fix(monsters): wire meleeRange from MonsterArt into reach and reference MonUMod constants

TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
This commit is contained in:
troytt 2026-09-17 13:03:21 +00:00
parent fd0f48c391
commit bf101dae66
2 changed files with 139 additions and 10 deletions

View File

@ -238,6 +238,8 @@ export interface MonsterKind {
readonly minions: readonly string[]
/** `SetBoss` — the pack leader becomes a unique. */
readonly setBoss: boolean
/** `MeleeRng` — melee reach in sub-tiles from `MonStats2.txt`. */
readonly meleeRange?: number
}
/**
@ -751,6 +753,47 @@ export function readEliteModifiers(table: D2Table): EliteModifier[] {
return out
}
/**
* Read the parameters table embedded in `MonUMod.txt`.
*
* The last two columns of `MonUMod.txt` ('constants' and '*constant desc') form
* a parameters table controlling general properties of champions, uniques, and minions.
*
* @param table - the parsed `MonUMod.txt`.
* @returns map of constant description to numeric value.
*/
export function readMonUModConstants(table: D2Table): Map<string, number> {
const constants = new Map<string, number>()
for (const row of table.rows) {
const desc = cell(table, row, '*constant desc').trim()
const val = num(table, row, 'constants', NaN)
if (desc !== '' && !Number.isNaN(val)) {
constants.set(desc, val)
}
}
return constants
}
/** Canonical constants extracted from `MonUMod.txt`. */
export const MONUMOD_CONSTANTS = {
championChance: 20,
minionHpPct: 100,
minionHpPctNightmare: 75,
minionHpPctHell: 50,
championHpPct: 200,
championHpPctNightmare: 150,
championHpPctHell: 100,
uniqueHpPct: 300,
uniqueHpPctNightmare: 200,
uniqueHpPctHell: 100,
championToHitPct: 75,
championDmgPct: 100,
minionToHitPct: 50,
uniqueToHitPct: 100,
minionDmgPctStrong: 75,
uniqueDmgPctStrong: 150,
} as const
/** What a monster is: ordinary, or promoted by the level generator. */
export type MonsterRank = 'normal' | 'champion' | 'unique' | 'minion'
@ -811,7 +854,7 @@ export function applyEliteModifiers(
let damage = base.damage
let speed = base.speed
if (modifiers.includes('strong')) {
damage = Math.max(1, Math.round(damage * 1.5))
damage = Math.max(1, Math.round(damage * (MONUMOD_CONSTANTS.uniqueDmgPctStrong / 100)))
}
if (modifiers.includes('fast')) {
speed = Math.round(speed * 1.4 * 100) / 100
@ -944,7 +987,7 @@ export function planMonsterGroups(
const count = Math.min(remaining, Math.max(1, rng.int(kind.minGroup, kind.maxGroup)))
// `MonUMod.txt`'s `champion chance` constant is 20, i.e. a fifth of elite
// packs are champions rather than a unique with minions.
const rank: Exclude<MonsterRank, 'minion'> = rng.next() < 0.2 ? 'champion' : 'unique'
const rank: Exclude<MonsterRank, 'minion'> = rng.next() < (MONUMOD_CONSTANTS.championChance / 100) ? 'champion' : 'unique'
const modSeed = ((i + 1) * 0x9e3779b9) ^ (count * 0x85ebca6b) ^ (rank === 'champion' ? 1 : 2)
const modifiers = rollEliteModifiers(rank, new Rng(modSeed))
groups.push({ kind, count, rank, modifiers })
@ -977,7 +1020,7 @@ const PLAYER_WALK_VELOCITY = 6
* Most rows have `MeleeRng` 0, meaning "touching". A cell is 80×40, so half a
* cell's width is about as close as two bodies get.
*/
const DEFAULT_REACH_PX = 40
export const DEFAULT_REACH_PX = 40
/**
* Ticks between monster attacks.
@ -1023,6 +1066,7 @@ export function monsterStatsOf(
rng: Rng,
walkSpeedPx: number,
scale: MonsterScale = UNSCALED,
art?: MonsterArt | { readonly meleeRange?: number } | null,
): MonsterStats {
const velocity = kind.velocity > 0 ? kind.velocity : 1
// Roll first, scale second. Scaling the bounds and rolling between them
@ -1032,13 +1076,17 @@ export function monsterStatsOf(
// each end is rounded first.
const rolled = rng.int(Math.min(kind.minHp, kind.maxHp), Math.max(kind.minHp, kind.maxHp))
const averageDamage = (kind.attack1.minDamage + kind.attack1.maxDamage) / 2
const meleeRng = art?.meleeRange ?? kind.meleeRange
const reach = (meleeRng !== undefined && meleeRng > 0)
? Math.max(DEFAULT_REACH_PX, meleeRng * PIXELS_PER_SUBTILE)
: DEFAULT_REACH_PX
return {
id: kind.id,
name: kind.nameKey === '' ? kind.id : kind.nameKey,
hp: Math.max(1, Math.round((rolled * scale.health) / 100)),
damage: Math.max(1, Math.round((averageDamage * scale.damage) / 100)),
cooldownTicks: DEFAULT_ATTACK_COOLDOWN_TICKS,
reach: DEFAULT_REACH_PX,
reach,
aggroRadius: kind.aiDistance > 0 ? kind.aiDistance * PIXELS_PER_SUBTILE : DEFAULT_AGGRO_PX,
speed: Math.max(8, Math.round((velocity / PLAYER_WALK_VELOCITY) * walkSpeedPx)),
xp: Math.max(0, Math.round((kind.experience * scale.experience) / 100)),
@ -1053,8 +1101,8 @@ export function monsterStatsOf(
*/
export const ELITE_HEALTH_MULTIPLIER: Readonly<Record<Exclude<MonsterRank, 'minion'>, number>> = {
normal: 1,
champion: 3,
unique: 4,
champion: 1 + MONUMOD_CONSTANTS.championHpPct / 100,
unique: 1 + MONUMOD_CONSTANTS.uniqueHpPct / 100,
}
/** Specification of a fixed Act 1 outdoor SuperUnique boss tied to a landmark. */
@ -1274,6 +1322,7 @@ export function planLevelMonsters(
readonly levels: D2Table
readonly monstats: D2Table
readonly monlvl: D2Table
readonly monstats2?: D2Table
readonly superuniques?: D2Table
},
levelId: number,
@ -1297,6 +1346,7 @@ export function planLevelMonsters(
if (plan === null) return empty
const kinds = readMonsterKinds(tables.monstats, difficulty)
const artMap = tables.monstats2 ? readMonsterArt(tables.monstats2, kinds) : undefined
const scaling = readMonsterScaling(tables.monlvl, difficulty)
// Every scale lookup goes through here so a missing `MonLvl.txt` row reaches
// the caller as data (`missingScalingLevels`) as well as the console.
@ -1316,9 +1366,10 @@ export function planLevelMonsters(
const packs: MonsterPack[] = groups.map(group => {
const multiplier = ELITE_HEALTH_MULTIPLIER[group.rank]
const members: MonsterStats[] = []
const groupArt = artMap?.get(group.kind.id)
for (let i = 0; i < group.count; i += 1) {
const level = monsterLevelFor(group.kind, difficulty, plan.monsterLevel)
const base = monsterStatsOf(group.kind, rollRng, walkSpeedPx, scaleAt(level))
const base = monsterStatsOf(group.kind, rollRng, walkSpeedPx, scaleAt(level), groupArt)
// An elite pack is one leader plus its minions: the leader carries the
// rank's full bonus, the minions a smaller one, which is why a champion
// pack reads as "a tough one and its friends" rather than as a wall.
@ -1348,8 +1399,9 @@ export function planLevelMonsters(
const bossKind = kinds.get(suSpec.monsterId) ?? kinds.get(suSpec.monsterId.replace(/\d+$/, '1'))
if (!bossKind) continue
const minionKind = kinds.get(suSpec.minionMonsterId) ?? kinds.get(suSpec.minionMonsterId.replace(/\d+$/, '1')) ?? bossKind
const bossArt = artMap?.get(bossKind.id)
const bossLevel = monsterLevelFor(bossKind, difficulty, plan.monsterLevel + 3)
const bossBase = monsterStatsOf(bossKind, suRng, walkSpeedPx, scaleAt(bossLevel))
const bossBase = monsterStatsOf(bossKind, suRng, walkSpeedPx, scaleAt(bossLevel), bossArt)
const bossScaled: MonsterStats = {
...bossBase,
id: suSpec.monsterId,
@ -1359,13 +1411,14 @@ export function planLevelMonsters(
const bossStats = applyEliteModifiers(bossScaled, 'unique', suSpec.modifiers, suSpec.id)
const minionCount = suRng.int(suSpec.minMinions, suSpec.maxMinions)
const suMembers: MonsterStats[] = [bossStats]
const minionArt = artMap?.get(minionKind.id)
for (let m = 0; m < minionCount; m += 1) {
const mLevel = monsterLevelFor(minionKind, difficulty, plan.monsterLevel)
const mBase = monsterStatsOf(minionKind, suRng, walkSpeedPx, scaleAt(mLevel))
const mBase = monsterStatsOf(minionKind, suRng, walkSpeedPx, scaleAt(mLevel), minionArt)
const mScaled: MonsterStats = {
...mBase,
id: suSpec.minionMonsterId,
hp: Math.max(1, Math.round(mBase.hp * 2)),
hp: Math.max(1, Math.round(mBase.hp * (1 + MONUMOD_CONSTANTS.minionHpPct / 100))),
}
suMembers.push(applyEliteModifiers(mScaled, 'minion', []))
}

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@ -11,11 +11,15 @@ import { describe, expect, it, vi } from 'vitest'
import type { D2Table } from '../src/game/acts.ts'
import {
DENSITY_CELLS_PER_MONSTER,
DEFAULT_REACH_PX,
ELITE_HEALTH_MULTIPLIER,
MONUMOD_CONSTANTS,
monsterBudget,
monsterStatsOf,
planMonsterGroups,
readEliteModifiers,
readLevelMonsterPlan,
readMonUModConstants,
planLevelMonsters,
monsterLevelFor, monsterScaleFor,
monsterScaleLookup,
@ -530,6 +534,59 @@ describe('monsterStatsOf', () => {
const nameless: MonsterKind = { ...kinds.get('fallen1')!, nameKey: '' }
expect(monsterStatsOf(nameless, new Rng(1), WALK).name).toBe('fallen1')
})
it('calculates reach from art meleeRange with DEFAULT_REACH_PX floor', () => {
const fallen = kinds.get('fallen1')!
expect(monsterStatsOf(fallen, new Rng(1), WALK, undefined, { meleeRange: 0 }).reach).toBe(DEFAULT_REACH_PX)
expect(monsterStatsOf(fallen, new Rng(1), WALK, undefined, { meleeRange: 1 }).reach).toBe(DEFAULT_REACH_PX)
expect(monsterStatsOf(fallen, new Rng(1), WALK, undefined, { meleeRange: 4 }).reach).toBe(64)
})
it('falls back to kind.meleeRange when art is omitted', () => {
const withReach: MonsterKind = { ...kinds.get('fallen1')!, meleeRange: 5 }
expect(monsterStatsOf(withReach, new Rng(1), WALK).reach).toBe(80)
const base = kinds.get('fallen1')!
expect(monsterStatsOf(base, new Rng(1), WALK).reach).toBe(DEFAULT_REACH_PX)
})
})
describe('readMonUModConstants and MonUMod constants', () => {
it('reads constant desc and numeric constant values from MonUMod table', () => {
const tableData = table(
['uniquemod', 'id', 'constants', '*constant desc'],
[
['', '', '20', 'champion chance'],
['', '', '100', 'minion +hp%'],
['', '', '200', 'champion +hp%'],
['', '', '300', 'unique +hp%'],
['', '', '150', 'unique +dmg% (strong)'],
['', '', '', 'empty row'],
],
)
const constants = readMonUModConstants(tableData)
expect(constants.get('champion chance')).toBe(20)
expect(constants.get('minion +hp%')).toBe(100)
expect(constants.get('champion +hp%')).toBe(200)
expect(constants.get('unique +hp%')).toBe(300)
expect(constants.get('unique +dmg% (strong)')).toBe(150)
expect(constants.has('empty row')).toBe(false)
})
it('provides canonical MONUMOD_CONSTANTS with expected values', () => {
expect(MONUMOD_CONSTANTS.championChance).toBe(20)
expect(MONUMOD_CONSTANTS.minionHpPct).toBe(100)
expect(MONUMOD_CONSTANTS.championHpPct).toBe(200)
expect(MONUMOD_CONSTANTS.uniqueHpPct).toBe(300)
expect(MONUMOD_CONSTANTS.uniqueDmgPctStrong).toBe(150)
})
it('calculates ELITE_HEALTH_MULTIPLIER using MonUMod constants', () => {
expect(ELITE_HEALTH_MULTIPLIER.normal).toBe(1)
expect(ELITE_HEALTH_MULTIPLIER.champion).toBe(1 + MONUMOD_CONSTANTS.championHpPct / 100)
expect(ELITE_HEALTH_MULTIPLIER.unique).toBe(1 + MONUMOD_CONSTANTS.uniqueHpPct / 100)
expect(ELITE_HEALTH_MULTIPLIER.champion).toBe(3)
expect(ELITE_HEALTH_MULTIPLIER.unique).toBe(4)
})
})
describe('readMonsterScaling', () => {
@ -649,6 +706,25 @@ describe('planLevelMonsters reports missing MonLvl rows', () => {
})
})
describe('planLevelMonsters with monstats2 table', () => {
it('wires monster art into monster stats reach', () => {
const monstats2WithReach = table(
['Id', 'SizeX', 'SizeY', 'pixHeight', 'MeleeRng', 'BaseW', 'TotalPieces', 'dDT'],
[
['fallen1', '2', '2', '64', '4', 'hth', '6', '8'],
['zombie1', '2', '2', '80', '0', 'hth', '1', '8'],
['quillrat1', '2', '2', '48', '1', 'hth', '1', '8'],
['quillrat6', '2', '2', '48', '1', 'hth', '1', '8'],
],
)
const tables = { levels: LEVELS, monstats: MONSTATS, monlvl: MONLVL, monstats2: monstats2WithReach }
const plan = planLevelMonsters(tables, 2, 6400, 1234, 170)
const fallenMember = plan.packs.flatMap(p => p.members).find(m => m.id === 'fallen1')
expect(fallenMember).toBeDefined()
expect(fallenMember?.reach).toBe(64)
})
})
describe('monsterStatsOf with MonLvl scaling', () => {
const kinds = readMonsterKinds(MONSTATS)
const scaling = readMonsterScaling(MONLVL)