diff --git a/BadWolf-LootFilter.txt b/BadWolf-LootFilter.txt index f766e88..8832e4a 100644 --- a/BadWolf-LootFilter.txt +++ b/BadWolf-LootFilter.txt @@ -104,7 +104,7 @@ ItemDisplay[box FILTLVL=4]: %NAME%{%YELLOW%当前过滤等级: 4 - 均衡%NL%%NA ItemDisplay[box FILTLVL=5]: %NAME%{%RED%当前过滤等级: 5 - 比较严格%NL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=6]: %NAME%{%PURPLE%当前过滤等级: 6 - 极其严格%NL%%NAME%}%CONTINUE% ItemDisplay[box FILTLVL=7]: %NAME%{%ORANGE%当前过滤等级: 7 - 仅备用%NL%%NAME%}%CONTINUE% -ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V1.33 更新于 26/10/16%CL%%CORAL%智障百科1号装备辅助测评标准:总分10分最高,6分及以上可用。%NL%%NL%%NAME%}%CONTINUE% +ItemDisplay[box]: %GOLD%%NAME%{%LIGHT_GRAY%V1.35 更新于 26/10/18%CL%%CORAL%智障百科1号装备辅助测评标准:总分10分最高,6分及以上可用。%NL%%NL%%NAME%}%CONTINUE% // +---------------+ // | 3,自定义配置| @@ -160,6 +160,14 @@ Alias[HIDE_JEW2]:FALSE //@屏蔽ILVL>66亮金珠宝@ Alias[HIDE_JEW3]:FALSE //@屏蔽ILVL<85魔法珠宝@ Alias[HIDE_JEW4]:FALSE //@屏蔽ILVL>84魔法珠宝@ +//护身符 +Alias[HIDE_CHAM1]:FALSE //@屏蔽ILVL<91的小护身符@ +Alias[HIDE_CHAM2]:FALSE //@屏蔽ILV<91的中护身符@ +Alias[HIDE_CHAM3]:FALSE //@屏蔽ILV<91的大护身符@ +Alias[HIDE_CHAM4]:FALSE //@屏蔽ILV>90的小护身符@ +Alias[HIDE_CHAM5]:FALSE //@屏蔽ILV>90的中护身符@ +Alias[HIDE_CHAM6]:FALSE //@屏蔽ILV>90的大护身符@ + //亮金装备:极品属性的亮金不受屏蔽开关影响,屏蔽开关只限于常规亮金。 Alias[SHOW_RAREDRU]:FALSE //@显示亮金德鲁伊头@亮金手工底材自定义过滤@ Alias[SHOW_RAREBAR]:FALSE //@显示低需求亮金蛮子头@ @@ -231,7 +239,6 @@ Alias[CHEST_INFUSION]:TRUE //@显示低需求无孔盔甲@ Alias[WEAPON_INFUSION_1]:FALSE //@显示无孔无形巨神@ Alias[WEAPON_INFUSION_2]:FALSE //@显示无孔无形双手锤@ - // +---------------+ // | 4,物品集定义| // +---------------+ @@ -937,7 +944,7 @@ Formula[RQU_C]:(CRES/60+FRES/60+LRES/60+PRES/60+IAS/20+STAT110/75+STAT118*0.8+ST //亮金/手工武器评测函数 //物理系 -Formula[RWP_A]:(IAS/40+ED/176+MAXDMG/63+MINDMG/40+AR/900+STAT136/60+STAT141/30+STAT194/5+STAT121/400+STAT122/500+IF(MULTI198,28319=12,1,0)+IF(MULTI198,28311=10,0.5,0)+STAT116/40+IF(STAT252>0,1,0))*1.17-IF(STAT360==3,0.33,0)-OR(STAT360==2,STAT360==77,STAT360==24)*0.53-OR(STAT360==5,STAT360==21)*0.59-OR(STAT360==19,STAT360==26,STAT360==20)*1.17-IF(STAT360==22,1.32,0)-OR(STAT360==23,STAT360==25)*1.46 +Formula[RWP_A]:(IAS/40+ED/176+MAXDMG/63+MINDMG/40+AR/900+STAT136/60+STAT141/30+STAT194/5+STAT121/400+STAT122/500+IF(MULTI198,28319=12,1,0)+IF(MULTI198,28311=10,0.5,0)+STAT116/40+IF(STAT252>0,1,0)-AND(DAGGER,!THROWING)*0.67)*1.17-IF(STAT360==3,0.33,0)-OR(STAT360==2,STAT360==77,STAT360==24)*0.53-OR(STAT360==5,STAT360==21)*0.59-OR(STAT360==19,STAT360==26,STAT360==20)*1.17-IF(STAT360==22,1.32,0)-OR(STAT360==23,STAT360==25)*1.46 Formula[RWP_B]:(STAT81+IAS/40+ED/193+MAXDMG/50+MINDMG/40+AR/900+STAT136/50+STAT141/50+STAT194/5+STAT121/400+STAT122/500+IF(MULTI198,28319=12,1,0)+IF(MULTI198,28311=10,0.5,0))*1.17-IF(STAT360==3,0.33,0)-OR(STAT360==2,STAT360==77,STAT360==24)*0.53-OR(STAT360==5,STAT360==21)*0.59-OR(STAT360==19,STAT360==26,STAT360==20)*1.17-IF(STAT360==22,1.32,0)-OR(STAT360==23,STAT360==25)*1.46 //法系-打击 Formula[RWP_C]:(ALLSK+IAS/40+AR/900+STAT136/45+STAT141/90+STAT194/5+STAT86/5+STAT138/5+STAT333/10+STAT334/10+STAT335/10+STAT336/10+IF(MULTI198,28623=12,1,0)+IF(MULTI198,28618=10,0.5,0))*1.17-IF(STAT360==21,0.77,0)-OR(STAT360==8,STAT360==9,STAT360==12,STAT360==13,STAT360==14,STAT360==15,STAT360==20)*1.17-IF(STAT360==23,1.65,0) @@ -2426,7 +2433,7 @@ ItemDisplay[ID UNI UNI_NOTE (xhg OR uhg) MULTI198,3618=4 !EQUIPPED !MERC]:%NAME% ItemDisplay[ID UNI UNI_NOTE uhg EDAM>59 STAT136>9 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==2,EDAM-100,EDAM-60)/8+(STAT136-10)/10+(STAT268-10)/25+4)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_GLOVES%%WHITE%/2%CL%%NAME%}%CONTINUE% //碎钢 // 鞋子 (UNI) -ItemDisplay[ID UNI UNI_NOTE (lbt OR xlb OR ulb) STAT40>3 FRES>19 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==53,STAT40-7,STAT40-3)+(FRES-20)/10+2)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //热刺靴 +ItemDisplay[ID UNI UNI_NOTE (lbt OR xlb OR ulb) STAT40>3 FRES>19 LIFE>14 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==53,STAT40-7,STAT40-3)+(FRES-20)/10+2)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //热刺靴 ItemDisplay[ID UNI UNI_NOTE (xlb OR ulb) GFIND>39 STAT89>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT79-40)/7.5+2.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //地狱阔步 ItemDisplay[ID UNI UNI_NOTE ulb FRW>59 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT27-10)/5+(DEF-62)/100+(STAT11-50)/50+2)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //人鱼靴 ItemDisplay[ID UNI UNI_NOTE (xvb OR uvb) FBR>19 STAT28>49 LIFE>44 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT360==61,LIFE-80,LIFE-45)/6.67+(ED-180)/30+3.5)%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_BOOTS%%WHITE%/2%CL%%NAME%}%CONTINUE% //水上漂 @@ -2511,7 +2518,7 @@ ItemDisplay[ID UNI UNI_NOTE 7p7 STAT425>4 EDEF>49 !EQUIPPED !MERC !GEMMED]:%NAME ItemDisplay[ID UNI UNI_NOTE 7vo CLSK4>3 MULTI198,9888=25 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MINDMG-120)/40+(ED-175)/33.33+(STAT268-40)/20+2.5+IF(ETH,1,0)-IF(STAT360==25,2.1,0)-IF(STAT360==24,2.4,0)-IF(STAT360==2,2.4,0)-IF(STAT360==22,3.6,0)-IF(STAT360==26,3.6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //巨型残虐者(巨神斧) ItemDisplay[ID UNI UNI_NOTE (9s8 OR 7s8) TABSK40>1 CLSK5>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(CLSK5-1+(ED-220)/40+IF(STAT193>3,0.5,0)+2+IF(ETH,1,0)-IF(STAT360==25,1.75,0)-IF(STAT360==24,2,0)-IF(STAT360==2,2,0)-IF(STAT360==22,3,0)-IF(STAT360==26,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //雅典娜的愤怒 ItemDisplay[ID UNI UNI_NOTE 7s8 STAT60>10 STAT115>0 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT60-11)/8+(ED-190)/40+3+IF(ETH,1,0)-IF(STAT360==25,2.1,0)-IF(STAT360==24,2.4,0)-IF(STAT360==2,2.4,0)-IF(STAT360==22,3.6,0)-IF(STAT360==26,3.6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //死神的丧钟 -ItemDisplay[ID UNI UNI_NOTE 7pa STAT86>9 MFIND>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((RES-30)/80+(ED-200)/64+IF(SOCKETS==5,1.5,0)+3+IF(ETH,1,0)-IF(STAT360==25,1,0)-IF(STAT360==24,1.25,0)-IF(STAT360==2,1.25,0)-IF(STAT360==22,1.875,0)-IF(STAT360==26,1.875,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //盗墓者 +ItemDisplay[ID UNI UNI_NOTE 7pa STAT86>9 MFIND>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((RES-30)/80+(ED-200)/64+IF(SOCKETS==5,1.5,0)+3.5+IF(ETH,1.5,0)-IF(STAT360==25,1,0)-IF(STAT360==24,1.25,0)-IF(STAT360==2,1.25,0)-IF(STAT360==22,1.875,0)-IF(STAT360==26,1.875,0))%WHITE%/8 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/2%CL%%NAME%}%CONTINUE% //盗墓者 ItemDisplay[ID UNI UNI_NOTE 7wc STAT330>19 LRES>49 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((ED-150)/40+(STAT330-20)/20+3+IF(ETH,1,0)-IF(STAT360==25,1.75,0)-IF(STAT360==24,2,0)-IF(STAT360==2,2,0)-IF(STAT360==22,3,0)-IF(STAT360==26,3,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_DMWP%%WHITE%/3%CL%%NAME%}%CONTINUE% //暴风尖塔 // 弓 (UNI) @@ -2587,7 +2594,7 @@ ItemDisplay[ID UNI UNI_NOTE aqv3 STAT336>19 STAT46>4 CLSK0>1 !EQUIPPED !MERC]:%N ItemDisplay[ID UNI UNI_NOTE aqv3 STAT141>19 MAXDMG>59 TABSK1>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((MAXDMG-40)/8+(STAT121-60)/20+(STAT141-20)/20+4-IF(STAT360==75,1.88,0)-IF(STAT206==75,1.88,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //末日之指 ItemDisplay[ID UNI UNI_NOTE (cqv2 OR cqv3) STAT156>19 STAT36>9 MULTI201,28319=10 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT36-10)/2+2.5)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //扞卫钢条 ItemDisplay[ID UNI UNI_NOTE (cqv2 OR cqv3) STAT136>19 STR>9 TABSK0>1 DEF>144 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((EDAM-30)/6.67+(STAT136-20)/6.67+(STAT268-15)/10+2.5-IF(STAT360==2,6,0)-IF(STAT206==2,6,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //爆头者 -ItemDisplay[ID UNI UNI_NOTE cqv3 RES>14 STAT425>9 STAT112>5 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT425-10)/1.6+IF(STAT46>4,0.5,0)+IF(STAT44>4,0.5,0)+IF(STAT40>4,0.5,0)+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //深渊结界 +ItemDisplay[ID UNI UNI_NOTE cqv3 RES>14 STAT425>9 STAT112>5 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STAT425-10)/2+IF(STAT46>4,0.33,0)+IF(STAT44>4,0.33,0)+IF(STAT40>4,0.33,0)+4)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //深渊结界 ItemDisplay[ID UNI UNI_NOTE cqv3 FCR>19 STAT109>19 ALLSK>1 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f((STR-8)/24+(DEX-8)/24+(STAT1-8)/24+(STAT3-8)/24+IF(SK17>2,1.5,0)+IF(SK8>2,0.5,0)+(STAT109-20)/10+3)%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //领主号令 ItemDisplay[ID UNI UNI_NOTE cqv3 STAT335>5 STAT150>24 STAT362>2 !EQUIPPED !MERC]:%NAME%{%CORAL%基础:%LIGHT_GRAY%$f(IF(STAT269>3,2,0)+(STAT141-15)/10+(FRES-40)/20+(STAT62-4)/2+3.5-IF(STAT360==36,1,0))%WHITE%/7 %BLACK%| %CORAL%强化:%LIGHT_GRAY%%FORMULAC_QUIVER%%WHITE%/3%CL%%NAME%}%CONTINUE% //霜恸 @@ -2688,18 +2695,18 @@ ItemDisplay[ID SET SET_NOTE rin LVLREQ=69 !EQUIPPED !MERC]:%NAME%{%CORAL%基础 // ++++++ 5.5,亮金/手工装备价值提示 ++++++ //首饰价值提示 -//防御戒指 -ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID (STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>60 OR FRES+CRES+LRES+PRES>59) !EQUIPPED !MERC]:%DOT-0A%1%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARR_C%%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%} //战系戒指 ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID MINDMG+MAXDMG>9 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARR_A%%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%} //法系戒指 ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID FCR>0 (MANA>60 OR STR+DEX+STAT1+STAT3>19) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARR_B%%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%} -//防御项链 -ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID (CASTERSKILL OR PHYSISKILL) STAT110>49 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARA_C%%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%} +//防御戒指 +ItemDisplay[RARE_NOTE rin (RARE OR CRAFT) ID (STR+DEX+STAT3>24 OR STR+DEX+STAT3+LIFE>60 OR FRES+CRES+LRES+PRES>59) !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARR_C%%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_RIN%%WHITE%/2%CL%%NAME%} //战系项链 ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID PHYSISKILL !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARA_A%%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%} //法系项链 ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID CASTERSKILL !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARA_B%%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%} +//防御项链 +ItemDisplay[RARE_NOTE amu (RARE OR CRAFT) ID (CASTERSKILL OR PHYSISKILL) STAT110>49 !EQUIPPED !MERC]:%DOT-0A%%NAME%{%CORAL%基础:%LIGHT_GRAY%%FORMULARA_C%%WHITE%/8 %BLACK%| %CORAL%腐化:%LIGHT_GRAY%%FORMULAC_AMU%%WHITE%/2 %BLACK%| %CORAL%亵渎:%LIGHT_GRAY%%FORMULAD_AMU%%WHITE%/2%CL%%NAME%} //珠宝价值提示 //战系珠宝 @@ -3009,9 +3016,9 @@ ItemDisplay[skz (STASH OR INVENTORY)]:%NAME%{%WHITE%手套: %ORANGE%Io%GRAY%[%TA // ++++++ 2.2,符文 ++++++ //特殊用途说明 -ItemDisplay[r08 (STASH OR CUBE)]:%NAME%{ %NAME%%CL%%ORANGE%8#符文%WHITE% + 任意防具 + %WHITE%缺陷宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%8#符文%WHITE% + 任意防具 = %WHITE%修复耐久度}%CONTINUE% -ItemDisplay[r09 (STASH OR CUBE)]:%NAME%{%NAME%%CL%%ORANGE%9#符文%WHITE% + 任意武器 + %WHITE%碎裂宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%9#符文%WHITE% + 任意武器 = %WHITE%修复耐久度}%CONTINUE% -ItemDisplay[r33 (STASH OR CUBE)]:%NAME%{ %NAME%%CL%%TAN%特殊用途: %ORANGE%33#符文%WHITE% + 任意装备%GRAY%(包括无形)%WHITE% + %ORANGE%完美%GRAY%●%WHITE% = 修复耐久度}%CONTINUE% +ItemDisplay[r08 (STASH OR INVENTORY)]:%NAME%{ %NAME%%CL%%ORANGE%8#符文%WHITE% + 任意防具 + %WHITE%缺陷宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%8#符文%WHITE% + 任意防具 = %WHITE%修复耐久度}%CONTINUE% +ItemDisplay[r09 (STASH OR INVENTORY)]:%NAME%{%NAME%%CL%%ORANGE%9#符文%WHITE% + 任意武器 + %WHITE%碎裂宝石 = %WHITE%修复耐久度且补满聚气%CL%%TAN%特殊用途: %ORANGE%9#符文%WHITE% + 任意武器 = %WHITE%修复耐久度}%CONTINUE% +ItemDisplay[r33 (STASH OR INVENTORY)]:%NAME%{ %NAME%%CL%%TAN%特殊用途: %ORANGE%33#符文%WHITE% + 任意装备%GRAY%(包括无形)%WHITE% + %ORANGE%完美%GRAY%●%WHITE% = 修复耐久度}%CONTINUE% //过滤设置及地图提示 ItemDisplay[RUNE>0 RUNE<9 FILTLVL<6]:%DOT-53%%TIER-2%%NAME%{%NAME%}%CONTINUE% ItemDisplay[RUNE>8 RUNE<20 FILTLVL<6]:%DOT-53%%TIER-2%%NAME%{%NAME%}%CONTINUE% @@ -3143,10 +3150,16 @@ ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]:%NAME%{%NAME%90+ %BLUE%护身符 ItemDisplay[(cm1 OR cm2 OR cm3) MAG ID ILVL>89]:%NAME%{%TAN%重置属性公式:%BLUE%护身符 %TAN%+ %WHITE%3%TAN%*%WHITE%任意%ORANGE%完美宝石%NL%%NAME%}%CONTINUE% //屏蔽设置 -ItemDisplay[cm2 MAG ILVL<91 !ID FILTLVL>3]: -ItemDisplay[cm2 MAG ILVL>90 !ID FILTLVL>4]: -ItemDisplay[(cm1 OR cm3) ILVL<91 MAG !ID FILTLVL>4]: -ItemDisplay[(cm1 OR cm3) ILVL>90 MAG !ID FILTLVL>5]: +ItemDisplay[HIDE_CHAM1 cm1 MAG ILVL<91 !ID]: +ItemDisplay[HIDE_CHAM2 cm2 MAG ILVL<91 !ID]: +ItemDisplay[HIDE_CHAM3 cm3 MAG ILVL<91 !ID]: +ItemDisplay[HIDE_CHAM4 cm1 MAG ILVL>90 !ID]: +ItemDisplay[HIDE_CHAM5 cm2 MAG ILVL>90 !ID]: +ItemDisplay[HIDE_CHAM6 cm3 MAG ILVL>90 !ID]: +//ItemDisplay[cm2 MAG ILVL<91 !ID FILTLVL>3]: +//ItemDisplay[cm2 MAG ILVL>90 !ID FILTLVL>4]: +//ItemDisplay[(cm1 OR cm3) ILVL<91 MAG !ID FILTLVL>4]: +//ItemDisplay[(cm1 OR cm3) ILVL>90 MAG !ID FILTLVL>5]: // +-------------+ // | 4,暗金装备 |