# D2Mods Knowledge Base: Article 398
# Title: Misc.txt
# URL: https://d2mods.info/forum/kb/viewarticle?a=398

Misc.txt
		Written by: Nefarius

		Written on: Wed Jun 21, 2006 6:14 pm

				Views: 5999

		Description: by Phrozen Heart

		Categories: File Guides (1.00-1.06x)

			Name: The name of the item

namco: An alternate name for the item

level: Minimum level at which the item will drop based on the current monster levels

Rarity: How often the item will drop (1=very common, 4=very rare?)

Spawnable: Whether or not the item is spawnable by the chosen vendors

completed: Just a Blizzard comment

speed: Unknown

nodurability: Whether or not the item is indestructable

uniqueonly: Whether or not this item only appears as a unique and not a regular item. eg. Horadric Staff

cost: How much the item costs to buy (selling price is one quarter of this value)

code: The item's reference code and also it's string key from the string.tbl file

alternategfx: Not sure how this works exactly

spelloffset: Unknown

component: The in-game body location for this item eg. The Bone Helm would change your characters head gfx

bodyLoc1: Where can this item be placed in your inventory eg. Head slot, belt slot, in belt slots etc

bodyLoc2: Just space for another value from bodyLoc1 if item can placed in multiple locations

invwidth: How many inventory squares this item's width takes up

invheight: How many inventory squares this item's height takes up

flippyfile: The name of the animation file the item uses in-game when it's dropped

invfile: The DC6 file that this item uses in your inventory

uniqueinvfile: The DC6 file that the unique version of this item uses in your inventory

special: Another Blizzard comments field

Transmogrify: Whether or not the item can be right clicked and be changed into another item

TMogType: The 3 character code which respresents the item that this item becomes when right clicked (see Transmogrify)

TMogMin: The minimum quantity appearing of the item in Transmogrify: Whether or not the item can be right clicked and be changed into another item the TMogType field

TMogMax: The maximum quantity appearing of the item in Transmogrify: Whether or not the item can be right clicked and be changed into another item the TMogType field

useable: Whether or not this item can be 'used' by right clicking it eg. potions, scrolls etc

throwable: Whether or not the item can be thrown

type: The group this item belongs to eg. Books, potions etc

sound: The number of the sound the item makes when dropped or moved in the inventory.

unique: Unknown

transparent: Unknown

transtbl: Used for gems to apply their 'color' to a socketed item. Not sure of the values, but 5 seems to make the item change to the appropriate color

quivered: Whether or not the item requires a quiver of arrows/bolts

lightradius: The light radius of the item (the higher the brighter)

belt: Whether or not the item can be placed in a belt slot

autobelt: Whether or not the item appears in your belt when picked up

stackable: Whether or not the item can be stacked

minstack: Minimum number in stack found for stackable items

maxstack: Maximum number in stack found for stackable items

quest: Which quest this item is related to (if a quest item)

missiletype: What missile type this item uses when this item is thrown.

spellicon: Which spellicon should be used, when you use the item ( eg. the throwing-icon for jav's )

durwarning: Which icon appears for low durability warnings

qntwarning: How low the durability of the item can get before it starts warning you

gemoffset: Unknown

BetterGem: (Gems only) What gem code is the next step up when it's upgraded by a shrine or cube

bitfield1: Unknown

{vendorname}Min: Minimum number of the item that {vendorname} will have for sale if the item is spawnable

{vendorname}Max: Maximum number of the item that {vendorname} will have for sale if the item is spawnable

{vendorname}MagicMin: Minimum number of magical versions of the item that {vendorname} will have for sale if the item is spawnable

{vendorname}MagicMax: Maximum number of magical versions of the item that {vendorname} will have for sale if the item is spawnable

shopMagicLvl: Not 100%, somehow relates to the level of the prefixes that the magical items sold by {vendorname} can have

Source Art: Unknown

Game Art: Unknown

Amazon: Unknown

Paladin: Unknown

Barbarian: Unknown

Amazon: Unknown

Necomancer: Unknown

Sorceress: Unknown

Transform: Not certain, related to either the unique in-game gfx or a flag as to whether the item color shifts for magical versions of itself

InvTrans: Not certain, related to either the unique inventory gfx or a flag as to whether the item color shifts for magical versions of itself

SkipName: Unknown

NightmareUpgrade: When this item appears in Nightmare difficulty, the item x rows down will actually appear instead (x being the value entered)

HellUpgrade: When this item appears in Hell difficulty, the item x rows down will actually appear instead (x being the value entered)

mindam: If useable as a weapon, what is the minimum damage caused

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				[url=https://d2mods.info/forum/kb/viewarticle?a=398]Knowledge Base - Misc.txt[/url]