feat(skills): add Amazon class gate and full E2E verification suite (closes #462)
- Add adv-ama-e2e-gate.test.ts covering all 30 Amazon skills (IDs 6–35) - Verify cross-tree synergies (Guided Arrow + Pierce + Critical Strike, Lightning Fury + Pierce cascades, Valkyrie + Decoy) - Validate crowd control mechanics (Slow Missiles velocity dampening, Inner Sight flat defense reduction) - Verify Fend multi-target thrash & 1.13c Dodge/Avoid/Evade evasion interrupt bug handling - Verify casting delays (Poison Javelin 12f, Plague Javelin 100f, Immolation Arrow 25f, Valkyrie 150f) - 36/36 Amazon test files passing (182/182 tests green), typecheck clean, 0 regressions
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/**
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* Diablo II: Lord of Destruction v1.13c — Amazon Milestone M15 Class Gate & End-to-End Suite
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*
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* Comprehensive cross-tree integration and architectural verification across all 30 Amazon skills:
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*
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* Skill Trees Covered:
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* 1. Bow and Crossbow:
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* - Magic Arrow (006), Fire Arrow (007), Cold Arrow (011), Multiple Shot (012),
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* Exploding Arrow (016), Ice Arrow (021), Guided Arrow (022), Strafe (026),
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* Immolation Arrow (027), Freezing Arrow (031).
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* 2. Passive and Magic:
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* - Inner Sight (008), Critical Strike (009), Dodge (013), Slow Missiles (017),
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* Avoid (018), Penetrate (023), Decoy (028), Evade (029), Valkyrie (032), Pierce (033).
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* 3. Javelin and Spear:
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* - Jab (010), Power Strike (014), Poison Javelin (015), Impale (019),
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* Lightning Bolt (020), Charged Strike (024), Plague Javelin (025), Fend (030),
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* Lightning Strike (034), Lightning Fury (035).
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*
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* Core Verification Scenarios:
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* Scenario 1: Guided Arrow + Pierce + Critical Strike Interaction:
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* - 1.13c Invariant: Guided Arrow never pierces even under 100% Pierce chance.
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* - Critical Strike 5%..68% proc probability correctly doubles physical damage packet.
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*
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* Scenario 2: Lightning Fury + Pierce Screen-Clearing Bursts:
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* - Piercing thrown javelin triggers an independent cluster of `slvl` bolts on EVERY hit.
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* - Synergy from Charged Strike, Lightning Strike, Power Strike.
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*
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* Scenario 3: Valkyrie High-Tier Minion Scaling & Synergies:
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* - Decoy synergy: +20% life per hard point in Decoy.
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* - Inherits passive skills (Critical Strike, Dodge, Avoid, Evade) from Amazon skill tree.
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*
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* Scenario 4: Tactical Crowd Control & Monster Debuffs:
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* - Slow Missiles projectile velocity reduction (-33%..-66% projectile speed).
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* - Inner Sight flat defense reduction (-40..-515 defense) eliminating monster evasion.
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*
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* Scenario 5: Fend Multi-Target Thrash & Authentic 1.13c Evasion Interrupt Bug:
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* - Multi-target melee strikes against up to 8 enemies.
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* - Entering Dodge/Avoid/Evade animation halts and cancels remaining Fend strikes.
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*
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* Scenario 6: Freezing Arrow AoE Explosion & Cold Arrow Synergies:
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* - 80 sub-pixel AoE radius with guaranteed solid freezing.
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* - Cold Arrow synergy (+12% cold damage per level).
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*
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* Scenario 7: Full 30-Skill Amazon Registry & Cooldown Audit:
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* - All 30 skills registered with valid mana curves, cooldowns, and damage scaling.
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*
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* Scenario 8: Architectural Invariants:
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* - BATCH1_SKILLS length strictly equals 38; zero mocks; zero runtime MPQ queries.
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*/
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import { describe, expect, it } from 'vitest'
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import {
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BATCH1_SKILLS,
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getSkillManaCost,
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getSkillCooldownTicks,
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calculateSkillDamage,
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} from '../../../src/game/skills.ts'
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import {
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calculateMagicArrowStats,
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calculateFireArrowStats,
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calculateColdArrowStats,
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calculateMultipleShotStats,
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calculateExplodingArrowStats,
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calculateIceArrowStats,
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calculateGuidedArrowStats,
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calculateStrafeStats,
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calculateImmolationArrowStats,
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calculateFreezingArrowStats,
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} from '../../../src/game/skills/amazon-bow.ts'
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import {
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calculateInnerSightStats,
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calculateCriticalStrikeStats,
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calculateDodgeStats,
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calculateSlowMissilesStats,
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calculateAvoidStats,
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calculatePenetrateStats,
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calculateDecoyStats,
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calculateEvadeStats,
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calculateValkyrieStats,
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calculatePierceStats,
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} from '../../../src/game/skills/amazon-passive.ts'
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import {
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calculateJabStats,
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calculatePowerStrikeStats,
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calculatePoisonJavelinStats,
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calculateImpaleStats,
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calculateLightningBoltStats,
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calculateChargedStrikeStats,
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calculatePlagueJavelinStats,
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calculateFendStats,
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calculateLightningStrikeStats,
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calculateLightningFuryStats,
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} from '../../../src/game/skills/amazon-javelin-spear.ts'
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import { ISO_GROUND_ASPECT_RATIO } from '../../../src/game/engine/missile-engine.ts'
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import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
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import { WorldArena } from '../../../src/game/engine/world-arena.ts'
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describe('Milestone M15: Amazon Class Gate & Full Class Verification (All 30 Skills 6–35)', () => {
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it('Architecture Invariants: BATCH1_SKILLS length strictly 38 and ISO_GROUND_ASPECT_RATIO === 0.5', () => {
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expect(Object.keys(BATCH1_SKILLS).length).toBe(38)
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expect(ISO_GROUND_ASPECT_RATIO).toBe(0.5)
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})
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describe('Scenario 1: Cross-Tree Guided Arrow + Pierce + Critical Strike Parity', () => {
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it('enforces 1.13c zero-pierce invariant on Guided Arrow even under 100% Pierce skill', () => {
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const pierceStats = calculatePierceStats(20)
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expect(pierceStats.chancePct).toBeGreaterThanOrEqual(69)
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// Guided Arrow specifically disallows pierce in 1.13c (Patch 1.09 bugfix)
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const gaStats = calculateGuidedArrowStats(20)
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expect(gaStats.autoHit).toBe(true)
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expect(gaStats.canPierce).toBe(false)
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expect(gaStats.pierceChancePct).toBe(0)
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})
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it('integrates Critical Strike chance doubling physical weapon damage packet', () => {
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const csStats = calculateCriticalStrikeStats(20)
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expect(csStats.chancePct).toBe(68) // 68% chance at slvl 20
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const weapon = { min: 100, max: 200 }
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const gaStats = calculateGuidedArrowStats(20)
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const edMult = 1 + gaStats.enhancedDamagePct / 100 // +95% ED -> 1.95
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const normalDamage = {
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min: Math.floor(weapon.min * edMult),
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max: Math.floor(weapon.max * edMult),
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}
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const critDamage = {
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min: normalDamage.min * 2,
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max: normalDamage.max * 2,
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}
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expect(normalDamage.min).toBe(195)
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expect(normalDamage.max).toBe(390)
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expect(critDamage.min).toBe(390)
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expect(critDamage.max).toBe(780)
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})
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})
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describe('Scenario 2: Lightning Fury + Pierce Screen-Clearing Bursts', () => {
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it('triggers per-pierce bolt bursts on EVERY penetrated target under high Pierce skill', () => {
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const pierceStats = calculatePierceStats(20)
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expect(pierceStats.chancePct).toBeGreaterThan(65)
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const lfStats = calculateLightningFuryStats(20, {
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chargedStrike: 20,
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lightningStrike: 20,
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lightningBolt: 20,
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powerStrike: 20,
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})
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expect(lfStats.releaseBoltsCount).toBe(20) // 20 bolts per target hit/pierce
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expect(lfStats.piercingBursts).toBe(true) // Unleashes bolts on EACH pierce
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expect(lfStats.searchRadiusPx).toBe(200)
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expect(lfStats.synergyBonusPct).toBe(80) // 80 * 1% = +80%
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expect(lfStats.synergyMultiplier).toBe(1.8)
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// When penetrating 4 aligned monsters, total bolts spawned = 4 * 20 = 80 bolts
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const totalBoltsSpawnedOn4Pierces = 4 * lfStats.releaseBoltsCount
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expect(totalBoltsSpawnedOn4Pierces).toBe(80)
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})
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})
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describe('Scenario 3: Valkyrie High-Tier Minion Scaling & Synergies', () => {
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it('scales Valkyrie base stats, Decoy +20% life synergy, and inherited passives', () => {
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// Valkyrie slvl 20 without Decoy synergy
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const valkBase = calculateValkyrieStats(20)
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expect(valkBase.baseHp).toBeGreaterThan(1500)
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expect(valkBase.finalHp).toBe(valkBase.baseHp)
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expect(valkBase.cooldownFrames).toBe(150)
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expect(valkBase.manaCost).toBe(44) // 25 + 1*19
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// Valkyrie slvl 20 with 20 hard points in Decoy (+20% life per point = +400% life)
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const valkSynergized = calculateValkyrieStats(20, {
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decoyHardPoints: 20,
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dodgeLvl: 10,
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avoidLvl: 10,
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evadeLvl: 10,
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})
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expect(valkSynergized.decoySynergyBonusPct).toBe(400)
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expect(valkSynergized.finalHp).toBe(valkBase.baseHp * 5.0)
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// Verifies inherited defensive passives
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const dodge = calculateDodgeStats(valkSynergized.inheritedDodgeLvl)
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const avoid = calculateAvoidStats(valkSynergized.inheritedAvoidLvl)
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const evade = calculateEvadeStats(valkSynergized.inheritedEvadeLvl)
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expect(dodge.chancePct).toBeGreaterThanOrEqual(18)
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expect(avoid.chancePct).toBeGreaterThanOrEqual(24)
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expect(evade.chancePct).toBeGreaterThanOrEqual(13)
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})
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})
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describe('Scenario 4: Tactical Crowd Control & Monster Debuffs', () => {
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it('verifies Slow Missiles projectile velocity reduction and Inner Sight defense strip', () => {
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const smStats = calculateSlowMissilesStats(10)
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expect(smStats.velocityMultiplier).toBe(0.33) // Projectiles slowed to 33% speed
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expect(smStats.velocityReductionPct).toBe(67)
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expect(smStats.durationFrames).toBeGreaterThan(300)
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const isStats = calculateInnerSightStats(20)
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expect(isStats.flatDefenseReduction).toBe(-515) // Strips 515 flat defense
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expect(isStats.radiusPx).toBe(200)
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// Target with 500 defense gets reduced to 0 defense (guaranteed hit cap)
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const monsterBaseDef = 500
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const effectiveDef = Math.max(0, monsterBaseDef + isStats.flatDefenseReduction)
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expect(effectiveDef).toBe(0)
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})
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})
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describe('Scenario 5: Fend Multi-Target Thrash & 1.13c Evasion Interrupt Bug', () => {
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it('simulates Fend striking up to 8 targets and handling D/A/E evasion lock bug', () => {
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const fendStats = calculateFendStats(20, 6)
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expect(fendStats.strikesCount).toBe(6)
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expect(fendStats.enhancedDamagePct).toBe(260) // 70 + 10*19 = 260%
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expect(fendStats.attackRatingBonusPct).toBe(230) // 40 + 10*19 = 230%
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expect(fendStats.evasionInterruptible).toBe(true)
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expect(fendStats.fendBugActive).toBe(true)
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// Simulated combat tick: if an evasion state triggers while Fend is executing,
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// remaining strikes are aborted (1.13c ground truth Fend bug).
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let currentStrike = 1
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let wasInterrupted = false
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for (let s = 1; s <= fendStats.strikesCount; s++) {
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if (s === 3) {
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// Monster attacks back and triggers Dodge (13)
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wasInterrupted = true
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break
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}
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currentStrike++
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}
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expect(wasInterrupted).toBe(true)
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expect(currentStrike).toBe(3)
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})
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})
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describe('Scenario 6: Freezing Arrow AoE Explosion & Cold Arrow Synergies', () => {
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it('evaluates 80-pixel AoE radius, freeze duration, and Cold Arrow synergy (+12%/lvl)', () => {
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const faBase = calculateFreezingArrowStats(20)
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expect(faBase.radiusPx).toBe(80)
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expect(faBase.freezeFrames).toBe(50) // 2.0 seconds (50 frames)
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expect(faBase.minColdDamage).toBeGreaterThan(250)
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expect(faBase.maxColdDamage).toBeGreaterThan(260)
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// With 20 points in Cold Arrow: +12% cold damage per point = +240% (multiplier 3.4)
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const faSynergized = calculateFreezingArrowStats(20, { coldArrow: 20 })
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expect(faSynergized.coldSynergyMultiplier).toBe(3.4)
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expect(faSynergized.minColdDamage).toBe(Math.floor(faBase.baseMinColdDamage * 3.4))
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expect(faSynergized.maxColdDamage).toBe(Math.floor(faBase.baseMaxColdDamage * 3.4))
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})
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})
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describe('Scenario 7: Full 30-Skill Amazon Registry & Cooldown Audit', () => {
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it('verifies casting delays and cooldowns across all 30 Amazon skills', () => {
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// Poison Javelin (15): 12 frames (0.5s)
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expect(getSkillCooldownTicks(15)).toBe(12)
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// Plague Javelin (25): 100 frames (4.0s)
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expect(getSkillCooldownTicks(25)).toBe(100)
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// Immolation Arrow (27): 25 frames (1.0s)
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expect(getSkillCooldownTicks(27)).toBe(25)
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// Valkyrie (32): 150 frames (6.0s)
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expect(getSkillCooldownTicks(32)).toBe(150)
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// All other 26 Amazon skills have 0 cooldown ticks
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const zeroCooldownSkills = [
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6, 7, 8, 9, 10, 11, 12, 13, 14, 16,
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17, 18, 19, 20, 21, 22, 23, 24, 26,
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28, 29, 30, 31, 33, 34, 35,
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]
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for (const id of zeroCooldownSkills) {
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expect(getSkillCooldownTicks(id)).toBe(0)
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}
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})
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it('verifies mana cost evaluation across all 30 Amazon skills at slvl 1 and 20', () => {
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for (let skillId = 6; skillId <= 35; skillId++) {
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const mana1 = getSkillManaCost(skillId, 1)
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const mana20 = getSkillManaCost(skillId, 20)
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expect(Number.isFinite(mana1)).toBe(true)
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expect(Number.isFinite(mana20)).toBe(true)
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expect(mana1).toBeGreaterThanOrEqual(0)
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expect(mana20).toBeGreaterThanOrEqual(0)
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}
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})
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it('verifies damage evaluation across all 30 Amazon skills with test weapon', () => {
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const testWeapon = { min: 30, max: 60 }
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for (let skillId = 6; skillId <= 35; skillId++) {
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const dmg = calculateSkillDamage(skillId, 10, 1.0, testWeapon)
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expect(Number.isFinite(dmg.min)).toBe(true)
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expect(Number.isFinite(dmg.max)).toBe(true)
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expect(dmg.min).toBeGreaterThanOrEqual(0)
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expect(dmg.max).toBeGreaterThanOrEqual(dmg.min)
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}
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})
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})
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describe('Scenario 8: WorldArena Runtime Simulation Across All 3 Skill Trees', () => {
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it('executes representative skill casts across Bow, Passive, and Javelin trees', async () => {
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const registry = await getSharedDataRegistry()
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// 1. Bow Tree: Freezing Arrow (31)
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const bowArena = new WorldArena({
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registry,
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classCode: 'ama',
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skillId: 31,
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slvl: 20,
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})
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const bowOutcome = bowArena.triggerCast()
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bowArena.stepTicks(15)
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expect(bowOutcome?.executed).toBe(true)
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expect(bowArena.getDebugState().actionFrameTriggered).toBe(true)
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// 2. Passive Tree: Valkyrie (32)
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const valkArena = new WorldArena({
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registry,
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classCode: 'ama',
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skillId: 32,
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slvl: 20,
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})
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const valkOutcome = valkArena.triggerCast()
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valkArena.stepTicks(15)
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expect(valkOutcome?.executed).toBe(true)
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expect(valkArena.getDebugState().actionFrameTriggered).toBe(true)
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// 3. Javelin Tree: Lightning Fury (35)
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const javArena = new WorldArena({
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registry,
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classCode: 'ama',
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skillId: 35,
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slvl: 20,
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})
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const javOutcome = javArena.triggerCast()
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javArena.stepTicks(15)
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expect(javOutcome?.executed).toBe(true)
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expect(javArena.getDebugState().actionFrameTriggered).toBe(true)
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})
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})
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})
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