feat(map-gen/maze): integrate waypoint room into maze preset replacement pass (fixes #47)

This commit is contained in:
troytt 2026-09-17 06:33:16 +00:00
parent 1fa3f8b7a2
commit 776e2d3c20
3 changed files with 643 additions and 13 deletions

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@ -46,7 +46,7 @@ import { decodeDcc } from '../src/formats/dcc.ts'
import { decodeDc6 } from '../src/formats/dc6.ts'
import type { SpriteFrame } from '../src/formats/sprite.ts'
import { generateMaze, classifyMazePieceName } from '../src/game/maze.ts'
import type { MazePiece, MazePieceKind } from '../src/game/maze.ts'
import type { MazePiece, MazePieceKind, MazeWaypoint } from '../src/game/maze.ts'
import { generateWilderness } from '../src/game/wilderness.ts'
import type { PlannedGate, WildernessEntrance, WildernessPiece, WildernessSubstitution } from '../src/game/wilderness.ts'
export interface MazeWarp {
@ -537,6 +537,7 @@ function buildSceneLinks(
entrances: readonly WildernessEntrance[],
mazeWarps: readonly MazeWarp[],
waypointCells: readonly { x: number; y: number }[],
mazeWaypoints?: readonly MazeWaypoint[],
): SceneLinks {
const outEntrances: SceneEntrance[] = []
const outWarps: SceneWarp[] = []
@ -781,7 +782,7 @@ function buildSceneLinks(
const waypointId = worldGraph.levels.get(levelId)?.waypoint ?? 255
const waypoints: SceneWaypoint[] = []
if (waypointId !== 255) {
const fromArt = waypointCells[0]
const fromArt = waypointCells[0] ?? (mazeWaypoints?.[0] ? { x: mazeWaypoints[0].entityX, y: mazeWaypoints[0].entityY } : undefined)
const spot = fromArt ?? findWaypointSpot(grid, region)
if (spot !== null && spot !== undefined) {
const arrive = nearestWalkable(grid, spot.x + 2, spot.y + 2, 16, region) ?? spot
@ -1154,6 +1155,7 @@ async function bakeDs1Variant(
generatorLinks: {
readonly entrances: readonly WildernessEntrance[]
readonly mazeWarps: readonly MazeWarp[]
readonly mazeWaypoints?: readonly MazeWaypoint[]
readonly landmarks?: readonly { readonly id: string; readonly tileX: number; readonly tileY: number }[]
} = { entrances: [], mazeWarps: [] },
): Promise<void> {
@ -1383,6 +1385,7 @@ async function bakeDs1Variant(
generatorLinks.entrances,
generatorLinks.mazeWarps,
waypointCells,
generatorLinks.mazeWaypoints,
)
const sceneJson = {
@ -1565,7 +1568,11 @@ for (const entry of LEVELS) {
await bakeDs1Variant(
entry, entry.name, palette, paletteName, libInfo.dt1Names, libraries,
result.level, `generated:${label}`, label, seed,
{ entrances: [], mazeWarps: (result.stats.warps ?? []) as MazeWarp[] },
{
entrances: [],
mazeWarps: (result.stats.warps ?? []) as MazeWarp[],
mazeWaypoints: (result.stats.waypoints ?? []) as MazeWaypoint[],
},
)
} catch (err) {
console.error(`failed to bake maze ${label}: ${(err as Error).message}`)

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@ -80,6 +80,7 @@
import type { Ds1, Ds1Cell, Ds1Floor, Ds1Object, Ds1Wall } from '../formats/ds1.ts'
import { Rng } from './rng.ts'
import { SUB_TILES_PER_TILE } from './map.ts'
export { SUB_TILES_PER_TILE }
/* ------------------------------------------------------------------------- *
* Directions
@ -192,6 +193,27 @@ export type MazePieceKind =
| 'down'
| 'quest'
| 'treasure'
| 'waypoint'
/**
* A waypoint room, as reported in `stats.waypoints`.
*/
export interface MazeWaypoint {
/** The room the piece went into, matching `specialsApplied`. */
readonly room: number
/** The room's top-left corner in the final map, in cells. */
readonly x: number
readonly y: number
/** The room's extent, in cells. */
readonly width: number
readonly height: number
/** The room's centre, where the player lands or clicks. */
readonly centreX: number
readonly centreY: number
/** Sub-tile coordinates of the waypoint entity within the synthesized map. */
readonly entityX: number
readonly entityY: number
}
/**
* One `LvlPrest.txt` row that can be stamped into a maze level.
@ -265,6 +287,13 @@ export interface MazeRequest {
readonly staffTombLevelId?: number
/** Boss tomb (`LvlMaze.Rooms` doubled); see {@link staffTombLevelId}. */
readonly bossTombLevelId?: number
/**
* Explicit override for waypoint placement.
* If true, forces a waypoint room to be placed (using waypoint pieces).
* If false, skips waypoint room placement even if the level profile includes it.
* If omitted, defaults to whether the level id has a waypoint in the profile.
*/
readonly hasWaypoint?: boolean
}
/** The generated level. */
@ -294,6 +323,8 @@ const KIND_PREFIXES: readonly (readonly [string, MazePieceKind])[] = [
['Next', 'next'],
['Prev', 'prev'],
['Theme', 'theme'],
['Waypoint', 'waypoint'],
['waypoint', 'waypoint'],
]
/** Which `LvlPrest` name families belong to which maze level type. */
@ -338,17 +369,17 @@ export function classifyMazePieceName(name: string, levelTypeName: string): { ki
const rest = name.slice(matchedFamily.length).trim()
if (rest === '') return { kind: 'entrance', sides: '' }
for (const [prefix, kind] of KIND_PREFIXES) {
if (!rest.startsWith(prefix)) continue
if (!rest.toLowerCase().startsWith(prefix.toLowerCase())) continue
const tail = rest.slice(prefix.length).trim()
// `Treasure 1` is numbered rather than sided; everything else uses sides.
if (kind === 'treasure' && /^\d+$/.test(tail)) return { kind, sides: '' }
return { kind, sides: tail }
}
const reversedMatch = /^([NSEW]+)\s+(up|down)$/i.exec(rest)
const reversedMatch = /^([NSEW]+)\s+(up|down|waypoint)$/i.exec(rest)
if (reversedMatch !== null) {
const sides = reversedMatch[1]!.toUpperCase()
const role = reversedMatch[2]!.toLowerCase()
return { kind: role === 'up' ? 'prev' : 'next', sides }
return { kind: role === 'up' ? 'prev' : role === 'down' ? 'next' : 'waypoint', sides }
}
// Anything left is a bare side token: `W`, `EW`, `NSEW`, ...
if (/^[NSEW]+$/.test(rest)) return { kind: 'room', sides: rest }
@ -395,7 +426,7 @@ export function inferLevelTypeName(pieces: readonly MazePiece[]): string | null
*/
interface SpecialStep {
/** Which kind of special piece to place. */
readonly kind: 'prev' | 'next' | 'down' | 'quest' | 'treasure'
readonly kind: 'prev' | 'next' | 'down' | 'quest' | 'treasure' | 'waypoint'
/** Side token of the plain room this step replaces, e.g. `N`. */
readonly plainSides: string
/** Side token of the special piece. */
@ -534,7 +565,7 @@ export const MAZE_LEVEL_TYPE_PROFILES: readonly MazeLevelProfile[] = [
theme: true,
specials: [
{ kind: 'prev', entries: entries() },
{ kind: 'treasure', entries: entries(), levelIds: [29] },
{ kind: 'waypoint', entries: entries(), levelIds: [29] },
{ kind: 'quest', entries: entries(), levelIds: [30] },
// D2MOO's `else` hangs off the `JAILLEV3` test, so levels 1 and 2 get a
// `Next` staircase and level 3 gets the Cathedral descent instead.
@ -549,7 +580,7 @@ export const MAZE_LEVEL_TYPE_PROFILES: readonly MazeLevelProfile[] = [
opening: 'catacombs',
specials: [
{ kind: 'next', entries: entries() },
{ kind: 'treasure', entries: entries(), levelIds: [35] },
{ kind: 'waypoint', entries: entries(), levelIds: [35] },
],
},
{
@ -560,6 +591,7 @@ export const MAZE_LEVEL_TYPE_PROFILES: readonly MazeLevelProfile[] = [
specials: [
{ kind: 'prev', entries: entries() },
{ kind: 'next', entries: entries(), levelIds: [47, 48] },
{ kind: 'waypoint', entries: entries(), levelIds: [48] },
],
},
{
@ -570,6 +602,7 @@ export const MAZE_LEVEL_TYPE_PROFILES: readonly MazeLevelProfile[] = [
singleRoom: { 61: ['Act 2 - Tomb Tainted Sun X'] },
specials: [
{ kind: 'next', entries: entries(), levelIds: [55, 56, 57, 58] },
{ kind: 'waypoint', entries: entries(), levelIds: [57] },
],
},
{
@ -600,6 +633,7 @@ export const MAZE_LEVEL_TYPE_PROFILES: readonly MazeLevelProfile[] = [
specials: [
{ kind: 'prev', entries: entries(), levelIds: [100, 101] },
{ kind: 'next', entries: entries(), levelIds: [100, 101] },
{ kind: 'waypoint', entries: entries(), levelIds: [101] },
],
},
{
@ -681,6 +715,7 @@ export const MAZE_LEVEL_TYPE_PROFILES: readonly MazeLevelProfile[] = [
{ kind: 'prev', entries: entries(), levelIds: [113, 115, 118] },
{ kind: 'next', entries: entries(), levelIds: [113, 115, 118] },
{ kind: 'down', entries: entries(), levelIds: [113, 115, 118] },
{ kind: 'waypoint', entries: entries(), levelIds: [113, 115, 118] },
],
},
{
@ -711,6 +746,17 @@ export const MAZE_LEVEL_TYPE_PROFILES: readonly MazeLevelProfile[] = [
levelIds: [122, 123],
inPlaceOnly: true,
},
{
kind: 'waypoint',
entries: [
{ plainSides: 'NE', sides: 'NE', direction: DIRECTION_NORTH },
{ plainSides: 'NW', sides: 'NW', direction: DIRECTION_NORTH },
{ plainSides: 'SE', sides: 'SE', direction: DIRECTION_SOUTH },
{ plainSides: 'SW', sides: 'SW', direction: DIRECTION_SOUTH },
],
levelIds: [123],
inPlaceOnly: true,
},
],
},
{
@ -720,6 +766,7 @@ export const MAZE_LEVEL_TYPE_PROFILES: readonly MazeLevelProfile[] = [
prevChain: 'baal',
specials: [
{ kind: 'next', entries: entries(), levelIds: [128, 129, 130] },
{ kind: 'waypoint', entries: entries(), levelIds: [129] },
],
},
{ levelTypeName: 'Act 5 - Lava', grow: false, theme: false, lavaPairs: true, specials: [] },
@ -888,6 +935,8 @@ interface MazeStats {
placementAttempts: number
/** Stair rooms, with the coordinates only `stamp` can work out. */
warps: MazeWarp[]
/** Waypoint rooms, with the coordinates and entity positions only `stamp` can work out. */
waypoints: MazeWaypoint[]
}
/**
@ -1630,7 +1679,7 @@ function placeSpecialGroup(
index: PieceIndex,
stats: MazeStats,
): void {
const isExit = group.kind === 'next' || group.kind === 'down' || group.kind === 'quest'
const isExit = group.kind === 'next' || group.kind === 'down' || group.kind === 'quest' || group.kind === 'waypoint'
const distMap = bfsDistances(level)
// Phase 1: Try to replace an existing unfinished room in place, preferring
@ -1871,6 +1920,36 @@ function stamp(level: MazeLevel, stats: MazeStats): Ds1 {
centreY: originY + Math.floor(variant.height / 2),
})
}
if (piece.kind === 'waypoint') {
const wpObj = variant.objects.find(obj => obj.type === 2 && (obj.id === 119 || obj.id === 145 || obj.id === 156 || obj.id === 157 || obj.id === 237 || obj.id === 238 || obj.id === 288 || obj.id === 323 || obj.id === 324 || obj.id === 398 || obj.id === 402 || obj.id === 429)) ?? variant.objects.find(obj => obj.type === 2)
let entityX: number
let entityY: number
if (wpObj !== undefined) {
entityX = originX * SUB_TILES_PER_TILE + wpObj.x
entityY = originY * SUB_TILES_PER_TILE + wpObj.y
} else {
entityX = (originX + Math.floor(variant.width / 2)) * SUB_TILES_PER_TILE + 2
entityY = (originY + Math.floor(variant.height / 2)) * SUB_TILES_PER_TILE + 2
objects.push({
type: 2,
id: 119,
x: entityX,
y: entityY,
flags: 0,
})
}
stats.waypoints.push({
room: room.id,
x: originX,
y: originY,
width: variant.width,
height: variant.height,
centreX: originX + Math.floor(variant.width / 2),
centreY: originY + Math.floor(variant.height / 2),
entityX,
entityY,
})
}
stampedRooms += 1
}
@ -1960,7 +2039,7 @@ export function generateMaze(request: MazeRequest): MazeResult {
const stats: MazeStats = {
patterns: {}, fallbacks: [], specialsApplied: [], unresolvedRoles: [], notes: [],
ringRooms: 0, placementAttempts: 0, warps: [],
ringRooms: 0, placementAttempts: 0, warps: [], waypoints: [],
}
const rng = new Rng(request.seed)
const mergePerMille = Math.max(0, Math.min(1000, Math.floor(request.merge)))
@ -2025,8 +2104,16 @@ export function generateMaze(request: MazeRequest): MazeResult {
// One counter shared by every table, advanced once per call that happens.
let cursor = rng.int(0, 3)
for (const group of profile.specials) {
if (group.levelIds !== undefined && !group.levelIds.includes(request.levelId)) continue
if (group.exceptLevelIds !== undefined && group.exceptLevelIds.includes(request.levelId)) continue
if (group.kind === 'waypoint') {
if (request.hasWaypoint === false) continue
if (request.hasWaypoint !== true) {
if (group.levelIds !== undefined && !group.levelIds.includes(request.levelId)) continue
if (group.exceptLevelIds !== undefined && group.exceptLevelIds.includes(request.levelId)) continue
}
} else {
if (group.levelIds !== undefined && !group.levelIds.includes(request.levelId)) continue
if (group.exceptLevelIds !== undefined && group.exceptLevelIds.includes(request.levelId)) continue
}
placeSpecialGroup(level, request.pieces, group, cursor, index, stats)
cursor = (cursor + 1) % 4
}
@ -2066,6 +2153,14 @@ export function generateMaze(request: MazeRequest): MazeResult {
fallbacks: stats.fallbacks,
specialsApplied: stats.specialsApplied,
warps: stats.warps,
waypoints: stats.waypoints,
waypoint: stats.waypoints[0] ?? null,
waypointTile: stats.waypoints[0]
? {
x: Math.floor(stats.waypoints[0].entityX / SUB_TILES_PER_TILE),
y: Math.floor(stats.waypoints[0].entityY / SUB_TILES_PER_TILE),
}
: null,
unresolvedRoles: stats.unresolvedRoles,
unimplementedPasses: UNIMPLEMENTED_PASSES,
notes: stats.notes,

528
tests/maze-waypoint.test.ts Normal file
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@ -0,0 +1,528 @@
import { describe, expect, test } from 'vitest'
import type { Ds1, Ds1Cell, Ds1Object } from '../src/formats/ds1.ts'
import {
classifyMazePieceName,
generateMaze,
SUB_TILES_PER_TILE,
} from '../src/game/maze.ts'
import type { MazePiece, MazeRequest } from '../src/game/maze.ts'
function createMockDs1(width = 8, height = 8, objects: Ds1Object[] = []): Ds1 {
const cells: Ds1Cell[][] = []
for (let y = 0; y < height; y += 1) {
const row: Ds1Cell[] = []
for (let x = 0; x < width; x += 1) {
row.push({
walls: [{ prop1: 2, sequence: 0, style: 1, type: 0, unknown1: 0, unknown2: 0, hidden: false }],
floors: [{ prop1: 2, sequence: 0, style: 1, unknown1: 0, unknown2: 0, hidden: false }],
shadows: [],
substitutions: [],
})
}
cells.push(row)
}
return {
version: 18,
width,
height,
act: 1,
substitutionType: 0,
wallLayers: 1,
floorLayers: 1,
cells,
objects,
npcPathOffset: null,
}
}
function createPiece(
name: string,
levelTypeName: string,
ds1Objects: Ds1Object[] = [],
width = 8,
height = 8,
): MazePiece {
const classified = classifyMazePieceName(name, levelTypeName)
if (!classified) throw new Error(`Could not classify ${name} for ${levelTypeName}`)
return {
name,
kind: classified.kind,
sides: classified.sides,
levels: [createMockDs1(width, height, ds1Objects)],
}
}
function createCatacombsPieces(wpObjects: Ds1Object[] = []): MazePiece[] {
const lt = 'Act 1 - Catacombs'
const sided = [
'NSEW', 'NSE', 'NSW', 'NEW', 'SEW', 'NS', 'EW', 'NE', 'NW', 'SE', 'SW', 'N', 'S', 'E', 'W',
]
const pieces: MazePiece[] = []
for (const s of sided) {
pieces.push(createPiece(`${lt} ${s}`, lt))
}
pieces.push(createPiece(`${lt} Prev EW`, lt))
pieces.push(createPiece(`${lt} Prev NS`, lt))
for (const s of ['N', 'E', 'S', 'W']) {
pieces.push(createPiece(`${lt} Next ${s}`, lt))
pieces.push(createPiece(`${lt} Waypoint ${s}`, lt, wpObjects))
}
return pieces
}
function createJailPieces(wpObjects: Ds1Object[] = []): MazePiece[] {
const lt = 'Act 1 - Jail'
const sided = [
'NSEW', 'NSE', 'NSW', 'NEW', 'SEW', 'NS', 'EW', 'NE', 'NW', 'SE', 'SW', 'N', 'S', 'E', 'W',
]
const pieces: MazePiece[] = []
for (const s of sided) {
pieces.push(createPiece(`${lt} ${s}`, lt))
}
for (const s of ['N', 'E', 'S', 'W']) {
pieces.push(createPiece(`${lt} Prev ${s}`, lt))
pieces.push(createPiece(`${lt} Next ${s}`, lt))
pieces.push(createPiece(`${lt} Waypoint ${s}`, lt, wpObjects))
}
return pieces
}
function createKurastPieces(): MazePiece[] {
const lt = 'Act 3 - Kurast'
const sided = [
'NSEW', 'NSE', 'NSW', 'NEW', 'SEW', 'NS', 'EW', 'NE', 'NW', 'SE', 'SW', 'N', 'S', 'E', 'W',
]
const pieces: MazePiece[] = []
for (const s of sided) {
pieces.push(createPiece(`${lt} ${s}`, lt))
}
for (const s of ['N', 'E', 'S', 'W']) {
pieces.push(createPiece(`Act 3 - Mephisto Prev ${s}`, lt))
pieces.push(createPiece(`Act 3 - Mephisto Next ${s}`, lt))
pieces.push(createPiece(`Act 3 - Mephisto Waypoint ${s}`, lt))
}
return pieces
}
function createBaalPieces(): MazePiece[] {
const lt = 'Act 5 - Baal'
const sided = [
'NSEW', 'NSE', 'NSW', 'NEW', 'SEW', 'NS', 'EW', 'NE', 'NW', 'SE', 'SW', 'N', 'S', 'E', 'W',
]
const pieces: MazePiece[] = []
for (const s of sided) {
pieces.push(createPiece(`${lt} ${s}`, lt))
}
// prevChain requires Prev NSE, SEW, NSW, NEW
for (const s of ['NSE', 'SEW', 'NSW', 'NEW']) {
pieces.push(createPiece(`${lt} Prev ${s}`, lt))
}
for (const s of ['N', 'E', 'S', 'W']) {
pieces.push(createPiece(`${lt} Next ${s}`, lt))
pieces.push(createPiece(`${lt} Waypoint ${s}`, lt))
}
return pieces
}
function createSewerPieces(): MazePiece[] {
const lt = 'Act 2 - Sewer'
const sided = [
'NSEW', 'NSE', 'NSW', 'NEW', 'SEW', 'NS', 'EW', 'NE', 'NW', 'SE', 'SW', 'N', 'S', 'E', 'W',
]
const pieces: MazePiece[] = []
for (const s of sided) {
pieces.push(createPiece(`${lt} ${s}`, lt))
}
for (const s of ['N', 'E', 'S', 'W']) {
pieces.push(createPiece(`${lt} Prev ${s}`, lt))
pieces.push(createPiece(`${lt} Next ${s}`, lt))
pieces.push(createPiece(`${lt} Waypoint ${s}`, lt))
}
return pieces
}
function createTombPieces(): MazePiece[] {
const lt = 'Act 2 - Tomb'
const sided = [
'NSEW', 'NSE', 'NSW', 'NEW', 'SEW', 'NS', 'EW', 'NE', 'NW', 'SE', 'SW', 'N', 'S', 'E', 'W',
]
const pieces: MazePiece[] = []
for (const s of sided) {
pieces.push(createPiece(`${lt} ${s}`, lt))
}
for (const s of ['NSE', 'SEW', 'NSW', 'NEW']) {
pieces.push(createPiece(`${lt} Prev ${s}`, lt))
}
for (const s of ['N', 'E', 'S', 'W']) {
pieces.push(createPiece(`${lt} Next ${s}`, lt))
pieces.push(createPiece(`${lt} Waypoint ${s}`, lt))
}
return pieces
}
describe('Issue #47: Maze Waypoint preset replacement pass', () => {
describe('classifyMazePieceName', () => {
test('classifies waypoint pieces for all acts correctly', () => {
expect(classifyMazePieceName('Act 1 - Jail Waypoint W', 'Act 1 - Jail')).toEqual({
kind: 'waypoint',
sides: 'W',
})
expect(classifyMazePieceName('Act 1 - Catacombs Waypoint N', 'Act 1 - Catacombs')).toEqual({
kind: 'waypoint',
sides: 'N',
})
expect(classifyMazePieceName('Act 2 - Sewer Waypoint S', 'Act 2 - Sewer')).toEqual({
kind: 'waypoint',
sides: 'S',
})
expect(classifyMazePieceName('Act 2 - Tomb Waypoint E', 'Act 2 - Tomb')).toEqual({
kind: 'waypoint',
sides: 'E',
})
expect(classifyMazePieceName('Act 3 - Mephisto Waypoint W', 'Act 3 - Kurast')).toEqual({
kind: 'waypoint',
sides: 'W',
})
expect(classifyMazePieceName('Act 5 - Ice waypoint N', 'Act 5 - Ice Caves')).toEqual({
kind: 'waypoint',
sides: 'N',
})
expect(classifyMazePieceName('Act 5 - Temple NE Waypoint', 'Act 5 - Temple')).toEqual({
kind: 'waypoint',
sides: 'NE',
})
expect(classifyMazePieceName('Act 5 - Temple SW Waypoint', 'Act 5 - Temple')).toEqual({
kind: 'waypoint',
sides: 'SW',
})
expect(classifyMazePieceName('Act 5 - Baal Waypoint N', 'Act 5 - Baal')).toEqual({
kind: 'waypoint',
sides: 'N',
})
})
test('preserves classification of other piece kinds', () => {
expect(classifyMazePieceName('Act 1 - Jail Prev W', 'Act 1 - Jail')).toEqual({
kind: 'prev',
sides: 'W',
})
expect(classifyMazePieceName('Act 1 - Catacombs Next S', 'Act 1 - Catacombs')).toEqual({
kind: 'next',
sides: 'S',
})
expect(classifyMazePieceName('Act 1 - Cave NSEW', 'Act 1 - Cave')).toEqual({
kind: 'room',
sides: 'NSEW',
})
})
})
describe('generateMaze waypoint placement', () => {
test('places waypoint room in Catacombs 2 (level 35) and records stats', () => {
const pieces = createCatacombsPieces()
const req: MazeRequest = {
levelId: 35,
levelName: 'Catacombs Level 2',
levelTypeName: 'Act 1 - Catacombs',
sectionSize: 8,
minRooms: 10,
merge: 100,
seed: 42,
pieces,
}
const result = generateMaze(req)
const waypoints = result.stats.waypoints as unknown[]
expect(waypoints).toHaveLength(1)
const wp = result.stats.waypoint as {
room: number
x: number
y: number
width: number
height: number
centreX: number
centreY: number
entityX: number
entityY: number
}
expect(wp).not.toBeNull()
expect(result.stats.waypointTile).toEqual({
x: Math.floor(wp.entityX / SUB_TILES_PER_TILE),
y: Math.floor(wp.entityY / SUB_TILES_PER_TILE),
})
const specials = result.stats.specialsApplied as { room: number; kind: string; sides: string }[]
const wpSpecial = specials.find(s => s.kind === 'waypoint')
expect(wpSpecial).toBeDefined()
expect(wpSpecial?.room).toBe(wp.room)
// Verify synthesized waypoint entity is present in result.level.objects
const wpObj = result.level.objects.find(o => o.type === 2 && o.id === 119)
expect(wpObj).toBeDefined()
expect(wpObj?.x).toBe(wp.entityX)
expect(wpObj?.y).toBe(wp.entityY)
})
test('does NOT place waypoint room in Catacombs 1 (level 34)', () => {
const pieces = createCatacombsPieces()
const req: MazeRequest = {
levelId: 34,
levelName: 'Catacombs Level 1',
levelTypeName: 'Act 1 - Catacombs',
sectionSize: 8,
minRooms: 10,
merge: 100,
seed: 42,
pieces,
}
const result = generateMaze(req)
expect(result.stats.waypoints).toEqual([])
expect(result.stats.waypoint).toBeNull()
expect(result.stats.waypointTile).toBeNull()
const specials = result.stats.specialsApplied as { kind: string }[]
expect(specials.some(s => s.kind === 'waypoint')).toBe(false)
})
test('places waypoint room in Jail 1 (level 29)', () => {
const pieces = createJailPieces()
const req: MazeRequest = {
levelId: 29,
levelName: 'Jail Level 1',
levelTypeName: 'Act 1 - Jail',
sectionSize: 8,
minRooms: 10,
merge: 100,
seed: 101,
pieces,
}
const result = generateMaze(req)
expect(result.stats.waypoints).toHaveLength(1)
expect(result.stats.waypoint).not.toBeNull()
})
test('honors hasWaypoint override: forces waypoint when true on level without default waypoint', () => {
const pieces = createCatacombsPieces()
const req: MazeRequest = {
levelId: 34,
levelName: 'Catacombs Level 1',
levelTypeName: 'Act 1 - Catacombs',
sectionSize: 8,
minRooms: 10,
merge: 100,
seed: 42,
pieces,
hasWaypoint: true,
}
const result = generateMaze(req)
expect(result.stats.waypoints).toHaveLength(1)
expect(result.stats.waypoint).not.toBeNull()
})
test('honors hasWaypoint override: disables waypoint when false on level with default waypoint', () => {
const pieces = createCatacombsPieces()
const req: MazeRequest = {
levelId: 35,
levelName: 'Catacombs Level 2',
levelTypeName: 'Act 1 - Catacombs',
sectionSize: 8,
minRooms: 10,
merge: 100,
seed: 42,
pieces,
hasWaypoint: false,
}
const result = generateMaze(req)
expect(result.stats.waypoints).toEqual([])
expect(result.stats.waypoint).toBeNull()
})
test('uses authored DS1 object entity coordinates when present', () => {
const authoredObj: Ds1Object = {
type: 2,
id: 119,
x: 18,
y: 22,
flags: 0,
}
const pieces = createCatacombsPieces([authoredObj])
const req: MazeRequest = {
levelId: 35,
levelName: 'Catacombs Level 2',
levelTypeName: 'Act 1 - Catacombs',
sectionSize: 8,
minRooms: 10,
merge: 100,
seed: 88,
pieces,
}
const result = generateMaze(req)
const wp = result.stats.waypoint as {
x: number
y: number
entityX: number
entityY: number
}
expect(wp.entityX).toBe(wp.x * SUB_TILES_PER_TILE + 18)
expect(wp.entityY).toBe(wp.y * SUB_TILES_PER_TILE + 22)
const objInLevel = result.level.objects.find(o => o.type === 2 && o.id === 119)
expect(objInLevel).toBeDefined()
expect(objInLevel?.x).toBe(wp.entityX)
expect(objInLevel?.y).toBe(wp.entityY)
})
test('places waypoint in Durance of Hate 2 (101) but not Durance 1 (100)', () => {
const pieces = createKurastPieces()
const req101: MazeRequest = {
levelId: 101,
levelName: 'Durance of Hate Level 2',
levelTypeName: 'Act 3 - Kurast',
sectionSize: 8,
minRooms: 10,
merge: 100,
seed: 777,
pieces,
}
const res101 = generateMaze(req101)
expect(res101.stats.waypoints).toHaveLength(1)
expect(res101.stats.waypoint).not.toBeNull()
const req100: MazeRequest = {
levelId: 100,
levelName: 'Durance of Hate Level 1',
levelTypeName: 'Act 3 - Kurast',
sectionSize: 8,
minRooms: 10,
merge: 100,
seed: 777,
pieces,
}
const res100 = generateMaze(req100)
expect(res100.stats.waypoints).toEqual([])
expect(res100.stats.waypoint).toBeNull()
})
test('places waypoint in Worldstone Keep 2 (129) but not Worldstone 1 (128)', () => {
const pieces = createBaalPieces()
const req129: MazeRequest = {
levelId: 129,
levelName: 'Worldstone Keep Level 2',
levelTypeName: 'Act 5 - Baal',
sectionSize: 8,
minRooms: 10,
merge: 100,
seed: 999,
pieces,
}
const res129 = generateMaze(req129)
expect(res129.stats.waypoints).toHaveLength(1)
expect(res129.stats.waypoint).not.toBeNull()
const req128: MazeRequest = {
levelId: 128,
levelName: 'Worldstone Keep Level 1',
levelTypeName: 'Act 5 - Baal',
sectionSize: 8,
minRooms: 10,
merge: 100,
seed: 999,
pieces,
}
const res128 = generateMaze(req128)
expect(res128.stats.waypoints).toEqual([])
expect(res128.stats.waypoint).toBeNull()
})
test('places waypoint in Lut Gholein Sewer 2 (48) but not Sewer 1 (47)', () => {
const pieces = createSewerPieces()
const req48: MazeRequest = {
levelId: 48,
levelName: 'Sewers Level 2',
levelTypeName: 'Act 2 - Sewer',
sectionSize: 8,
minRooms: 10,
merge: 100,
seed: 333,
pieces,
}
const res48 = generateMaze(req48)
expect(res48.stats.waypoints).toHaveLength(1)
expect(res48.stats.waypoint).not.toBeNull()
const req47: MazeRequest = {
levelId: 47,
levelName: 'Sewers Level 1',
levelTypeName: 'Act 2 - Sewer',
sectionSize: 8,
minRooms: 10,
merge: 100,
seed: 333,
pieces,
}
const res47 = generateMaze(req47)
expect(res47.stats.waypoints).toEqual([])
expect(res47.stats.waypoint).toBeNull()
})
test('places waypoint in Halls of the Dead 2 (57) but not Tomb 1 (56)', () => {
const pieces = createTombPieces()
const req57: MazeRequest = {
levelId: 57,
levelName: 'Halls of the Dead Level 2',
levelTypeName: 'Act 2 - Tomb',
sectionSize: 8,
minRooms: 10,
merge: 100,
seed: 444,
pieces,
}
const res57 = generateMaze(req57)
expect(res57.stats.waypoints).toHaveLength(1)
expect(res57.stats.waypoint).not.toBeNull()
const req56: MazeRequest = {
levelId: 56,
levelName: 'Halls of the Dead Level 1',
levelTypeName: 'Act 2 - Tomb',
sectionSize: 8,
minRooms: 10,
merge: 100,
seed: 444,
pieces,
}
const res56 = generateMaze(req56)
expect(res56.stats.waypoints).toEqual([])
expect(res56.stats.waypoint).toBeNull()
})
test('places waypoint at a distance from the entrance (isExit distance sorting)', () => {
const pieces = createCatacombsPieces()
const req: MazeRequest = {
levelId: 35,
levelName: 'Catacombs Level 2',
levelTypeName: 'Act 1 - Catacombs',
sectionSize: 8,
minRooms: 12,
merge: 0,
seed: 12345,
pieces,
}
const result = generateMaze(req)
const wp = result.stats.waypoint as { room: number }
const specials = result.stats.specialsApplied as { room: number; kind: string }[]
const prevSpecial = specials.find(s => s.kind === 'prev')
if (prevSpecial) {
// Waypoint room should not be placed in the entrance room
expect(wp.room).not.toBe(prevSpecial.room)
}
})
})
})