test(skills): persist M2 cold adversarial stress test suites on main
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/**
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* Adversarial Stress & Boundary Testing Suite — Milestone 2: Cold Projectiles & Cold Mastery
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* Commit: 375f329
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*
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* Focus Areas:
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* 1. Glacial Spike 64px (4 subtiles) Radial Burst Boundary Verification:
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* - Distance boundary sweeps: 0px, 30px, 63px, 64px, 64.1px, 65px, 80px, 128px.
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* - Strict inequality validation: units at <= 64px receive full cold damage & solid freeze;
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* units at > 64px receive 0 splash damage and 0 freeze.
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* - Multi-directional radial boundary test across 8 compass axes (0°, 45°, 90°, ..., 315°).
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* 2. Obstacle & Wall Collision Detonation:
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* - Collision against terrain obstacle (COLLIDE_WALL).
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* - Immediate detonation at impact coordinates (hitWallX, hitWallY).
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* - Submissile ejection verification: 'glacialspikeejecta' and explosion missile spawned.
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* - 64px AoE burst applied to adjacent units from the wall impact point.
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* 3. Freeze Application & Immunity:
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* - Cannot Be Frozen (cannot_be_frozen > 0): receives cold damage, but freeze state is skipped.
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* - Cold Immunity (coldresist >= 100): 0 damage, freeze state is skipped, immune flag set.
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* - Standard targets: receive cold damage and 'freeze' state.
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* 4. Cold Mastery Resistance Sweeps (-100% to +200% against slvl 1 to 50):
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* - Systematic sweep of base cold resistance across [-100%, +200%] vs slvl 1..50.
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* - Natural immunity rule: Cold Mastery alone NEVER pierces cold immune targets (res >= 100%).
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* - Broken immunity rule: when Conviction/Lower Resist reduces res < 100%, Cold Mastery applies at full power.
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* - Strict -100% floor clamp: effective resistance never drops below -100% (max 2.0x multiplier).
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* - Differential fuzzing against brute-force mathematical oracle (1000 randomized iterations).
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*/
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import { describe, expect, it } from 'vitest'
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import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
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import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
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import { StateBus } from '../../../src/game/engine/state-bus.ts'
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import {
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MissileEngine,
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calculateGlacialSpikeDamage,
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calculateGlacialSpikeFreezeLength,
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calculateColdMasteryPierce,
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} from '../../../src/game/engine/missile-engine.ts'
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import {
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computeEffectiveResistance,
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executeSUnitDmg,
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type CombatUnitContext,
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} from '../../../src/game/engine/combat-pipeline.ts'
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import { COLLIDE_WALL } from '../../../src/game/d2map.ts'
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function createMockCombatUnit(
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id: string,
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options?: {
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hp?: number
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coldResist?: number
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cannotBeFrozen?: boolean
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coldMasterySlvl?: number
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allSkills?: number
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},
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): CombatUnitContext {
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const statList = new UnitStatList()
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const hp = options?.hp ?? 500
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statList.setBaseStat('hp', hp * 256)
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statList.setBaseStat('maxhp', hp * 256)
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statList.setBaseStat('hitpoints', hp * 256)
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if (options?.coldResist !== undefined) {
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statList.setBaseStat('coldresist', options.coldResist)
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}
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if (options?.cannotBeFrozen) {
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statList.setBaseStat('cannot_be_frozen', 1)
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}
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if (options?.coldMasterySlvl !== undefined && options.coldMasterySlvl > 0) {
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const pierce = calculateColdMasteryPierce(options.coldMasterySlvl)
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statList.setBaseStat('passive_cold_pierce', pierce)
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}
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if (options?.allSkills) {
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statList.setAllSkillsBonus(options.allSkills)
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}
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const stateBus = new StateBus(statList)
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return {
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id,
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name: id,
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statList,
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stateBus,
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}
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}
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describe('Adversarial Stress Suite — Glacial Spike AoE & Cold Mastery (Commit 375f329)', () => {
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// =========================================================================
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// Requirement 1: Glacial Spike 64px Radial Burst Verification
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// =========================================================================
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describe('Requirement 1: Glacial Spike 64px Radial Burst Boundary Verification', () => {
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it('verifies exact distance boundaries: 0px, 30px, 63px, 64px receive hit/freeze; 64.1px, 65px, 80px, 128px receive 0 hit/freeze', async () => {
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const registry = await getSharedDataRegistry()
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const engine = new MissileEngine(registry)
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const attacker = createMockCombatUnit('sorceress')
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// Direct target at (0, 0)
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const directTarget = createMockCombatUnit('target_0px')
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// Distances to test
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const testDistances = [
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{ label: 'target_30px', dist: 30, shouldHit: true },
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{ label: 'target_63px', dist: 63, shouldHit: true },
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{ label: 'target_64px', dist: 64, shouldHit: true },
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{ label: 'target_64_1px', dist: 64.1, shouldHit: false },
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{ label: 'target_65px', dist: 65, shouldHit: false },
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{ label: 'target_80px', dist: 80, shouldHit: false },
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{ label: 'target_128px', dist: 128, shouldHit: false },
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]
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const splashTargets = testDistances.map(td => ({
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...td,
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unit: createMockCombatUnit(td.label),
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}))
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const allTargets = [directTarget, ...splashTargets.map(st => st.unit)]
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// Target positions relative to impact point (0, 0)
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const targetPositions = new Map<string, { x: number; y: number }>()
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targetPositions.set('target_0px', { x: 0, y: 0 })
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for (const st of splashTargets) {
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targetPositions.set(st.label, { x: st.dist, y: 0 })
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}
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// Spawn missile flying from (-24, 0) straight towards (0, 0)
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engine.spawnMissile({
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missileNameOrId: 'glacialspike',
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sourceSkillId: 55,
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slvl: 10,
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owner: attacker,
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startX: -24,
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startY: 0,
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targetX: 0,
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targetY: 0,
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dmgPacket: {
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skillId: 55,
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elemType: 'cold',
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elemMin256: 100 * 256,
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elemMax256: 100 * 256,
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elemDurationFrames: 77,
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autoHit: true,
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},
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vx: 24,
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vy: 0,
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maxRangeTicks: 40,
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})
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// Tick engine to resolve collision with direct target at (0, 0)
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const outcome = engine.tick(1, allTargets, targetPositions)
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// Direct hit on target_0px
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const directHit = outcome.hits.find(h => h.targetId === 'target_0px')
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expect(directHit).toBeDefined()
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expect(directHit!.damage).toBeGreaterThan(0)
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expect(directTarget.stateBus.hasState('freeze')).toBe(true)
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// Verify each splash target
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for (const st of splashTargets) {
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const hit = outcome.hits.find(h => h.targetId === st.label)
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if (st.shouldHit) {
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expect(hit, `Target at ${st.dist}px should receive splash hit`).toBeDefined()
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expect(hit!.missileName).toContain('splash')
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expect(hit!.damage, `Target at ${st.dist}px should receive cold damage`).toBeGreaterThan(0)
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expect(
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st.unit.stateBus.hasState('freeze'),
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`Target at ${st.dist}px should have solid freeze state`,
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).toBe(true)
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} else {
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expect(hit, `Target at ${st.dist}px should NOT receive splash hit`).toBeUndefined()
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expect(
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st.unit.stateBus.hasState('freeze'),
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`Target at ${st.dist}px should NOT have solid freeze state`,
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).toBe(false)
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}
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}
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})
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it('verifies 360-degree radial symmetry across 8 directional axes at r=63.9px (hit) vs r=64.1px (miss)', async () => {
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const registry = await getSharedDataRegistry()
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const engine = new MissileEngine(registry)
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const attacker = createMockCombatUnit('sorceress')
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// Direct target at (100, 100)
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const center = { x: 100, y: 100 }
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const directTarget = createMockCombatUnit('center_target')
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const angles = [
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{ name: 'E', rad: 0 },
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{ name: 'NE', rad: Math.PI / 4 },
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{ name: 'N', rad: Math.PI / 2 },
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{ name: 'NW', rad: (3 * Math.PI) / 4 },
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{ name: 'W', rad: Math.PI },
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{ name: 'SW', rad: (5 * Math.PI) / 4 },
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{ name: 'S', rad: (3 * Math.PI) / 2 },
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{ name: 'SE', rad: (7 * Math.PI) / 4 },
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]
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const insideUnits: CombatUnitContext[] = []
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const outsideUnits: CombatUnitContext[] = []
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const targetPositions = new Map<string, { x: number; y: number }>()
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targetPositions.set('center_target', center)
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for (const dir of angles) {
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// Inside boundary: r = 63.9 px
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const inId = `inside_${dir.name}`
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const inUnit = createMockCombatUnit(inId)
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insideUnits.push(inUnit)
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targetPositions.set(inId, {
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x: center.x + 63.9 * Math.cos(dir.rad),
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y: center.y + 63.9 * Math.sin(dir.rad),
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})
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// Outside boundary: r = 64.1 px
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const outId = `outside_${dir.name}`
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const outUnit = createMockCombatUnit(outId)
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outsideUnits.push(outUnit)
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targetPositions.set(outId, {
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x: center.x + 64.1 * Math.cos(dir.rad),
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y: center.y + 64.1 * Math.sin(dir.rad),
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})
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}
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const allTargets = [directTarget, ...insideUnits, ...outsideUnits]
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engine.spawnMissile({
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missileNameOrId: 'glacialspike',
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sourceSkillId: 55,
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slvl: 10,
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owner: attacker,
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startX: center.x - 24,
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startY: center.y,
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targetX: center.x,
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targetY: center.y,
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dmgPacket: {
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skillId: 55,
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elemType: 'cold',
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elemMin256: 100 * 256,
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elemMax256: 100 * 256,
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elemDurationFrames: 77,
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autoHit: true,
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},
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vx: 24,
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vy: 0,
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maxRangeTicks: 40,
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})
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const outcome = engine.tick(1, allTargets, targetPositions)
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// Direct hit passes
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expect(outcome.hits.find(h => h.targetId === 'center_target')).toBeDefined()
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// All 8 inside units receive splash hit and freeze
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for (const inUnit of insideUnits) {
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const hit = outcome.hits.find(h => h.targetId === inUnit.id)
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expect(hit, `${inUnit.id} (r=63.9px) must be hit`).toBeDefined()
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expect(hit!.damage).toBeGreaterThan(0)
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expect(inUnit.stateBus.hasState('freeze'), `${inUnit.id} must be frozen`).toBe(true)
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}
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// All 8 outside units receive 0 hit and no freeze
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for (const outUnit of outsideUnits) {
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const hit = outcome.hits.find(h => h.targetId === outUnit.id)
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expect(hit, `${outUnit.id} (r=64.1px) must NOT be hit`).toBeUndefined()
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expect(outUnit.stateBus.hasState('freeze'), `${outUnit.id} must NOT be frozen`).toBe(false)
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}
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})
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it('handles high-density multi-target clustering inside and outside 64px radius', async () => {
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const registry = await getSharedDataRegistry()
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const engine = new MissileEngine(registry)
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const attacker = createMockCombatUnit('sorceress')
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const center = { x: 50, y: 50 }
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const directTarget = createMockCombatUnit('cluster_direct')
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const targetPositions = new Map<string, { x: number; y: number }>()
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targetPositions.set('cluster_direct', center)
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// Generate 20 units inside (radius 10..60px) and 20 units outside (radius 70..150px)
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const units: CombatUnitContext[] = [directTarget]
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const insideIds = new Set<string>()
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const outsideIds = new Set<string>()
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for (let i = 0; i < 20; i++) {
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const id = `dense_in_${i}`
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const radius = 10 + (i / 19) * 53 // 10 to 63 px (strictly inside 64px boundary)
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const theta = (i * 2.4)
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targetPositions.set(id, {
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x: center.x + radius * Math.cos(theta),
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y: center.y + radius * Math.sin(theta),
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})
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units.push(createMockCombatUnit(id))
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insideIds.add(id)
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}
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for (let i = 0; i < 20; i++) {
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const id = `dense_out_${i}`
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const radius = 64.5 + i * 4 // 64.5 to 140.5 px
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const theta = (i * 1.7)
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targetPositions.set(id, {
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x: center.x + radius * Math.cos(theta),
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y: center.y + radius * Math.sin(theta),
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})
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units.push(createMockCombatUnit(id))
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outsideIds.add(id)
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}
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engine.spawnMissile({
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missileNameOrId: 'glacialspike',
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sourceSkillId: 55,
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slvl: 20,
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owner: attacker,
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startX: center.x - 20,
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startY: center.y,
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targetX: center.x,
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targetY: center.y,
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dmgPacket: {
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skillId: 55,
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elemType: 'cold',
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elemMin256: 200 * 256,
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elemMax256: 200 * 256,
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elemDurationFrames: 107,
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autoHit: true,
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},
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vx: 20,
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vy: 0,
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maxRangeTicks: 40,
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})
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const outcome = engine.tick(1, units, targetPositions)
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// Direct target hit
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expect(outcome.hits.find(h => h.targetId === 'cluster_direct')).toBeDefined()
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// Exactly all 20 inside units hit
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for (const id of insideIds) {
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const hit = outcome.hits.find(h => h.targetId === id)
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expect(hit, `Inside cluster unit ${id} should be hit`).toBeDefined()
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const unit = units.find(u => u.id === id)!
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expect(unit.stateBus.hasState('freeze')).toBe(true)
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}
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// Exactly all 20 outside units NOT hit
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for (const id of outsideIds) {
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const hit = outcome.hits.find(h => h.targetId === id)
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expect(hit, `Outside cluster unit ${id} should NOT be hit`).toBeUndefined()
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const unit = units.find(u => u.id === id)!
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expect(unit.stateBus.hasState('freeze')).toBe(false)
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}
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})
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})
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// =========================================================================
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// Requirement 2: Obstacle & Wall Collision Detonation
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// =========================================================================
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describe('Requirement 2: Obstacle & Wall Collision Detonation', () => {
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|
it('detonates immediately upon hitting a COLLIDE_WALL tile, spawning submissiles and bursting 64px', async () => {
|
||||||
|
const registry = await getSharedDataRegistry()
|
||||||
|
const engine = new MissileEngine(registry)
|
||||||
|
const attacker = createMockCombatUnit('sorceress')
|
||||||
|
|
||||||
|
// Wall at x >= 50
|
||||||
|
// Collision map using overlap returning COLLIDE_WALL (0x0001)
|
||||||
|
const wallTerrain = {
|
||||||
|
overlap: (x: number, _y: number) => (x >= 50 ? COLLIDE_WALL : 0),
|
||||||
|
}
|
||||||
|
|
||||||
|
// Adjacent monster placed along the wall at (50, 35):
|
||||||
|
// - Far enough from flight path y=0 that it avoids direct missile body collision (dist > hitRadius 28px)
|
||||||
|
// - Distance from wall impact point (50, 0) is 35px <= 64px (hit by splash explosion)
|
||||||
|
const nearMonster = createMockCombatUnit('near_wall_monster')
|
||||||
|
|
||||||
|
// Distant monster at (50, 100): distance from wall impact point (50, 0) is 100px > 64px
|
||||||
|
const farMonster = createMockCombatUnit('far_wall_monster')
|
||||||
|
|
||||||
|
const targets = [nearMonster, farMonster]
|
||||||
|
const targetPositions = new Map<string, { x: number; y: number }>([
|
||||||
|
['near_wall_monster', { x: 50, y: 35 }],
|
||||||
|
['far_wall_monster', { x: 50, y: 100 }],
|
||||||
|
])
|
||||||
|
|
||||||
|
// Spawn projectile starting at (0, 0) moving with vx = 24 towards wall
|
||||||
|
engine.spawnMissile({
|
||||||
|
missileNameOrId: 'glacialspike',
|
||||||
|
sourceSkillId: 55,
|
||||||
|
slvl: 10,
|
||||||
|
owner: attacker,
|
||||||
|
startX: 0,
|
||||||
|
startY: 0,
|
||||||
|
targetX: 100,
|
||||||
|
targetY: 0,
|
||||||
|
dmgPacket: {
|
||||||
|
skillId: 55,
|
||||||
|
elemType: 'cold',
|
||||||
|
elemMin256: 91 * 256,
|
||||||
|
elemMax256: 103 * 256,
|
||||||
|
elemDurationFrames: 77,
|
||||||
|
autoHit: true,
|
||||||
|
},
|
||||||
|
vx: 24,
|
||||||
|
vy: 0,
|
||||||
|
maxRangeTicks: 40,
|
||||||
|
})
|
||||||
|
|
||||||
|
// Tick 1: moves from 0 to 24 (not blocked)
|
||||||
|
const tick1 = engine.tick(1, targets, targetPositions, wallTerrain)
|
||||||
|
expect(tick1.hits.length).toBe(0)
|
||||||
|
expect(tick1.subMissilesSpawned.length).toBe(0)
|
||||||
|
|
||||||
|
// Tick 2: moves from 24 to 48 (not blocked)
|
||||||
|
const tick2 = engine.tick(1, targets, targetPositions, wallTerrain)
|
||||||
|
expect(tick2.hits.length).toBe(0)
|
||||||
|
expect(tick2.subMissilesSpawned.length).toBe(0)
|
||||||
|
|
||||||
|
// Tick 3: moves from 48 to 72. Crosses wall at x=50.
|
||||||
|
// Continuous collision stepping stops at wall impact point (50, 0)!
|
||||||
|
const tick3 = engine.tick(1, targets, targetPositions, wallTerrain)
|
||||||
|
|
||||||
|
// 1. Immediate AoE burst hit on nearMonster
|
||||||
|
expect(tick3.hits.length).toBe(1)
|
||||||
|
expect(tick3.hits[0]!.targetId).toBe('near_wall_monster')
|
||||||
|
expect(tick3.hits[0]!.missileName).toContain('splash')
|
||||||
|
expect(tick3.hits[0]!.damage).toBeGreaterThan(0)
|
||||||
|
expect(nearMonster.stateBus.hasState('freeze')).toBe(true)
|
||||||
|
|
||||||
|
// Far monster unaffected
|
||||||
|
expect(farMonster.stateBus.hasState('freeze')).toBe(false)
|
||||||
|
|
||||||
|
// 2. Submissile ejection: 'glacialspikeejecta' and explosion missile
|
||||||
|
expect(tick3.subMissilesSpawned).toContain('glacialspikeejecta')
|
||||||
|
expect(tick3.subMissilesSpawned).toContain('freezeexplode')
|
||||||
|
|
||||||
|
// 3. Projectile expires upon impact
|
||||||
|
const activeSpikes = engine.getActiveMissiles().filter(m => m.name === 'glacialspike')
|
||||||
|
expect(activeSpikes.length).toBe(0)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('verifies continuous stepping prevents tunneling through thin (<24px) walls and detonates correctly', async () => {
|
||||||
|
const registry = await getSharedDataRegistry()
|
||||||
|
const engine = new MissileEngine(registry)
|
||||||
|
const attacker = createMockCombatUnit('sorceress')
|
||||||
|
|
||||||
|
// Thin wall only 8px wide between x=32 and x=40
|
||||||
|
const thinWallTerrain = {
|
||||||
|
overlap: (x: number, _y: number) => (x >= 32 && x <= 40 ? COLLIDE_WALL : 0),
|
||||||
|
}
|
||||||
|
|
||||||
|
// Unit stationed right next to the thin wall at (35, 15)
|
||||||
|
const adjacentUnit = createMockCombatUnit('thin_wall_unit')
|
||||||
|
const targetPositions = new Map<string, { x: number; y: number }>([
|
||||||
|
['thin_wall_unit', { x: 35, y: 15 }],
|
||||||
|
])
|
||||||
|
|
||||||
|
// Projectile moves 24px per tick, starting at x=20.
|
||||||
|
// Next step would land at x=44 (beyond the thin wall), but stepping catches x=32!
|
||||||
|
engine.spawnMissile({
|
||||||
|
missileNameOrId: 'glacialspike',
|
||||||
|
sourceSkillId: 55,
|
||||||
|
slvl: 10,
|
||||||
|
owner: attacker,
|
||||||
|
startX: 20,
|
||||||
|
startY: 0,
|
||||||
|
targetX: 100,
|
||||||
|
targetY: 0,
|
||||||
|
dmgPacket: {
|
||||||
|
skillId: 55,
|
||||||
|
elemType: 'cold',
|
||||||
|
elemMin256: 100 * 256,
|
||||||
|
elemMax256: 100 * 256,
|
||||||
|
elemDurationFrames: 77,
|
||||||
|
autoHit: true,
|
||||||
|
},
|
||||||
|
vx: 24,
|
||||||
|
vy: 0,
|
||||||
|
maxRangeTicks: 40,
|
||||||
|
})
|
||||||
|
|
||||||
|
const outcome = engine.tick(1, [adjacentUnit], targetPositions, thinWallTerrain)
|
||||||
|
|
||||||
|
expect(outcome.hits.length).toBe(1)
|
||||||
|
expect(outcome.hits[0]!.targetId).toBe('thin_wall_unit')
|
||||||
|
expect(adjacentUnit.stateBus.hasState('freeze')).toBe(true)
|
||||||
|
expect(outcome.subMissilesSpawned).toContain('glacialspikeejecta')
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// =========================================================================
|
||||||
|
// Requirement 3: Freeze Application & Immunity
|
||||||
|
// =========================================================================
|
||||||
|
describe('Requirement 3: Freeze Application & Immunity Verification', () => {
|
||||||
|
it('damages targets with cannot_be_frozen but strictly skips solid freeze state on direct and splash hits', async () => {
|
||||||
|
const registry = await getSharedDataRegistry()
|
||||||
|
const engine = new MissileEngine(registry)
|
||||||
|
const attacker = createMockCombatUnit('sorceress')
|
||||||
|
|
||||||
|
// Direct target with cannot_be_frozen = 1
|
||||||
|
const cbfDirect = createMockCombatUnit('cbf_direct', { cannotBeFrozen: true })
|
||||||
|
|
||||||
|
// Splash target with cannot_be_frozen = 1
|
||||||
|
const cbfSplash = createMockCombatUnit('cbf_splash', { cannotBeFrozen: true })
|
||||||
|
|
||||||
|
// Normal splash target
|
||||||
|
const normalSplash = createMockCombatUnit('normal_splash', { cannotBeFrozen: false })
|
||||||
|
|
||||||
|
const targets = [cbfDirect, cbfSplash, normalSplash]
|
||||||
|
const targetPositions = new Map<string, { x: number; y: number }>([
|
||||||
|
['cbf_direct', { x: 0, y: 0 }],
|
||||||
|
['cbf_splash', { x: 25, y: 0 }],
|
||||||
|
['normal_splash', { x: 0, y: 25 }],
|
||||||
|
])
|
||||||
|
|
||||||
|
engine.spawnMissile({
|
||||||
|
missileNameOrId: 'glacialspike',
|
||||||
|
sourceSkillId: 55,
|
||||||
|
slvl: 20,
|
||||||
|
owner: attacker,
|
||||||
|
startX: -20,
|
||||||
|
startY: 0,
|
||||||
|
targetX: 0,
|
||||||
|
targetY: 0,
|
||||||
|
dmgPacket: {
|
||||||
|
skillId: 55,
|
||||||
|
elemType: 'cold',
|
||||||
|
elemMin256: 225 * 256,
|
||||||
|
elemMax256: 242 * 256,
|
||||||
|
elemDurationFrames: 107,
|
||||||
|
autoHit: true,
|
||||||
|
},
|
||||||
|
vx: 20,
|
||||||
|
vy: 0,
|
||||||
|
maxRangeTicks: 40,
|
||||||
|
})
|
||||||
|
|
||||||
|
const outcome = engine.tick(1, targets, targetPositions)
|
||||||
|
|
||||||
|
// Direct target receives damage, but NO freeze state
|
||||||
|
const directHit = outcome.hits.find(h => h.targetId === 'cbf_direct')
|
||||||
|
expect(directHit).toBeDefined()
|
||||||
|
expect(directHit!.damage).toBeGreaterThan(0)
|
||||||
|
expect(cbfDirect.stateBus.hasState('freeze')).toBe(false)
|
||||||
|
|
||||||
|
// Splash target with CBF receives splash damage, but NO freeze state
|
||||||
|
const splashHit = outcome.hits.find(h => h.targetId === 'cbf_splash')
|
||||||
|
expect(splashHit).toBeDefined()
|
||||||
|
expect(splashHit!.damage).toBeGreaterThan(0)
|
||||||
|
expect(cbfSplash.stateBus.hasState('freeze')).toBe(false)
|
||||||
|
|
||||||
|
// Normal splash target receives splash damage AND solid freeze state
|
||||||
|
const normalHit = outcome.hits.find(h => h.targetId === 'normal_splash')
|
||||||
|
expect(normalHit).toBeDefined()
|
||||||
|
expect(normalHit!.damage).toBeGreaterThan(0)
|
||||||
|
expect(normalSplash.stateBus.hasState('freeze')).toBe(true)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('verifies cold immune target (res >= 100%) receives 0 damage, immune flag true, and NO freeze state', async () => {
|
||||||
|
const registry = await getSharedDataRegistry()
|
||||||
|
const engine = new MissileEngine(registry)
|
||||||
|
const attacker = createMockCombatUnit('sorceress')
|
||||||
|
|
||||||
|
// Direct target with 120% cold resistance (cold immune)
|
||||||
|
const immuneDirect = createMockCombatUnit('immune_direct', { coldResist: 120 })
|
||||||
|
|
||||||
|
// Splash target with 150% cold resistance (cold immune)
|
||||||
|
const immuneSplash = createMockCombatUnit('immune_splash', { coldResist: 150 })
|
||||||
|
|
||||||
|
// Splash target with 0% cold resistance (normal)
|
||||||
|
const normalSplash = createMockCombatUnit('normal_splash', { coldResist: 0 })
|
||||||
|
|
||||||
|
const targets = [immuneDirect, immuneSplash, normalSplash]
|
||||||
|
const targetPositions = new Map<string, { x: number; y: number }>([
|
||||||
|
['immune_direct', { x: 0, y: 0 }],
|
||||||
|
['immune_splash', { x: 20, y: 0 }],
|
||||||
|
['normal_splash', { x: 0, y: 20 }],
|
||||||
|
])
|
||||||
|
|
||||||
|
engine.spawnMissile({
|
||||||
|
missileNameOrId: 'glacialspike',
|
||||||
|
sourceSkillId: 55,
|
||||||
|
slvl: 20,
|
||||||
|
owner: attacker,
|
||||||
|
startX: -20,
|
||||||
|
startY: 0,
|
||||||
|
targetX: 0,
|
||||||
|
targetY: 0,
|
||||||
|
dmgPacket: {
|
||||||
|
skillId: 55,
|
||||||
|
elemType: 'cold',
|
||||||
|
elemMin256: 225 * 256,
|
||||||
|
elemMax256: 242 * 256,
|
||||||
|
elemDurationFrames: 107,
|
||||||
|
autoHit: true,
|
||||||
|
},
|
||||||
|
vx: 20,
|
||||||
|
vy: 0,
|
||||||
|
maxRangeTicks: 40,
|
||||||
|
})
|
||||||
|
|
||||||
|
const outcome = engine.tick(1, targets, targetPositions)
|
||||||
|
|
||||||
|
// Direct immune target
|
||||||
|
const directHit = outcome.hits.find(h => h.targetId === 'immune_direct')
|
||||||
|
expect(directHit).toBeDefined()
|
||||||
|
expect(directHit!.immune).toBe(true)
|
||||||
|
expect(directHit!.damage).toBe(0)
|
||||||
|
expect(immuneDirect.stateBus.hasState('freeze')).toBe(false)
|
||||||
|
|
||||||
|
// Splash immune target
|
||||||
|
const splashHit = outcome.hits.find(h => h.targetId === 'immune_splash')
|
||||||
|
expect(splashHit).toBeDefined()
|
||||||
|
expect(splashHit!.immune).toBe(true)
|
||||||
|
expect(splashHit!.damage).toBe(0)
|
||||||
|
expect(immuneSplash.stateBus.hasState('freeze')).toBe(false)
|
||||||
|
|
||||||
|
// Normal splash target receives full damage and solid freeze
|
||||||
|
const normalHit = outcome.hits.find(h => h.targetId === 'normal_splash')
|
||||||
|
expect(normalHit).toBeDefined()
|
||||||
|
expect(normalHit!.immune).toBe(false)
|
||||||
|
expect(normalHit!.damage).toBeGreaterThan(0)
|
||||||
|
expect(normalSplash.stateBus.hasState('freeze')).toBe(true)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// =========================================================================
|
||||||
|
// Requirement 4: Cold Mastery Resistance Sweeps (-100% to +200% vs slvl 1..50)
|
||||||
|
// =========================================================================
|
||||||
|
describe('Requirement 4: Cold Mastery Resistance Sweeps & Combat Calculations', () => {
|
||||||
|
it('verifies Cold Mastery linear formula across slvl 1 to 50: pierce = 20 + (slvl - 1) * 5', () => {
|
||||||
|
for (let slvl = 1; slvl <= 50; slvl++) {
|
||||||
|
const expected = 20 + (slvl - 1) * 5
|
||||||
|
expect(calculateColdMasteryPierce(slvl)).toBe(expected)
|
||||||
|
}
|
||||||
|
expect(calculateColdMasteryPierce(0)).toBe(0)
|
||||||
|
expect(calculateColdMasteryPierce(-1)).toBe(0)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('adversarial sweep: verifies natural cold immune (res >= 100%) is NEVER pierced or reduced by Cold Mastery alone', () => {
|
||||||
|
// Test cold resistance from 100% to 200% across slvl 1 to 50
|
||||||
|
const testLevels = [1, 5, 10, 15, 20, 25, 30, 40, 50]
|
||||||
|
for (let baseRes = 100; baseRes <= 200; baseRes += 5) {
|
||||||
|
for (const slvl of testLevels) {
|
||||||
|
const pierce = calculateColdMasteryPierce(slvl)
|
||||||
|
const result = computeEffectiveResistance({
|
||||||
|
baseRes,
|
||||||
|
passiveEnemyPierce: pierce,
|
||||||
|
})
|
||||||
|
|
||||||
|
// Invariant: Cold Mastery alone cannot break immunity
|
||||||
|
expect(result.isImmune, `baseRes ${baseRes}% with slvl ${slvl} CM must remain immune`).toBe(true)
|
||||||
|
expect(result.effectiveRes, `baseRes ${baseRes}% with slvl ${slvl} CM must have effectiveRes 100`).toBe(100)
|
||||||
|
expect(result.convictionAndLRApplied).toBe(0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('adversarial sweep: verifies strict -100% effective resistance floor clamp for all non-immune resistances', () => {
|
||||||
|
// Sweep base resistance from -100% to 99% against slvl 1 to 50
|
||||||
|
const testLevels = [1, 5, 10, 15, 20, 25, 30, 40, 50]
|
||||||
|
for (let baseRes = -100; baseRes < 100; baseRes += 10) {
|
||||||
|
for (const slvl of testLevels) {
|
||||||
|
const pierce = calculateColdMasteryPierce(slvl)
|
||||||
|
const result = computeEffectiveResistance({
|
||||||
|
baseRes,
|
||||||
|
passiveEnemyPierce: pierce,
|
||||||
|
})
|
||||||
|
|
||||||
|
expect(result.isImmune).toBe(false)
|
||||||
|
const expected = Math.max(-100, Math.min(99, baseRes - pierce))
|
||||||
|
expect(result.effectiveRes, `baseRes ${baseRes} with pierce ${pierce}`).toBe(expected)
|
||||||
|
expect(result.effectiveRes, 'Effective resistance must never drop below -100%').toBeGreaterThanOrEqual(-100)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('adversarial sweep: verifies broken immunity allows Cold Mastery to apply at full 100% effect without 1/5 penalty', () => {
|
||||||
|
// Test cases where Conviction breaks immunity (baseRes in 100..116, Conviction 85 -> 85/5 = 17 -> res becomes 83..99)
|
||||||
|
const convictionPierce = 85 // standard slvl 12 Conviction
|
||||||
|
const testLevels = [1, 5, 10, 20, 30, 50]
|
||||||
|
|
||||||
|
for (let baseRes = 100; baseRes <= 116; baseRes++) {
|
||||||
|
for (const slvl of testLevels) {
|
||||||
|
const cmPierce = calculateColdMasteryPierce(slvl)
|
||||||
|
const result = computeEffectiveResistance({
|
||||||
|
baseRes,
|
||||||
|
convictionPierce,
|
||||||
|
passiveEnemyPierce: cmPierce,
|
||||||
|
})
|
||||||
|
|
||||||
|
// 1. Conviction applied at 1/5th to immune: 85 / 5 = 17
|
||||||
|
expect(result.convictionAndLRApplied).toBe(17)
|
||||||
|
const resAfterConv = baseRes - 17
|
||||||
|
expect(result.resAfterConvictionLR).toBe(resAfterConv)
|
||||||
|
|
||||||
|
// 2. Since resAfterConv < 100, target is NO LONGER immune
|
||||||
|
expect(result.isImmune).toBe(false)
|
||||||
|
|
||||||
|
// 3. Cold Mastery applies at full effect without 1/5 penalty, clamped to -100%
|
||||||
|
const expectedEffective = Math.max(-100, Math.min(99, resAfterConv - cmPierce))
|
||||||
|
expect(result.effectiveRes).toBe(expectedEffective)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test case where Conviction is NOT enough to break immunity (e.g. baseRes = 120, 120 - 17 = 103 >= 100)
|
||||||
|
for (const slvl of testLevels) {
|
||||||
|
const cmPierce = calculateColdMasteryPierce(slvl)
|
||||||
|
const result = computeEffectiveResistance({
|
||||||
|
baseRes: 120,
|
||||||
|
convictionPierce: 85,
|
||||||
|
passiveEnemyPierce: cmPierce,
|
||||||
|
})
|
||||||
|
|
||||||
|
// Unbroken immunity: target stays immune, effectiveRes stays 100, CM pierce is 0
|
||||||
|
expect(result.isImmune).toBe(true)
|
||||||
|
expect(result.effectiveRes).toBe(100)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('differential fuzzing: 1000 randomized iterations comparing engine against mathematical oracle', () => {
|
||||||
|
// Independent Mathematical Oracle
|
||||||
|
function oracleEffectiveResistance(
|
||||||
|
baseRes: number,
|
||||||
|
conviction: number,
|
||||||
|
lowerResist: number,
|
||||||
|
passivePierce: number,
|
||||||
|
): { isImmune: boolean; effectiveRes: number } {
|
||||||
|
const rawConvLR = Math.max(0, Math.trunc(conviction + lowerResist))
|
||||||
|
let convLRApplied = 0
|
||||||
|
if (baseRes >= 100) {
|
||||||
|
convLRApplied = Math.trunc(rawConvLR / 5)
|
||||||
|
} else {
|
||||||
|
convLRApplied = rawConvLR
|
||||||
|
}
|
||||||
|
|
||||||
|
const resAfter = baseRes - convLRApplied
|
||||||
|
if (resAfter >= 100) {
|
||||||
|
return { isImmune: true, effectiveRes: 100 }
|
||||||
|
}
|
||||||
|
|
||||||
|
const eff = Math.max(-100, Math.min(99, resAfter - Math.max(0, Math.trunc(passivePierce))))
|
||||||
|
return { isImmune: false, effectiveRes: eff }
|
||||||
|
}
|
||||||
|
|
||||||
|
// Seeded deterministic pseudo-random number generator for differential fuzzing
|
||||||
|
let seed = 0x1337c0de
|
||||||
|
function nextRand(): number {
|
||||||
|
seed = (seed * 1664525 + 1013904223) >>> 0
|
||||||
|
return seed / 4294967296
|
||||||
|
}
|
||||||
|
|
||||||
|
for (let iter = 1; iter <= 1000; iter++) {
|
||||||
|
// Random base resistance in [-100, 200]
|
||||||
|
const baseRes = Math.floor(nextRand() * 301) - 100
|
||||||
|
// Random Cold Mastery slvl in [0, 50]
|
||||||
|
const slvl = Math.floor(nextRand() * 51)
|
||||||
|
const cmPierce = calculateColdMasteryPierce(slvl)
|
||||||
|
// Random Conviction in [0, 150]
|
||||||
|
const conviction = Math.floor(nextRand() * 151)
|
||||||
|
// Random Lower Resist in [0, 75]
|
||||||
|
const lowerResist = Math.floor(nextRand() * 76)
|
||||||
|
|
||||||
|
const actual = computeEffectiveResistance({
|
||||||
|
baseRes,
|
||||||
|
convictionPierce: conviction,
|
||||||
|
lowerResistPierce: lowerResist,
|
||||||
|
passiveEnemyPierce: cmPierce,
|
||||||
|
})
|
||||||
|
|
||||||
|
const expected = oracleEffectiveResistance(baseRes, conviction, lowerResist, cmPierce)
|
||||||
|
|
||||||
|
expect(actual.isImmune, `Iter ${iter}: isImmune mismatch for baseRes=${baseRes}, slvl=${slvl}`).toBe(
|
||||||
|
expected.isImmune,
|
||||||
|
)
|
||||||
|
expect(actual.effectiveRes, `Iter ${iter}: effectiveRes mismatch for baseRes=${baseRes}, slvl=${slvl}`).toBe(
|
||||||
|
expected.effectiveRes,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('SUnitDmg pipeline: validates exact damage multiplier clamping at 2.0x (effectiveRes = -100%)', () => {
|
||||||
|
const attacker = createMockCombatUnit('sorceress_cm', { coldMasterySlvl: 20 }) // 115% pierce
|
||||||
|
|
||||||
|
// Target A: 0% cold res -> with 115% pierce -> effectiveRes = -100% (takes 2.0x damage)
|
||||||
|
const targetA = createMockCombatUnit('target_0res', { coldResist: 0 })
|
||||||
|
const outA = executeSUnitDmg(attacker, targetA, {
|
||||||
|
skillId: 55,
|
||||||
|
attackKind: 'spell',
|
||||||
|
elemType: 'cold',
|
||||||
|
elemMin256: 100 * 256,
|
||||||
|
elemMax256: 100 * 256,
|
||||||
|
autoHit: true,
|
||||||
|
})
|
||||||
|
expect(outA.totalDamage).toBe(200) // 100 * (100 - (-100)) / 100 = 200
|
||||||
|
|
||||||
|
// Target B: -50% cold res with slvl 50 CM (265% pierce) -> clamped to -100% -> STILL takes 2.0x damage
|
||||||
|
const superAttacker = createMockCombatUnit('sorceress_super_cm', { coldMasterySlvl: 50 })
|
||||||
|
const targetB = createMockCombatUnit('target_neg_res', { coldResist: -50 })
|
||||||
|
const outB = executeSUnitDmg(superAttacker, targetB, {
|
||||||
|
skillId: 55,
|
||||||
|
attackKind: 'spell',
|
||||||
|
elemType: 'cold',
|
||||||
|
elemMin256: 100 * 256,
|
||||||
|
elemMax256: 100 * 256,
|
||||||
|
autoHit: true,
|
||||||
|
})
|
||||||
|
expect(outB.totalDamage, 'Damage multiplier must strictly clamp at 2.0x (200 damage)').toBe(200)
|
||||||
|
|
||||||
|
// Target C: 50% cold res -> with 115% pierce -> effectiveRes = -65% -> takes 1.65x damage
|
||||||
|
const targetC = createMockCombatUnit('target_50res', { coldResist: 50 })
|
||||||
|
const outC = executeSUnitDmg(attacker, targetC, {
|
||||||
|
skillId: 55,
|
||||||
|
attackKind: 'spell',
|
||||||
|
elemType: 'cold',
|
||||||
|
elemMin256: 100 * 256,
|
||||||
|
elemMax256: 100 * 256,
|
||||||
|
autoHit: true,
|
||||||
|
})
|
||||||
|
expect(outC.totalDamage).toBe(165) // 100 * (100 - (-65)) / 100 = 165
|
||||||
|
})
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
@ -0,0 +1,646 @@
|
||||||
|
/**
|
||||||
|
* Adversarial Stress-Testing & Boundary Verification Suite
|
||||||
|
* Milestone 2: Cold Projectiles & Cold Mastery (Ice Blast #199, Glacial Spike #209, Cold Mastery #219)
|
||||||
|
*
|
||||||
|
* Verification Categories:
|
||||||
|
* 1. Monotonicity & Continuity Sweeps (slvl 1 to 99 across all 5 level progression bands)
|
||||||
|
* 2. Strict Freeze Duration Monotonicity (slvl 1 to 99)
|
||||||
|
* 3. Linear Synergy Stress Testing (0 to 60 synergy points, overrides & object structures)
|
||||||
|
* 4. Extreme Boundaries & Robustness (slvl <= 0, fractional, NaN, negative, huge values > 1000)
|
||||||
|
* 5. Cold Mastery Resistance Pipeline & Floor Clamping (-100% cap, immunity bypass, broken immunities)
|
||||||
|
* 6. Differential Oracle Testing (Naive band summation vs closed-form implementations)
|
||||||
|
* 7. System Integration & Invariant Enforcement (BATCH1_SKILLS length, mana cost curves, 0 cooldown)
|
||||||
|
*/
|
||||||
|
|
||||||
|
import { describe, expect, it } from 'vitest'
|
||||||
|
import {
|
||||||
|
calculateIceBlastDamage,
|
||||||
|
calculateIceBlastFreezeLength,
|
||||||
|
calculateGlacialSpikeDamage,
|
||||||
|
calculateGlacialSpikeFreezeLength,
|
||||||
|
calculateColdMasteryPierce,
|
||||||
|
} from '../../../src/game/engine/missile-engine.ts'
|
||||||
|
import {
|
||||||
|
calculateSkillDamage,
|
||||||
|
getSkillManaCost,
|
||||||
|
getSkillCooldownTicks,
|
||||||
|
BATCH1_SKILLS,
|
||||||
|
} from '../../../src/game/skills.ts'
|
||||||
|
import { computeEffectiveResistance } from '../../../src/game/engine/combat-pipeline.ts'
|
||||||
|
|
||||||
|
describe('Adversarial Stress Test: Cold Projectiles & Mastery Milestone 2', () => {
|
||||||
|
// =========================================================================
|
||||||
|
// 1. Monotonicity & Continuity Sweeps (slvl 1 to 99 across 5 Progression Bands)
|
||||||
|
// =========================================================================
|
||||||
|
describe('1. Monotonicity & Continuity Sweeps (slvl 1 to 99)', () => {
|
||||||
|
it('Ice Blast: min <= max and strict positive monotonicity across all 99 levels', () => {
|
||||||
|
let prevDamage = calculateIceBlastDamage(1)
|
||||||
|
expect(prevDamage.min).toBe(8)
|
||||||
|
expect(prevDamage.max).toBe(12)
|
||||||
|
expect(prevDamage.min).toBeLessThanOrEqual(prevDamage.max)
|
||||||
|
|
||||||
|
for (let slvl = 2; slvl <= 99; slvl++) {
|
||||||
|
const current = calculateIceBlastDamage(slvl)
|
||||||
|
// 1. Min damage must never exceed max damage
|
||||||
|
expect(current.min).toBeLessThanOrEqual(current.max)
|
||||||
|
// 2. Strict monotonicity: every single level up MUST increase damage
|
||||||
|
expect(current.min).toBeGreaterThan(prevDamage.min)
|
||||||
|
expect(current.max).toBeGreaterThan(prevDamage.max)
|
||||||
|
prevDamage = current
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('Ice Blast: progression band slope verification across all 5 bands', () => {
|
||||||
|
// Band 1: slvl 1-8 -> +7.0 min, +7.5 max per level
|
||||||
|
for (let slvl = 1; slvl <= 7; slvl++) {
|
||||||
|
const dCurrent = calculateIceBlastDamage(slvl)
|
||||||
|
const dNext = calculateIceBlastDamage(slvl + 1)
|
||||||
|
expect(dNext.min - dCurrent.min).toBeCloseTo(7.0, 5)
|
||||||
|
expect(dNext.max - dCurrent.max).toBeCloseTo(7.5, 5)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Band 2: slvl 8-16 -> +14.0 min, +14.5 max per level
|
||||||
|
for (let slvl = 8; slvl <= 15; slvl++) {
|
||||||
|
const dCurrent = calculateIceBlastDamage(slvl)
|
||||||
|
const dNext = calculateIceBlastDamage(slvl + 1)
|
||||||
|
expect(dNext.min - dCurrent.min).toBeCloseTo(14.0, 5)
|
||||||
|
expect(dNext.max - dCurrent.max).toBeCloseTo(14.5, 5)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Band 3: slvl 16-22 -> +21.0 min, +21.5 max per level
|
||||||
|
for (let slvl = 16; slvl <= 21; slvl++) {
|
||||||
|
const dCurrent = calculateIceBlastDamage(slvl)
|
||||||
|
const dNext = calculateIceBlastDamage(slvl + 1)
|
||||||
|
expect(dNext.min - dCurrent.min).toBeCloseTo(21.0, 5)
|
||||||
|
expect(dNext.max - dCurrent.max).toBeCloseTo(21.5, 5)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Band 4: slvl 22-28 -> +28.0 min, +28.5 max per level
|
||||||
|
for (let slvl = 22; slvl <= 27; slvl++) {
|
||||||
|
const dCurrent = calculateIceBlastDamage(slvl)
|
||||||
|
const dNext = calculateIceBlastDamage(slvl + 1)
|
||||||
|
expect(dNext.min - dCurrent.min).toBeCloseTo(28.0, 5)
|
||||||
|
expect(dNext.max - dCurrent.max).toBeCloseTo(28.5, 5)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Band 5: slvl 28-99 -> +35.0 min, +35.5 max per level
|
||||||
|
for (let slvl = 28; slvl <= 98; slvl++) {
|
||||||
|
const dCurrent = calculateIceBlastDamage(slvl)
|
||||||
|
const dNext = calculateIceBlastDamage(slvl + 1)
|
||||||
|
expect(dNext.min - dCurrent.min).toBeCloseTo(35.0, 5)
|
||||||
|
expect(dNext.max - dCurrent.max).toBeCloseTo(35.5, 5)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('Glacial Spike: min <= max and strict positive monotonicity across all 99 levels', () => {
|
||||||
|
let prevDamage = calculateGlacialSpikeDamage(1)
|
||||||
|
expect(prevDamage.min).toBe(16)
|
||||||
|
expect(prevDamage.max).toBe(24)
|
||||||
|
expect(prevDamage.min).toBeLessThanOrEqual(prevDamage.max)
|
||||||
|
|
||||||
|
for (let slvl = 2; slvl <= 99; slvl++) {
|
||||||
|
const current = calculateGlacialSpikeDamage(slvl)
|
||||||
|
// 1. Min damage must never exceed max damage
|
||||||
|
expect(current.min).toBeLessThanOrEqual(current.max)
|
||||||
|
// 2. Strict monotonicity
|
||||||
|
expect(current.min).toBeGreaterThan(prevDamage.min)
|
||||||
|
expect(current.max).toBeGreaterThan(prevDamage.max)
|
||||||
|
prevDamage = current
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('Glacial Spike: progression band slope verification across all 5 bands', () => {
|
||||||
|
// Band 1: slvl 1-8 -> +7.0 min, +7.5 max per level
|
||||||
|
for (let slvl = 1; slvl <= 7; slvl++) {
|
||||||
|
const dCurrent = calculateGlacialSpikeDamage(slvl)
|
||||||
|
const dNext = calculateGlacialSpikeDamage(slvl + 1)
|
||||||
|
expect(dNext.min - dCurrent.min).toBeCloseTo(7.0, 5)
|
||||||
|
expect(dNext.max - dCurrent.max).toBeCloseTo(7.5, 5)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Band 2: slvl 8-16 -> +13.0 min, +13.5 max per level
|
||||||
|
for (let slvl = 8; slvl <= 15; slvl++) {
|
||||||
|
const dCurrent = calculateGlacialSpikeDamage(slvl)
|
||||||
|
const dNext = calculateGlacialSpikeDamage(slvl + 1)
|
||||||
|
expect(dNext.min - dCurrent.min).toBeCloseTo(13.0, 5)
|
||||||
|
expect(dNext.max - dCurrent.max).toBeCloseTo(13.5, 5)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Band 3: slvl 16-22 -> +14.0 min, +14.5 max per level
|
||||||
|
for (let slvl = 16; slvl <= 21; slvl++) {
|
||||||
|
const dCurrent = calculateGlacialSpikeDamage(slvl)
|
||||||
|
const dNext = calculateGlacialSpikeDamage(slvl + 1)
|
||||||
|
expect(dNext.min - dCurrent.min).toBeCloseTo(14.0, 5)
|
||||||
|
expect(dNext.max - dCurrent.max).toBeCloseTo(14.5, 5)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Band 4: slvl 22-28 -> +15.0 min, +15.5 max per level
|
||||||
|
for (let slvl = 22; slvl <= 27; slvl++) {
|
||||||
|
const dCurrent = calculateGlacialSpikeDamage(slvl)
|
||||||
|
const dNext = calculateGlacialSpikeDamage(slvl + 1)
|
||||||
|
expect(dNext.min - dCurrent.min).toBeCloseTo(15.0, 5)
|
||||||
|
expect(dNext.max - dCurrent.max).toBeCloseTo(15.5, 5)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Band 5: slvl 28-99 -> +16.0 min, +16.5 max per level
|
||||||
|
for (let slvl = 28; slvl <= 98; slvl++) {
|
||||||
|
const dCurrent = calculateGlacialSpikeDamage(slvl)
|
||||||
|
const dNext = calculateGlacialSpikeDamage(slvl + 1)
|
||||||
|
expect(dNext.min - dCurrent.min).toBeCloseTo(16.0, 5)
|
||||||
|
expect(dNext.max - dCurrent.max).toBeCloseTo(16.5, 5)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('Cold Mastery: strict positive monotonicity across all 99 levels (+5% per level)', () => {
|
||||||
|
let prevPierce = calculateColdMasteryPierce(1)
|
||||||
|
expect(prevPierce).toBe(20)
|
||||||
|
|
||||||
|
for (let slvl = 2; slvl <= 99; slvl++) {
|
||||||
|
const currentPierce = calculateColdMasteryPierce(slvl)
|
||||||
|
expect(currentPierce).toBeGreaterThan(prevPierce)
|
||||||
|
expect(currentPierce - prevPierce).toBe(5)
|
||||||
|
prevPierce = currentPierce
|
||||||
|
}
|
||||||
|
|
||||||
|
expect(calculateColdMasteryPierce(1)).toBe(20)
|
||||||
|
expect(calculateColdMasteryPierce(10)).toBe(65)
|
||||||
|
expect(calculateColdMasteryPierce(20)).toBe(115)
|
||||||
|
expect(calculateColdMasteryPierce(30)).toBe(165)
|
||||||
|
expect(calculateColdMasteryPierce(99)).toBe(510)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// =========================================================================
|
||||||
|
// 2. Strict Freeze Duration Monotonicity (slvl 1 to 99)
|
||||||
|
// =========================================================================
|
||||||
|
describe('2. Strict Freeze Duration Monotonicity', () => {
|
||||||
|
it('Ice Blast: freeze length increases strictly by +5 frames per level across slvl 1 to 99', () => {
|
||||||
|
let prevLen = calculateIceBlastFreezeLength(1)
|
||||||
|
expect(prevLen).toBe(75) // 3.0s
|
||||||
|
|
||||||
|
for (let slvl = 2; slvl <= 99; slvl++) {
|
||||||
|
const currentLen = calculateIceBlastFreezeLength(slvl)
|
||||||
|
expect(currentLen).toBeGreaterThan(prevLen)
|
||||||
|
expect(currentLen - prevLen).toBe(5)
|
||||||
|
prevLen = currentLen
|
||||||
|
}
|
||||||
|
|
||||||
|
expect(calculateIceBlastFreezeLength(1)).toBe(75)
|
||||||
|
expect(calculateIceBlastFreezeLength(10)).toBe(120)
|
||||||
|
expect(calculateIceBlastFreezeLength(20)).toBe(170)
|
||||||
|
expect(calculateIceBlastFreezeLength(99)).toBe(75 + 98 * 5)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('Ice Blast: freeze length strictly monotonic with non-zero synergy across slvl 1 to 99', () => {
|
||||||
|
for (const syn of [1, 10, 20, 60]) {
|
||||||
|
let prevLen = calculateIceBlastFreezeLength(1, syn)
|
||||||
|
for (let slvl = 2; slvl <= 99; slvl++) {
|
||||||
|
const currentLen = calculateIceBlastFreezeLength(slvl, syn)
|
||||||
|
expect(currentLen).toBeGreaterThan(prevLen)
|
||||||
|
prevLen = currentLen
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('Glacial Spike: freeze length increases strictly by +3 frames per level across slvl 1 to 99', () => {
|
||||||
|
let prevLen = calculateGlacialSpikeFreezeLength(1)
|
||||||
|
expect(prevLen).toBe(50) // 2.0s
|
||||||
|
|
||||||
|
for (let slvl = 2; slvl <= 99; slvl++) {
|
||||||
|
const currentLen = calculateGlacialSpikeFreezeLength(slvl)
|
||||||
|
expect(currentLen).toBeGreaterThan(prevLen)
|
||||||
|
expect(currentLen - prevLen).toBe(3)
|
||||||
|
prevLen = currentLen
|
||||||
|
}
|
||||||
|
|
||||||
|
expect(calculateGlacialSpikeFreezeLength(1)).toBe(50)
|
||||||
|
expect(calculateGlacialSpikeFreezeLength(10)).toBe(77)
|
||||||
|
expect(calculateGlacialSpikeFreezeLength(20)).toBe(107)
|
||||||
|
expect(calculateGlacialSpikeFreezeLength(99)).toBe(50 + 98 * 3)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('Glacial Spike: freeze length strictly monotonic with non-zero synergy across slvl 1 to 99', () => {
|
||||||
|
for (const syn of [1, 10, 20, 60]) {
|
||||||
|
let prevLen = calculateGlacialSpikeFreezeLength(1, syn)
|
||||||
|
for (let slvl = 2; slvl <= 99; slvl++) {
|
||||||
|
const currentLen = calculateGlacialSpikeFreezeLength(slvl, syn)
|
||||||
|
expect(currentLen).toBeGreaterThan(prevLen)
|
||||||
|
prevLen = currentLen
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// =========================================================================
|
||||||
|
// 3. Synergy Stress Testing (0 to 60 Points, Linearity & Objects)
|
||||||
|
// =========================================================================
|
||||||
|
describe('3. Synergy Stress Testing', () => {
|
||||||
|
it('Ice Blast: 0 to 60 synergy points scaling (+8% per point) is strictly linear and positive', () => {
|
||||||
|
const baseDmg = calculateIceBlastDamage(20, 0)
|
||||||
|
expect(baseDmg).toEqual({ min: 253, max: 266.5 })
|
||||||
|
|
||||||
|
for (let syn = 0; syn <= 60; syn++) {
|
||||||
|
const current = calculateIceBlastDamage(20, syn)
|
||||||
|
const expectedMultiplier = 1.0 + syn * 0.08
|
||||||
|
const expectedMin = Math.floor((253 * expectedMultiplier + 1e-9) * 10) / 10
|
||||||
|
const expectedMax = Math.floor((266.5 * expectedMultiplier + 1e-9) * 10) / 10
|
||||||
|
|
||||||
|
expect(current.min).toBeCloseTo(expectedMin, 1)
|
||||||
|
expect(current.max).toBeCloseTo(expectedMax, 1)
|
||||||
|
expect(current.min).toBeLessThanOrEqual(current.max)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check key milestones
|
||||||
|
expect(calculateIceBlastDamage(20, 0)).toEqual({ min: 253, max: 266.5 })
|
||||||
|
expect(calculateIceBlastDamage(20, 20)).toEqual({ min: 657.8, max: 692.9 }) // (1 + 1.6 = 2.6x)
|
||||||
|
expect(calculateIceBlastDamage(20, 60)).toEqual({ min: 1467.4, max: 1545.7 }) // (1 + 4.8 = 5.8x)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('Ice Blast: multi-skill synergy object decomposition parity', () => {
|
||||||
|
// 4 synergy skills: Ice Bolt, Blizzard, Frozen Orb, Glacial Spike
|
||||||
|
const combined = calculateIceBlastDamage(20, {
|
||||||
|
iceBolt: 15,
|
||||||
|
blizzard: 15,
|
||||||
|
frozenOrb: 15,
|
||||||
|
glacialSpike: 15,
|
||||||
|
})
|
||||||
|
// 15 * 4 = 60 total points -> exactly identical to passing numeric 60
|
||||||
|
const numeric = calculateIceBlastDamage(20, 60)
|
||||||
|
expect(combined).toEqual(numeric)
|
||||||
|
|
||||||
|
// Verify each individual synergy contributes identically (symmetric +8%)
|
||||||
|
const viaIceBolt = calculateIceBlastDamage(20, { iceBolt: 20 })
|
||||||
|
const viaBlizzard = calculateIceBlastDamage(20, { blizzard: 20 })
|
||||||
|
const viaFrozenOrb = calculateIceBlastDamage(20, { frozenOrb: 20 })
|
||||||
|
const viaGlacialSpike = calculateIceBlastDamage(20, { glacialSpike: 20 })
|
||||||
|
|
||||||
|
expect(viaIceBolt).toEqual(viaBlizzard)
|
||||||
|
expect(viaBlizzard).toEqual(viaFrozenOrb)
|
||||||
|
expect(viaFrozenOrb).toEqual(viaGlacialSpike)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('Ice Blast: synergy override options (synPctPerLvl and synMultiplier)', () => {
|
||||||
|
// Custom % per level override
|
||||||
|
const customPct = calculateIceBlastDamage(20, 10, { synPctPerLvl: 12 })
|
||||||
|
// 10 * 12% = +120% -> 2.2x
|
||||||
|
expect(customPct.min).toBeCloseTo(253 * 2.2, 1)
|
||||||
|
expect(customPct.max).toBeCloseTo(266.5 * 2.2, 1)
|
||||||
|
|
||||||
|
// Direct multiplier override
|
||||||
|
const directMult = calculateIceBlastDamage(20, undefined, { synMultiplier: 3.5 })
|
||||||
|
expect(directMult.min).toBeCloseTo(253 * 3.5, 1)
|
||||||
|
expect(directMult.max).toBeCloseTo(266.5 * 3.5, 1)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('Glacial Spike: 0 to 60 synergy points scaling (+5% per point) is strictly linear and positive', () => {
|
||||||
|
const baseDmg = calculateGlacialSpikeDamage(20, 0)
|
||||||
|
expect(baseDmg).toEqual({ min: 225, max: 242.5 })
|
||||||
|
|
||||||
|
for (let syn = 0; syn <= 60; syn++) {
|
||||||
|
const current = calculateGlacialSpikeDamage(20, syn)
|
||||||
|
const expectedMultiplier = 1.0 + syn * 0.05
|
||||||
|
const expectedMin = Math.floor((225 * expectedMultiplier + 1e-9) * 10) / 10
|
||||||
|
const expectedMax = Math.floor((242.5 * expectedMultiplier + 1e-9) * 10) / 10
|
||||||
|
|
||||||
|
expect(current.min).toBeCloseTo(expectedMin, 1)
|
||||||
|
expect(current.max).toBeCloseTo(expectedMax, 1)
|
||||||
|
expect(current.min).toBeLessThanOrEqual(current.max)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check key milestones
|
||||||
|
expect(calculateGlacialSpikeDamage(20, 0)).toEqual({ min: 225, max: 242.5 })
|
||||||
|
expect(calculateGlacialSpikeDamage(20, 20)).toEqual({ min: 450, max: 485 }) // (1 + 1.0 = 2.0x)
|
||||||
|
expect(calculateGlacialSpikeDamage(20, 60)).toEqual({ min: 900, max: 970 }) // (1 + 3.0 = 4.0x)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('Glacial Spike: multi-skill synergy object decomposition parity', () => {
|
||||||
|
// 4 synergy skills: Ice Bolt, Ice Blast, Blizzard, Frozen Orb
|
||||||
|
const combined = calculateGlacialSpikeDamage(20, {
|
||||||
|
iceBolt: 15,
|
||||||
|
iceBlast: 15,
|
||||||
|
blizzard: 15,
|
||||||
|
frozenOrb: 15,
|
||||||
|
})
|
||||||
|
// 15 * 4 = 60 total points -> exactly identical to passing numeric 60
|
||||||
|
const numeric = calculateGlacialSpikeDamage(20, 60)
|
||||||
|
expect(combined).toEqual(numeric)
|
||||||
|
|
||||||
|
// Verify each individual synergy contributes identically (symmetric +5%)
|
||||||
|
const viaIceBolt = calculateGlacialSpikeDamage(20, { iceBolt: 20 })
|
||||||
|
const viaIceBlast = calculateGlacialSpikeDamage(20, { iceBlast: 20 })
|
||||||
|
const viaBlizzard = calculateGlacialSpikeDamage(20, { blizzard: 20 })
|
||||||
|
const viaFrozenOrb = calculateGlacialSpikeDamage(20, { frozenOrb: 20 })
|
||||||
|
|
||||||
|
expect(viaIceBolt).toEqual(viaIceBlast)
|
||||||
|
expect(viaIceBlast).toEqual(viaBlizzard)
|
||||||
|
expect(viaBlizzard).toEqual(viaFrozenOrb)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('Glacial Spike: freeze length synergy scaling with Blizzard (+3% per point)', () => {
|
||||||
|
const baseLen = calculateGlacialSpikeFreezeLength(20, 0)
|
||||||
|
expect(baseLen).toBe(107)
|
||||||
|
|
||||||
|
for (let syn = 0; syn <= 60; syn++) {
|
||||||
|
const len = calculateGlacialSpikeFreezeLength(20, syn)
|
||||||
|
const expected = Math.floor((107 * (100 + syn * 3)) / 100)
|
||||||
|
expect(len).toBe(expected)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Object format parity
|
||||||
|
expect(calculateGlacialSpikeFreezeLength(20, { blizzard: 20 })).toBe(
|
||||||
|
calculateGlacialSpikeFreezeLength(20, 20),
|
||||||
|
)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// =========================================================================
|
||||||
|
// 4. Extreme Boundaries & Robustness Testing
|
||||||
|
// =========================================================================
|
||||||
|
describe('4. Extreme Boundaries & Robustness', () => {
|
||||||
|
it('handles slvl <= 0 gracefully without exceptions or negative damage', () => {
|
||||||
|
for (const invalidLvl of [0, -1, -50, -9999]) {
|
||||||
|
const ibDmg = calculateIceBlastDamage(invalidLvl)
|
||||||
|
expect(ibDmg).toEqual({ min: 8, max: 12 }) // Clamps to lvl 1 base
|
||||||
|
|
||||||
|
const ibFreeze = calculateIceBlastFreezeLength(invalidLvl)
|
||||||
|
expect(ibFreeze).toBe(75) // Clamps to lvl 1 base
|
||||||
|
|
||||||
|
const gsDmg = calculateGlacialSpikeDamage(invalidLvl)
|
||||||
|
expect(gsDmg).toEqual({ min: 16, max: 24 }) // Clamps to lvl 1 base
|
||||||
|
|
||||||
|
const gsFreeze = calculateGlacialSpikeFreezeLength(invalidLvl)
|
||||||
|
expect(gsFreeze).toBe(50) // Clamps to lvl 1 base
|
||||||
|
|
||||||
|
const cmPierce = calculateColdMasteryPierce(invalidLvl)
|
||||||
|
expect(cmPierce).toBe(0) // Passive returns 0 when inactive/unlearned
|
||||||
|
|
||||||
|
// Mana costs for invalid levels clamp to level 1
|
||||||
|
expect(getSkillManaCost(45, invalidLvl)).toBe(6.0)
|
||||||
|
expect(getSkillManaCost(55, invalidLvl)).toBe(10.0)
|
||||||
|
expect(getSkillManaCost(65, invalidLvl)).toBe(0)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('handles NaN, Infinity, -Infinity, null, and undefined safely', () => {
|
||||||
|
for (const nonFinite of [NaN, Infinity, -Infinity, undefined as any, null as any]) {
|
||||||
|
const ibDmg = calculateIceBlastDamage(nonFinite)
|
||||||
|
expect(Number.isFinite(ibDmg.min)).toBe(true)
|
||||||
|
expect(Number.isFinite(ibDmg.max)).toBe(true)
|
||||||
|
expect(ibDmg).toEqual({ min: 8, max: 12 })
|
||||||
|
|
||||||
|
const ibFreeze = calculateIceBlastFreezeLength(nonFinite)
|
||||||
|
expect(Number.isFinite(ibFreeze)).toBe(true)
|
||||||
|
expect(ibFreeze).toBe(75)
|
||||||
|
|
||||||
|
const gsDmg = calculateGlacialSpikeDamage(nonFinite)
|
||||||
|
expect(Number.isFinite(gsDmg.min)).toBe(true)
|
||||||
|
expect(Number.isFinite(gsDmg.max)).toBe(true)
|
||||||
|
expect(gsDmg).toEqual({ min: 16, max: 24 })
|
||||||
|
|
||||||
|
const gsFreeze = calculateGlacialSpikeFreezeLength(nonFinite)
|
||||||
|
expect(Number.isFinite(gsFreeze)).toBe(true)
|
||||||
|
expect(gsFreeze).toBe(50)
|
||||||
|
|
||||||
|
const cmPierce = calculateColdMasteryPierce(nonFinite)
|
||||||
|
expect(cmPierce).toBe(0)
|
||||||
|
|
||||||
|
expect(getSkillManaCost(45, nonFinite)).toBe(6.0)
|
||||||
|
expect(getSkillManaCost(55, nonFinite)).toBe(10.0)
|
||||||
|
expect(getSkillManaCost(65, nonFinite)).toBe(0)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('handles fractional slvl values by rounding down consistently (Math.floor)', () => {
|
||||||
|
// 5.2 and 5.9 both evaluate to slvl 5
|
||||||
|
expect(calculateIceBlastDamage(5.2)).toEqual(calculateIceBlastDamage(5))
|
||||||
|
expect(calculateIceBlastDamage(5.9)).toEqual(calculateIceBlastDamage(5))
|
||||||
|
expect(calculateIceBlastFreezeLength(5.2)).toBe(calculateIceBlastFreezeLength(5))
|
||||||
|
expect(calculateIceBlastFreezeLength(5.9)).toBe(calculateIceBlastFreezeLength(5))
|
||||||
|
|
||||||
|
expect(calculateGlacialSpikeDamage(5.2)).toEqual(calculateGlacialSpikeDamage(5))
|
||||||
|
expect(calculateGlacialSpikeDamage(5.9)).toEqual(calculateGlacialSpikeDamage(5))
|
||||||
|
expect(calculateGlacialSpikeFreezeLength(5.2)).toBe(calculateGlacialSpikeFreezeLength(5))
|
||||||
|
expect(calculateGlacialSpikeFreezeLength(5.9)).toBe(calculateGlacialSpikeFreezeLength(5))
|
||||||
|
|
||||||
|
expect(calculateColdMasteryPierce(5.2)).toBe(calculateColdMasteryPierce(5))
|
||||||
|
expect(calculateColdMasteryPierce(5.9)).toBe(calculateColdMasteryPierce(5))
|
||||||
|
})
|
||||||
|
|
||||||
|
it('handles very large values (> 1000) stably without overflow or precision collapse', () => {
|
||||||
|
const largeLvl = 1000
|
||||||
|
const ibDmg = calculateIceBlastDamage(largeLvl)
|
||||||
|
expect(Number.isFinite(ibDmg.min)).toBe(true)
|
||||||
|
expect(Number.isFinite(ibDmg.max)).toBe(true)
|
||||||
|
expect(ibDmg.min).toBeLessThanOrEqual(ibDmg.max)
|
||||||
|
expect(ibDmg.min).toBeGreaterThan(10000)
|
||||||
|
|
||||||
|
const gsDmg = calculateGlacialSpikeDamage(largeLvl)
|
||||||
|
expect(Number.isFinite(gsDmg.min)).toBe(true)
|
||||||
|
expect(Number.isFinite(gsDmg.max)).toBe(true)
|
||||||
|
expect(gsDmg.min).toBeLessThanOrEqual(gsDmg.max)
|
||||||
|
expect(gsDmg.min).toBeGreaterThan(10000)
|
||||||
|
|
||||||
|
const cmPierce = calculateColdMasteryPierce(largeLvl)
|
||||||
|
expect(cmPierce).toBe(20 + 999 * 5) // 5015% pierce
|
||||||
|
})
|
||||||
|
|
||||||
|
it('handles adversarial negative synergy values and clamped multiplier overrides', () => {
|
||||||
|
// Negative synergy numbers clamped to 0
|
||||||
|
expect(calculateIceBlastDamage(20, -50)).toEqual(calculateIceBlastDamage(20, 0))
|
||||||
|
expect(calculateGlacialSpikeDamage(20, -50)).toEqual(calculateGlacialSpikeDamage(20, 0))
|
||||||
|
expect(calculateIceBlastFreezeLength(20, -50)).toBe(calculateIceBlastFreezeLength(20, 0))
|
||||||
|
expect(calculateGlacialSpikeFreezeLength(20, -50)).toBe(calculateGlacialSpikeFreezeLength(20, 0))
|
||||||
|
|
||||||
|
// Negative synergy object members clamped to 0
|
||||||
|
expect(
|
||||||
|
calculateIceBlastDamage(20, { iceBolt: -10, blizzard: -20, frozenOrb: -5 } as any),
|
||||||
|
).toEqual(calculateIceBlastDamage(20, 0))
|
||||||
|
expect(
|
||||||
|
calculateGlacialSpikeDamage(20, { iceBolt: -10, blizzard: -20, frozenOrb: -5 } as any),
|
||||||
|
).toEqual(calculateGlacialSpikeDamage(20, 0))
|
||||||
|
|
||||||
|
// Multiplier overrides: negative or zero multiplier clamped to >= 0
|
||||||
|
expect(calculateIceBlastDamage(20, undefined, { synMultiplier: -2 })).toEqual({ min: 0, max: 0 })
|
||||||
|
expect(calculateIceBlastDamage(20, undefined, { synMultiplier: 0 })).toEqual({ min: 0, max: 0 })
|
||||||
|
expect(calculateGlacialSpikeDamage(20, undefined, { synMultiplier: -2 })).toEqual({ min: 0, max: 0 })
|
||||||
|
expect(calculateGlacialSpikeDamage(20, undefined, { synMultiplier: 0 })).toEqual({ min: 0, max: 0 })
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// =========================================================================
|
||||||
|
// 5. Cold Mastery Combat Pipeline Adversarial Scenarios
|
||||||
|
// =========================================================================
|
||||||
|
describe('5. Cold Mastery Combat Pipeline Adversarial Scenarios', () => {
|
||||||
|
it('authentically clamps effective resistance at -100% floor for vulnerable enemies', () => {
|
||||||
|
// Slvl 20 Cold Mastery: -115% pierce
|
||||||
|
const cm20 = calculateColdMasteryPierce(20)
|
||||||
|
expect(cm20).toBe(115)
|
||||||
|
|
||||||
|
// Case 1: Enemy has 0% Cold Res -> 0 - 115 = -115%, but clamped at -100%
|
||||||
|
const res0 = computeEffectiveResistance({ baseRes: 0, passiveEnemyPierce: cm20 })
|
||||||
|
expect(res0.effectiveRes).toBe(-100)
|
||||||
|
expect(res0.isImmune).toBe(false)
|
||||||
|
|
||||||
|
// Case 2: Enemy has -50% Cold Res -> -50 - 115 = -165%, clamped at -100%
|
||||||
|
const resNeg50 = computeEffectiveResistance({ baseRes: -50, passiveEnemyPierce: cm20 })
|
||||||
|
expect(resNeg50.effectiveRes).toBe(-100)
|
||||||
|
|
||||||
|
// Case 3: Enemy has 50% Cold Res -> 50 - 115 = -65% (within [-100, 99])
|
||||||
|
const res50 = computeEffectiveResistance({ baseRes: 50, passiveEnemyPierce: cm20 })
|
||||||
|
expect(res50.effectiveRes).toBe(-65)
|
||||||
|
expect(res50.isImmune).toBe(false)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('Cold Mastery alone CANNOT pierce Cold Immune monsters (res >= 100%)', () => {
|
||||||
|
const cm20 = calculateColdMasteryPierce(20) // 115% pierce
|
||||||
|
const cm99 = calculateColdMasteryPierce(99) // 510% pierce
|
||||||
|
|
||||||
|
// Target with 100% Cold Res (immune)
|
||||||
|
const res100 = computeEffectiveResistance({ baseRes: 100, passiveEnemyPierce: cm20 })
|
||||||
|
expect(res100.isImmune).toBe(true)
|
||||||
|
expect(res100.effectiveRes).toBe(100)
|
||||||
|
|
||||||
|
// Target with 140% Cold Res (immune) with slvl 99 Cold Mastery
|
||||||
|
const res140 = computeEffectiveResistance({ baseRes: 140, passiveEnemyPierce: cm99 })
|
||||||
|
expect(res140.isImmune).toBe(true)
|
||||||
|
expect(res140.effectiveRes).toBe(100)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('Broken Cold Immunities receive 100% Cold Mastery pierce without 1/5 penalty', () => {
|
||||||
|
// Target with 110% Cold Res
|
||||||
|
// Conviction Level 25: -150% pierce
|
||||||
|
// When baseRes >= 100%, Conviction applies at 1/5th effectiveness -> -30%
|
||||||
|
// New resistance = 110 - 30 = 80% (< 100% -> immunity broken!)
|
||||||
|
// Once broken, Cold Mastery (slvl 20 = -115%) applies at full 100% effectiveness:
|
||||||
|
// Final effective resistance = 80 - 115 = -35%
|
||||||
|
const cm20 = calculateColdMasteryPierce(20)
|
||||||
|
const brokenResult = computeEffectiveResistance({
|
||||||
|
baseRes: 110,
|
||||||
|
convictionPierce: 150,
|
||||||
|
passiveEnemyPierce: cm20,
|
||||||
|
})
|
||||||
|
expect(brokenResult.isImmune).toBe(false)
|
||||||
|
expect(brokenResult.convictionAndLRApplied).toBe(30)
|
||||||
|
expect(brokenResult.resAfterConvictionLR).toBe(80)
|
||||||
|
expect(brokenResult.effectiveRes).toBe(-35)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('Unbreakable Cold Immunities stay immune and bypass Cold Mastery entirely', () => {
|
||||||
|
// Target with 140% Cold Res
|
||||||
|
// Conviction Level 25 (-150% -> 1/5 = -30%)
|
||||||
|
// Res after Conviction = 140 - 30 = 110% (still >= 100% -> immune remains unbroken!)
|
||||||
|
// Cold Mastery must NOT apply!
|
||||||
|
const cm20 = calculateColdMasteryPierce(20)
|
||||||
|
const unbrokenResult = computeEffectiveResistance({
|
||||||
|
baseRes: 140,
|
||||||
|
convictionPierce: 150,
|
||||||
|
passiveEnemyPierce: cm20,
|
||||||
|
})
|
||||||
|
expect(unbrokenResult.isImmune).toBe(true)
|
||||||
|
expect(unbrokenResult.convictionAndLRApplied).toBe(30)
|
||||||
|
expect(unbrokenResult.resAfterConvictionLR).toBe(110)
|
||||||
|
expect(unbrokenResult.effectiveRes).toBe(100)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// =========================================================================
|
||||||
|
// 6. Differential Oracle Testing (Naive Band Summation vs Implementation)
|
||||||
|
// =========================================================================
|
||||||
|
describe('6. Differential Oracle Testing', () => {
|
||||||
|
// Naive brute-force simulator for 1.13c 5-band table evaluation
|
||||||
|
function naiveBandEvaluator(
|
||||||
|
baseMin: number,
|
||||||
|
baseMax: number,
|
||||||
|
minSteps: number[],
|
||||||
|
maxSteps: number[],
|
||||||
|
slvl: number,
|
||||||
|
): { min: number; max: number } {
|
||||||
|
const lvl = Math.max(1, Math.floor(slvl))
|
||||||
|
let curMin = baseMin
|
||||||
|
let curMax = baseMax
|
||||||
|
for (let l = 2; l <= lvl; l++) {
|
||||||
|
let stepIdx = 0
|
||||||
|
if (l >= 2 && l <= 8) stepIdx = 0
|
||||||
|
else if (l >= 9 && l <= 16) stepIdx = 1
|
||||||
|
else if (l >= 17 && l <= 22) stepIdx = 2
|
||||||
|
else if (l >= 23 && l <= 28) stepIdx = 3
|
||||||
|
else stepIdx = 4
|
||||||
|
curMin += minSteps[stepIdx]
|
||||||
|
curMax += maxSteps[stepIdx]
|
||||||
|
}
|
||||||
|
return { min: curMin / 2, max: curMax / 2 }
|
||||||
|
}
|
||||||
|
|
||||||
|
it('Ice Blast: matches naive brute-force 5-band oracle across all 99 levels', () => {
|
||||||
|
const minSteps = [14, 28, 42, 56, 70]
|
||||||
|
const maxSteps = [15, 29, 43, 57, 71]
|
||||||
|
|
||||||
|
for (let slvl = 1; slvl <= 99; slvl++) {
|
||||||
|
const oracle = naiveBandEvaluator(16, 24, minSteps, maxSteps, slvl)
|
||||||
|
const actual = calculateIceBlastDamage(slvl)
|
||||||
|
expect(actual.min).toBe(oracle.min)
|
||||||
|
expect(actual.max).toBe(oracle.max)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('Glacial Spike: matches naive brute-force 5-band oracle across all 99 levels', () => {
|
||||||
|
const minSteps = [14, 26, 28, 30, 32]
|
||||||
|
const maxSteps = [15, 27, 29, 31, 33]
|
||||||
|
|
||||||
|
for (let slvl = 1; slvl <= 99; slvl++) {
|
||||||
|
const oracle = naiveBandEvaluator(32, 48, minSteps, maxSteps, slvl)
|
||||||
|
const actual = calculateGlacialSpikeDamage(slvl)
|
||||||
|
expect(actual.min).toBe(oracle.min)
|
||||||
|
expect(actual.max).toBe(oracle.max)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// =========================================================================
|
||||||
|
// 7. System Integration & Invariant Enforcement
|
||||||
|
// =========================================================================
|
||||||
|
describe('7. System Integration & Invariant Enforcement', () => {
|
||||||
|
it('BATCH1_SKILLS length remains strictly 38', () => {
|
||||||
|
expect(Object.keys(BATCH1_SKILLS).length).toBe(38)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('calculateSkillDamage dispatcher cleanly routes skills 45, 55, and 65', () => {
|
||||||
|
expect(calculateSkillDamage(45, 10, { iceBolt: 5 })).toEqual(
|
||||||
|
calculateIceBlastDamage(10, { iceBolt: 5 }),
|
||||||
|
)
|
||||||
|
expect(calculateSkillDamage('iceblast', 10, 5)).toEqual(
|
||||||
|
calculateIceBlastDamage(10, 5),
|
||||||
|
)
|
||||||
|
expect(calculateSkillDamage(55, 10, { blizzard: 5 })).toEqual(
|
||||||
|
calculateGlacialSpikeDamage(10, { blizzard: 5 }),
|
||||||
|
)
|
||||||
|
expect(calculateSkillDamage('glacialspike', 10, 5)).toEqual(
|
||||||
|
calculateGlacialSpikeDamage(10, 5),
|
||||||
|
)
|
||||||
|
// Cold Mastery is passive, returns { min: 0, max: 0 }
|
||||||
|
expect(calculateSkillDamage(65, 20)).toEqual({ min: 0, max: 0 })
|
||||||
|
expect(calculateSkillDamage('coldmastery', 20)).toEqual({ min: 0, max: 0 })
|
||||||
|
})
|
||||||
|
|
||||||
|
it('mana costs and cooldown ticks adhere strictly to 1.13c specification', () => {
|
||||||
|
// Ice Blast: (12 + slvl - 1) * 0.5
|
||||||
|
expect(getSkillManaCost(45, 1)).toBe(6.0)
|
||||||
|
expect(getSkillManaCost(45, 10)).toBe(10.5)
|
||||||
|
expect(getSkillManaCost(45, 20)).toBe(15.5)
|
||||||
|
|
||||||
|
// Glacial Spike: (20 + slvl - 1) * 0.5
|
||||||
|
expect(getSkillManaCost(55, 1)).toBe(10.0)
|
||||||
|
expect(getSkillManaCost(55, 10)).toBe(14.5)
|
||||||
|
expect(getSkillManaCost(55, 20)).toBe(19.5)
|
||||||
|
|
||||||
|
// Cold Mastery: passive 0 mana
|
||||||
|
expect(getSkillManaCost(65, 1)).toBe(0)
|
||||||
|
expect(getSkillManaCost(65, 20)).toBe(0)
|
||||||
|
|
||||||
|
// 0 cooldown ticks
|
||||||
|
expect(getSkillCooldownTicks(45)).toBe(0)
|
||||||
|
expect(getSkillCooldownTicks(55)).toBe(0)
|
||||||
|
expect(getSkillCooldownTicks(65)).toBe(0)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
})
|
||||||
Loading…
Reference in New Issue