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lonelywolf 2026-10-28 09:35:21 +00:00
parent 6f8868eac9
commit 76112789f3
1 changed files with 56 additions and 47 deletions

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@ -10,14 +10,14 @@ ItemDisplay[MAPTIER>0 !ID UNI]:%MAP-9F%%DOT-68%%TIER-4%%NAME%{%NAME%}%CONTINUE%
//地图免疫 (Fire/Cold/Light/Poison/Magic/Phys)
//未知地图
ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%GRAY%??? %BLUE%冰%WHITE%:%GRAY%??? %YELLOW%电%WHITE%:%GRAY%??? %GREEN%毒%WHITE%:%GRAY%??? %ORANGE%魔法%WHITE%:%GRAY%??? %GOLD%物理%WHITE%:%GRAY%???%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER~1-5 !KNOWNMAPS]:%NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%GRAY%??? %BLUE%冰%WHITE%:%GRAY%??? %YELLOW%电%WHITE%:%GRAY%??? %GREEN%毒%WHITE%:%GRAY%??? %ORANGE%魔法%WHITE%:%GRAY%??? %GOLD%物理%WHITE%:%GRAY%???%CL%%NAME%}%CONTINUE%
//Ruins of Viz-Jun Map维兹郡的废墟
ItemDisplay[t11]:%NAME%{%WHITE%Boss伤害类型: %ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:38.89% %LIGHT_GRAY%亡灵%WHITE%:27.78%%CL%%NAME%}%CONTINUE%
ItemDisplay[t11]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:38.89% %LIGHT_GRAY%亡灵%WHITE%:27.78%%CL%%NAME%}%CONTINUE%
ItemDisplay[t11]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
//Horazon's Memory Map赫拉森的记忆
ItemDisplay[t12]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:20% %LIGHT_GRAY%亡灵%WHITE%:30%%CL%%NAME%}%CONTINUE%
ItemDisplay[t12]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
//Bastion Keep Map魔幻堡垒
//Bastion Keep Map堡垒要塞
ItemDisplay[t13]:%NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:41.67% %LIGHT_GRAY%亡灵%WHITE%:8.33%%CL%%NAME%}%CONTINUE%
ItemDisplay[t13]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:85 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
//Sanatorium Map疯人院
@ -27,16 +27,19 @@ ItemDisplay[t14]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰
ItemDisplay[t15]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:11.11% %LIGHT_GRAY%亡灵%WHITE%:33.33%%CL%%NAME%}%CONTINUE%
ItemDisplay[t15]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:45 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Ruined Cistern Map废弃水道
ItemDisplay[t16]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%GREEN%毒素 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:30% %LIGHT_GRAY%亡灵%WHITE%:30%%CL%%NAME%}%CONTINUE%
ItemDisplay[t16]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:30% %LIGHT_GRAY%亡灵%WHITE%:30%%CL%%NAME%}%CONTINUE%
ItemDisplay[t16]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE%
//Halls of Torture苦痛之厅
ItemDisplay[t17]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:25%%CL%%NAME%}%CONTINUE%
ItemDisplay[t17]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:25%%CL%%NAME%}%CONTINUE%
ItemDisplay[t17]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:85 %ORANGE%魔法%WHITE%:35 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Poisoned Well污染水源
ItemDisplay[t18]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t18]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:55 %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE%
//Phlegethon Map火焰之河
ItemDisplay[t21]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:58.33% %LIGHT_GRAY%亡灵%WHITE%:8.33%%CL%%NAME%}%CONTINUE%
ItemDisplay[t21]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Torajan Jungle Map托拉然丛林
ItemDisplay[t22]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%GREEN%毒素 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:9.09% %LIGHT_GRAY%亡灵%WHITE%:0%CL%%NAME%}%CONTINUE%
ItemDisplay[t22]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%GREEN%毒素 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:9.09% %LIGHT_GRAY%亡灵%WHITE%:0%%CL%%NAME%}%CONTINUE%
ItemDisplay[t22]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Arreat Battlefield Map亚瑞特战场
ItemDisplay[t23]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:33.33% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE%
@ -48,20 +51,26 @@ ItemDisplay[t24]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰
ItemDisplay[t25]:%NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:36.36% %LIGHT_GRAY%亡灵%WHITE%:9.09%%CL%%NAME%}%CONTINUE%
ItemDisplay[t25]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:80 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE%
//Shadows of Westmarch Map威斯特玛之影
ItemDisplay[t26]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:12.5%%CL%%NAME%}%CONTINUE%
ItemDisplay[t26]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:12.5%%CL%%NAME%}%CONTINUE%
ItemDisplay[t26]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:85 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Demon Road恶魔之路
ItemDisplay[t27]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:40% %LIGHT_GRAY%亡灵%WHITE%:40%%CL%%NAME%}%CONTINUE%
ItemDisplay[t27]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:40 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
//Skovos Stronghold斯科沃斯要塞
ItemDisplay[t28]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:44.44% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE%
ItemDisplay[t28]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%ORANGE%魔法%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:44.44% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE%
ItemDisplay[t28]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:40 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE%
//Fortress of Aranoch阿拉诺克要塞
ItemDisplay[t29]:%NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t29]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:45 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Descent from Mount Arreat亚瑞特山坡道
ItemDisplay[t2a]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t2a]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:55 %GOLD%物理%WHITE%:60%CL%%NAME%}%CONTINUE%
//River of Blood Map血河
ItemDisplay[t31]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%&%BLUE%冰霜 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:46.15% %LIGHT_GRAY%亡灵%WHITE%:38.46%%CL%%NAME%}%CONTINUE%
ItemDisplay[t31]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:46.15% %LIGHT_GRAY%亡灵%WHITE%:38.46%%CL%%NAME%}%CONTINUE%
ItemDisplay[t31]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE%
//Throne of Insanity Map疯狂王座
ItemDisplay[t32]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:70% %LIGHT_GRAY%亡灵%WHITE%:20%%CL%%NAME%}%CONTINUE%
ItemDisplay[t32]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:75 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
ItemDisplay[t32]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:%CORAL%120 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
//Lost Temple Map遗失的神殿
ItemDisplay[t33]:%NAME%{%WHITE%Boss伤害类型: %GREEN%毒素%WHITE%&%GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:12.5%%CL%%NAME%}%CONTINUE%
ItemDisplay[t33]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE%
@ -69,13 +78,13 @@ ItemDisplay[t33]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰
ItemDisplay[t34]:%NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:37.5% %LIGHT_GRAY%亡灵%WHITE%:50%%CL%%NAME%}%CONTINUE%
ItemDisplay[t34]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Blood Moon Map血月
ItemDisplay[t35]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%YELLOW%闪电 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:0 , %LIGHT_GRAY%亡灵%WHITE%:0%CL%%NAME%}%CONTINUE%
ItemDisplay[t35]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%YELLOW%闪电 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t35]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:65 %BLUE%冰%WHITE%:65 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔法%WHITE%:33 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Fall of Caldeum Map卡尔蒂姆的沦陷
ItemDisplay[t36]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:0 , %LIGHT_GRAY%亡灵%WHITE%:14.29%%CL%%NAME%}%CONTINUE%
ItemDisplay[t36]:%NAME%{%WHITE%Boss伤害类型: %ORANGE%魔法 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:0% %LIGHT_GRAY%亡灵%WHITE%:14.29%%CL%%NAME%}%CONTINUE%
ItemDisplay[t36]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
//Pandemonium Citadel Map群魔城塞
ItemDisplay[t37]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰%WHITE%&%GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:50% %LIGHT_GRAY%亡灵%WHITE%:25%%CL%%NAME%}%CONTINUE%
ItemDisplay[t37]:%NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电%WHITE%&%GOLD%物理 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:50% %LIGHT_GRAY%亡灵%WHITE%:25%%CL%%NAME%}%CONTINUE%
ItemDisplay[t37]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Canyon of Sescheron Map赛斯切隆峡谷
ItemDisplay[t38]:%NAME%{%WHITE%Boss伤害类型: %BLUE%冰霜 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:33.33% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE%
@ -85,10 +94,10 @@ ItemDisplay[t39]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类
ItemDisplay[t39]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:%CORAL%115%CL%%NAME%}%CONTINUE%
//Ashen Plains Map灰烬平原
ItemDisplay[t3a]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰%WHITE%&%YELLOW%闪电 %WHITE%| 怪物类型: %CORAL%恶魔%WHITE%:11.11% %LIGHT_GRAY%亡灵%WHITE%:22.22%%CL%%NAME%}%CONTINUE%
ItemDisplay[t3a]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%130 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Kyovoshad
ItemDisplay[t3a]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:%CORAL%120 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//Kyovashad 科沃沙德
ItemDisplay[t3b]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t3b]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE%
ItemDisplay[t3b]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%120 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:%CORAL%120 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:%CORAL%105 %GOLD%物理%WHITE%:66%CL%%NAME%}%CONTINUE%
//Cathedral of Light Map光明大教堂
ItemDisplay[t41]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t41]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔法%WHITE%:%CORAL%145 %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
@ -103,58 +112,58 @@ ItemDisplay[t44]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪
ItemDisplay[t44]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:%CORAL%145 %BLUE%冰%WHITE%:%CORAL%145 %YELLOW%电%WHITE%:%CORAL%145 %GREEN%毒%WHITE%:%CORAL%145 %ORANGE%魔法%WHITE%:%CORAL%145 %GOLD%物理%WHITE%:%CORAL%120%CL%%NAME%}%CONTINUE%
//Zhar's Sanctum Map扎尔的密室
ItemDisplay[t51]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t51]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:85 %BLUE%冰%WHITE%:85 %YELLOW%电%WHITE%:85 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE%
ItemDisplay[t51]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:85 %BLUE%冰%WHITE%:85 %YELLOW%电%WHITE%:85 %GREEN%毒%WHITE%:95 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE%
//Stygian Caverns Map冥河洞穴
ItemDisplay[t52]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t52]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:70 %BLUE%冰%WHITE%:65 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:60 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE%
ItemDisplay[t52]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t52]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:70 %BLUE%冰%WHITE%:65 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE%
//Fallen Gardens Map堕落花园
ItemDisplay[t53]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t53]:%NAME%{%WHITE%Boss伤害类型: %GOLD%物理 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t53]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:70 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:80 %ORANGE%魔法%WHITE%:80 %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE%
//Imperial Palace帝国宫殿
ItemDisplay[t54]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t54]:%NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t54]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:65 %BLUE%冰%WHITE%:65 %YELLOW%电%WHITE%:65 %GREEN%毒%WHITE%:65 %ORANGE%魔法%WHITE%:20 %GOLD%物理%WHITE%:20%CL%%NAME%}%CONTINUE%
// Outer Void外虚空
ItemDisplay[t55]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t55]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:50 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:30 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
// The City of Ureh乌瑞城
ItemDisplay[t56]:%NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t56]:%NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电%WHITE%&%RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t56]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:85 %BLUE%冰%WHITE%:80 %YELLOW%电%WHITE%:%CORAL%100 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:65%CL%%NAME%}%CONTINUE%
//Djinn's Domain 精灵之城
ItemDisplay[t57]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t57]: %NAME%{%WHITE%Boss伤害类型: %YELLOW%闪电/%GREEN%毒素%WHITE%&%ORANGE%魔法 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t57]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:75 %YELLOW%电%WHITE%:75 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:55%CL%%NAME%}%CONTINUE%
//Na-Krul's Abyss 纳克鲁深渊
ItemDisplay[t58]: %NAME%{%WHITE%Boss伤害类型: %GRAY%暂无数据 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t58]: %NAME%{%WHITE%Boss伤害类型: %RED%火焰 %WHITE%| 怪物类型: %GRAY%暂无数据%CL%%NAME%}%CONTINUE%
ItemDisplay[t58]: %NAME%{%WHITE%怪物最高抗性: %RED%火%WHITE%:75 %BLUE%冰%WHITE%:85 %YELLOW%电%WHITE%:80 %GREEN%毒%WHITE%:75 %ORANGE%魔法%WHITE%:50 %GOLD%物理%WHITE%:50%CL%%NAME%}%CONTINUE%
//危险地图提示
ItemDisplay[(t12 OR t13 OR t31 OR t37 OR t38 OR STAT438>0)]:%NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放诅咒的怪物 %CL%%NAME%}
ItemDisplay[STAT406>0 MAPTIER<4]:%NAME%%CONTINUE%{%PURPLE%危险:场景内怪物的投射物可以穿刺%CL%%NAME%}
ItemDisplay[STAT499>0 MAPTIER<4]:%NAME%%CONTINUE%{%PURPLE%危险: 场景内有会释放恐惧术的怪物 %CL%%NAME%}
ItemDisplay[STAT435>0 MAPTIER<4]:%NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%}
ItemDisplay[STAT437>0 MAPTIER<4]:%RED% [DOLLS]%NAME%%CONTINUE%{%PURPLE%危险: 场景内怪物必然包含冥河妖妇%CL%%NAME%}
ItemDisplay[t12 OR t13 OR t31 OR t37 OR t38 OR STAT438>0]:%NAME%{%PURPLE%危险: 场景内有会释放诅咒的怪物 %CL%%NAME%}%CONTINUE%
ItemDisplay[KNOWNMAPS STAT406>0 MAPTIER<4]:%NAME%{%PURPLE%危险:场景内怪物的投射物可以穿刺%CL%%NAME%}%CONTINUE%
ItemDisplay[KNOWNMAPS STAT499>0 MAPTIER<4]:%NAME%{%PURPLE%危险: 场景内有会释放恐惧术的怪物 %CL%%NAME%}%CONTINUE%
ItemDisplay[KNOWNMAPS STAT435>0 MAPTIER<4]:%NAME%{%PURPLE%危险: 场景内怪物附加额外的 %GREEN%毒素 %PURPLE%伤害 %CL%%NAME%}%CONTINUE%
ItemDisplay[KNOWNMAPS STAT437>0 MAPTIER<4]:%RED% [DOLLS]%NAME%{%PURPLE%危险: 场景内怪物必然包含冥河妖妇%CL%%NAME%}%CONTINUE%
// 地图包含鬼魂
ItemDisplay[(t12 OR t27 OR t34) STAT442>0 (MAG OR RARE) ID MAPTIER<4]: %WHITE% [2xGHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内鬼魂数量翻倍! <%CL%%NAME%}
ItemDisplay[(t12 OR t27 OR t34) STAT442>0 (MAG OR RARE) ID MAPTIER<4]:%WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}
ItemDisplay[(t12 OR t27 OR t34) STAT442>0 (MAG OR RARE) ID MAPTIER<4]:%WHITE% [GHOSTS]%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}
ItemDisplay[(t12 OR t27 OR t34) NMAG]:%NAME%%CONTINUE%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}
ItemDisplay[(t12 OR t27 OR t34) STAT442>0 (MAG OR RARE) ID MAPTIER<4]: %WHITE% [2xGHOSTS]%NAME%{%WHITE%> 提示:场景内鬼魂数量翻倍! <%CL%%NAME%}%CONTINUE%
ItemDisplay[!(t12 OR t27 OR t34) STAT442>0 (MAG OR RARE) ID MAPTIER<4]:%WHITE% [GHOSTS]%NAME%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}%CONTINUE%
ItemDisplay[(t12 OR t27 OR t34) STAT442=0 (MAG OR RARE) ID MAPTIER<4]:%WHITE% [GHOSTS]%NAME%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}%CONTINUE%
ItemDisplay[(t12 OR t27 OR t34) NMAG]:%NAME%{%WHITE%> 提示:场景内怪物必然包含鬼魂! <%CL%%NAME%}%CONTINUE%
ItemDisplay[(t14 OR t3a) STAT470>0 RARE]:%YELLOW% [2xSOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内鬼魂数量翻倍 %CL%%NAME%}
ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]:%YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470=0 RARE]:%YELLOW% [SOULS]%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
ItemDisplay[(t14 OR t3a) NMAG MAPTIER<4]:%NAME%%CONTINUE%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}
ItemDisplay[(t14 OR t3a) STAT470>0 RARE]:%YELLOW% [2xSOULS]%NAME%{%GOLD%提示:场景内鬼魂数量翻倍 %CL%%NAME%}%CONTINUE%
ItemDisplay[!(t14 OR t3a) STAT470>0 RARE]:%YELLOW% [SOULS]%NAME%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}%CONTINUE%
ItemDisplay[(t14 OR t3a) STAT470=0 RARE]:%YELLOW% [SOULS]%NAME%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}%CONTINUE%
ItemDisplay[(t14 OR t3a) NMAG MAPTIER<4]:%NAME%{%GOLD%提示:场景内怪物必然包含鬼魂 %CL%%NAME%}%CONTINUE%
//地图强化提示
//ItemDisplay[STAT458>0]:%DARK_GREEN%[英勇]%NAME%%CONTINUE%{%NAME%}
//ItemDisplay[STAT493>0]:%ORANGE%[强化]%NAME%%CONTINUE%{%NAME%}
//ItemDisplay[STAT500>0]:%CORAL%[事件]%NAME%%CONTINUE%{%NAME%}
//ItemDisplay[STAT498>0]:%BLUE%[2xBoss]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT374>0 STAT374<2]:%PURPLE%[+1]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[STAT374>1 STAT374<3]:%PURPLE%[+2]%NAME%%CONTINUE%{%NAME%}
ItemDisplay[!(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]:%TAN%[幸运]%NAME%%CONTINUE%{%TEAL%珠宝首饰暴率提高%CL%%NAME%}
ItemDisplay[(STAT495~1-2 OR STAT496~1-2) STAT494>0]:%ORANGE%[幸运]%NAME%%CONTINUE%{%ORANGE%不可多得的双倍快乐!%CL%%NAME%}
ItemDisplay[(STAT495=3 OR STAT496=3) STAT494>0]:%RED%[幸运]%NAME%%CONTINUE%{%RED%你就是幸运女神的化身!%CL%%NAME%}
ItemDisplay[STAT497>0]:%TEAL% [材]%NAME%%CONTINUE%{%NAME%}
//ItemDisplay[STAT458>0]:%DARK_GREEN%[英勇]%NAME%
//ItemDisplay[STAT493>0]:%ORANGE%[强化]%NAME%{%NAME%}%CONTINUE%
//ItemDisplay[STAT500>0]:%CORAL%[事件]%NAME%{%NAME%}%CONTINUE%
//ItemDisplay[STAT498>0]:%BLUE%[2xBoss]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[STAT374>0 STAT374<2]:%PURPLE%[+1]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[STAT374>1 STAT374<3]:%PURPLE%[+2]%NAME%{%NAME%}%CONTINUE%
ItemDisplay[!(STAT495>0 OR STAT496>0 OR STAT497>0) STAT494>0]:%TAN%[幸运]%NAME%{%TEAL%珠宝首饰暴率提高%CL%%NAME%}%CONTINUE%
ItemDisplay[(STAT495~1-2 OR STAT496~1-2) STAT494>0]:%ORANGE%[幸运]%NAME%{%ORANGE%不可多得的双倍快乐!%CL%%NAME%}%CONTINUE%
ItemDisplay[(STAT495=3 OR STAT496=3) STAT494>0]:%RED%[幸运]%NAME%{%RED%你就是幸运女神的化身!%CL%%NAME%}%CONTINUE%
ItemDisplay[STAT497>0]:%TEAL% [材]%NAME%{%NAME%}%CONTINUE%
//地图层级显示
ItemDisplay[MAPTIER=0]:%GRAY%[%RED%PVP%GRAY%]%NAME%{%GRAY%(在HC模式下不会永久死亡)%CL%在这里你可以挑战其它的玩家%CL%%TAN%提示%WHITE%: PvP区域}%CONTINUE%