%CL%%ORANGE%成功亵渎几率:%WHITE%T0:50% | T1:60% | T2:60%%CL%%NAME%}%CONTINUE%
ItemDisplay[luca]:%YELLOW%· %PURPLE%小路挑战门票 %YELLOW%·%CL%%NAME%{%NAME%}%CONTINUE%
//3个超级BOSS挑战提示
ItemDisplay[(rtma OR dcma OR luca) STAT185=0]:%NAME%{%GRAY%(进入的时候BUFF清空,召唤物和佣兵都会死亡)%CL%(你只有四次机会,每次死亡BOSS回血20%)%NL%%NAME%}%CONTINUE%
ItemDisplay[(rtma OR dcma OR luca) (STAT185=1 OR STAT185=2)]:%NAME%{%GRAY%(进入的时候BUFF清空,召唤物和佣兵都会死亡)%CL%(在里面不能回城,你只有一次机会)%NL%%NAME%}%CONTINUE%
// ++++++ 4.4,精华和徽章 ++++++
ItemDisplay[tes]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 安达利尔 %WHITE%& %RED%督瑞尔}%CONTINUE%
ItemDisplay[ceh]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 墨菲斯托}%CONTINUE%
ItemDisplay[bet]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 暗黑破坏神}%CONTINUE%
ItemDisplay[fed]:%NAME%{%TAN%提示: %WHITE%4种%ORANGE%精华%WHITE%合成 %ORANGE%赦免徽章%WHITE%(洗点道具)%CL%%TAN%掉落: %RED%恶梦%WHITE%/%RED%地狱 巴尔}%CONTINUE%
ItemDisplay[toa]:%ORANGE%%NAME%{%TAN%无论你在哪里都可以使用。%CL%%NAME%}
ItemDisplay[(tes OR ceh OR bet OR fed) GROUND FILTLVL>2]:
//仓库 / 方块 / 公会仓库 / 奖杯陈列室可见说明文本(背包内材料不需说明)
// ++++++ 4.5,手工模组 ++++++
ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp)]:%BORDER-60%%TIER-3%%NAME% %ORANGE%◎%CONTINUE%
ItemDisplay[(crfb OR crfc OR crfs OR crfh OR crfv OR crfu OR crfp) (CUBE OR STASH OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%CL%%ORANGE%不同底材手工成品相应的固定属性:%CL%%NAME%}%CONTINUE%
ItemDisplay[crfb (CUBE OR STASH OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%GRAY%项链: 10%移动速度 +[3-6]杀敌回血 +[10-20]生命%CL%戒指: +[5-10]力量 [2-3]%生命偷取 +[10-20]生命%CL%腰带: [10-20]%撕开伤口 [3-6]%生命偷取 +[10-20]生命%CL%手套: [5-10]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%鞋子: +[5-10]撕开伤口 [2-4]%生命偷取 +[10-20]生命%CL%头盔: [10-15]%压碎性打击 [2-4]%生命偷取 +[10-20]生命%CL%盔甲: +[4-6]杀敌回血 +[30-50]%防御值 +[5-7]%最大生命%CL%箭筒: [10-20]%压碎性打击 [3-6]%生命偷取 +[10-20]生命%CL%盾牌: +[10-20]%格挡几率 [3-6]%生命偷取 +[5-7]%最大生命%CL%武器: +[50-80]%增强伤害 [3-6]%生命偷取 +[10-20]生命%NAME%}%CONTINUE%
ItemDisplay[crfc (CUBE OR STASH OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%GRAY%项链: +[5-10]%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%戒指: +[5-10]能量 +[1-2]杀敌回蓝 +[10-20]法力%CL%腰带: +10%施法速度 +[4-10]%法力恢复 +[10-20]法力%CL%手套: +[5-10]%施法速度 +[1-3]杀敌回蓝 +[10-20]法力%CL%鞋子: [10-15]%最大法力值 +[4-10]%法力恢复 +[10-20]法力%CL%头盔: +10%施法速度 +[5-10]%法力恢复 +[10-20]能量%CL%盔甲: +[10-15]%施法速度 +[3-6]杀敌回蓝 +[10-20]能量%CL%箭筒: +10%施法速度 +[2-4]杀敌回蓝 +[10-20]法力%CL%盾牌: +[10-20]%格挡几率 +10%施法速度 +[10-20]%法力上限%CL%武器: +1全技能 +[10-20]%施法速度 +[10-20]法力%NAME%}%CONTINUE%
ItemDisplay[crfs (CUBE OR STASH OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%GRAY%项链: +10%格挡几率 [4-7]魔法减伤 [4-7]物理减伤%CL%戒指: +[5-10]活力 [2-5]魔法减伤 [2-5]物理减伤%CL%腰带: +[10-30]%防御值 +[10-20]%毒抗 [2-5]魔法减伤 [2-5]物理减伤%CL%手套: +[10-30]%防御值 +[10-20]%冰抗 [2-5]魔法减伤 [2-5]物理减伤%CL%鞋子: +[20-60]%防御值 +[10-20]%火抗 [2-5]魔法减伤 [2-5]物理减伤%CL%头盔: +[30-60]%防御值 +[10-20]%电抗 [4-6]%物理减伤%CL%盔甲: +[40-60]%防御值 [4-6]%物理减伤 +[100-150]防御%CL%箭筒: 10%移动速度 [4-7]魔法减伤 [4-7]物理减伤%CL%盾牌: +[40-60]%防御值 [4-6]%物理减伤% +[100-150]防御%CL%武器: +[50-80]%增强伤害 击退 [2-5]魔法减伤 [2-5]物理减伤%NAME%}%CONTINUE%
ItemDisplay[crfh (CUBE OR STASH OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%GRAY%项链: +[100-150]命中值 +[10-50]%穿刺目标%CL%戒指: +[5-10]敏捷 +[2-4]最大伤害%CL%腰带: +[10-15]敏捷 +[10-20]%快速打击恢复%CL%手套:击退 -[10-20]%目标防御%CL%鞋子: +[60-120]防御值 +[10-20]%快速打击恢复%CL%头盔: +[100-200]命中值 +[10-20]%快速打击恢复%CL%盔甲: +[75-100]%防御值 +[30-40]%快速打击恢复%CL%箭筒:击退 -[10-20]%目标防御%CL%盾牌: +[10-20]%格挡几率 +[20-30]%格挡速度%CL%武器: +[50-80]% 增强伤害 -[10-20]%目标防御%NAME%}%CONTINUE%
ItemDisplay[crfv (CUBE OR STASH OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%GRAY%项链:-[15-25]%诅咒作用时间 [3-6]%法力偷取 [20-30] 生命补满%CL%戒指:-[15-25]%毒素作用时间 [2-3]%法力偷取 +[2-4]最小伤害%CL%腰带:-[15-25]%毒素作用时间 [3-6]%法力偷取 [10-20]生命补满%CL%手套:[5-10]%致命打击 [2-4]%法力偷取 [10-20]生命补满%CL%鞋子:-[15-25]%毒素作用时间 [2-4]%法力偷取 [10-20]生命补满%CL%头盔:[10-15]%致命打击 [2-4]%法力偷取 [10-20]生命补满%CL%盔甲:[4-6]%法力偷取 [20-30]生命补满 -[30-50]%毒素作用时间%CL%箭筒:[3-6]%法力偷取 [15-25]生命补满 -[30-50]%毒素作用时间%CL%盾牌: +[10-20]%格挡几率 [3-6]%法力偷取 -[30-50]%毒素作用时间%CL%武器: [100-140]%DTD/DTU [3-6]%法力偷取 [10-15]生命补满%NAME%}%CONTINUE%
ItemDisplay[crfu (CUBE OR STASH OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%GRAY%项链: +[10-20]活力 [20-30]%MF +[30-50]%GF %CL%戒指:+[5-10]活力 [10-15]%MF +[20-30]%GF %CL%腰带: +[25-50]%防御值 [20-30]%MF +[25-40]%GF %CL%手套: +[25-50]%防御值 [15-25]%MF +[20-30]%GF %CL%鞋子: +[25-50]%防御值 [15-25]%MF +[20-30]%GF %CL%头盔: +[25-50]%防御值 [20-30]%MF +[25-40]%GF %CL%盔甲: +[30-50]%防御值 [20-30]%MF +[30-50]%GF %CL%箭筒: +[5-10]活力 [15-25]%MF +[25-40]%GF %CL%盾牌: +[10-20]%格挡几率 [20-30]%MF +[30-50]%GF %CL%武器: +1全技能 [15-25]%MF +[25-40]%GF %NAME%}%CONTINUE%
ItemDisplay[crfp (CUBE OR STASH OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%GRAY%项链: +[5-10]全抗 +[4-8]全属性 +[100-150]远程防御%CL%戒指:+[3-5]全抗 +[50-100]远程防御 -1/2冰冻时间%CL%腰带: +[5-10]%攻速 +[25-50]%防御值 -1/2冰冻时间%CL%手套: +[5-10]%攻速 +[25-50]%防御值 [10-20]%命中值%CL%鞋子: +[5-10]移速 +[100-150]远程防御 -1/2冰冻时间%CL%头盔: +[5-10]%攻速 +[25-50]%防御值 -1/2冰冻时间%CL%盔甲: +[5-10]全抗 +[10-20]%格挡几率 +[25-50]%防御值%CL%箭筒: +[5-10]全抗 +10%快速打击恢复 +[100-150]远程防御%CL%盾牌: +[5-10]全抗 +[10-20]%格挡几率 -1/2冰冻时间%CL%武器: +[20-40]%增强伤害 +[20]%攻速 [50-100]命中值%NAME%}%CONTINUE%
// +----------------+
// | 5,其它辅助功能 |
// +----------------+
// ++++++ 5.1,商店MF辅助提示 ++++++
//Opener
//S 档 · 组合命中(01∧05 / 01∧08,优先级最高)
ItemDisplay[((SHOPHUNT01 SHOPHUNT05) OR (SHOPHUNT01 SHOPHUNT08)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GOLD%***%RED%*** %TAN%Note%WHITE%: Shop Hunting %GOLD%COMBO%WHITE%: %RED%***%GOLD%***%CL%%NAME%}%CONTINUE%
//A 档 · High 单条
ItemDisplay[(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) !((SHOPHUNT01 SHOPHUNT05) OR (SHOPHUNT01 SHOPHUNT08)) (NMAG OR MAG OR RARE OR CRAFT) SHOP !GROUND]: %NAME%{%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//B 档 · Low 单条
ItemDisplay[(SHOPHUNT06 OR SHOPHUNT07 OR SHOPHUNT10 OR SHOPHUNT11 OR SHOPHUNT12 OR SHOPHUNT13 OR SHOPHUNT14 OR SHOPHUNT15 OR SHOPHUNT16 OR SHOPHUNT17 OR SHOPHUNT18 OR SHOPHUNT19) !(SHOPHUNT01 OR SHOPHUNT02 OR SHOPHUNT03 OR SHOPHUNT04 OR SHOPHUNT05 OR SHOPHUNT08 OR SHOPHUNT09) (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%TAN%Note%WHITE%: Shop Hunting:%CL%%NAME%}%CONTINUE%
//SHOPHUNT01 - HIGH ED
ItemDisplay[SHOPHUNT01 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%High Enhanced Damage %WHITE%*%GREEN%*%DARK_GREEN%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//SHOPHUNT02 - LOW ED
ItemDisplay[SHOPHUNT02 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %ORANGE%Enhanced Damage %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT03 - TELEPORT CHARGES
ItemDisplay[SHOPHUNT03 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%CORAL%*%RED%* %GREEN%Teleport %LIGHT_GRAY%Charges %RED%*%CORAL%*%GRAY%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT04 - LOW RES CTC
ItemDisplay[SHOPHUNT04 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %PURPLE%Lower Resist %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT05 - AMP DMG CTC
ItemDisplay[SHOPHUNT05 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%*%TAN%*%WHITE%* %ORANGE%Amplify Damage %LIGHT_GRAY%CTC %WHITE%*%TAN%*%GRAY%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT06 - LOW RES CHARGES
ItemDisplay[SHOPHUNT06 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %PURPLE%Lower Resist %LIGHT_GRAY%Charges %GRAY%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT07 - LIFE TAP CHARGES
ItemDisplay[SHOPHUNT07 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GRAY%* %DARK_GREEN%Life Tap %LIGHT_GRAY%Charges %GRAY%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT08 - HIGH PDR
ItemDisplay[SHOPHUNT08 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%GREEN%***%RED%*** %DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%* %RED%***%GREEN%***%CL%%NAME%}%CONTINUE%
//SHOPHUNT09 - LOW PDR
ItemDisplay[SHOPHUNT09 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT10 - ALL RES
ItemDisplay[SHOPHUNT10 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%PURPLE%*%CORAL%*%WHITE%* %PURPLE%ALL %WHITE%Res %WHITE%*%CORAL%*%PURPLE%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT11 - PDR BELT
ItemDisplay[SHOPHUNT11 (NMAG OR MAG OR RARE OR CRAFT) SHOP]: %NAME%{%DARK_GREEN%*%GREEN%*%WHITE%* %CORAL%Physical Damage Reduction %WHITE%*%GREEN%*%DARK_GREEN%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT12 - FIRE RES GLOVES OR BELT
ItemDisplay[SHOPHUNT12 SHOP]: %NAME%{%RED%*%CORAL%*%WHITE%* %RED%Fire %WHITE%Res %WHITE%*%CORAL%*%RED%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT13 - FIRE RES BOOTS
ItemDisplay[SHOPHUNT13 SHOP]: %NAME%{%RED%*%CORAL%*%WHITE%* %RED%Fire %WHITE%Res %WHITE%*%CORAL%*%RED%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT14 - COLD RES GLOVES OR BELT
ItemDisplay[SHOPHUNT14 SHOP]: %NAME%{%BLUE%*%TEAL%*%WHITE%* %BLUE%Cold %WHITE%Res %WHITE%*%TEAL%*%BLUE%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT15 - COLD RES BOOTS
ItemDisplay[SHOPHUNT15 SHOP]: %NAME%{%BLUE%*%TEAL%*%WHITE%* %BLUE%Cold %WHITE%Res %WHITE%*%TEAL%*%BLUE%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT16 - LIGHT RES GLOVES OR BELT
ItemDisplay[SHOPHUNT16 SHOP]: %NAME%{%YELLOW%*%TAN%*%WHITE%* %YELLOW%Light %WHITE%Res %WHITE%*%TAN%*%YELLOW%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT17 - LIGHT RES BOOTS
ItemDisplay[SHOPHUNT17 SHOP]: %NAME%{%YELLOW%*%TAN%*%WHITE%* %YELLOW%Light %WHITE%Res %WHITE%*%TAN%*%YELLOW%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT18 - POISON RES GLOVES OR BELT
ItemDisplay[SHOPHUNT18 SHOP]: %NAME%{%GREEN%*%DARK_GREEN%*%WHITE%* %GREEN%Poison %WHITE%Res %WHITE%*%DARK_GREEN%*%GREEN%*%CL%%NAME%}%CONTINUE%
//SHOPHUNT19 - POISON RES BOOTS
ItemDisplay[SHOPHUNT19 SHOP]: %NAME%{%GREEN%*%DARK_GREEN%*%WHITE%* %GREEN%Poison %WHITE%Res %WHITE%*%DARK_GREEN%*%GREEN%*%CL%%NAME%}%CONTINUE%
//+SKILLS 商店MF HIGHLIGHTS
//+5单体技能(按职业归并:职业技能系天然互斥,每件商品最多命中一条)
//刺客(影子 / 陷阱 / 武学)
ItemDisplay[((MULTI83,6+STAT127+MULTI188,49+MULTI107,278>4 OR MULTI83,6+STAT127+MULTI188,49+MULTI107,253>4 OR MULTI83,6+STAT127+MULTI188,49+MULTI107,273>4 OR MULTI83,6+STAT127+MULTI188,49+MULTI107,279>4 OR MULTI83,6+STAT127+MULTI188,49+MULTI107,268>4) OR (MULTI83,6+STAT127+MULTI188,48+MULTI107,257>4 OR MULTI83,6+STAT127+MULTI188,48+MULTI107,266>4 OR MULTI83,6+STAT127+MULTI188,48+MULTI107,271>4 OR MULTI83,6+STAT127+MULTI188,48+MULTI107,272>4 OR MULTI83,6+STAT127+MULTI188,48+MULTI107,262>4) OR (MULTI83,6+STAT127+MULTI188,50+MULTI107,259>4 OR MULTI83,6+STAT127+MULTI188,50+MULTI107,269>4 OR MULTI83,6+STAT127+MULTI188,50+MULTI107,274>4 OR MULTI83,6+STAT127+MULTI188,50+MULTI107,280>4 OR MULTI83,6+STAT127+MULTI188,50+MULTI107,265>4)) SHOP (SIN OR DAGGER)]:%NAME%%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***{%RED%*** %GREEN%High + Assassin Skills%RED% ***%CL%%NAME%}%CONTINUE%
//法师(闪电 / 火焰 / 冰冷)
ItemDisplay[((MULTI83,1+STAT127+MULTI188,9+MULTI107,38>5 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,48>5 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,49>5 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,53>5 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,57>5 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,63>5) OR (MULTI83,1+STAT127+MULTI188,8+MULTI107,41>5 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,47>5 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,52>5 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,56>5 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,61>5 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,62>5 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,376>5) OR (MULTI83,1+STAT127+MULTI188,10+MULTI107,40>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,44>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,50>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,59>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,60>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,64>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,65>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,369>5)) SHOP STAFF]:%NAME%%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***{%RED%*** %GREEN%High + Sorceress Skills%RED% ***%CL%%NAME%}%CONTINUE%
//蛮子(战吼)
ItemDisplay[MULTI83,4+STAT127+MULTI188,34>1 SHOP 1H]:%NAME%%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***{%RED%*** %GREEN%High + Barbarian Skills%RED% ***%CL%%NAME%}%CONTINUE%
//德鲁伊(召唤 / 元素)
ItemDisplay[((MULTI83,5+STAT127+MULTI188,40+MULTI107,221>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,222>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,226>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,227>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,236>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,237>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,247>4) OR (MULTI83,5+STAT127+MULTI188,42+MULTI107,229>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,230>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,240>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,244>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,245>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,249>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,250>4)) SHOP CLUB]:%NAME%%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***{%RED%*** %GREEN%High + Druid Skills%RED% ***%CL%%NAME%}%CONTINUE%
//死灵(召唤 / 毒骨 / 诅咒)
ItemDisplay[((MULTI83,2+STAT127+MULTI188,18+MULTI107,69>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,70>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,75>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,79>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,80>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,85>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,89>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,90>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,94>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,95>4) OR (MULTI83,2+STAT127+MULTI188,17+MULTI107,67>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,73>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,74>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,83>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,84>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,92>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,93>4) OR (MULTI83,2+STAT127+MULTI188,16+MULTI107,66>4 OR MULTI83,2+STAT127+MULTI188,16+MULTI107,91>4 OR MULTI83,2+STAT127+MULTI188,16+MULTI107,374>4 OR MULTI83,2+STAT127+MULTI188,16+MULTI107,381>4)) SHOP WAND]:%NAME%%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***{%RED%*** %GREEN%High + Necromancer Skills%RED% ***%CL%%NAME%}%CONTINUE%
//圣骑士(攻击灵气 / 战斗)
ItemDisplay[((MULTI83,3+STAT127+MULTI188,25+MULTI107,102>4 OR MULTI83,3+STAT127+MULTI188,25+MULTI107,114>4 OR MULTI83,3+STAT127+MULTI188,25+MULTI107,118>4 OR MULTI83,3+STAT127+MULTI188,25+MULTI107,119>4 OR MULTI83,3+STAT127+MULTI188,25+MULTI107,123>4) OR (MULTI83,3+STAT127+MULTI188,24+MULTI107,101>4 OR MULTI83,3+STAT127+MULTI188,24+MULTI107,121>4 OR MULTI83,3+STAT127+MULTI188,24+MULTI107,364>4 OR MULTI83,3+STAT127+MULTI188,24+MULTI107,371>4)) SHOP]:%NAME%%CL%%GREEN%***%RED%*** %TAN%Note%WHITE%: Shop Hunting: %RED%***%GREEN%***{%RED%*** %GREEN%High + Paladin Skills%RED% ***%CL%%NAME%}%CONTINUE%
//高技能提示(按职业归并:职业技能系天然互斥,每件物品最多命中一条;仅背包/仓库/方块/公会仓库/奖杯陈列室显示)
//+4单系技能
//法师 · 法球(阈值 >4)
ItemDisplay[((MULTI83,1+STAT127+MULTI188,9+MULTI107,38>4 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,48>4 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,49>4 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,53>4 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,57>4 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,63>4) OR (MULTI83,1+STAT127+MULTI188,8+MULTI107,41>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,47>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,52>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,56>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,61>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,62>4 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,376>4) OR (MULTI83,1+STAT127+MULTI188,10+MULTI107,40>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,44>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,50>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,59>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,60>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,64>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,65>4 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,369>4)) !RW (INVENTORY OR STASH OR CUBE OR GUILDVAULT OR TROPHYCASE) SOR (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Sorceress Skills%RED% ***%CL%%NAME%}%CONTINUE%
//法师 · 法杖(阈值 >5)
ItemDisplay[((MULTI83,1+STAT127+MULTI188,9+MULTI107,38>5 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,48>5 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,49>5 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,53>5 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,57>5 OR MULTI83,1+STAT127+MULTI188,9+MULTI107,63>5) OR (MULTI83,1+STAT127+MULTI188,8+MULTI107,41>5 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,47>5 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,52>5 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,56>5 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,61>5 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,62>5 OR MULTI83,1+STAT127+MULTI188,8+MULTI107,376>5) OR (MULTI83,1+STAT127+MULTI188,10+MULTI107,40>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,44>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,50>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,59>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,60>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,64>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,65>5 OR MULTI83,1+STAT127+MULTI188,10+MULTI107,369>5)) !RW (INVENTORY OR STASH OR CUBE OR GUILDVAULT OR TROPHYCASE) STAFF (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Sorceress Skills%RED% ***%CL%%NAME%}%CONTINUE%
//刺客(影子 / 陷阱 / 武学)
ItemDisplay[((MULTI83,6+STAT127+MULTI188,49+MULTI107,278>4 OR MULTI83,6+STAT127+MULTI188,49+MULTI107,253>4 OR MULTI83,6+STAT127+MULTI188,49+MULTI107,273>4 OR MULTI83,6+STAT127+MULTI188,49+MULTI107,279>4 OR MULTI83,6+STAT127+MULTI188,49+MULTI107,268>4) OR (MULTI83,6+STAT127+MULTI188,48+MULTI107,257>4 OR MULTI83,6+STAT127+MULTI188,48+MULTI107,266>4 OR MULTI83,6+STAT127+MULTI188,48+MULTI107,271>4 OR MULTI83,6+STAT127+MULTI188,48+MULTI107,272>4 OR MULTI83,6+STAT127+MULTI188,48+MULTI107,262>4) OR (MULTI83,6+STAT127+MULTI188,50+MULTI107,259>4 OR MULTI83,6+STAT127+MULTI188,50+MULTI107,269>4 OR MULTI83,6+STAT127+MULTI188,50+MULTI107,274>4 OR MULTI83,6+STAT127+MULTI188,50+MULTI107,280>4 OR MULTI83,6+STAT127+MULTI188,50+MULTI107,265>4)) !RW (INVENTORY OR STASH OR CUBE OR GUILDVAULT OR TROPHYCASE) (SIN OR DAGGER) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Assassin Skills%RED% ***%CL%%NAME%}%CONTINUE%
//蛮子(战吼 / 精通)
ItemDisplay[((MULTI83,4+STAT127+MULTI188,34+MULTI107,146>4 OR MULTI83,4+STAT127+MULTI188,34+MULTI107,149>4 OR MULTI83,4+STAT127+MULTI188,34+MULTI107,150>4 OR MULTI83,4+STAT127+MULTI188,34+MULTI107,154>4 OR MULTI83,4+STAT127+MULTI188,34+MULTI107,155>4) OR (MULTI83,4+STAT127+MULTI188,33+MULTI107,368>4)) !RW (INVENTORY OR STASH OR CUBE OR GUILDVAULT OR TROPHYCASE) (BAR OR 1H) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Barbarian Skills%RED% ***%CL%%NAME%}%CONTINUE%
//德鲁伊(召唤 / 元素)
ItemDisplay[((MULTI83,5+STAT127+MULTI188,40+MULTI107,221>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,222>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,226>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,227>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,236>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,237>4 OR MULTI83,5+STAT127+MULTI188,40+MULTI107,247>4) OR (MULTI83,5+STAT127+MULTI188,42+MULTI107,229>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,230>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,240>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,244>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,245>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,249>4 OR MULTI83,5+STAT127+MULTI188,42+MULTI107,250>4)) !RW (INVENTORY OR STASH OR CUBE OR GUILDVAULT OR TROPHYCASE) (DRU OR CLUB) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Druid Skills%RED% ***%CL%%NAME%}%CONTINUE%
//死灵(召唤 / 毒骨 / 诅咒)
ItemDisplay[((MULTI83,2+STAT127+MULTI188,18+MULTI107,69>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,70>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,75>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,79>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,80>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,85>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,89>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,90>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,94>4 OR MULTI83,2+STAT127+MULTI188,18+MULTI107,95>4) OR (MULTI83,2+STAT127+MULTI188,17+MULTI107,67>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,73>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,74>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,83>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,84>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,92>4 OR MULTI83,2+STAT127+MULTI188,17+MULTI107,93>4) OR (MULTI83,2+STAT127+MULTI188,16+MULTI107,66>4 OR MULTI83,2+STAT127+MULTI188,16+MULTI107,91>4 OR MULTI83,2+STAT127+MULTI188,16+MULTI107,374>4 OR MULTI83,2+STAT127+MULTI188,16+MULTI107,381>4)) !RW (INVENTORY OR STASH OR CUBE OR GUILDVAULT OR TROPHYCASE) (NEC OR WAND) (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Necromancer Skills%RED% ***%CL%%NAME%}%CONTINUE%
//圣骑士(攻击灵气 / 战斗)
ItemDisplay[((MULTI83,3+STAT127+MULTI188,25+MULTI107,102>4 OR MULTI83,3+STAT127+MULTI188,25+MULTI107,114>4 OR MULTI83,3+STAT127+MULTI188,25+MULTI107,118>4 OR MULTI83,3+STAT127+MULTI188,25+MULTI107,119>4 OR MULTI83,3+STAT127+MULTI188,25+MULTI107,123>4) OR (MULTI83,3+STAT127+MULTI188,24+MULTI107,101>4 OR MULTI83,3+STAT127+MULTI188,24+MULTI107,121>4 OR MULTI83,3+STAT127+MULTI188,24+MULTI107,364>4 OR MULTI83,3+STAT127+MULTI188,24+MULTI107,371>4)) !RW (INVENTORY OR STASH OR CUBE OR GUILDVAULT OR TROPHYCASE) SCEPTER (MAG OR RARE OR CRAFT)]:%NAME%{%RED%*** %GREEN%High + Paladin Skills%RED% ***%CL%%NAME%}%CONTINUE%
//NOTICE ME, THAT's ME SECTION(仅背包 / 仓库 / 方块 / 公会仓库 / 奖杯陈列室显示;地面与商店不显示)
//High ED Amp Proc Combo
ItemDisplay[(NOTICEME01) (INVENTORY OR STASH OR CUBE OR GUILDVAULT OR TROPHYCASE)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%Amp Proc %GREEN%Combo%RED% ***%CL%%NAME%}%CONTINUE%
//High ED Weapon + MODS
ItemDisplay[(NOTICEME10) !(NOTICEME01) (INVENTORY OR STASH OR CUBE OR GUILDVAULT OR TROPHYCASE)]: %NAME%{%RED%*** %GREEN%High ED %ORANGE%+Mods %GREEN%Weapon%RED% ***%CL%%NAME%}%CONTINUE%
//High ED Weapon
ItemDisplay[(NOTICEME02) !(NOTICEME01 OR NOTICEME10) (INVENTORY OR STASH OR CUBE OR GUILDVAULT OR TROPHYCASE)]: %NAME%{%RED%*** %GREEN%High ED Weapon%RED% ***%CL%%NAME%}%CONTINUE%
// ++++++ 5.2,T图基德赌博提示 ++++++
//常规赌博界面显示
ItemDisplay[!ID SHOP !(MAPID>132)]:%NAME%
//T图基德赌博提示
ItemDisplay[!ID SHOP amu]:%GOLD%项链有啥好提示的?买就对了!%CL%%NAME%
ItemDisplay[!ID SHOP ci0]:%GOLD%奇拉的守护%CL%%NAME%
ItemDisplay[!ID SHOP ci1]:%GOLD%狮鹫之眼%CL%%NAME%
ItemDisplay[!ID SHOP rin]:%GOLD%"卡达拉的传家宝"的唯一来源%CL%%NAME%
ItemDisplay[!ID SHOP am1]:%GOLD%血鸦之击%CL%%NAME%
ItemDisplay[!ID SHOP am2]:%GOLD%灾祸黑檀%CL%%ORANGE%雷山德的远击%CL%%NAME%
ItemDisplay[!ID SHOP am3]:%GOLD%石鸦%CL%%NAME%
ItemDisplay[!ID SHOP am4]:%GOLD%泽瑞尔的决心%CL%%ORANGE%雷山德的侧击%CL%%NAME%
ItemDisplay[!ID SHOP am5]:%GOLD%雷击%CL%%ORANGE%泰坦的复仇%CL%%TAN%真银%CL%%NAME%
ItemDisplay[!ID SHOP ktr]:%GOLD%法师杀手%CL%%NAME%
ItemDisplay[!ID SHOP wrb]:%GOLD%碧玉爪%CL%%NAME%
ItemDisplay[!ID SHOP axf]:%GOLD%幻影幽语%CL%%NAME%
ItemDisplay[!ID SHOP ces]:%GOLD%影弑%CL%%NAME%
ItemDisplay[!ID SHOP clw]:%GOLD%火蜥蜴之爪%CL%%NAME%
ItemDisplay[!ID SHOP btl]:%GOLD%追猎者的刺杀%CL%%ORANGE%巴图克的割喉爪%CL%%NAME%
ItemDisplay[!ID SHOP ba1]:%GOLD%独眼巨人的咆哮%CL%%NAME%
ItemDisplay[!ID SHOP ba2]:%GOLD%狂语者%CL%%ORANGE%狼嚎%CL%%NAME%
ItemDisplay[!ID SHOP ba3]:%GOLD%恶魔角锋%CL%%NAME%
ItemDisplay[!ID SHOP ba4]:%GOLD%死亡女神的统治%CL%%NAME%
ItemDisplay[!ID SHOP ba5]:%GOLD%蕾蔻的美德%CL%%ORANGE%亚瑞特之貌%CL%%NAME%
ItemDisplay[!ID SHOP dr1]:%GOLD%芬里斯%CL%%ORANGE%冥犬的撕咬%CL%%NAME%
ItemDisplay[!ID SHOP dr2]:%GOLD%兽穴之母%CL%%ORANGE%羽蛇神面%CL%%NAME%
ItemDisplay[!ID SHOP dr3]:%GOLD%灵魂守卫者%CL%%NAME%
ItemDisplay[!ID SHOP dr4]:%GOLD%掠鸦之王%CL%%NAME%
ItemDisplay[!ID SHOP dr5]:%GOLD%乌尔萨的噩梦%CL%%ORANGE%加尔的长发%CL%%NAME%
ItemDisplay[!ID SHOP ne1]:%GOLD%卡兰的遗物%CL%%NAME%
ItemDisplay[!ID SHOP ne2]:%GOLD%神圣图腾%CL%%NAME%
ItemDisplay[!ID SHOP ne3]:%GOLD%殉道者%CL%%NAME%
ItemDisplay[!ID SHOP ne4]:%GOLD%骨焰%CL%%NAME%
ItemDisplay[!ID SHOP ne5]:%GOLD%魔力重生%CL%%ORANGE%魔胎%CL%%NAME%
ItemDisplay[!ID SHOP pa1]: %GOLD%朝露%CL%%NAME%
ItemDisplay[!ID SHOP pa2]:%GOLD%黑暗之魂%CL%%NAME%
ItemDisplay[!ID SHOP pa3]:%GOLD%萨恩凯克的陨落%CL%%NAME%
ItemDisplay[!ID SHOP pa4]:%GOLD%龙鳞%CL%%ORANGE%撒卡兰姆的使者%CL%%NAME%
ItemDisplay[!ID SHOP pa5]:%GOLD%天空守望者%CL%%NAME%
ItemDisplay[!ID SHOP ob1]:%GOLD%风暴%CL%%NAME%
ItemDisplay[!ID SHOP ob2]:%GOLD%蔑视%CL%%ORANGE%艾斯屈塔的脾气%CL%%NAME%
ItemDisplay[!ID SHOP ob3]: %GOLD%灰烬誓约%CL%%NAME%
ItemDisplay[!ID SHOP ob4]: %GOLD%天陨%CL%%NAME%
ItemDisplay[!ID SHOP ob5]:%GOLD%死亡深渊%CL%%ORANGE%眼球%CL%%NAME%
ItemDisplay[!ID SHOP qui]:%GOLD%奥玛斯的法袍%CL%%ORANGE%灵魂帷幕%CL%%TAN%灰暮之形%CL%%NAME%
ItemDisplay[!ID SHOP lea]:%GOLD%蛇魔法师之皮%CL%%ORANGE%闪蝠之躯%CL%%NAME%
ItemDisplay[!ID SHOP hla]:%GOLD%剥皮者之皮%CL%%ORANGE%百夫长%CL%%NAME%
ItemDisplay[!ID SHOP stu]:%GOLD%斗士的祸根%CL%%ORANGE%掷铁%CL%%TAN%抽动挣扎%CL%%NAME%
ItemDisplay[!ID SHOP rng]:%GOLD%灵魂熔炉%CL%%ORANGE%黑暗幽光%CL%%NAME%
ItemDisplay[!ID SHOP scl]:%GOLD%鸦啼%CL%%ORANGE%鹰甲%CL%%NAME%
ItemDisplay[!ID SHOP brs]:%GOLD%幽灵铠甲%CL%%ORANGE%督瑞尔之壳%CL%%TAN%毒液牢房%CL%%NAME%
ItemDisplay[!ID SHOP chn]:%GOLD%谢夫特斯坦布%CL%%ORANGE%火花之甲%CL%%NAME%
ItemDisplay[!ID SHOP spl]:%GOLD%阿凯尼的荣耀%CL%%ORANGE%诗寇蒂的愤怒%CL%%TAN%闪耀冰晶%CL%%NAME%
ItemDisplay[!ID SHOP ltp]:%GOLD%炼狱%CL%%ORANGE%魁黑刚的智慧%CL%%TAN%天堂装束%CL%%NAME%
ItemDisplay[!ID SHOP fld]:%GOLD%利维坦%CL%%ORANGE%排齿%CL%%TAN%石羊毛%CL%%NAME%
ItemDisplay[!ID SHOP plt]:%GOLD%守护天使%CL%%ORANGE%骨肉%CL%%NAME%
ItemDisplay[!ID SHOP gth]:%GOLD%亚特玛的哭泣%CL%%ORANGE%作响之笼%CL%%NAME%
ItemDisplay[!ID SHOP ful]:%GOLD%钢铁甲壳%CL%%ORANGE%黑色黑帝斯%CL%%TAN%黄金之肤%CL%%NAME%
ItemDisplay[!ID SHOP aar]:%RED%泰瑞尔的力量%CL%%GOLD%圣殿骑士之力%CL%%ORANGE%遗体哀悼%CL%%TAN%胜利者的丝绸%CL%%NAME%
ItemDisplay[!ID SHOP lbl]:%RED%蜘蛛之网%CL%%ORANGE%长串之耳%CL%%TAN%雷尼摩%CL%%NAME%
ItemDisplay[!ID SHOP vbl]:%RED%吸血鬼王之圈%CL%%ORANGE%剃刀之尾%CL%%TAN%蛇索%CL%%NAME%
ItemDisplay[!ID SHOP mbl]:%GOLD%行刑者的绞首绳%CL%%ORANGE%阴影陷阱%CL%%TAN%夜烟%CL%%NAME%
ItemDisplay[!ID SHOP tbl]:%GOLD%冰雪之击%CL%%ORANGE%黄金裹腰%CL%%NAME%
ItemDisplay[!ID SHOP hbl]:%GOLD%西加德的坚定%CL%%ORANGE%雷神之力%CL%%TAN%刀锋扣带%CL%%NAME%
ItemDisplay[!ID SHOP lbt]:%GOLD%人鱼的齿轮%CL%%ORANGE%地狱阔步%CL%%TAN%热刺靴%CL%%NAME%
ItemDisplay[!ID SHOP vbt]:%GOLD%沙暴之旅%CL%%ORANGE%水上漂%CL%%TAN%践血%CL%%NAME%
ItemDisplay[!ID SHOP mbt]:%GOLD%骨髓行走%CL%%ORANGE%丝织靴%CL%%TAN%克索恩的征途%CL%%NAME%
ItemDisplay[!ID SHOP tbt]:%GOLD%战争旅者%CL%%ORANGE%小妖精脚趾%CL%%NAME%
ItemDisplay[!ID SHOP hbt]:%GOLD%影舞者%CL%%ORANGE%血骑士%CL%%TAN%刺股靴%CL%%NAME%
ItemDisplay[!ID SHOP lgl]:%GOLD%泰坦之握%CL%%ORANGE%剧毒之握%CL%%TAN%伯克之手%CL%%NAME%
ItemDisplay[!ID SHOP vgl]:%GOLD%德古拉之握%CL%%ORANGE%墓穴手套%CL%%TAN%血拳%CL%%NAME%
ItemDisplay[!ID SHOP mgl]:%GOLD%吸魂者%CL%%ORANGE%食尸鬼之皮%CL%%TAN%运气守护%CL%%NAME%
ItemDisplay[!ID SHOP tgl]:%GOLD%秘术师%CL%%ORANGE%熔岩角羊%CL%%TAN%法师之拳%CL%%NAME%
ItemDisplay[!ID SHOP hgl]:%GOLD%碎钢%CL%%ORANGE%地狱之口%CL%%TAN%霜燃%CL%%NAME%
ItemDisplay[!ID SHOP cap]:%GOLD%谐角之冠%CL%%ORANGE%粗野之冠%CL%%TAN%毕格因的软帽%CL%%NAME%
ItemDisplay[!ID SHOP skp]:%GOLD%磐石头盔%CL%%ORANGE%塔因头盔%CL%%NAME%
ItemDisplay[!ID SHOP hlm]:%GOLD%钢影%CL%%ORANGE%偷取颅盔%CL%%TAN%光荣罩盔%CL%%NAME%
ItemDisplay[!ID SHOP fhl]:%GOLD%智者的反抗%CL%%ORANGE%暗视之盔%CL%%TAN%黄昏薄暮%CL%%NAME%
ItemDisplay[!ID SHOP ghm]:%GOLD%夜翼面纱%CL%%ORANGE%钢铁面纱%CL%%RED%女神之翼%CL%%ORANGE%怒号长牙%CL%%NAME%
ItemDisplay[!ID SHOP msk]:%GOLD%安达莉尔的仪容%CL%%ORANGE%黑角面具%CL%%TAN%恐惧之脸%CL%%NAME%
ItemDisplay[!ID SHOP crn]:%GOLD%年纪之冠%CL%%ORANGE%盗贼皇冠%CL%%TAN%不死皇冠%CL%%NAME%
ItemDisplay[!ID SHOP bhm]:%GOLD%巨骷髅%CL%%ORANGE%吸血鬼的凝视%CL%%TAN%蠕虫头骨%CL%%NAME%
ItemDisplay[!ID SHOP buc]:%GOLD%瓦瑞夫守卫者%CL%%ORANGE%维斯尔坦特%CL%%TAN%新月小盾%CL%%NAME%
ItemDisplay[!ID SHOP sml]:%GOLD%黑橡树盾%CL%%ORANGE%摩西祝福之环%CL%%TAN%阴影圆盘%CL%%NAME%
ItemDisplay[!ID SHOP lrg]:%GOLD%暮光倒影%CL%%ORANGE%风暴追逐者%CL%%TAN%暴风公会%CL%%NAME%
ItemDisplay[!ID SHOP kit]:%GOLD%暴风之盾%CL%%ORANGE%魔龙的非难%CL%%TAN%作响的金属%CL%%NAME%
ItemDisplay[!ID SHOP spk]:%GOLD%尖刺根源%CL%%ORANGE%长枪卫士%CL%%TAN%剑背之架%CL%%NAME%
ItemDisplay[!ID SHOP tow]:%GOLD%美杜莎的凝视%CL%%ORANGE%基尔克的圣堂%CL%%TAN%贝弗提的纪念%CL%%NAME%
ItemDisplay[!ID SHOP bsh]:%GOLD%猎头者的荣耀%CL%%ORANGE%警戒之墙%CL%%TAN%无眼之墙%CL%%NAME%
ItemDisplay[!ID SHOP gts]:%GOLD%魂系结界%CL%%ORANGE%罗达门特的领域%CL%%TAN%囚房%CL%%NAME%
ItemDisplay[!ID SHOP hax]:%GOLD%剃刀之锋%CL%%ORANGE%冷杀%CL%%TAN%血肉撕咬%CL%%NAME%
ItemDisplay[!ID SHOP axe]:%GOLD%屠夫之瞳%CL%%ORANGE%死亡之铲%CL%%NAME%
ItemDisplay[!ID SHOP 2ax]:%GOLD%符文大师%CL%%ORANGE%海岛之击%CL%%TAN%肩胛骨%CL%%NAME%
ItemDisplay[!ID SHOP mpi]:%GOLD%鹤嘴锄%CL%%ORANGE%庞贝之怒%CL%%TAN%劈颅斧%CL%%NAME%
ItemDisplay[!ID SHOP wax]:%GOLD%死亡之刀%CL%%ORANGE%蛇神守护者%CL%%TAN%火钩之伤%CL%%NAME%
ItemDisplay[!ID SHOP lax]:%GOLD%战爵之证%CL%%ORANGE%费屈玛之斧%CL%%NAME%
ItemDisplay[!ID SHOP bax]:%GOLD%永恒边界%CL%%ORANGE%钢铁魔咒%CL%%TAN%血块之铲%CL%%NAME%
ItemDisplay[!ID SHOP btx]:%GOLD%地狱毁灭者%CL%%ORANGE%暴风骑士%CL%%TAN%族长%CL%%NAME%
ItemDisplay[!ID SHOP gax]:%GOLD%梅希斯密特的掠夺%CL%%ORANGE%碎骨者之刃%CL%%TAN%劈脑%CL%%NAME%
ItemDisplay[!ID SHOP gix]:%GOLD%刽子手的裁决%CL%%ORANGE%牛头怪%CL%%TAN%巨大无比%CL%%NAME%
ItemDisplay[!ID SHOP sbw]:%ORANGE%天击%CL%%TAN%剜眼%CL%%NAME%
ItemDisplay[!ID SHOP hbw]:%ORANGE%撕裂之钩%CL%%TAN%凋零之击%CL%%NAME%
ItemDisplay[!ID SHOP lbw]:%ORANGE%社角久子%CL%%TAN%渡鸟之爪%CL%%NAME%
ItemDisplay[!ID SHOP cbw]:%ORANGE%无尽冰雹%CL%%TAN%萝格之弓%CL%%NAME%
ItemDisplay[!ID SHOP sbb]:%ORANGE%狂野之弦%CL%%TAN%暴风之击%CL%%NAME%
ItemDisplay[!ID SHOP lbb]:%GOLD%鹰之号角%CL%%ORANGE%岩壁杀手%CL%%TAN%凋谢之画%CL%%NAME%
ItemDisplay[!ID SHOP swb]:%GOLD%寡妇制造者%CL%%ORANGE%巫师之怒%CL%%TAN%地狱轰鸣%CL%%NAME%
ItemDisplay[!ID SHOP lwb]:%GOLD%风之力%CL%%ORANGE%金击之弧%CL%%TAN%爆裂的吠叫%CL%%NAME%
ItemDisplay[!ID SHOP lxb]:%ORANGE%兰格-布里瑟%CL%%TAN%引导乌鸦%CL%%NAME%
ItemDisplay[!ID SHOP mxb]:%ORANGE%毒液怪%CL%%TAN%灵液之刺%CL%%NAME%
ItemDisplay[!ID SHOP hxb]:%GOLD%地狱刑器%CL%%ORANGE%暴雪炮弩%CL%%TAN%地狱掷弩%CL%%NAME%
ItemDisplay[!ID SHOP rxb]:%GOLD%内脏吸管%CL%%ORANGE%恶魔机弩%CL%%TAN%毁灭投索%CL%%NAME%
ItemDisplay[!ID SHOP dgr]:%GOLD%巫师之刺%CL%%ORANGE%裂脊者%CL%%TAN%海鸥%CL%%NAME%
ItemDisplay[!ID SHOP dir]:%GOLD%破碎之刃%CL%%ORANGE%刻心者%CL%%TAN%迪格勒%CL%%NAME%
ItemDisplay[!ID SHOP kri]:%GOLD%裂肉者%CL%%ORANGE%黑沼之锋%CL%%TAN%坦杜之玉%CL%%NAME%
ItemDisplay[!ID SHOP bld]:%GOLD%鬼火焰%CL%%ORANGE%暴风尖刺%CL%%TAN%妖怪碎片%CL%%NAME%
// ItemDisplay[!ID SHOP jav]: %NAME%
// ItemDisplay[!ID SHOP pil]: %NAME%
ItemDisplay[!ID SHOP ssp]:%GOLD%恶魔之王%CL%%NAME%
ItemDisplay[!ID SHOP glv]:%GOLD%死灵夜翔%CL%%NAME%
ItemDisplay[!ID SHOP tsp]:%GOLD%石像鬼之噬%CL%%NAME%
ItemDisplay[!ID SHOP clb]:%GOLD%诺德的蚀肉药%CL%%ORANGE%暗族碎灭者%CL%%TAN%凶猛橡木%CL%%NAME%
ItemDisplay[!ID SHOP spc]:%GOLD%恶魔爪牙%CL%%ORANGE%血肉裁决者%CL%%TAN%坚硬的指甲%CL%%NAME%
ItemDisplay[!ID SHOP mac]:%ORANGE%尖啸冰霜%CL%%TAN%压碎的凸边%CL%%NAME%
ItemDisplay[!ID SHOP mst]:%GOLD%巴拉那之星%CL%%ORANGE%月陨%CL%%TAN%血升%CL%%NAME%
ItemDisplay[!ID SHOP fla]:%RED%暴风之结%CL%%GOLD%地平线的台风%CL%%ORANGE%贝西尔的漩涡%CL%%TAN%将军的短连枷%CL%%NAME%
ItemDisplay[!ID SHOP whm]:%RED%史恰佛之锤%CL%%GOLD%碎石者%CL%%ORANGE%震地者%CL%%TAN%铁石%CL%%NAME%
ItemDisplay[!ID SHOP mau]:%GOLD%风之锤%CL%%ORANGE%血树残株%CL%%TAN%碎骨%CL%%NAME%
ItemDisplay[!ID SHOP gma]:%RED%碎脑锤%CL%%GOLD%撼地者%CL%%ORANGE%痛苦之锤%CL%%TAN%大钢锤%CL%%NAME%
ItemDisplay[!ID SHOP bar]:%GOLD%破骨%CL%%ORANGE%刮肉长戟%CL%%TAN%迪马克的劈斧%CL%%NAME%
ItemDisplay[!ID SHOP vou]:%GOLD%巨型残虐者%CL%%ORANGE%暗蚀之刃%CL%%TAN%铁刺棒%CL%%NAME%
ItemDisplay[!ID SHOP scy]:%GOLD%死神丧钟%CL%%ORANGE%雅典娜之怒%CL%%TAN%灵魂收割者%CL%%NAME%
ItemDisplay[!ID SHOP pax]:%GOLD%墓穴劫掠者%CL%%ORANGE%墓石长戟%CL%%TAN%战斗枝桠%CL%%NAME%
ItemDisplay[!ID SHOP hal]:%ORANGE%胡索丹-依弗%CL%%TAN%烦恼诗集%CL%%NAME%
ItemDisplay[!ID SHOP wsc]:%GOLD%暴风尖塔%CL%%ORANGE%惧焰亡灵%CL%%TAN%恐怖收割者%CL%%NAME%
ItemDisplay[!ID SHOP scp]:%RED%天堂之光%CL%%GOLD%忏悔者%CL%%ORANGE%撒卡兰姆之手%CL%%TAN%丧钟敲击者%CL%%NAME%
ItemDisplay[!ID SHOP gsc]:%GOLD%阿卡拉特的奉献%CL%%ORANGE%恶臭散布者%CL%%TAN%腐锈权柄%CL%%NAME%
ItemDisplay[!ID SHOP wsp]:%GOLD%爱斯特龙的铁卫%CL%%ORANGE%圣光之手%CL%%TAN%暴风眼%CL%%NAME%
ItemDisplay[!ID SHOP spr]:%GOLD%爱理欧克之针%CL%%ORANGE%穿刺者%CL%%TAN%龙枪%CL%%NAME%
ItemDisplay[!ID SHOP tri]:%GOLD%水魔陷阱%CL%%ORANGE%剃刀之叉%CL%%NAME%
ItemDisplay[!ID SHOP brn]:%GOLD%蛇魔叉%CL%%ORANGE%噬魂叉%CL%%TAN%血贼%CL%%NAME%
ItemDisplay[!ID SHOP spt]:%GOLD%乌迪贤的觉醒%CL%%ORANGE%宏-森丹%CL%%TAN%雅该长矛%CL%%NAME%
ItemDisplay[!ID SHOP pik]:%GOLD%铁柱%CL%%ORANGE%荣耀尖塔%CL%%TAN%坦纳血杖%CL%%NAME%
ItemDisplay[!ID SHOP sst]:%GOLD%剃刀飞旋%CL%%ORANGE%祸根之灰%CL%%NAME%
ItemDisplay[!ID SHOP lst]:%GOLD%肋骨粉碎者%CL%%ORANGE%海蛇之王%CL%%NAME%
ItemDisplay[!ID SHOP cst]:%GOLD%温达的智慧%CL%%ORANGE%炫彩之怒%CL%%TAN%拉撒雷兹之杖%CL%%NAME%
ItemDisplay[!ID SHOP bst]:%GOLD%硫磺之雨%CL%%ORANGE%扭曲之矛%CL%%TAN%火精灵%CL%%NAME%
ItemDisplay[!ID SHOP wst]:%GOLD%梅格之歌的教训%CL%%ORANGE%骷髅收集者%CL%%TAN%铁长棍%CL%%NAME%
ItemDisplay[!ID SHOP ssd]:%GOLD%放血者%CL%%ORANGE%瑞克撒特的挽歌%CL%%NAME%
ItemDisplay[!ID SHOP scm]:%GOLD%邪灵斩%CL%%ORANGE%窃冷之眼%CL%%TAN%血红新月%CL%%NAME%
ItemDisplay[!ID SHOP sbr]:%GOLD%血月%CL%%ORANGE%妖术之火%CL%%TAN%克林茨的肉叉%CL%%NAME%
ItemDisplay[!ID SHOP flc]:%GOLD%阿里巴巴之刃%CL%%ORANGE%寒光镰刀%CL%%NAME%
ItemDisplay[!ID SHOP crs]:%GOLD%光之军刀%CL%%ORANGE%碧蓝怒火%CL%%TAN%金瑟的裂隙%CL%%NAME%
ItemDisplay[!ID SHOP bsd]:%GOLD%斩首者%CL%%ORANGE%格利斯沃尔德之刃%CL%%NAME%
ItemDisplay[!ID SHOP lsd]:%GOLD%霜风%CL%%ORANGE%瘟疫散播者%CL%%TAN%地狱瘟疫%CL%%NAME%
ItemDisplay[!ID SHOP wsd]:%GOLD%亚特兰蒂斯剑%CL%%ORANGE%库尔温的尖端%CL%%NAME%
ItemDisplay[!ID SHOP 2hs]:%ORANGE%恐惧喷吐%CL%%TAN%暗影之牙%CL%%NAME%
ItemDisplay[!ID SHOP clm]:%GOLD%李奥瑞克的秘银祸根%CL%%ORANGE%兵之王%CL%%TAN%剥皮灵魂%CL%%NAME%
ItemDisplay[!ID SHOP gis]:%GOLD%火焰号叫%CL%%ORANGE%卑劣躯壳%CL%%TAN%金麦尔的锥子%CL%%NAME%
ItemDisplay[!ID SHOP bsw]:%GOLD%末日毁灭者%CL%%ORANGE%云裂%CL%%TAN%黑色之舌%CL%%NAME%
ItemDisplay[!ID SHOP flb]:%GOLD%厌恶%CL%%ORANGE%特迪斯法雷-芙法米%CL%%TAN%粗齿大锯%CL%%NAME%
ItemDisplay[!ID SHOP gsd]:%GOLD%祖父%CL%%ORANGE%剑卫%CL%%TAN%族长%CL%%NAME%
ItemDisplay[!ID SHOP tkf]:%GOLD%死亡碎片%CL%%NAME%
ItemDisplay[!ID SHOP bkf]:%GOLD%战争之鸟%CL%%NAME%
ItemDisplay[!ID SHOP tax]:%GOLD%碎片贪婪者%CL%%ORANGE%圆凿%CL%%NAME%
ItemDisplay[!ID SHOP bal]:%GOLD%撕裂者%CL%%ORANGE%阿喀琉斯之击%CL%%NAME%
ItemDisplay[!ID SHOP wnd]:%ORANGE%自杀枝桠%CL%%TAN%衣洛的火炬%CL%%NAME%
ItemDisplay[!ID SHOP ywn]:%GOLD%幽冥魂器%CL%%ORANGE%凯恩碎片%CL%%TAN%漩涡%CL%%NAME%
ItemDisplay[!ID SHOP bwn]:%GOLD%白骨阴影%CL%%ORANGE%李奥瑞克王的武器%CL%%TAN%墓穴之脊%CL%%NAME%
ItemDisplay[!ID SHOP gwn]:%GOLD%死亡之网%CL%%ORANGE%黑手之钥%CL%%TAN%乌米的恸哭 %CL%%NAME%
ItemDisplay[!ID SHOP aqv]:%RED%末日之指%CL%%RED%天境%CL%%GOLD%神蛇之羽%CL%%ORANGE%墓歌%CL%%ORANGE%疾风利刺%CL%%TAN%炽燃烽火%CL%%NAME%
ItemDisplay[!ID SHOP cqv]:%RED%霜恸%CL%深渊结界%CL%%GOLD%领主令箭%CL%%ORANGE%爆头者%CL%扞卫钢条%CL%%TAN%势如破竹%CL%%NAME%
// ++++++ 5.3,暗金装备价值评测 ++++++
//价值提示
// 头盔 (UNI)
ItemDisplay[ID UNI UNI_NOTE uap STAT36>2 MFIND>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==52,STAT36-10,STAT36-4)+IF(STAT360==7,MFIND-55,MFIND-25)/25+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //军帽
ItemDisplay[ID UNI UNI_NOTE ulm STAT143>3 FBR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT143>5,3,0)+IF(STAT143==5,1,0)+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //钢影
ItemDisplay[ID UNI UNI_NOTE uhl STAT36>14 FCR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==52,STAT36-21,STAT36-15)/4+IF(STAT360==8,STAT86-7,STAT86-3)/4+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //智者的反抗
ItemDisplay[ID UNI UNI_NOTE usk STAT60>7 ALLSK>1 STR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT336-6)/3.2+IF(STAT360==57,STAT60-13,STAT60-8)/2+(STR-25)/6.67+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //安头
ItemDisplay[ID UNI UNI_NOTE (xh9 OR uh9) STAT36>14 STAT35>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==52,STAT36-21,STAT36-15)/4+IF(STAT360==58,STAT62-13,STAT62-8)/16+IF(STAT360==57,STAT60-11,STAT60-6)/16+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //吸血鬼头
ItemDisplay[ID UNI UNI_NOTE uh9 STAT156>24 EDAM>39 STAT136>24 !EQUIPPED !MERC !GEMMED]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((EDAM-60)/11.42+(STR-25)/16+(STAT156-25)/16+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //巨骷髅
ItemDisplay[ID UNI UNI_NOTE uh9 STAT425>10 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-20)/6.67+IF(STAT360==57,STAT60-11,STAT60-6)/2+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //大君面甲
ItemDisplay[ID UNI UNI_NOTE (xhm OR uhm) FRW>29 FHR>29 CLSK0>0 !EQUIPPED !MERC !GEMMED]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(CLSK0>1,1.5,0)+(EDAM-40)/20+IF(STAT360==9,MAEK-7,MAEK-3)/6+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //女神之翼
ItemDisplay[ID UNI UNI_NOTE uhm STAT149>4 STAT331>4 DEX>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT335-5)/5+(STAT331-5)/5+(DEX-10)/40+(STAT149-5)/16+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //夜翼面纱
ItemDisplay[ID UNI UNI_NOTE uhm RES>29 EDAM>59 !EQUIPPED !MERC !GEMMED]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((EDAM-60)/13.33+(FRES-30)/53.33+(CRES-30)/53.33+(LRES-30)/53.33+(PRES-30)/53.33+3.5-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.66-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.28-IF(STAT360==51,1.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //钢铁面纱
ItemDisplay[ID UNI UNI_NOTE urn STAT109>49 STAT152>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==52,STAT36-16,STAT36-10)/4+(FRES-20)/160+(CRES-20)/160+(LRES-20)/160+(PRES-20)/160+IF(SOCKETS==3,1.5,0)+3.5-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.22-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.09-IF(STAT360==51,0.5,0))%WHITE%/7.75 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELN%%WHITE%/2.25%CL%%NAME%}%CONTINUE% //年纪之冠
// 头环 (UNI)
ItemDisplay[ID UNI UNI_NOTE (ci2 OR ci3) STAT118>0 RES>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((IF(STAT333>STAT335,STAT333,STAT335)-10)/2.5+(FRES-25)/60+(CRES-25)/60+(LRES-25)/60+(PRES-25)/60+3.5-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.58-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.25-IF(STAT360==51,1.33,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //奇拉守护
ItemDisplay[ID UNI UNI_NOTE ci3 FCR>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT334-15)/2.5+(STAT330-10)/5+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //格利风
// 德鲁伊皮帽 (UNI)
ItemDisplay[ID UNI UNI_NOTE (dr6 OR drb) STAT425>4 STAT116>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT425-5)/1.5+IF(CLSK5>1,1,0)+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //芬里尔
ItemDisplay[ID UNI UNI_NOTE drb STAT135>32 STAT141>32 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK41>3,2,0)+(ARPER-120)/60+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //地狱犬的撕咬
ItemDisplay[ID UNI UNI_NOTE (dr2 OR dr7 OR drc) FCR>9 CLSK5>0 CRES>9 STAT86>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(CLSK5>1,2,0)+IF(STAT360==8,STAT86-6,STAT86-2)/2+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //羽蛇神面
ItemDisplay[ID UNI UNI_NOTE drc FCR>19 CLSK5>1 SK247>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK247>1,2,0)+IF(SOCKETS>2,2,0)+3)%WHITE%/7.75 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELN%%WHITE%/2.25%CL%%NAME%}%CONTINUE% //兽穴之母
ItemDisplay[ID UNI UNI_NOTE drd STAT46>4 STAT145>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==56,STAT46-10,STAT46-5)/1.5+OR(SK224>1,SK228>1,SK223>1,SK233>1,SK247>1,SK226>1)+(STAT145-4)/4+(FRES-20)/20+3-IF(STAT360==36,1.75,0)-IF(STAT360==53,0.75,0)-IF(STAT360==51,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //双灵头
ItemDisplay[ID UNI UNI_NOTE dre TABSK42>2 STAT333>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT333-10)/5+(STAT1-20)/20+(FRES-15)/80+(CRES-15)/80+(LRES-15)/80+(PRES-15)/80+3.5-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.44-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.19-IF(STAT360==51,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //乌鸦之王
ItemDisplay[ID UNI UNI_NOTE (dra OR drf) CLSK5>1 MAEK>4 RES>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK41>1,2,0)+(STR-15)/10+(STAT1-15)/10+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //狼王之鬓
ItemDisplay[ID UNI UNI_NOTE drf STAT76>19 TABSK41>2 FHR>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT76-30)/2+IF(STAT360==33,ED-210,ED-130)/60+3-IF(STAT360==48,1.33,0)-IF(STAT360==43,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //乌尔萨的噩梦
// 野蛮人头盔 (UNI)
ItemDisplay[ID UNI UNI_NOTE (ba6 OR bab) FRW>19 TABSK34>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF((MULTI198,9350)>0,2.5,1)+IF(STAT360==33,ED-170,ED-90)/110+2-IF(STAT360==48,0.73,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //独眼巨人的咆哮
ItemDisplay[ID UNI UNI_NOTE (ba7 OR bac) FCR>19 FRES>49 STAT77>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(CLSK4>1,2,0)+(STAT3-10)/10+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //荒野语者
ItemDisplay[ID UNI UNI_NOTE bac MULTI97,223>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MULTI97,223-4)/2+(MULTI97,232-4)/2+(STR-10)/10+(DEX-10)/10+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //狼嚎
ItemDisplay[ID UNI UNI_NOTE bae STAT36>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==52,STAT36-16,STAT36-10)/2+IF(SK149>2,0.5,0)+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //海拉国度
ItemDisplay[ID UNI UNI_NOTE (baa OR baf) TABSK32>0 ARPER>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK32>1,1,0)+(STR-10)/20+(DEX-10)/20+(FRES-15)/80+(CRES-15)/80+(LRES-15)/80+(PRES-15)/80+(STAT60-3)/6+3-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.44-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.19-IF(STAT360==51,1,0)-IF(STAT360==57,0.83,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //飞机头
ItemDisplay[ID UNI UNI_NOTE baf SK140>1 CLSK4>1 !EQUIPPED !MERC !GEMMED]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((EDAM-40)/10+(DEX-20)/20+IF(STAT360==58,STAT62-10,STAT62-5)/6+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //雷克的美德
// 盔甲 (UNI)
ItemDisplay[ID UNI UNI_NOTE uui STAT329>9 STAT330>9 STAT331>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK53==2,2+(STAT330-10)/5,0)+IF(SK38==2,1.5+(STAT330-10)/5,0)+IF(SK48==2,1.5+(STAT330-10)/5,0)+IF(SK44==2,1.5+(STAT331-10)/5,0)+IF(SK59==2,1.5+(STAT331-10)/5,0)+IF(SK64==2,1.5+(STAT331-10)/5,0)+IF(SK369==2,1.5+(STAT331-10)/5,0)+IF(SK56==2,2+(STAT329-10)/5,0)+IF(SK376==2,1.5+(STAT329-10)/5,0)+IF(SK62==2,1+(STAT329-10)/5,0)+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //奥玛斯法袍
ItemDisplay[ID UNI UNI_NOTE (xea OR uea) RES>19 ALLSK>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((FRES-20)/16+(CRES-20)/16+(LRES-20)/16+(PRES-20)/16+IF(STAT360==47,STAT35-15,STAT35-5)/6+3-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*2.19-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.94-IF(STAT360==51,6.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //蛇皮
ItemDisplay[ID UNI UNI_NOTE utu STAT110>49 STAT153>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT258-12)/2+IF(STAT360==46,STAT34-25,STAT34-15)/20+IF(STAT360==47,STAT35-20,STAT35-10)/20+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //斗士的祸根
ItemDisplay[ID UNI UNI_NOTE (xng OR ung) STAT363>0 SOCKETS=2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT363>1,3,0)+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //精神牢笼
ItemDisplay[ID UNI UNI_NOTE ung STAT504>29 IAS>19 !EQUIPPED !MERC !GEMMED]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((EDAM-60)/20+(STAT504-30)/13.33+(STAT86-4)/8+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //幽灵之肤
ItemDisplay[ID UNI UNI_NOTE (xcl OR ucl) EDAM>39 STAT156>19 IAS>14 !EQUIPPED !MERC !GEMMED]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((EDAM-50)/12+(DEX-20)/20+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //鸦鸣
ItemDisplay[ID UNI UNI_NOTE (xrs OR urs) STAT153>0 CRES>49 STR>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT216/1024+(ED-160)/40+2-IF(STAT360==33,2,0)-IF(STAT360==48,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //都壳
ItemDisplay[ID UNI UNI_NOTE (xhn OR uhn) STAT36>19 LIFE>99 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==52,STAT36-28,STAT36-20)/4.55+(LIFE-100)/50+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //箭止
ItemDisplay[ID UNI UNI_NOTE rar SOCKETS=6 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==33,ED-280,ED-200)/66.67+(FRES-15)/13.33+(CRES-15)/13.33+(LRES-15)/13.33+(PRES-15)/13.33+4-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*2.63-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*1.13-IF(STAT360==51,7.52,0)-IF(STAT360==48,1.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //无垢者牢笼
ItemDisplay[ID UNI UNI_NOTE (xpl OR upl) REPAIR=20 STAT35>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==47,STAT35-20,STAT35-10)/10+STAT240/4.8+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //IRE
ItemDisplay[ID UNI UNI_NOTE upl FHR>39 ALLSK>0 STAT34>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==50,ALLSK-1,ALLSK)+IF(STAT360==33,ED-230,ED-150)/120+IF(STAT360==46,STAT34-20,STAT34-10)/6.67+3.5-IF(STAT360==48,0.67,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //阿凯尼的荣耀
ItemDisplay[ID UNI UNI_NOTE (ltp OR xtp OR utp) STAT366>0 RES>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF((MULTI151,119)==6,2.5,0)+IF((MULTI151,119)==5,2,0)+IF((MULTI151,119)==4,1,0)+(FRES-10)/80+(CRES-10)/80+(LRES-10)/80+(PRES-10)/80+2-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.44-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.19-IF(STAT360==51,1.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //天堂装束
ItemDisplay[ID UNI UNI_NOTE (xtp OR utp) ALLSK>0 FCR>19 FHR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MAEK-8)/2+(STAT1-20)/10+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //奎黑刚的智慧
ItemDisplay[ID UNI UNI_NOTE utp MFIND>39 FBR>19 REPAIR=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==47,STAT35-26,STAT35-16)/5.33+IF(STAT360==33,ED-300,ED-220)/26.67+2.5+IF(ETH,1,0)-IF(STAT360==48,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //炼狱
ItemDisplay[ID UNI UNI_NOTE (xld OR uld) STAT141>14 STAT501>259 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT141-15)/4+IF(STAT360==33,ED-240,ED-160)/120+2-IF(STAT360==48,0.67,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //排齿
ItemDisplay[ID UNI UNI_NOTE uld STAT152>0 STAT36>14 STR>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-40)/10+IF(STAT360==52,STAT36-23,STAT36-15)/5+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //利维坦
ItemDisplay[ID UNI UNI_NOTE (xlt OR ult) ALLSK>0 STAT40>3 STAT42>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==50,ALLSK-1,(ALLSK-1)*2)+IF(STAT360==53,STAT40-9,STAT40-4)/5.33+IF(STAT360==55,STAT42-9,STAT42-4)/5.33+IF(STAT360==54,STAT44-9,STAT44-4)/5.33+IF(STAT360==56,STAT46-9,STAT46-4)/5.33+3-IF(STAT360==50,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //天使甲
ItemDisplay[ID UNI UNI_NOTE (xth OR uth) STAT77>14 FCR>19 FHR>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT77-20)/4+IF(STAT360==33,ED-200,ED-120)/80+2.5-IF(STAT360==48,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //亚特玛的哭喊
ItemDisplay[ID UNI UNI_NOTE uth FCR>49 ALLSK=1 CRES>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT138-4)/2+(STAT86-4)/2+IF(STAT360==33,ED-230,ED-150)/100+4-IF(STAT360==48,0.8,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //黑暗深渊
ItemDisplay[ID UNI UNI_NOTE uul FHR>39 ALLSK>1 STAT78>1199 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==50,ALLSK-1,(ALLSK-1)*2)+IF(STAT360==33,ED-330,ED-250)/30+3+IF(ETH,1,0)-IF(STAT360==48,2.67,0)-IF(STAT360==50,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //钢铁甲壳
ItemDisplay[ID UNI UNI_NOTE (aar OR xar OR uar) FRW>24 STAT62>1 STAT86>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT86-2+(STAT62-2)/3+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //胜利者丝绸
ItemDisplay[ID UNI UNI_NOTE (xar OR uar) MULTI97,74>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF((MULTI97,74)==40,2,0)+AND(MULTI97,74<40,MULTI97,74>34)+IF((MULTI97,74)<35,0.5,0)/2+(STAT49-300)/40+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //尸体的哀伤
ItemDisplay[ID UNI UNI_NOTE uar STAT504>19 STAT11>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF((MULTI151,98)>7,2,0)+IF((MULTI151,98)==7,1,0)+(STR-40)/20+(STAT3-40)/20+3.5+IF(ETH,0.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //鸟乙
ItemDisplay[ID UNI UNI_NOTE uar STAT153>0 STAT152>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT121-200)/50+(STAT122-200)/50+(STR-20)/20+(FRES-20)/80+(CRES-20)/80+(LRES-20)/80+(PRES-20)/80+4-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.44-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.19-IF(STAT360==51,1.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //鸟甲
// 盾牌 (UNI)
ItemDisplay[ID UNI UNI_NOTE uml FBR>49 STAT153>0 STAT335>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT335-10)/5+IF(STAT360==54,STAT44-11,STAT44-6)/6+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //黑橡木盾
ItemDisplay[ID UNI UNI_NOTE urg STAT425>9 STAT109>19 STAT20>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==62,STAT504-45,STAT504-20)/5+(STAT109-20)/10+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //暮光倒影
ItemDisplay[ID UNI UNI_NOTE (xpk OR upk) STAT141>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT141-25)/4+(DEX-12)/16+(STAT78-165)/400+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //长枪守卫
ItemDisplay[ID UNI UNI_NOTE upk STAT36>14 FHR>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==52,STAT36-23,STAT36-15)/3.33+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //尖刺根源
ItemDisplay[ID UNI UNI_NOTE uit STAT36>19 STAT152>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==52,STAT36-28,STAT36-20)/4+(STR-20)/20+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //暴风盾
ItemDisplay[ID UNI UNI_NOTE (xsh OR ush) ALLSK>0 STAT77>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(MAEK-4+(ED-80)/50+2.5-IF(STAT360==48,1.6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //警戒之墙
ItemDisplay[ID UNI UNI_NOTE ush STAT504>19 FRES>19 PRES>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==62,STAT504-45,STAT504-20)/10+IF(SOCKETS==3,2,0)+2)%WHITE%/7.75 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELN%%WHITE%/2.25%CL%%NAME%}%CONTINUE% //猎头者
ItemDisplay[ID UNI UNI_NOTE (xow OR uow) RES>19 STAT34>13 STAT35>13 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((FRES-20)/40+(CRES-20)/40+(LRES-20)/40+(PRES-20)/40+IF(STAT360==46,STAT34-24,STAT34-14)/4+IF(STAT360==47,STAT35-24,STAT35-14)/4+2.5-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.5-IF(STAT360==51,2.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //基尔盾
ItemDisplay[ID UNI UNI_NOTE uow STAT362>1 STAT150>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==42,FCR-40,FCR-30)/4+IF(STAT360==37,CRES-80,CRES-40)/80+3.5-IF(STAT360==54,0.25,0)-IF(STAT360==51,0.31,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //美杜莎盾
ItemDisplay[ID UNI UNI_NOTE uts MULTI201,25034=35 STAT149>5 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(OR(CLSK0>0,CLSK1>0,CLSK5>0)*5/2+(FRES-20)/80+(CRES-20)/80+(LRES-20)/80+(PRES-20)/80+3.5-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.5-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.25-IF(STAT360==51,1.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //魂系结界
// 圣骑士盾牌 (UNI)
ItemDisplay[ID UNI UNI_NOTE pab TABSK24>2 SK117=2 !EQUIPPED !MERC]:%NAME%{ %CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK24>3,1.5,0)+(STR-12)/24+(DEX-12)/24+(STAT1-12)/24+(STAT3-12)/24+(ED-150)/200+3.5-IF(STAT360==48,0.4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //朝露
ItemDisplay[ID UNI UNI_NOTE pac EDAM>159 ARPER>99 !EQUIPPED !MERC !GEMMED]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((EDAM-160)/25+(ARPER-100)/83.33+IF(STAT360==47,STAT35-20,STAT35-10)/10+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //黑魂
ItemDisplay[ID UNI UNI_NOTE (pa9 OR pae) TABSK24>0 RES>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK24>1,2,0)+(STR-15)/20+(STAT3-15)/20+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //饰金盾
ItemDisplay[ID UNI UNI_NOTE pae STAT40>3 STR>24 STAT36>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT329-15)/4+IF(STAT360==52,STAT36-23,STAT36-15)/8+IF(STAT360==53,STAT40-9,STAT40-4)/4+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //龙鳞
ItemDisplay[ID UNI UNI_NOTE paf CRES>74 LRES>49 DEX>14 STAT136>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK25>1,2,0)+(DEX-15)/10+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //天空守卫者
// 死灵盾牌 (UNI)
ItemDisplay[ID UNI UNI_NOTE (ne6 OR neb) MULTI151,115>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SOCKETS==2,1.5,0)+IF((MULTI151,115)==6,1.5,0)+IF((MULTI151,115)==5,0.5,0)+2)%WHITE%/7.75 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELN%%WHITE%/2.25%CL%%NAME%}%CONTINUE% //卡兰的遗产
ItemDisplay[ID UNI UNI_NOTE neg LRES>44 MULTI201,2482=66 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(CLSK2>2,2.5,0)+(ED-150)/50+3.5-IF(STAT360==48,1.6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //神圣图腾
ItemDisplay[ID UNI UNI_NOTE ned STAT504>19 SK73>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(CLSK2>2,2,0)+IF(STAT360==62,STAT504-45,STAT504-20)/20+IF(STAT360==47,STAT35-28,STAT35-18)/12+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //殉道者
ItemDisplay[ID UNI UNI_NOTE nee CLSK2>1 STAT36>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==52,STAT36-18,STAT36-10)/5+(FRES-10)/80+(CRES-10)/80+(LRES-10)/80+(PRES-10)/80+(STAT86-4)/8+3-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.5-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.25-IF(STAT360==51,1.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //女妖之骨
ItemDisplay[ID UNI UNI_NOTE (nea OR nef) FBR>29 STAT27>32 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((FRES-30)/16+(CRES-30)/16+(LRES-30)/16+(PRES-30)/16+(ED-150)/100+3-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*2.5-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*1.25-IF(STAT360==51,6.25,0)-IF(STAT360==48,0.8,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //侏儒
ItemDisplay[ID UNI UNI_NOTE nef FRES>49 STAT77>9 FCR>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT77-40)/20+IF(TABSK16>2,1.5,0)+IF(TABSK18>2,0.5,0)+IF(TABSK17>2,0.5,0)+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //血王之骨
// 手套 (UNI)
ItemDisplay[ID UNI UNI_NOTE (xlg OR ulg) STAT332>9 STAT46>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT332-10)/1.67+(STAT136-5)/3.33+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //剧毒之爪
ItemDisplay[ID UNI UNI_NOTE ulg FBR>19 LRES>24 STAT118>0 STAT20>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==67,STAT20-25,STAT20-15)/1.67+IF(STAT360==38,LRES-40,LRES-25)/10+2.5-IF(STAT360==51,0.8,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //泰坦之握
ItemDisplay[ID UNI UNI_NOTE (vgl OR xvg OR uvg) FHR>29 LIFE>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MAXDMG-5)/1.25+1.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //血拳
ItemDisplay[ID UNI UNI_NOTE (xvg OR uvg) TABSK18>0 STAT122>99 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==19,STAT141-20,STAT141-10)/2.5+(STAT122-100)/100+(STAT124-100)/100+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //墓穴手套
ItemDisplay[ID UNI UNI_NOTE uvg STAT501>239 STAT135>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-20)/10+(STAT86-5)/5+IF(STAT360==57,STAT60-11,STAT60-8)/4+(STAT501-240)/60+3.5-IF(STAT360==65,0.6,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //卓古拉之握
ItemDisplay[ID UNI UNI_NOTE (xmg OR umg) STAT62>3 IAS>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==61,LIFE-60,LIFE-20)/10+IF(STAT62>4,1,0)+(ED-150)/40+1.5-IF(STAT360==33,2,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //食尸鬼皮
ItemDisplay[ID UNI UNI_NOTE umg STAT425>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT425>3,2.5,0)+IF(STAT360==58,STAT62-5,STAT62-2)*0.75+IF(STAT360==57,STAT60-5,STAT60-2)*0.75+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //吸魂者
ItemDisplay[ID UNI UNI_NOTE (tgl OR xtg OR utg) STAT363>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==40,STAT27-45,STAT27-15)/2.5+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //法师之拳
ItemDisplay[ID UNI UNI_NOTE (xtg OR utg) IAS>19 STAT40>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT40-3)*1.5+(FRES-24)/12+3-IF(STAT360==36,1.25,0)-IF(STAT360==51,0.67,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //熔岩角羊
ItemDisplay[ID UNI UNI_NOTE utg FCR>19 STAT77>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT77-25)/3.33+(STAT109-25)/10+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //秘术师
ItemDisplay[ID UNI UNI_NOTE (hgl OR xhg OR uhg) STAT333>4 STAT335>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT77-20)/8+(IF(STAT333>STAT335,STAT333,STAT335)-5)/2.5+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //霜染
ItemDisplay[ID UNI UNI_NOTE (xhg OR uhg) MULTI198,3618=4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT333-5)/1.25+2)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //地狱之口
ItemDisplay[ID UNI UNI_NOTE uhg EDAM>59 STAT136>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==2,EDAM-100,EDAM-60)/8+(STAT136-10)/10+(STAT268-10)/25+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //碎钢
// 鞋子 (UNI)
ItemDisplay[ID UNI UNI_NOTE (lbt OR xlb OR ulb) STAT40>3 FRES>19 LIFE>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==53,STAT40-7,STAT40-3)+(FRES-20)/10+2-IF(STAT360==51,0.8,0)-IF(STAT360==36,2,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //热刺靴
ItemDisplay[ID UNI UNI_NOTE (xlb OR ulb) GFIND>39 STAT89>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==60,2,(STAT79-40)/7.5)+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //地狱阔步
ItemDisplay[ID UNI UNI_NOTE ulb FRW>59 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT27-10)/5+(PLUSDEF-50)/50+(STAT11-50)/50+2-IF(STAT360==33,1.01,0)-IF(STAT360==48,1.01,0)-IF(STAT360==40,3,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //人鱼靴
ItemDisplay[ID UNI UNI_NOTE (xvb OR uvb) FBR>19 STAT28>49 LIFE>44 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==61,LIFE-85,LIFE-45)/6.67+(ED-180)/30+3.5-IF(STAT360==33,2.67,0)-IF(STAT360==48,2.67,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //水上漂
ItemDisplay[ID UNI UNI_NOTE uvb PRES>29 STAT154>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-10)/3.33+(STAT3-10)/3.33+(PRES-30)/40+IF(ETH,1,0)+3.5-IF(STAT360==51,0.2,0)-IF(STAT360==39,0.5,0)-IF(STAT360==56,0.25,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //沙暴之旅
ItemDisplay[ID UNI UNI_NOTE (mbt OR xmb OR umb) STAT156>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==61,1.5,(LIFE-10)/6.67)+IF(OR(STAT360==33,STAT360==48),0.5,(ED-30)/10)+1.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //凯松征服
ItemDisplay[ID UNI UNI_NOTE (xmb OR umb) STAT32>199 MAEK>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT77-10)/3.33+(ED-150)/40+2.5-IF(STAT360==33,2,0)-IF(STAT360==48,2,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //纱织靴
ItemDisplay[ID UNI UNI_NOTE umb MULTI97,69>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF((MULTI97,74)>1,1.5,1)+(STR-10)/10+(ED-170)/60+3-IF(STAT360==33,1.33,0)-IF(STAT360==48,1.33,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //骨髓行走
ItemDisplay[ID UNI UNI_NOTE (tbt OR xtb OR utb) EDAM>19 STAT136>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((EDAM-20)/6.67+(STAT136-15)/6.67+(STAT34-3)/2+(STAT35-3)/2+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //小妖精脚趾
ItemDisplay[ID UNI UNI_NOTE (xtb OR utb) MFIND>29 STAT154>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==7,MFIND-55,MFIND-30)/6.67+(ED-150)/40+4-IF(STAT360==33,2,0)-IF(STAT360==48,2,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //战旅
ItemDisplay[ID UNI UNI_NOTE utb FRW>19 FCR>19 FHR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((DEX-10)/2.5+(STAT3-10)/2.5+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //伊瑟瑞尔的征途
ItemDisplay[ID UNI UNI_NOTE (xhb OR uhb) STAT136>14 STAT135>9 STAT141>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT141-15)/2+(STAT501-140)/60+(ED-160)/80+4-IF(STAT360==33,1,0)-IF(STAT360==48,1,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //血骑士
ItemDisplay[ID UNI UNI_NOTE uhb TABSK49>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK49>1,2.5,0)+(DEX-20)/6.67+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //影武者
// 腰带 (UNI)
ItemDisplay[ID UNI UNI_NOTE (zlb OR ulc) STAT36>9 STAT60>5 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT36-10)/2+(STAT35-10)/5+(STAT60-6)/4+3-IF(STAT360==52,2,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //长串之耳
ItemDisplay[ID UNI UNI_NOTE ulc STAT150>19 STAT77>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT77-5)/1.67+(ED-90)/30+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //蜘蛛之网
ItemDisplay[ID UNI UNI_NOTE (zvb OR uvc) STAT156>32 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MAXDMG-10)/3.33+(DEX-15)/5+3.5-IF(STAT360==65,1.2,0)-IF(STAT360==69,2,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //剃刀之尾
ItemDisplay[ID UNI UNI_NOTE uvc STAT150>9 IAS>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-10)/2.5+(STAT60-3)/1.5+2.5-IF(STAT360==65,2.4,0)-IF(STAT360==68,4,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //吸血鬼獠牙
ItemDisplay[ID UNI UNI_NOTE umc STAT36>9 STAT3>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT3-30)/10+(STAT36-10)/2+(REPLIFE-10)/12+(ED-90)/200+3.5-IF(STAT360==52,2,0)-IF(STAT360==65,0.6,0)-IF(STAT360==70,1,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //心结
ItemDisplay[ID UNI UNI_NOTE (ztb OR utc) STAT362>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT44-5)/1.5+IF(STAT362>1,1.5,0)+(CRES-30)/30+3.5-IF(STAT360==72,1.33,0)-IF(STAT360==37,0.5,0)-IF(STAT360==51,0.27,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //雪之冲突
ItemDisplay[ID UNI UNI_NOTE (zhb OR uhc) STAT364>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT42-5)/1.5+(STR-10)/5+(STAT3-10)/5+3.5-IF(STAT360==72,1.33,0)-IF(STAT360==65,2.4,0)-IF(STAT360==68,2,0)-IF(STAT360==70,2,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //雷神之力
ItemDisplay[ID UNI UNI_NOTE uhc STAT136>19 STAT76>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT76-5)/1.5+(ED-300)/100+(MULTI97,145-4)/2+3+IF(ETH,1,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //席嘉德的坚定
ItemDisplay[ID UNI UNI_NOTE rbe SOCKETS=1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-100)/20+IF(STAT360==7,MFIND-55,MFIND-25)/3.33+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //骷髅绶带
// 斧 (UNI)
ItemDisplay[ID UNI UNI_NOTE 7wa STAT116>32 STAT141>39 STAT86>5 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MINDMG-20)/20+(ED-300)/25+3+IF(ETH,1,0)-IF(STAT360==25,2.8,0)-IF(STAT360==24,3.2,0)-IF(STAT360==2,3.2,0)-IF(STAT360==22,4.8,0)-IF(STAT360==26,4.8,0)-IF(STAT360==17,2.4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //死亡之刀
ItemDisplay[ID UNI UNI_NOTE (9la OR 7la) STAT36>9 REPAIR=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT36-10)/8+(ED-175)/53.33+(RES-10)/40+1.5+IF(ETH,1,0)-IF(STAT360==25,1.31,0)-IF(STAT360==24,1.5,0)-IF(STAT360==2,1.5,0)-IF(STAT360==22,2.25,0)-IF(STAT360==26,2.25,0)-IF(STAT360==17,1.13,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //战爵之证
ItemDisplay[ID UNI UNI_NOTE 7bt STAT219>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT333-25)/4+(ED-140)/60+2+IF(ETH,1,0)-IF(STAT360==25,1.17,0)-IF(STAT360==24,1.33,0)-IF(STAT360==2,1.33,0)-IF(STAT360==22,2,0)-IF(STAT360==26,2,0)-IF(STAT360==17,1,0)-IF(STAT360==12,2.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //地狱毁灭者
ItemDisplay[ID UNI UNI_NOTE 7ga ARPER>99 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT501-1050)/400+(ED-200)/20+2.5+IF(ETH,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0)-IF(STAT360==17,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //希梅斯特的掠夺
ItemDisplay[ID UNI UNI_NOTE (gix OR 9gi OR 7gi) STAT91>19 STR>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-20)/20+(ED-180)/24+2+IF(ETH,1,0)-IF(STAT360==25,2.92,0)-IF(STAT360==24,3.33,0)-IF(STAT360==2,3.33,0)-IF(STAT360==22,5,0)-IF(STAT360==26,5,0)-IF(STAT360==17,2.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //巨大无比
ItemDisplay[ID UNI UNI_NOTE 7gi STAT116>32 STAT504>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(OR(STAT360==2,STAT360==17,STAT360==22,STAT360==24,STAT360==25,STAT360==26),1.5,(ED-285)/16.67)+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //刽子手的裁决
// 链锤 (UNI)
ItemDisplay[ID UNI UNI_NOTE 7fl IAS>49 FCR>34 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((SK240-3)*2+(SK245-3)/2+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //地平线的龙卷风
ItemDisplay[ID UNI UNI_NOTE 7fl STAT128>199 STAT145>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-300)/20+(STAT128-200)/160+3+IF(ETH,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0)-IF(STAT360==17,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //暴风之结
// 锤 (UNI)
ItemDisplay[ID UNI UNI_NOTE 7wh STAT136>39 STAT425>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-240)/26.67+(STAT425-10)/5+3+IF(ETH,1,0)-IF(STAT360==25,2.62,0)-IF(STAT360==24,3,0)-IF(STAT360==2,3,0)-IF(STAT360==22,4.5,0)-IF(STAT360==26,4.5,0)-IF(STAT360==17,2.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //碎石者
ItemDisplay[ID UNI UNI_NOTE 7wh MULTI198,2713=20 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-200)/24+(LRES-50)/50+3+IF(ETH,1,0)-IF(STAT360==25,2.9,0)-IF(STAT360==24,3.33,0)-IF(STAT360==2,3.33,0)-IF(STAT360==22,5,0)-IF(STAT360==26,5,0)-IF(STAT360==17,2.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //史恰佛之锤
ItemDisplay[ID UNI UNI_NOTE 7m7 MULTI198,15395=33 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(OR(STAT360==2,STAT360==17,STAT360==22,STAT360==24,STAT360==25,STAT360==26),1.5,(ED-230)/16.67)+1.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //风之锤
ItemDisplay[ID UNI UNI_NOTE (9gm OR 7gm) STAT78>259 STAT504>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(OR(STAT360==2,STAT360==17,STAT360==22,STAT360==24,STAT360==25,STAT360==26),1.5,(ED-215)/10)+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //痛苦木槌
ItemDisplay[ID UNI UNI_NOTE 7gm STAT363>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT363>3,2,0)+(ED-250)/50+2+IF(ETH,1,0)-IF(STAT360==25,1.4,0)-IF(STAT360==24,1.6,0)-IF(STAT360==2,1.6,0)-IF(STAT360==22,2.4,0)-IF(STAT360==26,2.4,0)-IF(STAT360==17,1.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //大地变形者
ItemDisplay[ID UNI UNI_NOTE 7gm STAT136>74 LVLREQ=87 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(OR(STAT360==2,STAT360==17,STAT360==22,STAT360==24,STAT360==25,STAT360==26),1.5,(ED-220)/13.33)+3+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //碎脑锤
// 剑 (UNI)
ItemDisplay[ID UNI UNI_NOTE (9sb OR 7sb) STAT363>1 FCR>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT363>2,3,0)+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //六角之火
ItemDisplay[ID UNI UNI_NOTE (9fc OR 7fc) STAT240>0 STAT239>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SOCKETS>2,3,0)+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //阿里88
ItemDisplay[ID UNI UNI_NOTE 7cr MULTI151,119>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-280)/20+IF((MULTI151,119)>11,1,0.5)+4-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0)-IF(STAT360==17,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //愤青
ItemDisplay[ID UNI UNI_NOTE 7cr MULTI151,110>5 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-150)/50+(STAT144-5)/5+3.5-IF(STAT360==25,1.4,0)-IF(STAT360==24,1.6,0)-IF(STAT360==2,1.6,0)-IF(STAT360==22,2.4,0)-IF(STAT360==26,2.4,0)-IF(STAT360==17,1.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //光刀
ItemDisplay[ID UNI UNI_NOTE 7bs MULTI198,28629=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(OR(STAT360==2,STAT360==17,STAT360==22,STAT360==24,STAT360==25,STAT360==26),1.5,(ED-450)/16.67)+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //哈德尔之手
ItemDisplay[ID UNI UNI_NOTE 7ls STAT362>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT362>2,3,0)+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //冰霜之风
ItemDisplay[ID UNI UNI_NOTE (92h OR 72h) FRW>19 STAT36>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-250)/20+(STAT36-10)/10+2+IF(ETH,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0)-IF(STAT360==17,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //克林铁-弗姆
ItemDisplay[ID UNI UNI_NOTE 7cm CLSK3>1 STAT244>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-260)/30+IF(CLSK3>3,1,0)+2+IF(ETH,1,0)-IF(STAT360==25,2.33,0)-IF(STAT360==24,2.67,0)-IF(STAT360==2,2.67,0)-IF(STAT360==22,4,0)-IF(STAT360==26,4,0)-IF(STAT360==17,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //李奥瑞克的秘银祸根
ItemDisplay[ID UNI UNI_NOTE (9gs OR 7gs) STAT244>0 PRES>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(OR(STAT360==2,STAT360==17,STAT360==22,STAT360==24,STAT360==25,STAT360==26),1.5,(ED-175)/16.67)+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //卑劣躯壳
ItemDisplay[ID UNI UNI_NOTE 7gs MULTI151,102>25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-180)/30+IF((MULTI151,102)==28,1,0)+IF((MULTI151,102)==27,0.5,0)+2.5+IF(ETH,1,0)-IF(STAT360==25,2.33,0)-IF(STAT360==24,2.67,0)-IF(STAT360==2,2.67,0)-IF(STAT360==22,4,0)-IF(STAT360==26,4,0)-IF(STAT360==17,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //火焰号叫
ItemDisplay[ID UNI UNI_NOTE 7b7 STAT76>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-240)/20+(STAT76-10)/5+3+IF(ETH,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0)-IF(STAT360==17,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //末日毁灭者
ItemDisplay[ID UNI UNI_NOTE 7fb STAT139>9 STAT109>34 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-250)/40+(STAT335-20)/5+2.5+IF(ETH,1,0)-IF(STAT360==25,1.75,0)-IF(STAT360==24,2,0)-IF(STAT360==2,2,0)-IF(STAT360==22,3,0)-IF(STAT360==26,3,0)-IF(STAT360==17,1.5,0)-IF(STAT360==14,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //厌恶
ItemDisplay[ID UNI UNI_NOTE 9gd FHR>39 FBR>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(OR(STAT360==2,STAT360==17,STAT360==22,STAT360==24,STAT360==25,STAT360==26),1.25,(ED-240)/16)+(RES-20)/20+1.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //剑卫
ItemDisplay[ID UNI UNI_NOTE 7gd ALLSK>1 SK154>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-200)/30+IF(SK154>2,0.5,0)+3+IF(ETH,1,0)-IF(STAT360==25,2.33,0)-IF(STAT360==24,2.67,0)-IF(STAT360==2,2.67,0)-IF(STAT360==22,4,0)-IF(STAT360==26,4,0)-IF(STAT360==17,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //祖父
ItemDisplay[ID UNI UNI_NOTE 7cr2 CLSK3>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-280)/20+(STAT40-5)/10+(STAT20-20)/20+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //末日之刃
// 匕首 (UNI)
ItemDisplay[ID UNI UNI_NOTE (9di OR 7di) SK142>4 SK131>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK142-5+(SK150-5)/2+1.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //刻心者
ItemDisplay[ID UNI UNI_NOTE 7di STAT335>14 STAT134>1 STAT362>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT335-15)/3.33+2.5-IF(STAT360==14,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //破碎之刃
ItemDisplay[ID UNI UNI_NOTE (9kr OR 7kr) STAT150>19 DEF>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT365==4,3,0)+IF(STAT365==3,1,0)+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}%CONTINUE% //黑沼之锋
ItemDisplay[ID UNI UNI_NOTE 7kr STAT116>49 STAT501>299 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-225)/20+IF(TABSK50>2,0.5,0)+2+IF(ETH,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0)-IF(STAT360==17,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //裂肉者
ItemDisplay[ID UNI UNI_NOTE 7bl ETH STAT152>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT329-15)/4+(ED-280)/120+3.5-IF(STAT360==25,0.58,0)-IF(STAT360==24,0.67,0)-IF(STAT360==2,0.67,0)-IF(STAT360==22,1,0)-IF(STAT360==26,1,0)-IF(STAT360==17,0.5,0)-IF(STAT360==28,1.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //鬼火焰
// 投掷武器 (UNI)
ItemDisplay[ID UNI UNI_NOTE 7bk STAT156>49 STAT258>24 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT258-25)/10+(STAT256-25)/10+(ED-375)/50+2.5+IF(ETH,1,0)-IF(STAT360==25,1.4,0)-IF(STAT360==24,1.6,0)-IF(STAT360==2,1.6,0)-IF(STAT360==22,2.4,0)-IF(STAT360==26,2.4,0)-IF(STAT360==17,1.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //战鸟
ItemDisplay[ID UNI UNI_NOTE 7b8 STAT117>0 STAT501>449 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-180)/20+2+IF(ETH,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0)-IF(STAT360==17,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //撕裂者
// 通用标枪 (UNI)
ItemDisplay[ID UNI UNI_NOTE 7gl ETH MAEK>7 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-190)/20+(STAT60-6)/12+3-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0)-IF(STAT360==17,3.42,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //死灵夜翔
ItemDisplay[ID UNI UNI_NOTE 7ts STAT365>1 STAT336>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT365/2+STAT336/10+3+IF(ETH,1,0)-IF(STAT360==15,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AJ%%WHITE%/3%CL%%NAME%}%CONTINUE% //石像鬼之噬
// 矛 (UNI)
ItemDisplay[ID UNI UNI_NOTE (9sr OR 7sr) STAT135>39 STAT115>0 AR=150 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-140)/40+IF((MULTI97,10)>5,0.5,0.3)+IF((MULTI97,19)>5,0.5,0.3)+IF((MULTI97,30)>3,0.5,0.3)+2+IF(ETH,1,0)-IF(STAT360==25,1.75,0)-IF(STAT360==24,2,0)-IF(STAT360==2,2,0)-IF(STAT360==22,3,0)-IF(STAT360==26,3,0)-IF(STAT360==17,1.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //穿刺者
ItemDisplay[ID UNI UNI_NOTE 7sr ALLSK>3 STAT115>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ALLSK/2.5+(ED-240)/50+3+IF(ETH,1,0)-IF(STAT360==25,1.4,0)-IF(STAT360==24,1.6,0)-IF(STAT360==2,1.6,0)-IF(STAT360==22,2.4,0)-IF(STAT360==26,2.4,0)-IF(STAT360==17,1.2,0)-IF(STAT360==27,0.4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //爱针
ItemDisplay[ID UNI UNI_NOTE 7st STAT89>7 ALLSK>2 STAT62>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==27,ALLSK-4,ALLSK-3)*0.5+IF(OR(STAT360==2,STAT360==17,STAT360==22,STAT360==24,STAT360==25,STAT360==26),1.25,(ED-230)/16)+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //乌迪贤的觉醒
ItemDisplay[ID UNI UNI_NOTE 7p7 STAT425>4 EDEF>49 !EQUIPPED !MERC !GEMMED]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT425-5)/5+(ED-210)/33.33+EDEF/300+3+IF(ETH,1,0)-IF(STAT360==25,2.1,0)-IF(STAT360==24,2.4,0)-IF(STAT360==2,2.4,0)-IF(STAT360==22,3.6,0)-IF(STAT360==26,3.6,0)-IF(STAT360==17,1.8,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //铁柱
// 长柄武器 (UNI)
ItemDisplay[ID UNI UNI_NOTE 7vo CLSK4>3 MULTI198,9888=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MINDMG-120)/40+(ED-175)/33.33+(STAT268-40)/20+2.5+IF(ETH,1,0)-IF(STAT360==25,2.1,0)-IF(STAT360==24,2.4,0)-IF(STAT360==2,2.4,0)-IF(STAT360==22,3.6,0)-IF(STAT360==26,3.6,0)-IF(STAT360==17,1.8,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //巨型残虐者(巨神斧)
ItemDisplay[ID UNI UNI_NOTE (9s8 OR 7s8) TABSK40>1 CLSK5>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(CLSK5-1+(ED-220)/40+IF(STAT193>3,0.5,0)+2+IF(ETH,1,0)-IF(STAT360==25,1.75,0)-IF(STAT360==24,2,0)-IF(STAT360==2,2,0)-IF(STAT360==22,3,0)-IF(STAT360==26,3,0)-IF(STAT360==17,1.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //雅典娜的愤怒
ItemDisplay[ID UNI UNI_NOTE 7s8 STAT60>10 STAT115>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT60-11)/8+(ED-190)/40+3+IF(ETH,1,0)-IF(STAT360==25,1.75,0)-IF(STAT360==24,2,0)-IF(STAT360==2,2,0)-IF(STAT360==22,3,0)-IF(STAT360==26,3,0)-IF(STAT360==17,2.12,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //死神的丧钟
ItemDisplay[ID UNI UNI_NOTE 7pa STAT86>9 MFIND>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((RES-30)/80+(ED-200)/64+IF(SOCKETS==5,1.5,0)+3.5+IF(ETH,1.5,0)-IF(STAT360==25,1.09,0)-IF(STAT360==24,1.25,0)-IF(STAT360==2,1.25,0)-IF(STAT360==22,1.875,0)-IF(STAT360==26,1.875,0)-IF(STAT360==17,0.94,0))%WHITE%/7.75 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWN%%WHITE%/2.25%CL%%NAME%}%CONTINUE% //盗墓者
ItemDisplay[ID UNI UNI_NOTE 7wc STAT330>19 LRES>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-150)/40+(STAT330-20)/20+3+IF(ETH,1,0)-IF(STAT360==25,1.75,0)-IF(STAT360==24,2,0)-IF(STAT360==2,2,0)-IF(STAT360==22,3,0)-IF(STAT360==26,3,0)-IF(STAT360==17,1.5,0)-IF(STAT360==30,0.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //暴风尖塔
// 弓 (UNI)
ItemDisplay[ID UNI UNI_NOTE 6hb MULTI198,2268=2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-260)/23.33+2+IF(SK32>2,1,0)-IF(STAT360==25,3,0)-IF(STAT360==24,3.43,0)-IF(STAT360==2,3.43,0)-IF(STAT360==22,5.14,0)-IF(STAT360==26,5.14,0)-IF(STAT360==17,2.57,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //星流霆击
ItemDisplay[ID UNI UNI_NOTE (8s8 OR 6s7) RES>19 STAT157=20 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-150)/20+RES/40+2+IF(SOCKETS>3,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0)-IF(STAT360==17,3,0))%WHITE%/7.75 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWN%%WHITE%/2.25%CL%%NAME%}%CONTINUE% //狂野之弦
ItemDisplay[ID UNI UNI_NOTE 6l7 MULTI97,221=10 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-190)/20+DEX/100+2.5-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0)-IF(STAT360==17,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //鹰之号角
ItemDisplay[ID UNI UNI_NOTE 6sw STAT141>32 MULTI97,12>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-275)/25+2+IF((MULTI97,12)>4,1,0)+IF((MULTI97,22)>4,1,0)-IF(STAT360==25,2.8,0)-IF(STAT360==24,3.2,0)-IF(STAT360==2,3.2,0)-IF(STAT360==22,4.8,0)-IF(STAT360==26,4.8,0)-IF(STAT360==17,2.4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //寡妇制造者
ItemDisplay[ID UNI UNI_NOTE (8lw OR 6lw) STAT121>249 STAT122>249 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-225)/20+(ARPER-100)/100+2+IF(STAT121>275,0.5,0)+IF(STAT122>275,0.5,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0)-IF(STAT360==17,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //金击圆弧
ItemDisplay[ID UNI UNI_NOTE 6lw MULTI198,15400=12 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-275)/25+3.5+IF(STAT62>7,0.5,0)-IF(STAT360==25,2.8,0)-IF(STAT360==24,3.2,0)-IF(STAT360==2,3.2,0)-IF(STAT360==22,4.8,0)-IF(STAT360==26,4.8,0)-IF(STAT360==17,2.4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //风之力
// 弩 (UNI)
ItemDisplay[ID UNI UNI_NOTE (8mx OR 6mx) ALLSK>1 STAT424>4 STAT224>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT424-5)/2+(ED-150)/46.67+3-IF(STAT360==25,1.5,0)-IF(STAT360==26,2.57,0)-IF(STAT360==24,1.71,0)-IF(STAT360==22,2.57,0)-IF(STAT360==2,1.71,0)-IF(STAT360==17,1.29,0)-IF(STAT360==4,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AB%%WHITE%/3%CL%%NAME%}%CONTINUE% //毒液怪
ItemDisplay[ID UNI UNI_NOTE (8hx OR 6hx) STAT134>2 STAT156>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-200)/25+2.5-IF(STAT360==25,2.8,0)-IF(STAT360==26,4.8,0)-IF(STAT360==24,3.2,0)-IF(STAT360==22,4.8,0)-IF(STAT360==2,3.2,0)-IF(STAT360==17,2.4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //大炮
ItemDisplay[ID UNI UNI_NOTE 6hx STAT363>3 STAT333>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-180)/100+(ARPER-100)/100+IF(STAT363>4,2,0)+2+IF(SOCKETS>4,1,0)-IF(STAT360==25,0.7,0)-IF(STAT360==26,1.2,0)-IF(STAT360==24,0.8,0)-IF(STAT360==22,1.2,0)-IF(STAT360==2,0.8,0)-IF(STAT360==17,0.6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AC%%WHITE%/3%CL%%NAME%}%CONTINUE% //地狱拷问
ItemDisplay[ID UNI UNI_NOTE (8rx OR 6rx) MULTI198,780=10 STAT158=6 AR>332 !EQUIPPED !MERC]:%NAME%{%PURPLE%国服特有绝版满血小炮%CL%%CORAL%基础:%LIGHT_GRAY%$f(IF(OR(STAT360==2,STAT360==17,STAT360==22,STAT360==24,STAT360==25,STAT360==26),1.5,(ED-265)/16.67)+3+IF(AR>599,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //绝版小炮
ItemDisplay[ID UNI UNI_NOTE (8rx OR 6rx) MULTI198,38796=10 STAT158=6 AR>332 !EQUIPPED !MERC]:%NAME%{%GREEN%惨遭补丁NEF,残血小炮%CL%%CORAL%基础:%LIGHT_GRAY%$f(IF(OR(STAT360==2,STAT360==17,STAT360==22,STAT360==24,STAT360==25,STAT360==26),1.5,(ED-265)/16.67)+3+IF(AR>599,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //小炮
ItemDisplay[ID UNI UNI_NOTE 6rx STAT501>999 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-340)/20+2.5-IF(STAT360==25,3.5,0)-IF(STAT360==26,6,0)-IF(STAT360==24,4,0)-IF(STAT360==22,6,0)-IF(STAT360==2,4,0)-IF(STAT360==17,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //内脏吸管
// 双手法杖 (UNI)
ItemDisplay[ID UNI UNI_NOTE (8ls OR 6ls) EDEF=100 STAT136>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-200)/40+(STAT268-30)/20+2+IF(ETH,1,0)-IF(STAT360==25,1.75,0)-IF(STAT360==24,2,0)-IF(STAT360==2,2,0)-IF(STAT360==22,3,0)-IF(STAT360==26,3,0)-IF(STAT360==17,1.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //肋骨粉碎者
ItemDisplay[ID UNI UNI_NOTE (8cs OR 6cs) STAT76>19 SK63>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT76-20)/2.5+(RES-25)/15+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //五彩怒气
ItemDisplay[ID UNI UNI_NOTE 6cs FCR>104 STAT1>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ALLSK-4-IF(STAT360==27,1,0))*2+(STAT1-40)/20+(STAT35-10)/12+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //安戴尔的智慧
ItemDisplay[ID UNI UNI_NOTE (8bs OR 6bs) STAT115>0 ALLSK>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK369>2,3,0)+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //扭曲之矛
ItemDisplay[ID UNI UNI_NOTE 6bs STAT425>9 FRES>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ALLSK-3-IF(STAT360==27,1,0))*2+(LIFE-50)/100+(FRES-50)/50+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //硫磺之雨
ItemDisplay[ID UNI UNI_NOTE (8ws OR 6ws) CLSK2=2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ALLSK-2-IF(STAT360==27,1,0))*2+(MAEK-10)/10+IF(CLSK2>2,0.5,0)+2.5-IF(STAT360==9,0.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //骷髅收集者
ItemDisplay[ID UNI UNI_NOTE 6ws ALLSK>4 STAT333>11 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((IF(STAT335>=STAT334,STAT335,STAT334)-12)/2.67-AND(STAT360==14,STAT335>=STAT334)*3.75-AND(STAT360==13,STAT334>=STAT335)*3.75+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //曼松的教诲
// 法师法球 (UNI)
ItemDisplay[ID UNI UNI_NOTE obc STAT330>9 STAT329>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ALLSK-2-IF(STAT360==27,1,0))*1.5+(STAT329-10)/10-IF(STAT360==28,0.5,0)+(STAT1-20)/20+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //脾气
ItemDisplay[ID UNI UNI_NOTE obe STAT364>2 FCR>19 STAT334>9 DEX>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT334-10)/4+(DEX-15)/20+3-IF(STAT360==13,2.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //天陨
ItemDisplay[ID UNI UNI_NOTE (oba OR obf) MFIND>24 MAEK>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ALLSK-2-IF(STAT360==27,1,0))*1.5+(RES-15)/20+(MFIND-25)/25+2.5-IF(STAT360==7,1.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //眼球
ItemDisplay[ID UNI UNI_NOTE obf STAT331>19 LRES>24 FRES>24 STAT86>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT331-20)/4+(FRES-25)/40+(LRES-25)/40+4-IF(STAT360==29,1.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //死亡深度
ItemDisplay[ID UNI UNI_NOTE obd STAT363>3 STAT77>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT77-20)/5+IF(SK58>4,1,0)+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //灰烬誓约
// 魔杖 (UNI)
ItemDisplay[ID UNI UNI_NOTE 9wn SK367>1 STAT77=10 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK367>2,3,0)+1.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}%CONTINUE% //自杀枝桠
ItemDisplay[ID UNI UNI_NOTE (9yw OR 7yw) REPLIFE>14 SK75=2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK18>1,2,0)+(REPLIFE-15)/10+1.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}%CONTINUE% //凯恩碎片
ItemDisplay[ID UNI UNI_NOTE 7yw FRW>19 SK80>1 SK95>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK80>2,1.75,0)+IF(SK69>3,1,0)+IF(SK95>3,0.25,0)+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}%CONTINUE% //幽冥魂器
ItemDisplay[ID UNI UNI_NOTE (9bw OR 7bw) REPLIFE>23 SK89>1 SK69>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK89>2,1,0)+IF(SK69>2,1,0)+IF(SK70>2,1,0)+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}%CONTINUE% //自杀杖
ItemDisplay[ID UNI UNI_NOTE 7bw SK68>3 SK67>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK84>2,1.5,0)+IF(SK67>4,1.5,0)+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}%CONTINUE% //白骨阴影
ItemDisplay[ID UNI UNI_NOTE (9gw OR 7gw) DTM=20 TABSK16>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK16>2,2,0)+(LIFE-30)/60+(STAT86-4)/6+3-IF(STAT360==8,0.83,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}%CONTINUE% //黑手之钥
ItemDisplay[ID UNI UNI_NOTE 7gw STAT336>9 MAEK>3 TABSK17>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK17>2,1,0)+(STAT336-10)/6.25+(MAEK-4)/10+(STAT86-4)/10+3.5-IF(STAT360==15,1.6,0)-IF(STAT360==8,0.5,0)-IF(STAT360==9,0.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}%CONTINUE% //死亡之网
// 权杖 (UNI)
ItemDisplay[ID UNI UNI_NOTE 7sc STAT136>32 STAT139>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-275)/25+IF(SOCKETS>2,1,0)+2+IF(ETH,1,0)-IF(STAT360==25,2.8,0)-IF(STAT360==24,3.2,0)-IF(STAT360==2,3.2,0)-IF(STAT360==22,4.8,0)-IF(STAT360==26,4.8,0)-IF(STAT360==17,2.4,0))%WHITE%/7.75 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWN%%WHITE%/2.25%CL%%NAME%}%CONTINUE% //天堂之光
ItemDisplay[ID UNI UNI_NOTE 7sc SK101>1 SK119>1 SK124>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK101>3,2,0)+IF(SK119>3,1,0)+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //忏悔者
ItemDisplay[ID UNI UNI_NOTE 7qs SK112>2 MULTI198,7203=28 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(OR(STAT360==2,STAT360==17,STAT360==22,STAT360==24,STAT360==25,STAT360==26),1.5,(ED-240)/10)+2+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //阿卡拉特的奉献
ItemDisplay[ID UNI UNI_NOTE 7qs SK112>2 MULTI200,7203=28 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((REPLIFE-10)/20+IF(SK112>3,2.75,1)+2.5+IF(ETH,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //阿卡拉特的奉献
ItemDisplay[ID UNI UNI_NOTE (9ws OR 7ws) SK364>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK101>3,1,0)+IF(SK364>2,0.25,0)+IF(SK371>3,0.25,0)+IF(SK121>2,1.5,0.5)+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //圣光之手
ItemDisplay[ID UNI UNI_NOTE 7ws STAT150=25 IAS>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-240)/100+IF(TABSK24>3,0.5,0)+(STAT111-100)/12.5+3.5+IF(ETH,0.5,0)-IF(STAT360==25,0.7,0)-IF(STAT360==24,0.8,0)-IF(STAT360==2,0.8,0)-IF(STAT360==22,1.2,0)-IF(STAT360==26,1.2,0)-IF(STAT360==17,0.6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //龙铁
// 刺客爪 (UNI)
ItemDisplay[ID UNI UNI_NOTE 7wb TABSK49>0 TABSK50>0 FBR>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-240)/80+IF(TABSK49>2,1.5,0)+(RES-30)/40+2.5+IF(ETH,1,0)-IF(STAT360==25,0.875,0)-IF(STAT360==24,1,0)-IF(STAT360==2,1,0)-IF(STAT360==22,1.5,0)-IF(STAT360==26,1.5,0)-IF(STAT360==17,0.75,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //碧玉爪
ItemDisplay[ID UNI UNI_NOTE 7cs ETH STAT152>0 TABSK49>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-170)/66.67+IF(TABSK49>3,1.5,0)+2.5-IF(STAT360==25,1,0)-IF(STAT360==24,1.2,0)-IF(STAT360==2,1.2,0)-IF(STAT360==22,1.8,0)-IF(STAT360==26,1.8,0)-IF(STAT360==17,0.9,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //影杀者
ItemDisplay[ID UNI UNI_NOTE 7lw STAT363>2 STAT333>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT363>3,1,0)+(STAT333-10)/3.33+(ED-230)/80+3-IF(STAT360==12,3,0)-IF(STAT360==17,0.75,0)-IF(STAT360==2,1,0)-IF(STAT360==22,1.5,0)-IF(STAT360==24,1,0)-IF(STAT360==25,0.88,0)-IF(STAT360==26,1.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //火蜥蜴
ItemDisplay[ID UNI UNI_NOTE (9tw OR 7tw) CLSK6>1 FHR>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-200)/50+IF(TABSK50>1,0.5,0)+(STAT60-5)/8+2.5+IF(ETH,1,0)-IF(STAT360==25,1.4,0)-IF(STAT360==24,1.6,0)-IF(STAT360==2,1.6,0)-IF(STAT360==22,2.4,0)-IF(STAT360==26,2.4,0)-IF(STAT360==17,1.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //八爪
ItemDisplay[ID UNI UNI_NOTE 7tw SK275>1 SK254>2 STAT258>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-230)/50+(STAT256-30)/13.33+IF(TABSK49>3,0.5,0)+2.5+IF(ETH,1,0)-IF(STAT360==25,1.4,0)-IF(STAT360==24,1.6,0)-IF(STAT360==2,1.6,0)-IF(STAT360==22,2.4,0)-IF(STAT360==26,2.4,0)-IF(STAT360==17,1.2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //追猎者的宰杀
ItemDisplay[ID UNI UNI_NOTE 7qr STAT152>0 MULTI198,28315=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(OR(STAT360==2,STAT360==17,STAT360==22,STAT360==24,STAT360==25,STAT360==26),1.25,(ED-440)/16)+(STAT3+30)/10+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //艾丹的伤痕
ItemDisplay[ID UNI UNI_NOTE 7xf FCR>9 STAT425>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK268>1,1,0)+(ED-160)/30+3+IF(ETH,0.5,0)-IF(STAT360==25,2.33,0)-IF(STAT360==24,2.67,0)-IF(STAT360==2,2.67,0)-IF(STAT360==22,4,0)-IF(STAT360==26,4,0)-IF(STAT360==17,2,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //幻影幽语
// 亚马逊专属 (UNI)
ItemDisplay[ID UNI UNI_NOTE amb ALLSK>1 SK7>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ALLSK>2,1.5,0)+IF(SK7>2,1.5,0)+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AB%%WHITE%/3%CL%%NAME%}%CONTINUE% //血鸟的袭击
ItemDisplay[ID UNI UNI_NOTE (am7 OR amc) STAT116>24 TABSK0>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(OR(STAT360==2,STAT360==17,STAT360==22,STAT360==24,STAT360==25,STAT360==26),1.5,(ED-225)/16.67)+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //莱坎德的指标
ItemDisplay[ID UNI UNI_NOTE amc TABSK1>2 IAS>59 FRW>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-275)/25+3+IF(TABSK1>4,1,0)-IF(STAT360==25,2.8,0)-IF(STAT360==24,3.2,0)-IF(STAT360==2,3.2,0)-IF(STAT360==22,4.8,0)-IF(STAT360==26,4.8,0)-IF(STAT360==17,2.4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //黑檀
ItemDisplay[ID UNI UNI_NOTE amd TABSK2>2 RES>29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-330)/20+IF(TABSK2>3,0.5,0)+3+IF(ETH,1,0)-IF(STAT360==25,3.5,0)-IF(STAT360==24,4,0)-IF(STAT360==2,4,0)-IF(STAT360==22,6,0)-IF(STAT360==26,6,0)-IF(STAT360==17,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AJ%%WHITE%/3%CL%%NAME%}%CONTINUE% //石乌鸦
ItemDisplay[ID UNI UNI_NOTE (am9 OR ame) STAT36>9 STR>19 STAT60>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-250)/25+(STAT36-15)/5+2.5+IF(ETH,1,0)-IF(STAT360==25,2.8,0)-IF(STAT360==24,3.2,0)-IF(STAT360==2,3.2,0)-IF(STAT360==22,4.8,0)-IF(STAT360==26,4.8,0)-IF(STAT360==17,2.4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AJ%%WHITE%/3%CL%%NAME%}%CONTINUE% //莱坎德的侧击
ItemDisplay[ID UNI UNI_NOTE ame CLSK0>2 MULTI97,378>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-240)/22+2.5+IF(CLSK0>3,0.5,0)+IF(ETH,1,0)-IF(STAT360==25,3.18,0)-IF(STAT360==24,3.64,0)-IF(STAT360==2,3.64,0)-IF(STAT360==22,5.45,0)-IF(STAT360==26,5.45,0)-IF(STAT360==17,2.73,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AJ%%WHITE%/3%CL%%NAME%}%CONTINUE% //泽瑞尔的决心
ItemDisplay[ID UNI UNI_NOTE (ama OR amf) FRW>29 CLSK0>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK2>1,2,0)+(ED-150)/100+2.5+IF(ETH,1,0)-IF(STAT360==25,0.7,0)-IF(STAT360==24,0.8,0)-IF(STAT360==2,0.8,0)-IF(STAT360==22,1.2,0)-IF(STAT360==26,1.2,0)-IF(STAT360==17,0.6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AJ%%WHITE%/3%CL%%NAME%}%CONTINUE% //泰坦的复仇
ItemDisplay[ID UNI UNI_NOTE amf STAT334>9 SK20>2 MULTI198,3164=20 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK2>2,2.5,0)+(ED-200)/100+3+IF(ETH,1,0)-IF(STAT360==25,0.7,0)-IF(STAT360==24,0.8,0)-IF(STAT360==2,0.8,0)-IF(STAT360==22,1.2,0)-IF(STAT360==26,1.2,0)-IF(STAT360==17,0.6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AJ%%WHITE%/3%CL%%NAME%}%CONTINUE% //雷击
//箭矢(UNI)
ItemDisplay[ID UNI UNI_NOTE (aqv2 OR aqv3) STAT156>19 MULTI97,89=12 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT156-20)/6.67+(STAT122-50)/100+(STAT124-125)/100+2.5-IF(STAT360==63,2.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //墓歌
ItemDisplay[ID UNI UNI_NOTE aqv3 STAT334>14 MULTI201,39080=35 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT334-15)/5+(STAT224-4)/2.67+(STAT42-4)/4+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //天境
ItemDisplay[ID UNI UNI_NOTE aqv3 STAT336>19 STAT46>4 CLSK0>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MINDMG-30)/10+(STAT336-20)/4+(STAT86-5)/6+3-IF(STAT360==74,1.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //神蛇之羽
ItemDisplay[ID UNI UNI_NOTE aqv3 STAT141>19 MAXDMG>59 TABSK1>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MAXDMG-40)/10+(STAT121-80)/40+(STAT141-25)/20+4-IF(STAT360==75,1.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //末日之指
ItemDisplay[ID UNI UNI_NOTE (cqv2 OR cqv3) STAT156>19 STAT36>9 MULTI201,28315=10 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT36-10)/2+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //扞卫钢条
ItemDisplay[ID UNI UNI_NOTE (cqv2 OR cqv3) STAT136>19 STR>9 TABSK0>1 DEF>144 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((EDAM-30)/6.67+(STAT136-20)/6.67+(STAT268-15)/10+2.5-IF(STAT360==2,6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //爆头者
ItemDisplay[ID UNI UNI_NOTE cqv3 RES>14 STAT425>9 STAT112>5 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT425-10)/2+IF(STAT46>4,0.33,0)+IF(STAT44>4,0.33,0)+IF(STAT40>4,0.33,0)+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //深渊结界
ItemDisplay[ID UNI UNI_NOTE cqv3 FCR>19 STAT109>19 ALLSK>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-8)/24+(DEX-8)/24+(STAT1-8)/24+(STAT3-8)/24+IF(SK17>2,1.5,0)+IF(SK8>2,0.5,0)+(STAT109-20)/10+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //领主号令
ItemDisplay[ID UNI UNI_NOTE cqv3 STAT335>5 STAT150>24 STAT362>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT269>3,2,0)+(STAT141-15)/20+(FRES-40)/40+(STAT62-4)/4+3.5-IF(STAT360==36,0.5,0)-IF(STAT360==51,0.25,0)-IF(STAT360==58,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //霜恸
//项链(UNI)
ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=10 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT40-4)/2+(FHR-20)/10+(FRES-20)/15+2.5-IF(STAT206==51,0.67,0)-IF(STAT206==72,1,0)-IF(STAT360==51,0.67,0)-IF(STAT360==72,1,0)-IF(STAT360==35,1,0)-IF(STAT360==36,1.33,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //诺克蓝遗物
ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=47 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((EDAM-30)/6.67+(FRES-15)/40+(CRES-15)/40+(LRES-15)/40+(PRES-15)/40+3-IF(STAT206==2,6,0)-IF(STAT206==51,1,0)-IF(STAT360==51,1,0)-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.5-IF(STAT360==2,6,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //撒拉森的机会
ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=50 FRW=30 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((FRW-20)/5+(DEX-25)/5+3-IF(STAT206==44,2,0)-IF(STAT360==44,2,0)-IF(STAT360==65,1.6,0)-IF(STAT360==69,2.4,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //猫眼
ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=50 MANA=45 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT60-4)/2.67+(STAT62-3)/2+(STAT35-5)/5+2)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //新月
ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=60 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ARPER-40)/10+(PRES-30)/30+(STAT78-300)/150+3.5-IF(STAT206==51,0.33,0)-IF(STAT360==51,0.33,0)-IF(STAT360==39,0.67,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //圣甲虫
ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=65 STAT363>1 STAT333>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT363>1,2,0)+(STAT333-4)/2+3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //旭日
ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=65 STAT250>0 STAT128>99 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((LRES-30)/3.33+(STAT128-100)/50+3.5-IF(STAT206==51,3,0)-IF(STAT360==51,3,0)-IF(STAT360==38,6,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //大君
ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=65 STAT121>49 STAT122>49 TABSK26>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT121-80)/40+(STAT122-80)/40+(STAT123-150)/100+(STAT124-150)/100+3.5+IF(TABSK26>1,0.5,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //炽天使之歌
ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=67 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-4)/4+(DEX-4)/4+(STAT1-4)/4+(STAT3-4)/4+(FRES-20)/20+(CRES-20)/20+(LRES-20)/20+(PRES-20)/20+3.5-IF(STAT206==51,2,0)-IF(STAT360==51,2,0)-IF(STAT360==65,8,0)-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)-OR(STAT360==68,STAT360==69,STAT360==70,STAT360==71)*3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //马拉万花筒
ItemDisplay[ID UNI UNI_NOTE amu LVLREQ=81 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((AR-400)/33.33+(FRES-25)/26.67+(CRES-25)/26.67+(LRES-25)/26.67+(PRES-25)/26.67+(PLUSDEF-300)/50+3.5-IF(STAT206==51,1.5,0)-IF(STAT360==51,1.5,0)-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.75)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //金属网格
ItemDisplay[ID UNI UNI_NOTE ram LVLREQ=90 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT1-40)/2.5+4-IF(STAT360==65,3.2,0)-IF(STAT360==71,4.8,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //3只眼
//戒指(UNI)
ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=29 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT77-15)/1.667+(MANA-20)/20+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //乔丹之石
ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=45 STAT142>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((LIFE-35)/10+(STAT35-12)/3+(STAT142-4)/1.33+3-IF(STAT360==61,4,0)-IF(STAT360==47,2,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //矮人之星
ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=45 STAT148>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((AR-150)/50+(DEX-15)/2.5+3-IF(STAT360==65,2.4,0)-IF(STAT360==69,4,0)-IF(STAT360==3,3,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //乌鸦之霜
ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=58 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT60-4-IF(STAT360==57,4,0))*2+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //婚戒
ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=60 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(STAT60-6-IF(STAT360==57,4,0)+(PRES-40)/15+2.5-IF(STAT360==39,1,0)-IF(STAT360==51,0.4,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //腐肉之风
ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=69 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT46+STAT44+STAT40+STAT42-4)/2+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //大自然
ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=76 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT144==6,2.5,0)+IF(STAT144==5,1,0)+(MFIND-10)/10+5-IF(STAT360==7,2,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //鬼火
ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=75 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT87-5)/1.25+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //打折戒指
ItemDisplay[ID UNI UNI_NOTE rin LVLREQ=65 FCR>19 STR>11 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-12)/3+STAT86-4+3-IF(STAT360==65,2,0)-IF(STAT360==68,3.33,0)-IF(STAT360==8,3,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //衔尾蛇之戒
// ++++++ 5.4,绿色套装价值评测 ++++++
// 头盔 (SET)
ItemDisplay[ID SET SET_NOTE (xsk OR usk) LIFE>49 STAT60>5 STAT62>5 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==57,STAT60-11,STAT60-6)/4+(LIFE-50)/15+(FRES-10)/40+(CRES-10)/40+(LRES-10)/40+(PRES-10)/40+2-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.875-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.375-IF(STAT360==51,2.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //塔拉夏头
ItemDisplay[ID SET SET_NOTE (xh9 OR uh9) STAT35>2 RES>9 DEX>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-10)/10+(DEX-20)/10+(FRES-10)/80+(CRES-10)/80+(LRES-10)/80+(PRES-10)/80+(STAT35-3)/12+(PLUSDEF-135)/160+2.5-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.438-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.25-IF(STAT360==51,1.25,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //娜塔亚头
ItemDisplay[ID SET SET_NOTE uh9 MANA>149 STAT78>419 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(1+IF(STAT360==34,REPLIFE-50,REPLIFE-20)/10+(PLUSDEF-80)/20+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //塔格奥头
ItemDisplay[ID SET SET_NOTE (xhm OR uhm) FHR>29 STAT136>34 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(3+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //CB头
ItemDisplay[ID SET SET_NOTE uhm MULTI198,4621=10 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==50,(ALLSK-2)*2,(ALLSK-1)*2)+(STR-10)/10+(DEX-10)/20+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //天堂头
ItemDisplay[ID SET SET_NOTE urn MFIND>29 STAT234>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((FRES-15)/40+(CRES-15)/40+(LRES-15)/40+(PRES-15)/40+IF(SOCKETS>2,1.5,0)+IF(STAT360==7,MFIND-60,MFIND-30)/40+3-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*0.875-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)*0.375-IF(STAT360==51,2.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //格叔头
// 盔甲 (SET)
ItemDisplay[ID SET SET_NOTE uui STAT122>199 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT122-200)/25+(PLUSDEF-305)/220+IF(STAT360==36,FRES-75,FRES-40)/30+2-IF(STAT360==53,0.5,0)-IF(STAT360==51,0.83,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //门徒衣服
ItemDisplay[ID SET SET_NOTE ucl TABSK49>1 STAT110>74 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK49>2,2.5,0)+(PLUSDEF-150)/150+3+IF(SOCKETS>2,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //娜塔亚衣服
ItemDisplay[ID SET SET_NOTE uth MFIND>69 STAT35>11 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==7,MFIND-100,MFIND-70)/6.67+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //漆+
ItemDisplay[ID SET SET_NOTE (xul OR uul) FRW>39 TABSK18>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SK367>2,3,1)+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //塔格奥衣服
ItemDisplay[ID SET SET_NOTE uar TABSK32>2 PRES>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK32>3,2.25,1)+(PLUSDEF-300)/500+IF(STAT360==39,PRES-75,PRES-40)/80+3-IF(STAT360==56,0.188,0)-IF(STAT360==51,0.31,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}%CONTINUE% //鸟丙
// 盾牌 (SET)
ItemDisplay[ID SET SET_NOTE (kit OR xit OR uit) MFIND>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==7,MFIND-50,MFIND-20)/13.33+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //米拉波加MF盾
ItemDisplay[ID SET SET_NOTE uts FCR>39 FBR>29 STAT152>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MANA-100)/20+(PLUSDEF-300)/200+IF(STAT360==38,LRES-65,LRES-25)/10+(STAT78-380)/360+2.5-IF(STAT360==55,2,0)-IF(STAT360==51,2.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //天堂盾
// 手套 (SET)
ItemDisplay[ID SET SET_NOTE (lgl OR xlg OR ulg) STAT110>44 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(4+2)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //死亡手套
ItemDisplay[ID SET SET_NOTE ulg STAT121>149 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT121-150)/16.67+IF(STAT360==36,FRES-45,FRES-30)/20+3-IF(STAT360==51,0.4,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //手掌安置
ItemDisplay[ID SET SET_NOTE (xvg OR uvg) STAT156>19 AR>99 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(4+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //玛格纳之皮
ItemDisplay[ID SET SET_NOTE (xmg OR umg) FCR>19 TABSK16>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT332-10)/1.25+3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //塔格奥手套
ItemDisplay[ID SET SET_NOTE (xtg OR utg) GFIND>55 STAT153>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-8)/2+(DEX-10)/5+2.5-IF(STAT360==65,4.2,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //马维纳手套
ItemDisplay[ID SET SET_NOTE (xhg OR uhg) MULTI201,2456=12 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(4+2)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //不朽之王手套
// 鞋子 (SET)
ItemDisplay[ID SET SET_NOTE (lbt OR xlb OR ulb) STAT28>24 DEX>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==52,STAT36-9,STAT36-5)/1.67+(DEX-10)/10+3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //坦克雷的皮靴
ItemDisplay[ID SET SET_NOTE (xlb OR ulb) STAT11>14 STAT153>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(4+1.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //门徒靴
ItemDisplay[ID SET SET_NOTE (xmb OR umb) FRW>39 STAT241>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((CRES-15)/6.67+(LRES-15)/6.67+(PLUSDEF-75)/100+2-OR(STAT360==37,STAT360==38)*3-OR(STAT360==54,STAT360==55)*1.5-IF(STAT360==51,2.4,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //娜塔亚靴子
ItemDisplay[ID SET SET_NOTE (xtb OR utb) FRW>39 LIFE>49 FRES>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==36,FRES-60,FRES-40)/2.5+1.5-IF(STAT360==53,4,0)-IF(STAT360==51,3.2,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //艾而多靴子
ItemDisplay[ID SET SET_NOTE (xhb OR uhb) FRW>39 AR>89 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==61,LIFE-73,LIFE-38)/10.67+(AR-90)/25+(PLUSDEF-50)/70+2-IF(STAT360==61,0.47,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //不朽之王鞋子
// 腰带 (SET)
ItemDisplay[ID SET SET_NOTE (mbl OR zmb OR umc) STAT144>3 STAT117>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT144-4)/0.5+1.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //华宁腰带
ItemDisplay[ID SET SET_NOTE (zmb OR umc) DTM>36 MFIND>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==7,MFIND-40,MFIND-10)/3.33+(MANA-20)/20+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //塔拉夏腰带
ItemDisplay[ID SET SET_NOTE umc RES>14 DEX>9 STR>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(3+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //门徒腰带
ItemDisplay[ID SET SET_NOTE (ztb OR utc) STAT60>3 STAT62>3 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT60-4)/1.33+(STAT62-4)/1.33+IF(STAT360==37,CRES-25,CRES-10)/10+2-IF(STAT360==51,0.8,0))%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //孤儿腰带
ItemDisplay[ID SET SET_NOTE utc LIFE>55 STAT11>29 STAT153>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((LIFE-56)/6.67+(PLUSDEF-75)/50+(REPLIFE-10)/20+3)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //塔格奥腰带
ItemDisplay[ID SET SET_NOTE (zhb OR uhc) STR>19 FRES>22 LRES>25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==68,STR-30,STR-20)/5+(PLUSDEF-28)/28+IF(STAT360==38,LRES-41,LRES-26)/7+IF(STAT360==36,FRES-38,FRES-23)/5-IF(STAT360==51,2.74,0)-IF(STAT360==65,1.2,0)+2)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}%CONTINUE% //不朽之王腰带
// 头环 (SET)
ItemDisplay[ID SET SET_NOTE ci3 IAS>29 MANA>24 REPLIFE>4 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MANA-25)/13.33+IF(STAT360==34,REPLIFE-35,REPLIFE-5)/6.67+2)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //马维纳头
// 德鲁伊皮帽 (SET)
ItemDisplay[ID SET SET_NOTE (dr8 OR drd) STAT27>16 CRES>39 TABSK40>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK40>1,1.5,0.5)+IF(CLSK5>1,1.5,0.5)+3.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //艾而多的冷酷凝视
// 野蛮人头盔 (SET)
ItemDisplay[ID SET SET_NOTE (ba5 OR baa OR baf) MFIND>24 GFIND>36 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==7,MFIND-55,MFIND-25)/15+ (GFIND-37)/20+1.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}%CONTINUE% //不朽之王头
// 圣骑士盾牌 (SET)
ItemDisplay[ID SET SET_NOTE paf FCR>34 FBR>64 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((FRES-35)/20+(CRES-35)/20+(LRES-35)/20+(PRES-35)/20+3+IF(SOCKETS>2,2,0)-OR(STAT360==36,STAT360==37,STAT360==38,STAT360==39)*2-OR(STAT360==53,STAT360==54,STAT360==55,STAT360==56)-IF(STAT360==51,5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //格叔盾
// 死灵盾牌 (SET)
ItemDisplay[ID SET SET_NOTE (ne9 OR nee) TABSK17>1 FRES>37 PRES>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-20)/5.71+(DEX-10)/8+IF(STAT360==36,FRES-78,FRES-38)/11.67+3-IF(STAT360==53,1.71,0)-IF(STAT360==51,2.14,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}%CONTINUE% //塔格奥盾
// 斧 (SET)
// 棒 (SET)
ItemDisplay[ID SET SET_NOTE 7ma MULTI198,2847=33 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(3+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //丹弓的教导
// 锤 (SET)
ItemDisplay[ID SET SET_NOTE 7m7 STAT136>19 STAT121>149 STAT122>149 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-150)/25+IF(STAT360==5,STAT121-300,STAT121-150)/100+IF(STAT360==77,STAT122-300,STAT122-150)/100+(STAT136-20)/20+3.5-OR(STAT360==21,STAT360==23)*1.5-IF(STAT360==25,2.8,0)-IF(STAT360==24,3.2,0)-IF(STAT360==2,3.2,0)-IF(STAT360==22,4.8,0)-IF(STAT360==26,4.8,0)-IF(STAT360==17,2.4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //不朽之王锤子
// 剑 (SET)
ItemDisplay[ID SET SET_NOTE 7ls STAT152>0 IAS>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-150)/40+2-IF(STAT360==25,1.75,0)-IF(STAT360==24,2,0)-IF(STAT360==2,2,0)-IF(STAT360==22,3,0)-IF(STAT360==26,3,0)-IF(STAT360==17,1.5,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //沙撒璧的忏悔之钴
ItemDisplay[ID SET SET_NOTE 7fb IAS>19 STR>19 CRES>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-225)/16.67+3+IF(ETH,1,0)-IF(STAT360==25,4.2,0)-IF(STAT360==24,4.8,0)-IF(STAT360==2,4.8,0)-IF(STAT360==22,7.2,0)-IF(STAT360==26,7.2,0)-IF(STAT360==17,3.6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //布尔凯索的部族守护
ItemDisplay[ID SET SET_NOTE 7gd STAT136>34 RES>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-200)/16.67+3+IF(ETH,1,0)-IF(STAT360==25,4.2,0)-IF(STAT360==24,4.8,0)-IF(STAT360==2,4.8,0)-IF(STAT360==22,7.2,0)-IF(STAT360==26,7.2,0)-IF(STAT360==17,3.6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //布尔凯索的神圣代价
// 法杖 (SET)
ItemDisplay[ID SET SET_NOTE 6cs STAT1>34 MANA>69 FCR>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(3+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //纳吉的解谜杖
// 权杖 (SET)
ItemDisplay[ID SET SET_NOTE 7ws STAT122>199 IAS>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-200)/13.33+3+IF(SOCKETS>4,2,0)-IF(STAT360==25,5.25,0)-IF(STAT360==24,6,0)-IF(STAT360==2,6,0)-IF(STAT360==22,9,0)-IF(STAT360==26,9,0)-IF(STAT360==17,4.5,0))%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWN%%WHITE%/2%CL%%NAME%}%CONTINUE% //格叔杖
// 刺客爪 (SET)
ItemDisplay[ID SET SET_NOTE 7qr STAT121>99 STAT122>99 IAS>39 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-150)/25+IF(STAT360==5,STAT121-250,STAT121-100)/200+IF(STAT360==77,STAT122-250,STAT122-100)/200+3+IF(ETH,1,0)-IF(STAT360==25,2.8,0)-IF(STAT360==24,3.2,0)-IF(STAT360==2,3.2,0)-IF(STAT360==22,4.8,0)-IF(STAT360==26,4.8,0)-IF(STAT360==17,2.4,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}%CONTINUE% //娜塔亚爪子
// 法师法球 (SET)
ItemDisplay[ID SET SET_NOTE oba SK61>1 SK65>1 SK63>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(OR(SK61>2,SK65>2)*3+AND(SK61<3,SK65<3,SK63>2)*2+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STAFF%%WHITE%/3%CL%%NAME%}%CONTINUE% //塔拉夏法球
// 亚马逊专属 (SET)
ItemDisplay[ID SET SET_NOTE amc AR>49 IAS>39 EDAM>229 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-230)/21+(AR-50)/400+2.5-IF(STAT360==25,3.33,0)-IF(STAT360==24,3.8,0)-IF(STAT360==2,3.8,0)-IF(STAT360==22,5.71,0)-IF(STAT360==26,6.34,0)-IF(STAT360==17,2.86,0)-IF(STAT360==3,0.625,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //马维纳弓
// 项链 (SET)
ItemDisplay[ID SET SET_NOTE amu LVLREQ=67 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((LIFE-40)/20+(MANA-32)/20+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}%CONTINUE% //塔拉夏项链
// 戒指 (SET)
ItemDisplay[ID SET SET_NOTE rin LVLREQ=69 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==52,STAT36-9,STAT36-6)*1.5+(EDAM-20)/10+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}%CONTINUE% //布尔凯索戒指
// ++++++ 5.5,亮金/手工装备价值提示 ++++++
//优先级链:本模块靠「不写 %CONTINUE%」实现互斥——第一条命中的规则输出后即终止,后面的不再显示。
// 新增规则请插在它应处的档位位置,且一律不要加 %CONTINUE%,否则会并排显示多条。
//首饰价值提示
//战系戒指
//触发条件:小伤+大伤>16(等价于同时具备小伤与大伤词缀,最低 6+11=17),或 小伤+大伤>10 且带生命/法力偷取
ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID ((MINDMG+MAXDMG>16) OR ((MINDMG+MAXDMG>10) (STAT60>0 OR STAT62>0))) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARR_A%%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}
//法系戒指
//触发条件:FCR +(高法力 / MEK(STAT138)、LEK(STAT86) 且同时有 20+生命或任一抗性 / 四维和,四维和保留给高难度挑战档)
ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID FCR>0 (MANA>60 OR ((STAT138>0 OR STAT86>0) (LIFE>19 OR FRES+CRES+LRES+PRES>0)) OR STR+DEX+STAT1+STAT3>19) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARR_B%%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}
//防御戒指
ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID (STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>60 OR FRES+CRES+LRES+PRES>59) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARR_C%%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%}
//防御项链(★ 必须排在「战系/法系项链」之前)
//本档不是兜底,而是「技能项链里 PLR 特别高」的加分档:STAT110(PLR)>49 时改用 RA_C 权重
//(FCR/10、STAT96/10、×0.85)。因下方两条技能项链都不写 CONTINUE 标记,命中即 break,
//防御档若排在它们之后将永远不可达。
ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID (CASTERSKILL OR PHYSISKILL) STAT110>49 !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARA_C%%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}
//战系项链
ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARA_A%%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}
//法系项链
ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID CASTERSKILL !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARA_B%%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}
//珠宝价值提示
//战系珠宝
ItemDisplay[RARE_NOTE jew RARE ID (EDAM>29 OR MAXDMG+MINDMG>29) !GROUND]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%%FORMULARJ_A%%WHITE%/10%CL%%NAME%}
//法系珠宝
ItemDisplay[RARE_NOTE jew RARE ID (STAT86+STAT138>1 OR STAT329+STAT330+STAT331+STAT332>3 OR STAT357>1) !GROUND]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%%FORMULARJ_B%%WHITE%/10%CL%%NAME%}
ItemDisplay[RARE_NOTE jew RARE ID (SUFFIX=268 OR SUFFIX=371) (FRES+CRES+LRES+PRES>39 OR STR+DEX+STAT1>15) !GROUND]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%%FORMULARJ_B%%WHITE%/10%CL%%NAME%}
ItemDisplay[RARE_NOTE jew RARE ID SUFFIX=268 SUFFIX=371 !GROUND]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%%FORMULARJ_B%%WHITE%/10%CL%%NAME%}
//头环价值提示
ItemDisplay[RARE_NOTE CIRC (RARE OR CRAFT) ID PHYSISKILL (STAT110>49 OR STAT36>5 OR FRW>19 OR FHR>16 OR PREFIX=933 OR PREFIX=421) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCI_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE CIRC (RARE OR CRAFT) ID CASTERSKILL (STAT110>49 OR STAT36>9 OR FCR>9 OR FRW>19 OR FHR>16 OR PREFIX=421 OR STAT86>2 OR STAT138>2) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCI_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}
//专属头价值提示
ItemDisplay[RARE_NOTE BAR (RARE OR CRAFT) ID (STAT141>20 OR STAT136>20 OR ((STAT110>49 OR STAT36>9 OR FRW>19 OR FHR>16 OR STAT141>9 OR STAT136>9 OR PREFIX=421) (CLSK4>1 OR SK132>0 OR SK143>0))) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARHE_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE BAR (RARE OR CRAFT) ID (SK154>1 OR SK155>1 OR SK149>1) (CLSK4>1 OR TABSK34>1) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCI_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE DRU (RARE OR CRAFT) ID (((STAT333>5 OR STAT335>5) (CLSK5>1 OR TABSK42>1)) OR (STAT333>5 (SK239>1 OR SK229>1 OR SK234>1 OR SK244>1)) OR (STAT335>5 (SK230>1 OR SK250>1)) OR ((SK239>1 OR SK229>1 OR SK234>1 OR SK244>1 OR SK230>1 OR SK250>1) (CLSK5>1 OR TABSK42>1))) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARHE_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}
//其他头价值提示
ItemDisplay[RARE_NOTE HELM (RARE OR CRAFT) ID (STAT141>20 OR STAT136>20 OR (STAT110>49 OR STAT36>9 OR FRW>19 OR FHR>16 OR STAT141>9 OR STAT136>9 OR PREFIX=421)) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARHE_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_HELM%%WHITE%/3%CL%%NAME%}
//胸甲价值提示
ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID PREFIX~762-763 (STAT110>49 OR STAT36>19 OR FHR>16 OR STAT76>4 OR PREFIX~421-422) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID (PREFIX~769-775 OR PREFIX~943-949) (STAT110>49 OR STAT36>19 OR FCR>9 OR FHR>16 OR STAT76>4 OR STAT86>2 OR STAT138>2 OR PREFIX~421-422) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE CHEST (RARE OR CRAFT) ID (STAT110>49 OR STAT36>19) (STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>69 OR FRES+CRES+LRES+PRES>59 OR PREFIX~421-422) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARCH_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_CHEST%%WHITE%/3%CL%%NAME%}
//手套价值提示
ItemDisplay[RARE_NOTE GLOVES (RARE OR CRAFT) ID (PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512 OR PREFIX=914 OR PREFIX=916 OR PREFIX=957 OR PREFIX=919 OR PREFIX=921 OR PREFIX=959 OR PREFIX=932 OR PREFIX=960 OR PREFIX=961) (STAT110>19 OR IAS>4 OR STAT118>0 OR STR>9) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARG_A%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}
ItemDisplay[RARE_NOTE GLOVES (RARE OR CRAFT) ID FCR>4 (STAT110>19 OR STAT118>0 OR FRES+CRES+LRES+PRES>29 OR STR+DEX>19 OR LIFE>19) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARG_B%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}
//腰带价值提示
//触发条件:必须项任一(任一条最大抗 / 物免≥5% / PLR≥20)且 重要项任一(FCR/FHR/IAS/冰冻减半/双抗40+/力量20+/生命60+/物免魔免值)
ItemDisplay[RARE_NOTE BELT (RARE OR CRAFT) ID (STAT40+STAT42+STAT44+STAT46>0 OR STAT36>4 OR STAT110>19) (FCR>9 OR IAS>4 OR FHR>9 OR STAT118>0 OR FRES+CRES+LRES+PRES>39 OR STR>19 OR LIFE>59 OR STAT34+STAT35>1) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARBE_A%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_BELT%%WHITE%/2%CL%%NAME%}
//鞋子价值提示
ItemDisplay[RARE_NOTE BOOTS (RARE OR CRAFT) ID (FRW>19) (FRES+CRES+LRES+PRES>74 OR STAT118>0 OR STAT110>24 OR FHR>9) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARBO_A%%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}
//盾牌价值提示
ItemDisplay[RARE_NOTE SHIELD !PALASHIELD !NECHEAD (RARE OR CRAFT) ID PREFIX~761-762 (STAT110>49 OR STAT36>19 OR FHR>16 OR STAT76>4 OR PREFIX~421-422) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARSH_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE SHIELD !PALASHIELD !NECHEAD (RARE OR CRAFT) ID (PREFIX~769-775 OR PREFIX~943-949 OR PREFIX~469-477 OR PREFIX~568-569) (STAT110>49 OR STAT36>19 OR FCR>9 OR FHR>16 OR STAT76>4 OR STAT86>2 OR STAT138>2 OR PREFIX~421-422) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARSH_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE DIN (RARE OR CRAFT) ID PREFIX~761-762 (STAT110>49 OR STAT36>19 OR FHR>16 OR STAT76>4 OR PREFIX~421-422) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARSH_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE DIN (RARE OR CRAFT) ID (PREFIX=770 OR PREFIX=948 OR PREFIX~469-477 OR PREFIX~568-569) (STAT110>49 OR STAT36>19 OR FCR>9 OR FHR>16 OR STAT76>4 OR STAT86>2 OR STAT138>2 OR PREFIX~421-422) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARSH_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%} //圣骑盾只能出 Monk's(770)=+1、Priest's(948)=+2,故不再用 769-775/943-949 全域区间
//死灵盾(NEC):门槛取 NEC 专属技能词缀,评定用 RSH_N(技能表含死灵三系 16/17/18)
ItemDisplay[RARE_NOTE NEC (RARE OR CRAFT) ID (PREFIX~457-465 OR PREFIX~572-573 OR PREFIX=771 OR PREFIX=947) (STAT110>49 OR STAT36>19 OR FCR>9 OR FHR>16 OR STAT76>4 OR STAT86>2 OR STAT138>2 OR PREFIX~421-422) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARSH_N%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SHIELD%%WHITE%/3%CL%%NAME%}
//箭矢价值提示
ItemDisplay[RARE_NOTE (cqv OR cqv2 OR cqv3) (RARE OR CRAFT) ID PREFIX=434 (STAT86>2 OR STAT138>2 OR PREFIX~548-549 OR SUFFIX=915) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARQU_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE (aqv OR aqv2 OR aqv3) (RARE OR CRAFT) ID PREFIX=434 (STAT86>2 OR STAT138>2 OR PREFIX~543-544 OR SUFFIX=914) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARQU_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE QUIVER (RARE OR CRAFT) ID (PREFIX=434 OR PREFIX=437) (EDAM>40 OR STAT110>49 OR IAS>19 OR STAT136>19 OR STAT141>19 OR RES>11 OR STAT60>5 OR STAT62>5 OR STAT81>0 OR STAT156>18) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARQU_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE (cqv OR cqv2 OR cqv3) (RARE OR CRAFT) ID STAT156>18 (STAT81>0 OR STAT86>2 OR STAT138>2 OR PREFIX~548-549 OR SUFFIX=915) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARQU_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE (aqv OR aqv2 OR aqv3) (RARE OR CRAFT) ID STAT156>18 (STAT81>0 OR STAT86>2 OR STAT138>2 OR PREFIX~543-544 OR SUFFIX=914) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARQU_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE QUIVER (RARE OR CRAFT) ID EDAM>40 (STAT81>0 OR STAT136>19 OR STAT141>19) !EQUIPPED !MERC !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARQU_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}
//武器价值提示
//物理武器
ItemDisplay[RARE_NOTE WEAPON (RARE OR CRAFT) ID 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) ED>349 !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWP_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE WEAPON (RARE OR CRAFT) ID (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) ED>349 !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWP_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE WEAPON (RARE OR CRAFT) ID BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) ED>379 !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWP_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE WEAPON (RARE OR CRAFT) ID XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) ED>379 !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWP_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE WEAPON (RARE OR CRAFT) ID THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) ED>349 !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWP_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}
//AMA弓、标枪
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID (am1 OR am6 OR amb) (PREFIX=563 OR PREFIX=765) AUTOMOD~1-3 (SUFFIX~908-909 OR PREFIX=824 OR PREFIX=827) !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWP_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AB%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID (am5 OR ama OR amf) (PREFIX=563 OR PREFIX=441) AUTOMOD~7-9 (SUFFIX~908-909 OR PREFIX~829-830) !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWP_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_AJ%%WHITE%/3%CL%%NAME%}
//刺客爪
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID SIN (PREFIX=591 OR PREFIX=509) PREFIX=833 !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWP_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID SIN (PREFIX=591 OR PREFIX=512) (PREFIX=824 OR PREFIX=827 OR PREFIX=830) !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWP_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_SIN%%WHITE%/3%CL%%NAME%}
//魔杖
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID WAND (PREFIX=573 OR PREFIX=461) (PREFIX=833 OR SUFFIX=1010) !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWA_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAND%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID WAND (PREFIX=573 OR PREFIX=464) SUFFIX=998 !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWA_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAA%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID WAND (PREFIX=573 OR PREFIX=461 OR PREFIX=458) SUFFIX=1013 !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARWA_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_WAB%%WHITE%/3%CL%%NAME%}
//法球
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID SOR (PREFIX=923 OR PREFIX=446 OR PREFIX=969) (PREFIX=824 OR SUFFIX=998) !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULAROB_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STB%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID SOR (PREFIX=923 OR PREFIX=452 OR PREFIX=970) (PREFIX~826-827 OR SUFFIX~994-995) !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULAROB_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%}
//法杖-火、冰、电
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=446 OR PREFIX=969 OR PREFIX=577) (PREFIX=836 OR SUFFIX=858) !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_A%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STB%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=452 OR PREFIX=970 OR PREFIX=577) (PREFIX=839 OR SUFFIX~1003-1004 OR SUFFIX=894 OR SUFFIX=888) !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_C%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%}
ItemDisplay[RARE_NOTE (RARE OR CRAFT) ID STAFF (PREFIX=449 OR PREFIX=968 OR PREFIX=577) (PREFIX=842 OR SUFFIX=882 OR SUFFIX=876 OR SUFFIX=870) !GROUND]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARST_B%%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_STD%%WHITE%/3%CL%%NAME%}
// ++++++ 5.6,魔法装备价值提示 ++++++
//优先级链:本模块靠「不写 %CONTINUE%」实现互斥——第一条命中的规则输出后即终止,后面的不再显示。
// 新增规则请插在它应处的档位位置,且一律不要加 %CONTINUE%,否则会并排显示多条。
//项链
ItemDisplay[MAG_NOTE ID amu MAG (PREFIX=435 OR PREFIX=438 OR PREFIX=777 OR PREFIX=447 OR PREFIX=450 OR PREFIX=453 OR PREFIX=459 OR PREFIX=462 OR PREFIX=465 OR PREFIX=471 OR PREFIX=474 OR PREFIX=477 OR PREFIX=486 OR PREFIX=489 OR PREFIX=495 OR PREFIX=498 OR PREFIX=501 OR PREFIX=507 OR PREFIX=510 OR PREFIX=513) (SUFFIX=174 OR SUFFIX~319-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULAMA_A%%WHITE%/6 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%}
//技能手套
ItemDisplay[MAG_NOTE GLOVES MAG ID (TABSK0>1 OR TABSK1>1 OR TABSK2>1 OR TABSK32>1 OR TABSK41>1 OR TABSK50>1) (IAS>9 OR FCR>9) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50==1,1,0)+IF(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50==2,3,0)+IF(TABSK0+TABSK1+TABSK2+TABSK32+TABSK41+TABSK50==3,6,0)+IF(STAT360==20, IAS-10,IAS)/10+IF(STAT360==42, FCR-10,FCR)/10)%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}
//技能法球、魔杖
ItemDisplay[MAG_NOTE ID SOR MAG (SK52+TABSK8+CLSK1>3 OR SK62+TABSK8+CLSK1>3) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((1-OR(SK52+TABSK8+CLSK1>6,SK62+TABSK8+CLSK1>6))*(OR(SK52+TABSK8+CLSK1==6,SK62+TABSK8+CLSK1==6)*7+OR(SK52+TABSK8+CLSK1==5,SK62+TABSK8+CLSK1==5)*4+OR(SK52+TABSK8+CLSK1==4,SK62+TABSK8+CLSK1==4)*2)+OR(SK52+TABSK8+CLSK1>6,SK62+TABSK8+CLSK1>6)*7)%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_STB%%WHITE%/3%CL%%NAME%} //火强/九头蛇法球
ItemDisplay[MAG_NOTE ID SOR MAG SK40+TABSK10+CLSK1>3 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((1-IF(SK40+TABSK10+CLSK1>6,1,0))*(IF(SK40+TABSK10+CLSK1==6,7,0)+IF(SK40+TABSK10+CLSK1==5,4,0)+IF(SK40+TABSK10+CLSK1==4,2,0))+IF(SK40+TABSK10+CLSK1>6,1,0)*7)%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_STC%%WHITE%/3%CL%%NAME%} //冰强法球
ItemDisplay[MAG_NOTE ID WAND MAG (SK74+TABSK17+CLSK2>3 OR SK94+TABSK18+CLSK2>3) STAT329>10 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((1-OR(SK74+TABSK17+CLSK2>6,SK94+TABSK18+CLSK2>6))*(OR(SK74+TABSK17+CLSK2==6,SK94+TABSK18+CLSK2==6)*4+OR(SK74+TABSK17+CLSK2==5,SK94+TABSK18+CLSK2==5)*2+OR(SK74+TABSK17+CLSK2==4,SK94+TABSK18+CLSK2==4))+OR(SK74+TABSK17+CLSK2>6,SK94+TABSK18+CLSK2>6)*4+IF(STAT360==28,STAT329-5,STAT329)/6.67)%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_WAA%%WHITE%/3%CL%%NAME%} //火伤魔杖
ItemDisplay[MAG_NOTE ID WAND MAG (SK84+TABSK17+CLSK2>3 OR SK381+TABSK16+CLSK2>3) STAT357>10 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((1-OR(SK84+TABSK17+CLSK2>6,SK381+TABSK16+CLSK2>6))*(OR(SK84+TABSK17+CLSK2==6,SK381+TABSK16+CLSK2==6)*4+OR(SK84+TABSK17+CLSK2==5,SK381+TABSK16+CLSK2==5)*2+OR(SK84+TABSK17+CLSK2==4,SK381+TABSK16+CLSK2==4))+OR(SK84+TABSK17+CLSK2>6,SK381+TABSK16+CLSK2>6)*4+STAT357/6.67)%WHITE%/7 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_WAB%%WHITE%/3%CL%%NAME%} //魔伤魔杖
//珠宝
//减需求珠宝
ItemDisplay[MAG_NOTE ID jew MAG STAT91<0 EDAM>29]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f((5*EDAM)/(80-EDAM)+2)%WHITE%/7%CL%%NAME%}
ItemDisplay[MAG_NOTE ID jew MAG STAT91<0 FRES+LRES+CRES+PRES>25]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(FRES/20+CRES/20+LRES/20+PRES/20+3)%WHITE%/6%CL%%NAME%}
ItemDisplay[MAG_NOTE ID jew MAG STAT91<0 (STAT138>1 OR STAT86>1)]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(STAT138+STAT86+3)%WHITE%/6%CL%%NAME%}
ItemDisplay[MAG_NOTE ID jew MAG STAT91<0 STAT329+STAT330+STAT331+STAT332+STAT357>2]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(IF(STAT329+STAT330+STAT331+STAT332+STAT357==5,5,0)+IF(STAT329+STAT330+STAT331+STAT332+STAT357==4,3,0)+IF(STAT329+STAT330+STAT331+STAT332+STAT357==3,1,0)+3)%WHITE%/8%CL%%NAME%}
//战系珠宝
ItemDisplay[MAG_NOTE ID jew MAG EDAM>29 STAT93>14]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f((5*EDAM)/(80-EDAM)+3)%WHITE%/8%CL%%NAME%}
ItemDisplay[MAG_NOTE ID jew MAG EDAM>29 STAT99>6]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f((5*EDAM)/(80-EDAM)+2)%WHITE%/7%CL%%NAME%}
ItemDisplay[MAG_NOTE ID jew MAG EDAM>29 MAXDMG+MINDMG>9]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f((5*EDAM)/(80-EDAM)+MAXDMG/7.5+MINDMG/7.5)%WHITE%/7%CL%%NAME%}
ItemDisplay[MAG_NOTE ID jew MAG EDAM>35]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f((5*EDAM)/(80-EDAM))%WHITE%/5%CL%%NAME%}
//法系珠宝
ItemDisplay[MAG_NOTE ID jew MAG STAT329+STAT330+STAT331+STAT332+STAT357>2 STAT93>14]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(IF(STAT329+STAT330+STAT331+STAT332+STAT357==5,5,0)+IF(STAT329+STAT330+STAT331+STAT332+STAT357==4,3,0)+IF(STAT329+STAT330+STAT331+STAT332+STAT357==3,1,0)+3)%WHITE%/8%CL%%NAME%}
ItemDisplay[MAG_NOTE ID jew MAG STAT329+STAT330+STAT331+STAT332+STAT357>2 STAT99>6]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(IF(STAT329+STAT330+STAT331+STAT332+STAT357==5,5,0)+IF(STAT329+STAT330+STAT331+STAT332+STAT357==4,3,0)+IF(STAT329+STAT330+STAT331+STAT332+STAT357==3,1,0)+2)%WHITE%/7%CL%%NAME%}
ItemDisplay[MAG_NOTE ID jew MAG STAT138+STAT86>1 STAT93>14]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(STAT138+STAT86+4)%WHITE%/7%CL%%NAME%}
ItemDisplay[MAG_NOTE ID jew MAG STAT138+STAT86>1 STAT99>6]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(STAT138+STAT86+3)%WHITE%/6%CL%%NAME%}
ItemDisplay[MAG_NOTE ID jew MAG STAT329+STAT330+STAT331+STAT332+STAT357>2 DEX+STR+STAT1>7]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(IF(STAT329+STAT330+STAT331+STAT332+STAT357==5,5,0)+IF(STAT329+STAT330+STAT331+STAT332+STAT357==4,3,0)+IF(STAT329+STAT330+STAT331+STAT332+STAT357==3,1,0)+1)%WHITE%/6%CL%%NAME%}
ItemDisplay[MAG_NOTE ID jew MAG STAT138+STAT86>1 DEX+STR+STAT1>7]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(STAT138+STAT86+DEX/4.5+STR/4.5+STAT1/4.5)%WHITE%/5%CL%%NAME%}
ItemDisplay[MAG_NOTE ID jew MAG STAT93>14 FRES+LRES+CRES+PRES>25]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(FRES/20+CRES/20+LRES/20+PRES/20+3)%WHITE%/6%CL%%NAME%}
ItemDisplay[MAG_NOTE ID jew MAG STAT99>6 FRES+LRES+CRES+PRES>25]:%DOT-0A%%NAME%{%CORAL%珍稀度:%LIGHT_GRAY%$f(FRES/20+CRES/20+LRES/20+PRES/20+3)%WHITE%/6%CL%%NAME%}
// ++++++ 5.7,符文之语价值提示 ++++++
//优先级链:本模块靠「不写 %CONTINUE%」实现互斥——第一条命中的规则输出后即终止,后面的不再显示。
// 新增规则请插在它应处的档位位置,且一律不要加 %CONTINUE%,否则会并排显示多条。
//头盔
ItemDisplay[RW_NOTE ID RW (HELM OR CIRC) SOCK=3 ALLSK>1 MFIND>29 GFIND>49]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK221/1.5+SK247/1.5+SK154/1.5+SK149/1.5+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%3%WHITE%/4%CL%%NAME%} //谵妄
ItemDisplay[RW_NOTE ID RW (HELM OR CIRC) SOCK=3 STAT363>1 STAT333>4 MANA>64]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK229/2+SK244/2+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(STAT333/5+(MULTI151,100)/4+MANA/150)%WHITE%/4%CL%%NAME%} //摇曳焰火
ItemDisplay[RW_NOTE ID RW (HELM OR CIRC) SOCK=3 MULTI97,106>11]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,5,4))%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(STAT60/12+ED/220+STAT35/12+STAT78/250)%WHITE%/4%CL%%NAME%} //残暴
//盔甲
ItemDisplay[RW_NOTE ID RW CHEST SOCK=3 STAT504>29 RES>44 STAT368>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT504-30)/5+(ED-265)/30)%WHITE%/4%CL%%NAME%} //幽暗
ItemDisplay[RW_NOTE ID RW CHEST SOCK=3 SK62>3 MULTI151,102=12]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/20+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(IF(SK62>4,3,0)+(PLUSDEF-400)/150)%WHITE%/4%CL%%NAME%} //飞龙
ItemDisplay[RW_NOTE ID RW CHEST SOCK=3 MULTI204,22849>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/20+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(STAT220/2+STAT240/6)%WHITE%/4%CL%%NAME%} //谜团
ItemDisplay[RW_NOTE ID RW CHEST SOCK=4 EDAM>249]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(AND(DEF>2499,ETH)+AND(DEF>1200, REQSTR<118,!ETH)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((EDAM-250)/16.67+(RES-25)/10+STAT216/6144)%WHITE%/4%CL%%NAME%} //刚毅
ItemDisplay[RW_NOTE ID RW CHEST SOCK=4 STAT332>39 MULTI151,103>17]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(AND(DEF-300>299,REQSTR<118)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(STAT332/14.29+STAT86/12)%WHITE%/4%CL%%NAME%} //野蔷薇
ItemDisplay[RW_NOTE ID RW CHEST SOCK=4 ALLSK>1 STAT121>199]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(AND(DEF/1.7>299,REQSTR<118)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((RES-15)/15+STAT60/12)%WHITE%/4%CL%%NAME%} //荣耀之链
ItemDisplay[RW_NOTE ID RW CHEST SOCK=4 ALLSK>1 MULTI191,557>7 STAT110>49]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(AND(DEF>2999,ETH)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((MULTI191,557-8)/1.34+(ED-220)/75)%WHITE%/4%CL%%NAME%} //纯真
//盾牌
ItemDisplay[RW_NOTE ID RW SHIELD SOCK=4 MULTI151,104>12]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(DEF>699,1,0)+RES/30+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,104-13+ED/280)%WHITE%/4%CL%%NAME%} //流亡
ItemDisplay[RW_NOTE ID RW SHIELD SOCK=3 MULTI151,102=12]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/20+STAT34/8+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(IF(SK62>4,3,0)+(PLUSDEF-400)/150)%WHITE%/4%CL%%NAME%} //飞龙
ItemDisplay[RW_NOTE ID RW SHIELD SOCK=4 MULTI151,124>9]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/20+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,124-9+EDAM/300)%WHITE%/4%CL%%NAME%} //凤凰
ItemDisplay[RW_NOTE ID RW SHIELD SOCK=4 MULTI151,114>15]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(DEF>699,1,0)+RES/30+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-180)/16+(LIFE-125)/33.33)%WHITE%/4%CL%%NAME%} //破碎之墙
ItemDisplay[RW_NOTE ID RW SHIELD SOCK=4 MULTI191,554=16]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(ED/20+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(STR/60+DEX/60+STAT1/60+STAT3/60+(STAT77-26)/3)%WHITE%/4%CL%%NAME%} //彻悟
//武器
ItemDisplay[RW_NOTE ID RW (STAFF OR SCEPTER OR SPEAR OR POLEARM) SOCK=4 MULTI151,120>11]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+IF(ETH,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(STR/80+DEX/80+STAT1/80+STAT3/80+ED/173.33+STAT258/16.67)%WHITE%/4%CL%%NAME%} //眼光
ItemDisplay[RW_NOTE ID RW STAFF SOCK=4 ALLSK>3 SK58>1 SK42>1 STAT77>24]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,0.5,0)+SK63/3+SK65/3+SK61/3+SK53/1.7+SK49/1.7+SK44/1.7+SK56/1.7+SK64/1.7+SK369/1.7+SK59/1.7)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT77-24)/4)%WHITE%/4%CL%%NAME%} //回忆
ItemDisplay[RW_NOTE ID RW (STAFF OR BOW OR XBOW OR SPEAR OR POLEARM) SOCK=3 MULTI151,99>9]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+IF(ETH,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,99-9+ED/165)%WHITE%/4%CL%%NAME%} //纯洁
ItemDisplay[RW_NOTE ID RW WEAPON SOCK=3 MULTI198,5916=20 STAT336>19]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK73+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT336-20)/2.5+(ED-40)/165)%WHITE%/4%CL%%NAME%} //毒液
ItemDisplay[RW_NOTE ID RW (TMACE OR STAFF) SOCK=4 ALLSK>2 MULTI204,14468>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((RES-20)/2.5)%WHITE%/4%CL%%NAME%} //橡树之心
ItemDisplay[RW_NOTE ID RW SIN SOCK=3 STAT152>0 MULTI107,380>1]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+SK252/3+SK275/3+SK263/3+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-265)/12.5)%WHITE%/4%CL%%NAME%} //混沌
ItemDisplay[RW_NOTE ID RW WEAPON SOCK=5 ALLSK>0 MULTI97,149>1 MULTI97,155>1]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI97,149/2+MULTI97,155/6)%WHITE%/4%CL%%NAME%} //CTA
ItemDisplay[RW_NOTE ID RW SWORD SOCK=6 MULTI198,8786=8 TABSK32>2]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+IF(BASEMINTWOH+BASEMAXTWOH>191,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-320)/25+IAS/30+(STAT60-8)/2)%WHITE%/4%CL%%NAME%} //不屈意志
ItemDisplay[RW_NOTE ID RW (AXE OR SWORD) SOCK=5 STAT336>14 MULTI198,17807=35 STAT116>24]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(7cr,1,0)+IF(SUP,0.5,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((IAS-30)/10+(MAXDMG-BASEMAXONEH*1.2-320)/13.34)%WHITE%/4%CL%%NAME%} //悔恨
ItemDisplay[RW_NOTE ID RW (BOW OR XBOW) SOCK=4 MULTI198,28315=60 STAT153>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0/1.5+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((IAS-30)/5+STAT122/300)%WHITE%/4%CL%%NAME%} //愤怒
ItemDisplay[RW_NOTE ID RW (AXE OR SCEPTER OR STAFF OR HAMMER) SOCK=5 MULTI151,122>7 MULTI97,228>2]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,122-7+ED/345)%WHITE%/4%CL%%NAME%} //野兽
ItemDisplay[RW_NOTE ID RW STAFF SOCK=4 STAT334>39 MULTI151,123>11]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+2+SK63/3+SK53/3+SK49/3+SK44/3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT334-40)/2.5)%WHITE%/4%CL%%NAME%} //无限
ItemDisplay[RW_NOTE ID RW (SPEAR OR POLEARM) SOCK=4 STAT334>39 MULTI151,123>11]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,0.5,0)+IF(ETH,0.5,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-275)/17.5)%WHITE%/4%CL%%NAME%} //无限
ItemDisplay[RW_NOTE ID RW (BOW OR XBOW) SOCK=4 MULTI151,122>11 ARPER>299]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0/1.5+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,122-12+ED/365)%WHITE%/4%CL%%NAME%} //信心
ItemDisplay[RW_NOTE ID RW (BOW OR XBOW) SOCK=4 MULTI151,114>11 STAT335>19]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT331-24)/2+ED/230)%WHITE%/4%CL%%NAME%} //寒冰
ItemDisplay[RW_NOTE ID RW (BOW OR XBOW) SOCK=4 MULTI201,28315=65 STAT158>14]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-280)/26.67+STAT121/330)%WHITE%/4%CL%%NAME%} //烙印
ItemDisplay[RW_NOTE ID RW WEAPON SOCK=4 MULTI151,124>9]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,124-9+STAT143/25)%WHITE%/4%CL%%NAME%} //凤凰
ItemDisplay[RW_NOTE ID RW (SWORD OR STAFF OR AXE OR HAMMER) SOCK=6 MULTI151,98>16 STAT136>59]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(7cr,1,0)+IF(SUP,0.5,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-395)/25+(STAT136-60)/5)%WHITE%/4%CL%%NAME%} //最后的希望
ItemDisplay[RW_NOTE ID RW WEAPON SOCK=3 MULTI151,109>14 ALLSK>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK252/3+SK275/3+SK257/1.5+TABSK2+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(STAT121/380+IF(ALLSK>1,2,0)+IF((MULTI151,109)>15,1,0))%WHITE%/4%CL%%NAME%} //瘟疫
ItemDisplay[RW_NOTE ID RW (BOW OR XBOW) SOCK=5 MULTI151,113>11 STAT156>66]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0+2+IF(SUP,0.5,0))%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,113-12+(ED-345)/25)%WHITE%/4%CL%%NAME%} //迷雾
ItemDisplay[RW_NOTE ID RW WAND SOCK=2 CLSK2>1 SK79>1 STAT134>2 FCR>24]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK90/1.5+IF((SK79-3)>1,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(SK79/6+STAT34/7+DEF/225)%WHITE%/4%CL%%NAME%} //圣域
ItemDisplay[RW_NOTE ID RW (SWORD OR AXE OR SPEAR OR POLEARM OR SCEPTER OR HAMMER OR STAFF) SOCK=5 MULTI151,114>11 ALLSK>1 IAS>44]: %NAME%{%CORAL%基础:%LIGHT_GRAY%$f(SK123/1.5+IF(SK117>0,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT335-30)/5)%WHITE%/4%CL%%NAME%} //末日
ItemDisplay[RW_NOTE ID RW WEAPON SOCK=4 MULTI151,102>11 STAT115>0 STAT333>9]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(TABSK0+SK123/1.5+IF(SK117>0,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT333-10)/2.5)%WHITE%/4%CL%%NAME%} //正义之手
ItemDisplay[RW_NOTE ID RW (SPEAR OR POLEARM OR STAFF) SOCK=4 MULTI151,113>17 ARPER>259]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+IF(ELT,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,113-17+ARPER/300)%WHITE%/4%CL%%NAME%} //骄傲
ItemDisplay[RW_NOTE ID RW ((SWORD 2H) OR SPEAR OR POLEARM OR BOW OR HAMMER OR STAFF OR XBOW) SOCK=6 MULTI151,119>16 ALLSK>1]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f(MULTI151,119-17+ED/355)%WHITE%/4%CL%%NAME%} //庇护
ItemDisplay[RW_NOTE ID RW STAFF SOCK=6 STAT152>0 STAT81>0 STAT76>14 ALLSK>3 FHR>59]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+SK39/4.5+SK64/4.5+SK369/4.5+SK59/4.5+SK65/4.5+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((STAT76-15)/3.35+(RES-60)/10)%WHITE%/4%CL%%NAME%} //着魔
ItemDisplay[RW_NOTE ID RW WEAPON SOCK=6 MULTI198,5928=35 IAS>59 STAT152>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ETH,1,0)+IF(BASEMINTWOH+BASEMAXTWOH>191,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-370)/16.67+STAT60/12)%WHITE%/4%CL%%NAME%} //死亡呼吸
ItemDisplay[RW_NOTE ID RW (SPEAR OR POLEARM OR BOW OR STAFF OR XBOW) SOCK=5 MULTI151,125>9 FRW>19 STAT115>0]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(SUP,1,0)+TABSK0+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-245)/37.5+MULTI151,125-10)%WHITE%/4%CL%%NAME%} //天顶
ItemDisplay[RW_NOTE ID RW HAMMER SOCK=6 CRES>39 MULTI198,28634>39 STAT141>39]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+IF(ETH,1,0)+IF(BASEMINTWOH+BASEMAXTWOH>191,1,0)+3)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-260)/13.35+CRES/60)%WHITE%/4%CL%%NAME%} //欢欣
ItemDisplay[RW_NOTE ID RW (am5 OR ama OR amf) SOCK=3 MULTI97,375>11]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+IF(ETH,1,0)+IF(TABSK2>2,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-280)/17.2+(STAT336-12)/8)%WHITE%/4%CL%%NAME%} //嫉妒
ItemDisplay[RW_NOTE ID RW WEAPON SOCK=4 MULTI198,28634>13 MULTI198,28315>13]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(ELT,1,0)+IF(ETH,1,0)+IF(SUP,1,0)+2)%WHITE%/6 %BLACK%| %CORAL%变量:%LIGHT_GRAY%$f((ED-220)/25+(MAXDMG-BASEMAXONEH*(ED/100+1)-70)/25)%WHITE%/4%CL%%NAME%} //疯狂
// ++++++ 5.8,洗珠宝提示 ++++++
// 洗珠宝公式提示
ItemDisplay[jew ID RARE REROLLALVL>65 STAT486=0]:%NAME%{%TAN%重置属性公式%WHITE%: %YELLOW%珠宝 %TAN%+ %WHITE%3%TAN%*%ORANGE%完美%LIGHT_GRAY%●%CL%%NAME%}%CONTINUE%
ItemDisplay[jew ID RARE REROLLALVL<66 STAT486=0]:%NAME%{重置后ALVL小于66,不建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[jew ID MAG ILVL>84 STAT486=0]:%NAME%{%CORAL%1/863 %WHITE%几率获得 %BLUE%红白珠%RED%(ED&IAS) %CL%%TAN%重置属性公式%WHITE%: %BLUE%珠宝 %TAN%+ %WHITE%3%TAN%*%WHITE%任意%ORANGE%完美宝石%CL%%NAME%}%CONTINUE%
ItemDisplay[jew ID MAG REROLLALVL<85 STAT486=0]:%NAME%{重置后ILVL小于85,不是固定2缀,不建议重置%CL%%NAME%}%CONTINUE%
ItemDisplay[(RARE OR MAG) jew ID REROLLALVL>0]:%NAME% {%CORAL%重置后词缀等级: %WHITE%%REROLLALVL%%CL%%NAME%}%CONTINUE%
// ++++++ 5.9,材料当前手工词缀等级提示 ++++++
//Note about Craft Affix Levels
ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%CL%}%CONTINUE%
//手工词缀等级判定条件(原先在 9 条规则里各写一遍,抽成别名,改门槛只需改这里)
// ★ HELM 的 Equiv1=helm 会把头环(circ)算进去,而本段的「[」与「手工词缀等级:」两条起始规则都带 !CIRC ——
// 若不在这里也排除 CIRC,头环只会拿到一对空括号([ - 最高档词缀均有几率洗出])。故 HELM 分支一律 !CIRC。
//A 全词缀最高档:可洗出该部位全部最高档词缀
//B 较好档:可洗出绝大多数词缀
//C +技能档:法系/带技能部位的技能词缀最佳区间
// ★ 75 这一档的归属(2026-10-31 修):法球/魔杖/权杖归 C 档(~60-75),其余武器归 B 档(=75),A 档从 76 起 —— 三档无缝衔接
Alias[CA_ALL]:((WEAPON CRAFTALVL>75) OR ((CHEST OR SHIELD) CRAFTALVL>74) OR (HELM !CIRC CRAFTALVL>74) OR (GLOVES CRAFTALVL>74) OR (BELT CRAFTALVL>70) OR (BOOTS CRAFTALVL>69) OR (amu CRAFTALVL>89) OR (rin CRAFTALVL>75) OR (QUIVER CRAFTALVL>69))
Alias[CA_GOOD]:((WEAPON !(SOR OR WAND OR SCEPTER) CRAFTALVL=75) OR ((CHEST OR SHIELD) CRAFTALVL~60-74) OR (HELM !CIRC CRAFTALVL~71-74) OR (GLOVES CRAFTALVL~59-74) OR (BELT CRAFTALVL~65-70) OR (BOOTS CRAFTALVL~65-69) OR (rin CRAFTALVL~70-75) OR (QUIVER CRAFTALVL~20-39))
Alias[CA_SKILL]:((SOR CRAFTALVL~60-75) OR (WAND CRAFTALVL~60-75) OR (SIN CRAFTALVL~60-74) OR (SCEPTER CRAFTALVL~60-75) OR (CLUB CRAFTALVL~60-74) OR ((ZON JAV) CRAFTALVL~60-74) OR (QUIVER CRAFTALVL~40-69))
//All Affixes Opener
ItemDisplay[CA_ALL (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%ORANGE%[}%CONTINUE%
//Good Affixes Opener
ItemDisplay[CA_GOOD (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%YELLOW%[}%CONTINUE%
//+Skills Affixes Opener
ItemDisplay[CA_SKILL (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%TEAL%[}%CONTINUE%
//Craft Alvl Text Opener
ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%WHITE%手工词缀等级: }%CONTINUE%
//All Affixes Color
ItemDisplay[CA_ALL (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%ORANGE%}%CONTINUE%
//Good Affixes Color
ItemDisplay[CA_GOOD (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%YELLOW%}%CONTINUE%
//+Skills Affixes Color
ItemDisplay[CA_SKILL (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%TEAL%}%CONTINUE%
//CRAFTALVL Value
ItemDisplay[(ARMOR OR WEAPON OR amu OR rin OR QUIVER) !CIRC (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%CRAFTALVL%}%CONTINUE%
//All Affixes Text and Closer
ItemDisplay[CA_ALL (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%WHITE% - %BLUE%最高档词缀%WHITE%均有几率洗出%ORANGE%]}%CONTINUE%
//Good Affixes Text and Closer
ItemDisplay[CA_GOOD (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%WHITE% - 可以洗出%LIGHT_GRAY%大多数%BLUE%词缀%YELLOW%]}%CONTINUE%
//+Skills Affixes Text and Closer
ItemDisplay[CA_SKILL (MAG OR RARE) !EQUIPPED]:%NAME%{%NAME%%WHITE% - 洗%LIGHT_GRAY%+技能 %BLUE%词缀%WHITE%的最佳等级%TEAL%]}%CONTINUE%
//╔═════════════╗
//║ 三、物品过滤设置 ║
//╚═════════════╝
//总是显示以下物品
ItemDisplay[GEMMED OR EQUIPPED OR SHOP OR leg]:%NAME%{%NAME%}
// ++++++ 1.0,堆叠数量 ++++++
//地面显示可堆叠杂物的数量;带 CONTINUE 让后面的药水/卷轴/宝石说明继续追加
ItemDisplay[(hp1 OR hp2 OR hp3 OR hp4 OR hp5 OR mp1 OR mp2 OR mp3 OR mp4 OR mp5 OR vps OR wms OR yps OR tsc OR isc OR key OR jewf OR GEM>0) QTY>1 GROUND]:%NAME%%TAN% x%WHITE%%QTY%%CONTINUE%
// +---------+
// | 1,杂物 |
// +---------+
// ++++++ 1.1,金币 ++++++
ItemDisplay[GOLD<200 (CLVL>0 OR FILTLVL>0)]:
ItemDisplay[GOLD<400 CLVL>15]:
ItemDisplay[GOLD<1000 CLVL>29]:
ItemDisplay[GOLD<2000 CLVL>49]:
ItemDisplay[GOLD<3000 (CLVL>69 DIFF=2)]:
ItemDisplay[GOLD_FILTER1 GOLD<5000]:
ItemDisplay[GOLD_FILTER2 GOLD<10000]:
// ++++++ 1.2,药水 ++++++
//生命 & 法力药剂&全面恢复药水
ItemDisplay[vps]:%NAME%{%GRAY%(时间可叠加)%CL%%WHITE%提供无限耐力持续 30秒%CL%%TAN%使用%WHITE%: 立即恢复耐力}%CONTINUE%
ItemDisplay[wms]:%NAME%{%BLUE%解冻药剂 + %BLUE%● %WHITE%+ %BLUE%戒指 %WHITE%= 冰抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 冰抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解冻}%CONTINUE%
ItemDisplay[yps]:%NAME%{%GREEN%解毒药剂 + %GREEN%● %WHITE%+ %BLUE%戒指 %WHITE%= 毒抗 %BLUE%戒指%CL%%GRAY%(时间可叠加)%CL%%WHITE%+25 毒抗持续 30秒%CL%%TAN%使用%WHITE%: 立即解毒}%CONTINUE%
ItemDisplay[hp1 (CLVL>8 OR CHARSTAT7>32000 OR FILTLVL>1 OR !MAPID<39) GROUND]:
ItemDisplay[mp1 (CLVL>8 OR CHARSTAT9>25600 OR FILTLVL>1 OR !MAPID<39) GROUND]:
ItemDisplay[hp2 (CLVL>16 OR CHARSTAT7>48000 OR FILTLVL>1 OR !MAPID<75) GROUND]:
ItemDisplay[mp2 (CLVL>16 OR CHARSTAT9>37400 OR FILTLVL>1 OR !MAPID<75) GROUND]:
ItemDisplay[hp3 (CLVL>24 OR CHARSTAT7>76800 OR FILTLVL>1 OR !MAPID<103) GROUND]:
ItemDisplay[mp3 (CLVL>24 OR CHARSTAT9>51200 OR FILTLVL>1 OR !MAPID<103) GROUND]:
ItemDisplay[hp4 (DIFF>0 OR CHARSTAT7>128000 OR FILTLVL>1 OR !MAPID<109) GROUND]:
ItemDisplay[mp4 (DIFF>0 OR CHARSTAT9>76800 OR FILTLVL>1 OR !MAPID<109) GROUND]:
ItemDisplay[!SHOW_HP5 hp5 (DIFF>1 OR CHARSTAT7>153600 OR FILTLVL>1 OR MAPID>132) GROUND]:
ItemDisplay[!SHOW_MP5 mp5 (DIFF>1 OR CHARSTAT9>102400 OR FILTLVL>1 OR MAPID>132) GROUND]:
ItemDisplay[HIDE_RVS rvs FILTLVL>1 GROUND]:
ItemDisplay[HIDE_RVL rvl FILTLVL>1 GROUND !(MAPID=137 OR MAPID=160 OR MAPID=161 OR MAPID=162 OR MAPID=163 OR MAPID=188 OR MAPID=189)]:
// 生命值大于80%时地面不显示超级治疗药水
ItemDisplay[SHOW_HP5 hp5 $f(CHARSTAT6*5>=CHARSTAT7*4) GROUND]:
ItemDisplay[SHOW_HP5 hp5 GROUND]:%NAME%{%NAME%}
// 法力值大于80%时地面不显示超级法力药水
ItemDisplay[SHOW_MP5 mp5 $f(CHARSTAT8*5>=CHARSTAT9*4) GROUND]:
ItemDisplay[SHOW_MP5 mp5 GROUND]:%NAME%{%NAME%}
// ++++++ 1.3,药剂 ++++++
//耐力、解冻、解毒药水
ItemDisplay[vps FILTLVL>0 (CLVL>30 OR FILTLVL>1) GROUND]:
ItemDisplay[!SHOW_WMS wms (CLVL>8 OR !MAPID<39) FILTLVL>0 GROUND]:
ItemDisplay[!SHOW_YPS yps !(MAPID>160 MAPID<164) (CLVL>8 OR !MAPID<39) FILTLVL>0 GROUND]:
ItemDisplay[SHOW_WMS wms (CHARSTAT153>0 OR CHARSTAT118>1) FILTLVL>0 GROUND]:
ItemDisplay[SHOW_YPS yps !(MAPID>160 MAPID<164) (CHARSTAT45>149 OR CHARSTAT110>99) FILTLVL>0 GROUND]:
//新增元素伤害药剂
ItemDisplay[(tpfs OR tpgs OR tpcs OR tpls) (FILTLVL>0 (CLVL>12 OR FILTLVL>1)) GROUND]:
ItemDisplay[(tpfm OR tpgm OR tpcm OR tplm) (FILTLVL>0 (CLVL>17 OR FILTLVL>1)) GROUND]:
ItemDisplay[(tpfl OR tpgl OR tpcl OR tpll) (FILTLVL>0 (CLVL>29 OR FILTLVL>1)) GROUND]:
// ++++++ 1.4,其它杂物 ++++++
//卷轴、回城等
ItemDisplay[tsc]:%NAME%{%RED%警告%WHITE%: 你会失去所有已镶嵌的 符文/宝石%CL%%TAN%提示%WHITE%: 已镶嵌物品 + %BLUE%▕ %WHITE%+ %ORANGE%符文海尔%GRAY%[%TAN%15%GRAY%]}%CONTINUE%
ItemDisplay[isc]:%NAME%%CONTINUE%
ItemDisplay[(tsc OR isc) (FILTLVL>0 (CLVL>11 OR FILTLVL>1)) GROUND]:
//钥匙
ItemDisplay[key (FILTLVL>0 (ASSASSIN OR CLVL>11 OR FILTLVL>1)) GROUND]:
// ++++++ 1.5,箭矢和弩矢 ++++++
ItemDisplay[QUIVER NMAG (CLVL>6 FILTLVL>0) GROUND]:{%NAME%}
ItemDisplay[QUIVER !ID MAG FILTLVL>0 (CLVL>29 OR FILTLVL>1) GROUND]:
// ++++++ 1.6,任务物品说明 ++++++
// QUEST ITEMS (ACT 1)
ItemDisplay[bks]:%MAP-51%艾尼弗斯卷轴{%ORANGE%现在由栖息的树头木拳守护着。”%NL%“荒野古物——撕裂的圣树之皮,}
ItemDisplay[bkd]:%MAP-51%石冢之钥{%ORANGE%拉卡尼休的传送门,寻找先知迪卡凯恩!”%NL%“通往崔斯特瑞姆的路径指向沉沦魔半神}
ItemDisplay[hdm]:%MAP-51%赫拉迪克-马勒斯{%ORANGE%赠送给盲眼姐妹会。”%NL%“基于原罪之战而制作,被古老的赫拉迪克法师强化,}
ItemDisplay[leg]:%MAP-51%怀特的腿{%ORANGE%都不应该受到这样的伤害,更何况他还只是个孩子。”%NL%他很抵触我给他安的那根假肢。他受的伤太可怕了,不管是谁%NL%“可怜的怀特!我为这个孩子做了力所能及的一切,但我知道}
// QUEST ITEMS (ACT 2)
ItemDisplay[ass]:%MAP-51%技能之书{%GOLD%右键点击阅读%NL%%GRAY%(永久+1技能点)%NL%%NL%%ORANGE%“保持谦卑并善于倾听者必然学识渊博。”}
ItemDisplay[tr1]:赫拉迪克卷轴{%ORANGE%指引封印巴尔的塔拉夏古墓的线索。%NL%记录着复杂神秘的赫拉迪姆符号,%NL%“堕落的赫拉迪姆木乃伊—罗达门特的收藏品。”}
ItemDisplay[box]:%MAP-51%赫拉迪克魔盒{%NAME%%NL%%NL%%ORANGE%“天才法师佐敦·库勒的杰作,三魔之猎时代的古代圣物。”}
ItemDisplay[msf]:%MAP-51%国王之杖{%ORANGE%“凋零尘封在巨大蠕虫编织的虫穴下面的王室遗物。”}
ItemDisplay[vip]:%MAP-51%蝮蛇护符{%ORANGE%“在无尽日蚀的黑暗中,埋藏在牙皮的鳞片下一个完好无损的护身符。”}
ItemDisplay[hst]:%MAP-51%赫拉迪克法杖{%ORANGE%“法师氏族联盟的造物,隐约感受到特殊的魔法力量。”}
// QUEST ITEMS (ACT 3)
ItemDisplay[j34]:%MAP-51%玉制小人{%ORANGE%“色泽温润如玉,深邃而神秘,但感受不到任何魔法。”}
ItemDisplay[g34]:%MAP-51%黄金鸟{%ORANGE%“生命自有定数,没有生命能超越死亡。”}
ItemDisplay[xyz]:%MAP-51%生命药剂{%GOLD%右键点击喝掉%NL%%WHITE%(永久+20点生命上限)%NL%%NL%%ORANGE%“永恒由无数个现在组成。”}
ItemDisplay[g33]:%MAP-51%吉得宾{%ORANGE%“斯卡辛教的强大圣物,最后一次现世于库拉斯特。”}
ItemDisplay[qey]:%MAP-51%卡里姆的眼球{%ORANGE%“眼睛唤起了概念。”}
ItemDisplay[qbr]:%MAP-51%卡里姆的大脑{%ORANGE%“大脑孕育了思想。”}
ItemDisplay[qhr]:%MAP-51%卡里姆的心脏{%ORANGE%“心有心的理智,理智对此一无所知。”}
ItemDisplay[qf1]:%MAP-51%卡里姆的连枷{%ORANGE%“撒卡兰姆的魁黑刚——永恒的卡里姆。”}
ItemDisplay[qf2]:%MAP-51%卡里姆的意志{%ORANGE%“在彻底打败恐惧之王之前,也永远不会安息。”%CL%“崔凡克的魁黑刚——卡里姆永远不会腐化,他的灵魂”}
ItemDisplay[bbb]:%MAP-51%蓝-依森之书{%ORANGE%“记载着古老斯卡辛密教的强大秘密,地狱魔神对凡人的影响。”}
ItemDisplay[mss]:墨菲斯托的灵魂之石{%ORANGE%“仇恨无序地释放,注定要坠入黑暗深渊。”}
// QUEST ITEMS (ACT 4)
ItemDisplay[hfh]:%MAP-51%地狱熔炉铁锤{%ORANGE%“影之牙的锻造者,烈焰地狱的传说。”}
// QUEST ITEMS (ACT 5)
ItemDisplay[ice]:%MAP-51%马拉之药{%ORANGE%“人是什么,还不是一团溶解的泥土?”}
ItemDisplay[tr2]:%MAP-51%抵抗卷轴{%GOLD%右键点击阅读%NL%%WHITE%(永久+10点全抗)%NL%%NL%%ORANGE%“哪里有压迫,哪里就有反抗。”}
// +-----------+
// | 2,镶嵌物 |
// +-----------+
// ++++++ 2.1,宝石 ++++++
//低等级宝石屏蔽
ItemDisplay[(gcw OR gfw OR gsw)]:%NAME%{%TAN%特殊用途: %WHITE%任意钻石 + 任意双手法杖 + 任意腰带 + 任意波形刀 = %BLUE%附带野蛮词缀的长柄武器(ILVL=50)%NL%}%CONTINUE%
ItemDisplay[GEM<4 FILTLVL>0 (DIFF>0 OR FILTLVL>1) GROUND]:
ItemDisplay[HIDE_GEM1 GEM=4 GROUND]:
ItemDisplay[HIDE_GEM2 GEM=5 GROUND]:
//用途说明(仓库 / 背包 / 公会仓库 / 奖杯陈列室可见;地面与商店不显示)
ItemDisplay[(gpv OR gpvs) (STASH OR INVENTORY OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 鞋子: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 项链: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%PURPLE%施法系%ORANGE%手工公式: %PURPLE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[(gpy OR gpys) (STASH OR INVENTORY OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 腰带: %ORANGE%El%GRAY%[%TAN%1%GRAY%] %WHITE%| 鞋子: %ORANGE%Io%GRAY%[%TAN%16%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%WHITE%戒指: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 头盔: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 项链: %ORANGE%Ko%GRAY%[%TAN%18%GRAY%]%CL%%YELLOW%丰饶系%ORANGE%手工公式: %YELLOW%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[(gpb OR gpbs) (STASH OR INVENTORY OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%]%CL%%WHITE%武器: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盔甲: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%BLUE%打击系%ORANGE%手工公式: %BLUE%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[(gpg OR gpgs) (STASH OR INVENTORY OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%]%CL%%WHITE%戒指: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%] %WHITE%| 头盔: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%] %WHITE%| 项链: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%]%CL%%GREEN%安全系%ORANGE%手工公式: %GREEN%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[(gpr OR gprs) (STASH OR INVENTORY OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Nef%GRAY%[%TAN%4%GRAY%] %WHITE%| 腰带: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%] %WHITE%| 鞋子: %ORANGE%Eth%GRAY%[%TAN%5%GRAY%]%CL%%WHITE%武器: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%] %WHITE%| 盔甲: %ORANGE%Thul%GRAY%[%TAN%10%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ith%GRAY%[%TAN%6%GRAY%]%CL%%WHITE%戒指: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 头盔: %ORANGE%Ral%GRAY%[%TAN%8%GRAY%] %WHITE%| 项链: %ORANGE%Amn%GRAY%[%TAN%11%GRAY%]%CL%%RED%血腥系%ORANGE%手工公式: %RED%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[(gpw OR gpws) (STASH OR INVENTORY OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%CL%%WHITE%手套: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 腰带: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 鞋子: %ORANGE%Ko%GRAY%[%TAN%18%GRAY%]%CL%%WHITE%武器: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%] %WHITE%| 盔甲: %ORANGE%El%GRAY%[%TAN%1%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Ort%GRAY%[%TAN%9%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 项链: %ORANGE%Tal%GRAY%[%TAN%7%GRAY%]%CL%%WHITE%闪耀系%ORANGE%手工公式: %WHITE%● + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
ItemDisplay[(skz OR skzs) (STASH OR INVENTORY OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%WHITE%手套: %ORANGE%Io%GRAY%[%TAN%16%GRAY%] %WHITE%| 腰带: %ORANGE%Eld%GRAY%[%TAN%2%GRAY%] %WHITE%| 鞋子: %ORANGE%El%GRAY%[%TAN%1%GRAY%]%CL%%WHITE%武器: %ORANGE%Shael%GRAY%[%TAN%13%GRAY%] %WHITE%| 盔甲: %ORANGE%Tir%GRAY%[%TAN%3%GRAY%] %WHITE%| 盾牌/箭筒: %ORANGE%Sol%GRAY%[%TAN%12%GRAY%]%CL%%WHITE%戒指: %ORANGE%Hel%GRAY%[%WHITE%15%GRAY%] %WHITE%| 头盔: %ORANGE%Lum%GRAY%[%TAN%17%GRAY%] %WHITE%| 项链: %ORANGE%Dol%GRAY%[%TAN%14%GRAY%]%CL%%GRAY%妖蝠系%ORANGE%手工公式: %GRAY%●%WHITE% + %BLUE%珠宝%WHITE% + %BLUE%魔法%WHITE%/%YELLOW%亮金 %WHITE%装备 + %CL%%NL%%NAME%}
// ++++++ 2.2,符文 ++++++
//特殊用途说明
ItemDisplay[(r08 OR r08s) (STASH OR INVENTORY OR GUILDVAULT OR TROPHYCASE)]:%NAME%{ %NAME%%CL%%ORANGE%8#符文%WHITE% + 任意防具 + %WHITE%缺陷宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%8#符文%WHITE% + 任意防具 = %WHITE%修复耐久度}%CONTINUE%
ItemDisplay[(r09 OR r09s) (STASH OR INVENTORY OR GUILDVAULT OR TROPHYCASE)]:%NAME%{%NAME%%CL%%ORANGE%9#符文%WHITE% + 任意武器 + %WHITE%碎裂宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%9#符文%WHITE% + 任意武器 = %WHITE%修复耐久度}%CONTINUE%
ItemDisplay[(r33 OR r33s) (STASH OR INVENTORY OR GUILDVAULT OR TROPHYCASE)]:%NAME%{ %NAME%%CL%%TAN%特殊用途: %ORANGE%33#符文%WHITE% + 任意装备%GRAY%(包括无形)%WHITE% + %ORANGE%完美%GRAY%●%WHITE% = 修复耐久度}%CONTINUE%
//过滤设置及地图提示
ItemDisplay[RUNE>0 RUNE<9 FILTLVL<6]:%DOT-53%%TIER-2%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>8 RUNE<20 FILTLVL<6]:%DOT-53%%TIER-2%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>19 RUNE<25 FILTLVL<6]:%MAP-84%%DOT-53%%TIER-3%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>24 RUNE<30]:%MAP-62%%DOT-53%%TIER-4%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[RUNE>29]:%MAP-9B%%DOT-53%%TIER-5%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[HIDE_RUNE1 RUNE>0 RUNE<11]:
ItemDisplay[HIDE_RUNE2 RUNE>10 RUNE<20]:
ItemDisplay[HIDE_RUNE3 RUNE>19 RUNE<25]:
// ++++++ 2.3,珠宝 ++++++
//潜在极品永久显示
ItemDisplay[!ID FILTLVL<7 jew RARE (JEW_DMG_3_1 OR JEW_DMG_3_2 OR JEW_DMG_3_3 OR JEW_EK_3_1 OR JEW_EK_3_2 OR JEW_CAST_3_1)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★
ItemDisplay[!ID FILTLVL<5 jew RARE (JEW_DMG_2_1 OR JEW_DMG_2_2 OR JEW_EK_2_1 OR JEW_EK_2_2 OR JEW_CAST_2_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆
//提示
ItemDisplay[jew ID]:%NAME%{%NAME%%CL%%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起合成: %BLUE%珠宝碎片}%CONTINUE%
ItemDisplay[jewf]:%BLUE%%NAME%{%GRAY%(可堆叠珠宝)%CL%%TAN%提示%WHITE%: 失去魔法属性无法用于镶嵌,但仍可代替珠宝作为合成材料}
// +---------+
// | 3,饰品 |
// +---------+
// ++++++ 3.1,护身符 ++++++
//护身符通知设置
ItemDisplay[(cm1 OR cm2) UNI !ID]:%DOT-53%%TIER-4%%NAME%%CONTINUE%
ItemDisplay[cm3 UNI !ID]:%DOT-53%%TIER-3%%NAME%%CONTINUE%
ItemDisplay[UNI cm2 CLSK0=2]:%NAME% %CORAL%亚马逊%CONTINUE%
ItemDisplay[UNI cm2 CLSK1=2]:%NAME% %PURPLE%法师%CONTINUE%
ItemDisplay[UNI cm2 CLSK2=2]:%NAME% %GRAY%死灵%CONTINUE%
ItemDisplay[UNI cm2 CLSK3=2]:%NAME% %ORANGE%圣骑%CONTINUE%
ItemDisplay[UNI cm2 CLSK4=2]:%NAME% %TAN%野蛮人%CONTINUE%
ItemDisplay[UNI cm2 CLSK5=2]:%NAME% %GREEN%德鲁依%CONTINUE%
ItemDisplay[UNI cm2 CLSK6=2]:%NAME% %RED%刺客%CONTINUE%
ItemDisplay[cm2 UNI ID]:%RED%%NAME%{%TAN%提示%WHITE%: 在盒子里和 %GRAY%钥匙 %WHITE%一起可以转换成: %ORANGE%火炬碎片}
ItemDisplay[cm1 UNI ID ALLSK>1]:%MAP-62%%RED%+1 %NAME%
//ItemDisplay[cm1 !UNI ALVL<39 ALVL>36]:%NAME%{%TAN%洗LLD护身符底材}%CONTINUE%
//ItemDisplay[cm2 !UNI ALVL<41 ALVL>37]:%NAME%{%TAN%洗LLD护身符底材}%CONTINUE%
//未鉴定魔法护身符
ItemDisplay[cm2 MAG ILVL<91 !ID FILTLVL<3]:%DOT-97%%TIER-2%%PURPLE%* %BLUE%大型神符 %PURPLE%*%CONTINUE%
ItemDisplay[cm2 MAG ILVL>90 !ID FILTLVL<4]:%MAP-62%%DOT-97%%TIER-4%%PURPLE%* %TEAL%大型神符 %PURPLE%*%CONTINUE%
ItemDisplay[cm1 ILVL<91 MAG !ID FILTLVL<4]:%DOT-97%%TIER-4%%PURPLE%* %BLUE%小型神符 %PURPLE%*%CONTINUE%
ItemDisplay[cm1 ILVL>90 MAG !ID FILTLVL<5]:%MAP-62%%DOT-97%%TIER-5%%PURPLE%* %TEAL%小型神符 %PURPLE%* %WHITE%91+%CONTINUE%
ItemDisplay[cm3 ILVL<91 MAG !ID FILTLVL<4]:%DOT-97%%TIER-4%%PURPLE%* %BLUE%超大型神符 %PURPLE%*%CONTINUE%
ItemDisplay[cm3 ILVL>90 MAG !ID FILTLVL<5]:%MAP-62%%DOT-97%%TIER-5%%PURPLE%* %TEAL%超大型神符 %PURPLE%* %WHITE%91+%CONTINUE%
//已鉴定的有用巨型神符:最大伤害、全抗、技能系列
//(2026-10-31:本节规则全部补 ID —— 未鉴定的由上方 !ID 规则承接,这里只处理已鉴定,避免剧透词缀)
ItemDisplay[cm3 MAG ID PREFIX=253]:%CL%%GOLD%尖锐%GREEN%巨型神符%GRAY%%CONTINUE%
ItemDisplay[cm3 MAG ID PREFIX=319]:%CL%%TAN%全抗%GREEN%巨型神符%GRAY%%CONTINUE%
ItemDisplay[cm3 MAG ID PREFIX~225-226]:%CL%%CORAL%命中%GREEN%巨型神符%GRAY%%CONTINUE%
ItemDisplay[cm3 MAG ID PREFIX~430-504]:%CL%%CORAL%技能%GREEN%巨型神符%GRAY%%CONTINUE%
ItemDisplay[cm3 MAG ID SUFFIX~335-339 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504 OR PREFIX~225-226)]:%RED% %LIFE%HP%NAME%%CONTINUE%
ItemDisplay[cm3 MAG ID SUFFIX=399 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]:%ORANGE% 7FRW%NAME%%CONTINUE%
ItemDisplay[cm3 MAG ID SUFFIX=265 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]:%ORANGE% 12FHR%NAME%%CONTINUE%
ItemDisplay[cm3 MAG ID SUFFIX~255-258 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]:%GREEN% %DEX%DEX%NAME%%CONTINUE%
ItemDisplay[cm3 MAG ID SUFFIX~387-390 (PREFIX=253 OR PREFIX=319 OR PREFIX~430-504)]:%GREEN% %STR%STR%NAME%%CONTINUE%
ItemDisplay[cm3 MAG ID PREFIX=253]:%TAN%%MAXDMG%MAX%AR%AR%NAME%
ItemDisplay[cm3 MAG ID PREFIX=319]:%TAN%%RES%全抗%NAME%
ItemDisplay[cm3 MAG ID PREFIX~225-226]:%TAN%%AR%命中值%NAME%
// cm3=lcha(超大符),元素伤后缀必须用 lcha 那一档:697冷/709火/721电;705/717/729 是 scha(小符)专属,写在这里恒假。
ItemDisplay[cm3 MAG ID PREFIX=466 (SUFFIX=697 OR SUFFIX=709 OR SUFFIX=721)]:%LIGHT_GRAY%圣骑士%PURPLE%战斗技能 %RED%元%BLUE%素伤害%NAME%
ItemDisplay[cm3 MAG ID PREFIX=430]:%PURPLE%弓和十字弓%NAME%
ItemDisplay[cm3 MAG ID PREFIX=431]:%PURPLE%被动和魔法%NAME%
ItemDisplay[cm3 MAG ID PREFIX=432]:%PURPLE%标枪和长矛%NAME%
ItemDisplay[cm3 MAG ID PREFIX=442]:%PURPLE%火焰法术%NAME%
ItemDisplay[cm3 MAG ID PREFIX=443]:%PURPLE%闪电法术%NAME%
ItemDisplay[cm3 MAG ID PREFIX=444]:%PURPLE%冰冻法术%NAME%
ItemDisplay[cm3 MAG ID PREFIX=454]:%PURPLE%诅咒%NAME%
ItemDisplay[cm3 MAG ID PREFIX=455]:%PURPLE%毒素和白骨法术%NAME%
ItemDisplay[cm3 MAG ID PREFIX=456]:%LIGHT_GRAY%死灵%PURPLE%召唤法术%NAME%
ItemDisplay[cm3 MAG ID PREFIX=466]:%LIGHT_GRAY%圣骑士%PURPLE%战斗技能%NAME%
ItemDisplay[cm3 MAG ID PREFIX=467]:%PURPLE%攻击灵气%NAME%
ItemDisplay[cm3 MAG ID PREFIX=468]:%PURPLE%防御灵气%NAME%
ItemDisplay[cm3 MAG ID PREFIX=478]:%LIGHT_GRAY%野蛮人%PURPLE%战斗技能%NAME%
ItemDisplay[cm3 MAG ID PREFIX=479]:%PURPLE%战斗专家%NAME%
ItemDisplay[cm3 MAG ID PREFIX=480]:%PURPLE%呐喊%NAME%
ItemDisplay[cm3 MAG ID PREFIX=490]:%LIGHT_GRAY%德鲁伊%PURPLE%召唤法术%NAME%
ItemDisplay[cm3 MAG ID PREFIX=491]:%PURPLE%外形变化%NAME%
ItemDisplay[cm3 MAG ID PREFIX=492]:%PURPLE%元素法术%NAME%
ItemDisplay[cm3 MAG ID PREFIX=502]:%PURPLE%陷阱%NAME%
ItemDisplay[cm3 MAG ID PREFIX=503]:%PURPLE%影子训练%NAME%
ItemDisplay[cm3 MAG ID PREFIX=504]:%PURPLE%武学艺术%NAME%
//元素伤巨型神符
ItemDisplay[cm3 MAG ID (STAT54+STAT55>126 OR STAT50+STAT51>152 OR STAT48+STAT49>123 OR ((STAT54+STAT55>83 OR STAT50+STAT51>84 OR STAT48+STAT49>80) (LIFE>19 OR FRW>6 OR FHR>11 OR DEX>5 OR STR>5)) OR ((STAT54+STAT55>42 OR STAT50+STAT51>68 OR STAT48+STAT49>42) (RES>7 OR FRES>27 OR CRES>27 OR LRES>27 OR PRES>27)))]:%CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE%
//已鉴定的有用大型神符:技能伤害、施法、攻速
//(2026-10-31:同上,全部补 ID)
ItemDisplay[cm2 MAG ID PREFIX~743-752]:%CL%%CORAL%技能伤害%GREEN%大型神符%GRAY%%CONTINUE%
ItemDisplay[cm2 MAG ID PREFIX~904-905]:%CL%%CORAL%施法%GREEN%大型神符%GRAY%%CONTINUE%
ItemDisplay[cm2 MAG ID PREFIX~902-903]:%CL%%CORAL%攻速%GREEN%大型神符%GRAY%%CONTINUE%
ItemDisplay[cm2 MAG ID SUFFIX~345-346 (PREFIX~743-752 OR PREFIX~902-905)]:%RED% %LIFE%HP%NAME%%CONTINUE%
ItemDisplay[cm2 MAG ID SUFFIX=400 (PREFIX~743-752 OR PREFIX~902-905)]:%ORANGE% 5FRW%NAME%%CONTINUE%
ItemDisplay[cm2 MAG ID SUFFIX=266 (PREFIX~743-752 OR PREFIX~902-905)]:%ORANGE% 8FHR%NAME%%CONTINUE%
ItemDisplay[cm2 MAG ID SUFFIX=259 (PREFIX~743-752 OR PREFIX~902-905)]:%GREEN% %DEX%DEX%NAME%%CONTINUE%
ItemDisplay[cm2 MAG ID SUFFIX=391 (PREFIX~743-752 OR PREFIX~902-905)]:%GREEN% %STR%STR%NAME%%CONTINUE%
ItemDisplay[cm2 MAG ID (PREFIX=743 OR PREFIX=748) SUFFIX~724-725]:%YELLOW%电系 电伤%NAME%
ItemDisplay[cm2 MAG ID (PREFIX=744 OR PREFIX=749) SUFFIX~700-701]:%BLUE%冰系 冰伤%NAME%
ItemDisplay[cm2 MAG ID (PREFIX=745 OR PREFIX=750) SUFFIX~712-713]:%RED%火系 火伤%NAME%
ItemDisplay[cm2 MAG ID (PREFIX=743 OR PREFIX=748)]:%YELLOW%电系%NAME%
ItemDisplay[cm2 MAG ID (PREFIX=744 OR PREFIX=749)]:%BLUE%冰系%NAME%
ItemDisplay[cm2 MAG ID (PREFIX=745 OR PREFIX=750)]:%RED%火系%NAME%
ItemDisplay[cm2 MAG ID (PREFIX=746 OR PREFIX=751)]:%GREEN%毒系%NAME%
ItemDisplay[cm2 MAG ID (PREFIX=747 OR PREFIX=752)]:%ORANGE%魔法系%NAME%
ItemDisplay[cm2 MAG ID PREFIX~902-903]:%TAN%%IAS%IAS%NAME%
ItemDisplay[cm2 MAG ID PREFIX~904-905]:%TAN%%FCR%FCR%NAME%
//元素伤大型神符
ItemDisplay[cm2 MAG ID (STAT54+STAT55>93 OR STAT50+STAT51>113 OR STAT48+STAT49>91 OR ((STAT54+STAT55>61 OR STAT50+STAT51>62 OR STAT48+STAT49>59) (LIFE>14 OR FRW>4 OR FHR>7 OR DEX>4 OR STR>4)) OR ((STAT54+STAT55>31 OR STAT50+STAT51>50 OR STAT48+STAT49>31) RES>5))]:%CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE%
//已鉴定的有用小型神符:最大伤害、全抗/单抗 | 元素伤
//(2026-10-31:同上,全部补 ID)
ItemDisplay[cm1 MAG ID PREFIX=256]:%CL%%GOLD%尖锐%GREEN%小型神符%GRAY%%CONTINUE%
ItemDisplay[cm1 MAG ID (PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]:%CL%%GOLD%抗性%GREEN%小型神符%GRAY%%CONTINUE%
ItemDisplay[cm1 MAG ID SUFFIX=349 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]:%RED% %LIFE%HP %NAME%%CONTINUE%
ItemDisplay[cm1 MAG ID SUFFIX=401 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]:%ORANGE% 3FRW %NAME%%CONTINUE%
ItemDisplay[cm1 MAG ID SUFFIX=267 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]:%ORANGE% 5FHR %NAME%%CONTINUE%
ItemDisplay[cm1 MAG ID SUFFIX~290-291 (PREFIX=256 OR PREFIX=322 OR PREFIX=349 OR PREFIX=369 OR PREFIX=388 OR PREFIX=408)]:%GREEN% %MFIND%MF%NAME%%CONTINUE%
ItemDisplay[cm1 MAG ID PREFIX=256]:%TAN%%MAXDMG%MAX%AR%AR%NAME%
ItemDisplay[cm1 MAG ID PREFIX=322]:%TAN%%RES%全抗%NAME%
ItemDisplay[cm1 MAG ID PREFIX=349]:%BLUE%%CRES%CR%NAME%
ItemDisplay[cm1 MAG ID PREFIX=369]:%RED%%FRES%FR%NAME%
ItemDisplay[cm1 MAG ID PREFIX=388]:%YELLOW%%LRES%LR%NAME%
ItemDisplay[cm1 MAG ID PREFIX=408]:%GREEN%%PRES%PR%NAME%
ItemDisplay[cm1 MAG ID SUFFIX=291]:%GREEN%%MFIND%MF%CL%%BLUE%%NAME%
//元素伤小型神符
ItemDisplay[cm1 MAG ID (STAT54+STAT55>46 OR STAT50+STAT51>49 OR STAT48+STAT49>45 OR ((STAT54+STAT55>30 OR STAT50+STAT51>31 OR STAT48+STAT49>29) (LIFE>14 OR FRW>2 OR FHR>4 OR DEX>1 OR STR>1)) OR ((STAT54+STAT55>15 OR STAT50+STAT51>17 OR STAT48+STAT49>15) RES>3))]:%CORAL%V%TEAL%e%SAGE%n%YELLOW%g %NAME%{%NAME%}%CONTINUE% //小符满变:FRW3 FHR5 DEX2 STR2(LIFE 20 取 15+)
//91级以上可以洗的超大型护身符
ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]:%NAME%{%TAN%Note%WHITE%: Ilvl%TEAL%}%CONTINUE%
ItemDisplay[cm3 MAG ID ILVL>90]:%PURPLE%* %NAME% %PURPLE%* %WHITE%91+%GRAY%{%NAME%%ORANGE%}%CONTINUE%
ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]:%NAME%{%NAME%90+ %BLUE%护身符 %WHITE%必定双缀}%CONTINUE%
ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]:%NAME%{%TAN%重置属性公式:%BLUE%护身符 %TAN%+ %WHITE%3%TAN%*%WHITE%任意%ORANGE%完美宝石%NL%%NAME%}%CONTINUE%
//屏蔽设置
ItemDisplay[HIDE_CHAM1 cm1 MAG ILVL<91 !ID]:
ItemDisplay[HIDE_CHAM2 cm2 MAG ILVL<91 !ID]:
ItemDisplay[HIDE_CHAM3 cm3 MAG ILVL<91 !ID]:
ItemDisplay[HIDE_CHAM4 cm1 MAG ILVL>90 !ID]:
ItemDisplay[HIDE_CHAM5 cm2 MAG ILVL>90 !ID]:
ItemDisplay[HIDE_CHAM6 cm3 MAG ILVL>90 !ID]:
//ItemDisplay[cm2 MAG ILVL<91 !ID FILTLVL>3]:
//ItemDisplay[cm2 MAG ILVL>90 !ID FILTLVL>4]:
//ItemDisplay[(cm1 OR cm3) ILVL<91 MAG !ID FILTLVL>4]:
//ItemDisplay[(cm1 OR cm3) ILVL>90 MAG !ID FILTLVL>5]:
// +-------------+
// | 4,暗金装备 |
// +-------------+
//优先级链:本模块靠「不写 %CONTINUE%」实现互斥——第一条命中的规则输出后即终止,后面的不再显示。
// 新增规则请插在它应处的档位位置,且一律不要加 %CONTINUE%,否则会并排显示多条。
//4星
ItemDisplay[(PD2UBERUNI1 OR PD2UBERUNI2 OR PD2GGUNIETH1 OR LODGGUNIETH1 OR PD2GGUNI1 OR LODGGUNI1 OR jew) UNI !ID FILTLVL~1-6]:%BORDER-9B%%MAP-0D%%TIER-5%%YELLOW%+%GREEN%+%RED%+%PURPLE%+ %NAME% %PURPLE%+%RED%+%GREEN%+%YELLOW%+{%NAME%}
//3星防具
ItemDisplay[(PD2OKUNI1 OR PD2OKUNI3 OR LODOKUNIETH1 OR LODOKUNI1 OR LODOKUNI2 OR LODOKUNI3 OR LODOKUNI4 OR LODOKUNI5 OR LODOKUNI6) UNI !ID FILTLVL~1-5]:%BORDER-62%%MAP-0D%%TIER-3%%YELLOW%+%GREEN%+%RED%+ %NAME% %RED%+%GREEN%+%YELLOW%+{%NAME%}
// 3星-武器
ItemDisplay[(PD2OKUNIETH1 OR PD2OKUNI2 OR LODOKUNIETH2 OR LODOKUNI7 OR LODOKUNI8) UNI !ID FILTLVL~1-5]:%BORDER-62%%MAP-0D%%TIER-3%%YELLOW%+%GREEN%+%RED%+ %NAME% %RED%+%GREEN%+%YELLOW%+{%NAME%}
// 2星
ItemDisplay[(PD2LOWUNI1 OR PD2LOWUNI2 OR LODLOWUNIETH1 OR LODLOWUNI1 OR LODLOWUNI2) UNI !ID FILTLVL~1-4]:%MAP-0D%%TIER-2%%YELLOW%+%GREEN%+ %NAME% %GREEN%+%YELLOW%+{%NAME%}
// 1星
ItemDisplay[(PD2NOTIFYUNI1 OR LODNOTIFYUNI1 OR LODNOTIFYUNI2 OR LODNOTIFYUNI3) UNI !ID FILTLVL~1-3]:%BLUE%+ %NAME% %BLUE%+{%NAME%}
// 0星
ItemDisplay[(PD2PASSUNI1 OR LODPASSUNI1 OR LODPASSUNI2) UNI !ID FILTLVL~1-2]:%NAME%{%NAME%}
// +-------------+
// | 5,绿色套装 |
// +-------------+
//优先级链:本模块靠「不写 %CONTINUE%」实现互斥——第一条命中的规则输出后即终止,后面的不再显示。
// 新增规则请插在它应处的档位位置,且一律不要加 %CONTINUE%,否则会并排显示多条。
//3星
ItemDisplay[(OKSET1 OR OKSETETH1) SET !ID FILTLVL~1-5]:%BORDER-62%%MAP-7D%%TIER-3%%YELLOW%+%GREEN%+%RED%+ %NAME% %RED%+%GREEN%+%YELLOW%+{%NAME%}
//2星
ItemDisplay[(LOWSET1 OR LOWSET2) SET !ID FILTLVL~1-4]:%MAP-7D%%TIER-2%%YELLOW%+%GREEN%+ %NAME% %GREEN%+%YELLOW%+{%NAME%}
//1星
ItemDisplay[NOTIFYSET1 SET !ID FILTLVL~1-3]:%BLUE%+ %NAME% %BLUE%+{%NAME%}
//0星
ItemDisplay[PASSSET1 SET !ID FILTLVL~1-2]:%NAME%{%NAME%}
// +-------------+
// | 6,亮金装备 |
// +-------------+
//潜在极品永久显示
// 项链
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 amu RARE PHYSISKILL (AMU_DMG_4_1 OR AMU_DMG_4_2 OR AMU_DMG_4_3 OR AMU_DMG_4_4 OR AMU_DMG_4_5 OR AMU_DMG_4_6)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 amu RARE CASTERSKILL (AMU_CAST_4_1 OR AMU_CAST_4_2 OR AMU_CAST_4_3 OR AMU_CAST_4_4 OR AMU_CAST_4_5 OR AMU_CAST_4_6 OR AMU_CAST_4_7)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 amu RARE CASTERSKILL (AMU_CAST_3_1 OR AMU_CAST_3_2 OR AMU_CAST_3_3 OR AMU_CAST_3_4)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 amu RARE PHYSISKILL (AMU_DMG_3_1 OR AMU_DMG_3_2 OR AMU_DMG_3_3)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
// 戒指
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 rin RARE (RIN_CAST_5_1 OR RIN_CAST_5_2 OR RIN_CAST_5_3 OR RIN_CAST_5_4 OR RIN_DMG_5_1 OR RIN_DMG_5_2 OR RIN_DMG_5_3 OR RIN_UBER_5_1 OR RIN_UBER_5_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 rin RARE (RIN_CAST_4_1 OR RIN_CAST_4_2 OR RIN_CAST_4_3 OR RIN_DMG_4_1 OR RIN_DMG_4_2 OR RIN_DMG_4_3 OR RIN_DMG_4_4 OR RIN_DMG_4_5 OR RIN_UBER_4_1 OR RIN_UBER_4_2 OR RIN_UBER_4_3 OR RIN_UBER_4_4)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
// 箭矢和弩矢
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE QUIVER (QUIVER_ELE_5_1 OR QUIVER_ELE_5_2 OR QUIVER_ELE_5_3 OR QUIVER_ELE_5_4 OR QUIVER_ELE_5_5 OR QUIVER_DMG_5_1 OR QUIVER_DMG_5_2 OR QUIVER_DMG_5_3 OR QUIVER_DMG_5_4)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE QUIVER (QUIVER_ELE_4_1 OR QUIVER_ELE_4_2 OR QUIVER_DMG_4_1 OR QUIVER_MERC_4_1 OR QUIVER_MERC_4_2 OR QUIVER_SOR_4_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE QUIVER (QUIVER_MERC_3_1 OR QUIVER_SOR_3_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
// 盔甲
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE CHEST REQSTR<132 (CHEST_CAST_4_1 OR CHEST_CAST_4_2 OR CHEST_DMG_4_1 OR CHEST_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE CHEST REQSTR<132 (CHEST_CAST_3_1 OR CHEST_DMG_3_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
//手套
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE GLOVES REQSTR<111 (GLOVE_SKILL_5_1 OR GLOVE_SKILL_5_2 OR GLOVE_SKILL_5_3 OR GLOVE_CAST_5_1 OR GLOVE_CAST_5_2 OR GLOVE_CAST_5_3 OR GLOVE_CAST_5_4 OR GLOVE_DMG_5_1)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE GLOVES REQSTR<111 (GLOVE_SKILL_4_1 OR GLOVE_CAST_4_1 OR GLOVE_CAST_4_2 OR GLOVE_CAST_4_3 OR GLOVE_DMG_4_1 OR GLOVE_DMG_4_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
//鞋子
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE BOOTS REQSTR<126 (BOOT_5_1 OR BOOT_5_2 OR BOOT_5_3)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BOOTS REQSTR<126 (BOOT_4_1 OR BOOT_4_2 OR BOOT_4_3)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
//腰带
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE BELT REQSTR<111 (BELT_5_1 OR BELT_5_2 OR BELT_5_3 OR BELT_5_4 OR BELT_5_5)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BELT REQSTR<111 (BELT_4_1 OR BELT_4_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
// 头环
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 CIRC RARE PHYSISKILL CIRC_5_1]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 CIRC RARE CASTERSKILL (CIRC_5_1 OR CIRC_5_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 CIRC RARE PHYSISKILL (CIRC_4_1 OR CIRC_4_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 CIRC RARE CASTERSKILL CIRC_4_1]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
// 非头环、非专属头盔
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 !CIRC !CLASS HELM RARE HELM_4_1]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 !CIRC !CLASS HELM RARE (HELM_3_1 OR HELM_3_2)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
//非专属盾(!CLASS = 排除全部职业专属:骑士盾/死灵头等,比枚举底材更稳)
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<6 RARE (SHIELD !CLASS) REQSTR<157 (PREFIX~421-422) (SHIELD_SKILL_5_1 OR SHIELD_SKILL_5_2 OR SHIELD_DMG_5_1)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (SHIELD !CLASS) REQSTR<157 (PREFIX~421-422) (SHIELD_SKILL_4_1 OR SHIELD_DMG_4_2 OR SHIELD_DMG_4_1)]:%MAP-62%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
// 高ED武器(亮金)
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) (MELEE_DMG_4_1 OR MELEE_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) (MELEE_DMG_4_1 OR MELEE_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) (MISS_DMG_4_1 OR MISS_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) (MISS_DMG_4_1 OR MISS_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) (MELEE_DMG_4_1 OR MELEE_DMG_4_2)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) (MELEE_DMG_3_1 OR MELEE_DMG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) (MELEE_DMG_3_1 OR MELEE_DMG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) (MISS_DMG_3_1 OR MISS_DMG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) (MISS_DMG_3_1 OR MISS_DMG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) (MELEE_DMG_3_1 OR MELEE_DMG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) MELEE_DMG_2_1]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE (2H !BOW !XBOW) ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) MELEE_DMG_2_1]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) MISS_DMG_2_1]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) MISS_DMG_2_1]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) MELEE_DMG_2_1]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%}
//角色专用物品
// 亚马逊技能武器
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am1 OR am6 OR amb) (PREFIX=563 OR PREFIX=765 OR PREFIX=972) AUTOMOD~1-3 (SUFFIX~908-909 OR PREFIX=824 OR PREFIX=827)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am5 OR ama OR amf) (PREFIX=563 OR PREFIX=441 OR PREFIX=764) AUTOMOD~7-9 (SUFFIX~908-909 OR PREFIX~829-830)]:%BORDER-9B%%MAP-6D%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=563 OR PREFIX=764) (AUTOMOD~7-9 OR AUTOMOD~1-3) (PREFIX=194 OR PREFIX=753)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264) (SUFFIX~898-899 OR SUFFIX~167-169 OR SUFFIX=827 OR PREFIX~426-427 OR PREFIX~597-598 OR PREFIX~754-755 OR SUFFIX=202 OR SUFFIX=227)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am4 OR am9 OR ame) (PREFIX=194 OR PREFIX=753) (PREFIX=756 OR PREFIX=264)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
// 高ED/技能 骑士盾 (亮金)
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DIN (DIN_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE DIN (DIN_MAG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%}
// 技能死灵盾 (亮金)
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE NEC (NEC_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE NEC (NEC_MAG_2_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%}
//刺客爪/匕首(技能 + 双ED前缀 + IAS/DS-CB/AMP)
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE (SIN OR DAGGER) (CLAW_MAG_4_1)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE (SIN OR DAGGER) (CLAW_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE (SIN OR DAGGER) (CLAW_MAG_2_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%}
//蛮子头
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BAR (BAR_MAG_4_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE BAR (BAR_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE BAR (BAR_MAG_3_2)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%} //DS、伤害蛮子头
//兽头
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE DRU (DRU_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE DRU (DRU_MAG_2_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%}
//木棒
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE CLUB (PREFIX=587 OR PREFIX=974 OR PREFIX=975) (SUFFIX=175 OR SUFFIX=978)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
//双手法杖(已纳入 rare=3 的 +3 技能表 969/970/968)
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<7 RARE STAFF (STAFF_MAG_5_1 OR STAFF_MAG_4_1 OR STAFF_MAG_4_2 OR STAFF_MAG_4_3)]:%BORDER-9B%%MAP-6D%%SOUNDID-4715%%TIER-4%%GREEN%★ %NAME% %GREEN%★{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE STAFF (STAFF_MAG_3_1 OR STAFF_MAG_3_2 OR STAFF_MAG_3_3)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE STAFF (STAFF_MAG_2_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%}
//魔杖(技能 + 毒穿透/元素伤%/FCR)
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE WAND (WAND_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE WAND (WAND_MAG_2_1 OR WAND_MAG_2_2 OR WAND_MAG_2_3)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%}
//权杖(圣骑技能 + 穿透 + 冰弹幕/连锁闪电/降低抵抗)
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE SCEPTER (SCEP_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE SCEPTER (SCEP_MAG_2_1 OR SCEP_MAG_2_2 OR SCEP_MAG_2_3)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%}
//法球(技能 + 穿透 + 元素伤%)
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<5 RARE SOR (ORB_MAG_3_1)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%☆ %NAME% %GREEN%☆{%NAME%}
ItemDisplay[SHOW_GOODRARE !ID FILTLVL<4 RARE SOR (ORB_MAG_2_1 OR ORB_MAG_2_2 OR ORB_MAG_2_3)]:%MAP-84%%DOT-6D%%TIER-3%%GREEN%+ %NAME% %GREEN%+{%NAME%}
//亮金装备词缀透视
// ++++++ 亮金珠宝 ++++++
//通用定义
Alias[GR_JEWS_DMG]:(PREFIX~197-198)
Alias[GR_JEWS_CAST]:(PREFIX=419 OR PREFIX=737 OR PREFIX~934-942 OR PREFIX=990)
Alias[GR_JEWS_STAT]:(SUFFIX=371 OR PREFIX=336 OR SUFFIX=350 OR PREFIX~314-316 OR PREFIX=776)
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT)]:%CL%%NAME%{%NAME%}%CONTINUE%
//后缀
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=221]:%TAN% [9MAX]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=222]:%TAN% [15MAX]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=233]:%TAN% [10MIN]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=268]:%GOLD% [7FHR]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=669]:%DARK_GREEN% [6敏捷]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=670]:%DARK_GREEN% [9敏捷]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=671]:%DARK_GREEN% [6能量]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=672]:%DARK_GREEN% [9能量]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=673]:%DARK_GREEN% [6力量]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=674]:%DARK_GREEN% [9力量]%NAME%{%NAME%}%CONTINUE%
//前缀
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=184]:%TAN% [9MAX]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=185]:%TAN% [15MAX]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=167]:%TAN% [8MIN]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=200]:%BLUE% [12%DTM]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=784]:%TAN% [14MIN]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=600]:%LIGHT_GRAY% [50%DTU]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=429]:%LIGHT_GRAY% [40%DTD]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=250]:%TAN% [100命中]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=357]:%BLUE% [30冰抗]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=376]:%RED% [30火抗]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=396]:%YELLOW% [30电抗]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=416]:%GREEN% [30毒抗]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=776]:%BLUE% [30法力]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX~810-811]:%SAGE% [5%撕开伤口]%NAME%{%NAME%}%CONTINUE%
//主属性示在最左侧
ItemDisplay[!ID RARE jew SUFFIX=371]:%SAGE% [-15%需求]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew PREFIX=419]:%GRAY% [3MEK]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew PREFIX=737]:%GRAY% [3LEK]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew PREFIX=336]:%TAN% [10全抗]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew PREFIX=197]:%ORANGE% [30%ED]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew PREFIX=198]:%ORANGE% [40%ED]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew PREFIX=934]:%YELLOW% [3%电伤]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew PREFIX=935]:%BLUE% [3%冰伤]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew PREFIX=936]:%RED% [3%火伤]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew PREFIX=937]:%GREEN% [3%毒伤]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew PREFIX=938]:%YELLOW% [5%电伤]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew PREFIX=939]:%BLUE% [5%冰伤]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew PREFIX=940]:%RED% [5%火伤]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew PREFIX=941]:%GREEN% [5%毒伤]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew PREFIX=942]:%ORANGE% [3%魔伤]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew PREFIX=990]:%ORANGE% [5%魔伤]%NAME%{%NAME%}%CONTINUE%
//生命/法力/撕开伤口标签补齐(仅亮金可出词缀:S350 hp3-8、P314-316 mana5-20、P776 mana21-30、P809 openwounds5+deep-wounds30-40;P337/S351为MAG-only亮金不可出,故不加)
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) SUFFIX=350]:%GREEN% [8生命]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=314]:%BLUE% [10法力]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=315]:%BLUE% [15法力]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=316]:%BLUE% [20法力]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE jew (GR_JEWS_DMG OR GR_JEWS_CAST OR GR_JEWS_STAT) PREFIX=809]:%SAGE% [5%撕开伤口]%NAME%{%NAME%}%CONTINUE%
// ++++++ 亮金项链/头环 ++++++
//通用定义
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL)]:%CL%%NAME%{%NAME%}%CONTINUE%
//后缀
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) SUFFIX=182]:%TEAL%[冰冻减半] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) SUFFIX=366]:%GREEN%[75%PLR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) SUFFIX=367]:%GREEN%[50%PLR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE amu (PHYSISKILL OR CASTERSKILL) SUFFIX=317]:%RED%[40生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) SUFFIX=318]:%RED%[60生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE amu (PHYSISKILL OR CASTERSKILL) SUFFIX=1039]:%RED%[80生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CIRC (PHYSISKILL OR CASTERSKILL) SUFFIX=819]:%RED%[80生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CIRC (PHYSISKILL OR CASTERSKILL) SUFFIX=820]:%RED%[100生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) SUFFIX=244]:%DARK_GREEN%[20敏捷] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) SUFFIX=245]:%DARK_GREEN%[30敏捷] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) SUFFIX=376]:%DARK_GREEN%[20力量] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) SUFFIX=377]:%DARK_GREEN%[30力量] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE amu (PHYSISKILL OR CASTERSKILL) SUFFIX=174]:%SAGE%[10FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CIRC (PHYSISKILL OR CASTERSKILL) SUFFIX=816]:%SAGE%[10FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE amu (PHYSISKILL OR CASTERSKILL) SUFFIX=1043]:%SAGE%[20FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CIRC (PHYSISKILL OR CASTERSKILL) SUFFIX=175]:%SAGE%[20FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CIRC (PHYSISKILL OR CASTERSKILL) SUFFIX=263]:%GOLD%[17FHR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CIRC (PHYSISKILL OR CASTERSKILL) SUFFIX=264]:%GOLD%[24FHR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CIRC (PHYSISKILL OR CASTERSKILL) SUFFIX=798]:%GOLD%[10%物免] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CIRC (PHYSISKILL OR CASTERSKILL) SUFFIX=1016]:%SAGE%[20FRW] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CIRC (PHYSISKILL OR CASTERSKILL) SUFFIX=1017]:%SAGE%[30FRW] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE amu PHYSISKILL SUFFIX=823]:%TAN%[240AR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CIRC PHYSISKILL SUFFIX=356]:%GRAY%[6吸血] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CIRC PHYSISKILL SUFFIX=357]:%GRAY%[8吸血] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE amu PHYSISKILL SUFFIX=743]:%GRAY%[5吸血] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE amu PHYSISKILL SUFFIX=744]:%GRAY%[6吸血] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PHYSISKILL SUFFIX=363]:%GRAY%[6吸蓝] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PHYSISKILL SUFFIX=364]:%GRAY%[8吸蓝] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PHYSISKILL SUFFIX=231]:%TAN%[13MIN] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PHYSISKILL SUFFIX=828]:%TAN%[14MAX] %NAME%{%NAME%}%CONTINUE%
//前缀
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) PREFIX=353]:%BLUE%[30冰抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) PREFIX=372]:%RED%[30火抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) PREFIX=392]:%YELLOW%[30电抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) PREFIX=412]:%GREEN%[30毒抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) PREFIX=355]:%BLUE%[40冰抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) PREFIX=374]:%RED%[40火抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) PREFIX=394]:%YELLOW%[40电抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) PREFIX=414]:%GREEN%[40毒抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) PREFIX=331]:%TAN%[20全抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CIRC (PHYSISKILL OR CASTERSKILL) PREFIX=327]:%TAN%[30全抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) PREFIX=312]:%BLUE%[90法力] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) (PHYSISKILL OR CASTERSKILL) PREFIX=313]:%BLUE%[120法力] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CIRC MAXSOCKETS<3 (PHYSISKILL OR CASTERSKILL) PREFIX=421]:%SAGE%[%MAXSOCKETS%孔] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CIRC MAXSOCKETS>2 (PHYSISKILL OR CASTERSKILL) PREFIX=421]:%SAGE%[3孔] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) CASTERSKILL PREFIX=925]:%LIGHT_GRAY%[5EK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) CASTERSKILL PREFIX=926]:%LIGHT_GRAY%[3EK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) CASTERSKILL PREFIX=928]:%LIGHT_GRAY%[5LEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) CASTERSKILL PREFIX=929]:%LIGHT_GRAY%[3LEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CIRC PHYSISKILL PREFIX=243]:%TAN%[120AR] %NAME%{%NAME%}%CONTINUE%
//技能显示在最左侧
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=434]: %SAGE%[2弓] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=437]: %SAGE%[2被动] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=440]: %SAGE%[2标枪] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=446]:%SAGE%[2火系] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=449]:%SAGE%[2电系] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=452]:%SAGE%[2冰系] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=458]:%SAGE%[2诅咒] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=461]:%SAGE%[2毒骨] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=464]:%SAGE%[2死招] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=470]:%SAGE%[2骑士战斗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=488]:%SAGE%[2战吼] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=494]:%SAGE%[2德召] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=497]:%SAGE%[2变形] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=500]:%SAGE%[2元素] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=506]:%SAGE%[2陷阱] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=509]:%SAGE%[2影子] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=512]:%SAGE%[2武学] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=561]:%ORANGE%[2亚马逊] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=565]:%ORANGE%[2圣骑士] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=571]:%ORANGE%[2死灵] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=575]:%ORANGE%[2法师] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=579]:%ORANGE%[2野蛮人] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=585]:%ORANGE%[2德鲁伊] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (amu OR CIRC) PREFIX=589]:%ORANGE%[2刺客] %NAME%{%NAME%}%CONTINUE%
// ++++++ 亮金头盔 ++++++
//通用定义
Alias[GR_HELM_SK]:(PREFIX=488 OR PREFIX=494 OR PREFIX=500 OR PREFIX=509 OR PREFIX=583 OR PREFIX=587 OR PREFIX~943-949)
Alias[GR_HELM_AFF]:(PREFIX=913 OR PREFIX=915 OR PREFIX=918 OR PREFIX=920 OR PREFIX=956 OR PREFIX=958 OR PREFIX~960-962)
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF)]:%CL%%NAME%{%NAME%}%CONTINUE%
//后缀
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=368]:%GREEN%[25%PLR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=318]:%RED%[60生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=819]:%RED%[80生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=820]:%RED%[100生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=244]:%DARK_GREEN%[20敏捷] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=245]:%DARK_GREEN%[30敏捷] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=376]:%DARK_GREEN%[20力量] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=377]:%DARK_GREEN%[30力量] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=263]:%GOLD%[17FHR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=264]:%GOLD%[24FHR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=798]:%GOLD%[10%物免] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) SUFFIX=1037]:%GOLD%[15%物免] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE BAR GR_HELM_AFF SUFFIX=231]:%TAN%[13MIN] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE BAR GR_HELM_AFF SUFFIX=828]:%TAN%[14MAX] %NAME%{%NAME%}%CONTINUE%
//前缀
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) PREFIX=353]:%BLUE%[30冰抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) PREFIX=372]:%RED%[30火抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) PREFIX=392]:%YELLOW%[30电抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) PREFIX=412]:%GREEN%[30毒抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) PREFIX=355]:%BLUE%[40冰抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) PREFIX=374]:%RED%[40火抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) PREFIX=394]:%YELLOW%[40电抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) PREFIX=414]:%GREEN%[40毒抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) PREFIX=331]:%TAN%[20全抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) PREFIX=327]:%TAN%[30全抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) PREFIX=243]:%TAN%[120AR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM (GR_HELM_SK OR GR_HELM_AFF) PREFIX=950]:%GOLD%[6%物免] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM MAXSOCKETS<3 (GR_HELM_SK OR GR_HELM_AFF) PREFIX=421]:%SAGE%[%MAXSOCKETS%孔] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM MAXSOCKETS>2 (GR_HELM_SK OR GR_HELM_AFF) PREFIX=421]:%SAGE%[3孔] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE DRU GR_HELM_SK PREFIX=418]:%LIGHT_GRAY%[5MEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE DRU GR_HELM_SK PREFIX=419]:%LIGHT_GRAY%[3MEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE DRU GR_HELM_SK PREFIX=736]:%LIGHT_GRAY%[5LEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE DRU GR_HELM_SK PREFIX=737]:%LIGHT_GRAY%[3LEK] %NAME%{%NAME%}%CONTINUE%
//主属性显示在最左侧
ItemDisplay[!ID !CIRC RARE HELM PREFIX=913]:%SAGE%[15DS] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=915]:%SAGE%[20DS] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=956]:%SAGE%[30DS] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=918]:%SAGE%[15CB] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=920]:%SAGE%[20CB] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=958]:%SAGE%[30CB] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=960]:%TAN%[40%ED] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=961]:%TAN%[60%ED] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=962]:%TAN%[80%ED] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=488]:%SAGE%[2战吼] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=494]:%SAGE%[2德召] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=500]:%SAGE%[2元素] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=509]:%SAGE%[2影子] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=583]:%ORANGE%[2野蛮人] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=587]:%ORANGE%[2德鲁伊] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=943]:%ORANGE%[2亚马逊] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=944]:%ORANGE%[2刺客] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=945]:%ORANGE%[2野蛮人] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=946]:%ORANGE%[2德鲁伊] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=947]:%ORANGE%[2死灵] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=948]:%ORANGE%[2圣骑士] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID !CIRC RARE HELM PREFIX=949]:%ORANGE%[2法师] %NAME%{%NAME%}%CONTINUE%
// ++++++ 亮金戒指 ++++++
//通用定义
Alias[GR_RIN_PHYSI]:(SUFFIX=231 OR SUFFIX=828 OR SUFFIX~356-357 OR SUFFIX~746-747)
Alias[GR_RIN_CASTER]:(SUFFIX=174 OR PREFIX~925-926 OR PREFIX~928-929)
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER)]:%CL%%NAME%{%NAME%}%CONTINUE%
//后缀
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) SUFFIX=182]:%TEAL%[冰冻减半] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) SUFFIX=368]:%GREEN%[25%PLR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) SUFFIX=381]:%DARK_GREEN%[15力量] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) SUFFIX=382]:%DARK_GREEN%[20力量] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) SUFFIX=249]:%DARK_GREEN%[15敏捷] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) SUFFIX=331]:%RED%[40生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin GR_RIN_CASTER SUFFIX=330]:%RED%[30生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin GR_RIN_PHYSI SUFFIX=822]:%TAN%[120AR] %NAME%{%NAME%}%CONTINUE%
//DR / MDR(次要属性,补评分可解释性;SUF122=DR 4-7、SUF129=MDR 3-6,分属不同词缀组可共存)
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) SUFFIX=122]:%GOLD%[7DR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) SUFFIX=129]:%GOLD%[6MDR] %NAME%{%NAME%}%CONTINUE%
//前缀
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) PREFIX=353]:%BLUE%[30冰抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) PREFIX=372]:%RED%[30火抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) PREFIX=392]:%YELLOW%[30电抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) PREFIX=412]:%GREEN%[30毒抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) PREFIX=334]:%TAN%[11全抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) PREFIX=953]:%TAN%[15全抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) PREFIX=312]:%BLUE%[90法力] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin (GR_RIN_PHYSI OR GR_RIN_CASTER) PREFIX=313]:%BLUE%[120法力] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin GR_RIN_PHYSI PREFIX=243]:%TAN%[120AR] %NAME%{%NAME%}%CONTINUE%
//主属性示在最左侧
ItemDisplay[!ID RARE rin PREFIX=925]: %LIGHT_GRAY%[5EK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin PREFIX=926]: %LIGHT_GRAY%[3EK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin PREFIX=928]: %LIGHT_GRAY%[5LEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin PREFIX=929]: %LIGHT_GRAY%[3LEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin SUFFIX=356]: %GRAY%[6吸血] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin SUFFIX=357]: %GRAY%[8吸血] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin SUFFIX=746]: %GRAY%[5吸蓝] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin SUFFIX=747]: %GRAY%[6吸蓝] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin SUFFIX=174]:%SAGE%[10FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin SUFFIX=231]: %TAN%[13MIN] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE rin SUFFIX=828]: %TAN%[14MAX] %NAME%{%NAME%}%CONTINUE%
// ++++++ 亮金箭矢、弩矢 ++++++
//通用定义
Alias[GR_QUIVER_SK]:(PREFIX=434 OR PREFIX=437)
Alias[GR_QUIVER_PHYSI]:(PREFIX~802-803 OR PREFIX=952 OR SUFFIX~804-805 OR SUFFIX~814-815 OR SUFFIX=834)
Alias[GR_QUIVER_SOR]:(PREFIX~786-787)
ItemDisplay[!ID RARE QUIVER (GR_QUIVER_SK OR GR_QUIVER_PHYSI OR GR_QUIVER_SOR)]:%CL%%NAME%{%NAME%}%CONTINUE%
//后缀
ItemDisplay[!ID RARE QUIVER (PREFIX=434 OR GR_QUIVER_PHYSI OR GR_QUIVER_SOR) SUFFIX=167]: %SAGE%[20IAS] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER (PREFIX=434 OR GR_QUIVER_PHYSI OR GR_QUIVER_SOR) SUFFIX=367]: %GREEN%[50%PLR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER (PREFIX=434 OR GR_QUIVER_PHYSI OR GR_QUIVER_SOR) SUFFIX=366]: %GREEN%[75%PLR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER (PREFIX=434 OR GR_QUIVER_PHYSI OR GR_QUIVER_SOR) SUFFIX=826]: %SAGE%[20FRW] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER (PREFIX=434 OR GR_QUIVER_SOR) SUFFIX=914]:%BLUE%[365冰伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER (PREFIX=434 OR GR_QUIVER_SOR) SUFFIX=915]:%RED%[302火伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER GR_QUIVER_PHYSI SUFFIX=353]:%GRAY%[7吸血] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER GR_QUIVER_PHYSI SUFFIX=360]:%GRAY%[7吸蓝] %NAME%{%NAME%}%CONTINUE%
//前缀
ItemDisplay[!ID RARE QUIVER (PREFIX=434 OR GR_QUIVER_SOR) PREFIX=418]:%LIGHT_GRAY%[5MEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER (PREFIX=434 OR GR_QUIVER_SOR) PREFIX=419]:%LIGHT_GRAY%[3MEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER (PREFIX=434 OR GR_QUIVER_SOR) PREFIX=736]:%LIGHT_GRAY%[5LEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER (PREFIX=434 OR GR_QUIVER_SOR) PREFIX=737]:%LIGHT_GRAY%[3LEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER (PREFIX=434 OR GR_QUIVER_SOR) PREFIX=543]:%BLUE%[256冰伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER (PREFIX=434 OR GR_QUIVER_SOR) PREFIX=544]:%BLUE%[348冰伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER (PREFIX=434 OR GR_QUIVER_SOR) PREFIX=548]:%RED%[306火伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER (PREFIX=434 OR GR_QUIVER_SOR) PREFIX=549]:%RED%[432火伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER (PREFIX=434 OR GR_QUIVER_PHYSI OR GR_QUIVER_SOR) PREFIX=330]:%TAN%[15全抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER GR_QUIVER_PHYSI PREFIX=185]:%CORAL%[15MAX] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER GR_QUIVER_PHYSI PREFIX=784]:%CORAL%[14MIN] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER GR_QUIVER_PHYSI PREFIX=954]:%TAN%[100DTD] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER GR_QUIVER_PHYSI PREFIX=955]:%TAN%[125DTU] %NAME%{%NAME%}%CONTINUE%
//主属性示在最左侧
ItemDisplay[!ID RARE QUIVER SUFFIX=804]: %RED%[25%DS] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER SUFFIX=805]: %RED%[30%DS] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER SUFFIX=814]: %RED%[25%CB] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER SUFFIX=815]: %RED%[30%CB] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER SUFFIX=834]: %SAGE%[击退] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER PREFIX=434]: %SAGE%[2弓] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER PREFIX=437]: %SAGE%[2被动] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER PREFIX=802]: %CORAL%[50%ED] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER PREFIX=803]: %CORAL%[65%ED] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER PREFIX=952]: %CORAL%[80%ED] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER PREFIX=786]: %SAGE%[20%穿透] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE QUIVER PREFIX=787]: %SAGE%[30%穿透] %NAME%{%NAME%}%CONTINUE%
// ++++++ 亮金盔甲 ++++++
//通用定义
Alias[GR_CHEST_SK]:(PREFIX~769-775 OR PREFIX~943-949)
Alias[GR_CHEST_PHYSI]:(PREFIX~762-763)
Alias[GR_CHEST_STAT]:(SUFFIX~366-367 OR SUFFIX~799-800 OR PREFIX~950-951 OR SUFFIX=1042)
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT)]:%CL%%NAME%{%NAME%}%CONTINUE%
//后缀
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=244]:%DARK_GREEN%[20敏捷] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=245]:%DARK_GREEN%[30敏捷] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=382]:%DARK_GREEN%[20力量] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=982]:%DARK_GREEN%[30力量] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=318]:%RED%[60生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=819]:%RED%[80生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=820]:%RED%[100生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=821]:%RED%[.75生命/等级] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=263]:%GOLD%[17FHR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=264]:%GOLD%[24FHR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=816]:%SAGE%[10FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=818]:%SAGE%[20FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) SUFFIX=1041]:%SAGE%[30FCR] %NAME%{%NAME%}%CONTINUE%
//前缀
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) PREFIX=353]:%BLUE%[30冰抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) PREFIX=372]:%RED%[30火抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) PREFIX=392]:%YELLOW%[30电抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) PREFIX=412]:%GREEN%[30毒抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) PREFIX=355]:%BLUE%[40冰抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) PREFIX=374]:%RED%[40火抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) PREFIX=394]:%YELLOW%[40电抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) PREFIX=414]:%GREEN%[40毒抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) PREFIX=326]:%TAN%[20全抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) PREFIX=327]:%TAN%[30全抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST MAXSOCKETS<3 (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) PREFIX=421]:%SAGE%[%MAXSOCKETS%孔] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST MAXSOCKETS>2 (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) PREFIX=421]:%SAGE%[3孔] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST MAXSOCKETS<4 (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) PREFIX=422]:%SAGE%[%MAXSOCKETS%孔] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST MAXSOCKETS>3 (GR_CHEST_SK OR GR_CHEST_PHYSI OR GR_CHEST_STAT) PREFIX=422]:%SAGE%[4孔] %NAME%{%NAME%}%CONTINUE%
//主属性示在最左侧
ItemDisplay[!ID RARE CHEST SUFFIX=367]:%GREEN%[50%PLR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST SUFFIX=366]:%GREEN%[75%PLR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST SUFFIX=799]:%GOLD%[20%物免] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST SUFFIX=800]:%GOLD%[25%物免] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST SUFFIX=1042]:%BLUE%[无法被冻结] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=950]:%GOLD%[6%物免] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=951]:%GOLD%[10%物免] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=762]:%CORAL%[160%ED] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=763]:%CORAL%[200%ED] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=736]:%LIGHT_GRAY%[5LEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=737]:%LIGHT_GRAY%[3LEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=418]:%LIGHT_GRAY%[5MEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=419]:%LIGHT_GRAY%[3MEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=769]:%ORANGE%[1亚马逊] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=770]:%ORANGE%[1圣骑士] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=771]:%ORANGE%[1死灵] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=772]:%ORANGE%[1法师] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=773]:%ORANGE%[1野蛮人] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=774]:%ORANGE%[1德鲁伊] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=775]:%ORANGE%[1刺客] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=943]:%ORANGE%[2亚马逊] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=944]:%ORANGE%[2刺客] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=945]:%ORANGE%[2野蛮人] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=946]:%ORANGE%[2德鲁伊] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=947]:%ORANGE%[2死灵] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=948]:%ORANGE%[2圣骑士] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE CHEST PREFIX=949]:%ORANGE%[2法师] %NAME%{%NAME%}%CONTINUE%
// ++++++ 亮金盾牌/专属盾 ++++++
//通用定义
Alias[GR_SHIELD_SK]:(PREFIX~769-775 OR PREFIX~943-949 OR PREFIX=461 OR PREFIX=464 OR PREFIX=470 OR PREFIX=473 OR PREFIX=567 OR PREFIX=573 OR PREFIX=963 OR PREFIX=964 OR PREFIX=971)
Alias[GR_SHIELD_PHYSI]:(PREFIX=762 OR SUFFIX=1042)
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI)]:%CL%%NAME%{%NAME%}%CONTINUE%
//后缀
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=244]:%DARK_GREEN%[20敏捷] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=245]:%DARK_GREEN%[30敏捷] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=382]:%DARK_GREEN%[20力量] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=377]:%DARK_GREEN%[30力量] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=326]:%RED%[60生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=819]:%RED%[80生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=820]:%RED%[100生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=821]:%RED%[.75生命/等级] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=182]:%TEAL%[冰冻减半] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=263]:%GOLD%[17FHR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=264]:%GOLD%[24FHR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=816]:%SAGE%[10FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=818]:%SAGE%[20FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=1041]:%SAGE%[30FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=367]:%GREEN%[50%PLR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=366]:%GREEN%[75%PLR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=799]:%GOLD%[20%物免] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) SUFFIX=800]:%GOLD%[25%物免] %NAME%{%NAME%}%CONTINUE%
//前缀
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=353]:%BLUE%[30冰抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=372]:%RED%[30火抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=392]:%YELLOW%[30电抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=412]:%GREEN%[30毒抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=908]:%RED%[40火抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=909]:%BLUE%[40冰抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=910]:%YELLOW%[40电抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=911]:%GREEN%[40毒抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=989]:%BLUE%[5%最大冰抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=983]:%RED%[5%最大火抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=987]:%YELLOW%[5%最大电抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=985]:%GREEN%[5%最大毒抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=326]:%TAN%[20全抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=327]:%TAN%[30全抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD MAXSOCKETS<3 (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=421]:%SAGE%[%MAXSOCKETS%孔] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD MAXSOCKETS>2 (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=421]:%SAGE%[3孔] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD MAXSOCKETS<4 (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=422]:%SAGE%[%MAXSOCKETS%孔] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD MAXSOCKETS>3 (GR_SHIELD_SK OR GR_SHIELD_PHYSI) PREFIX=422]:%SAGE%[4孔] %NAME%{%NAME%}%CONTINUE%
//主属性示在最左侧
ItemDisplay[!ID RARE SHIELD SUFFIX=1042]:%BLUE%[无法被冻结] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=461]:%SAGE%[2毒骨] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=464]:%SAGE%[2死招] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=470]:%SAGE%[2骑士战斗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=473]:%SAGE%[2攻击灵气] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=963]:%SAGE%[3攻击灵气] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=964]:%SAGE%[3骑士战斗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=971]:%SAGE%[3防御灵气] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=567]:%ORANGE%[2圣骑士] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=573]:%ORANGE%[2死灵] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=762]:%CORAL%[160%ED] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=769]:%ORANGE%[1亚马逊] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=770]:%ORANGE%[1圣骑士] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=771]:%ORANGE%[1死灵] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=772]:%ORANGE%[1法师] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=773]:%ORANGE%[1野蛮人] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=774]:%ORANGE%[1德鲁伊] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=775]:%ORANGE%[1刺客] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=943]:%ORANGE%[2亚马逊] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=944]:%ORANGE%[2刺客] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=945]:%ORANGE%[2野蛮人] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=946]:%ORANGE%[2德鲁伊] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=947]:%ORANGE%[2死灵] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=948]:%ORANGE%[2圣骑士] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SHIELD PREFIX=949]:%ORANGE%[2法师] %NAME%{%NAME%}%CONTINUE%
// ++++++ 亮金手套 ++++++
//通用定义
Alias[GR_GLOVES_SK]:(PREFIX=434 OR PREFIX=437 OR PREFIX=440 OR PREFIX=482 OR PREFIX=497 OR PREFIX=512)
Alias[GR_GLOVES_CAST]:(SUFFIX=817 OR SUFFIX=1043)
Alias[GR_GLOVES_DMG]:(PREFIX~960-961 OR PREFIX=957 OR PREFIX=959)
ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG)]:%CL%%NAME%{%NAME%}%CONTINUE%
//后缀
ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) SUFFIX=1034]:%SAGE%[16格挡] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) SUFFIX=1036]:%SAGE%[20FBR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) SUFFIX=249]:%DARK_GREEN%[15敏捷] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) SUFFIX=386]:%DARK_GREEN%[15力量] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) SUFFIX=182]:%TEAL%[冰冻减半] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) SUFFIX=368]:%GREEN%[25%PLR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) SUFFIX=170]:%SAGE%[20IAS] %NAME%{%NAME%}%CONTINUE%
//前缀
ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) PREFIX=353]:%BLUE%[30冰抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) PREFIX=372]:%RED%[30火抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) PREFIX=392]:%YELLOW%[30电抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES (GR_GLOVES_SK OR GR_GLOVES_CAST OR GR_GLOVES_DMG) PREFIX=412]:%GREEN%[30毒抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES (PREFIX=434 OR PREFIX=440 OR GR_GLOVES_CAST) PREFIX=418]:%LIGHT_GRAY%[5MEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES (PREFIX=434 OR PREFIX=440 OR GR_GLOVES_CAST) PREFIX=419]:%LIGHT_GRAY%[3MEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES (PREFIX=434 OR PREFIX=440 OR GR_GLOVES_CAST) PREFIX=736]:%LIGHT_GRAY%[5LEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES (PREFIX=434 OR PREFIX=440 OR GR_GLOVES_CAST) PREFIX=737]:%LIGHT_GRAY%[3LEK] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES (PREFIX=437 OR PREFIX=482 OR PREFIX=497) PREFIX=916]:%SAGE%[10DS] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES (PREFIX=437 OR PREFIX=482 OR PREFIX=497) PREFIX=921]:%SAGE%[10CB] %NAME%{%NAME%}%CONTINUE%
//主属性示在最左侧
ItemDisplay[!ID RARE GLOVES SUFFIX=817]:%SAGE%[10FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES SUFFIX=1043]:%SAGE%[20FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES PREFIX=957]:%SAGE%[20DS] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES PREFIX=959]:%SAGE%[20CB] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES PREFIX=960]:%TAN%[40%ED] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES PREFIX=961]:%TAN%[60%ED] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES PREFIX=434]:%SAGE%[2弓弩] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES PREFIX=437]:%SAGE%[2被动] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES PREFIX=440]:%SAGE%[2标枪] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES PREFIX=482]:%SAGE%[2蛮子战斗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES PREFIX=497]:%SAGE%[2变形] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE GLOVES PREFIX=512]:%SAGE%[2武学] %NAME%{%NAME%}%CONTINUE%
// ++++++ 亮金鞋子 ++++++
//通用定义
Alias[GR_BOOTS_FRW]:(SUFFIX=394 OR SUFFIX=395 OR SUFFIX~396-397 OR SUFFIX=1040)
ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW]:%CL%%NAME%{%NAME%}%CONTINUE%
//后缀
ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW SUFFIX=253]:%DARK_GREEN%[9敏捷] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW SUFFIX=254]:%DARK_GREEN%[15敏捷] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW (SUFFIX=262 OR SUFFIX=989)]:%GOLD%[10FHR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW SUFFIX=182]:%TEAL%[冰冻减半] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW SUFFIX=368]:%GREEN%[25%PLR] %NAME%{%NAME%}%CONTINUE%
//前缀
ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW PREFIX=353]:%BLUE%[30冰抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW PREFIX=372]:%RED%[30火抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW PREFIX=392]:%YELLOW%[30电抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW PREFIX=412]:%GREEN%[30毒抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW PREFIX=355]:%BLUE%[40冰抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW PREFIX=374]:%RED%[40火抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW PREFIX=394]:%YELLOW%[40电抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW PREFIX=414]:%GREEN%[40毒抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BOOTS GR_BOOTS_FRW PREFIX=310]:%BLUE%[40法力] %NAME%{%NAME%}%CONTINUE%
//主属性示在最左侧
ItemDisplay[!ID RARE BOOTS SUFFIX=395]:%SAGE%[20高跑] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BOOTS SUFFIX=396]:%SAGE%[30高跑] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BOOTS SUFFIX=397]:%SAGE%[30高跑&耐力] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BOOTS SUFFIX=1040]:%SAGE%[40高跑] %NAME%{%NAME%}%CONTINUE%
// ++++++ 亮金腰带 ++++++
//通用定义
Alias[GR_BELT_STAT]:(SUFFIX~262-264 OR SUFFIX=817 OR SUFFIX=1043 OR SUFFIX~819-820 OR SUFFIX=377 OR SUFFIX=368 OR PREFIX~982-988)
ItemDisplay[!ID RARE BELT GR_BELT_STAT]:%CL%%NAME%{%NAME%}%CONTINUE%
//前缀
ItemDisplay[!ID RARE BELT GR_BELT_STAT PREFIX=353]:%BLUE%[30冰抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BELT GR_BELT_STAT PREFIX=372]:%RED%[30火抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BELT GR_BELT_STAT PREFIX=392]:%YELLOW%[30电抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BELT GR_BELT_STAT PREFIX=412]:%GREEN%[30毒抗] %NAME%{%NAME%}%CONTINUE%
//主属性示在最左侧
ItemDisplay[!ID RARE BELT SUFFIX=819]:%RED%[80生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BELT SUFFIX=377]:%DARK_GREEN%[30力量] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BELT SUFFIX=368]:%GREEN%[25PLR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BELT SUFFIX=798]:%GOLD%[10%物免] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BELT SUFFIX=820]:%RED%[100生命] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BELT SUFFIX=262]:%GOLD%[10FHR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BELT SUFFIX=263]:%GOLD%[17FHR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BELT SUFFIX=264]:%GOLD%[24FHR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BELT SUFFIX=817]:%SAGE%[10FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BELT SUFFIX=1043]:%SAGE%[20FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BELT PREFIX=988]:%BLUE%[3%最大冰抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BELT PREFIX=982]:%RED%[3%最大火抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BELT PREFIX=986]:%YELLOW%[3%最大电抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE BELT PREFIX=984]:%GREEN%[3%最大毒抗] %NAME%{%NAME%}%CONTINUE%
// ++++++ 武器 ++++++
//通用定义
Alias[WEAPON_CAST]:(SOR OR WAND OR CLUB OR SCEPTER OR STAFF)
Alias[GR_WEAPON_SK]:(PREFIX=446 OR PREFIX=449 OR PREFIX=452 OR PREFIX~576-577 OR PREFIX=923 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464 OR PREFIX=573 OR PREFIX=470 OR PREFIX=567 OR PREFIX=488 OR PREFIX=581 OR PREFIX=931 OR PREFIX=494 OR PREFIX=500 OR PREFIX=587 OR PREFIX=506 OR PREFIX=509 OR PREFIX=512 OR PREFIX=591 OR PREFIX=434 OR PREFIX=440 OR PREFIX=563 OR PREFIX=764 OR PREFIX=765 OR PREFIX=972 OR PREFIX~965-970 OR PREFIX~974-978 OR PREFIX=980)
Alias[GR_WEAPON_DMG]:(PREFIX~193-194 OR PREFIX=753 OR PREFIX=264 OR PREFIX=756)
ItemDisplay[!ID RARE WEAPON (GR_WEAPON_SK OR GR_WEAPON_DMG)]:%CL%%NAME%{%NAME%}%CONTINUE%
//后缀
ItemDisplay[!ID RARE WEAPON_CAST GR_WEAPON_SK SUFFIX=1014]:%SAGE%[10FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON_CAST GR_WEAPON_SK SUFFIX=175]:%SAGE%[20FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (SOR OR WAND OR CLUB OR SCEPTER) GR_WEAPON_SK SUFFIX=978]:%SAGE%[30FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=981]:%SAGE%[40FCR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SOR GR_WEAPON_SK SUFFIX=994]:%BLUE%[12%冰伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SOR GR_WEAPON_SK SUFFIX=995]:%BLUE%[20%冰伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SOR GR_WEAPON_SK SUFFIX=991]:%YELLOW%[12%电伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE SOR GR_WEAPON_SK SUFFIX=992]:%YELLOW%[20%电伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (SOR OR WAND) GR_WEAPON_SK SUFFIX=997]:%RED%[12%火伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (SOR OR WAND) GR_WEAPON_SK SUFFIX=998]:%RED%[20%火伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=1003]:%BLUE%[20%冰伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=1004]:%BLUE%[30%冰伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=1000]:%YELLOW%[20%电伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=1001]:%YELLOW%[30%电伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=1006]:%RED%[20%火伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=1007]:%RED%[30%火伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WAND GR_WEAPON_SK SUFFIX=1009]:%GREEN%[12%毒伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WAND GR_WEAPON_SK SUFFIX=1010]:%GREEN%[20%毒伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WAND GR_WEAPON_SK SUFFIX=1012]:%ORANGE%[12%魔伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WAND GR_WEAPON_SK SUFFIX=1013]:%ORANGE%[20%魔伤] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=906]:%CORAL%[触发AMP] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=912]:%CORAL%[触发降抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=894]:%BLUE%[触发冰枪] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=888]:%BLUE%[触发霜星] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=882]:%YELLOW%[触发充能弹] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=876]:%YELLOW%[触发连闪] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=870]:%YELLOW%[触发新星] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=864]:%YELLOW%[触发直闪] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK SUFFIX=858]:%RED%[触发火球] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX~898-899]:%CORAL%[触发AMP] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=909]:%CORAL%[触发降抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=827]:%TAN%[63MAX] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=1038]:%TAN%[63MAX] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=804]: %RED%[25%DS] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=805]: %RED%[30%DS] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=814]: %RED%[25%CB] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=815]: %RED%[30%CB] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=201]: %TAN%[20MAX] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=202]: %TAN%[40MAX] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=227]: %TAN%[20MIN] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=167]: %SAGE%[20IAS] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=168]: %SAGE%[30IAS] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG SUFFIX=169]: %SAGE%[40IAS] %NAME%{%NAME%}%CONTINUE%
//前缀
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG PREFIX~807-808]: %SAGE%[20%撕开伤口] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG PREFIX=427]: %TEAL%[200%DTD] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG PREFIX=597]: %TEAL%[200%DTU] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE !WEAPON_CAST GR_WEAPON_DMG PREFIX=598]: %TEAL%[275%DTU] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON MAXSOCKETS<3 (GR_WEAPON_SK OR GR_WEAPON_DMG) PREFIX=421]:%SAGE%[%MAXSOCKETS%孔] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON MAXSOCKETS>2 (GR_WEAPON_SK OR GR_WEAPON_DMG) PREFIX=421]:%SAGE%[3孔] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON MAXSOCKETS<4 (GR_WEAPON_SK OR GR_WEAPON_DMG) PREFIX=422]:%SAGE%[%MAXSOCKETS%孔] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON MAXSOCKETS>3 (GR_WEAPON_SK OR GR_WEAPON_DMG) PREFIX=422]:%SAGE%[4孔] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON GR_WEAPON_SK PREFIX=824]:%RED%[-10火抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON GR_WEAPON_SK PREFIX=827]:%BLUE%[-10冰抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON GR_WEAPON_SK PREFIX=830]:%YELLOW%[-10电抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON GR_WEAPON_SK PREFIX=833]:%GREEN%[-10毒抗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK PREFIX=835]:%RED%[-10火抗]%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK PREFIX=836]:%RED%[-15火抗]%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK PREFIX=838]:%BLUE%[-10冰抗]%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK PREFIX=839]:%BLUE%[-15冰抗]%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK PREFIX=841]:%YELLOW%[-10电抗]%CL%%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE STAFF GR_WEAPON_SK PREFIX=842]:%YELLOW%[-15电抗]%CL%%NAME%{%NAME%}%CONTINUE%
//主属性示在最左侧
ItemDisplay[!ID RARE WEAPON !CLUB !SCEPTER PREFIX=193]:%CORAL%[200%ED] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON !CLUB !SCEPTER PREFIX=194]:%CORAL%[300%ED] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON !CLUB !SCEPTER PREFIX=753]:%CORAL%[400%ED] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON !CLUB !SCEPTER PREFIX=264]:%CORAL%[150%ED&AR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE (BOW OR XBOW) PREFIX=756]:%CORAL%[200%ED&AR] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=434]: %SAGE%[2弓] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=440]: %SAGE%[2标枪] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=446]:%SAGE%[2火系] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=449]:%SAGE%[2电系] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=452]:%SAGE%[2冰系] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=969]:%SAGE%[3火系] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=968]:%SAGE%[3电系] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=970]:%SAGE%[3冰系] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=458]:%SAGE%[2诅咒] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=461]:%SAGE%[2毒骨] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=464]:%SAGE%[2死招] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=966]:%SAGE%[3诅咒] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=967]:%SAGE%[3毒骨] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=965]:%SAGE%[3死招] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=470]:%SAGE%[2骑士战斗] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=488]:%SAGE%[2战吼] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=494]:%SAGE%[2德召] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=500]:%SAGE%[2元素] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=975]:%SAGE%[3德召] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=974]:%SAGE%[3元素] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=506]:%SAGE%[2陷阱] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=509]:%SAGE%[2影子] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=512]:%SAGE%[2武学] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=976]:%SAGE%[3陷阱] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=978]:%SAGE%[3影子] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=977]:%SAGE%[3武学] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=563]:%ORANGE%[2亚马逊] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=567]:%ORANGE%[2圣骑士] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=573]:%ORANGE%[2死灵] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=576]:%ORANGE%[2法师] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=577]:%ORANGE%[4法师] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=923]:%ORANGE%[2法师] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON (PREFIX=581 OR PREFIX=931)]:%ORANGE%[2野蛮人] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=587]:%ORANGE%[2德鲁伊] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=591]:%ORANGE%[2刺客] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=764]:%ORANGE%[3标枪] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=765]:%ORANGE%[3弓弩] %NAME%{%NAME%}%CONTINUE%
ItemDisplay[!ID RARE WEAPON PREFIX=972]:%ORANGE%[3弓弩] %NAME%{%NAME%}%CONTINUE%
//未鉴定珠宝提示
ItemDisplay[!HIDE_JEW3 jew MAG ILVL<85 !ID FILTLVL<4]:%DOT-97%%TIER-2%%NAME% %BLUE%*%YELLOW%%CONTINUE%
ItemDisplay[!HIDE_JEW4 jew MAG ILVL>84 !ID FILTLVL<5]:%DOT-97%%TIER-3%%NAME% %YELLOW%* %YELLOW%%CONTINUE%
ItemDisplay[!HIDE_JEW1 jew RARE ILVL<68 !ID FILTLVL<4]:%DOT-6D%%TIER-2%%NAME% %BLUE%*%YELLOW%%CONTINUE%
ItemDisplay[!HIDE_JEW2 jew RARE ILVL>67 !ID FILTLVL<5]:%DOT-6D%%TIER-3%%NAME% %YELLOW%* %YELLOW%%CONTINUE%
//手工底材自定义屏蔽设置
//兽头、蛮子头、死灵盾、圣骑士盾
ItemDisplay[SHOW_RAREDRU RARE !ID DRU !ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_RAREBAR RARE !ID BAR REQSTR<130 !ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_RARENEC RARE !ID NEC !ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_RAREDIN RARE !ID DIN !ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
//亚马逊专属
ItemDisplay[SHOW_RAREAMA_1 RARE !ID (am1 OR am6 OR amb) GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_RAREAMA_2 RARE !ID (am2 OR am7 OR amc) GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_RAREAMA_3 RARE !ID (am3 OR am8 OR amd OR am4 OR am9 OR ame) !ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_RAREAMA_5 RARE !ID (am3 OR am8 OR amd OR am4 OR am9 OR ame) ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_RAREAMA_4 RARE !ID (am5 OR ama OR amf) !ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_RAREAMA_6 RARE !ID (am5 OR ama OR amf) ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
//刺客爪
ItemDisplay[SHOW_RARESIN_1 RARE !ID (9tw OR 7xf OR 7tw) GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_RARESIN_2 RARE !ID (axf OR btl OR 9xf) GROUND]:%NAME% %ORANGE%■{%NAME%}
//法师法球
ItemDisplay[SHOW_RARESOR RARE !ID (ob5 OR oba OR obf) GROUND]:%NAME% %ORANGE%■{%NAME%}
//木棒、法杖、权杖、魔杖、匕首
ItemDisplay[SHOW_RARECLUB RARE !ID CLUB GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_RARESTAFF RARE !ID STAFF MAXSOCKETS>5 GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_RARESCEP RARE !ID SCEPTER GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_RAREWAND RARE !ID WAND GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_RAREDAGGER RARE !ID (kri OR 9kr OR 7kr) GROUND]:%NAME% %ORANGE%■{%NAME%}
//鬼魂尖枪和翼鱼叉
ItemDisplay[SHOW_RARETHROW_1 RARE (glv OR 9gl OR 7gl) !ID ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_RARETHROW_2 RARE (tsp OR 9ts OR 7ts) !ID ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
//无形巨神系列
ItemDisplay[SHOW_RAREWEAPON_1 RARE (flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd) !ID ETH FILTLVL>1 GROUND]:%NAME% %ORANGE%■{%NAME%}
// +-------------+
// | 7,魔法装备 |
// +-------------+
//手工底材自定义屏蔽设置
//兽头、蛮子头、死灵盾、圣骑士盾
ItemDisplay[SHOW_MAGDRU MAG !ID DRU GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_MAGBAR MAG !ID BAR REQSTR<130 GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_MAGNEC MAG !ID NEC GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_MAGDIN MAG !ID DIN GROUND]:%NAME% %ORANGE%■{%NAME%}
//亚马逊专属
ItemDisplay[SHOW_MAGAMA_1 MAG !ID (am1 OR am6 OR amb) GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_MAGAMA_2 MAG !ID (am2 OR am7 OR amc) GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_MAGAMA_3 MAG !ID (am3 OR am8 OR amd OR am4 OR am9 OR ame) !ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_MAGAMA_5 MAG !ID (am3 OR am8 OR amd OR am4 OR am9 OR ame) ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_MAGAMA_4 MAG !ID (am5 OR ama OR amf) !ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_MAGAMA_6 MAG !ID (am5 OR ama OR amf) ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
//刺客爪
ItemDisplay[SHOW_MAGSIN_1 MAG !ID (9tw OR 7xf OR 7tw) GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_MAGSIN_2 MAG !ID (axf OR btl OR 9xf) GROUND]:%NAME% %ORANGE%■{%NAME%}
//法师法球
ItemDisplay[SHOW_MAGSOR MAG !ID (ob5 OR oba OR obf) GROUND]:%NAME% %ORANGE%■{%NAME%}
//木棒、法杖、权杖、魔杖、匕首
ItemDisplay[SHOW_MAGCLUB MAG !ID CLUB GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_MAGSTAFF_1 MAG !ID STAFF MAXSOCKETS>5 GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_MAGSCEP MAG !ID SCEPTER GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_MAGWAND MAG !ID WAND GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_MAGDAGGER MAG !ID (kri OR 9kr OR 7kr) GROUND]:%NAME% %ORANGE%■{%NAME%}
//无形鬼魂尖枪和翼鱼叉
ItemDisplay[SHOW_MAGTHROW_1 MAG (glv OR 9gl OR 7gl) !ID ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
ItemDisplay[SHOW_MAGTHROW_2 MAG (tsp OR 9ts OR 7ts) !ID ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
//无形巨神之刃和剑
ItemDisplay[SHOW_MAGWEAPON_1 MAG (flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd) !ID ETH GROUND]:%NAME% %ORANGE%■{%NAME%}
// +------------------+
// | 8,符文之语底材 |
// +------------------+
// ++++++ 8.0,常用底材 ++++++
ItemDisplay[SHOW_CTABASE (crs OR fla) MAXSOCKETS>4 !SOCK~1-4 NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} //战争召唤(最大孔≥5,且未打孔或已5孔)
ItemDisplay[SHOW_PURITYBASE SPEARBASE1_2 NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%} //纯洁
// ++++++ 8.1,头盔 ++++++
//3星
ItemDisplay[FILTLVL~1-4 (HELMBASE3_BAR1 OR HELMBASE3_DRU1 OR HELMBASE3_DRU2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (HELMBASE2_1 OR HELMBASE2_DRU1 OR HELMBASE2_BAR1) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (HELMBASE1_1 OR HELMBASE1_DRU2) NMAG !RW !INF GROUND]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}
//0星
ItemDisplay[FILTLVL=1 HELMBASE0_1 NMAG !RW GROUND !INF]:%NAME%{%NAME%}
// ++++++ 8.2,盔甲 ++++++
//3星
ItemDisplay[FILTLVL~1-4 CHESTBASE3 NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (CHESTBASE2_1 OR CHESTBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (CHESTBASE1_1 OR CHESTBASE1_2 OR CHESTBASE1_3 OR CHESTBASE1_4 OR CHESTBASE1_5) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}
//0星
ItemDisplay[FILTLVL=1 (CHESTBASE0_1 OR CHESTBASE0_2 OR CHESTBASE0_3) NMAG !RW GROUND !INF]:%NAME%{%NAME%}
// ++++++ 8.3,盾牌 ++++++
//3星
ItemDisplay[FILTLVL~1-4 (SHIELDBASE3_DIN1 OR SHIELDBASE3_DIN2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %BLUE%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (SHIELDBASE2_1 OR SHIELDBASE2_NEC1 OR SHIELDBASE2_DIN1) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %BLUE%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (SHIELDBASE1_1 OR SHIELDBASE1_2 OR SHIELDBASE1_DIN1 OR SHIELDBASE1_DIN2) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %BLUE%*{%NAME%}
//0星
ItemDisplay[FILTLVL=1 (SHIELDBASE0_1 OR SHIELDBASE0_2) NMAG !RW GROUND !INF]:%NAME%{%NAME%}
// ++++++ 8.4,武器 ++++++
// ====> 8.4.1,弓弩 <=====
//4星
ItemDisplay[FILTLVL~1-5 BOWBASE4_1 NMAG !RW GROUND !INF]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 (BOWBASE3_1 OR BOWBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (BOWBASE2_1 OR BOWBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (BOWBASE1_1 OR BOWBASE1_2) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
//0星
ItemDisplay[FILTLVL=1 BOWBASE0_1 NMAG !RW GROUND !INF]:%NAME%{%NAME%}
// ====> 8.4.2,木棒 <=====
//3星
ItemDisplay[FILTLVL~1-4 (CLUBBASE3_1 OR CLUBBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (CLUBBASE2_1 OR CLUBBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 CLUBBASE1_1 NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
// ====> 8.4.3,匕首 <=====
//2星
ItemDisplay[FILTLVL~1-3 DAGGERBASE2_1 NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
// ====> 8.4.4,斧 <=====
//3星
ItemDisplay[FILTLVL~1-4 (AXEBASE3_1 OR AXEBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (AXEBASE2_1 OR AXEBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
// ====> 8.4.5,锤 <=====
//3星
ItemDisplay[FILTLVL~1-4 MACEBASE3_1 NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (MACEBASE2_1 OR MACEBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (MACEBASE1_1) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
// ====> 8.4.6,剑 <=====
//3星
ItemDisplay[FILTLVL~1-4 (SWORDBASE3_1 OR SWORDBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (SWORDBASE2_1 OR SWORDBASE2_2 OR SWORDBASE2_3 OR SWORDBASE2_4) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (SWORDBASE1_1 OR SWORDBASE1_3 OR SWORDBASE1_4) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
// ====> 8.4.7,权杖 <=====
//4星
ItemDisplay[FILTLVL~1-5 SCEPTERBASE4_3 NMAG !RW GROUND !INF]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 (SCEPTERBASE3_1 OR SCEPTERBASE3_2 OR SCEPTERBASE3_3 OR SCEPTERBASE3_4 OR SCEPTERBASE3_5) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (SCEPTERBASE2_1 OR SCEPTERBASE2_2 OR SCEPTERBASE2_3 OR SCEPTERBASE2_4) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
// ====> 8.4.8,魔杖 <=====
//3星
ItemDisplay[FILTLVL~1-4 WANDBASE3_1 NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (WANDBASE2_1 OR WANDBASE2_2 OR WANDBASE2_3 OR WANDBASE2_4) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 WANDBASE1_1 NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
// ====> 8.4.9,法杖 <=====
//4星
ItemDisplay[FILTLVL~1-5 (STAFFBASE4_1 OR STAFFBASE4_2 OR STAFFBASE4_3 OR STAFFBASE4_4 OR STAFFBASE4_5) NMAG !RW GROUND !INF]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 (STAFFBASE3_1 OR STAFFBASE3_2 OR STAFFBASE3_3 OR STAFFBASE3_4) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (STAFFBASE2_1 OR STAFFBASE2_2 OR STAFFBASE2_3 OR STAFFBASE2_4 OR SORBASE2_1) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (STAFFBASE1_1 OR STAFFBASE1_2 OR STAFFBASE1_3) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
//0星
ItemDisplay[FILTLVL=1 (STAFFBASE0_1 OR SORBASE0_1) NMAG !RW GROUND !INF]:%NAME%{%NAME%}
// ====> 8.4.10,长柄/矛/亚马逊矛 <=====
//4星
ItemDisplay[FILTLVL~1-5 (SPEARBASE4_1 OR SPEARBASE4_2) NMAG !RW GROUND !INF]:%BORDER-9B%%MAP-1D%%SOUNDID-4721%%TIER-4%%NAME% %RED%◆{%NAME%}
//3星
ItemDisplay[FILTLVL~1-4 (SPEARBASE3_1 OR SPEARBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (SPEARBASE2_1 OR SPEARBASE2_2) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 SPEARBASE1_1 NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
// ====> 8.4.11,爪 <=====
//3星
ItemDisplay[FILTLVL~1-4 (SINBASE3_1 OR SINBASE3_2) NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 (SINBASE2_1 OR SINBASE2_2 OR SINBASE2_3 OR SINBASE2_4) NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
//1星
ItemDisplay[FILTLVL~1-2 (SINBASE1_1 OR SINBASE1_2) NMAG !RW GROUND !INF]:%MAP-1D%%TIER-2%%NAME% %RED%*{%NAME%}
// ====> 8.4.12,投掷武器 <=====
//3星
ItemDisplay[FILTLVL~1-4 THROWINGBASE3_1 NMAG !RW GROUND !INF]:%BORDER-62%%MAP-1D%%SOUNDID-4721%%TIER-3%%NAME% %RED%◆{%NAME%}
//2星
ItemDisplay[FILTLVL~1-3 THROWINGBASE2_1 NMAG !RW GROUND !INF]:%BORDER-84%%MAP-1D%%TIER-2%%NAME% %RED%◇{%NAME%}
// +-------------+
// | 9,注入底材 |
// +-------------+
//辅助提示
//★ 每个提示条都绑定它对应的 *_INFUSION 开关(2026-10-31 修)。
// 原写法只判 SHOW_ICON:开关关掉后,提示条照样把物品显示出来(还带 ▋/■ 标记),开关形同虚设。
// 关闭某类开关 = 该类底材不显示,提示也必须一起消失,故提示与显示绑定同一开关。
// 新增的 3 类(盔甲/双手武器/盾牌)另加 GROUND:它们覆盖面大,若在背包+仓库也提示会刷屏,故与显示规则同域,只在地面生效。
//图标版
//头环注入等级提示
ItemDisplay[SHOW_ICON CIRC_INFUSION_1 ci0 NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%SAGE%提示:当你角色等级在%RED%83+%SAGE%时,才能出2技能词缀%CL%%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON CIRC_INFUSION_1 ci1 NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%SAGE%提示:当你角色等级在%RED%78+%SAGE%时,才能出2技能词缀%CL%%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON CIRC_INFUSION_2 ci2 NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%SAGE%提示:当你角色等级在%RED%73+%SAGE%时,才能出2技能词缀%CL%%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON CIRC_INFUSION_2 ci3 NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE%
//蛮子头和兽头
ItemDisplay[SHOW_ICON (BAR_INFUSION_1 OR BAR_INFUSION_2) BAR NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON DRU_INFUSION DRU NMAG SOCK=0 !ETH]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
//武器类:弓/矛/标枪、刺客爪、投掷、木棒、法杖、法球、死灵盾、匕首
ItemDisplay[SHOW_ICON (AMA_INFUSION_1 OR AMA_INFUSION_2 OR AMA_INFUSION_3 OR AMA_INFUSION_4) (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR am1 OR am6 OR amb) NMAG SOCK=0]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON (SIN_INFUSION_1 OR SIN_INFUSION_2 OR SIN_INFUSION_3) (axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) NMAG SOCK=0]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON (THROW_INFUSION_1 OR THROW_INFUSION_2) (glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) NMAG SOCK=0]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON CLUB_INFUSION (clb OR spc OR 9cl OR 9sp OR 7cl) NMAG SOCK=0]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON SCEP_INFUSION (wsp OR 9ws OR 7ws) NMAG SOCK=0]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON STAFF_INFUSION (wst OR 8ws OR 6ws) NMAG SOCK=0]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON (SOR_INFUSION_1 OR SOR_INFUSION_2) SOR NMAG SOCK=0]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON NEC_INFUSION NEC NMAG SOCK=0]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON DAGGER_INFUSION (kri OR 9kr OR 7kr) NMAG SOCK=0]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
//防具与特殊底材:低需求盔甲、双手锤与巨神之刃、4孔盾、幻化之刃
ItemDisplay[SHOW_ICON CHEST_INFUSION CHEST MAXSOCKETS>3 REQSTR<104 NMAG SOCK=0 !ETH GROUND]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON (WEAPON_INFUSION_1 OR WEAPON_INFUSION_2) (mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd) NMAG SOCK=0 GROUND]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON (SHIELD_INFUSION_1 OR SHIELD_INFUSION_2) (uit OR DIN) NMAG SOCK=0 GROUND]:%NAME% %WHITE%▋{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[SHOW_ICON 7CR_INFUSION 7cr ED<15 NMAG SOCK=0]:%NAME% %WHITE%▋{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%}%CONTINUE%
//非图标版
//头环注入等级提示
ItemDisplay[!SHOW_ICON CIRC_INFUSION_1 ci0 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%SAGE%提示:当你角色等级在%RED%83+%SAGE%时,才能出2技能词缀%CL%%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON CIRC_INFUSION_1 ci1 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%SAGE%提示:当你角色等级在%RED%78+%SAGE%时,才能出2技能词缀%CL%%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON CIRC_INFUSION_2 ci2 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%SAGE%提示:当你角色等级在%RED%73+%SAGE%时,才能出2技能词缀%CL%%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON CIRC_INFUSION_2 ci3 NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%WHITE%可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NL%%NAME%}%CONTINUE%
//蛮子头和兽头
ItemDisplay[!SHOW_ICON (BAR_INFUSION_1 OR BAR_INFUSION_2) BAR NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON DRU_INFUSION DRU NMAG SOCK=0 !ETH]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
//武器类:弓/矛/标枪、刺客爪、投掷、木棒、法杖、法球、死灵盾、匕首
ItemDisplay[!SHOW_ICON (AMA_INFUSION_1 OR AMA_INFUSION_2 OR AMA_INFUSION_3 OR AMA_INFUSION_4) (am2 OR am7 OR amc OR am3 OR am8 OR amd OR am5 OR ama OR amf OR am4 OR am9 OR ame OR am1 OR am6 OR amb) NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON (SIN_INFUSION_1 OR SIN_INFUSION_2 OR SIN_INFUSION_3) (axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON (THROW_INFUSION_1 OR THROW_INFUSION_2) (glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON CLUB_INFUSION (clb OR spc OR 9cl OR 9sp OR 7cl) NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON SCEP_INFUSION (wsp OR 9ws OR 7ws) NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON STAFF_INFUSION (wst OR 8ws OR 6ws) NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON (SOR_INFUSION_1 OR SOR_INFUSION_2) SOR NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON NEC_INFUSION NEC NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON DAGGER_INFUSION (kri OR 9kr OR 7kr) NMAG SOCK=0]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
//防具与特殊底材:低需求盔甲、双手锤与巨神之刃、4孔盾、幻化之刃
ItemDisplay[!SHOW_ICON CHEST_INFUSION CHEST MAXSOCKETS>3 REQSTR<104 NMAG SOCK=0 !ETH GROUND]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON (WEAPON_INFUSION_1 OR WEAPON_INFUSION_2) (mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd) NMAG SOCK=0 GROUND]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON (SHIELD_INFUSION_1 OR SHIELD_INFUSION_2) (uit OR DIN) NMAG SOCK=0 GROUND]:%NAME% %WHITE%■{%WHITE%接着: 就可以把它做为 %ORANGE%手工 %WHITE%底材%CL%%TAN%提示%WHITE%: 可在ACT1的恰西处%ORANGE%灌注魔力%WHITE%,将其转化为随机词缀的%YELLOW%亮金装备%CL%%NAME%}%CONTINUE%
ItemDisplay[!SHOW_ICON 7CR_INFUSION 7cr ED<15 NMAG SOCK=0]:%NAME% %WHITE%■{%SAGE%或许有几率揭示一件来自异世界的遗物的真正面貌%CL%%TAN%提示%WHITE%:在%RED%地狱%WHITE%罗格营地的恰西处%TAN% 注入%CL%%NAME%}%CONTINUE%
//头环
ItemDisplay[CIRC_INFUSION_1 (ci0 OR ci1) NMAG SOCK=0 !ETH GROUND]:%NAME%{%NAME%}
ItemDisplay[CIRC_INFUSION_2 (ci2 OR ci3) NMAG SOCK=0 !ETH GROUND]:%NAME%{%NAME%}
//蛮子头
ItemDisplay[BAR_INFUSION_1 BAR NMAG REQSTR>129 SOCK=0 !ETH GROUND]:%NAME%{%NAME%}
ItemDisplay[BAR_INFUSION_2 BAR NMAG REQSTR<130 SOCK=0 !ETH GROUND]:%NAME%{%NAME%}
//兽头
ItemDisplay[DRU_INFUSION DRU NMAG SOCK=0 !ETH GROUND]:%NAME%{%NAME%}
//AMA弓、矛、标枪类
ItemDisplay[AMA_INFUSION_1 (am2 OR am7 OR amc) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
ItemDisplay[AMA_INFUSION_2 (am3 OR am8 OR amd OR am4 OR am9 OR ame) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
ItemDisplay[AMA_INFUSION_3 (am5 OR ama OR amf) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
ItemDisplay[AMA_INFUSION_4 (am1 OR am6 OR amb) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//刺客爪子
ItemDisplay[SIN_INFUSION_3 SIN !(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
ItemDisplay[SIN_INFUSION_1 (axf OR btl OR 9xf) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
ItemDisplay[SIN_INFUSION_2 (9tw OR 7xf OR 7tw) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//BB投掷武器
ItemDisplay[THROW_INFUSION_1 (glv OR 9gl OR 7gl) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
ItemDisplay[THROW_INFUSION_2 (tsp OR 9ts OR 7ts) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//德鲁伊木棒
ItemDisplay[CLUB_INFUSION (clb OR spc OR 9cl OR 9sp OR 7cl) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//圣骑士权杖(神使权杖线 wsp/9ws/7ws)
ItemDisplay[SCEP_INFUSION (wsp OR 9ws OR 7ws) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//法师6孔杖
ItemDisplay[STAFF_INFUSION (wst OR 8ws OR 6ws) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//法师法球
ItemDisplay[SOR_INFUSION_2 SOR MAXSOCKETS<3 NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
ItemDisplay[SOR_INFUSION_1 SOR MAXSOCKETS>2 NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//死灵盾
ItemDisplay[NEC_INFUSION NEC NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//幻化之刃 S11彩蛋末日之刃
ItemDisplay[7CR_INFUSION 7cr ED<15 NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//匕首
ItemDisplay[DAGGER_INFUSION (kri OR 9kr OR 7kr) !THROWING NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//低需求最大4孔的盔甲
ItemDisplay[CHEST_INFUSION CHEST MAXSOCKETS>3 REQSTR<104 NMAG SOCK=0 !ETH GROUND]:%NAME%{%NAME%}
//双手锤锤子
ItemDisplay[WEAPON_INFUSION_2 (mau OR 9m9 OR 7m7 OR gma OR 9gm OR 7gm) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//巨神之刃和剑
ItemDisplay[WEAPON_INFUSION_1 (flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd) NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//4孔盾
ItemDisplay[SHIELD_INFUSION_1 uit NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
ItemDisplay[SHIELD_INFUSION_2 DIN NMAG SOCK=0 GROUND]:%NAME%{%NAME%}
//╔═════════════╗
//║ 10,开荒过滤配置 ║
//╚═════════════╝
//通用
// FCR 武器:规则条件是 WEAPON + 后缀 174-175/1014,实际覆盖全部武器;头环/项链/戒指不在此条
ItemDisplay[WEAPON RARE (SUFFIX~174-175 OR SUFFIX=1014) FILTLVL<3]: %ORANGE%> > > FCR < < <%CL%%NAME%{%NAME%}
// 手套 20+mf:规则条件是 GLOVES + 后缀 287-288,仅手套部位,其它部位不在此条
ItemDisplay[GLOVES RARE SUFFIX~287-288 FILTLVL<3 DIFF<2]: %DARK_GREEN%> > > MF < < <%CL%%NAME%{%NAME%}
// >30生命防具
ItemDisplay[ARMOR RARE SUFFIX~317-318 FILTLVL<3 CLVL<80]: %RED%> > > Life < < <%CL%%NAME%{%NAME%}
ItemDisplay[ARMOR RARE SUFFIX~819-820 FILTLVL<3 CLVL<90]: %RED%> > > Life < < <%CL%%NAME%{%NAME%}
//法师
// 低等级跑路足跟火
ItemDisplay[!RW SK46>1 CLVL<18 FILTLVL<3 SORCERESS]:%NAME% %ORANGE%lvling{%NAME%}
// 法球:火墙、陨石
ItemDisplay[NMAG !RW (SK51>1 OR SK53>1 OR SK56>1 OR SK62>1 OR SK64>1 OR SK369>2) DIFF<2 FILTLVL<3 SOR SORCERESS]:%NAME% %ORANGE%lvling{%NAME%}
ItemDisplay[NMAG !RW (SK51>2 OR SK53>2 OR SK56>2 OR SK62>2 OR SK64>2 OR SK369>2) FILTLVL<3 !SOCK=1 SOR SORCERESS]:%NAME% %ORANGE%lvling{%NAME%}
//法杖:叶子底材
ItemDisplay[NMAG STAFF !RW (SK51>1 OR SK56>1 OR SK41>1 OR SK62>1) ((SOCK=0 MAXSOCKETS=2) OR SOCK=2) DIFF<2 FILTLVL<3 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
//法杖:升级精神底材
ItemDisplay[NMAG STAFF !RW MAXSOCKETS>3 (SK51>1 OR SK56>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=4) FILTLVL<3 CLVL<70 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
ItemDisplay[NMAG STAFF !RW MAXSOCKETS>3 (SK369>1 OR SK64>1 OR SK44>1 OR SK59>1) (SOCK=0 OR SOCK=4) FILTLVL<3 CLVL<70 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
ItemDisplay[NMAG STAFF !RW MAXSOCKETS>3 (SK38>1 OR SK47>1 OR SK48>1) (SOCK=0 OR SOCK=4) FILTLVL<3 CLVL<70 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
//法杖:升级回忆底材
ItemDisplay[NMAG STAFF (ELT OR EXC) !RW MAXSOCKETS>3 (SK51>1 OR SK56>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=4) FILTLVL<3 CLVL<90 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
ItemDisplay[NMAG STAFF (ELT OR EXC) !RW MAXSOCKETS>3 (SK369>1 OR SK64>1 OR SK44>1 OR SK59>1) (SOCK=0 OR SOCK=4) FILTLVL<3 CLVL<90 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
ItemDisplay[NMAG STAFF (ELT OR EXC) !RW MAXSOCKETS>3 (SK38>1 OR SK47>1 OR SK48>1) (SOCK=0 OR SOCK=4) FILTLVL<3 CLVL<90 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
//法杖:副手BUFF回忆底材
ItemDisplay[NMAG STAFF (ELT OR EXC) MAXSOCKETS>3 (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF !RW SOCK=0 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Roll 4os for Memory Base%CL%%NAME%}
ItemDisplay[NMAG STAFF (ELT OR EXC) MAXSOCKETS>3 (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF !RW SOCK=4 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
//2技能
ItemDisplay[RARE (PREFIX=576 OR PREFIX=446 OR PREFIX=449 OR PREFIX=452 OR PREFIX=923) FILTLVL<3 SORCERESS]: %NAME%%PX-62%{%NAME%}
ItemDisplay[RARE PREFIX=577 FILTLVL<4 SORCERESS]: %NAME%%PX-62%{%NAME%}
// 生命/法力 automagic(AUTOMOD 12-15 / 19-22),或减半冰冻后缀 SUFFIX=182;三者的标签统一显示「生命/法力」
ItemDisplay[SOR (AUTOMOD~12-13 OR AUTOMOD~19-20 OR SUFFIX=182) FILTLVL<3 (DIFF<2 OR CLVL<50) SORCERESS]: %NAME% %ORANGE%生命/法力%PX-62%{%NAME%}
ItemDisplay[SOR (AUTOMOD~14-15 OR AUTOMOD~21-22 OR SUFFIX=182) FILTLVL<3 SORCERESS]: %NAME% %ORANGE%生命/法力%PX-62%{%NAME%}
//刺客
ItemDisplay[NMAG !RW (SK262>1 OR SK271>1 OR SK257>1 OR SK253>1 OR SK273>1) DIFF<1 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
ItemDisplay[NMAG !RW (SK262>2 OR SK271>2 OR SK257>2 OR SK253>2 OR SK273>2) CLVL<80 FILTLVL<3 !SOCK=1 SIN ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
//2技能
ItemDisplay[RARE DAGGER (PREFIX=591 OR PREFIX=506 OR PREFIX=509 OR PREFIX=512) FILTLVL<3 ASSASSIN]: %NAME%%PX-62%{%NAME%}
ItemDisplay[RARE SIN (PREFIX=591 OR PREFIX=506 OR PREFIX=509 OR PREFIX=512) FILTLVL<4 ASSASSIN]: %NAME%%PX-62%{%NAME%}
//死灵
// 死灵两档技能阈值均为 SK>1(与法师/刺客的 >1/>2 递增不同);实际差异只在 DIFF<1 vs CLVL<80 + !SOCK=1
ItemDisplay[NMAG !RW (SK73>1 OR SK95>1 OR SK75>1 OR SK85>1 OR SK70>1 OR SK89>1) DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
ItemDisplay[NMAG !RW (SK73>1 OR SK95>1 OR SK75>1 OR SK85>1 OR SK70>1 OR SK89>1) CLVL<80 FILTLVL<3 !SOCK=1 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
//生命偷取、降低抵抗聚气
ItemDisplay[RARE WAND (SUFFIX=578 OR SUFFIX=594) FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%有用聚气%PX-62%{%NAME%}
//2技能
ItemDisplay[RARE (WAND OR NEC) (PREFIX=573 OR PREFIX=458 OR PREFIX=461 OR PREFIX=464) FILTLVL<4 NECROMANCER]: %NAME%%PX-62%{%NAME%}
//野蛮人
//2技能
ItemDisplay[RARE BAR (PREFIX=583 OR PREFIX=488) FILTLVL<4 BARBARIAN]: %NAME% %ORANGE%2技能%PX-62%{%NAME%}
//圣骑士
//新教徒:圣光弹、锤子、天拳
ItemDisplay[NMAG !RW (SK101>2 OR SK112>2 OR SK121>2 OR (SK113>2 SK112>0)) ((scp SOCK=0) OR (SCEPTER SOCK=2)) FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
//审判、拯救
ItemDisplay[(SK123>0 OR SK125>0) DIFF<2 FILTLVL<3 SCEPTER PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
//圣雷
ItemDisplay[(wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=4) (DIFF<2 OR SK118>0) FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
//2技能
ItemDisplay[RARE SCEPTER (PREFIX=567 OR PREFIX=470) FILTLVL<4 PALADIN]: %NAME%%PX-62%{%NAME%}
//抗性
ItemDisplay[DIN AUTOMOD=26 FILTLVL<3 PALADIN]: %NAME% %ORANGE%全抗15~20%PX-62%{%NAME%}
ItemDisplay[DIN AUTOMOD=27 FILTLVL<4 PALADIN]: %NAME% %ORANGE%全抗20~30%PX-62%{%NAME%}
//德鲁伊
ItemDisplay[NMAG (DRU OR CLUB) !RW (SK247>2 OR SK221>2 OR SK222>2) FILTLVL<3 CLVL<80 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}
//2技能
ItemDisplay[RARE (DRU OR CLUB) (PREFIX=587 OR PREFIX=494 OR PREFIX=500) FILTLVL<4 DRUID]: %NAME%%PX-62%{%NAME%}
//亚马逊
//忠诚/和谐
ItemDisplay[NMAG ZON (EXC OR ELT) !RW !INF SOCK~3-4 AMAZON FILTLVL<3 CLVL<80]: %NAME% %ORANGE%lvling{%NAME%}
//佣兵
//可汗头
ItemDisplay[SK149>2 (SOCK=0 OR SOCK=2) BAR !RW !INF NMAG FILTLVL<3]: %NAME% %DARK_GREEN%[LORE]{%NAME%}
//纯洁
ItemDisplay[NMAG !INF !RW SOCK=3 FILTLVL<3 (EXC OR ELT) (SPEAR OR POLEARM OR XBOW OR STAFF)]: %NAME% %DARK_GREEN%[Purity]{%NAME%}
//眼光
ItemDisplay[NMAG (EXC OR ELT) !INF !RW SOCK=4 (SPEAR OR POLEARM) !ZON DIFF<2 FILTLVL<3]: %NAME% %DARK_GREEN%[Insight]{%NAME%}
ItemDisplay[NMAG (EXC OR ELT) !INF !RW SOCK=4 ETH (SPEAR OR POLEARM) !ZON FILTLVL<3]: %NAME% %DARK_GREEN%[Insight]{%NAME%}
//长柄
ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (vou OR 9b7 OR 9vo OR 7o7 OR 7vo)]: %NAME%{%NAME%} // 0os, ilvl 26+: Voulge, Lochaber Axe, Bill, Ogre Axe, Colossus Voulge
ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 ILVL<41 ILVL>25 (scy OR pax OR hal OR wsc OR 9s8 OR 9pa OR 9h9 OR 9wc OR 7s8 OR 7pa OR 7h7 OR 7wc)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Scythe, Poleaxe, Halberd, War Scythe, Battle Scythe, Partizan, Bec-de-Corbin, Grim Scythe, Thresher, Cryptic Axe, Great Poleaxe, Giant Thresher, 0os, ilvl 26-40
//长矛
ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 ILVL>25 (tri OR 9sr OR 9tr OR 7tr)]: %NAME%{%NAME%} // 0os, ilvl 26+: Trident, War Spear, Fuscina, Stygian Pike
ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 ILVL<41 ILVL>25 (brn OR spt OR pik OR 7sr OR 9br OR 9st OR 9p9 OR 7br OR 7st OR 7p7)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Brandistock, Spetum, Pike, Hyperion Spear, War Fork, Yari, Lance, Mancatcher, Ghost Spear, War Pike
//弓
ItemDisplay[FILTLVL<3 NMAG !INF !RW !SHOP (BOW OR XBOW) SOCK=4]: %NAME%{%NAME%}
ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 (6sb OR 8sb)]: %NAME%{%TAN%Larzuk for 4 sockets%CL%%NAME%} // All 0os: laz for 4os
ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 ILVL>25 (cbw OR 8hb OR 8cb OR 6hb OR 6cb)]: %NAME%{%TAN%Larzuk for 4 sockets%CL%%NAME%} // All 0os, ilvl 26+: laz for 4os
ItemDisplay[FILTLVL<3 NMAG !INF !RW SOCK=0 ILVL<41 ILVL>25 (am1 OR am2 OR am6 OR am7 OR amb OR amc OR lbw OR sbb OR lbb OR swb OR lwb OR 8lb OR 8s8 OR 8l8 OR 8sw OR 8lw OR 6lb OR 6s7 OR 6l7 OR 6sw OR 6lw)]: %NAME%{%TAN%Larzuk for 4 sockets%CL%%NAME%} // 0os, ilvl 26-40: laz for 4os
//头盔及胸甲符文之语底材
ItemDisplay[(CHEST OR HELM) NMAG !INF NORM DIFF<1 FILTLVL<3 SOCK>1]: %DOT-6A%* %NAME% *{%NAME%}
ItemDisplay[(CHEST OR HELM) NMAG !INF EXC DIFF<2 FILTLVL<3 SOCK>2]: %DOT-6A%* %NAME% *{%NAME%}
//高价值售卖物品
ItemDisplay[(ARMOR OR WEAPON OR rin OR amu) !SHOP NMAG DIFF<1 MAPID<39 FILTLVL=2 PRICE>4999 AREA<4]: %GOLD%$$${%NAME%}
ItemDisplay[(ARMOR OR WEAPON OR rin OR amu) !SHOP NMAG DIFF<1 MAPID<75 FILTLVL=2 PRICE>9999 AREA<4]: %GOLD%$$${%NAME%}
ItemDisplay[(ARMOR OR WEAPON OR rin OR amu) !SHOP NMAG DIFF<1 MAPID<103 FILTLVL=2 PRICE>14999 AREA<4]: %GOLD%$$${%NAME%}
ItemDisplay[(ARMOR OR WEAPON OR rin OR amu) !SHOP NMAG DIFF<1 FILTLVL=2 PRICE>24999 AREA<4]: %GOLD%$$${%NAME%}
ItemDisplay[(ARMOR OR WEAPON OR rin OR amu) !SHOP NMAG DIFF<2 FILTLVL=2 PRICE>29999 AREA<4]: %GOLD%$$${%NAME%}
// +--------------+
// | 11,通用规则 |
// +--------------+
//未知物品提示 (确保后续更新新物品不会被屏蔽)
//已知物品代码总表(未知物品提示的排除名单)
//新增赛季物品时只需在下面这一行追加代码,不用去动规则本身
Alias[KNOWN_CODES]:(ARMOR OR WEAPON OR amu OR rin OR QUIVER OR cm1 OR cm2 OR cm3 OR jew OR jewf OR RUNE>0 OR GEMTYPE>0 OR t99 OR t61 OR t62 OR hp1 OR mp1 OR hp2 OR mp2 OR hp3 OR mp3 OR hp4 OR mp4 OR hp5 OR mp5 OR pvpp OR rvs OR rvl OR vps OR wms OR yps OR key OR tsc OR isc OR tbk OR ibk OR ear OR bks OR bkd OR box OR vip OR tr1 OR ass OR j34 OR g34 OR xyz OR bbb OR qbr OR qey OR qhr OR mss OR ice OR tr2 OR toa OR tes OR ceh OR bet OR fed OR dhn OR bey OR mbr OR pk1 OR pk2 OR pk3 OR std OR wss OR cwss OR lpp OR lbox OR lmal OR crfb OR crfc OR crfh OR crfs OR crfv OR crfu OR crfp OR rtp OR rid OR rkey OR lsvl OR llmr OR ubtm OR uba OR ubaa OR ubab OR ubac OR dcma OR dcso OR dcho OR dcbl OR rtma OR rtmv OR rtmo OR cm2f OR rtmf OR iwss OR scrb OR upmp OR scou OR irma OR irra OR urma OR rrra OR imma OR imra OR upma OR rera OR fort OR ram OR luca OR lucb OR lucc OR lucd OR imrn OR irrn OR cm1p OR cm2p OR cm3p OR ivez OR ivea OR iveb OR ived OR iven OR ivep OR ives)
ItemDisplay[(ILVL>1 OR QTY>0 OR PRICE>1) !KNOWN_CODES !KNOWNMAPS]:%SOUNDID-705%%MAP-0A%%PX-62%%NAME%{%NAME%%CL%%WHITE%物品描述将在新赛季开始之后尽快更新.%CL%%TAN%提示%WHITE%: 此物品是最近刚添加到游戏中的.}
//暗金和套装基础屏蔽设置
ItemDisplay[(UNI OR SET) (WEAPON OR ARMOR OR rin OR amu OR QUIVER) !ID !TOWN GROUND FILTLVL>1]:
//亮金装备基础屏蔽设置
//珠宝
//(2026-10-31 裁定:屏蔽纯由开关控制,已与 FILTLVL 解耦;仅作用于地面,避免清空背包/仓库名)
ItemDisplay[HIDE_JEW1 jew RARE ILVL<68 !ID GROUND]:
ItemDisplay[HIDE_JEW2 jew RARE ILVL>67 !ID GROUND]:
//盔甲
ItemDisplay[CHEST RARE !ID !(MAXSOCKETS>3 REQSTR<104) FILTLVL>3 GROUND]:
ItemDisplay[CHEST RARE !ID (MAXSOCKETS>3 REQSTR<104) ETH FILTLVL>3 GROUND]:
ItemDisplay[CHEST RARE !ID (MAXSOCKETS>3 REQSTR<104) !ETH FILTLVL>4 GROUND]:
//头盔
ItemDisplay[(HELM !DRU !BAR) RARE !ID !(MAXSOCKETS>2 REQSTR<107) FILTLVL>3 GROUND]:
ItemDisplay[(HELM !DRU !BAR) RARE !ID (MAXSOCKETS>2 REQSTR<107) FILTLVL>4 GROUND]:
//盾牌
ItemDisplay[(SHIELD !PALASHIELD !NECHEAD) RARE !ID FILTLVL>3 GROUND]:
//手套、鞋子、腰带、低级头环
ItemDisplay[(GLOVES OR BOOTS OR BELT OR ci0 OR ci1) RARE !ID FILTLVL>3 GROUND]:
//戒指、项链、高级头环
ItemDisplay[(rin OR amu OR ci2 OR ci3) RARE !ID FILTLVL>4 GROUND]:
//单手武器
ItemDisplay[WEAPON 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH<23) OR (EXC BASEMINONEH+BASEMAXONEH<74) OR (ELT BASEMINONEH+BASEMAXONEH<119)) RARE !ID !(CLUB OR SIN OR SOR OR ZON OR SCEPTER OR WAND OR DAGGER OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) FILTLVL>2 GROUND]:
ItemDisplay[1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) RARE !ID !(CLUB OR SIN OR SOR OR ZON OR SCEPTER OR WAND OR DAGGER OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) !ETH FILTLVL>3 GROUND]:
ItemDisplay[WEAPON 1H !THROWING ((NORM BASEMINONEH+BASEMAXONEH>22) OR (EXC BASEMINONEH+BASEMAXONEH>73) OR (ELT BASEMINONEH+BASEMAXONEH>118)) RARE !ID !(CLUB OR SIN OR SOR OR ZON OR SCEPTER OR WAND OR DAGGER OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) ETH FILTLVL>4 GROUND]:
//双手武器
ItemDisplay[(WEAPON !BOW !XBOW) 2H ((NORM BASEMINTWOH+BASEMAXTWOH<38) OR (EXC BASEMINTWOH+BASEMAXTWOH<118) OR (ELT BASEMINTWOH+BASEMAXTWOH<192)) RARE !ID !(ZON OR STAFF) FILTLVL>1 GROUND]:
ItemDisplay[(WEAPON !BOW !XBOW) 2H ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) RARE !ID !(ZON OR STAFF) !ETH FILTLVL>2 GROUND]:
ItemDisplay[(WEAPON !BOW !XBOW) 2H ((NORM BASEMINTWOH+BASEMAXTWOH>37) OR (EXC BASEMINTWOH+BASEMAXTWOH>117) OR (ELT BASEMINTWOH+BASEMAXTWOH>191)) RARE !ID !(ZON OR STAFF) ETH FILTLVL>3 GROUND]:
//弓弩
ItemDisplay[BOW ((NORM BASEMINTWOH+BASEMAXTWOH<25) OR (EXC BASEMINTWOH+BASEMAXTWOH<65) OR (ELT BASEMINTWOH+BASEMAXTWOH<108)) RARE !ID FILTLVL>1 GROUND]:
ItemDisplay[BOW ((NORM BASEMINTWOH+BASEMAXTWOH>24) OR (EXC BASEMINTWOH+BASEMAXTWOH>64) OR (ELT BASEMINTWOH+BASEMAXTWOH>107)) RARE !ID FILTLVL>2 GROUND]:
ItemDisplay[XBOW ((NORM BASEMINTWOH+BASEMAXTWOH<30) OR (EXC BASEMINTWOH+BASEMAXTWOH<88) OR (ELT BASEMINTWOH+BASEMAXTWOH<159)) RARE !ID FILTLVL>1 GROUND]:
ItemDisplay[XBOW ((NORM BASEMINTWOH+BASEMAXTWOH>29) OR (EXC BASEMINTWOH+BASEMAXTWOH>87) OR (ELT BASEMINTWOH+BASEMAXTWOH>158)) RARE !ID FILTLVL>2 GROUND]:
//投掷武器
ItemDisplay[WEAPON THROWING ((NORM BASEMINTHROW+BASEMAXTHROW<38) OR (EXC BASEMINTHROW+BASEMAXTHROW<82) OR (ELT BASEMINTHROW+BASEMAXTHROW<88)) RARE !ID FILTLVL>1 GROUND]:
ItemDisplay[WEAPON THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) RARE !ID !ETH FILTLVL>2 GROUND]:
ItemDisplay[WEAPON THROWING ((NORM BASEMINTHROW+BASEMAXTHROW>37) OR (EXC BASEMINTHROW+BASEMAXTHROW>81) OR (ELT BASEMINTHROW+BASEMAXTHROW>87)) RARE !ID ETH FILTLVL>3 GROUND]:
//箭矢
ItemDisplay[QUIVER RARE !ID FILTLVL>3 GROUND]:
//专属物品
ItemDisplay[(DRU OR BAR OR NEC OR DIN OR ZON OR CLUB OR SCEPTER OR WAND) RARE !ID FILTLVL>3 GROUND]:
ItemDisplay[SIN !(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw) RARE !ID FILTLVL>3 GROUND]:
ItemDisplay[SOR !(ob5 OR oba OR obf) RARE !ID FILTLVL>3 GROUND]:
ItemDisplay[STAFF MAXSOCKETS<6 RARE !ID FILTLVL>3 GROUND]:
ItemDisplay[DAGGER !(kri OR 9kr OR 7kr) RARE !ID FILTLVL>3 GROUND]:
ItemDisplay[(axf OR btl OR 9xf OR 9tw OR 7xf OR 7tw OR ob5 OR oba OR obf OR kri OR 9kr OR 7kr OR wst OR 8ws OR 6ws) RARE !ID FILTLVL>4 GROUND]:
//魔法装备基础屏蔽设置
//(2026-10-31 裁定:同上,纯开关控制 + 仅地面)
ItemDisplay[HIDE_JEW3 jew MAG ILVL<85 !ID GROUND]:
ItemDisplay[HIDE_JEW4 jew MAG ILVL>84 !ID GROUND]:
ItemDisplay[ARMOR !(CHEST MAXSOCKETS>3 REQSTR<104) MAG !ID FILTLVL>0 CLVL>11]:
ItemDisplay[CHEST MAXSOCKETS>3 REQSTR<104 ETH MAG !ID FILTLVL>0 CLVL>11]:
ItemDisplay[CHEST MAXSOCKETS>3 REQSTR<104 !ETH MAG !ID FILTLVL>1]:
ItemDisplay[WEAPON MAG !ID !(CLUB OR SIN OR SOR OR ZON OR STAFF OR SCEPTER OR WAND OR DAGGER OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd) FILTLVL>0 CLVL>11]:
ItemDisplay[MAG !ID (glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd) !ETH FILTLVL>0 CLVL>11]:
ItemDisplay[MAG !ID amu FILTLVL>1 CLVL>39 GROUND]:
ItemDisplay[MAG !ID rin FILTLVL>1 CLVL>39 GROUND]:
//专属物品
ItemDisplay[(CLASS OR STAFF OR DAGGER OR CLUB OR SCEPTER OR WAND) MAG !ID FILTLVL>2 GROUND]:
ItemDisplay[MAG !ID (glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd) ETH FILTLVL>2 GROUND]:
//白板基础屏蔽:命中即终止判定(不带 %CONTINUE%),后续规则不再追加提示
ItemDisplay[(ARMOR OR WEAPON OR QUIVER) TOWN GROUND FILTLVL>0]:%NAME% //城镇地面:标签只看名字,{} 内容看不到
ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (TOWN OR INVENTORY OR CUBE OR STASH OR GUILDVAULT OR TROPHYCASE OR EQUIPPED OR MERC) !GROUND FILTLVL>0]:%NAME%{%NAME%} //城镇/背包/盒子/仓库/公会仓库/奖杯陈列室:补 {%NAME%} 保持悬浮窗完整
ItemDisplay[(CLASS OR STAFF OR WAND OR SCEPTER OR CLUB OR DAGGER) SHOW_9SKBASE NMAG !RW FORMULASMA>8 !SOCK=1]:%NAME%{%NAME%} //显示3+3+3的非1孔的底材
ItemDisplay[!RW (ARMOR OR WEAPON OR QUIVER) INF GROUND FILTLVL>0]://屏蔽劣质物品
ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !leg !RW NMAG SOCK=1 GROUND FILTLVL>0 CLVL>11]://屏蔽1孔的垃圾白板物品
ItemDisplay[(GLOVES OR BOOTS OR BELT) NMAG GROUND FILTLVL>0 CLVL>11]://屏蔽白板手套、腰带和鞋子
//带STAFFMOD白板物品
ItemDisplay[(DRU OR BAR OR WAND OR SCEPTER OR STAFF OR DAGGER OR CLUB) !6ws !((kri OR 9kr OR 7kr OR clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) !RW NMAG FORMULASMA<2 GROUND FILTLVL>1 CLVL>11]://屏蔽STAFFMOD<2的兽头、蛮子头、魔杖、权杖、法杖、匕首和木棒
ItemDisplay[(NEC OR SIN OR SOR) !RW NMAG FORMULASMA<2 GROUND FILTLVL>0 CLVL>11 !SOCK=0]://屏蔽STAFFMOD<2的死灵盾、刺客爪、法球
ItemDisplay[(DRU OR BAR OR WAND OR SCEPTER OR STAFF OR DAGGER OR CLUB) !6ws !((kri OR 9kr OR 7kr OR clb OR spc OR 9cl OR 9sp OR 7cl) SOCK=0) !RW NMAG FORMULASMA=2 GROUND FILTLVL>1 CLVL>18]://屏蔽STAFFMOD=2的兽头、蛮子头、魔杖、权杖、法杖、匕首和木棒
ItemDisplay[(NEC OR SIN OR SOR) !RW NMAG FORMULASMA=2 GROUND FILTLVL>1 CLVL>18 !SOCK=0]://屏蔽STAFFMOD=2的死灵盾、刺客爪、法球
ItemDisplay[(CLASS OR STAFF OR WAND OR SCEPTER OR CLUB OR DAGGER) FORMULASMA>2 FORMULASMA<6 NMAG CLVL>30 FILTLVL>1 !RW !TOWN GROUND]:
ItemDisplay[(CLASS OR STAFF OR WAND OR SCEPTER OR CLUB OR DAGGER) FORMULASMA>5 FORMULASMA<10 NMAG FILTLVL>2 !RW !TOWN GROUND]:
ItemDisplay[DIN RES<20 NMAG !RW !TOWN GROUND CLVL>59]:
ItemDisplay[DIN RES>19 NMAG !RW !TOWN GROUND FILTLVL>1]:
//其他白板物品
ItemDisplay[(ARMOR OR WEAPON OR QUIVER) NMAG !THROWPOTS GROUND ((CLVL>30 FILTLVL>0) OR FILTLVL>1)]:{%NAME%}