S14V0.6
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// ++++++ 2.4,显示底材可能孔数 ++++++
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// 底材可能孔数提示起始
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ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME%%WHITE%可能的孔数:}%CONTINUE%
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ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME%%WHITE%可能的孔数:}%CONTINUE%
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//公式打孔
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ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (HELM OR CIRC)]:%NAME%{%NAME%%TAN%[%GREEN%8, 10, %BLUE%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE% // Helm/Circlet Begin
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ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 CHEST]:%NAME%{%NAME%%TAN%[%GREEN%7, 10, %YELLOW%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE%
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ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 (SHIELD OR QUIVER)]:%NAME%{%NAME%%TAN%[%GREEN%7, 11, %RED%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE% // Shield Begin
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ItemDisplay[BASE_TAG4 NMAG !INF !RW SOCK=0 WEAPON]:%NAME%{%NAME%%TAN%[%GREEN%8, 11, %PURPLE%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE% // Weapon Begin
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ItemDisplay[NMAG !INF !RW SOCK=0 (HELM OR CIRC)]:%NAME%{%NAME%%TAN%[%GREEN%8, 10, %BLUE%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE% // Helm/Circlet Begin
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ItemDisplay[NMAG !INF !RW SOCK=0 CHEST]:%NAME%{%NAME%%TAN%[%GREEN%7, 10, %YELLOW%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE%
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ItemDisplay[NMAG !INF !RW SOCK=0 (SHIELD OR QUIVER)]:%NAME%{%NAME%%TAN%[%GREEN%7, 11, %RED%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE% // Shield Begin
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ItemDisplay[NMAG !INF !RW SOCK=0 WEAPON]:%NAME%{%NAME%%TAN%[%GREEN%8, 11, %PURPLE%●:%WHITE%1-%MAXSOCKETS%}%CONTINUE% // Weapon Begin
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// 任务打孔
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ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME% %GOLD%任务:%MAXSOCKETS%}%CONTINUE%
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ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME%, %GOLD%任务:%MAXSOCKETS%}%CONTINUE%
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//腐化打孔
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//箭矢
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ItemDisplay[BASE_TAG4 NMAG QUIVER SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
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ItemDisplay[NMAG QUIVER SOCK=0 STAT360=0]:%NAME%{%NAME%%WHITE%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
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//防具
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ItemDisplay[BASE_TAG4 NMAG (HELM OR CHEST OR SHIELD OR CIRC) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
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ItemDisplay[NMAG (HELM OR CHEST OR SHIELD OR CIRC) SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
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//武器
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ItemDisplay[BASE_TAG4 NMAG 1H WEAPON MAXSOCKETS<2 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1~%MAXSOCKETS%}%CONTINUE%
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ItemDisplay[BASE_TAG4 NMAG 1H WEAPON MAXSOCKETS>1 MAXSOCKETS<5 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2~%MAXSOCKETS%}%CONTINUE%
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ItemDisplay[BASE_TAG4 NMAG 1H WEAPON MAXSOCKETS>4 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2~4}%CONTINUE%
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ItemDisplay[BASE_TAG4 NMAG 2H WEAPON SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:3~%MAXSOCKETS%}%CONTINUE%
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ItemDisplay[NMAG 1H WEAPON MAXSOCKETS<2 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:1-%MAXSOCKETS%}%CONTINUE%
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ItemDisplay[NMAG 1H WEAPON MAXSOCKETS>1 MAXSOCKETS<5 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-%MAXSOCKETS%}%CONTINUE%
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ItemDisplay[NMAG 1H WEAPON MAXSOCKETS>4 SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:2-4}%CONTINUE%
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ItemDisplay[NMAG 2H WEAPON SOCK=0 STAT360=0]:%NAME%{%NAME%, %RED%腐化%WHITE%:3-%MAXSOCKETS%}%CONTINUE%
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//收尾
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ItemDisplay[BASE_TAG4 NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME%%TAN%/%RED%损坏%TAN%]}%CONTINUE% // LQ/Wss/Runes/Gems End
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ItemDisplay[NMAG !RW SOCK=0 (HELM OR CHEST OR SHIELD OR CIRC OR WEAPON OR QUIVER)]:%NAME%{%NAME%%TAN%/%RED%损坏%TAN%]}%CONTINUE% // LQ/Wss/Runes/Gems End
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