test: fix 29 pre-existing vitest failures and ensure test hygiene (Fixes #451)
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@ -959,7 +959,12 @@ export const OVERLAY_TARGETS: readonly OverlayTarget[] = [
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},
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},
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] as const
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] as const
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export async function bakeOverlays(projectRoot: string = process.cwd()): Promise<Record<string, OverlayMeta>> {
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export async function bakeOverlays(
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projectRoot: string = process.cwd(),
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options?: { outDir?: string; skipMetaTs?: boolean }
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): Promise<Record<string, OverlayMeta>> {
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const targetRoot = options?.outDir ?? process.env.D2_PACK_OUT_DIR ?? projectRoot
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const archivePaths = [
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const archivePaths = [
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join(projectRoot, 'samples', 'd2', 'Patch_D2.mpq'),
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join(projectRoot, 'samples', 'd2', 'Patch_D2.mpq'),
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join(projectRoot, 'samples', 'd2', 'd2exp.mpq'),
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join(projectRoot, 'samples', 'd2', 'd2exp.mpq'),
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@ -989,11 +994,12 @@ export async function bakeOverlays(projectRoot: string = process.cwd()): Promise
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if (!palBytes) throw new Error('data/global/palette/ACT1/pal.pl2 not found in MPQ archives')
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if (!palBytes) throw new Error('data/global/palette/ACT1/pal.pl2 not found in MPQ archives')
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const pl2 = decodePl2(palBytes)
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const pl2 = decodePl2(palBytes)
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const publicOutDir = join(projectRoot, 'public', 'overlays')
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const publicOutDir = join(targetRoot, 'public', 'overlays')
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const packOutDir = join(projectRoot, 'samples', 'd2-packs', 'overlays')
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const packOutDir = join(targetRoot, 'samples', 'd2-packs', 'overlays')
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mkdirSync(publicOutDir, { recursive: true })
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mkdirSync(publicOutDir, { recursive: true })
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mkdirSync(packOutDir, { recursive: true })
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mkdirSync(packOutDir, { recursive: true })
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const metaRecord: Record<string, OverlayMeta> = {}
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const metaRecord: Record<string, OverlayMeta> = {}
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for (const target of OVERLAY_TARGETS) {
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for (const target of OVERLAY_TARGETS) {
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@ -1293,9 +1299,17 @@ export const OVERLAY_METAS: Readonly<Record<string, OverlayMeta>> = {
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${overlayMetasEntries.join('\n')}
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${overlayMetasEntries.join('\n')}
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}
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}
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`
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`
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const metaTsPath = join(projectRoot, 'src', 'render', 'overlays-meta.ts')
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if (!options?.skipMetaTs && !process.env.D2_PACK_OUT_DIR && !options?.outDir) {
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writeFileSync(metaTsPath, metaTsContent, 'utf-8')
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const metaTsPath = join(projectRoot, 'src', 'render', 'overlays-meta.ts')
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console.log(`[Overlay Packer] Wrote ${metaTsPath}`)
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writeFileSync(metaTsPath, metaTsContent, 'utf-8')
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console.log(`[Overlay Packer] Wrote ${metaTsPath}`)
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} else if (process.env.D2_PACK_OUT_DIR || options?.outDir) {
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const sandboxMetaPath = join(targetRoot, 'src', 'render', 'overlays-meta.ts')
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mkdirSync(join(targetRoot, 'src', 'render'), { recursive: true })
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writeFileSync(sandboxMetaPath, metaTsContent, 'utf-8')
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console.log(`[Overlay Packer] Wrote sandboxed ${sandboxMetaPath}`)
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}
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return metaRecord
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return metaRecord
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}
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}
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@ -4911,7 +4911,7 @@ export function tickProjectiles(
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x = projectile.x + vx
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x = projectile.x + vx
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y = projectile.y + vy
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y = projectile.y + vy
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}
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}
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} else if (projectile.jitter || projectile.missileType === 'chargedbolt' || projectile.skillId === '38' || projectile.skillId === 'chargedbolt') {
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} else if (projectile.jitter !== false && (projectile.jitter || projectile.missileType === 'chargedbolt' || projectile.skillId === '38' || projectile.skillId === 'chargedbolt')) {
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// 3. Jitter trajectory (e.g. Charged Bolt) - discrete orthogonal jitter lookup table
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// 3. Jitter trajectory (e.g. Charged Bolt) - discrete orthogonal jitter lookup table
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// Authentic D2 1.13c PATH_ComputePathChargedBolt (0x6FD85470):
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// Authentic D2 1.13c PATH_ComputePathChargedBolt (0x6FD85470):
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// 32-entry lookup table gatChargedBoltOffsets applied perpendicularly to main propagation vector per step.
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// 32-entry lookup table gatChargedBoltOffsets applied perpendicularly to main propagation vector per step.
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@ -5475,38 +5475,38 @@ export interface Batch1SkillDef {
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export const BATCH1_SKILLS: Readonly<Record<number, Batch1SkillDef>> = Object.freeze({
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export const BATCH1_SKILLS: Readonly<Record<number, Batch1SkillDef>> = Object.freeze({
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// Amazon (5 skills)
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// Amazon (5 skills)
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6: { id: 6, name: 'Magic Arrow', classCode: 'ama', charClass: 'amazon', type: 'projectile', mana: 12, lvlmana: -1, minmana: 0, manashift: 5, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128, range: 480, speed: 600 },
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6: { id: 6, name: 'Magic Arrow', classCode: 'ama', charClass: 'amazon', type: 'projectile', mana: 12, lvlmana: -1, minmana: 0, manashift: 5, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128, range: 480, speed: 600 },
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7: { id: 7, name: 'Fire Arrow', classCode: 'ama', charClass: 'amazon', type: 'projectile', mana: 24, lvlmana: 4, minmana: 0, manashift: 5, delay: 0, hitshift: 8, emin: 1, emax: 4, elev1: 1, elev2: 2, elev3: 3, elev4: 4, elev5: 5, srcDamage: 128, range: 480, speed: 600 },
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7: { id: 7, name: 'Fire Arrow', classCode: 'ama', charClass: 'amazon', type: 'projectile', mana: 24, lvlmana: 1, minmana: 1, manashift: 5, delay: 0, hitshift: 8, emin: 1, emax: 4, elev1: 2, elev2: 3, elev3: 6, elev4: 12, elev5: 24, emaxlev1: 2, emaxlev2: 3, emaxlev3: 7, emaxlev4: 14, emaxlev5: 27, srcDamage: 128, range: 480, speed: 600 },
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11: { id: 11, name: 'Cold Arrow', classCode: 'ama', charClass: 'amazon', type: 'projectile', mana: 28, lvlmana: 4, minmana: 0, manashift: 5, delay: 0, hitshift: 8, emin: 3, emax: 4, elev1: 1, elev2: 2, elev3: 3, elev4: 4, elev5: 5, srcDamage: 128, range: 480, speed: 600 },
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10: { id: 10, name: 'Jab', classCode: 'ama', charClass: 'amazon', type: 'melee', mana: 8, lvlmana: 1, minmana: 1, manashift: 6, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
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10: { id: 10, name: 'Jab', classCode: 'ama', charClass: 'amazon', type: 'melee', mana: 16, lvlmana: 2, minmana: 0, manashift: 5, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
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11: { id: 11, name: 'Cold Arrow', classCode: 'ama', charClass: 'amazon', type: 'projectile', mana: 28, lvlmana: 1, minmana: 1, manashift: 5, delay: 0, hitshift: 7, emin: 6, emax: 8, elev1: 4, elev2: 5, elev3: 8, elev4: 16, elev5: 42, emaxlev1: 4, emaxlev2: 5, emaxlev3: 9, emaxlev4: 17, emaxlev5: 44, srcDamage: 128, range: 480, speed: 600 },
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14: { id: 14, name: 'Power Strike', classCode: 'ama', charClass: 'amazon', type: 'melee', mana: 16, lvlmana: 2, minmana: 0, manashift: 5, delay: 0, hitshift: 8, emin: 1, emax: 16, elev1: 8, elev2: 12, elev3: 16, elev4: 20, elev5: 24, srcDamage: 128 },
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14: { id: 14, name: 'Power Strike', classCode: 'ama', charClass: 'amazon', type: 'melee', mana: 8, lvlmana: 1, minmana: 1, manashift: 6, delay: 0, hitshift: 8, emin: 1, emax: 16, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, emaxlev1: 18, emaxlev2: 36, emaxlev3: 54, emaxlev4: 72, emaxlev5: 90, srcDamage: 128 },
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// Sorceress (6 skills)
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// Sorceress (6 skills)
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36: { id: 36, name: 'Fire Bolt', classCode: 'sor', charClass: 'sorceress', type: 'projectile', mana: 5, lvlmana: 0, minmana: 1, manashift: 7, delay: 0, hitshift: 7, emin: 6, emax: 12, elev1: 2, elev2: 4, elev3: 6, elev4: 8, elev5: 10, srcDamage: 0, range: 1000, speed: 500, castOverlay: 'fire_cast_1' },
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36: { id: 36, name: 'Fire Bolt', classCode: 'sor', charClass: 'sorceress', type: 'projectile', mana: 5, lvlmana: 0, minmana: 1, manashift: 7, delay: 0, hitshift: 7, emin: 6, emax: 12, elev1: 3, elev2: 4, elev3: 8, elev4: 18, elev5: 54, emaxlev1: 3, emaxlev2: 6, emaxlev3: 10, emaxlev4: 20, emaxlev5: 56, srcDamage: 0, range: 1000, speed: 500, castOverlay: 'fire_cast_1' },
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37: { id: 37, name: 'Warmth', classCode: 'sor', charClass: 'sorceress', type: 'passive', mana: 0, lvlmana: 0, minmana: 0, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
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37: { id: 37, name: 'Warmth', classCode: 'sor', charClass: 'sorceress', type: 'passive', mana: 0, lvlmana: 0, minmana: 0, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
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39: { id: 39, name: 'Ice Bolt', classCode: 'sor', charClass: 'sorceress', type: 'projectile', mana: 6, lvlmana: 0, minmana: 1, manashift: 7, delay: 0, hitshift: 7, emin: 6, emax: 10, elev1: 2, elev2: 4, elev3: 6, elev4: 8, elev5: 10, srcDamage: 0, range: 400, speed: 450, castOverlay: 'ice_cast_1' },
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39: { id: 39, name: 'Ice Bolt', classCode: 'sor', charClass: 'sorceress', type: 'projectile', mana: 3, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 7, emin: 6, emax: 10, elev1: 2, elev2: 4, elev3: 6, elev4: 8, elev5: 10, emaxlev1: 3, emaxlev2: 5, emaxlev3: 7, emaxlev4: 9, emaxlev5: 11, srcDamage: 0, range: 400, speed: 450, castOverlay: 'ice_cast_1' },
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44: { id: 44, name: 'Frost Nova', classCode: 'sor', charClass: 'sorceress', type: 'area', mana: 9, lvlmana: 1, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 2, emax: 4, elev1: 1, elev2: 2, elev3: 3, elev4: 4, elev5: 5, srcDamage: 0, castOverlay: 'ice_cast_2' },
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44: { id: 44, name: 'Frost Nova', classCode: 'sor', charClass: 'sorceress', type: 'area', mana: 9, lvlmana: 1, minmana: 1, manashift: 8, delay: 0, hitshift: 7, emin: 4, emax: 8, elev1: 4, elev2: 6, elev3: 8, elev4: 10, elev5: 12, emaxlev1: 5, emaxlev2: 7, emaxlev3: 9, emaxlev4: 11, emaxlev5: 13, srcDamage: 0, castOverlay: 'ice_cast_2' },
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47: { id: 47, name: 'Fire Ball', classCode: 'sor', charClass: 'sorceress', type: 'projectile', mana: 10, lvlmana: 1, minmana: 1, manashift: 7, delay: 0, hitshift: 7, emin: 12, emax: 28, elev1: 6, elev2: 12, elev3: 18, elev4: 24, elev5: 30, srcDamage: 0, range: 450, speed: 450, castOverlay: 'fire_cast_2' },
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47: { id: 47, name: 'Fire Ball', classCode: 'sor', charClass: 'sorceress', type: 'projectile', mana: 10, lvlmana: 1, minmana: 1, manashift: 7, delay: 0, hitshift: 7, emin: 12, emax: 28, elev1: 13, elev2: 23, elev3: 28, elev4: 33, elev5: 38, emaxlev1: 15, emaxlev2: 25, emaxlev3: 30, emaxlev4: 35, emaxlev5: 40, srcDamage: 0, range: 450, speed: 450, castOverlay: 'fire_cast_2' },
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54: { id: 54, name: 'Teleport', classCode: 'sor', charClass: 'sorceress', type: 'movement', mana: 24, lvlmana: -1, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0, castOverlay: 'teleport' },
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54: { id: 54, name: 'Teleport', classCode: 'sor', charClass: 'sorceress', type: 'movement', mana: 24, lvlmana: -1, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0, castOverlay: 'teleport' },
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// Necromancer (5 skills)
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// Necromancer (5 skills)
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66: { id: 66, name: 'Amplify Damage', classCode: 'nec', charClass: 'necromancer', type: 'curse', mana: 4, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
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66: { id: 66, name: 'Amplify Damage', classCode: 'nec', charClass: 'necromancer', type: 'curse', mana: 4, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
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67: { id: 67, name: 'Teeth', classCode: 'nec', charClass: 'necromancer', type: 'area', mana: 6, lvlmana: 1, minmana: 1, manashift: 7, delay: 0, hitshift: 7, emin: 4, emax: 8, elev1: 1, elev2: 2, elev3: 3, elev4: 4, elev5: 5, srcDamage: 0 },
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67: { id: 67, name: 'Teeth', classCode: 'nec', charClass: 'necromancer', type: 'area', mana: 6, lvlmana: 1, minmana: 1, manashift: 7, delay: 0, hitshift: 7, emin: 4, emax: 8, elev1: 2, elev2: 2, elev3: 3, elev4: 4, elev5: 5, emaxlev1: 2, emaxlev2: 3, emaxlev3: 4, emaxlev4: 5, emaxlev5: 6, srcDamage: 0 },
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68: { id: 68, name: 'Bone Armor', classCode: 'nec', charClass: 'necromancer', type: 'buff', mana: 11, lvlmana: 1, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
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68: { id: 68, name: 'Bone Armor', classCode: 'nec', charClass: 'necromancer', type: 'buff', mana: 11, lvlmana: 1, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
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70: { id: 70, name: 'Raise Skeleton', classCode: 'nec', charClass: 'necromancer', type: 'summon', mana: 6, lvlmana: 1, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
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70: { id: 70, name: 'Raise Skeleton', classCode: 'nec', charClass: 'necromancer', type: 'summon', mana: 6, lvlmana: 1, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 1, elev3: 2, elev4: 3, elev5: 4, srcDamage: 0 },
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74: { id: 74, name: 'Corpse Explosion', classCode: 'nec', charClass: 'necromancer', type: 'area', mana: 15, lvlmana: 1, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
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74: { id: 74, name: 'Corpse Explosion', classCode: 'nec', charClass: 'necromancer', type: 'area', mana: 15, lvlmana: 1, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
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// Paladin (6 skills)
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// Paladin (6 skills)
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96: { id: 96, name: 'Sacrifice', classCode: 'pal', charClass: 'paladin', type: 'melee', mana: 0, lvlmana: 0, minmana: 0, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128, castOverlay: 'blood1' },
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96: { id: 96, name: 'Sacrifice', classCode: 'pal', charClass: 'paladin', type: 'melee', mana: 0, lvlmana: 0, minmana: 0, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128, castOverlay: 'blood1' },
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97: { id: 97, name: 'Smite', classCode: 'pal', charClass: 'paladin', type: 'melee', mana: 2, lvlmana: 0, minmana: 2, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
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97: { id: 97, name: 'Smite', classCode: 'pal', charClass: 'paladin', type: 'melee', mana: 2, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
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101: { id: 101, name: 'Holy Bolt', classCode: 'pal', charClass: 'paladin', type: 'projectile', mana: 16, lvlmana: 1, minmana: 1, manashift: 5, delay: 0, hitshift: 8, emin: 8, emax: 16, elev1: 4, elev2: 8, elev3: 12, elev4: 16, elev5: 20, srcDamage: 0, range: 450, speed: 450 },
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106: { id: 106, name: 'Zeal', classCode: 'pal', charClass: 'paladin', type: 'melee', mana: 2, lvlmana: 0, minmana: 2, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
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112: { id: 112, name: 'Blessed Hammer', classCode: 'pal', charClass: 'paladin', type: 'area', mana: 20, lvlmana: 1, minmana: 1, manashift: 6, delay: 0, hitshift: 8, emin: 12, emax: 16, elev1: 8, elev2: 12, elev3: 16, elev4: 20, elev5: 24, srcDamage: 0 },
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98: { id: 98, name: 'Might', classCode: 'pal', charClass: 'paladin', type: 'aura', mana: 0, lvlmana: 0, minmana: 0, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
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98: { id: 98, name: 'Might', classCode: 'pal', charClass: 'paladin', type: 'aura', mana: 0, lvlmana: 0, minmana: 0, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
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101: { id: 101, name: 'Holy Bolt', classCode: 'pal', charClass: 'paladin', type: 'projectile', mana: 32, lvlmana: 1, minmana: 1, manashift: 4, delay: 0, hitshift: 8, emin: 8, emax: 16, elev1: 8, elev2: 10, elev3: 13, elev4: 16, elev5: 20, emaxlev1: 8, emaxlev2: 11, emaxlev3: 15, emaxlev4: 18, emaxlev5: 23, srcDamage: 0, range: 450, speed: 450 },
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106: { id: 106, name: 'Zeal', classCode: 'pal', charClass: 'paladin', type: 'melee', mana: 2, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
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112: { id: 112, name: 'Blessed Hammer', classCode: 'pal', charClass: 'paladin', type: 'area', mana: 20, lvlmana: 1, minmana: 1, manashift: 6, delay: 0, hitshift: 8, emin: 12, emax: 16, elev1: 8, elev2: 10, elev3: 12, elev4: 13, elev5: 14, srcDamage: 0 },
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// Barbarian (6 skills)
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// Barbarian (6 skills)
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126: { id: 126, name: 'Bash', classCode: 'bar', charClass: 'barbarian', type: 'melee', mana: 2, lvlmana: 0, minmana: 2, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
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126: { id: 126, name: 'Bash', classCode: 'bar', charClass: 'barbarian', type: 'melee', mana: 2, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
|
||||||
130: { id: 130, name: 'Howl', classCode: 'bar', charClass: 'barbarian', type: 'curse', mana: 4, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
130: { id: 130, name: 'Howl', classCode: 'bar', charClass: 'barbarian', type: 'curse', mana: 4, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
||||||
132: { id: 132, name: 'Leap', classCode: 'bar', charClass: 'barbarian', type: 'movement', mana: 2, lvlmana: 0, minmana: 2, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
132: { id: 132, name: 'Leap', classCode: 'bar', charClass: 'barbarian', type: 'movement', mana: 2, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
||||||
133: { id: 133, name: 'Double Swing', classCode: 'bar', charClass: 'barbarian', type: 'melee', mana: 8, lvlmana: -1, minmana: 0, manashift: 5, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
|
133: { id: 133, name: 'Double Swing', classCode: 'bar', charClass: 'barbarian', type: 'melee', mana: 8, lvlmana: -1, minmana: 0, manashift: 5, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
|
||||||
138: { id: 138, name: 'Shout', classCode: 'bar', charClass: 'barbarian', type: 'buff', mana: 6, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
138: { id: 138, name: 'Shout', classCode: 'bar', charClass: 'barbarian', type: 'buff', mana: 6, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
||||||
143: { id: 143, name: 'Leap Attack', classCode: 'bar', charClass: 'barbarian', type: 'melee', mana: 9, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
|
143: { id: 143, name: 'Leap Attack', classCode: 'bar', charClass: 'barbarian', type: 'melee', mana: 9, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
|
||||||
|
|
@ -5514,16 +5514,16 @@ export const BATCH1_SKILLS: Readonly<Record<number, Batch1SkillDef>> = Object.fr
|
||||||
// Druid (5 skills)
|
// Druid (5 skills)
|
||||||
223: { id: 223, name: 'Werewolf', classCode: 'dru', charClass: 'druid', type: 'buff', mana: 15, lvlmana: 0, minmana: 1, manashift: 8, delay: 25, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
|
223: { id: 223, name: 'Werewolf', classCode: 'dru', charClass: 'druid', type: 'buff', mana: 15, lvlmana: 0, minmana: 1, manashift: 8, delay: 25, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
|
||||||
224: { id: 224, name: 'Lycanthropy', classCode: 'dru', charClass: 'druid', type: 'passive', mana: 0, lvlmana: 0, minmana: 0, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
224: { id: 224, name: 'Lycanthropy', classCode: 'dru', charClass: 'druid', type: 'passive', mana: 0, lvlmana: 0, minmana: 0, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
||||||
225: { id: 225, name: 'Firestorm', classCode: 'dru', charClass: 'druid', type: 'area', mana: 4, lvlmana: 0, minmana: 1, manashift: 8, delay: 15, hitshift: 8, emin: 1, emax: 3, elev1: 1, elev2: 2, elev3: 3, elev4: 4, elev5: 5, srcDamage: 0 },
|
225: { id: 225, name: 'Firestorm', classCode: 'dru', charClass: 'druid', type: 'area', mana: 4, lvlmana: 0, minmana: 1, manashift: 8, delay: 15, hitshift: 2, emin: 3, emax: 6, elev1: 3, elev2: 5, elev3: 7, elev4: 14, elev5: 21, emaxlev1: 3, emaxlev2: 6, emaxlev3: 8, emaxlev4: 15, emaxlev5: 23, srcDamage: 0 },
|
||||||
226: { id: 226, name: 'Oak Sage', classCode: 'dru', charClass: 'druid', type: 'summon', mana: 15, lvlmana: 1, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
226: { id: 226, name: 'Oak Sage', classCode: 'dru', charClass: 'druid', type: 'summon', mana: 15, lvlmana: 1, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
||||||
229: { id: 229, name: 'Molten Boulder', classCode: 'dru', charClass: 'druid', type: 'projectile', mana: 20, lvlmana: 1, minmana: 1, manashift: 7, delay: 50, hitshift: 8, emin: 6, emax: 12, elev1: 3, elev2: 6, elev3: 9, elev4: 12, elev5: 15, srcDamage: 0, range: 450, speed: 300 },
|
229: { id: 229, name: 'Molten Boulder', classCode: 'dru', charClass: 'druid', type: 'projectile', mana: 20, lvlmana: 1, minmana: 1, manashift: 7, delay: 50, hitshift: 8, emin: 6, emax: 12, elev1: 4, elev2: 7, elev3: 10, elev4: 13, elev5: 16, emaxlev1: 5, emaxlev2: 8, emaxlev3: 11, emaxlev4: 14, emaxlev5: 17, srcDamage: 0, range: 450, speed: 300 },
|
||||||
|
|
||||||
// Assassin (5 skills)
|
// Assassin (5 skills)
|
||||||
251: { id: 251, name: 'Fire Blast', classCode: 'ass', charClass: 'assassin', type: 'projectile', mana: 24, lvlmana: 4, minmana: 1, manashift: 5, delay: 0, hitshift: 8, emin: 3, emax: 4, elev1: 2, elev2: 3, elev3: 4, elev4: 5, elev5: 6, srcDamage: 0, range: 350, speed: 400 },
|
251: { id: 251, name: 'Fire Blast', classCode: 'ass', charClass: 'assassin', type: 'projectile', mana: 24, lvlmana: 1, minmana: 1, manashift: 5, delay: 0, hitshift: 7, emin: 6, emax: 8, elev1: 3, elev2: 8, elev3: 20, elev4: 38, elev5: 58, emaxlev1: 5, emaxlev2: 11, emaxlev3: 24, emaxlev4: 44, emaxlev5: 66, srcDamage: 0, range: 350, speed: 400 },
|
||||||
258: { id: 258, name: 'Burst of Speed', classCode: 'ass', charClass: 'assassin', type: 'buff', mana: 10, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
|
||||||
254: { id: 254, name: 'Tiger Strike', classCode: 'ass', charClass: 'assassin', type: 'melee', mana: 1, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
|
|
||||||
261: { id: 261, name: 'Charged Bolt Sentry', classCode: 'ass', charClass: 'assassin', type: 'summon', mana: 13, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 1, emax: 7, elev1: 1, elev2: 2, elev3: 3, elev4: 4, elev5: 5, srcDamage: 0 },
|
|
||||||
252: { id: 252, name: 'Claw Mastery', classCode: 'ass', charClass: 'assassin', type: 'passive', mana: 0, lvlmana: 0, minmana: 0, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
252: { id: 252, name: 'Claw Mastery', classCode: 'ass', charClass: 'assassin', type: 'passive', mana: 0, lvlmana: 0, minmana: 0, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
||||||
|
254: { id: 254, name: 'Tiger Strike', classCode: 'ass', charClass: 'assassin', type: 'melee', mana: 1, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
|
||||||
|
258: { id: 258, name: 'Burst of Speed', classCode: 'ass', charClass: 'assassin', type: 'buff', mana: 10, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
||||||
|
261: { id: 261, name: 'Charged Bolt Sentry', classCode: 'ass', charClass: 'assassin', type: 'summon', mana: 13, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 7, emin: 2, emax: 14, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, emaxlev1: 6, emaxlev2: 8, emaxlev3: 12, emaxlev4: 14, emaxlev5: 16, srcDamage: 0 },
|
||||||
})
|
})
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
@ -5661,6 +5661,7 @@ export function getSkillManaCost(skillId: number, effectiveLevel: number): numbe
|
||||||
}
|
}
|
||||||
const def = getBatch1SkillDef(skillId)
|
const def = getBatch1SkillDef(skillId)
|
||||||
if (!def) return 0
|
if (!def) return 0
|
||||||
|
if (def.mana === 0 && def.lvlmana === 0) return 0
|
||||||
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
||||||
|
|
||||||
const shiftFactor = 2 ** ((def.manashift ?? 8) - 8)
|
const shiftFactor = 2 ** ((def.manashift ?? 8) - 8)
|
||||||
|
|
@ -5831,9 +5832,19 @@ export function calculateSkillDamage(
|
||||||
return calculateTeethDamage(slvl, synergies as any)
|
return calculateTeethDamage(slvl, synergies as any)
|
||||||
}
|
}
|
||||||
if (skillId === 68 || skillId === '68' || skillId === 'bonearmor' || skillId === 'bone armor') {
|
if (skillId === 68 || skillId === '68' || skillId === 'bonearmor' || skillId === 'bone armor') {
|
||||||
const cap = calculateBoneArmorCapacity(slvl, synergies as any)
|
const lvl = Math.max(1, Math.floor(slvl))
|
||||||
|
const base = 20 + (lvl - 1) * 10
|
||||||
|
let cap = base
|
||||||
|
if (typeof synergies === 'number' && Number.isFinite(synergies) && synergies > 0) {
|
||||||
|
cap = Math.floor(base * synergies)
|
||||||
|
} else if (synergies && typeof synergies === 'object') {
|
||||||
|
cap = calculateBoneArmorCapacity(slvl, synergies as any)
|
||||||
|
}
|
||||||
return { min: cap, max: cap }
|
return { min: cap, max: cap }
|
||||||
}
|
}
|
||||||
|
if (skillId === 70 || skillId === '70' || skillId === 'raiseskeleton' || skillId === 'raise skeleton') {
|
||||||
|
return { min: 0, max: 0 }
|
||||||
|
}
|
||||||
if (skillId === 73 || skillId === '73' || skillId === 'poisondagger' || skillId === 'poison dagger') {
|
if (skillId === 73 || skillId === '73' || skillId === 'poisondagger' || skillId === 'poison dagger') {
|
||||||
const p = calculatePoisonDaggerDamage(slvl, synergies as any)
|
const p = calculatePoisonDaggerDamage(slvl, synergies as any)
|
||||||
return { min: p.minDamage, max: p.maxDamage }
|
return { min: p.minDamage, max: p.maxDamage }
|
||||||
|
|
@ -5841,7 +5852,8 @@ export function calculateSkillDamage(
|
||||||
if (skillId === 74 || skillId === '74' || skillId === 'corpseexplosion' || skillId === 'corpse explosion') {
|
if (skillId === 74 || skillId === '74' || skillId === 'corpseexplosion' || skillId === 'corpse explosion') {
|
||||||
const hp = weaponDamage?.max ?? 1000
|
const hp = weaponDamage?.max ?? 1000
|
||||||
const ce = calculateCorpseExplosionDamage(hp)
|
const ce = calculateCorpseExplosionDamage(hp)
|
||||||
return { min: ce.minTotal, max: ce.maxTotal }
|
const syn = typeof synergies === 'number' && Number.isFinite(synergies) && synergies > 0 ? synergies : 1.0
|
||||||
|
return { min: Math.floor(ce.minTotal * syn), max: Math.floor(ce.maxTotal * syn) }
|
||||||
}
|
}
|
||||||
if (skillId === 78 || skillId === '78' || skillId === 'bonewall' || skillId === 'bone wall') {
|
if (skillId === 78 || skillId === '78' || skillId === 'bonewall' || skillId === 'bone wall') {
|
||||||
const bw = calculateBoneWallStats(slvl, synergies as any)
|
const bw = calculateBoneWallStats(slvl, synergies as any)
|
||||||
|
|
|
||||||
|
|
@ -21,18 +21,19 @@ describe('Armor.txt loader (Issue #91)', () => {
|
||||||
let rawTable: D2Table | undefined
|
let rawTable: D2Table | undefined
|
||||||
|
|
||||||
beforeAll(async () => {
|
beforeAll(async () => {
|
||||||
if (hasD2) {
|
if (!hasD2) {
|
||||||
const archives = new MountedArchives()
|
throw new Error(
|
||||||
for (const name of ['d2data.mpq', 'd2exp.mpq', 'Patch_D2.mpq']) {
|
'[Preflight] samples/d2 MPQ files (d2data.mpq, d2exp.mpq, Patch_D2.mpq) are required for Armor table verification. ' +
|
||||||
archives.add(name, await MpqArchive.open(await fileSource(`samples/d2/${name}`)))
|
'Please symlink samples/d2 to your Diablo II 1.13c installation directory.'
|
||||||
}
|
)
|
||||||
const bytes = await archives.read(ARMOR_TABLE_PATH)
|
|
||||||
rawTable = parseTable(bytes)
|
|
||||||
table = parseArmorTable(rawTable)
|
|
||||||
} else {
|
|
||||||
rawTable = createMinimalFallbackTable()
|
|
||||||
table = parseArmorTable(rawTable)
|
|
||||||
}
|
}
|
||||||
|
const archives = new MountedArchives()
|
||||||
|
for (const name of ['d2data.mpq', 'd2exp.mpq', 'Patch_D2.mpq']) {
|
||||||
|
archives.add(name, await MpqArchive.open(await fileSource(`samples/d2/${name}`)))
|
||||||
|
}
|
||||||
|
const bytes = await archives.read(ARMOR_TABLE_PATH)
|
||||||
|
rawTable = parseTable(bytes)
|
||||||
|
table = parseArmorTable(rawTable)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('correctly uses the canonical MPQ table path', () => {
|
it('correctly uses the canonical MPQ table path', () => {
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,6 @@
|
||||||
import { describe, expect, it, vi } from 'vitest'
|
import { beforeAll, describe, expect, it, vi } from 'vitest'
|
||||||
import fs from 'node:fs'
|
import fs from 'node:fs'
|
||||||
|
import os from 'node:os'
|
||||||
import path from 'node:path'
|
import path from 'node:path'
|
||||||
import zlib from 'node:zlib'
|
import zlib from 'node:zlib'
|
||||||
import { execSync } from 'node:child_process'
|
import { execSync } from 'node:child_process'
|
||||||
|
|
@ -112,6 +113,17 @@ describe('Milestone M0 — Asset Thresholding & Zero-MPQ Invariants', () => {
|
||||||
]
|
]
|
||||||
|
|
||||||
describe('Suite 1: Asset File Existence & Mirroring Invariants', () => {
|
describe('Suite 1: Asset File Existence & Mirroring Invariants', () => {
|
||||||
|
beforeAll(() => {
|
||||||
|
const hasPacks = fs.existsSync(packMissilesDir) && fs.existsSync(packOverlaysDir)
|
||||||
|
if (!hasPacks) {
|
||||||
|
throw new Error(
|
||||||
|
'[Preflight] Required asset directories missing in samples/d2-packs/. ' +
|
||||||
|
'When running in a git worktree, symlink samples/d2-packs from the main repository:\n' +
|
||||||
|
' ln -s <main-repo>/samples/d2-packs samples/d2-packs'
|
||||||
|
)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
it('1.1 Verifies all missile PNG and JSON files exist in public/ and samples/d2-packs/', () => {
|
it('1.1 Verifies all missile PNG and JSON files exist in public/ and samples/d2-packs/', () => {
|
||||||
for (const name of MISSILE_NAMES) {
|
for (const name of MISSILE_NAMES) {
|
||||||
for (const dir of [publicMissilesDir, packMissilesDir]) {
|
for (const dir of [publicMissilesDir, packMissilesDir]) {
|
||||||
|
|
@ -390,14 +402,31 @@ describe('Milestone M0 — Asset Thresholding & Zero-MPQ Invariants', () => {
|
||||||
})
|
})
|
||||||
|
|
||||||
it('4.5 Verifies npm run pack:overlays executes cleanly with zero exit code', () => {
|
it('4.5 Verifies npm run pack:overlays executes cleanly with zero exit code', () => {
|
||||||
const projectRoot = path.resolve(__dirname, '../..')
|
const hasD2 = fs.existsSync(path.resolve(__dirname, '../../samples/d2/d2data.mpq')) ||
|
||||||
const output = execSync('npm run pack:overlays', {
|
fs.existsSync('/usr/local/google/home/taodao/d2-data/d2data.mpq')
|
||||||
cwd: projectRoot,
|
if (!hasD2) {
|
||||||
encoding: 'utf-8',
|
throw new Error(
|
||||||
timeout: 30000,
|
'[Preflight] Cannot run pack:overlays: samples/d2/d2data.mpq is missing. ' +
|
||||||
})
|
'Please symlink samples/d2 to your Diablo II 1.13c installation directory.'
|
||||||
expect(output).toContain('[Overlay Packer] Baked')
|
)
|
||||||
expect(output).toContain('overlays-meta.ts')
|
}
|
||||||
|
|
||||||
|
const tmpOut = fs.mkdtempSync(path.join(os.tmpdir(), 'd2-overlay-pack-test-'))
|
||||||
|
try {
|
||||||
|
const output = execSync('npm run pack:overlays', {
|
||||||
|
cwd: path.resolve(__dirname, '../..'),
|
||||||
|
encoding: 'utf-8',
|
||||||
|
timeout: 30000,
|
||||||
|
env: { ...process.env, D2_PACK_OUT_DIR: tmpOut },
|
||||||
|
})
|
||||||
|
expect(output).toContain('[Overlay Packer]')
|
||||||
|
expect(output).toContain('overlays-meta.ts')
|
||||||
|
expect(fs.existsSync(path.join(tmpOut, 'public/overlays/teleport.png'))).toBe(true)
|
||||||
|
expect(fs.existsSync(path.join(tmpOut, 'samples/d2-packs/overlays/teleport.png'))).toBe(true)
|
||||||
|
expect(fs.existsSync(path.join(tmpOut, 'src/render/overlays-meta.ts'))).toBe(true)
|
||||||
|
} finally {
|
||||||
|
fs.rmSync(tmpOut, { recursive: true, force: true })
|
||||||
|
}
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
import { describe, it, expect } from 'vitest'
|
import { describe, it, expect, beforeAll } from 'vitest'
|
||||||
import { readFileSync, existsSync, readdirSync } from 'node:fs'
|
import { readFileSync, existsSync, readdirSync } from 'node:fs'
|
||||||
import { join } from 'node:path'
|
import { join } from 'node:path'
|
||||||
import {
|
import {
|
||||||
|
|
@ -220,6 +220,18 @@ describe('Dungeon & Wilderness Illumination & Animated Tile Sequences (Issue #39
|
||||||
|
|
||||||
describe('Baked Map Scene Inspection (Wilderness & Dungeons)', () => {
|
describe('Baked Map Scene Inspection (Wilderness & Dungeons)', () => {
|
||||||
const packsDir = join(process.cwd(), 'samples/d2-packs')
|
const packsDir = join(process.cwd(), 'samples/d2-packs')
|
||||||
|
const hasPacks = existsSync(join(packsDir, 'index.json')) && existsSync(join(packsDir, 'act1'))
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
if (!hasPacks) {
|
||||||
|
throw new Error(
|
||||||
|
'[Preflight] Missing pre-baked map pack assets at samples/d2-packs/. ' +
|
||||||
|
'When running in a git worktree, symlink samples/d2-packs from the main repository:\n' +
|
||||||
|
' ln -s <main-repo>/samples/d2-packs samples/d2-packs\n' +
|
||||||
|
'Or generate them with: npm run pack:data'
|
||||||
|
)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
it('verifies town scene (towne1) preserves all animated objects', () => {
|
it('verifies town scene (towne1) preserves all animated objects', () => {
|
||||||
const townPath = join(packsDir, 'act1/1-act-1-town-towne1/scene.json')
|
const townPath = join(packsDir, 'act1/1-act-1-town-towne1/scene.json')
|
||||||
|
|
|
||||||
|
|
@ -20,19 +20,19 @@ describe('ItemTypes loader & Equiv inheritance (Issue #89)', () => {
|
||||||
let rawTable: D2Table | undefined
|
let rawTable: D2Table | undefined
|
||||||
|
|
||||||
beforeAll(async () => {
|
beforeAll(async () => {
|
||||||
if (hasD2) {
|
if (!hasD2) {
|
||||||
const archives = new MountedArchives()
|
throw new Error(
|
||||||
for (const name of ['d2data.mpq', 'd2exp.mpq', 'Patch_D2.mpq']) {
|
'[Preflight] samples/d2 MPQ files (d2data.mpq, d2exp.mpq, Patch_D2.mpq) are required for ItemTypes table verification. ' +
|
||||||
archives.add(name, await MpqArchive.open(await fileSource(`samples/d2/${name}`)))
|
'Please symlink samples/d2 to your Diablo II 1.13c installation directory.'
|
||||||
}
|
)
|
||||||
const bytes = await archives.read(ITEM_TYPES_TABLE_PATH)
|
|
||||||
rawTable = parseTable(bytes)
|
|
||||||
table = parseItemTypesTable(rawTable)
|
|
||||||
} else {
|
|
||||||
// Minimal self-contained fallback fixture representing standard 1.13c ItemTypes
|
|
||||||
rawTable = createMinimalFallbackTable()
|
|
||||||
table = parseItemTypesTable(rawTable)
|
|
||||||
}
|
}
|
||||||
|
const archives = new MountedArchives()
|
||||||
|
for (const name of ['d2data.mpq', 'd2exp.mpq', 'Patch_D2.mpq']) {
|
||||||
|
archives.add(name, await MpqArchive.open(await fileSource(`samples/d2/${name}`)))
|
||||||
|
}
|
||||||
|
const bytes = await archives.read(ITEM_TYPES_TABLE_PATH)
|
||||||
|
rawTable = parseTable(bytes)
|
||||||
|
table = parseItemTypesTable(rawTable)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('correctly uses the canonical MPQ table path', () => {
|
it('correctly uses the canonical MPQ table path', () => {
|
||||||
|
|
|
||||||
|
|
@ -238,19 +238,18 @@ describe('Diablo II 1.13c Missile Skills Suite', () => {
|
||||||
// TIER 2: Multi-Projectile Spread (Fan & 360 Nova)
|
// TIER 2: Multi-Projectile Spread (Fan & 360 Nova)
|
||||||
// -------------------------------------------------------------
|
// -------------------------------------------------------------
|
||||||
describe('Tier 2: Multi-Projectile Spread', () => {
|
describe('Tier 2: Multi-Projectile Spread', () => {
|
||||||
it('Teeth (67): spawns 3 teeth missiles across fan arc', () => {
|
it('Teeth (67): spawns 2 teeth missiles across fan arc', () => {
|
||||||
const engine = createTestEngine()
|
const engine = createTestEngine()
|
||||||
const status = { textContent: '' } as HTMLElement
|
const status = { textContent: '' } as HTMLElement
|
||||||
castSkill(67, 200, 100, { engine, runtime: {} as any, hudManager: null, status })
|
castSkill(67, 200, 100, { engine, runtime: {} as any, hudManager: null, status })
|
||||||
|
|
||||||
expect(engine.projectiles.length).toBe(3)
|
expect(engine.projectiles.length).toBe(2)
|
||||||
for (const p of engine.projectiles) {
|
for (const p of engine.projectiles) {
|
||||||
expect(p.missileType).toBe('teeth')
|
expect(p.missileType).toBe('teeth')
|
||||||
}
|
}
|
||||||
// Check angles diverge
|
// Check angles diverge
|
||||||
const angles = engine.projectiles.map(p => Math.atan2(p.vy, p.vx))
|
const angles = engine.projectiles.map(p => Math.atan2(p.vy, p.vx))
|
||||||
expect(angles[0]).toBeLessThan(angles[1]!)
|
expect(angles[0]).toBeLessThan(angles[1]!)
|
||||||
expect(angles[1]).toBeLessThan(angles[2]!)
|
|
||||||
})
|
})
|
||||||
|
|
||||||
it('Multiple Shot (12): spawns 5 arrows in fan spread', () => {
|
it('Multiple Shot (12): spawns 5 arrows in fan spread', () => {
|
||||||
|
|
@ -264,12 +263,12 @@ describe('Diablo II 1.13c Missile Skills Suite', () => {
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
it('Poison Nova (92): spawns 32 missiles in 360-degree ring with poison status', () => {
|
it('Poison Nova (92): spawns 64 missiles in 360-degree ring with poison status', () => {
|
||||||
const engine = createTestEngine([{ x: 100, y: 150, hp: 100 }])
|
const engine = createTestEngine([{ x: 100, y: 150, hp: 100 }])
|
||||||
const status = { textContent: '' } as HTMLElement
|
const status = { textContent: '' } as HTMLElement
|
||||||
castSkill(92, 100, 100, { engine, runtime: {} as any, hudManager: null, status })
|
castSkill(92, 100, 100, { engine, runtime: {} as any, hudManager: null, status })
|
||||||
|
|
||||||
expect(engine.projectiles.length).toBe(32)
|
expect(engine.projectiles.length).toBe(64)
|
||||||
for (const p of engine.projectiles) {
|
for (const p of engine.projectiles) {
|
||||||
expect(p.missileType).toBe('poisonnova')
|
expect(p.missileType).toBe('poisonnova')
|
||||||
expect(p.statusEffect).toBe('poison')
|
expect(p.statusEffect).toBe('poison')
|
||||||
|
|
@ -571,12 +570,12 @@ describe('Diablo II 1.13c Missile Skills Suite', () => {
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
it('Poison Nova 32-missile radial ring expands as a 2:1 ground ellipse', () => {
|
it('Poison Nova 64-missile radial ring expands as a 2:1 ground ellipse', () => {
|
||||||
const engine = createTestEngine()
|
const engine = createTestEngine()
|
||||||
const status = { textContent: '' } as HTMLElement
|
const status = { textContent: '' } as HTMLElement
|
||||||
castSkill(92, 100, 100, { engine, runtime: {} as any, hudManager: null, status })
|
castSkill(92, 100, 100, { engine, runtime: {} as any, hudManager: null, status })
|
||||||
|
|
||||||
expect(engine.projectiles.length).toBe(32)
|
expect(engine.projectiles.length).toBe(64)
|
||||||
for (const p of engine.projectiles) {
|
for (const p of engine.projectiles) {
|
||||||
// Velocities must lie on the ellipse: (vx / speed)^2 + (vy / (0.5 * speed))^2 == 1
|
// Velocities must lie on the ellipse: (vx / speed)^2 + (vy / (0.5 * speed))^2 == 1
|
||||||
const speed = Math.hypot(p.vx, p.vy / 0.5)
|
const speed = Math.hypot(p.vx, p.vy / 0.5)
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,6 @@
|
||||||
import { describe, expect, it } from 'vitest'
|
import { beforeAll, describe, expect, it } from 'vitest'
|
||||||
import fs from 'node:fs'
|
import fs from 'node:fs'
|
||||||
|
import os from 'node:os'
|
||||||
import path from 'node:path'
|
import path from 'node:path'
|
||||||
import { execSync } from 'node:child_process'
|
import { execSync } from 'node:child_process'
|
||||||
import { MISSILE_METAS } from '../src/render/missiles-meta.ts'
|
import { MISSILE_METAS } from '../src/render/missiles-meta.ts'
|
||||||
|
|
@ -20,6 +21,17 @@ describe('Milestone M0 — 9 Sorceress Skill & Hit Overlays Parity', () => {
|
||||||
const publicDir = path.resolve(__dirname, '../public/overlays')
|
const publicDir = path.resolve(__dirname, '../public/overlays')
|
||||||
const packDir = path.resolve(__dirname, '../samples/d2-packs/overlays')
|
const packDir = path.resolve(__dirname, '../samples/d2-packs/overlays')
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
const hasPacks = fs.existsSync(packDir)
|
||||||
|
if (!hasPacks) {
|
||||||
|
throw new Error(
|
||||||
|
'[Preflight] Required asset directory missing in samples/d2-packs/overlays. ' +
|
||||||
|
'When running in a git worktree, symlink samples/d2-packs from the main repository:\n' +
|
||||||
|
' ln -s <main-repo>/samples/d2-packs samples/d2-packs'
|
||||||
|
)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
const TARGETS = [
|
const TARGETS = [
|
||||||
{ name: 'lightning', meta: LIGHTNING_OVERLAY_META, celFile: 'ShockHitSm', frames: 20, trans: 3, preDraw: false },
|
{ name: 'lightning', meta: LIGHTNING_OVERLAY_META, celFile: 'ShockHitSm', frames: 20, trans: 3, preDraw: false },
|
||||||
{ name: 'frozenarmor', meta: FROZEN_ARMOR_OVERLAY_META, celFile: 'FrozenArmor', frames: 24, trans: 3, preDraw: false },
|
{ name: 'frozenarmor', meta: FROZEN_ARMOR_OVERLAY_META, celFile: 'FrozenArmor', frames: 24, trans: 3, preDraw: false },
|
||||||
|
|
@ -96,14 +108,32 @@ describe('Milestone M0 — 9 Sorceress Skill & Hit Overlays Parity', () => {
|
||||||
expect(pkg.scripts['pack:overlays'], 'package.json missing pack:overlays').toBe('tsx scripts/pack-overlays.ts')
|
expect(pkg.scripts['pack:overlays'], 'package.json missing pack:overlays').toBe('tsx scripts/pack-overlays.ts')
|
||||||
expect(pkg.scripts['pack:missiles'], 'package.json missing pack:missiles').toBe('tsx scripts/pack-missiles.ts')
|
expect(pkg.scripts['pack:missiles'], 'package.json missing pack:missiles').toBe('tsx scripts/pack-missiles.ts')
|
||||||
|
|
||||||
// Execute npm run pack:overlays and verify zero exit code & console logging
|
const hasD2 = fs.existsSync(path.resolve(__dirname, '../samples/d2/d2data.mpq')) ||
|
||||||
const output = execSync('npm run pack:overlays', {
|
fs.existsSync('/usr/local/google/home/taodao/d2-data/d2data.mpq')
|
||||||
cwd: path.resolve(__dirname, '..'),
|
if (!hasD2) {
|
||||||
encoding: 'utf-8',
|
throw new Error(
|
||||||
timeout: 30000,
|
'[Preflight] Cannot run pack:overlays: samples/d2/d2data.mpq is missing. ' +
|
||||||
})
|
'Please symlink samples/d2 to your Diablo II 1.13c installation directory.'
|
||||||
expect(output).toContain('[Overlay Packer] Baked')
|
)
|
||||||
expect(output).toContain('overlays-meta.ts')
|
}
|
||||||
|
|
||||||
|
const tmpOut = fs.mkdtempSync(path.join(os.tmpdir(), 'd2-overlay-pack-test-'))
|
||||||
|
try {
|
||||||
|
// Execute npm run pack:overlays and verify zero exit code & console logging
|
||||||
|
const output = execSync('npm run pack:overlays', {
|
||||||
|
cwd: path.resolve(__dirname, '..'),
|
||||||
|
encoding: 'utf-8',
|
||||||
|
timeout: 30000,
|
||||||
|
env: { ...process.env, D2_PACK_OUT_DIR: tmpOut },
|
||||||
|
})
|
||||||
|
expect(output).toContain('[Overlay Packer]')
|
||||||
|
expect(output).toContain('overlays-meta.ts')
|
||||||
|
expect(fs.existsSync(path.join(tmpOut, 'public/overlays/teleport.png'))).toBe(true)
|
||||||
|
expect(fs.existsSync(path.join(tmpOut, 'samples/d2-packs/overlays/teleport.png'))).toBe(true)
|
||||||
|
expect(fs.existsSync(path.join(tmpOut, 'src/render/overlays-meta.ts'))).toBe(true)
|
||||||
|
} finally {
|
||||||
|
fs.rmSync(tmpOut, { recursive: true, force: true })
|
||||||
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
it('5. Verifies CelFile casing lookups in OVERLAY_METAS', () => {
|
it('5. Verifies CelFile casing lookups in OVERLAY_METAS', () => {
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,5 @@
|
||||||
|
import fs from 'node:fs'
|
||||||
|
import path from 'node:path'
|
||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it } from 'vitest'
|
||||||
import {
|
import {
|
||||||
BATCH1_SKILLS,
|
BATCH1_SKILLS,
|
||||||
|
|
@ -98,6 +100,51 @@ describe('Batch 1 Combat Skills Implementation (1.13c Parity)', () => {
|
||||||
expect(isBatch1Skill(-1)).toBe(false)
|
expect(isBatch1Skill(-1)).toBe(false)
|
||||||
expect(getBatch1SkillDef(999)).toBeUndefined()
|
expect(getBatch1SkillDef(999)).toBeUndefined()
|
||||||
})
|
})
|
||||||
|
|
||||||
|
it('BATCH1_SKILLS parity with raw Skills.txt', () => {
|
||||||
|
const skillsTxtPath = path.resolve(__dirname, '../samples/fixtures/data/global/excel/Skills.txt')
|
||||||
|
const content = fs.readFileSync(skillsTxtPath, 'utf8')
|
||||||
|
const lines = content.split('\n')
|
||||||
|
const header = lines[0]!.split('\t')
|
||||||
|
const col = (name: string) => header.indexOf(name)
|
||||||
|
const num = (v: string | undefined) => (!v || v.trim() === '' ? 0 : parseInt(v, 10))
|
||||||
|
|
||||||
|
const rowsById = new Map<number, string[]>()
|
||||||
|
for (let i = 1; i < lines.length; i++) {
|
||||||
|
const row = lines[i]!.split('\t')
|
||||||
|
const idStr = row[col('Id')]
|
||||||
|
if (idStr !== undefined && idStr.trim() !== '') {
|
||||||
|
rowsById.set(parseInt(idStr, 10), row)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const [idStr, def] of Object.entries(BATCH1_SKILLS)) {
|
||||||
|
const id = Number(idStr)
|
||||||
|
const row = rowsById.get(id)
|
||||||
|
expect(row, `Missing Skills.txt row for skill ${id} (${def.name})`).toBeDefined()
|
||||||
|
if (!row) continue
|
||||||
|
|
||||||
|
expect(def.mana, `${def.name} (id ${id}) mana`).toBe(num(row[col('mana')]))
|
||||||
|
const expectedMinmana = (def.mana === 0 && def.lvlmana === 0) ? 0 : num(row[col('minmana')])
|
||||||
|
expect(def.minmana, `${def.name} (id ${id}) minmana`).toBe(expectedMinmana)
|
||||||
|
expect(def.manashift, `${def.name} (id ${id}) manashift`).toBe(num(row[col('manashift')]))
|
||||||
|
expect(def.delay, `${def.name} (id ${id}) delay`).toBe(num(row[col('delay')]))
|
||||||
|
expect(def.hitshift, `${def.name} (id ${id}) hitshift`).toBe(num(row[col('HitShift')]))
|
||||||
|
expect(def.emin, `${def.name} (id ${id}) emin`).toBe(num(row[col('EMin')]))
|
||||||
|
expect(def.emax, `${def.name} (id ${id}) emax`).toBe(num(row[col('EMax')]))
|
||||||
|
expect(def.elev1, `${def.name} (id ${id}) elev1`).toBe(num(row[col('EMinLev1')]))
|
||||||
|
expect(def.elev2, `${def.name} (id ${id}) elev2`).toBe(num(row[col('EMinLev2')]))
|
||||||
|
expect(def.elev3, `${def.name} (id ${id}) elev3`).toBe(num(row[col('EMinLev3')]))
|
||||||
|
expect(def.elev4, `${def.name} (id ${id}) elev4`).toBe(num(row[col('EMinLev4')]))
|
||||||
|
expect(def.elev5, `${def.name} (id ${id}) elev5`).toBe(num(row[col('EMinLev5')]))
|
||||||
|
expect(def.emaxlev1 ?? def.elev1, `${def.name} (id ${id}) emaxlev1`).toBe(num(row[col('EMaxLev1')]) || num(row[col('EMinLev1')]))
|
||||||
|
expect(def.emaxlev2 ?? def.elev2, `${def.name} (id ${id}) emaxlev2`).toBe(num(row[col('EMaxLev2')]) || num(row[col('EMinLev2')]))
|
||||||
|
expect(def.emaxlev3 ?? def.elev3, `${def.name} (id ${id}) emaxlev3`).toBe(num(row[col('EMaxLev3')]) || num(row[col('EMinLev3')]))
|
||||||
|
expect(def.emaxlev4 ?? def.elev4, `${def.name} (id ${id}) emaxlev4`).toBe(num(row[col('EMaxLev4')]) || num(row[col('EMinLev4')]))
|
||||||
|
expect(def.emaxlev5 ?? def.elev5, `${def.name} (id ${id}) emaxlev5`).toBe(num(row[col('EMaxLev5')]) || num(row[col('EMinLev5')]))
|
||||||
|
expect(def.srcDamage, `${def.name} (id ${id}) srcDamage`).toBe(num(row[col('SrcDam')]))
|
||||||
|
}
|
||||||
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
describe('Mana Cost Scaling & 24.8 Fixed-Point Clamping', () => {
|
describe('Mana Cost Scaling & 24.8 Fixed-Point Clamping', () => {
|
||||||
|
|
@ -172,11 +219,11 @@ describe('Batch 1 Combat Skills Implementation (1.13c Parity)', () => {
|
||||||
expect(fbL1.min).toBe(3)
|
expect(fbL1.min).toBe(3)
|
||||||
expect(fbL1.max).toBe(6)
|
expect(fbL1.max).toBe(6)
|
||||||
|
|
||||||
// Fire Bolt level 5: +4 levels * (min +2 raw (1.0), max +2 raw (1.0))
|
// Fire Bolt level 5: +4 levels * (min +3 raw (1.5), max +3 raw (1.5))
|
||||||
// min = (6 + 8) * 0.5 = 7, max = (12 + 8) * 0.5 = 10
|
// min = (6 + 12) * 0.5 = 9, max = (12 + 12) * 0.5 = 12
|
||||||
const fbL5 = calculateSkillDamage(36, 5)
|
const fbL5 = calculateSkillDamage(36, 5)
|
||||||
expect(fbL5.min).toBe(7)
|
expect(fbL5.min).toBe(9)
|
||||||
expect(fbL5.max).toBe(10)
|
expect(fbL5.max).toBe(12)
|
||||||
|
|
||||||
// Ice Bolt (39): HitShift 7, base raw min 6 (3.0), max 10 (5.0)
|
// Ice Bolt (39): HitShift 7, base raw min 6 (3.0), max 10 (5.0)
|
||||||
const ibL1 = calculateSkillDamage(39, 1)
|
const ibL1 = calculateSkillDamage(39, 1)
|
||||||
|
|
@ -194,8 +241,10 @@ describe('Batch 1 Combat Skills Implementation (1.13c Parity)', () => {
|
||||||
const synergyMult = 1.28 // +28% synergy bonus
|
const synergyMult = 1.28 // +28% synergy bonus
|
||||||
const fbSynergized = calculateSkillDamage(47, 20, synergyMult)
|
const fbSynergized = calculateSkillDamage(47, 20, synergyMult)
|
||||||
|
|
||||||
expect(fbSynergized.min).toBe(Math.floor(fbBase.min * synergyMult))
|
// Fire Ball L20: raw min 399 * 0.5 = 199.5, raw max 453 * 0.5 = 226.5. In 1.13c, synergy scales unfloored base:
|
||||||
expect(fbSynergized.max).toBe(Math.floor(fbBase.max * synergyMult))
|
// floor(199.5 * 1.28) = 255, floor(226.5 * 1.28) = 289
|
||||||
|
expect(fbSynergized.min).toBe(Math.floor(199.5 * synergyMult))
|
||||||
|
expect(fbSynergized.max).toBe(Math.floor(226.5 * synergyMult))
|
||||||
|
|
||||||
// Blessed Hammer L20 with 2.10 synergy (Blessed Aim + Vigor)
|
// Blessed Hammer L20 with 2.10 synergy (Blessed Aim + Vigor)
|
||||||
const bhBase = calculateSkillDamage(112, 20)
|
const bhBase = calculateSkillDamage(112, 20)
|
||||||
|
|
|
||||||
|
|
@ -55,33 +55,61 @@ function computeDamageOracle(
|
||||||
): { min: number; max: number } {
|
): { min: number; max: number } {
|
||||||
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
||||||
|
|
||||||
|
// Bone Armor (68): Skills.txt Param1 = 20 (base absorb), Param2 = 10 (additional/level)
|
||||||
|
if (def.id === 68) {
|
||||||
|
const base = 20 + (lvl - 1) * 10
|
||||||
|
const syn = Number.isFinite(synergyMultiplier) && synergyMultiplier > 0 ? synergyMultiplier : 1.0
|
||||||
|
const cap = Math.floor(base * syn)
|
||||||
|
return { min: cap, max: cap }
|
||||||
|
}
|
||||||
|
|
||||||
|
// Corpse Explosion (74): Skills.txt Param1 = 70 (% min), Param2 = 120 (% max)
|
||||||
|
if (def.id === 74) {
|
||||||
|
const hp = weaponDamage?.max ?? 1000
|
||||||
|
const minTotal = Math.trunc((hp * 70) / 100)
|
||||||
|
const maxTotal = Math.trunc((hp * 120) / 100)
|
||||||
|
const syn = Number.isFinite(synergyMultiplier) && synergyMultiplier > 0 ? synergyMultiplier : 1.0
|
||||||
|
return { min: Math.floor(minTotal * syn), max: Math.floor(maxTotal * syn) }
|
||||||
|
}
|
||||||
|
|
||||||
|
// Raise Skeleton (70): summons a minion; player skill damage is 0
|
||||||
|
if (def.id === 70) {
|
||||||
|
return { min: 0, max: 0 }
|
||||||
|
}
|
||||||
|
|
||||||
let min = def.emin
|
let min = def.emin
|
||||||
let max = def.emax
|
let max = def.emax
|
||||||
|
|
||||||
if (lvl > 1) {
|
if (lvl > 1) {
|
||||||
|
const maxElev1 = def.emaxlev1 ?? def.elev1
|
||||||
|
const maxElev2 = def.emaxlev2 ?? def.elev2
|
||||||
|
const maxElev3 = def.emaxlev3 ?? def.elev3
|
||||||
|
const maxElev4 = def.emaxlev4 ?? def.elev4
|
||||||
|
const maxElev5 = def.emaxlev5 ?? def.elev5
|
||||||
|
|
||||||
const b1 = Math.min(lvl - 1, 7)
|
const b1 = Math.min(lvl - 1, 7)
|
||||||
min += b1 * def.elev1
|
min += b1 * def.elev1
|
||||||
max += b1 * def.elev1
|
max += b1 * maxElev1
|
||||||
|
|
||||||
if (lvl > 8) {
|
if (lvl > 8) {
|
||||||
const b2 = Math.min(lvl - 8, 8)
|
const b2 = Math.min(lvl - 8, 8)
|
||||||
min += b2 * def.elev2
|
min += b2 * def.elev2
|
||||||
max += b2 * def.elev2
|
max += b2 * maxElev2
|
||||||
}
|
}
|
||||||
if (lvl > 16) {
|
if (lvl > 16) {
|
||||||
const b3 = Math.min(lvl - 16, 6)
|
const b3 = Math.min(lvl - 16, 6)
|
||||||
min += b3 * def.elev3
|
min += b3 * def.elev3
|
||||||
max += b3 * def.elev3
|
max += b3 * maxElev3
|
||||||
}
|
}
|
||||||
if (lvl > 22) {
|
if (lvl > 22) {
|
||||||
const b4 = Math.min(lvl - 22, 6)
|
const b4 = Math.min(lvl - 22, 6)
|
||||||
min += b4 * def.elev4
|
min += b4 * def.elev4
|
||||||
max += b4 * def.elev4
|
max += b4 * maxElev4
|
||||||
}
|
}
|
||||||
if (lvl > 28) {
|
if (lvl > 28) {
|
||||||
const b5 = lvl - 28
|
const b5 = lvl - 28
|
||||||
min += b5 * def.elev5
|
min += b5 * def.elev5
|
||||||
max += b5 * def.elev5
|
max += b5 * maxElev5
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -108,32 +136,50 @@ function computeDamageOracle(
|
||||||
*/
|
*/
|
||||||
function computeUnflooredBaseDamage(def: Batch1SkillDef, effectiveLevel: number): { min: number; max: number } {
|
function computeUnflooredBaseDamage(def: Batch1SkillDef, effectiveLevel: number): { min: number; max: number } {
|
||||||
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
||||||
|
|
||||||
|
if (def.id === 68) {
|
||||||
|
const base = 20 + (lvl - 1) * 10
|
||||||
|
return { min: base, max: base }
|
||||||
|
}
|
||||||
|
if (def.id === 74) {
|
||||||
|
return { min: 700, max: 1200 }
|
||||||
|
}
|
||||||
|
if (def.id === 70) {
|
||||||
|
return { min: 0, max: 0 }
|
||||||
|
}
|
||||||
|
|
||||||
let min = def.emin
|
let min = def.emin
|
||||||
let max = def.emax
|
let max = def.emax
|
||||||
|
|
||||||
if (lvl > 1) {
|
if (lvl > 1) {
|
||||||
|
const maxElev1 = def.emaxlev1 ?? def.elev1
|
||||||
|
const maxElev2 = def.emaxlev2 ?? def.elev2
|
||||||
|
const maxElev3 = def.emaxlev3 ?? def.elev3
|
||||||
|
const maxElev4 = def.emaxlev4 ?? def.elev4
|
||||||
|
const maxElev5 = def.emaxlev5 ?? def.elev5
|
||||||
|
|
||||||
const b1 = Math.min(lvl - 1, 7)
|
const b1 = Math.min(lvl - 1, 7)
|
||||||
min += b1 * def.elev1
|
min += b1 * def.elev1
|
||||||
max += b1 * def.elev1
|
max += b1 * maxElev1
|
||||||
if (lvl > 8) {
|
if (lvl > 8) {
|
||||||
const b2 = Math.min(lvl - 8, 8)
|
const b2 = Math.min(lvl - 8, 8)
|
||||||
min += b2 * def.elev2
|
min += b2 * def.elev2
|
||||||
max += b2 * def.elev2
|
max += b2 * maxElev2
|
||||||
}
|
}
|
||||||
if (lvl > 16) {
|
if (lvl > 16) {
|
||||||
const b3 = Math.min(lvl - 16, 6)
|
const b3 = Math.min(lvl - 16, 6)
|
||||||
min += b3 * def.elev3
|
min += b3 * def.elev3
|
||||||
max += b3 * def.elev3
|
max += b3 * maxElev3
|
||||||
}
|
}
|
||||||
if (lvl > 22) {
|
if (lvl > 22) {
|
||||||
const b4 = Math.min(lvl - 22, 6)
|
const b4 = Math.min(lvl - 22, 6)
|
||||||
min += b4 * def.elev4
|
min += b4 * def.elev4
|
||||||
max += b4 * def.elev4
|
max += b4 * maxElev4
|
||||||
}
|
}
|
||||||
if (lvl > 28) {
|
if (lvl > 28) {
|
||||||
const b5 = lvl - 28
|
const b5 = lvl - 28
|
||||||
min += b5 * def.elev5
|
min += b5 * def.elev5
|
||||||
max += b5 * def.elev5
|
max += b5 * maxElev5
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -167,6 +213,37 @@ describe('M3 Adversarial Stress Testing: Combat Engine & Damage Mathematics', ()
|
||||||
|
|
||||||
for (const [idStr, def] of Object.entries(BATCH1_SKILLS)) {
|
for (const [idStr, def] of Object.entries(BATCH1_SKILLS)) {
|
||||||
const skillId = Number(idStr)
|
const skillId = Number(idStr)
|
||||||
|
if (def.id === 68) {
|
||||||
|
for (const lvl of testLevels) {
|
||||||
|
const res = calculateSkillDamage(skillId, lvl)
|
||||||
|
expect(res.min).toBe(20 + (lvl - 1) * 10)
|
||||||
|
expect(res.max).toBe(20 + (lvl - 1) * 10)
|
||||||
|
}
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
if (def.id === 74) {
|
||||||
|
for (const lvl of testLevels) {
|
||||||
|
const res = calculateSkillDamage(skillId, lvl)
|
||||||
|
expect(res.min).toBe(700)
|
||||||
|
expect(res.max).toBe(1200)
|
||||||
|
}
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
if (def.id === 70) {
|
||||||
|
for (const lvl of testLevels) {
|
||||||
|
const res = calculateSkillDamage(skillId, lvl)
|
||||||
|
expect(res.min).toBe(0)
|
||||||
|
expect(res.max).toBe(0)
|
||||||
|
}
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
const maxElev1 = def.emaxlev1 ?? def.elev1
|
||||||
|
const maxElev2 = def.emaxlev2 ?? def.elev2
|
||||||
|
const maxElev3 = def.emaxlev3 ?? def.elev3
|
||||||
|
const maxElev4 = def.emaxlev4 ?? def.elev4
|
||||||
|
const maxElev5 = def.emaxlev5 ?? def.elev5
|
||||||
|
|
||||||
for (const lvl of testLevels) {
|
for (const lvl of testLevels) {
|
||||||
const res = calculateSkillDamage(skillId, lvl)
|
const res = calculateSkillDamage(skillId, lvl)
|
||||||
const oracle = computeDamageOracle(def, lvl)
|
const oracle = computeDamageOracle(def, lvl)
|
||||||
|
|
@ -183,47 +260,47 @@ describe('M3 Adversarial Stress Testing: Combat Engine & Damage Mathematics', ()
|
||||||
// Level 2: +1 * elev1
|
// Level 2: +1 * elev1
|
||||||
const shift = 2 ** (def.hitshift - 8)
|
const shift = 2 ** (def.hitshift - 8)
|
||||||
expect(res.min).toBe(Math.floor((def.emin + def.elev1) * shift))
|
expect(res.min).toBe(Math.floor((def.emin + def.elev1) * shift))
|
||||||
expect(res.max).toBe(Math.floor((def.emax + def.elev1) * shift))
|
expect(res.max).toBe(Math.floor((def.emax + maxElev1) * shift))
|
||||||
} else if (lvl === 8) {
|
} else if (lvl === 8) {
|
||||||
// Level 8: +7 * elev1
|
// Level 8: +7 * elev1
|
||||||
const shift = 2 ** (def.hitshift - 8)
|
const shift = 2 ** (def.hitshift - 8)
|
||||||
expect(res.min).toBe(Math.floor((def.emin + 7 * def.elev1) * shift))
|
expect(res.min).toBe(Math.floor((def.emin + 7 * def.elev1) * shift))
|
||||||
expect(res.max).toBe(Math.floor((def.emax + 7 * def.elev1) * shift))
|
expect(res.max).toBe(Math.floor((def.emax + 7 * maxElev1) * shift))
|
||||||
} else if (lvl === 9) {
|
} else if (lvl === 9) {
|
||||||
// Level 9: +7 * elev1 + 1 * elev2
|
// Level 9: +7 * elev1 + 1 * elev2
|
||||||
const shift = 2 ** (def.hitshift - 8)
|
const shift = 2 ** (def.hitshift - 8)
|
||||||
expect(res.min).toBe(Math.floor((def.emin + 7 * def.elev1 + def.elev2) * shift))
|
expect(res.min).toBe(Math.floor((def.emin + 7 * def.elev1 + def.elev2) * shift))
|
||||||
expect(res.max).toBe(Math.floor((def.emax + 7 * def.elev1 + def.elev2) * shift))
|
expect(res.max).toBe(Math.floor((def.emax + 7 * maxElev1 + maxElev2) * shift))
|
||||||
} else if (lvl === 16) {
|
} else if (lvl === 16) {
|
||||||
// Level 16: +7 * elev1 + 8 * elev2
|
// Level 16: +7 * elev1 + 8 * elev2
|
||||||
const shift = 2 ** (def.hitshift - 8)
|
const shift = 2 ** (def.hitshift - 8)
|
||||||
expect(res.min).toBe(Math.floor((def.emin + 7 * def.elev1 + 8 * def.elev2) * shift))
|
expect(res.min).toBe(Math.floor((def.emin + 7 * def.elev1 + 8 * def.elev2) * shift))
|
||||||
expect(res.max).toBe(Math.floor((def.emax + 7 * def.elev1 + 8 * def.elev2) * shift))
|
expect(res.max).toBe(Math.floor((def.emax + 7 * maxElev1 + 8 * maxElev2) * shift))
|
||||||
} else if (lvl === 17) {
|
} else if (lvl === 17) {
|
||||||
// Level 17: +7 * elev1 + 8 * elev2 + 1 * elev3
|
// Level 17: +7 * elev1 + 8 * elev2 + 1 * elev3
|
||||||
const shift = 2 ** (def.hitshift - 8)
|
const shift = 2 ** (def.hitshift - 8)
|
||||||
expect(res.min).toBe(Math.floor((def.emin + 7 * def.elev1 + 8 * def.elev2 + def.elev3) * shift))
|
expect(res.min).toBe(Math.floor((def.emin + 7 * def.elev1 + 8 * def.elev2 + def.elev3) * shift))
|
||||||
expect(res.max).toBe(Math.floor((def.emax + 7 * def.elev1 + 8 * def.elev2 + def.elev3) * shift))
|
expect(res.max).toBe(Math.floor((def.emax + 7 * maxElev1 + 8 * maxElev2 + maxElev3) * shift))
|
||||||
} else if (lvl === 22) {
|
} else if (lvl === 22) {
|
||||||
// Level 22: +7 * elev1 + 8 * elev2 + 6 * elev3
|
// Level 22: +7 * elev1 + 8 * elev2 + 6 * elev3
|
||||||
const shift = 2 ** (def.hitshift - 8)
|
const shift = 2 ** (def.hitshift - 8)
|
||||||
expect(res.min).toBe(Math.floor((def.emin + 7 * def.elev1 + 8 * def.elev2 + 6 * def.elev3) * shift))
|
expect(res.min).toBe(Math.floor((def.emin + 7 * def.elev1 + 8 * def.elev2 + 6 * def.elev3) * shift))
|
||||||
expect(res.max).toBe(Math.floor((def.emax + 7 * def.elev1 + 8 * def.elev2 + 6 * def.elev3) * shift))
|
expect(res.max).toBe(Math.floor((def.emax + 7 * maxElev1 + 8 * maxElev2 + 6 * maxElev3) * shift))
|
||||||
} else if (lvl === 23) {
|
} else if (lvl === 23) {
|
||||||
// Level 23: +7 * elev1 + 8 * elev2 + 6 * elev3 + 1 * elev4
|
// Level 23: +7 * elev1 + 8 * elev2 + 6 * elev3 + 1 * elev4
|
||||||
const shift = 2 ** (def.hitshift - 8)
|
const shift = 2 ** (def.hitshift - 8)
|
||||||
expect(res.min).toBe(Math.floor((def.emin + 7 * def.elev1 + 8 * def.elev2 + 6 * def.elev3 + def.elev4) * shift))
|
expect(res.min).toBe(Math.floor((def.emin + 7 * def.elev1 + 8 * def.elev2 + 6 * def.elev3 + def.elev4) * shift))
|
||||||
expect(res.max).toBe(Math.floor((def.emax + 7 * def.elev1 + 8 * def.elev2 + 6 * def.elev3 + def.elev4) * shift))
|
expect(res.max).toBe(Math.floor((def.emax + 7 * maxElev1 + 8 * maxElev2 + 6 * maxElev3 + maxElev4) * shift))
|
||||||
} else if (lvl === 28) {
|
} else if (lvl === 28) {
|
||||||
// Level 28: +7 * elev1 + 8 * elev2 + 6 * elev3 + 6 * elev4
|
// Level 28: +7 * elev1 + 8 * elev2 + 6 * elev3 + 6 * elev4
|
||||||
const shift = 2 ** (def.hitshift - 8)
|
const shift = 2 ** (def.hitshift - 8)
|
||||||
expect(res.min).toBe(Math.floor((def.emin + 7 * def.elev1 + 8 * def.elev2 + 6 * def.elev3 + 6 * def.elev4) * shift))
|
expect(res.min).toBe(Math.floor((def.emin + 7 * def.elev1 + 8 * def.elev2 + 6 * def.elev3 + 6 * def.elev4) * shift))
|
||||||
expect(res.max).toBe(Math.floor((def.emax + 7 * def.elev1 + 8 * def.elev2 + 6 * def.elev3 + 6 * def.elev4) * shift))
|
expect(res.max).toBe(Math.floor((def.emax + 7 * maxElev1 + 8 * maxElev2 + 6 * maxElev3 + 6 * maxElev4) * shift))
|
||||||
} else if (lvl === 29) {
|
} else if (lvl === 29) {
|
||||||
// Level 29: +7 * elev1 + 8 * elev2 + 6 * elev3 + 6 * elev4 + 1 * elev5
|
// Level 29: +7 * elev1 + 8 * elev2 + 6 * elev3 + 6 * elev4 + 1 * elev5
|
||||||
const shift = 2 ** (def.hitshift - 8)
|
const shift = 2 ** (def.hitshift - 8)
|
||||||
expect(res.min).toBe(Math.floor((def.emin + 7 * def.elev1 + 8 * def.elev2 + 6 * def.elev3 + 6 * def.elev4 + def.elev5) * shift))
|
expect(res.min).toBe(Math.floor((def.emin + 7 * def.elev1 + 8 * def.elev2 + 6 * def.elev3 + 6 * def.elev4 + def.elev5) * shift))
|
||||||
expect(res.max).toBe(Math.floor((def.emax + 7 * def.elev1 + 8 * def.elev2 + 6 * def.elev3 + 6 * def.elev4 + def.elev5) * shift))
|
expect(res.max).toBe(Math.floor((def.emax + 7 * maxElev1 + 8 * maxElev2 + 6 * maxElev3 + 6 * maxElev4 + maxElev5) * shift))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -363,22 +440,21 @@ describe('M3 Adversarial Stress Testing: Combat Engine & Damage Mathematics', ()
|
||||||
expect(fb1_5.min).toBe(4)
|
expect(fb1_5.min).toBe(4)
|
||||||
expect(fb1_5.max).toBe(9)
|
expect(fb1_5.max).toBe(9)
|
||||||
|
|
||||||
// Firestorm (225) at L1 has min 1, max 3
|
// Firestorm (225) at L1 has emin 3, emax 6 with HitShift 2 (1/64 factor)
|
||||||
// With mult = 1.5:
|
// Unfloored: min = 3/64 = 0.046875, max = 6/64 = 0.09375
|
||||||
// min = floor(1 * 1.5) = 1
|
// With mult = 1.5: floor(0.046875 * 1.5) = 0, floor(0.09375 * 1.5) = 0
|
||||||
// max = floor(3 * 1.5) = 4
|
|
||||||
const fs1_5 = calculateSkillDamage(225, 1, 1.5)
|
const fs1_5 = calculateSkillDamage(225, 1, 1.5)
|
||||||
expect(fs1_5.min).toBe(1)
|
expect(fs1_5.min).toBe(0)
|
||||||
expect(fs1_5.max).toBe(4)
|
expect(fs1_5.max).toBe(0)
|
||||||
|
|
||||||
// Teeth (67) at L10 has raw min 15, unfloored min 7.5
|
// Teeth (67) at L10 has raw min 22 (4 + 7*2 + 2*2), unfloored min 11.0 (HitShift 7)
|
||||||
// With mult = 1.5: floor(7.5 * 1.5) = floor(11.25) = 11
|
// With mult = 1.5: floor(11.0 * 1.5) = floor(16.5) = 16
|
||||||
// With mult = 2.0: floor(7.5 * 2.0) = 15
|
// With mult = 2.0: floor(11.0 * 2.0) = 22
|
||||||
const teethL10_1_5 = calculateSkillDamage(67, 10, 1.5)
|
const teethL10_1_5 = calculateSkillDamage(67, 10, 1.5)
|
||||||
expect(teethL10_1_5.min).toBe(11)
|
expect(teethL10_1_5.min).toBe(16)
|
||||||
|
|
||||||
const teethL10_2_0 = calculateSkillDamage(67, 10, 2.0)
|
const teethL10_2_0 = calculateSkillDamage(67, 10, 2.0)
|
||||||
expect(teethL10_2_0.min).toBe(15)
|
expect(teethL10_2_0.min).toBe(22)
|
||||||
|
|
||||||
// Blessed Hammer (112) at L1 has min 12, max 16
|
// Blessed Hammer (112) at L1 has min 12, max 16
|
||||||
// mult = 1.5: min = 18, max = 24
|
// mult = 1.5: min = 18, max = 24
|
||||||
|
|
@ -413,8 +489,9 @@ describe('M3 Adversarial Stress Testing: Combat Engine & Damage Mathematics', ()
|
||||||
const fbBaseL20 = calculateSkillDamage(47, 20, 1.0)
|
const fbBaseL20 = calculateSkillDamage(47, 20, 1.0)
|
||||||
const fbSynL20 = calculateSkillDamage(47, 20, synMult)
|
const fbSynL20 = calculateSkillDamage(47, 20, synMult)
|
||||||
|
|
||||||
expect(fbSynL20.min).toBe(Math.floor(fbBaseL20.min * synMult))
|
const fbUnfloored = computeUnflooredBaseDamage(BATCH1_SKILLS[47]!, 20)
|
||||||
expect(fbSynL20.max).toBe(Math.floor(fbBaseL20.max * synMult))
|
expect(fbSynL20.min).toBe(Math.floor(fbUnfloored.min * synMult))
|
||||||
|
expect(fbSynL20.max).toBe(Math.floor(fbUnfloored.max * synMult))
|
||||||
expect(fbSynL20.min).toBeGreaterThan(fbBaseL20.min * 3)
|
expect(fbSynL20.min).toBeGreaterThan(fbBaseL20.min * 3)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|
|
||||||
|
|
@ -28,20 +28,6 @@ import {
|
||||||
const hasD2 = fs.existsSync('samples/d2/d2data.mpq')
|
const hasD2 = fs.existsSync('samples/d2/d2data.mpq')
|
||||||
|
|
||||||
describe('TreasureClassEx Expansion Engine (Issue #101)', () => {
|
describe('TreasureClassEx Expansion Engine (Issue #101)', () => {
|
||||||
let table: TreasureClassTable
|
|
||||||
|
|
||||||
beforeAll(async () => {
|
|
||||||
if (!hasD2) {
|
|
||||||
throw new Error('samples/d2 MPQ files required for TreasureClassEx test')
|
|
||||||
}
|
|
||||||
const archives = new MountedArchives()
|
|
||||||
for (const name of ['d2data.mpq', 'd2exp.mpq', 'Patch_D2.mpq']) {
|
|
||||||
archives.add(name, await MpqArchive.open(await fileSource(`samples/d2/${name}`)))
|
|
||||||
}
|
|
||||||
const bytes = await archives.read(TREASURE_CLASS_EX_TABLE_PATH)
|
|
||||||
table = parseTreasureClassTable(parseTable(bytes))
|
|
||||||
})
|
|
||||||
|
|
||||||
describe('Mathematical Helper Functions', () => {
|
describe('Mathematical Helper Functions', () => {
|
||||||
it('verifies computeEffectivePlayers scaling across party and game counts', () => {
|
it('verifies computeEffectivePlayers scaling across party and game counts', () => {
|
||||||
// 1 player
|
// 1 player
|
||||||
|
|
@ -128,7 +114,25 @@ describe('TreasureClassEx Expansion Engine (Issue #101)', () => {
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
describe('NoDrop & Player Scaling Drop Rates (Act 1 H2H A)', () => {
|
describe('Expansion Engine Drops', () => {
|
||||||
|
let table: TreasureClassTable
|
||||||
|
|
||||||
|
beforeAll(async () => {
|
||||||
|
if (!hasD2) {
|
||||||
|
throw new Error(
|
||||||
|
'[Preflight] samples/d2 MPQ files (d2data.mpq, d2exp.mpq, Patch_D2.mpq) are required for TreasureClassEx test. ' +
|
||||||
|
'Please symlink samples/d2 to your Diablo II 1.13c installation directory.'
|
||||||
|
)
|
||||||
|
}
|
||||||
|
const archives = new MountedArchives()
|
||||||
|
for (const name of ['d2data.mpq', 'd2exp.mpq', 'Patch_D2.mpq']) {
|
||||||
|
archives.add(name, await MpqArchive.open(await fileSource(`samples/d2/${name}`)))
|
||||||
|
}
|
||||||
|
const bytes = await archives.read(TREASURE_CLASS_EX_TABLE_PATH)
|
||||||
|
table = parseTreasureClassTable(parseTable(bytes))
|
||||||
|
})
|
||||||
|
|
||||||
|
describe('NoDrop & Player Scaling Drop Rates (Act 1 H2H A)', () => {
|
||||||
it('verifies Act 1 H2H A 1-player empty drop rate is 100/160 = 62.5%', () => {
|
it('verifies Act 1 H2H A 1-player empty drop rate is 100/160 = 62.5%', () => {
|
||||||
const act1H2HA = table.get('Act 1 H2H A')!
|
const act1H2HA = table.get('Act 1 H2H A')!
|
||||||
expect(act1H2HA.noDrop).toBe(100)
|
expect(act1H2HA.noDrop).toBe(100)
|
||||||
|
|
@ -832,4 +836,5 @@ describe('TreasureClassEx Expansion Engine (Issue #101)', () => {
|
||||||
expect(drops).toEqual([])
|
expect(drops).toEqual([])
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
})
|
||||||
})
|
})
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue