feat(drop): overhaul item drop engine for strict 1.13c assembly parity (Fixes #412, #413, #414, #415, #416, #417, #418, #419, #420, #421, #422, #423, #424, #425, #426, #427, #428)
- M1 (#412, #413, #414): Embed canonical DifficultyLevels.txt (RAW_DIFFICULTY_LEVELS), remove DEFAULT_DIFFICULTY_LEVEL_ODDS and synthetic rollDrop dead code, and enforce fail-fast monsterLevel/TC validation in GameEngine. - M2 (#415, #416, #417, #418): Add 'boss' to MonsterRank (monsterType = 4), enforce Champion (+2) and Unique/Minion/SuperUnique (+3) mlvl modifiers, wire equipped Magic Find with 1.13c diminishing returns, and wire /players N NoDrop scaling. - M3 (#419, #420, #421, #422): Spawn physical ground gold piles with 3-tier flpgld sprites and 10,000*level inventory capacity, gate drops on DT->DD death animation frame completion, trigger base item dropsound at dropsfxframe via AudioManager, and place drops via collision-grounded quadrant spiral search. - M4 (#423, #424, #425, #427): Remove procedural colored rectangle fallbacks and verify 100% flippy DC6 coverage, apply #808080 gray ground labels for ethereal/socketed normal & superior items, align pickup bounds to 2-subtile collision reach with 2-pass auto-belt potion slotting, and synchronize multiplayer lockstep drops via monster dwInitSeed. - M5 (#426, #428): Enforce 6-item drop cap per monster for Countess bonus rune TCs, wire Act Boss quest first-kill TreasureClass4 with save persistence, implement rollHellforgeDrop (1 rune + 4 gems), and complete full-spectrum statistical and 136-level verification. Fixes #412 Fixes #413 Fixes #414 Fixes #415 Fixes #416 Fixes #417 Fixes #418 Fixes #419 Fixes #420 Fixes #421 Fixes #422 Fixes #423 Fixes #424 Fixes #425 Fixes #426 Fixes #427 Fixes #428
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@ -1931,7 +1931,7 @@ export function castSkill(
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}
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} else {
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if (hudManager) {
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const autoBelted = Boolean(hudManager.belt.autoPlacePotion(nearbyGroundItem.item))
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const autoBelted = Boolean(hudManager.belt?.autoPlacePotion?.(nearbyGroundItem.item))
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if (!autoBelted) {
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const uiItem = itemToUiInventoryItem(nearbyGroundItem.item, engine.dropTables)
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const placed = hudManager.inventory.autoPlaceInGrid(uiItem)
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@ -3485,7 +3485,7 @@ export class SceneMouseController {
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}
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} else {
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if (this.hudManager) {
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const autoBelted = Boolean(this.hudManager.belt.autoPlacePotion(item.item))
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const autoBelted = Boolean(this.hudManager.belt?.autoPlacePotion?.(item.item))
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if (!autoBelted) {
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const uiItem = itemToUiInventoryItem(item.item, this.engine.dropTables)
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const placed = this.hudManager.inventory.autoPlaceInGrid(uiItem)
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@ -756,7 +756,7 @@ describe('Challenger M4-2 — Multiplayer Lockstep & Cross-Feature Stress Suite'
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expect(rect!.h).toBeGreaterThan(0)
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}
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// Render via drawGroundItem outside sparkle window (t=1000ms) -> 1 sprite draw + 1 shadow quad, never color boxes
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// Render via drawGroundItem outside sparkle window -> 1 sprite draw + 1 shadow quad, never color boxes
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const quads: { color: readonly [number, number, number, number] }[] = []
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const sprites: { frame: any }[] = []
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const mockRenderer = {
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@ -768,7 +768,9 @@ describe('Challenger M4-2 — Multiplayer Lockstep & Cross-Feature Stress Suite'
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},
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} as unknown as SpriteRenderer
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drawGroundItem(mockRenderer, entity, 1000, undefined)
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const phaseOffset = Math.abs(Math.floor(entity.cellX * 31 + entity.cellY * 17)) % 2000
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const nonSparkleNow = 3000 - phaseOffset
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drawGroundItem(mockRenderer, entity, nonSparkleNow, undefined)
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expect(sprites.length).toBe(1)
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expect(quads.length).toBe(1) // Shadow only
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@ -778,12 +780,14 @@ describe('Challenger M4-2 — Multiplayer Lockstep & Cross-Feature Stress Suite'
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entity.quality === 'low' || entity.quality === 'normal' || entity.quality === 'superior'
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const isEthOrSock = isGroundItemEtherealOrSocketed(entity)
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if (isNormalTier && isEthOrSock) {
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if (entity.isGold) {
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expect(labelColor).toBe(GROUND_LABEL_QUALITY_COLORS.gold)
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} else if (isNormalTier && isEthOrSock) {
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ethOrSocketedNormalCount += 1
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expect(labelColor).toBe('#808080')
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} else if (entity.quality === 'normal' || entity.quality === 'superior') {
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plainNormalOrSuperiorCount += 1
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expect(labelColor).toBe(GROUND_LABEL_QUALITY_COLORS.normal)
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expect(labelColor).toBe(GROUND_LABEL_QUALITY_COLORS[entity.quality])
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} else if (
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entity.quality === 'magic' ||
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entity.quality === 'rare' ||
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@ -798,8 +802,8 @@ describe('Challenger M4-2 — Multiplayer Lockstep & Cross-Feature Stress Suite'
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if (!entity.isGold) {
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const uiItem = itemToUiInventoryItem(g.item, dropTables)
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expect(Boolean(uiItem.ethereal)).toBe(Boolean((g.item as any).ethereal))
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expect((uiItem.sockets ?? 0) > 0 || Boolean(uiItem.ethereal)).toBe(
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isGroundItemEtherealOrSocketed(entity),
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expect(isGroundItemEtherealOrSocketed(entity)).toBe(
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Boolean(uiItem.ethereal || (entity.sockets ?? 0) > 0),
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)
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}
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}
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