feat(skill-073): implement 1.13c Poison Dagger module and Vitest suite (#227)

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troytt 2026-09-22 03:44:12 +00:00
parent 48c198a529
commit 729491d31f
2 changed files with 153 additions and 0 deletions

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/**
* Diablo II: Lord of Destruction v1.13c — Skill #073: Poison Dagger (NEC)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 73 ("Poison Dagger")
* - Class: "nec"
* - Required Level: 6
* - Server Functions: srvstfunc=16, srvdofunc=32, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="", state="", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="(skill('Poison Explosion'.blvl)+skill('Poison Nova'.blvl))*par8", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 73,
name: "Poison Dagger",
charClass: "nec",
srvStFunc: 16,
srvDoFunc: 32,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-073-poison-dagger',
],
}
},
}
export default skillModule

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/**
* 1.13c Numerical & Runtime Verification Suite — Skill #073: Poison Dagger (NEC)
* Gitea Tracking Issue: #227
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/nec/skill-073-poison-dagger.ts'
describe('[Skill #073] Poison Dagger (NEC) — 1.13c Parity (Issue #227)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(73)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(73)
expect(skillModule.name).toBe("Poison Dagger")
expect(skillModule.charClass).toBe("nec")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(73, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(3)
expect(r1.manaCost256).toBe(768)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(36)
expect(r1.maxElemDmg256).toBe(80)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(73, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(5)
expect(r10.manaCost256).toBe(1344)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(236)
expect(r10.maxElemDmg256).toBe(280)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(73, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(7)
expect(r20.manaCost256).toBe(1984)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(576)
expect(r20.maxElemDmg256).toBe(620)
expect(r20.durationFrames).toBe(240)
expect(r20.radiusSubtiles).toBe(0)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(73)!
const synId = 83
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(73, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(400)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(73, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "nec",
skillId: 73,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(73)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
})