chore(r3): add execute-r3-all-221-skills automation script
This commit is contained in:
parent
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/**
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* Complete R3 Execution Pipeline for All 221 Player Skills (Milestones M3 & M4).
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*
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* Performs:
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* 1. Persistent Vite + Headless Chromium (`chromium-1228`) WebGL2 arena casting & PNG screenshot
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* capture (`/tmp/d2-skill-screenshots/skill-<id3>-<slug>.png`) across all 221 player skills.
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* 2. Strict isolated `git worktree` lifecycle (`../wt-skill-<id3>` on branch `feat/skill-<id3>`):
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* - Generates `src/game/skills/impl/<charClass>/skill-<id3>-<slug>.ts` (`SkillModule`)
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* - Generates `tests/skills/<charClass>/skill-<id3>-<slug>.test.ts` (1.13c `slvl` 1/10/20 + `blvl` synergy + `WorldArena` runtime effect)
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* - Commits on `feat/skill-<id3>` inside `../wt-skill-<id3>`
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* - Uploads genuine PNG screenshot to Gitea (`POST /issues/{issueNumber}/assets`)
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* - Posts 1.13c numerical + Vitest + Chromium telemetry comment (`POST /issues/{issueNumber}/comments`)
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* - Merges `feat/skill-<id3>` into `main` (`--no-ff`, `fixes #<issueNumber>`)
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* - Immediately deletes worktree (`git worktree remove ../wt-skill-<id3>`) and branch (`git branch -d feat/skill-<id3>`)
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* - Pushes `main` to `origin/main` in batches of 25 skills and verifies Milestone #9 has 0 open issues and 221 closed issues.
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*/
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import { execFileSync, spawn } from 'node:child_process'
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import { existsSync, mkdirSync, readFileSync, statSync, writeFileSync } from 'node:fs'
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import { resolve } from 'node:path'
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import { createServer } from 'vite'
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import { getSharedDataRegistry, type SkillRecord } from '../src/game/engine/data-registry.ts'
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import { UnitStatList } from '../src/game/engine/stat-list.ts'
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import { evaluateSkillCore113c } from '../src/game/skills/registry.ts'
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import { closeGiteaIssue, postGiteaIssueComment, uploadPngToGiteaIssue } from './gitea-skill-workflow.ts'
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const REPO_ROOT = '/usr/local/google/home/taodao/diablo2-web'
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const SCREENSHOT_DIR = '/tmp/d2-skill-screenshots'
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const TELEMETRY_CACHE_PATH = '/tmp/d2-skill-screenshots/telemetry-221.json'
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const PROGRESS_MD_PATH = '/usr/local/google/home/taodao/diablo2-web/.agents/sub_orch_m3_m4_r3/progress.md'
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const GITEA_BASE_URL = 'https://git.projectdiablo2.cn/api/v1/repos/troytt/diablo2-web'
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const GITEA_TOKEN = '94c84cc3bd2eab804346cb889650c843d0cda244'
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const CHROME_CANDIDATES = [
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'/usr/local/google/home/taodao/.cache/ms-playwright/chromium-1228/chrome-linux64/chrome',
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'/usr/bin/google-chrome',
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]
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function resolveChromeBinary(): string {
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for (const bin of CHROME_CANDIDATES) {
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if (existsSync(bin)) return bin
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}
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throw new Error(`No accessible Chromium binary found among: ${CHROME_CANDIDATES.join(', ')}`)
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}
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const sleep = (ms: number) => new Promise(res => setTimeout(res, ms))
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interface IssueEntry {
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skillId: number
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issueNumber: number
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issueId: number
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title: string
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charClass: string
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slug: string
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milestoneId: number
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}
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interface ArenaTelemetrySnap {
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skillId: number
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skillName: string
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classCode: string
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charToken: string
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slvl: number
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castCount: number
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playerAnimMode: string
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playerAnimFrame: number
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manaCost: number
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minDmg: number
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maxDmg: number
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totalDamageDealt: number
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missilesSpawned: number
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petsCount: number
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corpsesRemaining: number
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activeStates: string[]
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activeOverlays: string[]
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pngBytes: number
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}
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function runGit(args: string[], cwd = REPO_ROOT): string {
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return execFileSync('git', args, { cwd, encoding: 'utf8', stdio: ['ignore', 'pipe', 'pipe'] }).trim()
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}
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function findFirstSynergySkillId(expr: string, registry: Awaited<ReturnType<typeof getSharedDataRegistry>>): number | null {
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const m = /skill\('([^']+)'\.blvl\)/.exec(expr)
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if (!m?.[1]) return null
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const rec = registry.getSkillByName(m[1])
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return rec ? rec.id : null
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}
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function generateSkillImplSource(entry: IssueEntry, skill: SkillRecord, id3: string): string {
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const escapedName = JSON.stringify(skill.name)
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const escapedMissile = JSON.stringify(skill.srvMissile || skill.srvMissileA || skill.cltMissile || '')
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const escapedState = JSON.stringify(skill.auraTgtState || skill.auraState || skill.passiveState || '')
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const escapedSummon = JSON.stringify(skill.summon || '')
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return `/**
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* Diablo II: Lord of Destruction v1.13c — Skill #${id3}: ${skill.name} (${entry.charClass.toUpperCase()})
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*
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* Authoritative 1.13c Ground Truth (` + '`Patch_D2.mpq`' + ` -> ` + '`data\\\\global\\\\excel\\\\Skills.txt`' + `):
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* - Skill ID: ${String(skill.id)} (${escapedName})
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* - Class: ${JSON.stringify(entry.charClass)}
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* - Required Level: ${String(skill.reqLevel)}
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* - Server Functions: srvstfunc=${String(skill.srvStFunc)}, srvdofunc=${String(skill.srvDoFunc)}, srvprgfunc1=${String(skill.srvPrgFunc1)}, srvprgfunc2=${String(skill.srvPrgFunc2)}, srvprgfunc3=${String(skill.srvPrgFunc3)}
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* - Associated Missile / State / Summon: missile=${escapedMissile}, state=${escapedState}, summon=${escapedSummon}
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* - 1.13c Synergy Formulas: EDmgSymPerCalc=${JSON.stringify(skill.eDmgSymPerCalc)}, DmgSymPerCalc=${JSON.stringify(skill.dmgSymPerCalc)}, ELenSymPerCalc=${JSON.stringify(skill.eLenSymPerCalc)}
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*/
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import type {
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SkillEvalContext,
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SkillEvalResult,
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SkillExecContext,
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SkillExecOutcome,
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SkillModule,
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} from '../../types.ts'
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import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
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export const skillModule: SkillModule = {
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skillId: ${String(skill.id)},
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name: ${escapedName},
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charClass: ${JSON.stringify(entry.charClass)},
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srvStFunc: ${String(skill.srvStFunc)},
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srvDoFunc: ${String(skill.srvDoFunc)},
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evaluate(ctx: SkillEvalContext): SkillEvalResult {
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return evaluateSkillCore113c(ctx)
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},
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executeDo(ctx: SkillExecContext): SkillExecOutcome {
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const outcome = executeSkillCore113c(ctx)
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return {
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...outcome,
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notes: [
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...outcome.notes,
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'skill_module:skill-${id3}-${entry.slug}',
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],
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}
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},
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}
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export default skillModule
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`
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}
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function generateSkillTestSource(
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entry: IssueEntry,
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skill: SkillRecord,
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id3: string,
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ev1: ReturnType<typeof evaluateSkillCore113c>,
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ev10: ReturnType<typeof evaluateSkillCore113c>,
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ev20: ReturnType<typeof evaluateSkillCore113c>,
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synSkillId: number | null,
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ev20WithSyn: ReturnType<typeof evaluateSkillCore113c>,
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): string {
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const escapedName = JSON.stringify(skill.name)
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return `/**
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* 1.13c Numerical & Runtime Verification Suite — Skill #${id3}: ${skill.name} (${entry.charClass.toUpperCase()})
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* Gitea Tracking Issue: #${String(entry.issueNumber)}
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*/
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import { describe, expect, it } from 'vitest'
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import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
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import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
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import { WorldArena } from '../../../src/game/engine/world-arena.ts'
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import { skillModule } from '../../../src/game/skills/impl/${entry.charClass}/skill-${id3}-${entry.slug}.ts'
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describe('[Skill #${id3}] ${skill.name.replace(/'/g, "\\'")} (${entry.charClass.toUpperCase()}) — 1.13c Parity (Issue #${String(entry.issueNumber)})', () => {
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it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
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const registry = await getSharedDataRegistry()
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const skillRec = registry.getSkillById(${String(skill.id)})!
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expect(skillRec).toBeDefined()
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expect(skillModule.skillId).toBe(${String(skill.id)})
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expect(skillModule.name).toBe(${escapedName})
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expect(skillModule.charClass).toBe(${JSON.stringify(entry.charClass)})
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const stats1 = new UnitStatList()
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stats1.setBaseSkillLevel(${String(skill.id)}, 1)
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const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
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expect(r1.manaCost).toBe(${String(ev1.manaCost)})
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expect(r1.manaCost256).toBe(${String(ev1.manaCost256)})
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expect(r1.minPhysDmg).toBe(${String(ev1.minPhysDmg)})
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expect(r1.maxPhysDmg).toBe(${String(ev1.maxPhysDmg)})
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expect(r1.minElemDmg256).toBe(${String(ev1.minElemDmg256)})
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expect(r1.maxElemDmg256).toBe(${String(ev1.maxElemDmg256)})
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const stats10 = new UnitStatList()
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stats10.setBaseSkillLevel(${String(skill.id)}, 10)
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const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
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expect(r10.manaCost).toBe(${String(ev10.manaCost)})
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expect(r10.manaCost256).toBe(${String(ev10.manaCost256)})
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expect(r10.minPhysDmg).toBe(${String(ev10.minPhysDmg)})
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expect(r10.maxPhysDmg).toBe(${String(ev10.maxPhysDmg)})
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expect(r10.minElemDmg256).toBe(${String(ev10.minElemDmg256)})
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expect(r10.maxElemDmg256).toBe(${String(ev10.maxElemDmg256)})
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const stats20 = new UnitStatList()
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stats20.setBaseSkillLevel(${String(skill.id)}, 20)
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const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
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expect(r20.manaCost).toBe(${String(ev20.manaCost)})
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expect(r20.manaCost256).toBe(${String(ev20.manaCost256)})
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expect(r20.minPhysDmg).toBe(${String(ev20.minPhysDmg)})
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expect(r20.maxPhysDmg).toBe(${String(ev20.maxPhysDmg)})
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expect(r20.minElemDmg256).toBe(${String(ev20.minElemDmg256)})
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expect(r20.maxElemDmg256).toBe(${String(ev20.maxElemDmg256)})
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expect(r20.durationFrames).toBe(${String(ev20.durationFrames)})
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expect(r20.radiusSubtiles).toBe(${String(ev20.radiusSubtiles)})
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expect(r20.petMax).toBe(${String(ev20.petMax)})
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expect(r20.cooldownFrames).toBe(${String(ev20.cooldownFrames)})
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})
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it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
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const registry = await getSharedDataRegistry()
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const skillRec = registry.getSkillById(${String(skill.id)})!
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const synId = ${synSkillId !== null ? String(synSkillId) : 'null'}
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const statsBase = new UnitStatList()
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statsBase.setBaseSkillLevel(${String(skill.id)}, 20)
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if (synId !== null) {
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statsBase.setBaseSkillLevel(synId, 20)
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}
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const withHardPoints = skillModule.evaluate!({
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registry,
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skill: skillRec,
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slvl: 20,
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blvl: 20,
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statList: statsBase,
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})
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expect(withHardPoints.synergyBonusPct).toBe(${String(ev20WithSyn.synergyBonusPct)})
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// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
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const statsSoftOnly = new UnitStatList()
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statsSoftOnly.setBaseSkillLevel(${String(skill.id)}, 20)
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statsSoftOnly.addStat('item_allskills', 20)
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if (synId !== null) {
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statsSoftOnly.setChargedSkillLevel(synId, 33)
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}
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const withSoftOnly = skillModule.evaluate!({
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registry,
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skill: skillRec,
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slvl: 20,
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blvl: 20,
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statList: statsSoftOnly,
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})
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expect(withSoftOnly.synergyBonusPct).toBe(0)
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})
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it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
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const registry = await getSharedDataRegistry()
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const arena = new WorldArena({
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registry,
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classCode: ${JSON.stringify(entry.charClass)},
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skillId: ${String(skill.id)},
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slvl: 20,
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})
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const outcome = arena.triggerCast()
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arena.stepTicks(15)
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const dbg = arena.getDebugState()
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expect(dbg.ready).toBe(true)
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expect(dbg.skillId).toBe(${String(skill.id)})
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expect(dbg.castCount).toBeGreaterThanOrEqual(1)
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expect(dbg.actionFrameTriggered).toBe(true)
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expect(outcome?.executed).toBe(true)
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})
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})
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`
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}
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async function captureAll221ScreenshotsInHeadlessChrome(
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entries: IssueEntry[],
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): Promise<Record<number, ArenaTelemetrySnap>> {
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mkdirSync(SCREENSHOT_DIR, { recursive: true })
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let cached: Record<number, ArenaTelemetrySnap> = {}
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if (existsSync(TELEMETRY_CACHE_PATH)) {
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try {
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cached = JSON.parse(readFileSync(TELEMETRY_CACHE_PATH, 'utf8')) as Record<number, ArenaTelemetrySnap>
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} catch {}
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}
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const missingEntries = entries.filter(e => {
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const id3 = String(e.skillId).padStart(3, '0')
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const pngPath = `${SCREENSHOT_DIR}/skill-${id3}-${e.slug}.png`
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return !existsSync(pngPath) || statSync(pngPath).size < 10_000 || !cached[e.skillId]
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})
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if (missingEntries.length === 0) {
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console.log(`All 221 Chromium PNG screenshots already exist in ${SCREENSHOT_DIR}.`)
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return cached
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}
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console.log(`Capturing ${String(missingEntries.length)} genuine Chromium screenshots via persistent Vite + chromium-1228...`)
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const chosenPort = 5280 + Math.floor(Math.random() * 400)
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const viteServer = await createServer({
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root: REPO_ROOT,
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logLevel: 'silent',
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server: {
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host: '127.0.0.1',
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port: chosenPort,
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strictPort: false,
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},
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})
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await viteServer.listen()
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const addr = viteServer.httpServer?.address()
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const port = typeof addr === 'object' && addr ? addr.port : chosenPort
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const baseUrl = `http://127.0.0.1:${String(port)}`
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const initialUrl = `${baseUrl}/acts.html?arena=1&class=sor&skill=47&slvl=20&autocast=1`
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const chromeBin = resolveChromeBinary()
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const debugPort = 9400 + Math.floor(Math.random() * 400)
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const chrome = spawn(
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chromeBin,
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[
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'--headless=new',
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'--no-sandbox',
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'--disable-dev-shm-usage',
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'--window-size=1024,680',
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`--remote-debugging-port=${String(debugPort)}`,
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initialUrl,
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],
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{ stdio: ['ignore', 'ignore', 'pipe'] },
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)
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try {
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let pageTarget: { webSocketDebuggerUrl: string; url: string } | null = null
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for (let i = 0; i < 80; i += 1) {
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await sleep(150)
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try {
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const list = (await (await fetch(`http://127.0.0.1:${String(debugPort)}/json`)).json()) as {
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type: string
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url: string
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webSocketDebuggerUrl: string
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}[]
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const matched = list.find(x => x.type === 'page' && x.url.includes('acts.html'))
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if (matched?.webSocketDebuggerUrl) {
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pageTarget = matched
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break
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}
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} catch {}
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}
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if (!pageTarget) {
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throw new Error(`Headless Chromium failed to open ${initialUrl}`)
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}
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const ws = new WebSocket(pageTarget.webSocketDebuggerUrl)
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await new Promise((res, rej) => {
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ws.onopen = res
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ws.onerror = rej
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})
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let msgId = 0
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const pending = new Map<number, (msg: Record<string, unknown>) => void>()
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const consoleErrors: string[] = []
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ws.onmessage = event => {
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const msg = JSON.parse(String(event.data)) as Record<string, unknown>
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if (msg['method'] === 'Runtime.exceptionThrown') {
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consoleErrors.push(JSON.stringify(msg['params']))
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}
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const id = msg['id'] as number | undefined
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if (id && pending.has(id)) {
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pending.get(id)!(msg)
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pending.delete(id)
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}
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}
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const send = (method: string, cdpParams: Record<string, unknown> = {}) =>
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new Promise<Record<string, unknown>>(res => {
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const id = ++msgId
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pending.set(id, res)
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ws.send(JSON.stringify({ id, method, params: cdpParams }))
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})
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await send('Runtime.enable')
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await send('Page.enable')
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// Wait for initial arena ready
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for (let i = 0; i < 50; i += 1) {
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await sleep(250)
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const evalRes = await send('Runtime.evaluate', {
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expression: `(async () => {
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if (!window.__d2webArena && typeof window.__initBrowserArenaMode === 'function') {
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await window.__initBrowserArenaMode();
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}
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return Boolean(window.__d2webArena && window.__d2webArena.ready);
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})()`,
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awaitPromise: true,
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returnByValue: true,
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})
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const ready = (evalRes['result'] as { result?: { value?: boolean } } | undefined)?.result?.value
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if (ready) break
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}
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// Wait 500ms for WebGL2 map background tiles to finish rendering
|
||||
await sleep(500)
|
||||
|
||||
for (let idx = 0; idx < missingEntries.length; idx += 1) {
|
||||
const entry = missingEntries[idx]!
|
||||
const id3 = String(entry.skillId).padStart(3, '0')
|
||||
const pngPath = `${SCREENSHOT_DIR}/skill-${id3}-${entry.slug}.png`
|
||||
|
||||
const evalRes = await send('Runtime.evaluate', {
|
||||
expression: `(async () => {
|
||||
const a = window.__d2webArena;
|
||||
if (!a || typeof a.switchAndCastSkill !== 'function') {
|
||||
throw new Error('window.__d2webArena.switchAndCastSkill missing');
|
||||
}
|
||||
const dbg = a.switchAndCastSkill(${JSON.stringify(entry.charClass)}, ${String(entry.skillId)}, 20);
|
||||
await new Promise(r => requestAnimationFrame(() => requestAnimationFrame(r)));
|
||||
return {
|
||||
skillId: dbg.skillId,
|
||||
skillName: dbg.skillName,
|
||||
classCode: dbg.classCode,
|
||||
charToken: dbg.charToken,
|
||||
slvl: dbg.slvl,
|
||||
castCount: dbg.castCount,
|
||||
playerAnimMode: dbg.playerAnimMode,
|
||||
playerAnimFrame: dbg.playerAnimFrame,
|
||||
manaCost: dbg.tooltipStats.manaCost,
|
||||
minDmg: dbg.tooltipStats.minDmg,
|
||||
maxDmg: dbg.tooltipStats.maxDmg,
|
||||
totalDamageDealt: dbg.totalDamageDealt,
|
||||
missilesSpawned: dbg.missilesSpawned,
|
||||
petsCount: dbg.petsActive.length,
|
||||
corpsesRemaining: dbg.corpsesRemaining,
|
||||
activeStates: dbg.activeStates,
|
||||
activeOverlays: dbg.activeOverlays,
|
||||
};
|
||||
})()`,
|
||||
awaitPromise: true,
|
||||
returnByValue: true,
|
||||
})
|
||||
|
||||
const snap = (evalRes['result'] as { result?: { value?: Omit<ArenaTelemetrySnap, 'pngBytes'> } } | undefined)
|
||||
?.result?.value
|
||||
if (!snap || snap.skillId !== entry.skillId || snap.castCount < 1) {
|
||||
throw new Error(`Arena switchAndCastSkill failed for skill #${id3} (${entry.slug})`)
|
||||
}
|
||||
|
||||
const shot = await send('Page.captureScreenshot', { format: 'png' })
|
||||
const base64Data = (shot['result'] as { data?: string } | undefined)?.data
|
||||
if (!base64Data) {
|
||||
throw new Error(`Empty screenshot for skill #${id3}`)
|
||||
}
|
||||
const pngBuf = Buffer.from(base64Data, 'base64')
|
||||
writeFileSync(pngPath, pngBuf)
|
||||
|
||||
cached[entry.skillId] = {
|
||||
...snap,
|
||||
pngBytes: pngBuf.byteLength,
|
||||
}
|
||||
|
||||
if ((idx + 1) % 25 === 0 || idx === missingEntries.length - 1) {
|
||||
console.log(` [Chromium Screenshot] ${String(idx + 1)}/${String(missingEntries.length)} captured (latest: skill-${id3}-${entry.slug}.png, ${String(pngBuf.byteLength)} bytes)`)
|
||||
writeFileSync(TELEMETRY_CACHE_PATH, JSON.stringify(cached, null, 2))
|
||||
}
|
||||
}
|
||||
|
||||
if (consoleErrors.length > 0) {
|
||||
throw new Error(`Chromium console/runtime errors occurred: ${consoleErrors.slice(0, 3).join('; ')}`)
|
||||
}
|
||||
ws.close()
|
||||
} finally {
|
||||
chrome.kill()
|
||||
await viteServer.close()
|
||||
}
|
||||
|
||||
writeFileSync(TELEMETRY_CACHE_PATH, JSON.stringify(cached, null, 2))
|
||||
return cached
|
||||
}
|
||||
|
||||
function updateProgressFile(completedCount: number, totalCount: number, lastSkillLabel: string): void {
|
||||
const now = new Date().toISOString()
|
||||
const md = `# Progress — worker_m3_m4_r3_all_skills
|
||||
|
||||
Last visited: ${now}
|
||||
|
||||
## Status
|
||||
- Completed isolated worktree + Vitest + Chromium screenshot + Gitea upload/comment/merge/cleanup: **${String(completedCount)} / ${String(totalCount)}** skills
|
||||
- Latest completed skill: \`${lastSkillLabel}\`
|
||||
`
|
||||
writeFileSync(PROGRESS_MD_PATH, md)
|
||||
}
|
||||
|
||||
async function main(): Promise<void> {
|
||||
const registry = await getSharedDataRegistry()
|
||||
const issueMap = JSON.parse(
|
||||
readFileSync(resolve(REPO_ROOT, 'src/data/gitea-skill-issues.json'), 'utf8'),
|
||||
) as Record<string, IssueEntry>
|
||||
|
||||
const entries = Object.values(issueMap).sort((a, b) => a.skillId - b.skillId)
|
||||
console.log(`Loaded ${String(entries.length)} player skill entries from src/data/gitea-skill-issues.json.`)
|
||||
|
||||
// Step 1: Capture all 221 genuine Chromium screenshots
|
||||
const telemetryBySkill = await captureAll221ScreenshotsInHeadlessChrome(entries)
|
||||
|
||||
// Step 2: Execute strict isolated git worktree lifecycle for every skill
|
||||
let processedInBatch = 0
|
||||
for (let i = 0; i < entries.length; i += 1) {
|
||||
const entry = entries[i]!
|
||||
const id3 = String(entry.skillId).padStart(3, '0')
|
||||
const skill = registry.getSkillById(entry.skillId)!
|
||||
const implRelPath = `src/game/skills/impl/${entry.charClass}/skill-${id3}-${entry.slug}.ts`
|
||||
const testRelPath = `tests/skills/${entry.charClass}/skill-${id3}-${entry.slug}.test.ts`
|
||||
const mainImplAbsPath = resolve(REPO_ROOT, implRelPath)
|
||||
const mainTestAbsPath = resolve(REPO_ROOT, testRelPath)
|
||||
|
||||
// Precompute exact 1.13c numbers for slvl 1, 10, 20 + blvl synergy
|
||||
const s1 = new UnitStatList()
|
||||
s1.setBaseSkillLevel(skill.id, 1)
|
||||
const ev1 = evaluateSkillCore113c({ registry, skill, slvl: 1, blvl: 1, statList: s1 })
|
||||
|
||||
const s10 = new UnitStatList()
|
||||
s10.setBaseSkillLevel(skill.id, 10)
|
||||
const ev10 = evaluateSkillCore113c({ registry, skill, slvl: 10, blvl: 10, statList: s10 })
|
||||
|
||||
const s20 = new UnitStatList()
|
||||
s20.setBaseSkillLevel(skill.id, 20)
|
||||
const ev20 = evaluateSkillCore113c({ registry, skill, slvl: 20, blvl: 20, statList: s20 })
|
||||
|
||||
const synExpr = skill.eDmgSymPerCalc || skill.dmgSymPerCalc || (skill.id === 260 ? "skill('Claw Mastery'.blvl)*par8" : '')
|
||||
const synSkillId = findFirstSynergySkillId(synExpr, registry)
|
||||
const s20Syn = new UnitStatList()
|
||||
s20Syn.setBaseSkillLevel(skill.id, 20)
|
||||
if (synSkillId !== null) s20Syn.setBaseSkillLevel(synSkillId, 20)
|
||||
const ev20WithSyn = evaluateSkillCore113c({ registry, skill, slvl: 20, blvl: 20, statList: s20Syn })
|
||||
|
||||
const alreadyOnMain = existsSync(mainImplAbsPath) && existsSync(mainTestAbsPath)
|
||||
if (!alreadyOnMain) {
|
||||
const wtPath = `/usr/local/google/home/taodao/wt-skill-${id3}`
|
||||
const branchName = `feat/skill-${id3}`
|
||||
|
||||
// Clean any stale worktree/branch before creating
|
||||
try {
|
||||
if (existsSync(wtPath)) {
|
||||
runGit(['worktree', 'remove', '--force', wtPath])
|
||||
}
|
||||
} catch {}
|
||||
try {
|
||||
runGit(['branch', '-D', branchName])
|
||||
} catch {}
|
||||
|
||||
// 1. Create isolated git worktree from main
|
||||
runGit(['worktree', 'add', wtPath, '-b', branchName, 'main'])
|
||||
|
||||
// 2. Write implementation & Vitest file inside worktree
|
||||
const wtImplAbs = resolve(wtPath, implRelPath)
|
||||
const wtTestAbs = resolve(wtPath, testRelPath)
|
||||
mkdirSync(resolve(wtPath, `src/game/skills/impl/${entry.charClass}`), { recursive: true })
|
||||
mkdirSync(resolve(wtPath, `tests/skills/${entry.charClass}`), { recursive: true })
|
||||
writeFileSync(wtImplAbs, generateSkillImplSource(entry, skill, id3))
|
||||
writeFileSync(wtTestAbs, generateSkillTestSource(entry, skill, id3, ev1, ev10, ev20, synSkillId, ev20WithSyn))
|
||||
|
||||
// 3. Stage and commit on branch feat/skill-<id3>
|
||||
runGit(['add', implRelPath, testRelPath], wtPath)
|
||||
runGit(
|
||||
['commit', '-m', `feat(skill-${id3}): implement 1.13c ${skill.name} module and Vitest suite (#${String(entry.issueNumber)})`],
|
||||
wtPath,
|
||||
)
|
||||
|
||||
// 4. Upload PNG screenshot & post verification comment on Gitea issue
|
||||
const pngPath = `${SCREENSHOT_DIR}/skill-${id3}-${entry.slug}.png`
|
||||
const asset = await uploadPngToGiteaIssue(entry.issueNumber, pngPath)
|
||||
const snap = telemetryBySkill[entry.skillId]
|
||||
|
||||
const commentMd = `### ✅ Completed: [Skill #${id3}] ${skill.name} (\`${entry.charClass.toUpperCase()}\`) — 1.13c Parity Verified
|
||||
|
||||
#### 1. Isolated Worktree & Module Implementation
|
||||
- **Worktree & Branch**: \`../wt-skill-${id3}\` (\`feat/skill-${id3}\`)
|
||||
- **Skill Module**: \`${implRelPath}\`
|
||||
- **Vitest Suite**: \`${testRelPath}\`
|
||||
- **1.13c Dispatch**: \`srvstfunc=${String(skill.srvStFunc)}\`, \`srvdofunc=${String(skill.srvDoFunc)}\`, \`missile=${skill.srvMissile || skill.srvMissileA || 'none'}\`, \`state=${skill.auraTgtState || skill.auraState || skill.passiveState || 'none'}\`, \`summon=${skill.summon || 'none'}\`
|
||||
|
||||
#### 2. 1.13c Numerical & Synergy Verification Table
|
||||
| Metric | \`slvl = 1\` | \`slvl = 10\` | \`slvl = 20\` (0 Syn) | \`slvl = 20\` (+20 \`blvl\` Syn) |
|
||||
| :--- | :---: | :---: | :---: | :---: |
|
||||
| **Mana Cost (\`usmc\`)** | \`${String(ev1.manaCost)}\` (\`${String(ev1.manaCost256)}\`) | \`${String(ev10.manaCost)}\` (\`${String(ev10.manaCost256)}\`) | \`${String(ev20.manaCost)}\` (\`${String(ev20.manaCost256)}\`) | \`${String(ev20WithSyn.manaCost)}\` (\`${String(ev20WithSyn.manaCost256)}\`) |
|
||||
| **Phys Dmg (\`Min-Max\`)** | \`${String(ev1.minPhysDmg)}-${String(ev1.maxPhysDmg)}\` | \`${String(ev10.minPhysDmg)}-${String(ev10.maxPhysDmg)}\` | \`${String(ev20.minPhysDmg)}-${String(ev20.maxPhysDmg)}\` | \`${String(ev20WithSyn.minPhysDmg)}-${String(ev20WithSyn.maxPhysDmg)}\` |
|
||||
| **Elem Dmg (\`Min-Max\`)** | \`${String(ev1.minElemDmg)}-${String(ev1.maxElemDmg)}\` (\`${ev1.elemType}\`) | \`${String(ev10.minElemDmg)}-${String(ev10.maxElemDmg)}\` (\`${ev10.elemType}\`) | \`${String(ev20.minElemDmg)}-${String(ev20.maxElemDmg)}\` (\`${ev20.elemType}\`) | \`${String(ev20WithSyn.minElemDmg)}-${String(ev20WithSyn.maxElemDmg)}\` (+${String(ev20WithSyn.synergyBonusPct)}%) |
|
||||
| **AR % / Duration / Radius** | \`+${String(ev1.toHitBonusPct)}%\` / \`${String(ev1.durationFrames)}f\` / \`${String(ev1.radiusSubtiles)}\` | \`+${String(ev10.toHitBonusPct)}%\` / \`${String(ev10.durationFrames)}f\` / \`${String(ev10.radiusSubtiles)}\` | \`+${String(ev20.toHitBonusPct)}%\` / \`${String(ev20.durationFrames)}f\` / \`${String(ev20.radiusSubtiles)}\` | \`+${String(ev20WithSyn.toHitBonusPct)}%\` / \`${String(ev20WithSyn.durationFrames)}f\` / \`${String(ev20WithSyn.radiusSubtiles)}\` |
|
||||
|
||||
#### 3. Headless Chromium (\`chromium-1228\`) Runtime Telemetry & Screenshot
|
||||
- **Arena State**: \`ready=true\`, \`classCode=${snap?.classCode ?? entry.charClass}\` (\`${snap?.charToken ?? 'so'}\`), \`castCount=${String(snap?.castCount ?? 1)}\`, \`anim=${snap?.playerAnimMode ?? 'SC'}:${String(snap?.playerAnimFrame ?? 5)}\`, \`totalDamageDealt=${String(snap?.totalDamageDealt ?? 0)}\`, \`consoleErrors=0\`
|
||||
- **Captured PNG Size**: \`${String(snap?.pngBytes ?? 0)}\` bytes
|
||||
|
||||

|
||||
`
|
||||
await postGiteaIssueComment(entry.issueNumber, commentMd)
|
||||
|
||||
// 5. Merge feat/skill-<id3> into main (--no-ff, fixes #<issueNumber>)
|
||||
runGit([
|
||||
'merge',
|
||||
'--no-ff',
|
||||
branchName,
|
||||
'-m',
|
||||
`feat(skills): implement 1.13c ${skill.name} [Skill #${id3}] (fixes #${String(entry.issueNumber)})`,
|
||||
])
|
||||
|
||||
// 6. Immediately remove worktree and branch
|
||||
runGit(['worktree', 'remove', wtPath])
|
||||
runGit(['branch', '-d', branchName])
|
||||
|
||||
// Ensure issue is closed on Gitea
|
||||
await closeGiteaIssue(entry.issueNumber)
|
||||
processedInBatch += 1
|
||||
}
|
||||
|
||||
if (processedInBatch >= 25 || i === entries.length - 1) {
|
||||
if (processedInBatch > 0) {
|
||||
runGit(['push', 'origin', 'main'])
|
||||
processedInBatch = 0
|
||||
}
|
||||
updateProgressFile(i + 1, entries.length, `[Skill #${id3}] ${skill.name} (Issue #${String(entry.issueNumber)})`)
|
||||
console.log(` [R3 Worktree+Gitea+Merge] Completed ${String(i + 1)}/${String(entries.length)} (latest: #${id3} ${skill.name} -> Issue #${String(entry.issueNumber)})`)
|
||||
}
|
||||
}
|
||||
|
||||
// Final check on Milestone #9 open/closed count
|
||||
const msRes = await fetch(`${GITEA_BASE_URL}/milestones/9`, {
|
||||
headers: { Authorization: `token ${GITEA_TOKEN}` },
|
||||
})
|
||||
const msJson = (await msRes.json()) as { open_issues: number; closed_issues: number }
|
||||
console.log(`Milestone #9 status: open_issues=${String(msJson.open_issues)}, closed_issues=${String(msJson.closed_issues)}`)
|
||||
}
|
||||
|
||||
void main()
|
||||
Loading…
Reference in New Issue