feat(wilderness): 实现相邻野外关卡接缝空间对齐与出入口坐标咬合 (Issue #69)
- 支持在 PlannedGate 中指定精确边界块坐标 blockCoord 与瓦片坐标 tileCoord - 增加并导出 SeamConstraint 与 GateOpening 接口 - 在 WildernessRequest 中添加可选的 seamConstraints 配置 - 增强 getPerimeterOpenings 与 DRLGOUTPLACE_PlaceAct1245OutdoorBorders,支持 seamConstraints 及 blockCoord/tileCoord 坐标咬合与平滑边界夹紧 - 增强 planAct1OutdoorLevel 中的边界出入口与道路锚点计算,根据前驱/相邻关卡的接缝约束锁定 anchorCell 与 interiorCell - 在 WildernessStats 与 WildernessResult.stats 中记录并返回 gateOpenings - 新增 tests/wilderness-seams.test.ts 全套单元测试与集成测试 TAG=agy CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
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@ -298,6 +298,8 @@ export interface WildernessRequest {
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* the tests and `verify-generators` use.
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*/
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readonly gates?: readonly PlannedGate[]
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/** Optional seam constraints from predecessor/connected levels for 1:1 spatial alignment. */
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readonly seamConstraints?: readonly SeamConstraint[]
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/** Optional forced gate variant indices per block key (`${x},${y}`). */
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readonly openGates?: ReadonlyMap<string, number>
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/** Optional set of block keys (`${x},${y}`) claimed by transition/facade presets to skip during border placement. */
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@ -324,7 +326,28 @@ export interface PlannedGate {
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* Three is the ordinary open gate; four is the variant the Burial Grounds and
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* the Cold Plains use for the graveyard seam.
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*/
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readonly variant?: number
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readonly variant?: number | undefined
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/** Exact block coordinate along the perimeter edge (0..gridWidth-1 or 0..gridHeight-1) */
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readonly blockCoord?: number | undefined
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/** Optional exact tile coordinate within the level */
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readonly tileCoord?: { readonly x: number; readonly y: number } | undefined
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}
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/** Explicit spatial alignment constraint across a level seam. */
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export interface SeamConstraint {
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readonly fromLevelId?: number | undefined
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readonly toLevelId?: number | undefined
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readonly side: Side
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readonly blockCoord: number
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readonly tileCoord?: { readonly x: number; readonly y: number } | undefined
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}
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/** Placed gate opening along the level's perimeter. */
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export interface GateOpening {
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readonly side: Side
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readonly toLevelId: number
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readonly blockCoord: number
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readonly tileCoord: { readonly x: number; readonly y: number }
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}
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/** The generated level. */
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@ -336,6 +359,7 @@ export interface WildernessResult {
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readonly landmarkEntities?: LandmarkEntity[]
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readonly notes?: string[]
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readonly unresolved?: string[]
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readonly gateOpenings?: readonly GateOpening[]
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}
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}
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@ -1122,6 +1146,7 @@ export interface WildernessStats {
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proceduralWallCells?: number
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drlgVertices?: readonly DrlgVertex[] | undefined
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roadPolylines?: readonly (readonly { readonly x: number; readonly y: number }[])[] | undefined
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gateOpenings?: GateOpening[]
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}
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/**
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@ -1469,6 +1494,7 @@ export function getPerimeterOpenings(
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gridWidth: number,
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gridHeight: number,
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gates?: readonly PlannedGate[],
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seamConstraints?: readonly SeamConstraint[],
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): Set<string> {
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const openings = new Set<string>()
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const key = (x: number, y: number) => `${String(x)},${String(y)}`
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@ -1478,21 +1504,90 @@ export function getPerimeterOpenings(
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return openings
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}
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const minX = gridWidth > 2 ? 1 : 0
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const maxX = gridWidth > 2 ? gridWidth - 2 : gridWidth - 1
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const minY = gridHeight > 2 ? 1 : 0
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const maxY = gridHeight > 2 ? gridHeight - 2 : gridHeight - 1
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if (gates !== undefined && gates.length > 0) {
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for (const gate of gates) {
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let coord = gate.blockCoord
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if (coord === undefined && seamConstraints !== undefined) {
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const match = seamConstraints.find(
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c =>
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c.side === gate.side &&
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(c.toLevelId === gate.toLevelId ||
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c.fromLevelId === gate.toLevelId ||
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c.toLevelId === levelId ||
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c.fromLevelId === levelId),
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) ?? seamConstraints.find(c => c.side === gate.side)
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if (match !== undefined) {
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coord = match.blockCoord
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}
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}
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if (coord === undefined && gate.tileCoord !== undefined) {
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coord = (gate.side === 'north' || gate.side === 'south')
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? Math.floor(gate.tileCoord.x / TILES_PER_BLOCK)
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: Math.floor(gate.tileCoord.y / TILES_PER_BLOCK)
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}
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switch (gate.side) {
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case 'north':
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openings.add(key(Math.floor(gridWidth / 2), 0))
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case 'north': {
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const bx = coord !== undefined
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? Math.max(minX, Math.min(maxX, coord))
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: Math.floor(gridWidth / 2)
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openings.add(key(bx, 0))
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break
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case 'south':
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openings.add(key(Math.floor(gridWidth / 2), gridHeight - 1))
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}
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case 'south': {
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const bx = coord !== undefined
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? Math.max(minX, Math.min(maxX, coord))
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: Math.floor(gridWidth / 2)
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openings.add(key(bx, gridHeight - 1))
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break
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case 'west':
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openings.add(key(0, Math.floor(gridHeight / 2)))
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}
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case 'west': {
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const by = coord !== undefined
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? Math.max(minY, Math.min(maxY, coord))
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: Math.floor(gridHeight / 2)
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openings.add(key(0, by))
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break
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case 'east':
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openings.add(key(gridWidth - 1, Math.floor(gridHeight / 2)))
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}
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case 'east': {
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const by = coord !== undefined
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? Math.max(minY, Math.min(maxY, coord))
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: Math.floor(gridHeight / 2)
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openings.add(key(gridWidth - 1, by))
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break
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}
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}
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}
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return openings
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}
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if (seamConstraints !== undefined && seamConstraints.length > 0) {
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for (const c of seamConstraints) {
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switch (c.side) {
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case 'north': {
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const bx = Math.max(minX, Math.min(maxX, c.blockCoord))
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openings.add(key(bx, 0))
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break
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}
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case 'south': {
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const bx = Math.max(minX, Math.min(maxX, c.blockCoord))
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openings.add(key(bx, gridHeight - 1))
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break
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}
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case 'west': {
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const by = Math.max(minY, Math.min(maxY, c.blockCoord))
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openings.add(key(0, by))
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break
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}
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case 'east': {
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const by = Math.max(minY, Math.min(maxY, c.blockCoord))
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openings.add(key(gridWidth - 1, by))
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break
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}
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}
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}
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return openings
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@ -1530,6 +1625,7 @@ export function getPerimeterOpenings(
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* @param openGates - optional map from `${x},${y}` block key to forced variant index.
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* @param claimedBorderBlocks - optional set of `${x},${y}` keys to skip (e.g. Town Transitions, Facades).
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* @param gates - optional planned gates from the world graph.
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* @param seamConstraints - optional seam constraints for spatial alignment.
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* @returns the number of pieces stamped.
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*/
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export function DRLGOUTPLACE_PlaceAct1245OutdoorBorders(
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@ -1543,6 +1639,7 @@ export function DRLGOUTPLACE_PlaceAct1245OutdoorBorders(
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openGates?: ReadonlyMap<string, number>,
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claimedBorderBlocks?: ReadonlySet<string>,
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gates?: readonly PlannedGate[],
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seamConstraints?: readonly SeamConstraint[],
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): number {
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if (stats.proceduralWallCells === undefined) {
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stats.proceduralWallCells = 0
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@ -1591,7 +1688,7 @@ export function DRLGOUTPLACE_PlaceAct1245OutdoorBorders(
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{ x: 0, y: gridHeight - 1 }, // SW
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]
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const openings = levelId !== undefined ? getPerimeterOpenings(levelId, gridWidth, gridHeight, gates) : new Set<string>()
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const openings = levelId !== undefined ? getPerimeterOpenings(levelId, gridWidth, gridHeight, gates, seamConstraints) : new Set<string>()
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if (openGates !== undefined) {
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for (const gateKey of openGates.keys()) {
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openings.add(gateKey)
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@ -1724,6 +1821,7 @@ export interface Act1OutdoorPlan {
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readonly roadObstacleBlocks: boolean[][]
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readonly specialPresets: SpecialPresetPlacement[]
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readonly anchors: RoadAnchor[]
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readonly gateOpenings?: GateOpening[]
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}
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/** Map a compass side onto the generator's own edge names. */
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@ -1774,6 +1872,8 @@ export function planAct1OutdoorLevel(
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const specialPresets: SpecialPresetPlacement[] = []
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const anchors: RoadAnchor[] = []
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const gateOpenings: GateOpening[] = []
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const claimBox = (bx: number, by: number, w: number, h: number, isObstacle = true): void => {
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for (let dy = 0; dy < h; dy += 1) {
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for (let dx = 0; dx < w; dx += 1) {
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@ -1795,71 +1895,183 @@ export function planAct1OutdoorLevel(
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variant: number,
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label: string,
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toLevelId?: number,
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forcedBlockCoord?: number,
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forcedTileCoord?: { readonly x: number; readonly y: number },
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): void => {
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const side: Side = edge === 'top' ? 'north' : edge === 'bottom' ? 'south' : edge === 'left' ? 'west' : 'east'
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let blockCoord = forcedBlockCoord
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let tileCoord = forcedTileCoord
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if (blockCoord === undefined && request.seamConstraints !== undefined) {
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const match = request.seamConstraints.find(c => {
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if (c.side !== side) return false
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if (toLevelId !== undefined && toLevelId !== -1) {
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return c.toLevelId === toLevelId || c.fromLevelId === toLevelId
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}
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return c.toLevelId === request.levelId || c.fromLevelId === request.levelId
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}) ?? request.seamConstraints.find(c => c.side === side)
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if (match !== undefined) {
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blockCoord = match.blockCoord
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tileCoord = tileCoord ?? match.tileCoord
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}
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}
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if (blockCoord === undefined && tileCoord !== undefined) {
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blockCoord = (side === 'north' || side === 'south')
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? Math.floor(tileCoord.x / TILES_PER_BLOCK)
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: Math.floor(tileCoord.y / TILES_PER_BLOCK)
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}
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if (edge === 'left') {
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let by = rng.int(2, Math.max(2, gridHeight - 3))
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for (let tries = 0; tries < gridHeight; tries += 1) {
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if (!claimedBorderBlocks.has(`0,${String(by)}`) && !openGates.has(`0,${String(by)}`)) break
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by = 2 + ((by - 1) % Math.max(1, gridHeight - 4))
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const minY = gridHeight > 2 ? 1 : 0
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const maxY = gridHeight > 2 ? gridHeight - 2 : gridHeight - 1
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let by: number
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if (blockCoord !== undefined) {
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by = Math.max(minY, Math.min(maxY, blockCoord))
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if (claimedBorderBlocks.has(`0,${String(by)}`)) {
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for (let tries = 0; tries < gridHeight; tries += 1) {
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if (!claimedBorderBlocks.has(`0,${String(by)}`) && !openGates.has(`0,${String(by)}`)) break
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by = minY + ((by - minY + 1) % (maxY - minY + 1))
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}
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}
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} else {
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by = rng.int(2, Math.max(2, gridHeight - 3))
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for (let tries = 0; tries < gridHeight; tries += 1) {
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if (!claimedBorderBlocks.has(`0,${String(by)}`) && !openGates.has(`0,${String(by)}`)) break
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by = 2 + ((by - 1) % Math.max(1, gridHeight - 4))
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}
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}
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openGates.set(`0,${String(by)}`, variant)
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claimedBlocks[by]![0] = true
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const anchorCell = tileCoord ?? { x: 3, y: 8 * by + 3 }
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const interiorCell = tileCoord ? { x: tileCoord.x + 8, y: tileCoord.y } : { x: 11, y: 8 * by + 3 }
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anchors.push({
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label,
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anchorCell: { x: 3, y: 8 * by + 3 },
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interiorCell: { x: 11, y: 8 * by + 3 },
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anchorCell,
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interiorCell,
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toLevelId,
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side: 'west',
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kind: 'gate',
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})
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gateOpenings.push({
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side: 'west',
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toLevelId: toLevelId ?? -1,
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blockCoord: by,
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tileCoord: anchorCell,
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})
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} else if (edge === 'right') {
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let by = rng.int(2, Math.max(2, gridHeight - 3))
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for (let tries = 0; tries < gridHeight; tries += 1) {
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if (!claimedBorderBlocks.has(`${String(gridWidth - 1)},${String(by)}`) && !openGates.has(`${String(gridWidth - 1)},${String(by)}`)) break
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by = 2 + ((by - 1) % Math.max(1, gridHeight - 4))
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const minY = gridHeight > 2 ? 1 : 0
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const maxY = gridHeight > 2 ? gridHeight - 2 : gridHeight - 1
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let by: number
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if (blockCoord !== undefined) {
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by = Math.max(minY, Math.min(maxY, blockCoord))
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if (claimedBorderBlocks.has(`${String(gridWidth - 1)},${String(by)}`)) {
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for (let tries = 0; tries < gridHeight; tries += 1) {
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if (!claimedBorderBlocks.has(`${String(gridWidth - 1)},${String(by)}`) && !openGates.has(`${String(gridWidth - 1)},${String(by)}`)) break
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by = minY + ((by - minY + 1) % (maxY - minY + 1))
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}
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}
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} else {
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by = rng.int(2, Math.max(2, gridHeight - 3))
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for (let tries = 0; tries < gridHeight; tries += 1) {
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if (!claimedBorderBlocks.has(`${String(gridWidth - 1)},${String(by)}`) && !openGates.has(`${String(gridWidth - 1)},${String(by)}`)) break
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by = 2 + ((by - 1) % Math.max(1, gridHeight - 4))
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}
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}
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openGates.set(`${String(gridWidth - 1)},${String(by)}`, variant)
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claimedBlocks[by]![gridWidth - 1] = true
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const anchorCell = tileCoord ?? { x: 8 * (gridWidth - 1) + 3, y: 8 * by + 3 }
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const interiorCell = tileCoord ? { x: tileCoord.x - 8, y: tileCoord.y } : { x: 8 * (gridWidth - 2) + 3, y: 8 * by + 3 }
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anchors.push({
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label,
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anchorCell: { x: 8 * (gridWidth - 1) + 3, y: 8 * by + 3 },
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interiorCell: { x: 8 * (gridWidth - 2) + 3, y: 8 * by + 3 },
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anchorCell,
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interiorCell,
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toLevelId,
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side: 'east',
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kind: 'gate',
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})
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gateOpenings.push({
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side: 'east',
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toLevelId: toLevelId ?? -1,
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blockCoord: by,
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tileCoord: anchorCell,
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})
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} else if (edge === 'top') {
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let bx = rng.int(2, Math.max(2, gridWidth - 3))
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for (let tries = 0; tries < gridWidth; tries += 1) {
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if (!claimedBorderBlocks.has(`${String(bx)},0`) && !openGates.has(`${String(bx)},0`)) break
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bx = 2 + ((bx - 1) % Math.max(1, gridWidth - 4))
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const minX = gridWidth > 2 ? 1 : 0
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const maxX = gridWidth > 2 ? gridWidth - 2 : gridWidth - 1
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let bx: number
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if (blockCoord !== undefined) {
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bx = Math.max(minX, Math.min(maxX, blockCoord))
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if (claimedBorderBlocks.has(`${String(bx)},0`)) {
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for (let tries = 0; tries < gridWidth; tries += 1) {
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if (!claimedBorderBlocks.has(`${String(bx)},0`) && !openGates.has(`${String(bx)},0`)) break
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bx = minX + ((bx - minX + 1) % (maxX - minX + 1))
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}
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}
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} else {
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bx = rng.int(2, Math.max(2, gridWidth - 3))
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for (let tries = 0; tries < gridWidth; tries += 1) {
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if (!claimedBorderBlocks.has(`${String(bx)},0`) && !openGates.has(`${String(bx)},0`)) break
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bx = 2 + ((bx - 1) % Math.max(1, gridWidth - 4))
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}
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}
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openGates.set(`${String(bx)},0`, variant)
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claimedBlocks[0]![bx] = true
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const anchorCell = tileCoord ?? { x: 8 * bx + 3, y: 3 }
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const interiorCell = tileCoord ? { x: tileCoord.x, y: tileCoord.y + 8 } : { x: 8 * bx + 3, y: 11 }
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anchors.push({
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label,
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anchorCell: { x: 8 * bx + 3, y: 3 },
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interiorCell: { x: 8 * bx + 3, y: 11 },
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anchorCell,
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interiorCell,
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toLevelId,
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side: 'north',
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kind: 'gate',
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})
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gateOpenings.push({
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side: 'north',
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toLevelId: toLevelId ?? -1,
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blockCoord: bx,
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tileCoord: anchorCell,
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})
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} else {
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let bx = rng.int(2, Math.max(2, gridWidth - 3))
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for (let tries = 0; tries < gridWidth; tries += 1) {
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if (!claimedBorderBlocks.has(`${String(bx)},${String(gridHeight - 1)}`) && !openGates.has(`${String(bx)},${String(gridHeight - 1)}`)) break
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bx = 2 + ((bx - 1) % Math.max(1, gridWidth - 4))
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const minX = gridWidth > 2 ? 1 : 0
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const maxX = gridWidth > 2 ? gridWidth - 2 : gridWidth - 1
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let bx: number
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if (blockCoord !== undefined) {
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bx = Math.max(minX, Math.min(maxX, blockCoord))
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if (claimedBorderBlocks.has(`${String(bx)},${String(gridHeight - 1)}`)) {
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for (let tries = 0; tries < gridWidth; tries += 1) {
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if (!claimedBorderBlocks.has(`${String(bx)},${String(gridHeight - 1)}`) && !openGates.has(`${String(bx)},${String(gridHeight - 1)}`)) break
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bx = minX + ((bx - minX + 1) % (maxX - minX + 1))
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}
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}
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} else {
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bx = rng.int(2, Math.max(2, gridWidth - 3))
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for (let tries = 0; tries < gridWidth; tries += 1) {
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if (!claimedBorderBlocks.has(`${String(bx)},${String(gridHeight - 1)}`) && !openGates.has(`${String(bx)},${String(gridHeight - 1)}`)) break
|
||||
bx = 2 + ((bx - 1) % Math.max(1, gridWidth - 4))
|
||||
}
|
||||
}
|
||||
openGates.set(`${String(bx)},${String(gridHeight - 1)}`, variant)
|
||||
claimedBlocks[gridHeight - 1]![bx] = true
|
||||
const anchorCell = tileCoord ?? { x: 8 * bx + 3, y: 8 * (gridHeight - 1) + 3 }
|
||||
const interiorCell = tileCoord ? { x: tileCoord.x, y: tileCoord.y - 8 } : { x: 8 * bx + 3, y: 8 * (gridHeight - 2) + 3 }
|
||||
anchors.push({
|
||||
label,
|
||||
anchorCell: { x: 8 * bx + 3, y: 8 * (gridHeight - 1) + 3 },
|
||||
interiorCell: { x: 8 * bx + 3, y: 8 * (gridHeight - 2) + 3 },
|
||||
anchorCell,
|
||||
interiorCell,
|
||||
toLevelId,
|
||||
side: 'south',
|
||||
kind: 'gate',
|
||||
})
|
||||
gateOpenings.push({
|
||||
side: 'south',
|
||||
toLevelId: toLevelId ?? -1,
|
||||
blockCoord: bx,
|
||||
tileCoord: anchorCell,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1944,45 +2156,63 @@ export function planAct1OutdoorLevel(
|
|||
* @param toLevelId - the town's level id.
|
||||
* @returns whether a preset was placed.
|
||||
*/
|
||||
const placeTownTransition = (side: Side, toLevelId?: number): boolean => {
|
||||
const placeTownTransition = (side: Side, toLevelId?: number, forcedBlockCoord?: number): boolean => {
|
||||
if (side === 'west') {
|
||||
const townE = findPiece('Act 1 - Town 1 Transition E')
|
||||
if (townE?.levels[0] === undefined) return false
|
||||
const ds1 = townE.levels[0]
|
||||
const by = Math.max(1, Math.floor((gridHeight - 5) / 2))
|
||||
const by = forcedBlockCoord !== undefined
|
||||
? Math.max(1, Math.min(gridHeight - 6, forcedBlockCoord))
|
||||
: Math.max(1, Math.floor((gridHeight - 5) / 2))
|
||||
for (let dy = 0; dy < 5; dy += 1) {
|
||||
claimedBorderBlocks.add(`0,${String(by + dy)}`)
|
||||
claimedBlocks[by + dy]![0] = true
|
||||
}
|
||||
specialPresets.push({ name: townE.name, ds1, bx: 0, by, blocksX: 1, blocksY: 5 })
|
||||
const anchorCell = { x: 7, y: 8 * by + 19 }
|
||||
anchors.push({
|
||||
label: 'Town E Transition',
|
||||
anchorCell: { x: 7, y: 8 * by + 19 },
|
||||
anchorCell,
|
||||
interiorCell: { x: 11, y: 8 * by + 19 },
|
||||
toLevelId,
|
||||
side: 'west',
|
||||
kind: 'gate',
|
||||
})
|
||||
gateOpenings.push({
|
||||
side: 'west',
|
||||
toLevelId: toLevelId ?? 1,
|
||||
blockCoord: by,
|
||||
tileCoord: anchorCell,
|
||||
})
|
||||
return true
|
||||
}
|
||||
if (side === 'north') {
|
||||
const townS = findPiece('Act 1 - Town 1 Transition S')
|
||||
if (townS?.levels[0] === undefined) return false
|
||||
const ds1 = townS.levels[0]
|
||||
const bx = Math.max(1, Math.floor((gridWidth - 7) / 2))
|
||||
const bx = forcedBlockCoord !== undefined
|
||||
? Math.max(1, Math.min(gridWidth - 8, forcedBlockCoord))
|
||||
: Math.max(1, Math.floor((gridWidth - 7) / 2))
|
||||
for (let dx = 0; dx < 7; dx += 1) {
|
||||
claimedBorderBlocks.add(`${String(bx + dx)},0`)
|
||||
claimedBlocks[0]![bx + dx] = true
|
||||
}
|
||||
specialPresets.push({ name: townS.name, ds1, bx, by: 0, blocksX: 7, blocksY: 1 })
|
||||
const anchorCell = { x: 8 * bx + 29, y: 7 }
|
||||
anchors.push({
|
||||
label: 'Town S Transition',
|
||||
anchorCell: { x: 8 * bx + 29, y: 7 },
|
||||
anchorCell,
|
||||
interiorCell: { x: 8 * bx + 29, y: 11 },
|
||||
toLevelId,
|
||||
side: 'north',
|
||||
kind: 'gate',
|
||||
})
|
||||
gateOpenings.push({
|
||||
side: 'north',
|
||||
toLevelId: toLevelId ?? 1,
|
||||
blockCoord: bx,
|
||||
tileCoord: anchorCell,
|
||||
})
|
||||
return true
|
||||
}
|
||||
return false
|
||||
|
|
@ -2010,14 +2240,21 @@ export function planAct1OutdoorLevel(
|
|||
if (withGate) {
|
||||
openGates.set(`2,${String(gridHeight - 1)}`, 4)
|
||||
claimedBlocks[gridHeight - 1]![2] = true
|
||||
const anchorCell = { x: 2 * 8 + 3, y: 8 * (gridHeight - 1) + 3 }
|
||||
anchors.push({
|
||||
label: 'Burial Grounds Gate',
|
||||
anchorCell: { x: 2 * 8 + 3, y: 8 * (gridHeight - 1) + 3 },
|
||||
anchorCell,
|
||||
interiorCell: { x: 2 * 8 + 3, y: 8 * (gridHeight - 2) + 3 },
|
||||
toLevelId: 3,
|
||||
side: 'south',
|
||||
kind: 'gate',
|
||||
})
|
||||
gateOpenings.push({
|
||||
side: 'south',
|
||||
toLevelId: 3,
|
||||
blockCoord: 2,
|
||||
tileCoord: anchorCell,
|
||||
})
|
||||
}
|
||||
anchors.push({
|
||||
label: 'Graveyard Entrance',
|
||||
|
|
@ -2111,10 +2348,22 @@ export function planAct1OutdoorLevel(
|
|||
// it records one legal roll of the outdoor placer as if it were fixed, and
|
||||
// it only ever covered Act 1.
|
||||
const townSeam = id === 2 ? plannedGates.find(gate => gate.toLevelId === 1) : undefined
|
||||
const placedTown = townSeam !== undefined && placeTownTransition(townSeam.side, townSeam.toLevelId)
|
||||
const placedTown = townSeam !== undefined && placeTownTransition(townSeam.side, townSeam.toLevelId, townSeam.blockCoord)
|
||||
for (const gate of plannedGates) {
|
||||
if (placedTown && gate === townSeam) continue
|
||||
addBorderGate(SIDE_TO_EDGE[gate.side], gate.variant ?? 3, gate.label, gate.toLevelId)
|
||||
let blockCoord = gate.blockCoord
|
||||
let tileCoord = gate.tileCoord
|
||||
if (blockCoord === undefined && request.seamConstraints !== undefined) {
|
||||
const match = request.seamConstraints.find(c => {
|
||||
if (c.side !== gate.side) return false
|
||||
return c.toLevelId === gate.toLevelId || c.fromLevelId === gate.toLevelId
|
||||
}) ?? request.seamConstraints.find(c => c.side === gate.side)
|
||||
if (match !== undefined) {
|
||||
blockCoord = match.blockCoord
|
||||
tileCoord = tileCoord ?? match.tileCoord
|
||||
}
|
||||
}
|
||||
addBorderGate(SIDE_TO_EDGE[gate.side], gate.variant ?? 3, gate.label, gate.toLevelId, blockCoord, tileCoord)
|
||||
}
|
||||
if (id === 17) {
|
||||
if (!placeGraveyardPreset(false)) {
|
||||
|
|
@ -2127,13 +2376,22 @@ export function planAct1OutdoorLevel(
|
|||
// Blood Moor: Town Transition + Exit Gate to Cold Plains + Den of Evil Entrance
|
||||
const townE = findPiece('Act 1 - Town 1 Transition E')
|
||||
const useWest = rng.int(0, 1) === 0 && townE !== undefined
|
||||
const coldPlainsConstraint = request.seamConstraints?.find(c => c.toLevelId === 3 || c.fromLevelId === 3)
|
||||
let exitEdge: 'right' | 'bottom'
|
||||
if (coldPlainsConstraint?.side === 'east') {
|
||||
exitEdge = 'right'
|
||||
} else if (coldPlainsConstraint?.side === 'south') {
|
||||
exitEdge = 'bottom'
|
||||
} else {
|
||||
exitEdge = rng.int(0, 1) === 0 ? 'right' : 'bottom'
|
||||
}
|
||||
if (useWest && placeTownTransition('west', 1)) {
|
||||
addBorderGate(rng.int(0, 1) === 0 ? 'right' : 'bottom', 3, 'Cold Plains Exit', 3)
|
||||
addBorderGate(exitEdge, 3, 'Cold Plains Exit', 3, coldPlainsConstraint?.blockCoord, coldPlainsConstraint?.tileCoord)
|
||||
} else if (placeTownTransition('north', 1)) {
|
||||
addBorderGate(rng.int(0, 1) === 0 ? 'bottom' : 'right', 3, 'Cold Plains Exit', 3)
|
||||
addBorderGate(exitEdge, 3, 'Cold Plains Exit', 3, coldPlainsConstraint?.blockCoord, coldPlainsConstraint?.tileCoord)
|
||||
} else {
|
||||
addBorderGate('left', 3, 'Town Entry', 1)
|
||||
addBorderGate('right', 3, 'Cold Plains Exit', 3)
|
||||
addBorderGate(exitEdge, 3, 'Cold Plains Exit', 3, coldPlainsConstraint?.blockCoord, coldPlainsConstraint?.tileCoord)
|
||||
}
|
||||
placeInteriorPresets(2)
|
||||
} else if (id === 3) {
|
||||
|
|
@ -2176,6 +2434,10 @@ export function planAct1OutdoorLevel(
|
|||
addBorderGate('right', 3, 'Exit Gate')
|
||||
}
|
||||
|
||||
if (stats !== undefined) {
|
||||
stats.gateOpenings = gateOpenings
|
||||
}
|
||||
|
||||
return {
|
||||
openGates,
|
||||
claimedBorderBlocks,
|
||||
|
|
@ -2183,6 +2445,7 @@ export function planAct1OutdoorLevel(
|
|||
roadObstacleBlocks,
|
||||
specialPresets,
|
||||
anchors,
|
||||
gateOpenings,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -5548,6 +5811,7 @@ export function generateWilderness(request: WildernessRequest): WildernessResult
|
|||
anchors: 0,
|
||||
specialPresets: [],
|
||||
entrances: [],
|
||||
gateOpenings: [],
|
||||
proceduralRoadCells: 0,
|
||||
proceduralDividerCells: 0,
|
||||
proceduralWaterCells: 0,
|
||||
|
|
@ -5570,6 +5834,7 @@ export function generateWilderness(request: WildernessRequest): WildernessResult
|
|||
borderStamped: 0, groundCells: 0, groundTile: null, groundTiles: undefined, sizeSource,
|
||||
roadCells: 0, roadSegments: 0, anchors: 0, specialPresets: [], entrances: [],
|
||||
proceduralRoadCells: 0, proceduralDividerCells: 0, proceduralWaterCells: 0, proceduralWallCells: 0,
|
||||
gateOpenings: [],
|
||||
}
|
||||
|
||||
let wallLayers = 1
|
||||
|
|
@ -5755,10 +6020,13 @@ export function generateWilderness(request: WildernessRequest): WildernessResult
|
|||
// existing packs and the generator verifier reproduce byte for byte.
|
||||
let act1Plan: Act1OutdoorPlan | undefined
|
||||
let dirtPathGrid: Uint8Array | undefined
|
||||
if (request.levelTypeName === 'Act 1 - Wilderness' || request.gates !== undefined) {
|
||||
if (request.levelTypeName === 'Act 1 - Wilderness' || request.gates !== undefined || request.seamConstraints !== undefined) {
|
||||
act1Plan = planAct1OutdoorLevel(request, gridWidth, gridHeight, rng, stats)
|
||||
stats.anchors = act1Plan.anchors.length
|
||||
stats.entrances = toEntrances(act1Plan.anchors)
|
||||
if (act1Plan.gateOpenings !== undefined) {
|
||||
stats.gateOpenings = act1Plan.gateOpenings
|
||||
}
|
||||
const vertexResult = createDrlgVertices(act1Plan, gridWidth, gridHeight, rng)
|
||||
stats.drlgVertices = vertexResult.vertices
|
||||
stats.roadPolylines = vertexResult.polylines
|
||||
|
|
@ -5784,6 +6052,7 @@ export function generateWilderness(request: WildernessRequest): WildernessResult
|
|||
request.openGates ?? act1Plan?.openGates,
|
||||
request.claimedBorderBlocks ?? act1Plan?.claimedBorderBlocks,
|
||||
request.gates,
|
||||
request.seamConstraints,
|
||||
)
|
||||
|
||||
// Step 4B: Stamp anchored special presets (Town Transition, Den of Evil, Cave Entrance, Cairn Stones, etc.)
|
||||
|
|
@ -6007,6 +6276,7 @@ export function generateWilderness(request: WildernessRequest): WildernessResult
|
|||
roadSegments: stats.roadSegments,
|
||||
anchors: stats.anchors,
|
||||
entrances: stats.entrances,
|
||||
gateOpenings: stats.gateOpenings ?? act1Plan?.gateOpenings ?? [],
|
||||
specialPresets: stats.specialPresets,
|
||||
drlgVertices: stats.drlgVertices,
|
||||
roadPolylines: stats.roadPolylines,
|
||||
|
|
|
|||
|
|
@ -0,0 +1,412 @@
|
|||
import { describe, expect, test } from "vitest"
|
||||
import {
|
||||
generateWilderness,
|
||||
getPerimeterOpenings,
|
||||
type WildernessPiece,
|
||||
type SeamConstraint,
|
||||
type GateOpening,
|
||||
type PlannedGate,
|
||||
} from "../src/game/wilderness.ts"
|
||||
import type { Ds1, Ds1Cell } from "../src/formats/ds1.ts"
|
||||
|
||||
function makeMockDs1(width: number, height: number, hasGapInWalls = false): Ds1 {
|
||||
const cells: Ds1Cell[][] = []
|
||||
for (let y = 0; y < height; y += 1) {
|
||||
const row: Ds1Cell[] = []
|
||||
for (let x = 0; x < width; x += 1) {
|
||||
const isGap = hasGapInWalls && x === Math.floor(width / 2)
|
||||
row.push({
|
||||
walls: isGap ? [] : [{ prop1: 2, sequence: 0, style: 1, type: 0, unknown1: 0, unknown2: 0, hidden: false }],
|
||||
floors: [{ prop1: 2, sequence: 0, style: 0, unknown1: 0, unknown2: 0, hidden: false }],
|
||||
shadows: [],
|
||||
substitutions: [],
|
||||
})
|
||||
}
|
||||
cells.push(row)
|
||||
}
|
||||
return {
|
||||
version: 18,
|
||||
width,
|
||||
height,
|
||||
act: 1,
|
||||
substitutionType: 0,
|
||||
wallLayers: 1,
|
||||
floorLayers: 1,
|
||||
cells,
|
||||
objects: [],
|
||||
npcPathOffset: null,
|
||||
}
|
||||
}
|
||||
|
||||
function makeTestPieces(): WildernessPiece[] {
|
||||
return [
|
||||
{ name: "Act 1 - Wild Border 1", border: true, levels: [makeMockDs1(8, 8, false), makeMockDs1(8, 8, true)] },
|
||||
{ name: "Act 1 - Wild Border 2", border: true, levels: [makeMockDs1(8, 8, false), makeMockDs1(8, 8, true)] },
|
||||
{ name: "Act 1 - Wild Border 3", border: true, levels: [makeMockDs1(8, 8, false), makeMockDs1(8, 8, true)] },
|
||||
{ name: "Act 1 - Wild Border 4", border: true, levels: [makeMockDs1(8, 8, false), makeMockDs1(8, 8, true)] },
|
||||
{ name: "Act 1 - Wild Border 5", border: true, levels: [makeMockDs1(8, 8, false)] },
|
||||
{ name: "Act 1 - Wild Border 6", border: true, levels: [makeMockDs1(8, 8, false)] },
|
||||
{ name: "Act 1 - Wild Border 7", border: true, levels: [makeMockDs1(8, 8, false)] },
|
||||
{ name: "Act 1 - Wild Border 8", border: true, levels: [makeMockDs1(8, 8, false)] },
|
||||
{ name: "Act 1 - Wild Border 9", border: true, levels: [makeMockDs1(8, 8, false)] },
|
||||
{ name: "Act 1 - Wild Border 10", border: true, levels: [makeMockDs1(8, 8, false)] },
|
||||
{ name: "Act 1 - Wild Border 11", border: true, levels: [makeMockDs1(8, 8, false)] },
|
||||
{ name: "Act 1 - Wild Border 12", border: true, levels: [makeMockDs1(8, 8, false)] },
|
||||
{ name: "Act 1 - Town Transition East", border: true, levels: [makeMockDs1(8, 8, true)] },
|
||||
{ name: "Act 1 - Town Transition South", border: true, levels: [makeMockDs1(8, 8, true)] },
|
||||
{ name: "Act 1 - Fallen Camp Bishibosh", border: false, levels: [makeMockDs1(8, 8, true)] },
|
||||
{ name: "Act 1 - Cairn Stones", border: false, levels: [makeMockDs1(8, 8, true)] },
|
||||
{ name: "Act 1 - Inifus", border: false, levels: [makeMockDs1(8, 8, true)] },
|
||||
]
|
||||
}
|
||||
|
||||
describe("Wilderness Seam Alignment and Coordinate Interlocking (Issue #69)", () => {
|
||||
describe("getPerimeterOpenings unit tests", () => {
|
||||
test("uses forced gate.blockCoord directly", () => {
|
||||
const gates: PlannedGate[] = [
|
||||
{ label: "Cold Plains", side: "east", toLevelId: 3, blockCoord: 5 },
|
||||
]
|
||||
const openings = getPerimeterOpenings(2, 10, 10, gates)
|
||||
// East side is at x = 9, y = 5
|
||||
expect(openings.has("9,5")).toBe(true)
|
||||
})
|
||||
|
||||
test("clamps gate.blockCoord away from corners [1, size - 2]", () => {
|
||||
const gates: PlannedGate[] = [
|
||||
{ label: "Stony Field", side: "north", toLevelId: 4, blockCoord: 0 }, // Out of bounds / corner -> clamp to 1
|
||||
{ label: "Dark Wood", side: "south", toLevelId: 5, blockCoord: 9 }, // Out of bounds / corner -> clamp to 8
|
||||
]
|
||||
const openings = getPerimeterOpenings(3, 10, 10, gates)
|
||||
// North opening at x = 1, y = 0
|
||||
expect(openings.has("1,0")).toBe(true)
|
||||
// South opening at x = 8, y = 9
|
||||
expect(openings.has("8,9")).toBe(true)
|
||||
})
|
||||
|
||||
test("matches seamConstraints by side and level ID", () => {
|
||||
const gates: PlannedGate[] = [
|
||||
{ label: "Blood Moor", side: "west", toLevelId: 2 },
|
||||
]
|
||||
const seamConstraints: SeamConstraint[] = [
|
||||
{ side: "west", fromLevelId: 2, toLevelId: 3, blockCoord: 4 },
|
||||
]
|
||||
const openings = getPerimeterOpenings(3, 10, 10, gates, seamConstraints)
|
||||
// West opening at x = 0, y = 4
|
||||
expect(openings.has("0,4")).toBe(true)
|
||||
})
|
||||
|
||||
test("converts tileCoord to blockCoord when blockCoord is not specified", () => {
|
||||
const gates: PlannedGate[] = [
|
||||
{ label: "Stony Field", side: "north", toLevelId: 4, tileCoord: { x: 48, y: 0 } },
|
||||
]
|
||||
// tile x: 48 -> block x: 48 / 8 = 6
|
||||
const openings = getPerimeterOpenings(3, 10, 10, gates)
|
||||
expect(openings.has("6,0")).toBe(true)
|
||||
})
|
||||
|
||||
test("handles extreme out-of-bounds coordinates safely", () => {
|
||||
const gates: PlannedGate[] = [
|
||||
{ label: "Blood Moor", side: "west", toLevelId: 2, blockCoord: -100 },
|
||||
{ label: "Cold Plains", side: "east", toLevelId: 3, blockCoord: 1000 },
|
||||
]
|
||||
const openings = getPerimeterOpenings(2, 10, 10, gates)
|
||||
expect(openings.has("0,1")).toBe(true)
|
||||
expect(openings.has("9,8")).toBe(true)
|
||||
})
|
||||
})
|
||||
|
||||
describe("Sequential generation with seam interlocking (Blood Moor -> Cold Plains -> Stony Field)", () => {
|
||||
test("interlocks Blood Moor East exit with Cold Plains West entrance", () => {
|
||||
const pieces = makeTestPieces()
|
||||
|
||||
// Step 1: Generate Blood Moor (level 2)
|
||||
const bloodMoorResult = generateWilderness({
|
||||
levelId: 2,
|
||||
levelName: "Blood Moor",
|
||||
levelTypeName: "Act 1 - Wilderness",
|
||||
sizeX: 80,
|
||||
sizeY: 80,
|
||||
subType: 6,
|
||||
subTheme: 0,
|
||||
seed: 0x123456,
|
||||
pieces,
|
||||
substitutions: [],
|
||||
})
|
||||
|
||||
const bloodMoorOpenings = bloodMoorResult.stats.gateOpenings
|
||||
expect(bloodMoorOpenings).toBeDefined()
|
||||
expect(bloodMoorOpenings!.length).toBeGreaterThan(0)
|
||||
|
||||
// Find East exit to Cold Plains (level 3)
|
||||
const eastGate = bloodMoorOpenings!.find(g => g.side === "east" && g.toLevelId === 3)
|
||||
expect(eastGate).toBeDefined()
|
||||
const sharedYBlock = eastGate!.blockCoord
|
||||
expect(sharedYBlock).toBeGreaterThanOrEqual(1)
|
||||
expect(sharedYBlock).toBeLessThanOrEqual(8)
|
||||
|
||||
// Step 2: Generate Cold Plains (level 3) with seam constraint matching Blood Moor's East exit
|
||||
const coldPlainsResult = generateWilderness({
|
||||
levelId: 3,
|
||||
levelName: "Cold Plains",
|
||||
levelTypeName: "Act 1 - Wilderness",
|
||||
sizeX: 80,
|
||||
sizeY: 80,
|
||||
subType: 6,
|
||||
subTheme: 0,
|
||||
seed: 0x654321,
|
||||
pieces,
|
||||
substitutions: [],
|
||||
seamConstraints: [
|
||||
{
|
||||
side: "west",
|
||||
fromLevelId: 2,
|
||||
toLevelId: 3,
|
||||
blockCoord: sharedYBlock,
|
||||
...(eastGate!.tileCoord ? { tileCoord: { x: 0, y: eastGate!.tileCoord.y } } : {}),
|
||||
},
|
||||
],
|
||||
})
|
||||
|
||||
const coldPlainsOpenings = coldPlainsResult.stats.gateOpenings
|
||||
expect(coldPlainsOpenings).toBeDefined()
|
||||
|
||||
// Find West entrance from Blood Moor (level 2)
|
||||
const westGate = coldPlainsOpenings!.find(g => g.side === "west" && g.toLevelId === 2)
|
||||
expect(westGate).toBeDefined()
|
||||
expect(westGate!.blockCoord).toBe(sharedYBlock)
|
||||
|
||||
// If tileCoord was provided, verify along-seam coordinate matches
|
||||
if (eastGate!.tileCoord && westGate!.tileCoord) {
|
||||
expect(westGate!.tileCoord.y).toBe(eastGate!.tileCoord.y)
|
||||
}
|
||||
|
||||
// Step 3: Cold Plains has exit to Stony Field (level 4) on North
|
||||
const northGate = coldPlainsOpenings!.find(g => g.side === "north" && g.toLevelId === 4)
|
||||
expect(northGate).toBeDefined()
|
||||
const sharedXBlock = northGate!.blockCoord
|
||||
expect(sharedXBlock).toBeGreaterThanOrEqual(1)
|
||||
expect(sharedXBlock).toBeLessThanOrEqual(8)
|
||||
|
||||
// Step 4: Generate Stony Field (level 4) with seam constraint on South matching Cold Plains North exit
|
||||
const stonyFieldResult = generateWilderness({
|
||||
levelId: 4,
|
||||
levelName: "Stony Field",
|
||||
levelTypeName: "Act 1 - Wilderness",
|
||||
sizeX: 80,
|
||||
sizeY: 80,
|
||||
subType: 6,
|
||||
subTheme: 0,
|
||||
seed: 0xabcdef,
|
||||
pieces,
|
||||
substitutions: [],
|
||||
seamConstraints: [
|
||||
{
|
||||
side: "south",
|
||||
fromLevelId: 3,
|
||||
toLevelId: 4,
|
||||
blockCoord: sharedXBlock,
|
||||
...(northGate!.tileCoord ? { tileCoord: { x: northGate!.tileCoord.x, y: 79 } } : {}),
|
||||
},
|
||||
],
|
||||
})
|
||||
|
||||
const stonyFieldOpenings = stonyFieldResult.stats.gateOpenings
|
||||
expect(stonyFieldOpenings).toBeDefined()
|
||||
|
||||
const southGate = stonyFieldOpenings!.find(g => g.side === "south" && g.toLevelId === 3)
|
||||
expect(southGate).toBeDefined()
|
||||
expect(southGate!.blockCoord).toBe(sharedXBlock)
|
||||
|
||||
if (northGate!.tileCoord && southGate!.tileCoord) {
|
||||
expect(southGate!.tileCoord.x).toBe(northGate!.tileCoord.x)
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
describe("PlannedGate forced blockCoord and tileCoord in generateWilderness", () => {
|
||||
test("honors gates with explicit blockCoord", () => {
|
||||
const pieces = makeTestPieces()
|
||||
const result = generateWilderness({
|
||||
levelId: 3,
|
||||
levelName: "Cold Plains",
|
||||
levelTypeName: "Act 1 - Wilderness",
|
||||
sizeX: 80,
|
||||
sizeY: 80,
|
||||
subType: 6,
|
||||
subTheme: 0,
|
||||
seed: 0x999999,
|
||||
pieces,
|
||||
substitutions: [],
|
||||
gates: [
|
||||
{ label: "Blood Moor", side: "west", toLevelId: 2, blockCoord: 3 },
|
||||
{ label: "Stony Field", side: "north", toLevelId: 4, blockCoord: 6 },
|
||||
{ label: "Underground", side: "east", toLevelId: 10, blockCoord: 7 },
|
||||
],
|
||||
})
|
||||
|
||||
const openings = result.stats.gateOpenings
|
||||
expect(openings).toBeDefined()
|
||||
|
||||
const west = openings!.find(g => g.side === "west")
|
||||
expect(west?.blockCoord).toBe(3)
|
||||
|
||||
const north = openings!.find(g => g.side === "north")
|
||||
expect(north?.blockCoord).toBe(6)
|
||||
|
||||
const east = openings!.find(g => g.side === "east")
|
||||
expect(east?.blockCoord).toBe(7)
|
||||
})
|
||||
|
||||
test("honors gates with explicit tileCoord and positions road anchors", () => {
|
||||
const pieces = makeTestPieces()
|
||||
const targetTileY = 8 * 4 + 3 // block 4, tile 35
|
||||
const result = generateWilderness({
|
||||
levelId: 3,
|
||||
levelName: "Cold Plains",
|
||||
levelTypeName: "Act 1 - Wilderness",
|
||||
sizeX: 80,
|
||||
sizeY: 80,
|
||||
subType: 6,
|
||||
subTheme: 0,
|
||||
seed: 0x777777,
|
||||
pieces,
|
||||
substitutions: [],
|
||||
gates: [
|
||||
{ label: "Blood Moor", side: "west", toLevelId: 2, tileCoord: { x: 3, y: targetTileY } },
|
||||
],
|
||||
})
|
||||
|
||||
const openings = result.stats.gateOpenings
|
||||
expect(openings).toBeDefined()
|
||||
const west = openings!.find(g => g.side === "west")
|
||||
expect(west?.blockCoord).toBe(4)
|
||||
expect(west?.tileCoord).toEqual({ x: 3, y: targetTileY })
|
||||
})
|
||||
})
|
||||
|
||||
describe("Bidirectional level links & seam alignment consistency", () => {
|
||||
test("level A (East) and level B (West) have matching seam and opening block", () => {
|
||||
const pieces = makeTestPieces()
|
||||
const targetSeamY = 5
|
||||
|
||||
const levelA = generateWilderness({
|
||||
levelId: 2,
|
||||
levelName: "Level A",
|
||||
levelTypeName: "Act 1 - Wilderness",
|
||||
sizeX: 80,
|
||||
sizeY: 80,
|
||||
subType: 6,
|
||||
subTheme: 0,
|
||||
seed: 0x111,
|
||||
pieces,
|
||||
substitutions: [],
|
||||
gates: [{ label: "Level B", side: "east", toLevelId: 3, blockCoord: targetSeamY }],
|
||||
})
|
||||
|
||||
const levelB = generateWilderness({
|
||||
levelId: 3,
|
||||
levelName: "Level B",
|
||||
levelTypeName: "Act 1 - Wilderness",
|
||||
sizeX: 80,
|
||||
sizeY: 80,
|
||||
subType: 6,
|
||||
subTheme: 0,
|
||||
seed: 0x222,
|
||||
pieces,
|
||||
substitutions: [],
|
||||
seamConstraints: [{ side: "west", fromLevelId: 2, toLevelId: 3, blockCoord: targetSeamY }],
|
||||
})
|
||||
|
||||
const gateA = levelA.stats.gateOpenings!.find(g => g.side === "east")!
|
||||
const gateB = levelB.stats.gateOpenings!.find(g => g.side === "west")!
|
||||
|
||||
expect(gateA.blockCoord).toBe(targetSeamY)
|
||||
expect(gateB.blockCoord).toBe(targetSeamY)
|
||||
// Along-seam tile coordinate: Y coordinate matches
|
||||
expect(gateA.tileCoord!.y).toBe(gateB.tileCoord!.y)
|
||||
})
|
||||
|
||||
test("level B (North) and level C (South) have matching seam and opening block", () => {
|
||||
const pieces = makeTestPieces()
|
||||
const targetSeamX = 6
|
||||
|
||||
const levelB = generateWilderness({
|
||||
levelId: 3,
|
||||
levelName: "Level B",
|
||||
levelTypeName: "Act 1 - Wilderness",
|
||||
sizeX: 80,
|
||||
sizeY: 80,
|
||||
subType: 6,
|
||||
subTheme: 0,
|
||||
seed: 0x333,
|
||||
pieces,
|
||||
substitutions: [],
|
||||
gates: [{ label: "Level C", side: "north", toLevelId: 4, blockCoord: targetSeamX }],
|
||||
})
|
||||
|
||||
const levelC = generateWilderness({
|
||||
levelId: 4,
|
||||
levelName: "Level C",
|
||||
levelTypeName: "Act 1 - Wilderness",
|
||||
sizeX: 80,
|
||||
sizeY: 80,
|
||||
subType: 6,
|
||||
subTheme: 0,
|
||||
seed: 0x444,
|
||||
pieces,
|
||||
substitutions: [],
|
||||
seamConstraints: [{ side: "south", fromLevelId: 3, toLevelId: 4, blockCoord: targetSeamX }],
|
||||
})
|
||||
|
||||
const gateB = levelB.stats.gateOpenings!.find(g => g.side === "north")!
|
||||
const gateC = levelC.stats.gateOpenings!.find(g => g.side === "south")!
|
||||
|
||||
expect(gateB.blockCoord).toBe(targetSeamX)
|
||||
expect(gateC.blockCoord).toBe(targetSeamX)
|
||||
// Along-seam tile coordinate: X coordinate matches
|
||||
expect(gateB.tileCoord!.x).toBe(gateC.tileCoord!.x)
|
||||
})
|
||||
})
|
||||
|
||||
describe("Out of bounds clamping gracefully preserves valid playable borders", () => {
|
||||
test("clamps negative blockCoord to 1 without crashing", () => {
|
||||
const pieces = makeTestPieces()
|
||||
const result = generateWilderness({
|
||||
levelId: 3,
|
||||
levelName: "Cold Plains",
|
||||
levelTypeName: "Act 1 - Wilderness",
|
||||
sizeX: 80,
|
||||
sizeY: 80,
|
||||
subType: 6,
|
||||
subTheme: 0,
|
||||
seed: 0x555,
|
||||
pieces,
|
||||
substitutions: [],
|
||||
seamConstraints: [{ side: "west", fromLevelId: 2, toLevelId: 3, blockCoord: -10 }],
|
||||
})
|
||||
|
||||
const west = result.stats.gateOpenings!.find(g => g.side === "west")
|
||||
expect(west?.blockCoord).toBe(1)
|
||||
})
|
||||
|
||||
test("clamps excessive blockCoord to gridWidth - 2 without crashing", () => {
|
||||
const pieces = makeTestPieces()
|
||||
const result = generateWilderness({
|
||||
levelId: 3,
|
||||
levelName: "Cold Plains",
|
||||
levelTypeName: "Act 1 - Wilderness",
|
||||
sizeX: 80,
|
||||
sizeY: 80,
|
||||
subType: 6,
|
||||
subTheme: 0,
|
||||
seed: 0x666,
|
||||
pieces,
|
||||
substitutions: [],
|
||||
seamConstraints: [{ side: "north", fromLevelId: 4, toLevelId: 3, blockCoord: 999 }],
|
||||
})
|
||||
|
||||
const north = result.stats.gateOpenings!.find(g => g.side === "north")
|
||||
expect(north?.blockCoord).toBe(8) // 80 / 8 = 10 blocks -> max is 10 - 2 = 8
|
||||
})
|
||||
})
|
||||
})
|
||||
Loading…
Reference in New Issue