ZYLPD2-Filter-Lonelywolf/build/99-临时显示开荒装备.txt

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//╔═════════════╗
//║ 临时显示开荒物品 ║
//╚═════════════╝
// FCR orb / staff /wand / scepter
ItemDisplay[SHOW_LVLING (WEAPON) (MAG OR RARE) FCR>0 FILTLVL<2]: %NAME%{%ORANGE%> > > %FCR% FCR < < <%CL%%NAME%}%CONTINUE%
// 20+ mf gloves
ItemDisplay[SHOW_LVLING (GLOVES) (MAG OR RARE) MFIND>19 FILTLVL<3 DIFF<2]: %NAME%{%DARK_GREEN%> > > %MFIND% MF < < <%CL%%NAME%}%CONTINUE%
// >30 life armors
ItemDisplay[SHOW_LVLING (ARMOR) (MAG OR RARE) LIFE>30 FILTLVL<3 DIFF<2]: %NAME%{%RED%> > > %LIFE% Life < < <%CL%%NAME%}%CONTINUE%
//------------------------------------
//----- SORCERESS
// firewall for low level
ItemDisplay[SHOW_LVLING !RW SK51>1 DIFF<2 FILTLVL<2 SOCK=0 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING !RW SK51>2 DIFF<2 FILTLVL<3 SOCK=0 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// blaze for low level
ItemDisplay[SHOW_LVLING !RW SK46>1 CLVL<18 FILTLVL<3 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// Leaf base
ItemDisplay[SHOW_LVLING NMAG STAFF !RW (SK56>1 OR SK51>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=2) FILTLVL<2 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leaf Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG STAFF !RW DIFF<2 (SK41>2 OR SK51>2 OR SK56>2) (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 SORCERESS]: %NAME% %%ORANGE%lvling%PX-62%{%RED%Leaf Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG SOR !RW DIFF<2 (SK41>2 OR SK51>2 OR SK56>2) (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 SORCERESS]: %NAME% %%ORANGE%lvling%PX-62%{%NAME%}
// Memory
ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss OR 6ls) (SK56>1 OR SK51>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=4) FILTLVL<3 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss) (SK369>1 OR SK64>1 OR SK44>1 OR SK59>1) (SOCK=0 OR SOCK=4) FILTLVL<3 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss) (SK38>1 OR SK47>1 OR SK48>1) (SOCK=0 OR SOCK=4) FILTLVL<3 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
// Memory
ItemDisplay[SHOW_LVLING (EXC OR ELT) FILTLVL<3 STAFF (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 !(8ss OR 8ls OR 6ss) SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Roll 4os for Memory Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING (EXC OR ELT) FILTLVL<3 STAFF (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=4 SORCERESS]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING SORCERESS (WAND OR STAFF OR SOR) FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
//------------------------------------
//----- ASSASSIN
// Wake of fire
ItemDisplay[SHOW_LVLING SK262>0 DIFF<1 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK262>1 DIFF<2 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK262>2 CLVL<80 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// blade sentinel
ItemDisplay[SHOW_LVLING SK257>0 DIFF<1 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK257>1 DIFF<2 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK257>2 CLVL<80 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// blade fury
ItemDisplay[SHOW_LVLING SK266>0 DIFF<1 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK266>1 DIFF<2 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK266>2 CLVL<80 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// dragon claw
ItemDisplay[SHOW_LVLING SK260>0 DIFF<1 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK260>1 DIFF<2 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// general claw
ItemDisplay[SHOW_LVLING ELT SIN !SOCK=1 CLVL<80 FILTLVL<3 ASSASSIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING ASSASSIN SIN FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
//------------------------------------
//----- NECROMANCER
// Dark Pact
ItemDisplay[SHOW_LVLING SK381>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK381>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK381>2 CLVL<80 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// Curse tree
ItemDisplay[SHOW_LVLING TABSK16>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING TABSK16>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING TABSK16>2 CLVL<80 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// nec summ tree
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK18>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK18>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING TABSK18>2 CLVL<80 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// nec sk
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK2>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK2>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// revive +3 SK95
ItemDisplay[SHOW_LVLING !RW SK95>2 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// psn strike SK73
ItemDisplay[SHOW_LVLING SK73>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK73>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK73>2 CLVL<80 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// SK75 Clay Golem
ItemDisplay[SHOW_LVLING SK75>0 DIFF<1 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK75>1 DIFF<2 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK75>2 CLVL<80 FILTLVL<3 NECROMANCER]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// amp dmg life tap decrep lr descrate swap
ItemDisplay[SHOW_LVLING CLVL<80 FILTLVL<3 NECROMANCER (SK66>0 OR SK82>0 OR SK83>0 OR SK87>0 OR SK91>0)]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING NECROMANCER WAND FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING NECROMANCER NEC FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
//------------------------------------
//----- BARBARIAN
// warcries tree
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>0 DIFF<1 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>1 DIFF<2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// barb sk
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK4>0 DIFF<1 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK4>1 DIFF<2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// SK149 Battle Orders
ItemDisplay[SHOW_LVLING SK149>0 DIFF<1 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK149>1 DIFF<2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK149>2 CLVL<80 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// SK155 Battle Command
ItemDisplay[SHOW_LVLING SK155>0 DIFF<1 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK155>1 DIFF<2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK155>2 CLVL<80 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// SK150 Grim Ward
ItemDisplay[SHOW_LVLING SK150>0 DIFF<1 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK150>1 DIFF<2 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK150>2 CLVL<80 FILTLVL<3 BARBARIAN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING BARBARIAN BAR FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
//------------------------------------
//----- PALADIN
// Neophyte base SK101 holy bolt SK112 Blessed Hammer SK121 Fist of the Heavens
ItemDisplay[SHOW_LVLING NMAG !RW (SK101=3 OR SK112=3 OR SK121=3) scp (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG !RW (SK101=3 OR SK112=3 OR SK121=3) SCEPTER SOCK=2 FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%}
// Neophyte base (SK113=3 AND SK112>0)
ItemDisplay[SHOW_LVLING NMAG !RW (SK113=3 AND SK112>0) scp (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING NMAG !RW (SK113=3 AND SK112>0) SCEPTER SOCK=2 FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Neophyte Base%CL%%NAME%}
// SK123 Conviction
ItemDisplay[SHOW_LVLING SK123>0 DIFF<2 FILTLVL<3 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// SK125 Salvation
ItemDisplay[SHOW_LVLING SK125>0 DIFF<2 FILTLVL<3 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// 4os Holy Thunder base for veng SK118 Holy Shock
ItemDisplay[SHOW_LVLING (wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=4) (DIFF<2 OR SK118>0) FILTLVL<3 CLVL<80 PALADIN]: %NAME% %ORANGE%lvling%PX-62%{%RED%Holy Thunder Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING PALADIN DIN FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING PALADIN SCEPTER FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
//------------------------------------
//----- DRUID
// dudu summon tree
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// dudu sk
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK5>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK5>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// fissure lore
ItemDisplay[SHOW_LVLING NMAG HELM SK234>0 SOCK=2 NMAG !RW FILTLVL<3 DIFF<2 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Lore Base%CL%%NAME%}
// fissure for low level
ItemDisplay[SHOW_LVLING SK234>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK234>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK234>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// low level
ItemDisplay[SHOW_LVLING FILTLVL<3 !UNI CLVL<80 DRUID !(SOCK=1) (DRU OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) (SK229>2 OR SK237>2 OR SK240>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK249>2 OR SK250>2 OR SK370>0)]: %NAME% %ORANGE%lvling%PX-62%{%NAME%}%CONTINUE%
// SK243 Shock Wave
ItemDisplay[SHOW_LVLING SK243>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK243>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK243>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// psn creeper SK222
ItemDisplay[SHOW_LVLING SK222>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK222>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK222>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// SK236 Heart of Wolverine
ItemDisplay[SHOW_LVLING SK236>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK236>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK236>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
// SK226 Oak Sage
ItemDisplay[SHOW_LVLING SK226>0 DIFF<1 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK226>1 DIFF<2 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING SK226>2 CLVL<80 FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Leveling Item%CL%%NAME%}
ItemDisplay[SHOW_LVLING DRUID CL1 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss) (SOCK=0 OR SOCK=4) FILTLVL<3 DRUID]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
//------------------------------------
//-----Amazon
// Loyalty Bow
ItemDisplay[SHOW_LVLING NMAG BOW (EXC OR ELT) !RW SOCK=3 AMAZON FILTLVL<3 CLVL<80]: %NAME% %ORANGE%[Loyalty]{%RED%Loyalty Base%CL%%NAME%}
ItemDisplay[SHOW_LVLING AMAZON CL7 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
//------------------------------------
//-----Merc
// Barb BO Lore
ItemDisplay[SHOW_LVLING SK149>2 BAR (SOCK=0 OR SOCK=2) !INF NMAG FILTLVL<3]: %NAME% %DARK_GREEN%[LORE]{%NAME%}
// Purity
ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=3 FILTLVL<2 CLVL<30 NORM (SPEAR OR POLEARM OR BOW OR XBOW OR STAFF)]: %NAME% %DARK_GREEN%[Purity]{%NAME%}
ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=3 FILTLVL<3 (EXC OR ELT) (SPEAR OR POLEARM OR BOW OR XBOW OR STAFF)]: %NAME% %DARK_GREEN%[Purity]{%NAME%}
// Staves
ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=0 (lst OR 8ss OR 8ls OR 6ss) FILTLVL<3]: %NAME% %WHITE%[Larzuk 3os]{%NAME%%CL%3os for Purity} // 0os: Long Staff, Jo Staff, Quarterstaff, Walking Stick, Stalagmite
// Insight
ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=4 (SPEAR OR POLEARM) (FILTLVL<2 OR DIFF<2) FILTLVL<3]: %NAME% %DARK_GREEN%[Insight]{%NAME%}
ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=4 ELT (SPEAR OR POLEARM) FILTLVL<3]: %NAME% %DARK_GREEN%[Insight]{%NAME%}
// Polearms
ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2 OR ILVL>25) (vou OR 9b7 OR 9vo OR 7o7 OR 7vo)]: %NAME%{%NAME%} // 0os, ilvl 26+: Voulge, Lochaber Axe, Bill, Ogre Axe, Colossus Voulge
ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) ILVL<41 ILVL>25 (scy OR pax hal OR wsc OR 9s8 OR 9pa OR 9h9 OR 9wc OR 7s8 OR 7pa OR 7h7 7wc)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Scythe, Poleaxe, Halberd, War Scythe, Battle Scythe, Partizan, Bec-de-Corbin, Grim Scythe, Thresher, Cryptic Axe, Great Poleaxe, Giant Thresher, 0os, ilvl 26-40
// Spears
ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) ILVL>25 (tri OR 9sr OR 9tr OR 7tr)]: %NAME%{%NAME%} // 0os, ilvl 26+: Trident, War Spear, Fuscina, Stygian Pike
ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) ILVL<41 ILVL>25 (brn OR spt OR pik OR 7sr OR 9br OR 9st OR 9p9 OR 7br OR 7st OR 7p7)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Brandistock, Spetum, Pike, Hyperion Spear, War Fork, Yari, Lance, Mancatcher, Ghost Spear, War Pike
// Harmony
ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !RW !SHOP (BOW OR XBOW) SOCK=4 (ELT OR FILTLVL<2 OR DIFF<2)]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) (6sb OR 8sb)]: %NAME%{%TAN%Larzuk for 4 sockets%CL%%NAME%}%CONTINUE% // All 0os: laz for 4os
ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) ILVL>25 (cbw OR 8hb OR 8cb OR 6hb OR 6cb)]: %NAME%{%TAN%Larzuk for 4 sockets%CL%%NAME%}%CONTINUE% // All 0os, ilvl 26+: laz for 4os
ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) ILVL<41 ILVL>25 (am1 OR am2 OR am6 OR am7 OR amb OR amc OR lbw OR sbb OR lbb OR swb OR lwb OR 8lb OR 8s8 OR 8l8 OR 8sw OR 8lw OR 6lb OR 6s7 OR 6l7 OR 6sw OR 6lw)]: %NAME%{%TAN%Larzuk for 4 sockets%CL%%NAME%}%CONTINUE% // 0os, ilvl 26-40: laz for 4os
//------------------------------------
// Basic trash
ItemDisplay[SHOW_LVLING (CHEST OR HELM) NMAG DIFF<1 FILTLVL<3 SOCK>1]: %DOT-6A%* %NAME% *{%NAME%}
ItemDisplay[SHOW_LVLING (CHEST OR HELM) NMAG DIFF<2 FILTLVL<3 SOCK>2]: %DOT-6A%* %NAME% *{%NAME%}
ItemDisplay[SHOW_LVLING SHIELD NMAG DIFF<2 FILTLVL<3 SOCK=3]: %DOT-6A%* %NAME% *{%NAME%}
ItemDisplay[SHOW_LVLING WEAPON ELT MAG CLVL<80 FILTLVL<2]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING WEAPON EXC MAG DIFF<2 FILTLVL<2]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING WEAPON ETH CLVL<80 FILTLVL<2]: %NAME%{%NAME%}//melee for leveling
ItemDisplay[SHOW_LVLING NMAG STAFF ELT !RW SOCK=4 FILTLVL<3]: %NAME% %ORANGE%lvling%PX-62%{%RED%Memory Base%CL%%NAME%}
// mag/rare on lower levels
ItemDisplay[SHOW_LVLING RARE (FILTLVL<3 OR CLVL<80)]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING MAG ((FILTLVL<2 AND DIFF<2) OR CLVL<30)]: %NAME%{%NAME%}
ItemDisplay[SHOW_LVLING MAG CLASS FILTLVL<3]: %NAME%{%NAME%}
// Early Imbue option
ItemDisplay[SHOW_LVLING CIRC NMAG !INF SOCK=0 DIFF<1]: %NAME%{%GOLD%Imbue This%CL%%NAME%}
//------------------------------------
//----- Show high value small items for gold
ItemDisplay[SHOW_LVLING !SHOP NMAG DIFF<1 MAPID<39 FILTLVL=2 PRICE>4999 AREA<4]: %GREEN%$$${%GREEN%Sell to Vendor for %GOLD%Gold%CL%%NAME%}
ItemDisplay[SHOW_LVLING !SHOP NMAG DIFF<1 MAPID<75 FILTLVL=2 PRICE>9999 AREA<4]: %GREEN%$$${%GREEN%Sell to Vendor for %GOLD%Gold%CL%%NAME%}
ItemDisplay[SHOW_LVLING !SHOP NMAG DIFF<1 MAPID<103 FILTLVL=2 PRICE>14999 AREA<4]: %GREEN%$$${%GREEN%Sell to Vendor for %GOLD%Gold%CL%%NAME%}
ItemDisplay[SHOW_LVLING !SHOP NMAG DIFF<1 FILTLVL=2 PRICE>24999 AREA<4]: %GREEN%$$${%GREEN%Sell to Vendor for %GOLD%Gold%CL%%NAME%}
ItemDisplay[SHOW_LVLING !SHOP NMAG DIFF<2 FILTLVL=2 PRICE>29999 AREA<4]: %GREEN%$$${%GREEN%Sell to Vendor for %GOLD%Gold%CL%%NAME%}