fix(monsters): wire meleeRange from MonsterArt into reach and reference MonUMod constants
TAG=agy CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
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@ -238,6 +238,8 @@ export interface MonsterKind {
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readonly minions: readonly string[]
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/** `SetBoss` — the pack leader becomes a unique. */
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readonly setBoss: boolean
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/** `MeleeRng` — melee reach in sub-tiles from `MonStats2.txt`. */
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readonly meleeRange?: number
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}
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/**
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@ -751,6 +753,47 @@ export function readEliteModifiers(table: D2Table): EliteModifier[] {
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return out
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}
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/**
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* Read the parameters table embedded in `MonUMod.txt`.
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*
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* The last two columns of `MonUMod.txt` ('constants' and '*constant desc') form
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* a parameters table controlling general properties of champions, uniques, and minions.
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*
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* @param table - the parsed `MonUMod.txt`.
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* @returns map of constant description to numeric value.
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*/
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export function readMonUModConstants(table: D2Table): Map<string, number> {
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const constants = new Map<string, number>()
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for (const row of table.rows) {
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const desc = cell(table, row, '*constant desc').trim()
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const val = num(table, row, 'constants', NaN)
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if (desc !== '' && !Number.isNaN(val)) {
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constants.set(desc, val)
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}
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}
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return constants
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}
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/** Canonical constants extracted from `MonUMod.txt`. */
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export const MONUMOD_CONSTANTS = {
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championChance: 20,
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minionHpPct: 100,
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minionHpPctNightmare: 75,
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minionHpPctHell: 50,
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championHpPct: 200,
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championHpPctNightmare: 150,
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championHpPctHell: 100,
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uniqueHpPct: 300,
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uniqueHpPctNightmare: 200,
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uniqueHpPctHell: 100,
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championToHitPct: 75,
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championDmgPct: 100,
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minionToHitPct: 50,
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uniqueToHitPct: 100,
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minionDmgPctStrong: 75,
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uniqueDmgPctStrong: 150,
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} as const
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/** What a monster is: ordinary, or promoted by the level generator. */
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export type MonsterRank = 'normal' | 'champion' | 'unique' | 'minion'
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@ -811,7 +854,7 @@ export function applyEliteModifiers(
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let damage = base.damage
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let speed = base.speed
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if (modifiers.includes('strong')) {
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damage = Math.max(1, Math.round(damage * 1.5))
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damage = Math.max(1, Math.round(damage * (MONUMOD_CONSTANTS.uniqueDmgPctStrong / 100)))
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}
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if (modifiers.includes('fast')) {
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speed = Math.round(speed * 1.4 * 100) / 100
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@ -944,7 +987,7 @@ export function planMonsterGroups(
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const count = Math.min(remaining, Math.max(1, rng.int(kind.minGroup, kind.maxGroup)))
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// `MonUMod.txt`'s `champion chance` constant is 20, i.e. a fifth of elite
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// packs are champions rather than a unique with minions.
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const rank: Exclude<MonsterRank, 'minion'> = rng.next() < 0.2 ? 'champion' : 'unique'
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const rank: Exclude<MonsterRank, 'minion'> = rng.next() < (MONUMOD_CONSTANTS.championChance / 100) ? 'champion' : 'unique'
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const modSeed = ((i + 1) * 0x9e3779b9) ^ (count * 0x85ebca6b) ^ (rank === 'champion' ? 1 : 2)
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const modifiers = rollEliteModifiers(rank, new Rng(modSeed))
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groups.push({ kind, count, rank, modifiers })
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@ -977,7 +1020,7 @@ const PLAYER_WALK_VELOCITY = 6
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* Most rows have `MeleeRng` 0, meaning "touching". A cell is 80×40, so half a
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* cell's width is about as close as two bodies get.
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*/
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const DEFAULT_REACH_PX = 40
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export const DEFAULT_REACH_PX = 40
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/**
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* Ticks between monster attacks.
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@ -1023,6 +1066,7 @@ export function monsterStatsOf(
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rng: Rng,
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walkSpeedPx: number,
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scale: MonsterScale = UNSCALED,
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art?: MonsterArt | { readonly meleeRange?: number } | null,
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): MonsterStats {
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const velocity = kind.velocity > 0 ? kind.velocity : 1
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// Roll first, scale second. Scaling the bounds and rolling between them
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@ -1032,13 +1076,17 @@ export function monsterStatsOf(
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// each end is rounded first.
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const rolled = rng.int(Math.min(kind.minHp, kind.maxHp), Math.max(kind.minHp, kind.maxHp))
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const averageDamage = (kind.attack1.minDamage + kind.attack1.maxDamage) / 2
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const meleeRng = art?.meleeRange ?? kind.meleeRange
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const reach = (meleeRng !== undefined && meleeRng > 0)
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? Math.max(DEFAULT_REACH_PX, meleeRng * PIXELS_PER_SUBTILE)
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: DEFAULT_REACH_PX
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return {
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id: kind.id,
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name: kind.nameKey === '' ? kind.id : kind.nameKey,
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hp: Math.max(1, Math.round((rolled * scale.health) / 100)),
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damage: Math.max(1, Math.round((averageDamage * scale.damage) / 100)),
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cooldownTicks: DEFAULT_ATTACK_COOLDOWN_TICKS,
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reach: DEFAULT_REACH_PX,
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reach,
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aggroRadius: kind.aiDistance > 0 ? kind.aiDistance * PIXELS_PER_SUBTILE : DEFAULT_AGGRO_PX,
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speed: Math.max(8, Math.round((velocity / PLAYER_WALK_VELOCITY) * walkSpeedPx)),
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xp: Math.max(0, Math.round((kind.experience * scale.experience) / 100)),
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@ -1053,8 +1101,8 @@ export function monsterStatsOf(
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*/
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export const ELITE_HEALTH_MULTIPLIER: Readonly<Record<Exclude<MonsterRank, 'minion'>, number>> = {
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normal: 1,
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champion: 3,
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unique: 4,
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champion: 1 + MONUMOD_CONSTANTS.championHpPct / 100,
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unique: 1 + MONUMOD_CONSTANTS.uniqueHpPct / 100,
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}
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/** Specification of a fixed Act 1 outdoor SuperUnique boss tied to a landmark. */
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@ -1274,6 +1322,7 @@ export function planLevelMonsters(
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readonly levels: D2Table
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readonly monstats: D2Table
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readonly monlvl: D2Table
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readonly monstats2?: D2Table
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readonly superuniques?: D2Table
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},
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levelId: number,
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@ -1297,6 +1346,7 @@ export function planLevelMonsters(
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if (plan === null) return empty
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const kinds = readMonsterKinds(tables.monstats, difficulty)
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const artMap = tables.monstats2 ? readMonsterArt(tables.monstats2, kinds) : undefined
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const scaling = readMonsterScaling(tables.monlvl, difficulty)
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// Every scale lookup goes through here so a missing `MonLvl.txt` row reaches
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// the caller as data (`missingScalingLevels`) as well as the console.
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@ -1316,9 +1366,10 @@ export function planLevelMonsters(
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const packs: MonsterPack[] = groups.map(group => {
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const multiplier = ELITE_HEALTH_MULTIPLIER[group.rank]
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const members: MonsterStats[] = []
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const groupArt = artMap?.get(group.kind.id)
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for (let i = 0; i < group.count; i += 1) {
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const level = monsterLevelFor(group.kind, difficulty, plan.monsterLevel)
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const base = monsterStatsOf(group.kind, rollRng, walkSpeedPx, scaleAt(level))
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const base = monsterStatsOf(group.kind, rollRng, walkSpeedPx, scaleAt(level), groupArt)
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// An elite pack is one leader plus its minions: the leader carries the
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// rank's full bonus, the minions a smaller one, which is why a champion
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// pack reads as "a tough one and its friends" rather than as a wall.
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@ -1348,8 +1399,9 @@ export function planLevelMonsters(
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const bossKind = kinds.get(suSpec.monsterId) ?? kinds.get(suSpec.monsterId.replace(/\d+$/, '1'))
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if (!bossKind) continue
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const minionKind = kinds.get(suSpec.minionMonsterId) ?? kinds.get(suSpec.minionMonsterId.replace(/\d+$/, '1')) ?? bossKind
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const bossArt = artMap?.get(bossKind.id)
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const bossLevel = monsterLevelFor(bossKind, difficulty, plan.monsterLevel + 3)
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const bossBase = monsterStatsOf(bossKind, suRng, walkSpeedPx, scaleAt(bossLevel))
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const bossBase = monsterStatsOf(bossKind, suRng, walkSpeedPx, scaleAt(bossLevel), bossArt)
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const bossScaled: MonsterStats = {
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...bossBase,
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id: suSpec.monsterId,
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@ -1359,13 +1411,14 @@ export function planLevelMonsters(
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const bossStats = applyEliteModifiers(bossScaled, 'unique', suSpec.modifiers, suSpec.id)
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const minionCount = suRng.int(suSpec.minMinions, suSpec.maxMinions)
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const suMembers: MonsterStats[] = [bossStats]
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const minionArt = artMap?.get(minionKind.id)
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for (let m = 0; m < minionCount; m += 1) {
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const mLevel = monsterLevelFor(minionKind, difficulty, plan.monsterLevel)
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const mBase = monsterStatsOf(minionKind, suRng, walkSpeedPx, scaleAt(mLevel))
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const mBase = monsterStatsOf(minionKind, suRng, walkSpeedPx, scaleAt(mLevel), minionArt)
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const mScaled: MonsterStats = {
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...mBase,
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id: suSpec.minionMonsterId,
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hp: Math.max(1, Math.round(mBase.hp * 2)),
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hp: Math.max(1, Math.round(mBase.hp * (1 + MONUMOD_CONSTANTS.minionHpPct / 100))),
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}
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suMembers.push(applyEliteModifiers(mScaled, 'minion', []))
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}
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@ -11,11 +11,15 @@ import { describe, expect, it, vi } from 'vitest'
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import type { D2Table } from '../src/game/acts.ts'
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import {
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DENSITY_CELLS_PER_MONSTER,
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DEFAULT_REACH_PX,
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ELITE_HEALTH_MULTIPLIER,
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MONUMOD_CONSTANTS,
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monsterBudget,
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monsterStatsOf,
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planMonsterGroups,
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readEliteModifiers,
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readLevelMonsterPlan,
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readMonUModConstants,
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planLevelMonsters,
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monsterLevelFor, monsterScaleFor,
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monsterScaleLookup,
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@ -530,6 +534,59 @@ describe('monsterStatsOf', () => {
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const nameless: MonsterKind = { ...kinds.get('fallen1')!, nameKey: '' }
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expect(monsterStatsOf(nameless, new Rng(1), WALK).name).toBe('fallen1')
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})
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it('calculates reach from art meleeRange with DEFAULT_REACH_PX floor', () => {
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const fallen = kinds.get('fallen1')!
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expect(monsterStatsOf(fallen, new Rng(1), WALK, undefined, { meleeRange: 0 }).reach).toBe(DEFAULT_REACH_PX)
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expect(monsterStatsOf(fallen, new Rng(1), WALK, undefined, { meleeRange: 1 }).reach).toBe(DEFAULT_REACH_PX)
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expect(monsterStatsOf(fallen, new Rng(1), WALK, undefined, { meleeRange: 4 }).reach).toBe(64)
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})
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it('falls back to kind.meleeRange when art is omitted', () => {
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const withReach: MonsterKind = { ...kinds.get('fallen1')!, meleeRange: 5 }
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expect(monsterStatsOf(withReach, new Rng(1), WALK).reach).toBe(80)
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const base = kinds.get('fallen1')!
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expect(monsterStatsOf(base, new Rng(1), WALK).reach).toBe(DEFAULT_REACH_PX)
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})
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})
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describe('readMonUModConstants and MonUMod constants', () => {
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it('reads constant desc and numeric constant values from MonUMod table', () => {
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const tableData = table(
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['uniquemod', 'id', 'constants', '*constant desc'],
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[
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['', '', '20', 'champion chance'],
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['', '', '100', 'minion +hp%'],
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['', '', '200', 'champion +hp%'],
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['', '', '300', 'unique +hp%'],
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['', '', '150', 'unique +dmg% (strong)'],
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['', '', '', 'empty row'],
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],
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)
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const constants = readMonUModConstants(tableData)
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expect(constants.get('champion chance')).toBe(20)
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expect(constants.get('minion +hp%')).toBe(100)
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expect(constants.get('champion +hp%')).toBe(200)
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expect(constants.get('unique +hp%')).toBe(300)
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expect(constants.get('unique +dmg% (strong)')).toBe(150)
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expect(constants.has('empty row')).toBe(false)
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})
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it('provides canonical MONUMOD_CONSTANTS with expected values', () => {
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expect(MONUMOD_CONSTANTS.championChance).toBe(20)
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expect(MONUMOD_CONSTANTS.minionHpPct).toBe(100)
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expect(MONUMOD_CONSTANTS.championHpPct).toBe(200)
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expect(MONUMOD_CONSTANTS.uniqueHpPct).toBe(300)
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expect(MONUMOD_CONSTANTS.uniqueDmgPctStrong).toBe(150)
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})
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it('calculates ELITE_HEALTH_MULTIPLIER using MonUMod constants', () => {
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expect(ELITE_HEALTH_MULTIPLIER.normal).toBe(1)
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expect(ELITE_HEALTH_MULTIPLIER.champion).toBe(1 + MONUMOD_CONSTANTS.championHpPct / 100)
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expect(ELITE_HEALTH_MULTIPLIER.unique).toBe(1 + MONUMOD_CONSTANTS.uniqueHpPct / 100)
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expect(ELITE_HEALTH_MULTIPLIER.champion).toBe(3)
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expect(ELITE_HEALTH_MULTIPLIER.unique).toBe(4)
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})
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})
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describe('readMonsterScaling', () => {
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@ -649,6 +706,25 @@ describe('planLevelMonsters reports missing MonLvl rows', () => {
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})
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})
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describe('planLevelMonsters with monstats2 table', () => {
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it('wires monster art into monster stats reach', () => {
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const monstats2WithReach = table(
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['Id', 'SizeX', 'SizeY', 'pixHeight', 'MeleeRng', 'BaseW', 'TotalPieces', 'dDT'],
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[
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['fallen1', '2', '2', '64', '4', 'hth', '6', '8'],
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['zombie1', '2', '2', '80', '0', 'hth', '1', '8'],
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['quillrat1', '2', '2', '48', '1', 'hth', '1', '8'],
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['quillrat6', '2', '2', '48', '1', 'hth', '1', '8'],
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],
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)
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const tables = { levels: LEVELS, monstats: MONSTATS, monlvl: MONLVL, monstats2: monstats2WithReach }
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const plan = planLevelMonsters(tables, 2, 6400, 1234, 170)
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const fallenMember = plan.packs.flatMap(p => p.members).find(m => m.id === 'fallen1')
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expect(fallenMember).toBeDefined()
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expect(fallenMember?.reach).toBe(64)
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})
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})
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describe('monsterStatsOf with MonLvl scaling', () => {
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const kinds = readMonsterKinds(MONSTATS)
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const scaling = readMonsterScaling(MONLVL)
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