260 lines
20 KiB
Plaintext
260 lines
20 KiB
Plaintext
//╔═════════════╗
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//║ 临时显示开荒物品 ║
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//╚═════════════╝
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// FCR orb / staff /wand / scepter
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ItemDisplay[SHOW_LVLING (WEAPON) (MAG OR RARE) FCR>0 FILTLVL<3]: %NAME%{%ORANGE%> > > %FCR% FCR < < <%CL%%NAME%}%CONTINUE%
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// 20+ mf gloves
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ItemDisplay[SHOW_LVLING (GLOVES) (MAG OR RARE) MFIND>19 FILTLVL<3 DIFF<2]: %NAME%{%DARK_GREEN%> > > %MFIND% MF < < <%CL%%NAME%}%CONTINUE%
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// >30 life armors
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ItemDisplay[SHOW_LVLING (ARMOR) (MAG OR RARE) LIFE>30 FILTLVL<3 DIFF<2]: %NAME%{%RED%> > > %LIFE% Life < < <%CL%%NAME%}%CONTINUE%
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//------------------------------------
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//----- SORCERESS
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// firewall for low level
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ItemDisplay[SHOW_LVLING !RW SK51>1 DIFF<2 FILTLVL<3 SOCK=0 (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING !RW SK51>2 DIFF<2 FILTLVL<3 SOCK=0 (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// blaze for low level
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ItemDisplay[SHOW_LVLING !RW SK46>1 CLVL<18 FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// Leaf base
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ItemDisplay[SHOW_LVLING NMAG STAFF !RW (SK56>1 OR SK51>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=2) FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leaf Base%CL%%NAME%}
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ItemDisplay[SHOW_LVLING NMAG STAFF !RW DIFF<2 (SK41>2 OR SK51>2 OR SK56>2) (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 (SORCERESS OR FILTLVL<2)]: %NAME% %%LEVELING_TAG%{%RED%Leaf Base%CL%%NAME%}
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// Memory
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ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss OR 6ls) (SK56>1 OR SK51>1 OR SK41>1 OR SK62>1) (SOCK=0 OR SOCK=4) FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Memory Base%CL%%NAME%}
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ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss) (SK369>1 OR SK64>1 OR SK44>1 OR SK59>1) (SOCK=0 OR SOCK=4) FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Memory Base%CL%%NAME%}
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ItemDisplay[SHOW_LVLING NMAG STAFF (ELT OR EXC) !RW !(8ss OR 8ls OR 6ss) (SK38>1 OR SK47>1 OR SK48>1) (SOCK=0 OR SOCK=4) FILTLVL<3 (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Memory Base%CL%%NAME%}
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// Memory
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ItemDisplay[SHOW_LVLING (EXC OR ELT) FILTLVL<3 STAFF (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=0 !(8ss OR 8ls OR 6ss) (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Roll 4os for Memory Base%CL%%NAME%}
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ItemDisplay[SHOW_LVLING (EXC OR ELT) FILTLVL<3 STAFF (SK58>0 OR SK57>0) (SK50>0 OR SK60>0) !INF NMAG !RW SOCK=4 (SORCERESS OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Memory Base%CL%%NAME%}
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ItemDisplay[SHOW_LVLING (SORCERESS OR FILTLVL<2) WP12 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
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ItemDisplay[SHOW_LVLING (SORCERESS OR FILTLVL<2) WP11 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
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ItemDisplay[SHOW_LVLING (SORCERESS OR FILTLVL<2) CL6 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
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//------------------------------------
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//----- ASSASSIN
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// Wake of fire
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ItemDisplay[SHOW_LVLING SK262>0 DIFF<1 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK262>1 DIFF<2 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK262>2 CLVL<80 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// blade sentinel
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ItemDisplay[SHOW_LVLING SK257>0 DIFF<1 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK257>1 DIFF<2 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK257>2 CLVL<80 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// blade fury
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ItemDisplay[SHOW_LVLING SK266>0 DIFF<1 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK266>1 DIFF<2 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK266>2 CLVL<80 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// dragon claw
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ItemDisplay[SHOW_LVLING SK260>0 DIFF<1 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK260>1 DIFF<2 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// general claw
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ItemDisplay[SHOW_LVLING ELT CL5 (SOCK=0 OR SOCK=2 OR SOCK=3) CLVL<80 FILTLVL<3 (ASSASSIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING (ASSASSIN OR FILTLVL<2) CL5 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
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//------------------------------------
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//----- NECROMANCER
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// Dark Pact
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ItemDisplay[SHOW_LVLING SK381>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK381>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK381>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// Curse tree
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ItemDisplay[SHOW_LVLING TABSK16>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING TABSK16>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING TABSK16>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// nec summ tree
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ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK18>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK18>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING TABSK18>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// nec sk
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ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK2>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK2>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// revive +3 SK95
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ItemDisplay[SHOW_LVLING !RW SK95>2 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// psn strike SK73
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ItemDisplay[SHOW_LVLING SK73>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK73>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK73>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// SK75 Clay Golem
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ItemDisplay[SHOW_LVLING SK75>0 DIFF<1 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK75>1 DIFF<2 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK75>2 CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// amp dmg life tap decrep lr descrate swap
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ItemDisplay[SHOW_LVLING CLVL<80 FILTLVL<3 (NECROMANCER OR FILTLVL<2) (SK66>0 OR SK82>0 OR SK83>0 OR SK87>0 OR SK91>0)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING (NECROMANCER OR FILTLVL<2) WP12 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
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ItemDisplay[SHOW_LVLING (NECROMANCER OR FILTLVL<2) CL4 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
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//------------------------------------
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//----- BARBARIAN
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// warcries tree
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ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK34>2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// barb sk
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ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK4>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK4>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// SK149 Battle Orders
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ItemDisplay[SHOW_LVLING SK149>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK149>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK149>2 CLVL<80 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// SK155 Battle Command
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ItemDisplay[SHOW_LVLING SK155>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK155>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK155>2 CLVL<80 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// SK150 Grim Ward
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ItemDisplay[SHOW_LVLING SK150>0 DIFF<1 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK150>1 DIFF<2 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK150>2 CLVL<80 FILTLVL<3 (BARBARIAN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING (BARBARIAN OR FILTLVL<2) CL2 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
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//------------------------------------
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//----- PALADIN
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// Neophyte base SK101 holy bolt SK112 Blessed Hammer SK121 Fist of the Heavens
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ItemDisplay[SHOW_LVLING NMAG !RW (SK101=3 OR SK112=3 OR SK121=3) scp (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Neophyte Base%CL%%NAME%}
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ItemDisplay[SHOW_LVLING NMAG !RW (SK101=3 OR SK112=3 OR SK121=3) SCEPTER SOCK=2 FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Neophyte Base%CL%%NAME%}
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// Neophyte base (SK113=3 AND SK112>0)
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ItemDisplay[SHOW_LVLING NMAG !RW (SK113=3 AND SK112>0) scp (SOCK=0 OR SOCK=2) FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Neophyte Base%CL%%NAME%}
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ItemDisplay[SHOW_LVLING NMAG !RW (SK113=3 AND SK112>0) SCEPTER SOCK=2 FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Neophyte Base%CL%%NAME%}
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// SK123 Conviction
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ItemDisplay[SHOW_LVLING SK123>0 DIFF<2 FILTLVL<3 (PALADIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// SK125 Salvation
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ItemDisplay[SHOW_LVLING SK125>0 DIFF<2 FILTLVL<3 (PALADIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// 4os Holy Thunder base for veng SK118 Holy Shock
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ItemDisplay[SHOW_LVLING (wsp OR 9ws OR 7ws) !INF NMAG !RW (SOCK=0 OR SOCK=4) (DIFF<2 OR SK118>0) FILTLVL<3 CLVL<80 (PALADIN OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Holy Thunder Base%CL%%NAME%}
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ItemDisplay[SHOW_LVLING (PALADIN OR FILTLVL<2) CL3 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
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ItemDisplay[SHOW_LVLING (PALADIN OR FILTLVL<2) WP13 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
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//------------------------------------
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//----- DRUID
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// dudu summon tree
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ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING (MAG OR RARE) TABSK40>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// dudu sk
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ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK5>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING (MAG OR RARE) CLSK5>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// fissure lore
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ItemDisplay[SHOW_LVLING NMAG HELM SK234>0 SOCK=2 NMAG !RW FILTLVL<3 DIFF<2 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Lore Base%CL%%NAME%}
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// fissure for low level
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ItemDisplay[SHOW_LVLING SK234>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK234>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK234>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// low level
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ItemDisplay[SHOW_LVLING FILTLVL<3 !UNI CLVL<80 (DRUID OR FILTLVL<2) !(SOCK=1) (DRU OR clb OR 9cl OR 7cl OR spc OR 9sp OR 7sp) (SK229>2 OR SK237>2 OR SK240>2 OR SK244>2 OR SK245>2 OR SK247>2 OR SK249>2 OR SK250>2 OR SK370>0)]: %NAME% %LEVELING_TAG%{%NAME%}%CONTINUE%
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// SK243 Shock Wave
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ItemDisplay[SHOW_LVLING SK243>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK243>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK243>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// psn creeper SK222
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ItemDisplay[SHOW_LVLING SK222>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK222>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK222>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// SK236 Heart of Wolverine
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ItemDisplay[SHOW_LVLING SK236>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK236>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK236>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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// SK226 Oak Sage
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ItemDisplay[SHOW_LVLING SK226>0 DIFF<1 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK226>1 DIFF<2 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING SK226>2 CLVL<80 FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Leveling Item%CL%%NAME%}
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ItemDisplay[SHOW_LVLING (DRUID OR FILTLVL<2) CL1 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
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ItemDisplay[SHOW_LVLING NMAG STAFF ELT !RW !(8ss OR 8ls OR 6ss) (SOCK=0 OR SOCK=4) FILTLVL<3 (DRUID OR FILTLVL<2)]: %NAME% %LEVELING_TAG%{%RED%Memory Base%CL%%NAME%}
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//------------------------------------
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//-----Amazon
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// Loyalty Bow
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ItemDisplay[SHOW_LVLING NMAG BOW !RW SOCK=3 (AMAZON OR FILTLVL<2) FILTLVL<3 CLVL<80]: %NAME% %ORANGE%[Loyalty]{%RED%Loyalty Base%CL%%NAME%}
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ItemDisplay[SHOW_LVLING (AMAZON OR FILTLVL<2) CL7 FILTLVL<3 (MAG OR RARE) !ID]: %NAME%{%NAME%}
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//------------------------------------
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//-----Merc
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// Barb BO Lore
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ItemDisplay[SHOW_LVLING SK149>2 BAR (SOCK=0 OR SOCK=2) !INF NMAG FILTLVL<3]: %NAME% %DARK_GREEN%[LORE]{%NAME%}
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// Purity
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ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=3 FILTLVL<3 (SPEAR OR POLEARM OR BOW OR XBOW OR STAFF)]: %NAME% %DARK_GREEN%[Purity]{%NAME%}
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// Staves
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ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=0 (lst OR 8ss OR 8ls OR 6ss) FILTLVL<3]: %NAME% %WHITE%[Larzuk 3os]{%NAME%%CL%3os for Purity} // 0os: Long Staff, Jo Staff, Quarterstaff, Walking Stick, Stalagmite
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// Insight
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ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=4 (SPEAR OR POLEARM) (FILTLVL<2 OR DIFF<2) FILTLVL<3]: %NAME% %DARK_GREEN%[Insight]{%NAME%}
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ItemDisplay[SHOW_LVLING NMAG !INF !RW SOCK=4 ELT (SPEAR OR POLEARM) FILTLVL<3]: %NAME% %DARK_GREEN%[Insight]{%NAME%}
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// Polearms
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ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2 OR ILVL>25) (vou OR 9b7 OR 9vo OR 7o7 OR 7vo)]: %NAME%{%NAME%} // 0os, ilvl 26+: Voulge, Lochaber Axe, Bill, Ogre Axe, Colossus Voulge
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ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) ILVL<41 ILVL>25 (scy OR pax hal OR wsc OR 9s8 OR 9pa OR 9h9 OR 9wc OR 7s8 OR 7pa OR 7h7 7wc)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Scythe, Poleaxe, Halberd, War Scythe, Battle Scythe, Partizan, Bec-de-Corbin, Grim Scythe, Thresher, Cryptic Axe, Great Poleaxe, Giant Thresher, 0os, ilvl 26-40
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// Spears
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ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) ILVL>25 (tri OR 9sr OR 9tr OR 7tr)]: %NAME%{%NAME%} // 0os, ilvl 26+: Trident, War Spear, Fuscina, Stygian Pike
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ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) ILVL<41 ILVL>25 (brn OR spt OR pik OR 7sr OR 9br OR 9st OR 9p9 OR 7br OR 7st OR 7p7)]: %NAME%{%NAME%} // 0os, ilvl 26-40: Brandistock, Spetum, Pike, Hyperion Spear, War Fork, Yari, Lance, Mancatcher, Ghost Spear, War Pike
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// Harmony
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ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !RW !SHOP (BOW OR XBOW) SOCK=4 (ELT OR FILTLVL<2 OR DIFF<2)]: %NAME%{%NAME%}
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ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) (6sb OR 8sb)]: %NAME%{%TAN%Larzuk for 4 sockets%CL%%NAME%}%CONTINUE% // All 0os: laz for 4os
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ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) ILVL>25 (cbw OR 8hb OR 8cb OR 6hb OR 6cb)]: %NAME%{%TAN%Larzuk for 4 sockets%CL%%NAME%}%CONTINUE% // All 0os, ilvl 26+: laz for 4os
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ItemDisplay[SHOW_LVLING FILTLVL<3 NMAG !INF !RW SOCK=0 (ELT OR FILTLVL<2 OR DIFF<2) ILVL<41 ILVL>25 (am1 OR am2 OR am6 OR am7 OR amb OR amc OR lbw OR sbb OR lbb OR swb OR lwb OR 8lb OR 8s8 OR 8l8 OR 8sw OR 8lw OR 6lb OR 6s7 OR 6l7 OR 6sw OR 6lw)]: %NAME%{%TAN%Larzuk for 4 sockets%CL%%NAME%}%CONTINUE% // 0os, ilvl 26-40: laz for 4os
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//------------------------------------
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// Basic trash
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ItemDisplay[SHOW_LVLING (CHEST OR HELM) NMAG DIFF<1 FILTLVL<3 SOCK>1]: %RARE_PLUS%{%NAME%}
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ItemDisplay[SHOW_LVLING (CHEST OR HELM) NMAG DIFF<2 FILTLVL<3 SOCK>2]: %RARE_PLUS%{%NAME%}
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ItemDisplay[SHOW_LVLING SHIELD NMAG DIFF<2 FILTLVL<3 SOCK=3]: %RARE_PLUS%{%NAME%}
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ItemDisplay[SHOW_LVLING WEAPON ELT MAG CLVL<80 FILTLVL<2]: %NAME%{%NAME%}
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ItemDisplay[SHOW_LVLING WEAPON EXC MAG DIFF<2 FILTLVL<2]: %NAME%{%NAME%}
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ItemDisplay[SHOW_LVLING WEAPON ETH CLVL<80 FILTLVL<2]: %NAME%{%NAME%}//melee for leveling
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ItemDisplay[SHOW_LVLING NMAG STAFF ELT !RW SOCK=4 FILTLVL<3]: %NAME% %LEVELING_TAG%{%RED%Memory Base%CL%%NAME%}
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// mag/rare on lower levels
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ItemDisplay[SHOW_LVLING RARE (FILTLVL<3 OR CLVL<80)]: %NAME%{%NAME%}
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ItemDisplay[SHOW_LVLING MAG ((FILTLVL<2 AND DIFF<2) OR CLVL<30)]: %NAME%{%NAME%}
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ItemDisplay[SHOW_LVLING MAG CLASS FILTLVL<3]: %NAME%{%NAME%}
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// Early Imbue option
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ItemDisplay[SHOW_LVLING CIRC NMAG !INF SOCK=0 DIFF<1]: %NAME%{%GOLD%Imbue This%CL%%NAME%}
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//------------------------------------
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//----- Show high value small items for gold
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ItemDisplay[SHOW_LVLING !SHOP NMAG DIFF<1 MAPID<39 FILTLVL=2 PRICE>4999 AREA<4]: %GREEN%$$${%GREEN%Sell to Vendor for %GOLD%Gold%CL%%NAME%}
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ItemDisplay[SHOW_LVLING !SHOP NMAG DIFF<1 MAPID<75 FILTLVL=2 PRICE>9999 AREA<4]: %GREEN%$$${%GREEN%Sell to Vendor for %GOLD%Gold%CL%%NAME%}
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ItemDisplay[SHOW_LVLING !SHOP NMAG DIFF<1 MAPID<103 FILTLVL=2 PRICE>14999 AREA<4]: %GREEN%$$${%GREEN%Sell to Vendor for %GOLD%Gold%CL%%NAME%}
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ItemDisplay[SHOW_LVLING !SHOP NMAG DIFF<1 FILTLVL=2 PRICE>24999 AREA<4]: %GREEN%$$${%GREEN%Sell to Vendor for %GOLD%Gold%CL%%NAME%}
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ItemDisplay[SHOW_LVLING !SHOP NMAG DIFF<2 FILTLVL=2 PRICE>29999 AREA<4]: %GREEN%$$${%GREEN%Sell to Vendor for %GOLD%Gold%CL%%NAME%}
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