ZYLPD2-Filter-Lonelywolf/build/11-装备升级提示.txt

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// ++++++ 3.4,装备升级提示 ++++++
//升级起始
ItemDisplay[ITEM_TAG4 (CRAFT OR RARE OR SET OR UNI) ID (NORM OR EXC OR aqv OR cqv OR aqv2 OR cqv2)]: %NAME%{%NAME%%CL%}%CONTINUE%
//防具升级公式
ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID ((NORM ARMOR) OR aqv OR cqv)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%10#%WHITE%+%PURPLE%●%WHITE%}%CONTINUE%
ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID ((EXC ARMOR) OR aqv2 OR cqv2)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%21#%WHITE%+%PURPLE%●%WHITE%}%CONTINUE%
ItemDisplay[ITEM_TAG4 (SET OR UNI) ID ((NORM ARMOR) OR aqv OR cqv)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%7#%WHITE%+%ORANGE%13#%WHITE%+%WHITE%●%WHITE%}%CONTINUE%
ItemDisplay[ITEM_TAG4 (SET OR UNI) ID ((EXC ARMOR) OR aqv2 OR cqv2)]: %NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%20#%WHITE%+%WHITE%●%WHITE%}%CONTINUE%
//武器升级公式
ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID NORM WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%9#%WHITE%+%ORANGE%11#%WHITE%+%BLUE%●%WHITE%}%CONTINUE%
ItemDisplay[ITEM_TAG4 (CRAFT OR RARE) ID EXC WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%19#%WHITE%+%ORANGE%22#%WHITE%+%BLUE%●%WHITE%}%CONTINUE%
ItemDisplay[ITEM_TAG4 (SET OR UNI) ID NORM WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%12#%WHITE%+%GREEN%●%WHITE%}%CONTINUE%
ItemDisplay[ITEM_TAG4 (SET OR UNI) ID EXC WEAPON]: %NAME%{%NAME%%WHITE%升级:%ORANGE%17#%WHITE%+%ORANGE%21#%WHITE%+%GREEN%●%WHITE%}%CONTINUE%
//升级后力量需求变化
ItemDisplay[ITEM_TAG4 (ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%力:%WHITE%%UPSTR%}%CONTINUE%
//升级后敏捷需求变化
ItemDisplay[ITEM_TAG4 (hax OR mpi OR gax OR 9ha OR 9ax OR 92a OR 9mp OR 9wa OR 9ba OR 9bt OR 9ga OR 9gi OR fla OR 9cl OR 9ma OR 9mt OR 9fl OR (SWORD !ssd) OR (DAGGER !dgr) OR THROWING OR (SPEAR !spt) OR (POLEARM !bar !vou) OR BOW OR XBOW OR 8ls OR 8cs OR 8bs OR 9sc OR 9qs OR 9ws OR SIN OR ZON) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, %LIGHT_GRAY%敏%WHITE%:%UPDEX%}%CONTINUE%
// 升级后等级需求变化
ItemDisplay[ITEM_TAG4 (ARMOR OR WEAPON) !(CIRC OR SOR OR hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%WHITE%, }%CONTINUE%
ItemDisplay[ITEM_TAG4 (CIRC OR SOR) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE%
ItemDisplay[ITEM_TAG4 (aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%, %WHITE%升级后需求:%GRAY%(%LIGHT_GRAY%}%CONTINUE%
ItemDisplay[ITEM_TAG4 (ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID]: %NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:%UPLVL%}%CONTINUE%
ItemDisplay[ITEM_TAG4 (aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID (LVLREQ<UPLVL OR LVLREQ=UPLVL) CLVL<UPLVL]: %NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:%UPLVL%}%CONTINUE%
//Upgrading Req End Line
ItemDisplay[ITEM_TAG4 ((ARMOR OR WEAPON) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (NORM OR EXC)) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE%
ItemDisplay[ITEM_TAG4 (aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID]: %NAME%{%NAME%%GRAY%)}%CONTINUE%