feat(ui): implement authentic D2 dynamic cursor and idle state machine (Fixes #148)
This commit is contained in:
commit
56619c83f3
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@ -10,7 +10,7 @@
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html, body { margin: 0; height: 100%; background: #0b0906; color: #e8dcc8;
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font: 13px/1.5 ui-monospace, SFMono-Regular, Menlo, Consolas, monospace; overflow: hidden; }
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/* 画布铺满窗口;HUD 与控制器浮在上面 */
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#view { position: fixed; inset: 0; width: 100%; height: 100%; display: block; background: #000; }
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#view { position: fixed; inset: 0; width: 100%; height: 100%; display: block; background: #000; cursor: none; }
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.overlay { position: fixed; z-index: 2; background: rgba(11, 9, 6, .82); border: 1px solid #33291f;
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border-radius: 6px; backdrop-filter: blur(3px); }
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header { top: 0; left: 0; right: 0; padding: 6px 12px; border-radius: 0; border-width: 0 0 1px 0;
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@ -29,7 +29,7 @@
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#status { left: 12px; top: 34px; padding: 3px 8px; max-width: 55vw; color: #9c8d78; font-size: 11px; opacity: 0.85; pointer-events: none; z-index: 3; }
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#status:empty { display: none; }
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#dialog { right: 12px; top: 42px; padding: 8px 12px; min-width: 240px; color: #e8dcc8; white-space: pre-wrap; font-size: 14px; background: rgba(30, 26, 21, .9); border-color: #c8a15a; z-index: 5; }
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#d2-hud-canvas { position: fixed; inset: 0; width: 100%; height: 100%; display: block; z-index: 6; pointer-events: none; image-rendering: pixelated; }
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#d2-hud-canvas { position: fixed; inset: 0; width: 100%; height: 100%; display: block; z-index: 6; pointer-events: none; image-rendering: pixelated; cursor: none; }
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.hint { color: #6d5a34; }
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</style>
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</head>
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Binary file not shown.
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After Width: | Height: | Size: 5.5 KiB |
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@ -4061,6 +4061,7 @@
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"skillPoints": "/ui/skillpoints.png",
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"genericSkills": "/ui/generic-skills.png",
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"cursorHand": "/ui/cursor-hand.png",
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"cursorAtlas": "/ui/cursor.png",
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"questTabs": "/ui/quest-tabs.png",
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"waypointTabs": "/ui/waypoint-tabs.png",
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"waypointIcons": "/ui/waypoint-icons.png",
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@ -0,0 +1,193 @@
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/**
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* scripts/pack-cursor.ts
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*
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* Extracts authentic Diablo II v1.13c cursor DC6 assets from d2data.mpq:
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* - protate.dc6 (8 frames: pointing hand swaying animation)
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* - ohand.dc6 (8 frames: finger-to-palm opening transition)
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* - orotate.dc6 (8 frames: open palm swaying idle animation)
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*
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* Packs all 24 frames into public/ui/cursor.png with metadata in src/ui/cursor-meta.ts.
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* Enforces Zero Runtime MPQ/DLL Architectural Invariant.
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*/
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import { mkdirSync, writeFileSync } from 'node:fs'
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import { join } from 'node:path'
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import { MpqArchive } from '../src/mpq/archive.ts'
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import { fileSource } from '../src/mpq/file-source.ts'
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import { decodeDc6, type Dc6Frame } from '../src/formats/dc6.ts'
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import { decodePl2 } from '../src/formats/pl2.ts'
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import { encodeIndexedPng } from './png.ts'
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export interface CursorFrameMeta {
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readonly x: number
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readonly y: number
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readonly w: number
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readonly h: number
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readonly offsetX: number
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readonly offsetY: number
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readonly hotspotX: number
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readonly hotspotY: number
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}
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export interface CursorAtlasMetadata {
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readonly atlasWidth: number
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readonly atlasHeight: number
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readonly frameWidth: number
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readonly frameHeight: number
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readonly protate: readonly CursorFrameMeta[]
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readonly ohand: readonly CursorFrameMeta[]
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readonly orotate: readonly CursorFrameMeta[]
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readonly frames: Record<string, CursorFrameMeta>
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}
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export async function packCursorAssets(projectRoot: string = process.cwd()): Promise<CursorAtlasMetadata> {
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const mpqPath = join(projectRoot, 'samples', 'd2', 'd2data.mpq')
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const mpq = await MpqArchive.open(await fileSource(mpqPath))
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const palFile = mpq.find('data/global/palette/ACT1/pal.pl2')
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if (!palFile) throw new Error('data/global/palette/ACT1/pal.pl2 not found in d2data.mpq')
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const pl2 = decodePl2(await mpq.read(palFile))
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const animNames = ['protate', 'ohand', 'orotate'] as const
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const decodedSheets: Record<string, readonly Dc6Frame[]> = {}
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for (const name of animNames) {
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const file = mpq.find(`data/global/ui/CURSOR/${name}.dc6`)
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if (!file) throw new Error(`Cursor DC6 not found: data/global/ui/CURSOR/${name}.dc6`)
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const sheet = decodeDc6(await mpq.read(file))
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const frames = sheet.groups[0]?.frames ?? []
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if (frames.length !== 8) {
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throw new Error(`Expected 8 frames in ${name}.dc6, got ${frames.length}`)
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}
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decodedSheets[name] = frames
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}
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// Layout: 3 rows (protate, ohand, orotate), 8 columns
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const CELL_W = 32
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const CELL_H = 32
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const COLS = 8
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const ROWS = 3
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const atlasWidth = CELL_W * COLS // 256
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const atlasHeight = CELL_H * ROWS // 96
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const pixels = new Uint8Array(atlasWidth * atlasHeight)
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const metaLists: Record<string, CursorFrameMeta[]> = {
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protate: [],
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ohand: [],
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orotate: [],
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}
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const allFrames: Record<string, CursorFrameMeta> = {}
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animNames.forEach((anim, row) => {
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const frames = decodedSheets[anim]!
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frames.forEach((frame, col) => {
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const dstX = col * CELL_W
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const dstY = row * CELL_H
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// Blit frame pixels into atlas
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for (let sy = 0; sy < frame.height; sy++) {
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const ty = dstY + sy
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for (let sx = 0; sx < frame.width; sx++) {
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const tx = dstX + sx
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const srcIdx = sy * frame.width + sx
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if (frame.mask[srcIdx] !== 0) {
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const color = frame.indices[srcIdx] ?? 0
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if (color !== 0) {
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pixels[ty * atlasWidth + tx] = color
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}
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}
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}
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}
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// Hotspot calculation:
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// In D2 DC6 coordinates, pointing finger tip is at col 0, row 0 of frame 0.
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// For protate (offsetX = -1), the tip is at (0, 0).
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// When palm spreads in ohand/orotate (offsetX = -2), the anchor shifts left 1px.
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const hotspotX = anim === 'protate' ? 0 : Math.max(0, -frame.offsetX - 1)
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const hotspotY = 0
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const frameMeta: CursorFrameMeta = {
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x: dstX,
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y: dstY,
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w: frame.width,
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h: frame.height,
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offsetX: frame.offsetX,
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offsetY: frame.offsetY,
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hotspotX,
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hotspotY,
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}
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metaLists[anim]!.push(frameMeta)
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allFrames[`${anim}_${col}`] = frameMeta
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})
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})
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const atlasMeta: CursorAtlasMetadata = {
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atlasWidth,
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atlasHeight,
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frameWidth: CELL_W,
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frameHeight: CELL_H,
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protate: metaLists.protate!,
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ohand: metaLists.ohand!,
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orotate: metaLists.orotate!,
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frames: allFrames,
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}
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// Save public/ui/cursor.png
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const outDir = join(projectRoot, 'public', 'ui')
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mkdirSync(outDir, { recursive: true })
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const pngData = encodeIndexedPng({
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width: atlasWidth,
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height: atlasHeight,
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pixels,
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palette: pl2.rgb,
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transparentIndex: 0,
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})
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writeFileSync(join(outDir, 'cursor.png'), pngData)
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// Save src/ui/cursor-meta.ts
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const metaCode = `/**
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* Authentic Diablo II v1.13c Cursor Atlas Metadata.
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* Auto-generated by scripts/pack-cursor.ts.
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* Enforces Zero Runtime MPQ/DLL Architectural Invariant.
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*/
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export interface CursorFrameMeta {
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readonly x: number
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readonly y: number
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readonly w: number
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readonly h: number
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readonly offsetX: number
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readonly offsetY: number
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readonly hotspotX: number
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readonly hotspotY: number
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}
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export interface CursorAtlasMetadata {
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readonly atlasWidth: number
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readonly atlasHeight: number
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readonly frameWidth: number
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readonly frameHeight: number
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readonly protate: readonly CursorFrameMeta[]
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readonly ohand: readonly CursorFrameMeta[]
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readonly orotate: readonly CursorFrameMeta[]
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readonly frames: Record<string, CursorFrameMeta>
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}
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export const CURSOR_METADATA: CursorAtlasMetadata = ${JSON.stringify(atlasMeta, null, 2)} as const
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`
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writeFileSync(join(projectRoot, 'src', 'ui', 'cursor-meta.ts'), metaCode, 'utf8')
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console.log(`Extracted 24 authentic cursor frames -> public/ui/cursor.png (${atlasWidth}x${atlasHeight})`)
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console.log('Saved metadata to src/ui/cursor-meta.ts')
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return atlasMeta
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}
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if (process.argv[1]?.endsWith('pack-cursor.ts')) {
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packCursorAssets()
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.then(() => process.exit(0))
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.catch((err) => {
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console.error('pack-cursor failed:', err)
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process.exit(1)
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})
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}
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@ -18,6 +18,7 @@ import type { SpriteFrame, SpriteSheet } from '../src/formats/sprite.ts'
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import { decodePl2 } from '../src/formats/pl2.ts'
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import { parseTable } from '../src/game/tables.ts'
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import { encodeIndexedPng } from './png.ts'
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import { packCursorAssets } from './pack-cursor.ts'
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interface BlitPlacement {
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readonly frame: SpriteFrame
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@ -376,6 +377,10 @@ async function main(): Promise<void> {
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const ohand = await decodeUiDc6('data/global/ui/CURSOR/ohand.dc6')
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savePng('cursor-hand.png', ohand.groups[0]!.frames[0]!.width, ohand.groups[0]!.frames[0]!.height, ohand.groups[0]!.frames[0]!.indices)
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// Extract authentic dynamic cursor atlas (Issue #148: protate, ohand, orotate)
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console.log('Extracting authentic dynamic cursor atlas (Issue #148)...')
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await packCursorAssets(process.cwd())
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// 7. Extract Bitmap Fonts (`data/local/font/latin/*.dc6 + *.tbl`)
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console.log('Extracting bitmap fonts...')
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const fontNames = ['font6', 'font8', 'font16', 'font30', 'fontexocet10', 'fontformal12'] as const
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@ -636,6 +641,7 @@ async function main(): Promise<void> {
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skillPoints: '/ui/skillpoints.png',
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genericSkills: '/ui/generic-skills.png',
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cursorHand: '/ui/cursor-hand.png',
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cursorAtlas: '/ui/cursor.png',
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questTabs: '/ui/quest-tabs.png',
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waypointTabs: '/ui/waypoint-tabs.png',
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waypointIcons: '/ui/waypoint-icons.png',
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@ -753,6 +759,8 @@ export const BAKED_UI_MANIFEST: BakedUiManifest = {
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questRects: ${JSON.stringify(questRects, null, 2)},
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images: ${JSON.stringify(imagesMap, null, 2)},
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}
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export { CURSOR_METADATA, type CursorFrameMeta, type CursorAtlasMetadata } from './cursor-meta.ts'
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`
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writeFileSync(join(process.cwd(), 'src', 'ui', 'baked-ui-meta.ts'), bakedMetaCode, 'utf8')
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console.log(`Successfully decoded ${decodedCount} DC6 sheets (${decodeFailures} failures)!`)
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@ -4142,6 +4142,7 @@ export const BAKED_UI_MANIFEST: BakedUiManifest = {
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"skillPoints": "/ui/skillpoints.png",
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"genericSkills": "/ui/generic-skills.png",
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"cursorHand": "/ui/cursor-hand.png",
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"cursorAtlas": "/ui/cursor.png",
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"questTabs": "/ui/quest-tabs.png",
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"waypointTabs": "/ui/waypoint-tabs.png",
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"waypointIcons": "/ui/waypoint-icons.png",
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@ -4149,3 +4150,5 @@ export const BAKED_UI_MANIFEST: BakedUiManifest = {
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"questsAtlas": "/ui/quests-atlas.png"
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},
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}
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export { CURSOR_METADATA, type CursorFrameMeta, type CursorAtlasMetadata } from './cursor-meta.ts'
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@ -0,0 +1,522 @@
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/**
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* Authentic Diablo II v1.13c Cursor Atlas Metadata.
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* Auto-generated by scripts/pack-cursor.ts.
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* Enforces Zero Runtime MPQ/DLL Architectural Invariant.
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*/
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export interface CursorFrameMeta {
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readonly x: number
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readonly y: number
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readonly w: number
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readonly h: number
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readonly offsetX: number
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readonly offsetY: number
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readonly hotspotX: number
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readonly hotspotY: number
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}
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export interface CursorAtlasMetadata {
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readonly atlasWidth: number
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readonly atlasHeight: number
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readonly frameWidth: number
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readonly frameHeight: number
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readonly protate: readonly CursorFrameMeta[]
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readonly ohand: readonly CursorFrameMeta[]
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readonly orotate: readonly CursorFrameMeta[]
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readonly frames: Record<string, CursorFrameMeta>
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}
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export const CURSOR_METADATA: CursorAtlasMetadata = {
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"atlasWidth": 256,
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"atlasHeight": 96,
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"frameWidth": 32,
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"frameHeight": 32,
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"protate": [
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{
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"x": 0,
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"y": 0,
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"w": 30,
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"h": 27,
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"offsetX": -1,
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"offsetY": 24,
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"hotspotX": 0,
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"hotspotY": 0
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},
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{
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"x": 32,
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"y": 0,
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"w": 31,
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"h": 27,
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"offsetX": -1,
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"offsetY": 24,
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"hotspotX": 0,
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"hotspotY": 0
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},
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{
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"x": 64,
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"y": 0,
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"w": 31,
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"h": 26,
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"offsetX": -1,
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"offsetY": 24,
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"hotspotX": 0,
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"hotspotY": 0
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},
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{
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"x": 96,
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"y": 0,
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"w": 31,
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"h": 26,
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"offsetX": -1,
|
||||
"offsetY": 24,
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"hotspotX": 0,
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||||
"hotspotY": 0
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},
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{
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"x": 128,
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"y": 0,
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"w": 31,
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"h": 26,
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"offsetX": -1,
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"offsetY": 24,
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"hotspotX": 0,
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||||
"hotspotY": 0
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},
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{
|
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"x": 160,
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"y": 0,
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||||
"w": 31,
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||||
"h": 26,
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"offsetX": -1,
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||||
"offsetY": 24,
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||||
"hotspotX": 0,
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||||
"hotspotY": 0
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||||
},
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{
|
||||
"x": 192,
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||||
"y": 0,
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||||
"w": 31,
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||||
"h": 27,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
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||||
"hotspotY": 0
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||||
},
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{
|
||||
"x": 224,
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||||
"y": 0,
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||||
"w": 30,
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||||
"h": 27,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
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||||
"hotspotY": 0
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||||
}
|
||||
],
|
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"ohand": [
|
||||
{
|
||||
"x": 0,
|
||||
"y": 32,
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||||
"w": 32,
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||||
"h": 26,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
|
||||
"hotspotY": 0
|
||||
},
|
||||
{
|
||||
"x": 32,
|
||||
"y": 32,
|
||||
"w": 32,
|
||||
"h": 26,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
|
||||
"hotspotY": 0
|
||||
},
|
||||
{
|
||||
"x": 64,
|
||||
"y": 32,
|
||||
"w": 32,
|
||||
"h": 26,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
|
||||
"hotspotY": 0
|
||||
},
|
||||
{
|
||||
"x": 96,
|
||||
"y": 32,
|
||||
"w": 32,
|
||||
"h": 26,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
|
||||
"hotspotY": 0
|
||||
},
|
||||
{
|
||||
"x": 128,
|
||||
"y": 32,
|
||||
"w": 32,
|
||||
"h": 26,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
{
|
||||
"x": 160,
|
||||
"y": 32,
|
||||
"w": 32,
|
||||
"h": 27,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
{
|
||||
"x": 192,
|
||||
"y": 32,
|
||||
"w": 32,
|
||||
"h": 28,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
{
|
||||
"x": 224,
|
||||
"y": 32,
|
||||
"w": 32,
|
||||
"h": 29,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
}
|
||||
],
|
||||
"orotate": [
|
||||
{
|
||||
"x": 0,
|
||||
"y": 64,
|
||||
"w": 31,
|
||||
"h": 30,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
{
|
||||
"x": 32,
|
||||
"y": 64,
|
||||
"w": 32,
|
||||
"h": 30,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
{
|
||||
"x": 64,
|
||||
"y": 64,
|
||||
"w": 32,
|
||||
"h": 29,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
{
|
||||
"x": 96,
|
||||
"y": 64,
|
||||
"w": 32,
|
||||
"h": 29,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
{
|
||||
"x": 128,
|
||||
"y": 64,
|
||||
"w": 32,
|
||||
"h": 29,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
{
|
||||
"x": 160,
|
||||
"y": 64,
|
||||
"w": 32,
|
||||
"h": 29,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
{
|
||||
"x": 192,
|
||||
"y": 64,
|
||||
"w": 32,
|
||||
"h": 30,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
{
|
||||
"x": 224,
|
||||
"y": 64,
|
||||
"w": 31,
|
||||
"h": 30,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
}
|
||||
],
|
||||
"frames": {
|
||||
"protate_0": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"w": 30,
|
||||
"h": 27,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"protate_1": {
|
||||
"x": 32,
|
||||
"y": 0,
|
||||
"w": 31,
|
||||
"h": 27,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"protate_2": {
|
||||
"x": 64,
|
||||
"y": 0,
|
||||
"w": 31,
|
||||
"h": 26,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"protate_3": {
|
||||
"x": 96,
|
||||
"y": 0,
|
||||
"w": 31,
|
||||
"h": 26,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"protate_4": {
|
||||
"x": 128,
|
||||
"y": 0,
|
||||
"w": 31,
|
||||
"h": 26,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"protate_5": {
|
||||
"x": 160,
|
||||
"y": 0,
|
||||
"w": 31,
|
||||
"h": 26,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"protate_6": {
|
||||
"x": 192,
|
||||
"y": 0,
|
||||
"w": 31,
|
||||
"h": 27,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"protate_7": {
|
||||
"x": 224,
|
||||
"y": 0,
|
||||
"w": 30,
|
||||
"h": 27,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"ohand_0": {
|
||||
"x": 0,
|
||||
"y": 32,
|
||||
"w": 32,
|
||||
"h": 26,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"ohand_1": {
|
||||
"x": 32,
|
||||
"y": 32,
|
||||
"w": 32,
|
||||
"h": 26,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"ohand_2": {
|
||||
"x": 64,
|
||||
"y": 32,
|
||||
"w": 32,
|
||||
"h": 26,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"ohand_3": {
|
||||
"x": 96,
|
||||
"y": 32,
|
||||
"w": 32,
|
||||
"h": 26,
|
||||
"offsetX": -1,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 0,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"ohand_4": {
|
||||
"x": 128,
|
||||
"y": 32,
|
||||
"w": 32,
|
||||
"h": 26,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"ohand_5": {
|
||||
"x": 160,
|
||||
"y": 32,
|
||||
"w": 32,
|
||||
"h": 27,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"ohand_6": {
|
||||
"x": 192,
|
||||
"y": 32,
|
||||
"w": 32,
|
||||
"h": 28,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"ohand_7": {
|
||||
"x": 224,
|
||||
"y": 32,
|
||||
"w": 32,
|
||||
"h": 29,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"orotate_0": {
|
||||
"x": 0,
|
||||
"y": 64,
|
||||
"w": 31,
|
||||
"h": 30,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"orotate_1": {
|
||||
"x": 32,
|
||||
"y": 64,
|
||||
"w": 32,
|
||||
"h": 30,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"orotate_2": {
|
||||
"x": 64,
|
||||
"y": 64,
|
||||
"w": 32,
|
||||
"h": 29,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"orotate_3": {
|
||||
"x": 96,
|
||||
"y": 64,
|
||||
"w": 32,
|
||||
"h": 29,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"orotate_4": {
|
||||
"x": 128,
|
||||
"y": 64,
|
||||
"w": 32,
|
||||
"h": 29,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"orotate_5": {
|
||||
"x": 160,
|
||||
"y": 64,
|
||||
"w": 32,
|
||||
"h": 29,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"orotate_6": {
|
||||
"x": 192,
|
||||
"y": 64,
|
||||
"w": 32,
|
||||
"h": 30,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
},
|
||||
"orotate_7": {
|
||||
"x": 224,
|
||||
"y": 64,
|
||||
"w": 31,
|
||||
"h": 30,
|
||||
"offsetX": -2,
|
||||
"offsetY": 24,
|
||||
"hotspotX": 1,
|
||||
"hotspotY": 0
|
||||
}
|
||||
}
|
||||
} as const
|
||||
|
|
@ -0,0 +1,224 @@
|
|||
/**
|
||||
* Diablo II v1.13c Authentic Dynamic Cursor & Idle State Machine (`src/ui/cursor.ts`).
|
||||
*
|
||||
* Implements:
|
||||
* - 3-State Cursor Machine:
|
||||
* 1. POINTING: Active state when mouse is moving or idle < 2000ms. Renders `protate` swaying frames.
|
||||
* 2. OPENING: Triggered after 2000ms of inactivity. Plays `ohand` 8 frames sequentially.
|
||||
* 3. OPEN_IDLE: Once `ohand` finishes, loops `orotate` 8 frames.
|
||||
* - Any mouse movement or mouse event (mousedown/mouseup) resets the idle timer back to 0
|
||||
* and returns immediately to POINTING.
|
||||
* - Accurate Hotspot and Coordinate Mapping:
|
||||
* - Mouse position (mouseX, mouseY) is the cursor hotspot.
|
||||
* - Hand cursor draws with index finger tip at (mouseX, mouseY).
|
||||
* - Held items (this.inventory.cursorItem) are rendered centered at the cursor hotspot.
|
||||
* - Zero Runtime MPQ/DLL calls.
|
||||
*/
|
||||
|
||||
import {
|
||||
CURSOR_METADATA,
|
||||
type CursorAtlasMetadata,
|
||||
type CursorFrameMeta,
|
||||
} from './cursor-meta.ts'
|
||||
|
||||
export type CursorState = 'POINTING' | 'OPENING' | 'OPEN_IDLE'
|
||||
export type CursorAnimation = 'protate' | 'ohand' | 'orotate'
|
||||
|
||||
export interface CursorRenderInfo {
|
||||
readonly state: CursorState
|
||||
readonly animation: CursorAnimation
|
||||
readonly frameIndex: number
|
||||
readonly frame: CursorFrameMeta
|
||||
readonly drawX: number
|
||||
readonly drawY: number
|
||||
readonly hotspotX: number
|
||||
readonly hotspotY: number
|
||||
readonly bounds: {
|
||||
readonly x: number
|
||||
readonly y: number
|
||||
readonly width: number
|
||||
readonly height: number
|
||||
}
|
||||
}
|
||||
|
||||
export interface HeldItemRenderInfo {
|
||||
readonly atlas: CanvasImageSource
|
||||
readonly rect: {
|
||||
readonly x: number
|
||||
readonly y: number
|
||||
readonly w: number
|
||||
readonly h: number
|
||||
}
|
||||
}
|
||||
|
||||
export class CursorController {
|
||||
readonly metadata: CursorAtlasMetadata
|
||||
mouseX: number = 0
|
||||
mouseY: number = 0
|
||||
lastActivityTime: number = 0
|
||||
state: CursorState = 'POINTING'
|
||||
|
||||
/** Milliseconds of inactivity before transitioning from POINTING to OPENING. */
|
||||
idleThresholdMs: number = 2000
|
||||
|
||||
/** Frame playback duration for looping swaying animations (protate & orotate). */
|
||||
frameDurationMs: number = 125 // 8 FPS
|
||||
|
||||
/** Frame playback duration for one-shot finger-to-palm opening transition (ohand). */
|
||||
openingFrameDurationMs: number = 125 // 8 frames * 125ms = 1000ms total opening time
|
||||
|
||||
constructor(metadata: CursorAtlasMetadata = CURSOR_METADATA, initialTimeMs: number = 0) {
|
||||
this.metadata = metadata
|
||||
this.lastActivityTime = initialTimeMs
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the idle timer and reverts state immediately to POINTING.
|
||||
*/
|
||||
resetIdle(nowMs: number = performance.now()): void {
|
||||
this.lastActivityTime = nowMs
|
||||
this.state = 'POINTING'
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates cursor position and resets the idle timer.
|
||||
*/
|
||||
handleMouseMove(x: number, y: number, nowMs: number = performance.now()): void {
|
||||
this.mouseX = x
|
||||
this.mouseY = y
|
||||
this.resetIdle(nowMs)
|
||||
}
|
||||
|
||||
/**
|
||||
* Mouse down event handler; resets idle timer to keep cursor in POINTING state.
|
||||
*/
|
||||
handleMouseDown(nowMs: number = performance.now()): void {
|
||||
this.resetIdle(nowMs)
|
||||
}
|
||||
|
||||
/**
|
||||
* Mouse up event handler; resets idle timer to keep cursor in POINTING state.
|
||||
*/
|
||||
handleMouseUp(nowMs: number = performance.now()): void {
|
||||
this.resetIdle(nowMs)
|
||||
}
|
||||
|
||||
/**
|
||||
* Evaluates the state machine transitions based on elapsed idle time.
|
||||
*/
|
||||
update(nowMs: number = performance.now()): CursorState {
|
||||
const idleMs = Math.max(0, nowMs - this.lastActivityTime)
|
||||
const openingTotalMs = 8 * this.openingFrameDurationMs
|
||||
|
||||
if (idleMs < this.idleThresholdMs) {
|
||||
this.state = 'POINTING'
|
||||
} else if (idleMs < this.idleThresholdMs + openingTotalMs) {
|
||||
this.state = 'OPENING'
|
||||
} else {
|
||||
this.state = 'OPEN_IDLE'
|
||||
}
|
||||
|
||||
return this.state
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes the current active animation, frame index, drawing coordinates, and bounds.
|
||||
*/
|
||||
getCurrentFrame(nowMs: number = performance.now()): CursorRenderInfo {
|
||||
this.update(nowMs)
|
||||
|
||||
const idleMs = Math.max(0, nowMs - this.lastActivityTime)
|
||||
const openingTotalMs = 8 * this.openingFrameDurationMs
|
||||
|
||||
let anim: CursorAnimation
|
||||
let frameIndex: number
|
||||
|
||||
if (this.state === 'POINTING') {
|
||||
anim = 'protate'
|
||||
// Looping pointing hand swaying animation driven by animation clock
|
||||
const safeClock = Math.max(0, nowMs)
|
||||
frameIndex = Math.floor(safeClock / this.frameDurationMs) % 8
|
||||
} else if (this.state === 'OPENING') {
|
||||
anim = 'ohand'
|
||||
// Plays ohand 8 frames sequentially
|
||||
const openingElapsed = Math.max(0, idleMs - this.idleThresholdMs)
|
||||
frameIndex = Math.min(7, Math.max(0, Math.floor(openingElapsed / this.openingFrameDurationMs)))
|
||||
} else {
|
||||
anim = 'orotate'
|
||||
// Open palm swaying idle animation loops 8 frames
|
||||
const openIdleElapsed = Math.max(0, idleMs - this.idleThresholdMs - openingTotalMs)
|
||||
frameIndex = Math.floor(openIdleElapsed / this.frameDurationMs) % 8
|
||||
}
|
||||
|
||||
if (frameIndex < 0 || isNaN(frameIndex)) {
|
||||
frameIndex = 0
|
||||
}
|
||||
|
||||
const frameList = this.metadata[anim] ?? this.metadata.protate
|
||||
const frameMeta = frameList[frameIndex] ?? this.metadata.protate[0]!
|
||||
|
||||
const drawX = Math.round(this.mouseX - frameMeta.hotspotX)
|
||||
const drawY = Math.round(this.mouseY - frameMeta.hotspotY)
|
||||
|
||||
return {
|
||||
state: this.state,
|
||||
animation: anim,
|
||||
frameIndex,
|
||||
frame: frameMeta,
|
||||
drawX,
|
||||
drawY,
|
||||
hotspotX: frameMeta.hotspotX,
|
||||
hotspotY: frameMeta.hotspotY,
|
||||
bounds: {
|
||||
x: drawX,
|
||||
y: drawY,
|
||||
width: frameMeta.w,
|
||||
height: frameMeta.h,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns current cursor rendering bounds.
|
||||
*/
|
||||
getRenderBounds(nowMs: number = performance.now()): { x: number; y: number; width: number; height: number } {
|
||||
return this.getCurrentFrame(nowMs).bounds
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders the cursor (or held item) to the 2D context.
|
||||
*/
|
||||
render(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
cursorAtlas: CanvasImageSource | null,
|
||||
nowMs: number = performance.now(),
|
||||
heldItem?: HeldItemRenderInfo | null,
|
||||
): void {
|
||||
this.update(nowMs)
|
||||
|
||||
// When an item is held on cursor, render the item centered at cursor hotspot
|
||||
if (heldItem && heldItem.atlas && heldItem.rect) {
|
||||
const sr = heldItem.rect
|
||||
const dx = Math.round(this.mouseX - sr.w / 2)
|
||||
const dy = Math.round(this.mouseY - sr.h / 2)
|
||||
ctx.drawImage(heldItem.atlas, sr.x, sr.y, sr.w, sr.h, dx, dy, sr.w, sr.h)
|
||||
return
|
||||
}
|
||||
|
||||
// Otherwise, render the authentic animated hand cursor
|
||||
if (cursorAtlas) {
|
||||
const info = this.getCurrentFrame(nowMs)
|
||||
ctx.drawImage(
|
||||
cursorAtlas,
|
||||
info.frame.x,
|
||||
info.frame.y,
|
||||
info.frame.w,
|
||||
info.frame.h,
|
||||
info.drawX,
|
||||
info.drawY,
|
||||
info.frame.w,
|
||||
info.frame.h,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -23,11 +23,13 @@ import { InventoryPanel, type EquipSlotId, resolveItemSpriteRect } from './inven
|
|||
import { CharacterSheetPanel, type BaseStatKey } from './character-sheet.ts'
|
||||
import { SkillTreePanel, SORCERESS_SKILL_TREE } from './skill-tree-panel.ts'
|
||||
import { WorldPanelsHud, type LeftDockPanelKind } from './world-panels.ts'
|
||||
import { CursorController, type CursorState } from './cursor.ts'
|
||||
|
||||
export interface PublishedHudState {
|
||||
ready: boolean
|
||||
dc6DecodeFailures: number
|
||||
decodedDc6Count: number
|
||||
cursorState: CursorState
|
||||
assetsLoaded: {
|
||||
ctrlPnl: boolean
|
||||
globes: boolean
|
||||
|
|
@ -156,6 +158,7 @@ export class HudManager {
|
|||
readonly charSheet = new CharacterSheetPanel()
|
||||
readonly skillTree = new SkillTreePanel()
|
||||
readonly worldPanels = new WorldPanelsHud()
|
||||
readonly cursor = new CursorController()
|
||||
|
||||
leftPanel: LeftDockPanelKind = 'none'
|
||||
rightPanel: 'none' | 'inv' | 'skill' = 'none'
|
||||
|
|
@ -190,6 +193,7 @@ export class HudManager {
|
|||
ready: false,
|
||||
dc6DecodeFailures: 0,
|
||||
decodedDc6Count: 415,
|
||||
cursorState: 'POINTING',
|
||||
assetsLoaded: {
|
||||
ctrlPnl: false,
|
||||
globes: false,
|
||||
|
|
@ -234,6 +238,9 @@ export class HudManager {
|
|||
onDropItemToGround?: (name: string) => void
|
||||
},
|
||||
) {
|
||||
if (this.hudCanvas) {
|
||||
this.hudCanvas.style.cursor = 'none'
|
||||
}
|
||||
if (typeof window !== 'undefined') {
|
||||
window.__d2webHud = this.state
|
||||
window.__d2webHudInstance = this
|
||||
|
|
@ -287,6 +294,7 @@ export class HudManager {
|
|||
skillPoints: `${baseUrl}/skillpoints.png`,
|
||||
genericSkills: `${baseUrl}/generic-skills.png`,
|
||||
cursorHand: `${baseUrl}/cursor-hand.png`,
|
||||
cursorAtlas: `${baseUrl}/cursor.png`,
|
||||
itemsAtlas: `${baseUrl}/items-atlas.png`,
|
||||
questsAtlas: `${baseUrl}/quests-atlas.png`,
|
||||
}
|
||||
|
|
@ -465,6 +473,7 @@ export class HudManager {
|
|||
const pt = this.clientToLogical(e.clientX, e.clientY)
|
||||
this.mouseX = pt.x
|
||||
this.mouseY = pt.y
|
||||
this.cursor.handleMouseMove(pt.x, pt.y)
|
||||
this.globes.handleMouseMove(pt.x, pt.y)
|
||||
this.belt.handleMouseMove(pt.x, pt.y)
|
||||
this.hotkeys.handleMouseMove(pt.x, pt.y)
|
||||
|
|
@ -473,6 +482,14 @@ export class HudManager {
|
|||
this.skillTree.handleMouseMove(pt.x, pt.y)
|
||||
})
|
||||
|
||||
window.addEventListener('mousedown', () => {
|
||||
this.cursor.handleMouseDown()
|
||||
})
|
||||
|
||||
window.addEventListener('mouseup', () => {
|
||||
this.cursor.handleMouseUp()
|
||||
})
|
||||
|
||||
this.hudCanvas.addEventListener('contextmenu', (e) => {
|
||||
e.preventDefault()
|
||||
})
|
||||
|
|
@ -615,6 +632,7 @@ export class HudManager {
|
|||
this.state.miniPanelOpen = this.controlBar.miniPanelOpen
|
||||
this.state.isRunning = this.isRunning
|
||||
this.state.showGroundLabels = this.showGroundLabels
|
||||
this.state.cursorState = this.cursor.state
|
||||
this.state.cursorItem = this.inventory.cursorItem?.id ?? null
|
||||
this.state.equippedSlots = Object.keys(this.inventory.equipped) as EquipSlotId[]
|
||||
this.state.bagItemsCount = this.inventory.gridItems.length
|
||||
|
|
@ -808,27 +826,32 @@ export class HudManager {
|
|||
this.worldPanels.drawItemTooltip(ctx, this.inventory.hoveredItem, this.font)
|
||||
}
|
||||
|
||||
// 10. Held `cursorItem` Sprite Following Mouse
|
||||
if (this.inventory.cursorItem) {
|
||||
const ci = this.inventory.cursorItem
|
||||
const sr = resolveItemSpriteRect(ci, this.itemRects)
|
||||
const atlas = this.images.get('itemsAtlas')
|
||||
if (atlas && sr) {
|
||||
ctx.drawImage(
|
||||
atlas,
|
||||
sr.x,
|
||||
sr.y,
|
||||
sr.w,
|
||||
sr.h,
|
||||
Math.round(this.mouseX - sr.w / 2),
|
||||
Math.round(this.mouseY - sr.h / 2),
|
||||
sr.w,
|
||||
sr.h,
|
||||
)
|
||||
}
|
||||
}
|
||||
// 10. Authentic Hand Cursor & Held Item at Hotspot
|
||||
this.renderCursor(ctx, nowMs)
|
||||
|
||||
ctx.restore()
|
||||
this.syncPublishedState()
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders the authentic animated hand cursor or held cursorItem at cursor hotspot.
|
||||
*/
|
||||
renderCursor(ctx: CanvasRenderingContext2D, nowMs: number = performance.now()): void {
|
||||
const cursorAtlas = this.images.get('cursorAtlas') ?? this.images.get('cursorHand') ?? null
|
||||
const heldItem = this.inventory.cursorItem
|
||||
? {
|
||||
atlas: this.images.get('itemsAtlas') ?? null,
|
||||
rect: resolveItemSpriteRect(this.inventory.cursorItem, this.itemRects) ?? null,
|
||||
}
|
||||
: null
|
||||
|
||||
this.cursor.render(
|
||||
ctx,
|
||||
cursorAtlas,
|
||||
nowMs,
|
||||
heldItem && heldItem.atlas && heldItem.rect
|
||||
? { atlas: heldItem.atlas, rect: heldItem.rect }
|
||||
: null,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,368 @@
|
|||
/**
|
||||
* Unit & Parity Tests for Diablo II v1.13c Authentic Dynamic Cursor System (Issue #148).
|
||||
*
|
||||
* Verifies:
|
||||
* 1. Offline DC6 Cursor Extraction & Metadata Parity:
|
||||
* - All 8 frames for protate.dc6, ohand.dc6, and orotate.dc6.
|
||||
* - Zero runtime MPQ/DLL dependencies.
|
||||
* 2. 3-State Cursor State Machine Transitions:
|
||||
* - Initial state is POINTING.
|
||||
* - Inactivity >= 2000ms advances to OPENING (plays ohand 8 frames sequentially).
|
||||
* - Completion of OPENING advances to OPEN_IDLE (loops orotate 8 frames).
|
||||
* - Any mouse movement or mouse event (mousedown/mouseup) resets the timer and reverts to POINTING.
|
||||
* 3. Coordinates, Hotspot Alignment, and Rendering Bounds:
|
||||
* - (mouseX, mouseY) tracking and bounds calculation.
|
||||
* - Held items (cursorItem) rendered centered at cursor hotspot.
|
||||
* 4. Integration with HudManager & Canvas.
|
||||
*/
|
||||
|
||||
import { describe, expect, it, vi } from 'vitest'
|
||||
import { existsSync, readFileSync } from 'node:fs'
|
||||
import { join } from 'node:path'
|
||||
import {
|
||||
CursorController,
|
||||
type CursorState,
|
||||
type CursorRenderInfo,
|
||||
} from '../src/ui/cursor.ts'
|
||||
import {
|
||||
CURSOR_METADATA,
|
||||
type CursorAtlasMetadata,
|
||||
type CursorFrameMeta,
|
||||
} from '../src/ui/cursor-meta.ts'
|
||||
import { BAKED_UI_MANIFEST } from '../src/ui/baked-ui-meta.ts'
|
||||
import { HudManager } from '../src/ui/hud-manager.ts'
|
||||
|
||||
describe('Diablo II v1.13c Dynamic Cursor System (Issue #148)', () => {
|
||||
describe('1. Asset Extraction & Atlas Metadata', () => {
|
||||
it('verifies public/ui/cursor.png exists and is non-empty', () => {
|
||||
const atlasPath = join(process.cwd(), 'public', 'ui', 'cursor.png')
|
||||
expect(existsSync(atlasPath)).toBe(true)
|
||||
const data = readFileSync(atlasPath)
|
||||
expect(data.length).toBeGreaterThan(0)
|
||||
})
|
||||
|
||||
it('loads authentic D2 1.13c cursor atlas metadata with 24 total frames (8 each)', () => {
|
||||
expect(CURSOR_METADATA.atlasWidth).toBe(256)
|
||||
expect(CURSOR_METADATA.atlasHeight).toBe(96)
|
||||
expect(CURSOR_METADATA.frameWidth).toBe(32)
|
||||
expect(CURSOR_METADATA.frameHeight).toBe(32)
|
||||
|
||||
// Exactly 8 frames per animation
|
||||
expect(CURSOR_METADATA.protate).toHaveLength(8)
|
||||
expect(CURSOR_METADATA.ohand).toHaveLength(8)
|
||||
expect(CURSOR_METADATA.orotate).toHaveLength(8)
|
||||
|
||||
// 24 frames indexed in frames map
|
||||
expect(Object.keys(CURSOR_METADATA.frames)).toHaveLength(24)
|
||||
})
|
||||
|
||||
it('verifies all frame coordinates are bounded inside the 256x96 atlas', () => {
|
||||
const allFrames = [
|
||||
...CURSOR_METADATA.protate,
|
||||
...CURSOR_METADATA.ohand,
|
||||
...CURSOR_METADATA.orotate,
|
||||
]
|
||||
|
||||
for (const frame of allFrames) {
|
||||
expect(frame.x).toBeGreaterThanOrEqual(0)
|
||||
expect(frame.y).toBeGreaterThanOrEqual(0)
|
||||
expect(frame.w).toBeGreaterThan(0)
|
||||
expect(frame.h).toBeGreaterThan(0)
|
||||
expect(frame.x + frame.w).toBeLessThanOrEqual(CURSOR_METADATA.atlasWidth)
|
||||
expect(frame.y + frame.h).toBeLessThanOrEqual(CURSOR_METADATA.atlasHeight)
|
||||
}
|
||||
})
|
||||
|
||||
it('verifies DC6 offset parity and hotspot anchor definitions', () => {
|
||||
// protate: offsetX = -1, hotspot = (0, 0)
|
||||
for (const frame of CURSOR_METADATA.protate) {
|
||||
expect(frame.offsetX).toBe(-1)
|
||||
expect(frame.offsetY).toBe(24)
|
||||
expect(frame.hotspotX).toBe(0)
|
||||
expect(frame.hotspotY).toBe(0)
|
||||
}
|
||||
|
||||
// ohand: frames 0..3 have offsetX = -1, frames 4..7 have offsetX = -2
|
||||
for (let i = 0; i < 4; i++) {
|
||||
expect(CURSOR_METADATA.ohand[i]!.offsetX).toBe(-1)
|
||||
}
|
||||
for (let i = 4; i < 8; i++) {
|
||||
expect(CURSOR_METADATA.ohand[i]!.offsetX).toBe(-2)
|
||||
}
|
||||
|
||||
// orotate: all frames have offsetX = -2
|
||||
for (const frame of CURSOR_METADATA.orotate) {
|
||||
expect(frame.offsetX).toBe(-2)
|
||||
expect(frame.offsetY).toBe(24)
|
||||
}
|
||||
})
|
||||
|
||||
it('verifies baked UI manifest includes cursorAtlas entry', () => {
|
||||
expect(BAKED_UI_MANIFEST.images.cursorAtlas).toBe('/ui/cursor.png')
|
||||
})
|
||||
})
|
||||
|
||||
describe('2. State Machine Logic & Idle Transitions', () => {
|
||||
it('starts in POINTING state initially and while actively moving', () => {
|
||||
const cursor = new CursorController(CURSOR_METADATA, 0)
|
||||
expect(cursor.state).toBe('POINTING')
|
||||
|
||||
// Mouse movements keep resetting idle timer
|
||||
cursor.handleMouseMove(100, 100, 500)
|
||||
expect(cursor.state).toBe('POINTING')
|
||||
expect(cursor.lastActivityTime).toBe(500)
|
||||
|
||||
cursor.handleMouseMove(150, 120, 1200)
|
||||
expect(cursor.state).toBe('POINTING')
|
||||
expect(cursor.lastActivityTime).toBe(1200)
|
||||
|
||||
// Below 2000ms idle, remains POINTING
|
||||
expect(cursor.update(3199)).toBe('POINTING')
|
||||
expect(cursor.state).toBe('POINTING')
|
||||
})
|
||||
|
||||
it('transitions to OPENING after 2000ms idle and plays 8 frames sequentially', () => {
|
||||
const cursor = new CursorController(CURSOR_METADATA, 1000)
|
||||
cursor.frameDurationMs = 125
|
||||
cursor.openingFrameDurationMs = 125
|
||||
|
||||
// At exactly 2000ms idle (t = 3000ms)
|
||||
const stateAt2000 = cursor.update(3000)
|
||||
expect(stateAt2000).toBe('OPENING')
|
||||
expect(cursor.state).toBe('OPENING')
|
||||
|
||||
// Check frame progression during OPENING (8 frames * 125ms = 1000ms total)
|
||||
// Frame 0 at t = 3000ms (0ms into opening)
|
||||
let info = cursor.getCurrentFrame(3000)
|
||||
expect(info.state).toBe('OPENING')
|
||||
expect(info.animation).toBe('ohand')
|
||||
expect(info.frameIndex).toBe(0)
|
||||
|
||||
// Frame 1 at t = 3125ms (125ms into opening)
|
||||
info = cursor.getCurrentFrame(3125)
|
||||
expect(info.frameIndex).toBe(1)
|
||||
|
||||
// Frame 4 at t = 3500ms (500ms into opening)
|
||||
info = cursor.getCurrentFrame(3500)
|
||||
expect(info.frameIndex).toBe(4)
|
||||
|
||||
// Frame 7 at t = 3875ms (875ms into opening)
|
||||
info = cursor.getCurrentFrame(3875)
|
||||
expect(info.frameIndex).toBe(7)
|
||||
|
||||
// Frame 7 clamped right before completion at t = 3999ms
|
||||
info = cursor.getCurrentFrame(3999)
|
||||
expect(info.state).toBe('OPENING')
|
||||
expect(info.frameIndex).toBe(7)
|
||||
})
|
||||
|
||||
it('advances from OPENING to OPEN_IDLE after ohand completes and loops orotate', () => {
|
||||
const cursor = new CursorController(CURSOR_METADATA, 0)
|
||||
cursor.frameDurationMs = 125
|
||||
cursor.openingFrameDurationMs = 125
|
||||
|
||||
// 2000ms idle + 1000ms opening = 3000ms total to reach OPEN_IDLE
|
||||
expect(cursor.update(2999)).toBe('OPENING')
|
||||
expect(cursor.update(3000)).toBe('OPEN_IDLE')
|
||||
expect(cursor.state).toBe('OPEN_IDLE')
|
||||
|
||||
// Frame 0 of orotate at t = 3000ms
|
||||
let info = cursor.getCurrentFrame(3000)
|
||||
expect(info.state).toBe('OPEN_IDLE')
|
||||
expect(info.animation).toBe('orotate')
|
||||
expect(info.frameIndex).toBe(0)
|
||||
|
||||
// Frame 1 of orotate at t = 3125ms
|
||||
info = cursor.getCurrentFrame(3125)
|
||||
expect(info.frameIndex).toBe(1)
|
||||
|
||||
// Frame 7 of orotate at t = 3875ms
|
||||
info = cursor.getCurrentFrame(3875)
|
||||
expect(info.frameIndex).toBe(7)
|
||||
|
||||
// Loops back to frame 0 at t = 4000ms (1000ms into open idle)
|
||||
info = cursor.getCurrentFrame(4000)
|
||||
expect(info.state).toBe('OPEN_IDLE')
|
||||
expect(info.frameIndex).toBe(0)
|
||||
|
||||
// Loops to frame 3 at t = 4375ms
|
||||
info = cursor.getCurrentFrame(4375)
|
||||
expect(info.frameIndex).toBe(3)
|
||||
})
|
||||
|
||||
it('reverts immediately to POINTING upon mouse movement at any stage', () => {
|
||||
const cursor = new CursorController(CURSOR_METADATA, 0)
|
||||
|
||||
// Fast forward to OPEN_IDLE (t = 5000ms)
|
||||
cursor.update(5000)
|
||||
expect(cursor.state).toBe('OPEN_IDLE')
|
||||
|
||||
// Mouse moves
|
||||
cursor.handleMouseMove(400, 300, 5001)
|
||||
expect(cursor.state).toBe('POINTING')
|
||||
expect(cursor.lastActivityTime).toBe(5001)
|
||||
expect(cursor.mouseX).toBe(400)
|
||||
expect(cursor.mouseY).toBe(300)
|
||||
|
||||
const info = cursor.getCurrentFrame(5001)
|
||||
expect(info.state).toBe('POINTING')
|
||||
expect(info.animation).toBe('protate')
|
||||
})
|
||||
|
||||
it('reverts immediately to POINTING upon mouse click (mousedown/mouseup) events', () => {
|
||||
const cursor = new CursorController(CURSOR_METADATA, 0)
|
||||
|
||||
// In OPENING state (t = 2500ms)
|
||||
cursor.update(2500)
|
||||
expect(cursor.state).toBe('OPENING')
|
||||
|
||||
// Mousedown triggers reset
|
||||
cursor.handleMouseDown(2501)
|
||||
expect(cursor.state).toBe('POINTING')
|
||||
|
||||
// Advance again to OPENING (t = 4501ms)
|
||||
cursor.update(4502)
|
||||
expect(cursor.state).toBe('OPENING')
|
||||
|
||||
// Mouseup triggers reset
|
||||
cursor.handleMouseUp(4503)
|
||||
expect(cursor.state).toBe('POINTING')
|
||||
})
|
||||
})
|
||||
|
||||
describe('3. Coordinates, Hotspot & Rendering Bounds', () => {
|
||||
it('accurately aligns draw coordinates with mouse position and frame hotspots', () => {
|
||||
const cursor = new CursorController(CURSOR_METADATA, 0)
|
||||
cursor.handleMouseMove(320, 240, 0)
|
||||
|
||||
const info = cursor.getCurrentFrame(0)
|
||||
expect(info.drawX).toBe(320)
|
||||
expect(info.drawY).toBe(240)
|
||||
expect(info.bounds).toEqual({
|
||||
x: 320,
|
||||
y: 240,
|
||||
width: info.frame.w,
|
||||
height: info.frame.h,
|
||||
})
|
||||
|
||||
const bounds = cursor.getRenderBounds(0)
|
||||
expect(bounds).toEqual(info.bounds)
|
||||
})
|
||||
|
||||
it('renders hand cursor frames onto Canvas 2D context', () => {
|
||||
const cursor = new CursorController(CURSOR_METADATA, 0)
|
||||
cursor.handleMouseMove(100, 200, 0)
|
||||
|
||||
const mockCtx = {
|
||||
drawImage: vi.fn(),
|
||||
} as unknown as CanvasRenderingContext2D
|
||||
|
||||
const mockAtlas = {} as CanvasImageSource
|
||||
|
||||
cursor.render(mockCtx, mockAtlas, 0)
|
||||
|
||||
expect(mockCtx.drawImage).toHaveBeenCalledTimes(1)
|
||||
const frame0 = CURSOR_METADATA.protate[0]!
|
||||
expect(mockCtx.drawImage).toHaveBeenCalledWith(
|
||||
mockAtlas,
|
||||
frame0.x,
|
||||
frame0.y,
|
||||
frame0.w,
|
||||
frame0.h,
|
||||
100,
|
||||
200,
|
||||
frame0.w,
|
||||
frame0.h,
|
||||
)
|
||||
})
|
||||
|
||||
it('renders held item centered at cursor hotspot when cursorItem is present', () => {
|
||||
const cursor = new CursorController(CURSOR_METADATA, 0)
|
||||
cursor.handleMouseMove(400, 300, 0)
|
||||
|
||||
const mockCtx = {
|
||||
drawImage: vi.fn(),
|
||||
} as unknown as CanvasRenderingContext2D
|
||||
|
||||
const mockItemsAtlas = {} as CanvasImageSource
|
||||
const mockCursorAtlas = {} as CanvasImageSource
|
||||
|
||||
// Held 2x3 broad sword (width 28, height 84)
|
||||
cursor.render(mockCtx, mockCursorAtlas, 0, {
|
||||
atlas: mockItemsAtlas,
|
||||
rect: { x: 50, y: 100, w: 28, h: 84 },
|
||||
})
|
||||
|
||||
// Held item should be drawn centered at mouseX=400, mouseY=300
|
||||
expect(mockCtx.drawImage).toHaveBeenCalledTimes(1)
|
||||
expect(mockCtx.drawImage).toHaveBeenCalledWith(
|
||||
mockItemsAtlas,
|
||||
50,
|
||||
100,
|
||||
28,
|
||||
84,
|
||||
400 - 14, // 386
|
||||
300 - 42, // 258
|
||||
28,
|
||||
84,
|
||||
)
|
||||
})
|
||||
})
|
||||
|
||||
describe('4. HudManager Integration', () => {
|
||||
it('initializes HudManager with cursor: none and tracks cursor state in published state', () => {
|
||||
const mockCanvas = {
|
||||
style: {} as CSSStyleDeclaration,
|
||||
width: 800,
|
||||
height: 600,
|
||||
getContext: vi.fn(() => ({
|
||||
save: vi.fn(),
|
||||
restore: vi.fn(),
|
||||
clearRect: vi.fn(),
|
||||
translate: vi.fn(),
|
||||
scale: vi.fn(),
|
||||
drawImage: vi.fn(),
|
||||
})),
|
||||
addEventListener: vi.fn(),
|
||||
getBoundingClientRect: vi.fn(() => ({
|
||||
left: 0,
|
||||
top: 0,
|
||||
width: 800,
|
||||
height: 600,
|
||||
})),
|
||||
} as unknown as HTMLCanvasElement
|
||||
|
||||
const hud = new HudManager(mockCanvas, {
|
||||
onToggleAutomap: vi.fn(),
|
||||
onWaypointTeleport: vi.fn(),
|
||||
})
|
||||
|
||||
// Canvas cursor style hidden
|
||||
expect(mockCanvas.style.cursor).toBe('none')
|
||||
|
||||
// Initial cursor state
|
||||
expect(hud.cursor).toBeInstanceOf(CursorController)
|
||||
expect(hud.cursor.state).toBe('POINTING')
|
||||
expect(hud.state.cursorState).toBe('POINTING')
|
||||
|
||||
// Moving mouse updates hud.cursor position and stays POINTING
|
||||
hud.cursor.handleMouseMove(200, 150, 100)
|
||||
hud.syncPublishedState()
|
||||
expect(hud.cursor.mouseX).toBe(200)
|
||||
expect(hud.cursor.mouseY).toBe(150)
|
||||
expect(hud.state.cursorState).toBe('POINTING')
|
||||
|
||||
// Advancing past 2000ms idle updates hud.cursor and published state to OPENING
|
||||
hud.cursor.update(2200)
|
||||
hud.syncPublishedState()
|
||||
expect(hud.cursor.state).toBe('OPENING')
|
||||
expect(hud.state.cursorState).toBe('OPENING')
|
||||
|
||||
// Advancing past opening duration updates to OPEN_IDLE
|
||||
hud.cursor.update(3500)
|
||||
hud.syncPublishedState()
|
||||
expect(hud.cursor.state).toBe('OPEN_IDLE')
|
||||
expect(hud.state.cursorState).toBe('OPEN_IDLE')
|
||||
})
|
||||
})
|
||||
})
|
||||
Loading…
Reference in New Issue