ZYLPD2-Filter-Lonelywolf/build/15-秘境地图说明.txt

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// ++++++ 4.2,秘境地图 ++++++
// 需求提示
ItemDisplay[MAP_TAG MAPTIER=0]: %NAME%{%RED%以开启PVP区域%CL%在萝格营地右键点击}%CONTINUE%
ItemDisplay[MAP_TAG MAPTIER>0 NMAG]: %WHITE%%NAME%%CONTINUE%
ItemDisplay[MAP_TAG MAPTIER>0 FILTLVL<4]: %NAME%{ %TAN%前置条件:%RED%地狱难度%SAGE%完成击败3BB任务%TAN%使用地点:%RED%地狱难度%SAGE%ACT5城内}%CONTINUE%
ItemDisplay[MAP_TAG MAPTIER~1-3 FILTLVL<4]: %NAME%{%ORANGE%在安雅处可购买改变重置地图属性的材料%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG MAPTIER>0 (!ID OR NMAG) !UNI]: %MAP-7F%%TIER-4%%NAME%%CONTINUE%
ItemDisplay[MAP_TAG MAPTIER>0 !ID UNI]: %MAP-7F%%DOT-68%%NAME%%CONTINUE%
//地图免疫 (Fire/Cold/Light/Poison/Magic/Phys)
//未知地图
ItemDisplay[MAP_TAG MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%RED%火%WHITE%:%GRAY%??? %BLACK%| %BLUE%冰%WHITE%:%GRAY%??? %BLACK%| %YELLOW%电%WHITE%:%GRAY%??? %BLACK%| %GREEN%毒%WHITE%:%GRAY%??? %BLACK%| %ORANGE%魔法%WHITE%:%GRAY%??? %BLACK%| %GOLD%物理%WHITE%:%GRAY%???%CL%%NAME%}%CONTINUE%
//Ruins of Viz-Jun Map维兹郡的废墟
ItemDisplay[MAP_TAG t11]: %NAME%{%WHITE%Boss伤害类型: %ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t11]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%120 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:80%CL%%NAME%}%CONTINUE%
//Horazon's Memory Map赫拉森的记忆
ItemDisplay[MAP_TAG t12]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t12]: %NAME%{%RED%火%WHITE%:%CORAL%135 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Bastion Keep Map魔幻堡垒
ItemDisplay[MAP_TAG t13]: %NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t13]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%110%CL%%NAME%}%CONTINUE%
//Sanatorium Map疯人院
ItemDisplay[MAP_TAG t14]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t14]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%125 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:35 %BLACK%| %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE%
//Royal Crypts Map皇家地牢
ItemDisplay[MAP_TAG t15]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t15]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:%CORAL%125 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:%CORAL%105 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%150 %BLACK%| %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE%
//Ruined Cistern Map废弃水道
ItemDisplay[MAP_TAG t16]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%GREEN%毒素 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t16]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:%CORAL%115 %BLACK%| %YELLOW%电%WHITE%:%CORAL%135 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%125 %BLACK%| %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE%
//Halls of Torture苦痛之厅
ItemDisplay[MAP_TAG t17]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t17]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:35 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Phlegethon Map火焰之河
ItemDisplay[MAP_TAG t21]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t21]: %NAME%{%RED%火%WHITE%:%CORAL%140 %BLACK%| %BLUE%冰%WHITE%:50 %BLACK%| %YELLOW%电%WHITE%:%CORAL%125 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:75%CL%%NAME%}%CONTINUE%
//Torajan Jungle Map托拉然丛林
ItemDisplay[MAP_TAG t22]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%GREEN%毒素 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t22]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%105 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Arreat Battlefield Map亚瑞特战场
ItemDisplay[MAP_TAG t23]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t23]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:%CORAL%100 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Tomb of Zoltun Kulle Map佐敦库勒古墓
ItemDisplay[MAP_TAG t24]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%GREEN%毒素 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t24]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%120 %BLACK%| %GREEN%毒%WHITE%:%CORAL%110 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%105%CL%%NAME%}%CONTINUE%
//Sewers of Harrogath Map哈洛加斯下水道
ItemDisplay[MAP_TAG t25]: %NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t25]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:%CORAL%135 %BLACK%| %GREEN%毒%WHITE%:%CORAL%125 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE%
//Shadows of Westmarch Map威斯特玛之影
ItemDisplay[MAP_TAG t26]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t26]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:%CORAL%135 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%100%CL%%NAME%}%CONTINUE%
//Demon Road恶魔之路
ItemDisplay[MAP_TAG t27]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t27]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:%CORAL%125 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:%CORAL%135 %BLACK%| %ORANGE%魔法%WHITE%:40 %BLACK%| %GOLD%物理%WHITE%:45%CL%%NAME%}%CONTINUE%
//Skovos Stronghold斯科沃斯要塞
ItemDisplay[MAP_TAG t28]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%ORANGE%魔法 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t28]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:%CORAL%130 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:40 %BLACK%| %GOLD%物理%WHITE%:%CORAL%125%CL%%NAME%}%CONTINUE%
//River of Blood Map血河
ItemDisplay[MAP_TAG t31]: %NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%/%BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t31]: %NAME%{%RED%火%WHITE%:90 %BLACK%| %BLUE%冰%WHITE%:%CORAL%180 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%100 %BLACK%| %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE%
//Throne of Insanity Map疯狂王座
ItemDisplay[MAP_TAG t32]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t32]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:85 %BLACK%| %ORANGE%魔法%WHITE%:75 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Lost Temple Map遗失的神殿
ItemDisplay[MAP_TAG t33]: %NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%/%GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t33]: %NAME%{%RED%火%WHITE%:%CORAL%120 %BLACK%| %BLUE%冰%WHITE%:%CORAL%110 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE%
//Ancestral Trial Map先祖试练
ItemDisplay[MAP_TAG t34]: %NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t34]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%130 %BLACK%| %GREEN%毒%WHITE%:%CORAL%120 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Blood Moon Map血月
ItemDisplay[MAP_TAG t35]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%/%YELLOW%闪电 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t35]: %NAME%{%RED%火%WHITE%:65 %BLACK%| %BLUE%冰%WHITE%:65 %BLACK%| %YELLOW%电%WHITE%:65 %BLACK%| %GREEN%毒%WHITE%:65 %BLACK%| %ORANGE%魔法%WHITE%:33 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Fall of Caldeum Map卡尔蒂姆的沦陷
ItemDisplay[MAP_TAG t36]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t36]: %NAME%{%RED%火%WHITE%:95 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:%CORAL%100 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Pandemonium Citadel Map群魔城塞
ItemDisplay[MAP_TAG t37]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰%WHITE%/%GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t37]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:%CORAL%135 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:%CORAL%100%CL%%NAME%}%CONTINUE%
//Canyon of Sescheron Map赛斯切隆峡谷
ItemDisplay[MAP_TAG t38]: %NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t38]: %NAME%{%RED%火%WHITE%:%CORAL%130 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:%CORAL%110 %BLACK%| %ORANGE%魔法%WHITE%:70 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
//Kehjistan Marketplace Map凯基斯坦集市
ItemDisplay[MAP_TAG t39]: %NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t39]: %NAME%{%RED%火%WHITE%:%CORAL%125 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:90 %BLACK%| %GREEN%毒%WHITE%:%CORAL%1000 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Ashen Plains Map灰烬平原
ItemDisplay[MAP_TAG t3a]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰%WHITE%/%YELLOW%闪电 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t3a]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:%CORAL%130 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:%CORAL%130 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%120 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Cathedral of Light Map光明大教堂
ItemDisplay[MAP_TAG t41]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t41]: %NAME%{%RED%火%WHITE%:%CORAL%165 %BLACK%| %BLUE%冰%WHITE%:%CORAL%165 %BLACK%| %YELLOW%电%WHITE%:%CORAL%165 %BLACK%| %GREEN%毒%WHITE%:%CORAL%165 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%165 %BLACK%| %GOLD%物理%WHITE%:%CORAL%140%CL%%NAME%}%CONTINUE%
//Plains of Torment Map苦痛平原
ItemDisplay[MAP_TAG t42]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t42]: %NAME%{%RED%火%WHITE%:%CORAL%145 %BLACK%| %BLUE%冰%WHITE%:%CORAL%145 %BLACK%| %YELLOW%电%WHITE%:%CORAL%145 %BLACK%| %GREEN%毒%WHITE%:%CORAL%145 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%145 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
//Sanctuary of Sin Map罪恶庇护所
ItemDisplay[MAP_TAG t43]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t43]: %NAME%{%RED%火%WHITE%:%CORAL%145 %BLACK%| %BLUE%冰%WHITE%:%CORAL%165 %BLACK%| %YELLOW%电%WHITE%:%CORAL%145 %BLACK%| %GREEN%毒%WHITE%:%CORAL%165 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%145 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
//Steppes of Daken-Shar达肯沙尔荒原
ItemDisplay[MAP_TAG t44]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t44]: %NAME%{%RED%火%WHITE%:%CORAL%145 %BLACK%| %BLUE%冰%WHITE%:%CORAL%145 %BLACK%| %YELLOW%电%WHITE%:%CORAL%145 %BLACK%| %GREEN%毒%WHITE%:%CORAL%145 %BLACK%| %ORANGE%魔法%WHITE%:%CORAL%145 %BLACK%| %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
//Zhar's Sanctum Map扎尔的密室
ItemDisplay[MAP_TAG t51]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t51]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:85 %BLACK%| %YELLOW%电%WHITE%:85 %BLACK%| %GREEN%毒%WHITE%:95 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE%
//Stygian Caverns Map冥河洞穴
ItemDisplay[MAP_TAG t52]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t52]: %NAME%{%RED%火%WHITE%:80 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:80 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:60 %BLACK%| %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE%
//Fallen Gardens Map堕落花园
ItemDisplay[MAP_TAG t53]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t53]: %NAME%{%RED%火%WHITE%:70 %BLACK%| %BLUE%冰%WHITE%:75 %BLACK%| %YELLOW%电%WHITE%:65 %BLACK%| %GREEN%毒%WHITE%:80 %BLACK%| %ORANGE%魔法%WHITE%:80 %BLACK%| %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE%
//Imperial Palace帝国宫殿
ItemDisplay[MAP_TAG t54]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t54]: %NAME%{%RED%火%WHITE%:65 %BLACK%| %BLUE%冰%WHITE%:65 %BLACK%| %YELLOW%电%WHITE%:65 %BLACK%| %GREEN%毒%WHITE%:65 %BLACK%| %ORANGE%魔法%WHITE%:20 %BLACK%| %GOLD%物理%WHITE%:20%CL%%NAME%}%CONTINUE%
// Outer Void外虚空
ItemDisplay[MAP_TAG t55]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t55]: %NAME%{%RED%火%WHITE%:75 %BLACK%| %BLUE%冰%WHITE%:50 %BLACK%| %YELLOW%电%WHITE%:75 %BLACK%| %GREEN%毒%WHITE%:30 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
// The City of Ureh乌瑞城
ItemDisplay[MAP_TAG t56]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %BLACK%| %WHITE%怪物最高抗性:%CL%%NAME%}%CONTINUE%
ItemDisplay[MAP_TAG t56]: %NAME%{%RED%火%WHITE%:85 %BLACK%| %BLUE%冰%WHITE%:80 %BLACK%| %YELLOW%电%WHITE%:%CORAL%100 %BLACK%| %GREEN%毒%WHITE%:75 %BLACK%| %ORANGE%魔法%WHITE%:50 %BLACK%| %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE%
// Tier 3 Good Maps
ItemDisplay[MAP_TAG MAPTIER=3 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAP_TAG MAPTIER=3 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>309)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed +1
ItemDisplay[MAP_TAG MAPTIER=3 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>209)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Tier 2 Good Maps
ItemDisplay[MAP_TAG MAPTIER=2 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>199)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAP_TAG MAPTIER=2 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>259)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed +1
ItemDisplay[MAP_TAG MAPTIER=2 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>159)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Tier 1 Good Maps
ItemDisplay[MAP_TAG MAPTIER=1 STAT360=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>174)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAP_TAG MAPTIER=1 STAT360=1 STAT374=0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>233)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Slammed +1
ItemDisplay[MAP_TAG MAPTIER=1 STAT360=1 STAT374=1 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>133)]: %GOLD%[XP]%NAME%%CONTINUE%{%NAME%}
// Juicer tag
ItemDisplay[MAP_TAG (MAPTIER=3 OR MAPTIER=2 OR MAPTIER=1) STAT372>0 STAT375>0 STAT373>0 (STAT372+STAT372+STAT375+STAT375+STAT373+STAT373+STAT373>249)]:%NAME%%CONTINUE%{%NAME%%CL%%ORANGE%> > > XP & Density & Rarity < < <%CL%}
// Tier 3 MF Maps >90 den >60 mf
ItemDisplay[MAP_TAG MAPTIER=3 STAT370>59 (STAT372+STAT370>149) STAT360=0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAP_TAG MAPTIER=3 STAT370>59 (STAT372+STAT370>199) STAT360>0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
// Tier 1-2 MF Maps >75 den >30 MF
ItemDisplay[MAP_TAG (MAPTIER=2 OR MAPTIER=1) STAT370>29 (STAT372+STAT370>99) (STAT372>74 AND STAT370>30) STAT360=0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
// Slammed
ItemDisplay[MAP_TAG (MAPTIER=2 OR MAPTIER=1) STAT370>29 (STAT372+STAT370>149) STAT360>0]: %BLUE% [MF]%NAME%%CONTINUE%{%NAME%}
// T3 Reroll note
ItemDisplay[MAP_TAG RARE MAPTIER=3 STAT360=0 !(STAT372>89 AND STAT370>60) !((STAT372>124) OR (STAT372>94 AND STAT375>29) OR (STAT372>64 AND STAT375>59) OR (STAT372>34 AND STAT375>89) OR (STAT372>109 AND STAT373>9) OR (STAT372>79 AND STAT375>29 AND STAT373>9) OR (STAT372>49 AND STAT375>59 AND STAT373>9) OR (STAT372>102 AND STAT373>14) OR (STAT372>72 AND STAT375>29 AND STAT373>14) OR (STAT372>42 AND STAT375>59 AND STAT373>14) OR (STAT372>94 AND STAT373>19) OR (STAT372>64 AND STAT375>29 AND STAT373>19) OR (STAT372>34 AND STAT375>59 AND STAT373>19) OR (STAT372>87 AND STAT373>24) OR (STAT372>57 AND STAT375>29 AND STAT373>24) OR (STAT372>27 AND STAT375>59 AND STAT373>24) OR (STAT372>79 AND STAT373>29) OR (STAT372>49 AND STAT375>29 AND STAT373>29) OR (STAT372>19 AND STAT375>59 AND STAT373>29) OR (STAT372>74 AND STAT374>0) OR (STAT372>44 AND STAT375>29 AND STAT374>0) OR (STAT372>14 AND STAT375>59 AND STAT374>0) OR (STAT372>29 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
// T2 Reroll note
ItemDisplay[MAP_TAG RARE MAPTIER=2 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>99) OR (STAT372>69 AND STAT375>29) OR (STAT372>39 AND STAT375>59) OR (STAT372>9 AND STAT375>89) OR (STAT372>84 AND STAT373>9) OR (STAT372>54 AND STAT375>29 AND STAT373>9) OR (STAT372>24 AND STAT375>59 AND STAT373>9) OR (STAT372>77 AND STAT373>14) OR (STAT372>47 AND STAT375>29 AND STAT373>14) OR (STAT372>17 AND STAT375>59 AND STAT373>14) OR (STAT372>69 AND STAT373>19) OR (STAT372>39 AND STAT375>29 AND STAT373>19) OR (STAT372>9 AND STAT375>59 AND STAT373>19) OR (STAT372>62 AND STAT373>24) OR (STAT372>32 AND STAT375>29 AND STAT373>24) OR (STAT372>2 AND STAT375>59 AND STAT373>24) OR (STAT372>54 AND STAT373>29) OR (STAT372>24 AND STAT375>29 AND STAT373>29) OR (STAT372>49 AND STAT374>0) OR (STAT372>19 AND STAT375>29 AND STAT374>0) OR (STAT372>4 AND STAT375>29 AND STAT373>9 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
// T1 Reroll note
ItemDisplay[MAP_TAG RARE MAPTIER=1 STAT360=0 !(STAT372>74 AND STAT370>30) !((STAT372>87) OR (STAT372>57 AND STAT375>29) OR (STAT372>27 AND STAT375>59) OR (STAT372>72 AND STAT373>9) OR (STAT372>42 AND STAT375>29 AND STAT373>9) OR (STAT372>12 AND STAT375>59 AND STAT373>9) OR (STAT372>65 AND STAT373>14) OR (STAT372>35 AND STAT375>29 AND STAT373>14) OR (STAT372>5 AND STAT375>59 AND STAT373>14) OR (STAT372>57 AND STAT373>19) OR (STAT372>27 AND STAT375>29 AND STAT373>19) OR (STAT372>50 AND STAT373>24) OR (STAT372>20 AND STAT375>29 AND STAT373>24) OR (STAT372>42 AND STAT373>29) OR (STAT372>12 AND STAT375>29 AND STAT373>29) OR (STAT372>37 AND STAT374>0) OR (STAT372>7 AND STAT375>29 AND STAT374>0))]: %NAME%%CONTINUE%{%NAME%%CL%%TEAL%> > >建议重置此地图词缀< < <%CL%}
//危险地图提示
ItemDisplay[MAP_TAG (t12 OR t13 OR t31 OR t41 OR t42 OR t43 OR STAT438>0)]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放诅咒的怪物 %CL%%NAME%}
ItemDisplay[MAP_TAG STAT406>0]: %NAME%%CONTINUE%{%PURPLE%危险:场景内怪物的投射物可以穿刺%CL%%NAME%}
ItemDisplay[MAP_TAG STAT499>0]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放恐惧术的怪物 %CL%%NAME%}
ItemDisplay[MAP_TAG STAT435>0]: %NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%}
ItemDisplay[MAP_TAG STAT437>0]: %RED% [DOLLS]%NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物必然包含冥河妖妇%CL%%NAME%}
// 地图包含鬼魂
ItemDisplay[MAP_TAG (t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [2xGHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内鬼魂数量翻倍! <%CL%%NAME%}
ItemDisplay[MAP_TAG !(t12 OR t27 OR t34) STAT442>0 RARE]: %WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}
ItemDisplay[MAP_TAG (t12 OR t27 OR t34) STAT442=0 RARE]: %WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}
ItemDisplay[MAP_TAG (t12 OR t27 OR t34) NMAG]: %NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}
ItemDisplay[MAP_TAG (t14 OR t3a) STAT470>0 RARE]: %YELLOW% [2xSOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内鬼魂数量翻倍 %CL%%NAME%}
ItemDisplay[MAP_TAG !(t14 OR t3a) STAT470>0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
ItemDisplay[MAP_TAG (t14 OR t3a) STAT470=0 RARE]: %YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
ItemDisplay[MAP_TAG (t14 OR t3a) NMAG]: %NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
//地图强化提示
//ItemDisplay[MAP_TAG STAT458>0]: %DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%}
//ItemDisplay[MAP_TAG STAT493>0]: %ORANGE%[强化]%NAME%%CONTINUE%{%NAME%}
//ItemDisplay[MAP_TAG STAT500>0]: %CORAL%[事件]%NAME%%CONTINUE%{%NAME%}
//ItemDisplay[MAP_TAG STAT498>0]: %BLUE%[2xBoss]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[MAP_TAG STAT374>0 STAT374<2]: %PURPLE%[+1]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[MAP_TAG STAT374>1 STAT374<3]: %PURPLE%[+2]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[MAP_TAG !(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]: %TAN%[幸运]%NAME%%CONTINUE%{%TEAL%珠宝首饰暴率提高%CL%%NAME%}
ItemDisplay[MAP_TAG (STAT495~1-2 OR STAT496~1-2) STAT494>0]: %ORANGE%[幸运]%NAME%%CONTINUE%{%ORANGE%不可多得的双倍快乐!%CL%%NAME%}
ItemDisplay[MAP_TAG (STAT495=3 OR STAT496=3) STAT494>0]: %RED%[幸运]%NAME%%CONTINUE%{%RED%你就是幸运女神的化身!%CL%%NAME%}
ItemDisplay[MAP_TAG STAT497>0]: %TEAL% [材]%NAME%%CONTINUE%{%NAME%}
//地图层级显示
ItemDisplay[MAP_TAG MAPTIER=0]: %GRAY%[%RED%PVP%GRAY%]%NAME%{%GRAY%(在HC模式下不会永久死亡)%CL%在这里你可以挑战其它的玩家%CL%%TAN%提示%WHITE%: PvP区域}
ItemDisplay[MAP_TAG MAPTIER=1]: %GRAY%[%DARK_GREEN%T1%GRAY%]%NAME% %DARK_GREEN%*{%WHITE%3x %DARK_GREEN%T1 %WHITE%任意品质地图 %WHITE%= 随机%DARK_GREEN% T1 %WHITE%地图%CL%%NAME%}
ItemDisplay[MAP_TAG MAPTIER=2]: %GRAY%[%RED%T2%GRAY%]%NAME%%TAN%*{%WHITE%3x %TAN%T2 %WHITE%任意品质地图 %WHITE%= 随机%TAN% T2 %WHITE%地图%CL%%NAME%}
ItemDisplay[MAP_TAG MAPTIER=3]: %GRAY%[%PURPLE%T3%GRAY%]%NAME%%ORANGE%*{%WHITE%3x %ORANGE%T3 %WHITE%任意品质地图 %WHITE%= 随机 %ORANGE%T3 %WHITE%地图%CL%%NAME%}
ItemDisplay[MAP_TAG MAPTIER=4]: %GRAY%[%ORANGE%T4%GRAY%]%NAME% %RED%*{%WHITE%3x %RED%T4 %WHITE%任意品质地图 %WHITE%= 随机 %RED%T4 %WHITE%地图%CL%%NAME%}
ItemDisplay[MAP_TAG (t51 OR t52 OR t54 OR t55 OR t56)]: %GRAY%[%ORANGE%T3%GRAY%]%TAN%%NAME% %RED%*{%NAME%}
ItemDisplay[MAP_TAG t53]: %GRAY%[%RED%T2%GRAY%]%TAN%%NAME% %RED%*{%NAME%}