# D2Mods Knowledge Base: Article 396
# Title: Gems.txt
# URL: https://d2mods.info/forum/kb/viewarticle?a=396

Gems.txt
		Written by: Nefarius

		Written on: Wed Jun 21, 2006 5:19 pm

				Views: 5790

		Description: by Phrozen Heart [written 2000]

		Categories: File Guides (1.00-1.06x)

			Name: The name of the gem.

Transform: The number for the color the socketed item changes to.

code: The 3 character code that the game uses to represent the item in the other text files.

nummods: Number of magic codes on that gem for each item.

weaponMod1Code: 1st magical property code to apply to the socketed weapon.

weaponMod1Offset: Unknown.

weaponMod1Min: Minimum value for the 1st magical property code to apply to the socketed weapon.

weaponMod1Max: Maximum value for the 1st magical property code to apply to the socketed weapon.

weaponMod2Code: 2nd magical property code to apply to the socketed weapon.

weaponMod2Offset: Unknown.

weaponMod2Min: Minimum value for the 2nd magical property code to apply to the socketed weapon.

weaponMod2Max: Maximum value for the 2nd magical property code to apply to the socketed weapon.

weaponMod3Code: 3rd magical property code to apply to the socketed weapon.

weaponMod3Offset: Unknown.

weaponMod3Min: Minimum value for the 3rd magical property code to apply to the socketed weapon.

weaponMod3Max: Maximum value for the 3rd magical property code to apply to the socketed weapon.

helmMod1Code: 1st magical property code to apply to the socketed helm.

helmMod1Offset: Unknown.

helmMod1Min: Minimum value for the 1st magical property code to apply to the socketed helm.

helmMod1Max: Maximum value for the 1st magical property code to apply to the socketed helm.

helmMod2Code: 2nd magical property code to apply to the socketed helm.

helmMod2Offset: Unknown.

helmMod2Min: Minimum value for the 2nd magical property code to apply to the socketed helm.

helmMod2Max: Maximum value for the 2nd magical property code to apply to the socketed helm.

helmMod3Code: 3rd magical property code to apply to the socketed helm.

weaponMod3Offset: Unknown.

helmMod3Min: Minimum value for the 3rd magical property code to apply to the socketed helm.

helmMod3Max: Maximum value for the 3rd magical property code to apply to the socketed helm.

shieldMod1Code: 1st magical property code to apply to the socketed shield.

shieldMod1Offset: Unknown.

shieldMod1Min: Minimum value for the 1st magical property code to apply to the socketed shield.

shieldMod1Max: Maximum value for the 1st magical property code to apply to the socketed shield.

shieldMod2Code: 2nd magical property code to apply to the socketed shield.

shieldMod2Offset: Unknown.

shieldMod2Min: Minimum value for the 2nd magical property code to apply to the socketed shield.

shieldMod2Max: Maximum value for the 2nd magical property code to apply to the socketed shield.

shieldMod3Code: 3rd magical property code to apply to the socketed shield.

shieldMod3Offset: Unknown.

shieldMod3Min: Minimum value for the 3rd magical property code to apply to the socketed shield.

shieldMod3Max: Maximum value for the 3rd magical property code to apply to the socketed shield.

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				[url=https://d2mods.info/forum/kb/viewarticle?a=396]Knowledge Base - Gems.txt[/url]