# D2Mods Knowledge Base: Article 225
# Title: Difficultylevels.txt File Guide
# URL: https://d2mods.info/forum/kb/viewarticle?a=225

Difficultylevels.txt File Guide
		Written by: Phrozen Heart

		Written on: Tue Dec 02, 2003 7:03 pm

				Views: 8043

		Description: by Nefarius

		Categories: File Guides (1.09x)

			Column A Name: Name of the Difficulty.

Column B ResistPenalty: The value removed from the resistances within this difficulty.

Column C DeathExpPenalty: The percentage of experience you loose at death on this difficulty.

Column D UberCodeOddsNormal: not used. (pre 1.07 this was the

percentage of low quality/normal/superior exceptional items dropped on

this specific difficulty.)

Column E UberCodeOddsGood: not used. (pre 1.07 this was the percentage

of magic/rare/set/unique exceptional items dropped on this specific

difficulty.)

Column F UltraCodeOddsNormal: not used. (never used, didn’t exist pre 1.07)

Column G UltraCodeOddsGood: not used. (never used, didn’t exist pre 1.07)

Column H MonsterSkillBonus: additional skill points added to monster

skills specified in monstats.txt for this difficulty. (has nothing to

do with missile damage bonus)

Column I MonsterFreezeDivisor: divisor value for freezing length for this difficulty.

Column J MonsterColdDivisor: divisor value for cold length for this difficulty.

Column K AiCurseDivisor: divisor value for curse effect duration for this difficulty.

Column L LifeStealDivisor: divisor value for lifesteal for this difficulty.

Column M ManaStealDivisor: divisor value for manasteal for this difficulty.

Column N ExtraUniqueMonsters: additional unique and champion monsters

added to every area that can spawn special monsters, based on the

settings in monstats.txt, this value is added both to minimum and

maximum special monster values, so a area with 1-2 would become 2-3 on

nightmare and 3-4 on hell using the values given in vanilla LoD.

Column O UniqueDamageBonus: additional physical damage dealt by unique monsters on this difficulty.

Column P ChampionDamageBonus: additional physical damage dealt by champion monsters on this difficulty.

Column Q HireableBossDamageBonus: applies to the damage hirelings do to special bosses.

Column R StaticFieldMin: minimum percentage life left on monsters hit

by static field, setting all of them to 0 will make static field work

the same way it did in classic d2.

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				[url=https://d2mods.info/forum/kb/viewarticle?a=225]Knowledge Base - Difficultylevels.txt File Guide[/url]