fix(m9): bind e2e-parity suite to real M1-M8 production symbols, preserve /assets/ in Minimap.loadAtlases, and align TEST_READY/TEST_INFRA taxonomy
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# Diablo II v1.13c Parity Test Infrastructure (`TEST_INFRA.md`)
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# Diablo II v1.13c Parity Test Infrastructure (`TEST_INFRA.md`)
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This document defines the comprehensive test infrastructure, architectural contracts, test runner configuration, and execution guidelines for the Diablo II v1.13c parity test initiative (Issues #562–#712).
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This document defines the comprehensive test infrastructure, architectural contracts, test runner configuration, and execution guidelines for the Diablo II v1.13c parity test initiative (151 Issues, `#562–#712` across Milestones `M1`–`M8`).
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---
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---
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@ -9,14 +9,17 @@ This document defines the comprehensive test infrastructure, architectural contr
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### Test Framework
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### Test Framework
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- **Test Runner**: [Vitest v2.1.9](https://vitest.dev/)
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- **Test Runner**: [Vitest v2.1.9](https://vitest.dev/)
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- **Runtime Environment**: Node.js v20+ with native TypeScript compilation and ESM modules.
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- **Runtime Environment**: Node.js v20+ with native TypeScript compilation and ESM modules.
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- **Assertion Library**: Vitest BDD assertions (`describe`, `it`, `expect`) with strict value and deep object matching.
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- **Assertion Library**: Vitest BDD assertions (`describe`, `it`, `expect`, `vi`) with strict value and deep object matching against real production exports.
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- **Execution Mode**: Hermetic, isolated, parallelized test runner with sub-millisecond execution times for model and state-tree tests, and isolated headless Chromium browser automation for frontend flows.
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- **Execution Mode**: Hermetic, isolated, parallelized test runner with sub-millisecond execution times for model, renderer, and state-tree tests, and isolated headless Chromium browser automation for E2E browser flows.
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### Standard Test Commands
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### Standard Test Commands
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```bash
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```bash
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# Run all tests in the repository
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# Run TypeScript typechecking across all 7 project references
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npx vitest run
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npm run typecheck
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# Run the M9 Gate verification suite (4-tier parity + arch boundaries + automap + netproto + frontend)
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npx vitest run tests/e2e-parity/ tests/arch/boundaries.test.ts tests/frontend-flow.test.ts tests/netproto-bncs-packets.test.ts tests/netproto-online-flow.test.ts tests/automap-renderer.test.ts
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# Run only the 4-tier Diablo II v1.13c parity test suite
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# Run only the 4-tier Diablo II v1.13c parity test suite
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npx vitest run tests/e2e-parity/
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npx vitest run tests/e2e-parity/
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@ -27,65 +30,71 @@ npx vitest run tests/e2e-parity/tier2-boundary-corner.test.ts
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npx vitest run tests/e2e-parity/tier3-cross-feature.test.ts
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npx vitest run tests/e2e-parity/tier3-cross-feature.test.ts
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npx vitest run tests/e2e-parity/tier4-real-world-scenarios.test.ts
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npx vitest run tests/e2e-parity/tier4-real-world-scenarios.test.ts
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# Run migrated legacy test suites (zero regressions)
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# Run Batch 1–8 subsystem verification suites
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npx vitest run tests/frontend-flow.test.ts tests/netproto-bncs-packets.test.ts tests/netproto-online-flow.test.ts tests/e2e-bnet-create-account.test.ts
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npx vitest run tests/client/
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```
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```
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---
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---
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## 2. Four-Tier Parity Test Suite Structure
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## 2. Four-Tier Parity Test Suite Structure & M1–M8 Batch Alignment
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The parity test suite is organized into four complementary verification tiers inside `tests/e2e-parity/`:
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The parity test suite is organized into four complementary verification tiers inside `tests/e2e-parity/`:
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```
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```
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tests/e2e-parity/
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tests/e2e-parity/
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├── helpers.ts # Shared test fixtures, mock collision oracles, item builders, and math helpers
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├── helpers.ts # Production bindings (ClientWorld, HudModel, Viewport, InventoryPanel, FrontendRenderer, BeltModel, i18n)
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├── tier1-feature-coverage.test.ts # Tier 1: 48 Feature Coverage Tests (6 per batch across 8 batches)
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├── tier1-feature-coverage.test.ts # Tier 1: 48 Feature Coverage Tests (6 per batch across Batches 1–8)
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├── tier2-boundary-corner.test.ts # Tier 2: 48 Boundary & Edge Case Tests (6 per batch across 8 batches)
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├── tier2-boundary-corner.test.ts # Tier 2: 48 Boundary & Edge Case Tests (6 per batch across Batches 1–8)
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├── tier3-cross-feature.test.ts # Tier 3: 8 Pairwise Cross-Feature Integration Tests
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├── tier3-cross-feature.test.ts # Tier 3: 8 Pairwise Cross-Feature Integration Tests
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└── tier4-real-world-scenarios.test.ts # Tier 4: 5 Full-Lifecycle Gameplay Scenarios
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└── tier4-real-world-scenarios.test.ts # Tier 4: 5 Full-Lifecycle Gameplay Scenarios
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```
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```
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### Tier 1: Feature Coverage (48 Tests)
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### Subsystem Batch Taxonomy (`PROJECT.md § Feature Inventory`)
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Guarantees primary positive-path behavior across all 8 subsystem batches:
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All 8 subsystem batches match `PROJECT.md` verbatim across `TEST_INFRA.md`, `TEST_READY.md`, `tests/e2e-parity/`, and `tests/client/`:
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- **Batch 1 (Issues #562–#579)**: 25Hz simulation tick accumulator (40ms ticks), isometric 2:1 projection math, sub-tile conversions, and diminishing return curves.
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- **Batch 1 (M1: `#562–#576`, 15 issues)**: **Core World, 25Hz Timing, Movement, Missiles & Combat Formulas**
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- **Batch 2 (Issues #580–#597)**: Universal DT1 tile loading (`Blank.dt1`, `InvisWal.dt1`, `Warp.dt1`), multi-flag collision masks, void collision blocking, and dynamic entity footprint reservation.
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- 25Hz simulation tick accumulator (`40ms` ticks), isometric 2:1 projection (`subTileToWorldOrtho`, `worldOrthoToSubTile`), `S2C 0x59` `AssignPlayer` self authority, 1.13c AR/DR hit chance & running block formulas, 8.8 fixed-point step velocity, and `Missiles.txt` range scaling.
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- **Batch 3 (Issues #598–#615)**: Player posture modes (walk, run, town neutral, town walk), pathing waypoint queues, stamina consumption, and collision obstruction stoppage.
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- **Batch 2 (M2: `#624–#641`, 18 issues)**: **Automap, Minimap, Control Bar, Globes, Belt & Speedbar**
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- **Batch 4 (Issues #616–#633)**: DCC direction alignment (8/16/32 directions), animation clip pacing, 1.13c FCR/IAS speed formulas, and cast overlay alignment.
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- Universal DT1 tile loading (`Blank.dt1`, `InvisWal.dt1`, `Warp.dt1`), multi-flag collision masks (`COLLIDE_BLANK | COLLIDE_WALL` synchronized with `ClientWorld.setSubTileBlocked`), SplitMix64 spatial hashing (`pickVariant`), 8-sheet automap sprite loading (`Minimap.loadAtlases`), and belt/globe HUD models.
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- **Batch 5 (Issues #634–#651)**: DT1 block layout decoding (sub-blocks 0..24), SplitMix64 spatial hashing (no periodic stripe artifacts), Bresenham LOS raycasting, and missile projectile physics.
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- **Batch 3 (M3: `#642–#663`, 22 issues)**: **Fonts, PL2 Text Colors, Cursor, Tooltips, NPC Dialogue & World Panels**
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- **Batch 6 (Issues #652–#669)**: Grid container placement, item bridging (`onlineItemDataToUiInventoryItem`), bilingual tooltips, belt drink commands, and weapon swap toggling.
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- Player walk/run velocity ratios (`UnitMove`), action state machine transitions (`Neutral -> Cast -> Neutral`), one-shot cast duration from `AnimData.d2`, town walk-only posture enforcement (`isTownLevel`), and bitmap font / tooltip / NPC menu layout.
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- **Batch 7 (Issues #670–#703)**: Authoritative C2S/S2C packet size validation, S2C movement packet parsing, Battle.net character name filtering, and corpse assignment tracking.
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- **Batch 4 (M4: `#604–#623`, 20 issues)**: **World Renderer, Animation, DCC Paperdoll, Lighting & Shaders**
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- **Batch 8 (Issues #704–#712)**: Asset manifest integrity, fail-fast DT1 library audits, and headless level audit verification.
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- Diminishing returns FCR/IAS/FHR formulas (`computeDiminishingRate113c`, `computeEffectiveFcr`, `computeEffectiveIas`), one-shot animation clamping (`computeAnimFrameIndex`), `Overlay.txt` / `States.txt` point lights, ground item flippy animations, and strict missing-art reporting.
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- **Batch 5 (M5: `#577–#603`, 27 issues)**: **Combat, Motion Kinematics, Targeting, Overlays, Shadows & Weather**
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- Single-clock 25Hz missile kinematics, `ClientUnit.lifePercent` (`0..128` -> `0..100%`) scaling, `VIEWPORT_800x600` coordinate culling (`worldToScreen`, `computeViewportAnchors`), entity/corpse/overlay depth sorting (`buildSceneDrawables`), mouse hover hitboxes (`CommandMapper.findUnitAtScreenPoint`), and `UnitReassign` server authority.
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- **Batch 6 (M6: `#664–#689`, 26 issues)**: **World Panels, Inventory `inventory.txt`, Item Variants, Usables, Sockets, Skills & Character Sheet**
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- Canonical `inventory.txt` 10x4 grid (`getInventoryLayout('Sorceress2')`), Horadric Cube `(198, 199)` origin and `3x4 = 12` internal grid (`getInventoryLayout('Transmogrify Box Page 1')`) vs `2x2` exterior item footprint, `BeltModel` (`getBeltRowsForCode`), unformatted integer gold/XP display (`InventoryPanel.draw`, `STASH_GOLD_CAP`), and `Misc.txt` `useable=1` right-click item usage.
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- **Batch 7 (M7: `#690–#703`, 14 issues)**: **In-Game UI Overlays, Missing-Art Fail-Fast, Offline Paperdoll/Skill Tree Rules & Character Select**
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- Authoritative `C2S_PACKET_SIZES` / `S2C_PACKET_SIZES` tables, `S2C 0x0D` movement packet handling, Battle.net character/account name validation (`isValidCharacterName`, `canAcceptCharNameChar`, `isValidAccountChar`), `CAMPFIRE_FLAME_CONTROL_SPEC` `(345, 470)` alignment, MCP `0x19` avatar statstring parsing (`parseMcpAvatarStatstring`), and `S2C 0x8E` corpse assignment.
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- **Batch 8 (M8: `#704–#712`, 9 issues)**: **Campfire Character Creation, `D2EditBox` / `TRANS50` Controls, TBL Strings & i18n**
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- `FrontendRenderer.render` `D2WinEditBox` `_` cursor 250ms blink period, `DRAWMODE_TRANS50` (`globalAlpha = 0.5`, `filter = 'none'`) disabled button rendering (`transToBlendMode(3)`), canonical `.tbl` string resolution (`resolveStringByTblId`, `lookupTbl`, `requireTbl`), fail-fast resource validation (`charSummaryToRosterCharacter`), and URL/pathname i18n language routing (`resolveLangFromPathname`).
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### Tier 2: Boundary & Corner Cases (48 Tests)
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### Tier 2: Boundary & Corner Cases (48 Tests)
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Stress tests extreme numerical bounds, edge conditions, invalid inputs, and corrupt state:
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Stress tests extreme numerical bounds, edge conditions, invalid inputs, and corrupt state against real production functions:
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- Zero, negative, and fractional delta times in the simulation tick loop.
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- Zero, non-finite (`NaN`/`Infinity`), and capped (`200ms`) delta times in `ClientWorld.tick`.
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- Extreme coordinate out-of-bounds queries clamped to `COLLIDE_BLANK | COLLIDE_WALL`.
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- Extreme negative and out-of-bounds sub-tile coordinates returning `COLLIDE_BLANK | COLLIDE_WALL` and `ClientWorld.isSubTileBlocked === true`.
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- Multi-layer collision bitwise flag isolation (missile barriers vs walking walls).
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- Extreme combat math limits: 0 Attack Rating, 100,000 Defense, `lifePct = 0` (`ClientUnit.dead === true`), and `[5%, 95%]` hit chance clamps.
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- Extreme combat math limits: 0 Attack Rating, 100,000 Defense, 100% target defense reduction, 0-HP clamp, and 5% min / 95% max hit chance clamps.
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- Diminishing return caps for Faster Cast Rate (`500%` FCR clamped to `75%`, `-500%` clamped to `-85%`).
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- Diminishing return caps for Faster Cast Rate (+1000% FCR clamped to 75%).
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- Inventory boundary checks via `findFreeGridSlot` and `HudModel`: `2x2` item placement at `(8, 2)` accepted vs column `9` overflow rejected, `STASH_GOLD_CAP = 2,500,000` unformatted integer rendering in `InventoryPanel.draw`, and Horadric Cube `3x4 = 12` internal slots vs `2x2` exterior item footprint.
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- SplitMix64 spatial distribution across negative coordinates and coordinate mirroring.
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- Frontend & i18n bounds: 250ms `_` cursor toggle across `100ms / 300ms / 600ms / 800ms` in `FrontendRenderer.render`, `TRANS50` disabled button rendering on empty `char_select` roster, and missing TBL key fallback in `lookupTbl` vs fail-fast in `requireTbl` / `resolveStringByTblId`.
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- Inventory boundary checks: 10x4 grid limits, overlapping 2x2 item placement rejection, and out-of-bounds slot rejection.
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- Netproto bounds: C2S packet size boundaries, corrupt 0x8E packet handling, minimum/maximum account name constraints (2 to 15 characters), and forbidden control character filtering.
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### Tier 3: Pairwise Cross-Feature Interactions (8 Tests)
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### Tier 3: Pairwise Cross-Feature Interactions (8 Tests)
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Verifies multi-subsystem contracts across overlapping modules:
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Verifies multi-subsystem contracts across overlapping modules:
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- **X1 (Movement + Weapon Swap + Skill Cast)**: Swapping weapon sets while running updates effective cast rate and interrupts run motion upon skill cast.
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- **X1 (Movement + Weapon Swap + Skill Cast)**: Clicking weapon swap tab (`resolveWeaponSwapTabClick`) and calling `hudModel.swapWeapons()` emits `WeaponSwitch`, updates `STAT_FASTERCASTRATE`, and interrupts run motion upon skill cast.
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- **X2 (Collision + Teleport + Town Portal)**: Teleporting bypasses physical wall barriers and stepping into a Town Portal transitions area to town posture.
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- **X2 (Collision + Teleport + Town Portal)**: Teleporting bypasses wall barriers (`ClientWorld.isSubTileBlocked`) and stepping into a Town Portal transitions area to town posture (`isTownLevel`).
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- **X3 (Missile Trajectory + Obstacle Collision + Impact Overlay)**: Projectiles traverse open cells, impact hostile entities, and trigger visual impact overlays.
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- **X3 (Missile Trajectory + Obstacle Collision + Impact Overlay)**: Projectiles traverse open cells, impact hostile entities, and resolve canonical `Overlay.txt` impact overlays.
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- **X4 (S2C Server Correction + Reassign)**: Local client prediction is authoritatively corrected by S2C UnitReassign packets.
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- **X4 (S2C Server Correction + Reassign)**: Local client prediction is authoritatively corrected by `S2C UnitReassign` packets.
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- **X5 (Item Drop + Inventory Placement + UI Item Bridge)**: Ground drop entities enter container slots and produce properly formatted UI inventory items.
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- **X5 (Item Drop + Inventory Placement + UI Item Bridge)**: Ground drop entities enter container slots and produce properly formatted UI inventory items (`onlineItemDataToUiInventoryItem`).
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- **X6 (Character Selection + Account Validation + Flame Anchor)**: Validates account credentials, filters character names, and aligns campfire flame anchors.
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- **X6 (Character Selection + Account Validation + Flame Anchor)**: Validates account credentials, transitions `enterCharCreate` / `selectCampfireClass`, parses MCP `0x19` statstrings (`parseMcpAvatarStatstring`), and verifies `CAMPFIRE_FLAME_CONTROL_SPEC` `(345, 470)`.
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- **X7 (Line-of-Sight Raycast + Viewport Coordinate Culling)**: Bresenham raycasting determines target visibility and culls out-of-screen render entities.
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- **X7 (Line-of-Sight Raycast + Viewport Coordinate Culling)**: Bresenham raycasting determines target visibility and projects screen coordinates via `worldToScreen` and `VIEWPORT_800x600`.
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- **X8 (Stamina / Posture Toggle + Block Chance Degradation)**: Running posture reduces player block chance by two-thirds, capped at 25%.
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- **X8 (Stamina / Posture Toggle + Block Chance Degradation)**: Running posture reduces player block chance to one-third, capped at 25% (`calculatePlayerBlockChance`).
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### Tier 4: Real-World Gameplay Scenarios (5 Scenarios)
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### Tier 4: Real-World Gameplay Scenarios (5 Scenarios)
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Verifies authentic full-lifecycle gameplay journeys under 1.13c ground truth:
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Verifies authentic full-lifecycle gameplay journeys under 1.13c ground truth:
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1. **Scenario 1 — Blood Moor Clearing**: Player departs Rogue Encampment (area 1 -> 2), transitions posture from town neutral to combat, navigates terrain obstacles, defeats Fallen, takes damage, and recovers via a belt health potion.
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1. **Scenario 1 — Blood Moor Clearing**: Player departs Rogue Encampment (area 1 -> 2), transitions posture from town neutral to combat, navigates terrain obstacles, defeats Fallen, takes damage, and recovers via a belt health potion (`BeltUse`).
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2. **Scenario 2 — Den of Evil Completion**: Enters cave (area 8), reveals cavern rooms, tracks remaining monster count reaching 0, and receives Quest 0 completion bitmask from the server.
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2. **Scenario 2 — Den of Evil Completion**: Enters cave (area 8), reveals cavern rooms, clears all 5 live monsters in `ClientWorld.units` down to `0`, and receives `a1q1` (`getActQuests(1)[0]`) completion bitmask from the server.
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3. **Scenario 3 — Countess Tower Run**: Descends Forgotten Tower cellars (areas 21 -> 25), battles Superunique Countess with FCR-boosted spells, slays her, and loots a guaranteed Ral Rune (`r08`) into inventory.
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3. **Scenario 3 — Countess Tower Run**: Descends Forgotten Tower cellars (areas 21 -> 25), battles Superunique Countess with FCR-boosted spells, slays her, and loots a guaranteed Ral Rune (`r08`) into inventory.
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4. **Scenario 4 — Tristram Rescue**: Steps through Cairn Stones Red Portal into Tristram (area 38), kites Griswold over multiple 25Hz ticks, interacts with the gibbet cage, frees Deckard Cain, and advances Quest 2.
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4. **Scenario 4 — Tristram Rescue**: Steps through Cairn Stones Red Portal into Tristram (area 38), kites Griswold over multiple 25Hz ticks, interacts with the gibbet cage (`QuestMessage`), frees Deckard Cain, and advances Quest 2.
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5. **Scenario 5 — Act Boss Kill (Andariel)**: Infiltrates Catacombs Level 4 (area 39), survives Andariel's Poison Spray, exploits her -50% Fire Resistance in Normal difficulty, slays her, triggers death overlays, completes Act 1 Quest 5, and travels with Warriv's caravan to Act 2 Lut Gholein (area 40).
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5. **Scenario 5 — Act Boss Kill (Andariel)**: Infiltrates Catacombs Level 4 (area 39), survives Andariel's Poison Spray, fires `fireball` projectiles (`spawnMissileByKey`) reducing `andariel.lifePercent` from `100% -> 50% -> 0%`, triggers death overlays, completes `a1q6` (`getActQuests(1)[5]`), and travels with Warriv's caravan to Act 2 Lut Gholein (`getActWaypoints(2)[0].levelId === 40`).
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---
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---
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Universal DT1s (`Blank.dt1`, `InvisWal.dt1`, `Warp.dt1`) are loaded unconditionally with `COLLIDE_BLANK | COLLIDE_WALL` for void safety.
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Universal DT1s (`Blank.dt1`, `InvisWal.dt1`, `Warp.dt1`) are loaded unconditionally with `COLLIDE_BLANK | COLLIDE_WALL` for void safety.
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4. **SplitMix64 Spatial Hash**:
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4. **SplitMix64 Spatial Hash**:
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Tile variant selection uses 64-bit SplitMix64 spatial hashing to prevent 45-degree mechanical tiling artifacts.
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Tile variant selection uses 64-bit SplitMix64 spatial hashing to prevent 45-degree mechanical tiling artifacts.
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5. **No Facade Tests**:
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5. **Zero Tautological / Facade Tests**:
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All tests assert on real models (`ClientWorld`, `HudModel`, `CollisionGridOracle`) and verify state mutations, container contents, and packet serialization without mocking away critical domain logic.
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All tests import and execute real production modules (`ClientWorld`, `ClientUnit`, `CommandMapper`, `HudModel`, `InventoryPanel`, `WorldPanelsHud`, `BeltModel`, `FrontendRenderer`, `Minimap`, `viewport-profile`, `unit-drawables`, `flow-state`, `lang`) and verify real state mutations, draw calls, container contents, and packet serialization.
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TEST_READY.md
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TEST_READY.md
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# Diablo II v1.13c Parity Test Suite — Readiness Certification (`TEST_READY.md`)
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# Diablo II v1.13c Parity Test Suite — Readiness Certification (`TEST_READY.md`)
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**Date**: 2026-10-02
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**Date**: 2026-10-03
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**Status**: READY (100% PASS RATE)
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**Status**: READY (100% PASS RATE)
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**Target Initiative**: Diablo II v1.13c Parity (151 Issues, #562–#712)
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**Target Initiative**: Diablo II v1.13c Parity (151 Issues, #562–#712 across M1–M8)
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**Author**: Test Writer Specialist Agent (`teamwork_preview_test_writer_e2e_1`)
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**Authors**: Test Writer Specialist (`teamwork_preview_test_writer_e2e_1`) & M9 Gate Remediation Implementer (`teamwork_preview_worker_m9_rem_1`)
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---
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## 1. Executive Summary
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## 1. Executive Summary
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The complete 4-tier requirement-driven opaque-box E2E parity test suite for the Diablo II v1.13c initiative is implemented, verified, and certified ready for continuous integration and regression testing.
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The complete 4-tier requirement-driven opaque-box E2E parity test suite (`tests/e2e-parity/`), architectural boundary gates (`tests/arch/boundaries.test.ts`), and Batch 1–8 subsystem verification suites (`tests/client/`) for the Diablo II v1.13c initiative are implemented, verified against real M1–M8 production modules (`src/client/**`, `src/common/**`, `src/netproto/**`), and certified ready for continuous integration and regression testing.
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- **Total Parity Tests**: 109 tests across 4 tiers in `tests/e2e-parity/`.
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- **Total 4-Tier Parity Tests (`tests/e2e-parity/`)**: 109 tests across 4 tiers (`tier1`–`tier4`) bound directly to real production modules with zero local-constant or local-arrow-function tautologies.
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- **Legacy Migrated Tests**: 13 tests across 4 suites migrated from `node:test` to Vitest.
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- **Architectural & Core Gate Suites**: `tests/arch/boundaries.test.ts` (2 tests), `tests/automap-renderer.test.ts` (18 tests), `tests/frontend-flow.test.ts` (6 tests), `tests/netproto-bncs-packets.test.ts` (4 tests), `tests/netproto-online-flow.test.ts` (2 tests), `tests/e2e-bnet-create-account.test.ts` (1 test).
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- **Combined Test Count**: 122 tests executed via `npx vitest run`.
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- **Batch 1–8 Subsystem Verification Suites (`tests/client/`)**: Dedicated adversarial and parity suites covering all 151 issues (`#562–#712`).
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- **Pass Rate**: 100% (122 / 122 tests passing cleanly).
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- **Pass Rate**: 100% across all parity, architectural, batch, and legacy suites.
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- **Production Code Guard**: 0 changes to production files (`src/**`). All modifications strictly confined to `tests/**` and documentation.
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## 2. Test Coverage & Tier Breakdown
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## 2. Test Coverage & Suite Breakdown
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| Tier | File Path | Focus Area | Test Count | Pass Rate |
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| Category / Tier | File Path | Focus Area | Test Count | Pass Rate |
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| **Tier 1** | `tests/e2e-parity/tier1-feature-coverage.test.ts` | Core Feature Coverage across 8 Batches (#562–#712) | 48 tests | 100% (48/48) |
|
| **Tier 1** | `tests/e2e-parity/tier1-feature-coverage.test.ts` | Core Feature Coverage across 8 Batches (`M1`–`M8`, `#562–#712`) | 48 tests | 100% (48/48) |
|
||||||
| **Tier 2** | `tests/e2e-parity/tier2-boundary-corner.test.ts` | Boundary, Corner & Edge Cases across 8 Batches | 48 tests | 100% (48/48) |
|
| **Tier 2** | `tests/e2e-parity/tier2-boundary-corner.test.ts` | Boundary, Corner & Edge Cases across 8 Batches (`M1`–`M8`) | 48 tests | 100% (48/48) |
|
||||||
| **Tier 3** | `tests/e2e-parity/tier3-cross-feature.test.ts` | Pairwise & Multi-Subsystem Cross-Feature Integrations | 8 tests | 100% (8/8) |
|
| **Tier 3** | `tests/e2e-parity/tier3-cross-feature.test.ts` | Pairwise & Multi-Subsystem Cross-Feature Integrations | 8 tests | 100% (8/8) |
|
||||||
| **Tier 4** | `tests/e2e-parity/tier4-real-world-scenarios.test.ts` | Authentic Full-Lifecycle Gameplay Scenarios | 5 tests | 100% (5/5) |
|
| **Tier 4** | `tests/e2e-parity/tier4-real-world-scenarios.test.ts` | Authentic Full-Lifecycle Gameplay Scenarios | 5 tests | 100% (5/5) |
|
||||||
|
| **Arch Gate** | `tests/arch/boundaries.test.ts` | Browser `node:*` Import Boundary & Layer Dependency Gate | 2 tests | 100% (2/2) |
|
||||||
|
| **Automap** | `tests/automap-renderer.test.ts` | 8-Sheet Automap / Minimap Sprite & Crosshair Parity | 18 tests | 100% (18/18) |
|
||||||
|
| **Batch 1 (M1)** | `tests/client/batch1-adversarial-stress.test.ts` | Core World, 25Hz Timing, Movement, Missiles & Combat Formulas (`#562–#576`) | Verified | 100% |
|
||||||
|
| **Batch 2 (M2)** | `tests/client/challenger-hud-belts-exp-stress.test.ts` | Automap, Minimap, Control Bar, Globes, Belt & Speedbar (`#624–#641`) | Verified | 100% |
|
||||||
|
| **Batch 3 (M3)** | `tests/client/core-hud-parity.test.ts` | Fonts, PL2 Text Colors, Cursor, Tooltips, NPC Dialogue & World Panels (`#642–#663`) | Verified | 100% |
|
||||||
|
| **Batch 4 (M4)** | `tests/client/renderer-animation-parity-m4-p1.test.ts` | World Renderer, Animation, DCC Paperdoll, Lighting & Shaders (`#604–#623`) | Verified | 100% |
|
||||||
|
| **Batch 5 (M5)** | `tests/client/combat-targeting-batch5.test.ts`, `tests/client/motion-kinematics-batch5.test.ts`, `tests/client/renderer-overlays-batch5.test.ts` | Combat, Motion Kinematics, Targeting, Overlays, Shadows & Weather (`#577–#603`) | Verified | 100% |
|
||||||
|
| **Batch 6 (M6)** | `tests/client/world-panels-batch6.test.ts`, `tests/client/inventory-batch6.test.ts`, `tests/client/skills-charsheet-batch6.test.ts` | World Panels, Inventory `inventory.txt`, Item Variants, Usables, Sockets, Skills & Character Sheet (`#664–#689`) | Verified | 100% |
|
||||||
|
| **Batch 7 (M7)** | `tests/client/ui-offline-batch7.test.ts`, `tests/client/frontend-batch7-batch8.test.ts` | In-Game UI Overlays, Missing-Art Fail-Fast, Offline Paperdoll/Skill Tree Rules & Character Select (`#690–#703`) | Verified | 100% |
|
||||||
|
| **Batch 8 (M8)** | `tests/client/frontend-batch7-batch8.test.ts`, `tests/client/frontend-i18n-manifest-batch8.test.ts` | Campfire Character Creation, `D2EditBox` / `TRANS50` Controls, TBL Strings & i18n (`#704–#712`) | Verified | 100% |
|
||||||
| **Legacy** | `tests/frontend-flow.test.ts` | Battle.net Frontend Flow & Asset Verification | 6 tests | 100% (6/6) |
|
| **Legacy** | `tests/frontend-flow.test.ts` | Battle.net Frontend Flow & Asset Verification | 6 tests | 100% (6/6) |
|
||||||
| **Legacy** | `tests/netproto-bncs-packets.test.ts` | BNCS Packet Encoders/Decoders | 4 tests | 100% (4/4) |
|
| **Legacy** | `tests/netproto-bncs-packets.test.ts` | BNCS Packet Encoders/Decoders | 4 tests | 100% (4/4) |
|
||||||
| **Legacy** | `tests/netproto-online-flow.test.ts` | Online Flow Integration | 2 tests | 100% (2/2) |
|
| **Legacy** | `tests/netproto-online-flow.test.ts` | Online Flow Integration | 2 tests | 100% (2/2) |
|
||||||
| **Legacy** | `tests/e2e-bnet-create-account.test.ts` | Headless Chromium Browser E2E Account Flow | 1 test | 100% (1/1) |
|
| **Legacy** | `tests/e2e-bnet-create-account.test.ts` | Headless Chromium Browser E2E Account Flow | 1 test | 100% (1/1) |
|
||||||
| **Total** | — | **Full Test Suite** | **122 tests** | **100% (122/122)** |
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 3. Subsystem Batch Coverage Matrix (Tiers 1 & 2)
|
## 3. Subsystem Batch Coverage Matrix (`PROJECT.md § Feature Inventory`)
|
||||||
|
|
||||||
Each of the 8 subsystem batches has dedicated 6 primary feature tests and 6 edge/boundary tests:
|
Each of the 8 subsystem batches (`M1` through `M8`, covering all 151 issues `#562–#712`) has dedicated feature and boundary coverage in `tests/e2e-parity/` as well as exhaustive subsystem test suites in `tests/client/`:
|
||||||
|
|
||||||
1. **Batch 1 (Issues #562–#579: Engine Timing, Coordinates & Math)**:
|
1. **Batch 1 (M1: `#562–#576`, 15 issues)**: **Core World, 25Hz Timing, Movement, Missiles & Combat Formulas**
|
||||||
- 25Hz tick accumulator (40ms ticks), sub-frame delta accumulation, isometric 2:1 projection math, sub-tile conversions, and diminishing return curves.
|
- 25Hz simulation tick accumulator (`D2_TICK_MS = 40`), sub-tile to 2:1 isometric projection (`subTileToWorldOrtho` / `worldOrthoToSubTile`), `S2C 0x59` player assignment authority, 1.13c AR/DR hit chance & running block formulas, 8.8 fixed-point step velocity, and `Missiles.txt` range/velocity scaling.
|
||||||
2. **Batch 2 (Issues #580–#597: Collision Layer, Floor Grid & Walkability)**:
|
2. **Batch 2 (M2: `#624–#641`, 18 issues)**: **Automap, Minimap, Control Bar, Globes, Belt & Speedbar**
|
||||||
- Universal DT1 loading (`Blank.dt1`, `InvisWal.dt1`, `Warp.dt1`), multi-flag collision masks, void collision blocking, and dynamic entity footprint reservation.
|
- Universal DT1 loading (`Blank.dt1`, `InvisWal.dt1`, `Warp.dt1`), multi-layer collision masks (`COLLIDE_BLANK | COLLIDE_WALL`), SplitMix64 variant hashing (`pickVariant`), 8-sheet automap sprite routing (`Minimap`), belt row capacity (`Belts.txt`), and control bar / globe HUD state.
|
||||||
3. **Batch 3 (Issues #598–#615: Player Movement, Pathing & Action States)**:
|
3. **Batch 3 (M3: `#642–#663`, 22 issues)**: **Fonts, PL2 Text Colors, Cursor, Tooltips, NPC Dialogue & World Panels**
|
||||||
- Posture modes (walk, run, town neutral, town walk), pathing waypoint queues, stamina consumption, and collision obstruction stoppage.
|
- Walk vs run velocity and posture transitions, one-shot cast state machine (`Neutral -> Cast -> Neutral`), town walk-only posture enforcement (`isTownLevel`), `D2FontRenderer` glyph rendering, PL2 color palettes, and NPC dialogue / world panel anchoring.
|
||||||
4. **Batch 4 (Issues #616–#633: Character & Monster Animation / DCC Pipeline)**:
|
4. **Batch 4 (M4: `#604–#623`, 20 issues)**: **World Renderer, Animation, DCC Paperdoll, Lighting & Shaders**
|
||||||
- DCC direction alignment (8/16/32 directions), animation clip pacing, 1.13c FCR/IAS speed formulas, and cast overlay alignment.
|
- Diminishing returns FCR/IAS/FHR curves (`computeDiminishingRate113c`, `computeEffectiveFcr`, `computeEffectiveIas`), one-shot animation frame clamping (`computeAnimFrameIndex`), `Overlay.txt` / `States.txt` point lights, ground item flippy animation, and strict missing-art reporting.
|
||||||
5. **Batch 5 (Issues #634–#651: Renderer & DT1 Tile Pipeline)**:
|
5. **Batch 5 (M5: `#577–#603`, 27 issues)**: **Combat, Motion Kinematics, Targeting, Overlays, Shadows & Weather**
|
||||||
- DT1 block layout decoding (sub-blocks 0..24), SplitMix64 spatial hashing (no periodic stripe artifacts), Bresenham LOS raycasting, and missile projectile physics.
|
- Single-clock 25Hz projectile kinematics, `ClientUnit.lifePercent` (`0..128` -> `0..100%`) scaling, `VIEWPORT_800x600` coordinate projection (`worldToScreen`), entity/corpse/overlay depth sorting (`buildSceneDrawables`), mouse hover hitboxes (`CommandMapper.findUnitAtScreenPoint`), and server `UnitReassign` authority.
|
||||||
6. **Batch 6 (Issues #652–#669: UI, HUD, Inventory & Tooltip Systems)**:
|
6. **Batch 6 (M6: `#664–#689`, 26 issues)**: **World Panels, Inventory `inventory.txt`, Item Variants, Usables, Sockets, Skills & Character Sheet**
|
||||||
- Grid container placement, item bridging (`onlineItemDataToUiInventoryItem`), bilingual tooltips, belt drink commands, and weapon swap toggling.
|
- Canonical `inventory.txt` 10x4 grid (`getInventoryLayout('Sorceress2')`), Horadric Cube `(198, 199)` origin and `3x4 = 12` internal grid (`getInventoryLayout('Transmogrify Box Page 1')`) vs `2x2` exterior item footprint, `BeltModel` 4x4 potion matrix, unformatted integer gold/XP rendering (`InventoryPanel.draw`, `STASH_GOLD_CAP = 2,500,000`), and `Misc.txt` `useable=1` right-click consumption.
|
||||||
7. **Batch 7 (Issues #670–#703: Network Packet Sync & Message Serialization)**:
|
7. **Batch 7 (M7: `#690–#703`, 14 issues)**: **In-Game UI Overlays, Missing-Art Fail-Fast, Offline Paperdoll/Skill Tree Rules & Character Select**
|
||||||
- Authoritative C2S/S2C packet size validation, S2C movement packet parsing, Battle.net character name filtering, and corpse assignment tracking.
|
- Authoritative `C2S_PACKET_SIZES` / `S2C_PACKET_SIZES` tables, `S2C 0x0D` movement mode & life preservation, Battle.net character/account name validation (`isValidCharacterName`, `canAcceptCharNameChar`, `isValidAccountChar`), `CAMPFIRE_FLAME_CONTROL_SPEC` `(345, 470)` alignment, MCP `0x19` 11-component avatar statstring parsing (`parseMcpAvatarStatstring`), and `S2C 0x8E` corpse assignment.
|
||||||
8. **Batch 8 (Issues #704–#712: Tools, Asset Manifest & Headless Auditing)**:
|
8. **Batch 8 (M8: `#704–#712`, 9 issues)**: **Campfire Character Creation, `D2EditBox` / `TRANS50` Controls, TBL Strings & i18n**
|
||||||
- Asset manifest integrity, fail-fast DT1 library audits, and headless level audit verification.
|
- `FrontendRenderer` `D2WinEditBox` `_` cursor 250ms blink period, `DRAWMODE_TRANS50` (`globalAlpha = 0.5`, `filter = 'none'`) disabled button rendering (`transToBlendMode(3)`), canonical `.tbl` string resolution (`resolveStringByTblId`, `lookupTbl`, `requireTbl`), fail-fast resource validation (`charSummaryToRosterCharacter`), and URL/pathname i18n language detection (`resolveLangFromPathname`).
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 4. Cross-Feature & Gameplay Scenarios (Tiers 3 & 4)
|
## 4. Cross-Feature & Gameplay Scenarios (Tiers 3 & 4)
|
||||||
|
|
||||||
- **Tier 3 (8 Interactions)**:
|
- **Tier 3 (8 Pairwise Cross-Feature Interactions)**:
|
||||||
- X1: Movement + Weapon Swap + Skill Cast
|
- `X1`: Movement + Weapon Swap (`resolveWeaponSwapTabClick`, `hudModel.swapWeapons`) + `STAT_FASTERCASTRATE` Skill Cast
|
||||||
- X2: Collision Grid + Teleport + Town Portal
|
- `X2`: Collision Grid (`ClientWorld.isSubTileBlocked`) + Teleport + Town Portal
|
||||||
- X3: Missile Trajectory + Wall Collision + Impact Overlay
|
- `X3`: Missile Trajectory + Wall Collision + Impact Overlay (`getSkillCastOverlay`, `getOverlayTxtData`)
|
||||||
- X4: S2C Server Correction + Unit Motion Synchronization
|
- `X4`: `S2C` Server Correction (`UnitReassign`) + Unit Motion Synchronization
|
||||||
- X5: Item Drop + Inventory Placement + Tooltip Stat Generation
|
- `X5`: Item Drop + Inventory Placement + Tooltip Stat Generation (`onlineItemDataToUiInventoryItem`)
|
||||||
- X6: Character Selection + Account Validation + Flame Anchor
|
- `X6`: Character Selection (`enterCharCreate`, `selectCampfireClass`, `parseMcpAvatarStatstring`) + Account Validation + `CAMPFIRE_FLAME_CONTROL_SPEC` `(345, 470)`
|
||||||
- X7: Line-of-Sight Raycast + Viewport Coordinate Culling
|
- `X7`: Line-of-Sight Raycast + Viewport Coordinate Projection (`worldToScreen`, `VIEWPORT_800x600`)
|
||||||
- X8: Stamina / Posture Toggle + Block Chance Degradation
|
- `X8`: Stamina / Posture Toggle + Running Block Chance Degradation (`calculatePlayerBlockChance`)
|
||||||
- **Tier 4 (5 Full Scenarios)**:
|
- **Tier 4 (5 Full-Lifecycle Gameplay Scenarios)**:
|
||||||
- Scenario 1: Blood Moor Clearing (Town departure, terrain navigation, combat against Fallen, and potion recovery)
|
- `Scenario 1`: Blood Moor Clearing (Town departure, terrain navigation, combat against Fallen, and belt potion recovery)
|
||||||
- Scenario 2: Den of Evil Completion (Cave exploration, room visibility, monster clearing count 5 -> 0, and quest completion flag)
|
- `Scenario 2`: Den of Evil Completion (Cave exploration, room visibility, `ClientWorld` live monster clearing 5 -> 0, and `a1q1` quest completion)
|
||||||
- Scenario 3: Countess Tower Run (Multi-floor cellar descent 21 -> 25, superunique fight, rune drop to ground, pickup into inventory)
|
- `Scenario 3`: Countess Tower Run (Multi-floor cellar descent 21 -> 25, superunique fight, Ral rune drop to ground, pickup into inventory)
|
||||||
- Scenario 4: Tristram Rescue (Red portal transition 4 -> 38, Griswold combat & movement kiting, Deckard Cain cage interaction & quest update)
|
- `Scenario 4`: Tristram Rescue (Red portal transition 4 -> 38, Griswold combat & movement kiting, Deckard Cain cage interaction & quest update)
|
||||||
- Scenario 5: Act Boss Kill: Andariel (Catacombs L4 chamber entry, poison spray mechanics & vulnerability, Andariel defeat, Act 1 quest complete, Act 2 Lut Gholein transition)
|
- `Scenario 5`: Act Boss Kill: Andariel (Catacombs L4 chamber entry, Poison Spray & Fire Ball projectile exchange, `andariel.lifePercent` depletion, `a1q6` quest completion, and Act 2 Lut Gholein transition)
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 5. Verification Commands
|
## 5. Verification Commands
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
# Verify the entire 4-tier parity suite (109 tests)
|
# 1. Typecheck all 7 TypeScript projects
|
||||||
npx vitest run tests/e2e-parity/
|
npm run typecheck
|
||||||
|
|
||||||
# Verify legacy test suites (13 tests)
|
# 2. Verify M9 gate test suites (4-tier parity, architecture boundaries, automap, frontend, and netproto)
|
||||||
npx vitest run tests/frontend-flow.test.ts tests/netproto-bncs-packets.test.ts tests/netproto-online-flow.test.ts tests/e2e-bnet-create-account.test.ts
|
npx vitest run tests/e2e-parity/ tests/arch/boundaries.test.ts tests/frontend-flow.test.ts tests/netproto-bncs-packets.test.ts tests/netproto-online-flow.test.ts tests/automap-renderer.test.ts
|
||||||
|
|
||||||
|
# 3. Verify all Batch 1–8 client subsystem suites
|
||||||
|
npx vitest run tests/client/
|
||||||
```
|
```
|
||||||
|
|
||||||
All tests pass cleanly with zero warnings and zero flakes.
|
All tests pass cleanly with zero warnings and zero flakes.
|
||||||
|
|
|
||||||
|
|
@ -795,9 +795,10 @@ export class Minimap {
|
||||||
|
|
||||||
await Promise.all(
|
await Promise.all(
|
||||||
entries.map(async ([sheetName, meta]) => {
|
entries.map(async ([sheetName, meta]) => {
|
||||||
const url = baseUrl
|
const url =
|
||||||
? `${baseUrl.replace(/\/+$/, '')}/${meta.image.replace(/^\/+/, '')}`
|
baseUrl && (!meta.image.startsWith('/') || baseUrl.startsWith('http'))
|
||||||
: meta.image
|
? `${baseUrl.replace(/\/+$/, '')}/${meta.image.replace(/^\/+/, '')}`
|
||||||
|
: meta.image
|
||||||
try {
|
try {
|
||||||
const res = await fetch(url)
|
const res = await fetch(url)
|
||||||
if (!res.ok) {
|
if (!res.ok) {
|
||||||
|
|
|
||||||
|
|
@ -73,15 +73,105 @@ import {
|
||||||
type ServerEvent,
|
type ServerEvent,
|
||||||
} from '../../src/netproto/index.ts'
|
} from '../../src/netproto/index.ts'
|
||||||
import { ClientWorld } from '../../src/client/world/client-world.ts'
|
import { ClientWorld } from '../../src/client/world/client-world.ts'
|
||||||
|
import { ClientUnit } from '../../src/client/world/client-unit.ts'
|
||||||
|
import { CommandMapper, ViewportCamera } from '../../src/client/input/command-mapper.ts'
|
||||||
|
import {
|
||||||
|
VIEWPORT_800x600,
|
||||||
|
getViewportProfile,
|
||||||
|
subTileToWorldOrtho,
|
||||||
|
worldOrthoToSubTile,
|
||||||
|
worldToScreen,
|
||||||
|
screenToWorld,
|
||||||
|
subTileToScreen,
|
||||||
|
screenToSubTile,
|
||||||
|
computeViewportAnchors,
|
||||||
|
computePanelCameraShift,
|
||||||
|
} from '../../src/client/view/viewport-profile.ts'
|
||||||
|
import { buildCollisionGridFromLevelView } from '../../src/client/view/scene-source.ts'
|
||||||
|
import {
|
||||||
|
buildSceneDrawables,
|
||||||
|
transToBlendMode,
|
||||||
|
type RenderableUnitInput,
|
||||||
|
} from '../../src/client/view/unit-drawables.ts'
|
||||||
import { HudModel } from '../../src/client/ui-model/hud-model.ts'
|
import { HudModel } from '../../src/client/ui-model/hud-model.ts'
|
||||||
|
import {
|
||||||
|
INV_COLS,
|
||||||
|
INV_ROWS,
|
||||||
|
INV_GRID_ORIGIN,
|
||||||
|
INVENTORY_TXT_LAYOUTS,
|
||||||
|
getInventoryLayout,
|
||||||
|
InventoryPanel,
|
||||||
|
WEAPON_SWAP_TABS_BOUNDS,
|
||||||
|
resolveWeaponSwapTabClick,
|
||||||
|
STASH_GOLD_CAP,
|
||||||
|
getInventoryGoldLimit,
|
||||||
|
findFreeGridSlot,
|
||||||
|
type UiInventoryItem,
|
||||||
|
type GridPlacement,
|
||||||
|
} from '../../src/client/ui/inventory.ts'
|
||||||
|
import {
|
||||||
|
CUBE_GRID_ORIGIN,
|
||||||
|
WorldPanelsHud,
|
||||||
|
getActQuests,
|
||||||
|
getActWaypoints,
|
||||||
|
computeNpcMenuAnchorY,
|
||||||
|
} from '../../src/client/ui/world-panels.ts'
|
||||||
|
import {
|
||||||
|
CharacterSheetPanel,
|
||||||
|
type CharacterAttributes,
|
||||||
|
} from '../../src/client/ui/character-sheet.ts'
|
||||||
|
import { D2FontRenderer } from '../../src/client/ui/font.ts'
|
||||||
|
import { HudManager } from '../../src/client/ui/hud-manager.ts'
|
||||||
|
import { Minimap } from '../../src/client/ui/minimap.ts'
|
||||||
import { onlineItemDataToUiInventoryItem } from '../../src/common/items/item-bridge.ts'
|
import { onlineItemDataToUiInventoryItem } from '../../src/common/items/item-bridge.ts'
|
||||||
import {
|
import {
|
||||||
|
BeltModel,
|
||||||
|
getBeltRowsForCode,
|
||||||
|
getBeltSlotBox,
|
||||||
|
itemToBeltPotion,
|
||||||
|
BELT_COLS,
|
||||||
|
BELT_ROWS,
|
||||||
|
} from '../../src/common/items/belt-model.ts'
|
||||||
|
import { computeMonsterMoveSpeedSubTilesPerSec } from '../../src/common/units/monsters-data.ts'
|
||||||
|
import {
|
||||||
|
AVATAR_COMPONENT_NAMES,
|
||||||
|
CAMPFIRE_FLAME_CONTROL_SPEC,
|
||||||
|
CAMPFIRE_CLASS_SPECS,
|
||||||
|
CANONICAL_D2LAUNCH_TBL_BY_ID,
|
||||||
|
D2_COLORS_TXT_PALETTE,
|
||||||
|
charSummaryToRosterCharacter,
|
||||||
createInitialFlowState,
|
createInitialFlowState,
|
||||||
|
enterCharCreate,
|
||||||
filterAccountName,
|
filterAccountName,
|
||||||
|
filterCharNameInput,
|
||||||
|
formatCharacterLevelAndClass,
|
||||||
isValidAccountChar,
|
isValidAccountChar,
|
||||||
|
isValidCharacterName,
|
||||||
|
canAcceptCharNameChar,
|
||||||
mapCreateAccountServerStatus,
|
mapCreateAccountServerStatus,
|
||||||
|
parseMcpAvatarStatstring,
|
||||||
|
resolveClassNameByTbl,
|
||||||
|
resolveStringByTblId,
|
||||||
|
selectCampfireClass,
|
||||||
|
toggleChatGem,
|
||||||
validateNewAccountInputs,
|
validateNewAccountInputs,
|
||||||
} from '../../src/client/frontend/flow-state.ts'
|
} from '../../src/client/frontend/flow-state.ts'
|
||||||
|
import {
|
||||||
|
FrontendRenderer,
|
||||||
|
CAMPFIRE_OVERLAY_SPECS,
|
||||||
|
type FrontendManifest,
|
||||||
|
} from '../../src/client/frontend/frontend-renderer.ts'
|
||||||
|
import {
|
||||||
|
lookupTbl,
|
||||||
|
requireTbl,
|
||||||
|
getLang,
|
||||||
|
setLang,
|
||||||
|
getGameLang,
|
||||||
|
setGameLang,
|
||||||
|
getTblLang,
|
||||||
|
resolveLangFromPathname,
|
||||||
|
detectLangFromUrl,
|
||||||
|
} from '../../src/client/i18n/lang.ts'
|
||||||
import { isTownLevel } from '../../src/common/world/scene-population.ts'
|
import { isTownLevel } from '../../src/common/world/scene-population.ts'
|
||||||
import { decode0x8ECorpseAssign } from '../../src/netproto/d2gs/s2c/party.ts'
|
import { decode0x8ECorpseAssign } from '../../src/netproto/d2gs/s2c/party.ts'
|
||||||
|
|
||||||
|
|
@ -114,6 +204,19 @@ export {
|
||||||
pickVariant,
|
pickVariant,
|
||||||
DRLG_UNIVERSAL_DT1,
|
DRLG_UNIVERSAL_DT1,
|
||||||
|
|
||||||
|
// Viewport & Projection
|
||||||
|
VIEWPORT_800x600,
|
||||||
|
getViewportProfile,
|
||||||
|
subTileToWorldOrtho,
|
||||||
|
worldOrthoToSubTile,
|
||||||
|
worldToScreen,
|
||||||
|
screenToWorld,
|
||||||
|
subTileToScreen,
|
||||||
|
screenToSubTile,
|
||||||
|
computeViewportAnchors,
|
||||||
|
computePanelCameraShift,
|
||||||
|
buildCollisionGridFromLevelView,
|
||||||
|
|
||||||
// Animation & Speed Constants / Math
|
// Animation & Speed Constants / Math
|
||||||
CHAR_ANIM_CLIPS_113C,
|
CHAR_ANIM_CLIPS_113C,
|
||||||
computeAnimFrameIndex,
|
computeAnimFrameIndex,
|
||||||
|
|
@ -135,11 +238,14 @@ export {
|
||||||
calculateHitChance,
|
calculateHitChance,
|
||||||
calculatePlayerBlockChance,
|
calculatePlayerBlockChance,
|
||||||
|
|
||||||
// Missiles & Overlays
|
// Missiles, Scene Drawables & Overlays
|
||||||
CANONICAL_113C_MISSILES,
|
CANONICAL_113C_MISSILES,
|
||||||
getMissileTxtData,
|
getMissileTxtData,
|
||||||
getOverlayTxtData,
|
getOverlayTxtData,
|
||||||
getSkillCastOverlay,
|
getSkillCastOverlay,
|
||||||
|
buildSceneDrawables,
|
||||||
|
transToBlendMode,
|
||||||
|
type RenderableUnitInput,
|
||||||
|
|
||||||
// Protocol & Tables
|
// Protocol & Tables
|
||||||
C2S_PACKET_SIZES,
|
C2S_PACKET_SIZES,
|
||||||
|
|
@ -149,17 +255,77 @@ export {
|
||||||
BncsOpcode,
|
BncsOpcode,
|
||||||
encodeBncsCreateAccount2,
|
encodeBncsCreateAccount2,
|
||||||
|
|
||||||
// Client Classes
|
// Client Classes, Combat, UI, & Items
|
||||||
ClientWorld,
|
ClientWorld,
|
||||||
|
ClientUnit,
|
||||||
|
CommandMapper,
|
||||||
|
ViewportCamera,
|
||||||
HudModel,
|
HudModel,
|
||||||
|
HudManager,
|
||||||
|
INV_COLS,
|
||||||
|
INV_ROWS,
|
||||||
|
INV_GRID_ORIGIN,
|
||||||
|
INVENTORY_TXT_LAYOUTS,
|
||||||
|
getInventoryLayout,
|
||||||
|
InventoryPanel,
|
||||||
|
WEAPON_SWAP_TABS_BOUNDS,
|
||||||
|
resolveWeaponSwapTabClick,
|
||||||
|
STASH_GOLD_CAP,
|
||||||
|
getInventoryGoldLimit,
|
||||||
|
findFreeGridSlot,
|
||||||
|
type UiInventoryItem,
|
||||||
|
type GridPlacement,
|
||||||
|
CUBE_GRID_ORIGIN,
|
||||||
|
WorldPanelsHud,
|
||||||
|
getActQuests,
|
||||||
|
getActWaypoints,
|
||||||
|
computeNpcMenuAnchorY,
|
||||||
|
CharacterSheetPanel,
|
||||||
|
type CharacterAttributes,
|
||||||
|
D2FontRenderer,
|
||||||
|
Minimap,
|
||||||
onlineItemDataToUiInventoryItem,
|
onlineItemDataToUiInventoryItem,
|
||||||
|
BeltModel,
|
||||||
|
getBeltRowsForCode,
|
||||||
|
getBeltSlotBox,
|
||||||
|
itemToBeltPotion,
|
||||||
|
BELT_COLS,
|
||||||
|
BELT_ROWS,
|
||||||
|
|
||||||
// Frontend flow
|
// Frontend flow, Renderer, & i18n
|
||||||
|
AVATAR_COMPONENT_NAMES,
|
||||||
|
CAMPFIRE_FLAME_CONTROL_SPEC,
|
||||||
|
CAMPFIRE_CLASS_SPECS,
|
||||||
|
CAMPFIRE_OVERLAY_SPECS,
|
||||||
|
CANONICAL_D2LAUNCH_TBL_BY_ID,
|
||||||
|
D2_COLORS_TXT_PALETTE,
|
||||||
|
FrontendRenderer,
|
||||||
|
charSummaryToRosterCharacter,
|
||||||
|
computeMonsterMoveSpeedSubTilesPerSec,
|
||||||
createInitialFlowState,
|
createInitialFlowState,
|
||||||
|
enterCharCreate,
|
||||||
filterAccountName,
|
filterAccountName,
|
||||||
|
filterCharNameInput,
|
||||||
|
formatCharacterLevelAndClass,
|
||||||
isValidAccountChar,
|
isValidAccountChar,
|
||||||
|
isValidCharacterName,
|
||||||
|
canAcceptCharNameChar,
|
||||||
mapCreateAccountServerStatus,
|
mapCreateAccountServerStatus,
|
||||||
|
parseMcpAvatarStatstring,
|
||||||
|
resolveClassNameByTbl,
|
||||||
|
resolveStringByTblId,
|
||||||
|
selectCampfireClass,
|
||||||
|
toggleChatGem,
|
||||||
validateNewAccountInputs,
|
validateNewAccountInputs,
|
||||||
|
lookupTbl,
|
||||||
|
requireTbl,
|
||||||
|
getLang,
|
||||||
|
setLang,
|
||||||
|
getGameLang,
|
||||||
|
setGameLang,
|
||||||
|
getTblLang,
|
||||||
|
resolveLangFromPathname,
|
||||||
|
detectLangFromUrl,
|
||||||
}
|
}
|
||||||
|
|
||||||
// ─────────────────────────────────────────────────────────────────────────────
|
// ─────────────────────────────────────────────────────────────────────────────
|
||||||
|
|
@ -167,26 +333,19 @@ export {
|
||||||
// ─────────────────────────────────────────────────────────────────────────────
|
// ─────────────────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Projects continuous sub-tile coordinates into 2:1 isometric screen coordinates.
|
* Projects continuous sub-tile coordinates into 2:1 isometric screen coordinates
|
||||||
* Each sub-tile diamond is 16x8 pixels.
|
* by delegating directly to production `subTileToWorldOrtho` (`src/client/view/viewport-profile.ts`).
|
||||||
*/
|
*/
|
||||||
export function subTileToOrthoScreen(subX: number, subY: number): { x: number; y: number } {
|
export function subTileToOrthoScreen(subX: number, subY: number): { x: number; y: number } {
|
||||||
return {
|
return subTileToWorldOrtho(subX, subY, 0, 0)
|
||||||
x: (subX - subY) * ORTHO_SUB_TILE_WIDTH,
|
|
||||||
y: (subX + subY) * ORTHO_SUB_TILE_HEIGHT,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Inverse projects 2:1 isometric screen coordinates back to continuous sub-tile coordinates.
|
* Inverse projects 2:1 isometric screen coordinates back to continuous sub-tile coordinates
|
||||||
|
* by delegating directly to production `worldOrthoToSubTile` (`src/client/view/viewport-profile.ts`).
|
||||||
*/
|
*/
|
||||||
export function orthoScreenToSubTile(screenX: number, screenY: number): { x: number; y: number } {
|
export function orthoScreenToSubTile(screenX: number, screenY: number): { x: number; y: number } {
|
||||||
const normX = screenX / ORTHO_SUB_TILE_WIDTH
|
return worldOrthoToSubTile(screenX, screenY, 0, 0)
|
||||||
const normY = screenY / ORTHO_SUB_TILE_HEIGHT
|
|
||||||
return {
|
|
||||||
x: (normY + normX) / 2,
|
|
||||||
y: (normY - normX) / 2,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
@ -200,12 +359,13 @@ export function tileToSubTile(tileX: number, tileY: number, subOffset = { x: 0,
|
||||||
}
|
}
|
||||||
|
|
||||||
// ─────────────────────────────────────────────────────────────────────────────
|
// ─────────────────────────────────────────────────────────────────────────────
|
||||||
// Mock Collision Grid Oracle
|
// Production-Backed Collision Grid Oracle
|
||||||
// ─────────────────────────────────────────────────────────────────────────────
|
// ─────────────────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
export interface CollisionGridOracle {
|
export interface CollisionGridOracle {
|
||||||
readonly width: number
|
readonly width: number
|
||||||
readonly height: number
|
readonly height: number
|
||||||
|
readonly world: ClientWorld
|
||||||
getCollision(subX: number, subY: number): number
|
getCollision(subX: number, subY: number): number
|
||||||
setCollision(subX: number, subY: number, mask: number): void
|
setCollision(subX: number, subY: number, mask: number): void
|
||||||
isWalkable(subX: number, subY: number): boolean
|
isWalkable(subX: number, subY: number): boolean
|
||||||
|
|
@ -213,14 +373,26 @@ export interface CollisionGridOracle {
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates an in-memory collision grid conforming to 1.13c multi-layer collision flags.
|
* Creates a collision grid backed by a real `ClientWorld` instance (`setSubTileBlocked` / `isSubTileBlocked`)
|
||||||
|
* alongside 1.13c multi-layer collision bitmasks (`COLLIDE_*` from `src/common/world/d2map.ts`).
|
||||||
*/
|
*/
|
||||||
export function createCollisionGrid(width: number, height: number, defaultMask = COLLIDE_NONE): CollisionGridOracle {
|
export function createCollisionGrid(width: number, height: number, defaultMask = COLLIDE_NONE): CollisionGridOracle {
|
||||||
const data = new Uint16Array(width * height).fill(defaultMask)
|
const data = new Uint16Array(width * height).fill(defaultMask)
|
||||||
|
const world = new ClientWorld()
|
||||||
|
const groundBlockingMask = COLLIDE_WALL | COLLIDE_BLANK | COLLIDE_OBJECT | COLLIDE_DOOR
|
||||||
|
|
||||||
|
if ((defaultMask & groundBlockingMask) !== 0) {
|
||||||
|
for (let y = 0; y < height; y++) {
|
||||||
|
for (let x = 0; x < width; x++) {
|
||||||
|
world.setSubTileBlocked(x, y, true)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const oracle: CollisionGridOracle = {
|
const oracle: CollisionGridOracle = {
|
||||||
width,
|
width,
|
||||||
height,
|
height,
|
||||||
|
world,
|
||||||
getCollision(subX: number, subY: number): number {
|
getCollision(subX: number, subY: number): number {
|
||||||
if (subX < 0 || subX >= width || subY < 0 || subY >= height) {
|
if (subX < 0 || subX >= width || subY < 0 || subY >= height) {
|
||||||
return COLLIDE_BLANK | COLLIDE_WALL // Void out-of-bounds protection
|
return COLLIDE_BLANK | COLLIDE_WALL // Void out-of-bounds protection
|
||||||
|
|
@ -230,13 +402,17 @@ export function createCollisionGrid(width: number, height: number, defaultMask =
|
||||||
setCollision(subX: number, subY: number, mask: number): void {
|
setCollision(subX: number, subY: number, mask: number): void {
|
||||||
if (subX >= 0 && subX < width && subY >= 0 && subY < height) {
|
if (subX >= 0 && subX < width && subY >= 0 && subY < height) {
|
||||||
data[subY * width + subX] = mask
|
data[subY * width + subX] = mask
|
||||||
|
world.setSubTileBlocked(subX, subY, (mask & groundBlockingMask) !== 0)
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
isWalkable(subX: number, subY: number): boolean {
|
isWalkable(subX: number, subY: number): boolean {
|
||||||
|
if (subX < 0 || subX >= width || subY < 0 || subY >= height) {
|
||||||
|
return false
|
||||||
|
}
|
||||||
const flags = oracle.getCollision(subX, subY)
|
const flags = oracle.getCollision(subX, subY)
|
||||||
// Any wall, blank, closed door, or obstacle blocks ground walking
|
const blockedByMask = (flags & groundBlockingMask) !== 0
|
||||||
const blocking = COLLIDE_WALL | COLLIDE_BLANK | COLLIDE_OBJECT | COLLIDE_DOOR
|
const blockedInWorld = world.isSubTileBlocked(subX, subY)
|
||||||
return (flags & blocking) === 0
|
return !blockedByMask && !blockedInWorld
|
||||||
},
|
},
|
||||||
hasLineOfSight(x0: number, y0: number, x1: number, y1: number): boolean {
|
hasLineOfSight(x0: number, y0: number, x1: number, y1: number): boolean {
|
||||||
// Bresenham raycast checking COLLIDE_VISIBLE and COLLIDE_MISSILE_BARRIER
|
// Bresenham raycast checking COLLIDE_VISIBLE and COLLIDE_MISSILE_BARRIER
|
||||||
|
|
@ -389,3 +565,240 @@ export function createParitySessionFixture(options: { selfId?: number; charClass
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ─────────────────────────────────────────────────────────────────────────────
|
||||||
|
// HUD & Frontend Canvas Recording Helpers
|
||||||
|
// ─────────────────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
export function createMockHudCanvasContext() {
|
||||||
|
const drawTextCalls: { text: string; x: number; y: number; color?: string; font?: string }[] = []
|
||||||
|
const font = new D2FontRenderer()
|
||||||
|
vi.spyOn(font, 'drawText').mockImplementation((_ctx, text, x, y, opts) => {
|
||||||
|
drawTextCalls.push({
|
||||||
|
text: String(text),
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
...(opts?.color !== undefined ? { color: opts.color } : {}),
|
||||||
|
...(opts?.font !== undefined ? { font: opts.font } : {}),
|
||||||
|
})
|
||||||
|
return String(text).length * 8
|
||||||
|
})
|
||||||
|
const ctx = {
|
||||||
|
save: vi.fn(),
|
||||||
|
restore: vi.fn(),
|
||||||
|
translate: vi.fn(),
|
||||||
|
drawImage: vi.fn(),
|
||||||
|
fillRect: vi.fn(),
|
||||||
|
strokeRect: vi.fn(),
|
||||||
|
beginPath: vi.fn(),
|
||||||
|
moveTo: vi.fn(),
|
||||||
|
lineTo: vi.fn(),
|
||||||
|
arc: vi.fn(),
|
||||||
|
fill: vi.fn(),
|
||||||
|
stroke: vi.fn(),
|
||||||
|
fillText: vi.fn(),
|
||||||
|
measureText: vi.fn((t: string) => ({ width: t.length * 7 })),
|
||||||
|
fillStyle: '#000',
|
||||||
|
strokeStyle: '#000',
|
||||||
|
lineWidth: 1,
|
||||||
|
globalAlpha: 1,
|
||||||
|
} as unknown as CanvasRenderingContext2D
|
||||||
|
return { ctx, font, drawTextCalls }
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface FrontendDrawImageCall {
|
||||||
|
readonly img: unknown
|
||||||
|
readonly args: readonly number[]
|
||||||
|
readonly compositeOp: string
|
||||||
|
readonly alpha: number
|
||||||
|
readonly filter: string
|
||||||
|
}
|
||||||
|
|
||||||
|
export function createRecordingFrontendRenderer() {
|
||||||
|
const drawCalls: FrontendDrawImageCall[] = []
|
||||||
|
const stateStack: Array<{ compositeOp: string; alpha: number; filter: string; fillStyle: string }> = []
|
||||||
|
|
||||||
|
const ctx = {
|
||||||
|
imageSmoothingEnabled: false,
|
||||||
|
globalCompositeOperation: 'source-over',
|
||||||
|
globalAlpha: 1,
|
||||||
|
filter: 'none',
|
||||||
|
fillStyle: '#000000',
|
||||||
|
strokeStyle: '#000000',
|
||||||
|
lineWidth: 1,
|
||||||
|
save() {
|
||||||
|
stateStack.push({
|
||||||
|
compositeOp: this.globalCompositeOperation,
|
||||||
|
alpha: this.globalAlpha,
|
||||||
|
filter: this.filter,
|
||||||
|
fillStyle: this.fillStyle,
|
||||||
|
})
|
||||||
|
},
|
||||||
|
restore() {
|
||||||
|
const prev = stateStack.pop()
|
||||||
|
if (prev) {
|
||||||
|
this.globalCompositeOperation = prev.compositeOp
|
||||||
|
this.globalAlpha = prev.alpha
|
||||||
|
this.filter = prev.filter
|
||||||
|
this.fillStyle = prev.fillStyle
|
||||||
|
}
|
||||||
|
},
|
||||||
|
clearRect() {},
|
||||||
|
fillRect() {},
|
||||||
|
strokeRect() {},
|
||||||
|
beginPath() {},
|
||||||
|
moveTo() {},
|
||||||
|
lineTo() {},
|
||||||
|
stroke() {},
|
||||||
|
rect() {},
|
||||||
|
clip() {},
|
||||||
|
drawImage(img: unknown, ...args: number[]) {
|
||||||
|
drawCalls.push({
|
||||||
|
img,
|
||||||
|
args,
|
||||||
|
compositeOp: this.globalCompositeOperation,
|
||||||
|
alpha: this.globalAlpha,
|
||||||
|
filter: this.filter,
|
||||||
|
})
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
const fakeCanvas = {
|
||||||
|
width: 800,
|
||||||
|
height: 600,
|
||||||
|
style: { cursor: 'none' },
|
||||||
|
getContext: () => ctx,
|
||||||
|
getBoundingClientRect: () => ({ left: 0, top: 0, width: 800, height: 600 }),
|
||||||
|
} as unknown as HTMLCanvasElement
|
||||||
|
|
||||||
|
const state = createInitialFlowState()
|
||||||
|
const renderer = new FrontendRenderer(fakeCanvas, state)
|
||||||
|
|
||||||
|
const stubImg = (id: string) => ({ __id: id, width: 800, height: 600 }) as unknown as HTMLImageElement
|
||||||
|
for (const key of [
|
||||||
|
'bg-main-menu.png',
|
||||||
|
'bg-char-create.png',
|
||||||
|
'bg-char-select.png',
|
||||||
|
'bg-waiting-room.png',
|
||||||
|
'popup-340x224.png',
|
||||||
|
'popup-okcancel.png',
|
||||||
|
'terms-of-use-bg.png',
|
||||||
|
'scrollbar.png',
|
||||||
|
'btn-popup-small.png',
|
||||||
|
'create-game-bg.png',
|
||||||
|
'charselectbox.png',
|
||||||
|
'realmselect.png',
|
||||||
|
'btn-realm-thin.png',
|
||||||
|
'btn-wide.png',
|
||||||
|
'btn-3wide.png',
|
||||||
|
'btn-wide02.png',
|
||||||
|
'btn-medium.png',
|
||||||
|
'btn-short.png',
|
||||||
|
'btn-tall.png',
|
||||||
|
'textbox.png',
|
||||||
|
'clickbox.png',
|
||||||
|
'joingameclickbox.png',
|
||||||
|
'radiobutton.png',
|
||||||
|
'gembutton.png',
|
||||||
|
'btn-chatleft.png',
|
||||||
|
'btn-chatrighttop.png',
|
||||||
|
'btn-chatright.png',
|
||||||
|
'btn-game.png',
|
||||||
|
'btn-create-cancel.png',
|
||||||
|
'btn-create-game.png',
|
||||||
|
'grey-level-box.png',
|
||||||
|
'cursor-hand.png',
|
||||||
|
]) {
|
||||||
|
renderer.images.set(key, stubImg(key))
|
||||||
|
}
|
||||||
|
|
||||||
|
const glyphs = Array.from({ length: 256 }, (_, code) => ({
|
||||||
|
code,
|
||||||
|
width: 8,
|
||||||
|
height: 14,
|
||||||
|
x: (code % 16) * 16,
|
||||||
|
y: Math.floor(code / 16) * 16,
|
||||||
|
frameW: 8,
|
||||||
|
frameH: 14,
|
||||||
|
}))
|
||||||
|
for (const fontName of [
|
||||||
|
'font6',
|
||||||
|
'font8',
|
||||||
|
'font16',
|
||||||
|
'font24',
|
||||||
|
'font30',
|
||||||
|
'font42',
|
||||||
|
'fontformal10',
|
||||||
|
'fontformal11',
|
||||||
|
'fontformal12',
|
||||||
|
'fontexocet8',
|
||||||
|
'fontexocet10',
|
||||||
|
'fontridiculous',
|
||||||
|
]) {
|
||||||
|
renderer.fontMetas[fontName] = {
|
||||||
|
name: fontName,
|
||||||
|
lineHeight: 14,
|
||||||
|
capHeight: 12,
|
||||||
|
atlasWidth: 256,
|
||||||
|
atlasHeight: 256,
|
||||||
|
glyphs,
|
||||||
|
}
|
||||||
|
for (const colorIdx of [0, 1, 2, 3, 4, 5, 7, 8, 9]) {
|
||||||
|
renderer.images.set(`fonts/${fontName}-c${colorIdx}.png`, stubImg(`fonts/${fontName}-c${colorIdx}.png`))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const canonicalStringsById = Object.fromEntries(
|
||||||
|
Object.entries(CANONICAL_D2LAUNCH_TBL_BY_ID).map(([id, val]) => [String(id), val]),
|
||||||
|
)
|
||||||
|
|
||||||
|
const minimalManifest: FrontendManifest = {
|
||||||
|
version: '1.13c',
|
||||||
|
decodedDc6Count: 0,
|
||||||
|
fontColors: [0, 1, 2, 3, 4, 5, 7, 8, 9],
|
||||||
|
animStrips: {},
|
||||||
|
campfireClasses: {} as FrontendManifest['campfireClasses'],
|
||||||
|
charAvatars: {},
|
||||||
|
strings: {
|
||||||
|
...canonicalStringsById,
|
||||||
|
'5127': 'Select Hero Class',
|
||||||
|
'5272': 'Select Your Character',
|
||||||
|
singlePlayer: 'SINGLE PLAYER',
|
||||||
|
battleNet: 'BATTLE.NET',
|
||||||
|
otherMultiplayer: 'OTHER MULTIPLAYER',
|
||||||
|
exitDiablo2: 'EXIT DIABLO II',
|
||||||
|
credits: 'CREDITS',
|
||||||
|
cinematics: 'CINEMATICS',
|
||||||
|
loginTitle: 'Battle.net Log In',
|
||||||
|
loginInstruction:
|
||||||
|
"To use an existing Battle.net account, enter the information below and click 'Log In'. Otherwise, click 'Create New Account'.",
|
||||||
|
accountName: 'Account Name',
|
||||||
|
accountPassword: 'Password',
|
||||||
|
password: 'Password',
|
||||||
|
logIn: 'LOG IN',
|
||||||
|
changePassword: 'CHANGE PASSWORD',
|
||||||
|
createNewAccount: 'CREATE NEW ACCOUNT',
|
||||||
|
accountSettings: 'ACCOUNT SETTINGS',
|
||||||
|
selectCharacterTitle: 'Select Your Character',
|
||||||
|
createNewCharacter: 'CREATE NEW CHARACTER',
|
||||||
|
convertToExpansion: 'CONVERT TO EXPANSION',
|
||||||
|
deleteCharacter: 'DELETE CHARACTER',
|
||||||
|
'5273': 'CREATE NEW CHARACTER',
|
||||||
|
'5274': 'DELETE CHARACTER',
|
||||||
|
'22729': 'CONVERT TO EXPANSION',
|
||||||
|
cancel: 'CANCEL',
|
||||||
|
ok: 'OK',
|
||||||
|
tblById: {
|
||||||
|
...canonicalStringsById,
|
||||||
|
'5127': 'Select Hero Class',
|
||||||
|
'5272': 'Select Your Character',
|
||||||
|
},
|
||||||
|
} as unknown as FrontendManifest['strings'],
|
||||||
|
}
|
||||||
|
|
||||||
|
renderer.manifest = minimalManifest
|
||||||
|
renderer.ready = true
|
||||||
|
|
||||||
|
return { renderer, state, ctx, drawCalls }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -6,19 +6,29 @@
|
||||||
* ensuring strict conformance with Diablo II v1.13c decompiled ground truth.
|
* ensuring strict conformance with Diablo II v1.13c decompiled ground truth.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
import { describe, expect, it } from 'vitest'
|
import { describe, expect, it, vi } from 'vitest'
|
||||||
import {
|
import {
|
||||||
|
BeltModel,
|
||||||
BncsCreateAccountStatus,
|
BncsCreateAccountStatus,
|
||||||
C2S_PACKET_SIZES,
|
C2S_PACKET_SIZES,
|
||||||
|
CAMPFIRE_CLASS_SPECS,
|
||||||
|
CAMPFIRE_FLAME_CONTROL_SPEC,
|
||||||
|
CAMPFIRE_OVERLAY_SPECS,
|
||||||
CANONICAL_113C_MISSILES,
|
CANONICAL_113C_MISSILES,
|
||||||
CHAR_ANIM_CLIPS_113C,
|
CHAR_ANIM_CLIPS_113C,
|
||||||
COLLIDE_BLANK,
|
COLLIDE_BLANK,
|
||||||
COLLIDE_DOOR,
|
COLLIDE_DOOR,
|
||||||
COLLIDE_NONE,
|
COLLIDE_NONE,
|
||||||
COLLIDE_WALL,
|
COLLIDE_WALL,
|
||||||
|
CUBE_GRID_ORIGIN,
|
||||||
|
CommandMapper,
|
||||||
D2_TICK_MS,
|
D2_TICK_MS,
|
||||||
DRLG_UNIVERSAL_DT1,
|
DRLG_UNIVERSAL_DT1,
|
||||||
mapCreateAccountServerStatus,
|
INV_COLS,
|
||||||
|
INV_GRID_ORIGIN,
|
||||||
|
INV_ROWS,
|
||||||
|
InventoryPanel,
|
||||||
|
Minimap,
|
||||||
ORTHO_CELL_HEIGHT,
|
ORTHO_CELL_HEIGHT,
|
||||||
ORTHO_CELL_WIDTH,
|
ORTHO_CELL_WIDTH,
|
||||||
ORTHO_SUB_TILE_HEIGHT,
|
ORTHO_SUB_TILE_HEIGHT,
|
||||||
|
|
@ -26,37 +36,63 @@ import {
|
||||||
S2C_PACKET_SIZES,
|
S2C_PACKET_SIZES,
|
||||||
STAT_FASTERATTACKRATE,
|
STAT_FASTERATTACKRATE,
|
||||||
STAT_FASTERCASTRATE,
|
STAT_FASTERCASTRATE,
|
||||||
|
VIEWPORT_800x600,
|
||||||
|
buildSceneDrawables,
|
||||||
calculateHitChance,
|
calculateHitChance,
|
||||||
calculatePlayerBlockChance,
|
calculatePlayerBlockChance,
|
||||||
|
canAcceptCharNameChar,
|
||||||
|
charSummaryToRosterCharacter,
|
||||||
computeAnimFrameIndex,
|
computeAnimFrameIndex,
|
||||||
computeDiminishingRate113c,
|
computeDiminishingRate113c,
|
||||||
computeEffectiveFcr,
|
computeEffectiveFcr,
|
||||||
computeEffectiveIas,
|
computeEffectiveIas,
|
||||||
|
computeMonsterMoveSpeedSubTilesPerSec,
|
||||||
computeOneShotDurationMs,
|
computeOneShotDurationMs,
|
||||||
computeOneShotTicks,
|
computeOneShotTicks,
|
||||||
computeStepSpeed256,
|
computeStepSpeed256,
|
||||||
|
computeViewportAnchors,
|
||||||
createCollisionGrid,
|
createCollisionGrid,
|
||||||
createInitialFlowState,
|
createInitialFlowState,
|
||||||
|
createMockHudCanvasContext,
|
||||||
createParitySessionFixture,
|
createParitySessionFixture,
|
||||||
|
createRecordingFrontendRenderer,
|
||||||
|
decode0x8ECorpseAssign,
|
||||||
filterAccountName,
|
filterAccountName,
|
||||||
|
filterCharNameInput,
|
||||||
|
getBeltRowsForCode,
|
||||||
|
getBeltSlotBox,
|
||||||
|
getInventoryLayout,
|
||||||
|
getLang,
|
||||||
getMissileTxtData,
|
getMissileTxtData,
|
||||||
getOverlayTxtData,
|
getOverlayTxtData,
|
||||||
getSkillCastOverlay,
|
getSkillCastOverlay,
|
||||||
|
getViewportProfile,
|
||||||
isTownLevel,
|
isTownLevel,
|
||||||
decode0x8ECorpseAssign,
|
|
||||||
isValidAccountChar,
|
isValidAccountChar,
|
||||||
|
isValidCharacterName,
|
||||||
|
lookupTbl,
|
||||||
makeParityItem,
|
makeParityItem,
|
||||||
|
mapCreateAccountServerStatus,
|
||||||
onlineItemDataToUiInventoryItem,
|
onlineItemDataToUiInventoryItem,
|
||||||
orthoScreenToSubTile,
|
orthoScreenToSubTile,
|
||||||
pickVariant,
|
pickVariant,
|
||||||
|
resolveClassNameByTbl,
|
||||||
|
resolveLangFromPathname,
|
||||||
|
resolveStringByTblId,
|
||||||
|
setLang,
|
||||||
subTileToOrthoScreen,
|
subTileToOrthoScreen,
|
||||||
|
subTileToWorldOrtho,
|
||||||
tileToSubTile,
|
tileToSubTile,
|
||||||
|
transToBlendMode,
|
||||||
validateNewAccountInputs,
|
validateNewAccountInputs,
|
||||||
|
worldOrthoToSubTile,
|
||||||
|
worldToScreen,
|
||||||
|
ViewportCamera,
|
||||||
} from './helpers.ts'
|
} from './helpers.ts'
|
||||||
|
|
||||||
describe('Tier 1 — Core Feature Coverage across 8 Subsystem Batches (48 Tests)', () => {
|
describe('Tier 1 — Core Feature Coverage across 8 Subsystem Batches (48 Tests)', () => {
|
||||||
// ═══════════════════════════════════════════════════════════════════════════
|
// ═══════════════════════════════════════════════════════════════════════════
|
||||||
// Batch 1: Engine Timing, Coordinate Math & Tick Loop (Issues #562–#576)
|
// Batch 1 (M1): Adversarial & Stress Verification (Issues #562–#576)
|
||||||
// ═══════════════════════════════════════════════════════════════════════════
|
// ═══════════════════════════════════════════════════════════════════════════
|
||||||
describe('Batch 1 — Engine Timing, Coordinate Math & Tick Loop', () => {
|
describe('Batch 1 — Engine Timing, Coordinate Math & Tick Loop', () => {
|
||||||
it('T1.1.1: 25Hz simulation tick advances exactly 40ms and processes accumulated time', () => {
|
it('T1.1.1: 25Hz simulation tick advances exactly 40ms and processes accumulated time', () => {
|
||||||
|
|
@ -258,9 +294,48 @@ describe('Tier 1 — Core Feature Coverage across 8 Subsystem Batches (48 Tests)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.3.2: Walk vs Run mode velocity and stamina parameters follow 1.13c ratios', () => {
|
it('T1.3.2: Walk vs Run mode velocity and stamina parameters follow 1.13c ratios', () => {
|
||||||
const walkSpeed = 6 // subtiles per second
|
const walkSpeed = computeMonsterMoveSpeedSubTilesPerSec(211, false)
|
||||||
const runSpeed = 9 // subtiles per second (50% faster than walk)
|
const runSpeed = computeMonsterMoveSpeedSubTilesPerSec(211, true)
|
||||||
expect(runSpeed / walkSpeed).toBe(1.5)
|
expect(runSpeed).toBeGreaterThan(walkSpeed)
|
||||||
|
|
||||||
|
const fixture = createParitySessionFixture({ selfId: 1 })
|
||||||
|
fixture.applyServerEvents(
|
||||||
|
{
|
||||||
|
type: 'UnitAssign',
|
||||||
|
unit: { unitType: 'monster', id: 211, classId: 211, x: 100, y: 100, mode: 1 },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
type: 'UnitMove',
|
||||||
|
unitType: 'monster',
|
||||||
|
id: 211,
|
||||||
|
from: { x: 100, y: 100 },
|
||||||
|
to: { x: 120, y: 100 },
|
||||||
|
mode: 'walk',
|
||||||
|
},
|
||||||
|
)
|
||||||
|
expect(fixture.world.getUnit('monster', 211)?.mode).toBe(2)
|
||||||
|
fixture.tick(1)
|
||||||
|
const walkDelta = fixture.world.getUnit('monster', 211)!.x - 100
|
||||||
|
|
||||||
|
const runFixture = createParitySessionFixture({ selfId: 1 })
|
||||||
|
runFixture.applyServerEvents(
|
||||||
|
{
|
||||||
|
type: 'UnitAssign',
|
||||||
|
unit: { unitType: 'monster', id: 211, classId: 211, x: 100, y: 100, mode: 1 },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
type: 'UnitMove',
|
||||||
|
unitType: 'monster',
|
||||||
|
id: 211,
|
||||||
|
from: { x: 100, y: 100 },
|
||||||
|
to: { x: 120, y: 100 },
|
||||||
|
mode: 'run',
|
||||||
|
},
|
||||||
|
)
|
||||||
|
expect(runFixture.world.getUnit('monster', 211)?.mode).toBe(15)
|
||||||
|
runFixture.tick(1)
|
||||||
|
const runDelta = runFixture.world.getUnit('monster', 211)!.x - 100
|
||||||
|
expect(runDelta).toBeGreaterThan(walkDelta)
|
||||||
|
|
||||||
// Player block chance is reduced to 1/3 and capped at 25% while running
|
// Player block chance is reduced to 1/3 and capped at 25% while running
|
||||||
const standingBlock = calculatePlayerBlockChance(75, 200, 50, false)
|
const standingBlock = calculatePlayerBlockChance(75, 200, 50, false)
|
||||||
|
|
@ -430,43 +505,114 @@ describe('Tier 1 — Core Feature Coverage across 8 Subsystem Batches (48 Tests)
|
||||||
expect(missileAfter!.x).toBeGreaterThan(100) // advanced along path
|
expect(missileAfter!.x).toBeGreaterThan(100) // advanced along path
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.5.2: Server entity life percentage scaling (0..128 to 0..100%)', () => {
|
it('T1.5.2: Server entity life percentage scaling (0..128 to 0..100%) via ClientUnit.lifePercent', () => {
|
||||||
const scaleLife128ToPercent = (l: number) => Math.round((l * 100) / 128)
|
const fixture = createParitySessionFixture({ selfId: 1 })
|
||||||
expect(scaleLife128ToPercent(128)).toBe(100)
|
fixture.applyServerEvents({
|
||||||
expect(scaleLife128ToPercent(64)).toBe(50)
|
type: 'UnitAssign',
|
||||||
expect(scaleLife128ToPercent(0)).toBe(0)
|
isSelf: false,
|
||||||
expect(scaleLife128ToPercent(1)).toBe(1)
|
unit: {
|
||||||
|
unitType: 'monster',
|
||||||
|
id: 301,
|
||||||
|
classId: 1,
|
||||||
|
x: 110,
|
||||||
|
y: 110,
|
||||||
|
mode: 1,
|
||||||
|
lifePct: 128,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
const monster = fixture.world.getUnit('monster', 301)!
|
||||||
|
expect(monster).toBeDefined()
|
||||||
|
expect(monster.lifePercent).toBe(100)
|
||||||
|
expect(monster.dead).toBe(false)
|
||||||
|
|
||||||
|
monster.lifePct = 64
|
||||||
|
expect(monster.lifePercent).toBe(50)
|
||||||
|
|
||||||
|
monster.lifePct = 1
|
||||||
|
expect(monster.lifePercent).toBe(1)
|
||||||
|
|
||||||
|
monster.lifePct = 0
|
||||||
|
expect(monster.lifePercent).toBe(0)
|
||||||
|
expect(monster.dead).toBe(true)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.5.3: Viewport coordinate culling defines boundaries for 800x600 resolution', () => {
|
it('T1.5.3: Viewport coordinate culling defines boundaries for 800x600 resolution via VIEWPORT_800x600 and worldToScreen', () => {
|
||||||
const VIEWPORT_WIDTH = 800
|
const profile = getViewportProfile('800x600')
|
||||||
const VIEWPORT_HEIGHT = 600
|
expect(profile.width).toBe(VIEWPORT_800x600.width)
|
||||||
const isVisible = (screenX: number, screenY: number) => {
|
expect(profile.height).toBe(VIEWPORT_800x600.height)
|
||||||
return (
|
|
||||||
screenX >= -ORTHO_CELL_WIDTH &&
|
|
||||||
screenX <= VIEWPORT_WIDTH + ORTHO_CELL_WIDTH &&
|
|
||||||
screenY >= -ORTHO_CELL_HEIGHT &&
|
|
||||||
screenY <= VIEWPORT_HEIGHT + ORTHO_CELL_HEIGHT
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
expect(isVisible(400, 300)).toBe(true) // Center screen
|
const anchors = computeViewportAnchors(profile)
|
||||||
expect(isVisible(-200, 300)).toBe(false) // Culled far left
|
expect(anchors.bottomBar.y).toBe(552)
|
||||||
expect(isVisible(1200, 300)).toBe(false) // Culled far right
|
expect(anchors.leftPanel.x).toBe(0)
|
||||||
|
expect(anchors.rightPanel.x).toBe(400)
|
||||||
|
expect(anchors.playAreaCenter).toEqual({ x: 400, y: 276 })
|
||||||
|
|
||||||
|
const centerScreen = worldToScreen(0, 0, 0, 0, profile)
|
||||||
|
expect(centerScreen.x).toBe(400)
|
||||||
|
expect(centerScreen.y).toBe(300)
|
||||||
|
|
||||||
|
const farLeftScreen = worldToScreen(-600, 0, 0, 0, profile)
|
||||||
|
expect(farLeftScreen.x).toBeLessThan(-ORTHO_CELL_WIDTH)
|
||||||
|
|
||||||
|
const farRightScreen = worldToScreen(600, 0, 0, 0, profile)
|
||||||
|
expect(farRightScreen.x).toBeGreaterThan(profile.width + ORTHO_CELL_WIDTH)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.5.4: Tile layer z-ordering (floor -> shadow -> wall -> roof) maintains strict depth order', () => {
|
it('T1.5.4: Entity & overlay layer z-ordering (corpse/item -> unit/missile -> overlay) maintains strict depth order via buildSceneDrawables', () => {
|
||||||
const LAYER_FLOOR = 0
|
const result = buildSceneDrawables([
|
||||||
const LAYER_SHADOW = 1
|
{
|
||||||
const LAYER_WALL = 2
|
kind: 'player', // layer 1
|
||||||
const LAYER_ROOF = 3
|
id: 1,
|
||||||
|
classId: 1,
|
||||||
|
x: 100,
|
||||||
|
y: 100,
|
||||||
|
mode: 1,
|
||||||
|
direction: 0,
|
||||||
|
overlays: [
|
||||||
|
{
|
||||||
|
overlayId: 10,
|
||||||
|
token: 'frozenarmor', // overlay (layer 2)
|
||||||
|
loop: false,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
kind: 'monster', // monster corpse (mode 12 -> layer 0)
|
||||||
|
id: 201,
|
||||||
|
classId: 1,
|
||||||
|
x: 100,
|
||||||
|
y: 100,
|
||||||
|
mode: 12,
|
||||||
|
direction: 0,
|
||||||
|
isCorpse: true,
|
||||||
|
lifePct: 0,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
kind: 'item', // ground item (layer 0)
|
||||||
|
id: 301,
|
||||||
|
classId: 0,
|
||||||
|
x: 100,
|
||||||
|
y: 100,
|
||||||
|
mode: 3,
|
||||||
|
direction: 0,
|
||||||
|
code: 'cap',
|
||||||
|
},
|
||||||
|
])
|
||||||
|
|
||||||
expect(LAYER_FLOOR).toBeLessThan(LAYER_SHADOW)
|
expect(result.sortedDrawables.length).toBeGreaterThanOrEqual(4)
|
||||||
expect(LAYER_SHADOW).toBeLessThan(LAYER_WALL)
|
const indexed = result.sortedDrawables.map((d, idx) => ({ d, idx }))
|
||||||
expect(LAYER_WALL).toBeLessThan(LAYER_ROOF)
|
const itemEntry = indexed.find((x) => x.d.drawableKind === 'unit' && x.d.unitKind === 'item')!
|
||||||
|
const corpseEntry = indexed.find((x) => x.d.drawableKind === 'unit' && x.d.id === 201)!
|
||||||
|
const playerEntry = indexed.find((x) => x.d.drawableKind === 'unit' && x.d.id === 1)!
|
||||||
|
const overlayEntry = indexed.find((x) => x.d.drawableKind === 'overlay')!
|
||||||
|
|
||||||
|
// Corpse and ground item (layer 0) sort strictly before live player (layer 1), which sorts before overlay (layer 2)
|
||||||
|
expect(corpseEntry.idx).toBeLessThan(playerEntry.idx)
|
||||||
|
expect(itemEntry.idx).toBeLessThan(playerEntry.idx)
|
||||||
|
expect(playerEntry.idx).toBeLessThan(overlayEntry.idx)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.5.5: Mouse hover hitbox against DCC screen bounds accurately resolves entity hit', () => {
|
it('T1.5.5: Mouse hover hitbox against DCC screen bounds accurately resolves entity hit via CommandMapper.findUnitAtScreenPoint', () => {
|
||||||
const fixture = createParitySessionFixture({ selfId: 1 })
|
const fixture = createParitySessionFixture({ selfId: 1 })
|
||||||
// Spawn a monster at (110, 110)
|
// Spawn a monster at (110, 110)
|
||||||
fixture.applyServerEvents({
|
fixture.applyServerEvents({
|
||||||
|
|
@ -483,11 +629,38 @@ describe('Tier 1 — Core Feature Coverage across 8 Subsystem Batches (48 Tests)
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
const monster = fixture.world.getUnit('monster', 201)
|
const monster = fixture.world.getUnit('monster', 201)!
|
||||||
expect(monster).toBeDefined()
|
expect(monster).toBeDefined()
|
||||||
expect(monster?.unitType).toBe('monster')
|
const hitBox = monster.getHitBox()
|
||||||
expect(monster?.x).toBe(110)
|
expect(hitBox.width).toBeGreaterThan(0)
|
||||||
expect(monster?.y).toBe(110)
|
expect(hitBox.height).toBeGreaterThan(0)
|
||||||
|
|
||||||
|
const camera = new ViewportCamera(VIEWPORT_800x600)
|
||||||
|
camera.snapTo(100, 100)
|
||||||
|
const fakeHudManager = {
|
||||||
|
screenWidth: 800,
|
||||||
|
screenHeight: 600,
|
||||||
|
hotkeys: { leftSkillId: 0, rightSkillId: 0 },
|
||||||
|
groundItemLabelBoxes: [],
|
||||||
|
} as unknown as import('../../src/client/ui/hud-manager.ts').HudManager
|
||||||
|
|
||||||
|
const mapper = new CommandMapper({
|
||||||
|
world: fixture.world,
|
||||||
|
camera,
|
||||||
|
hudManager: fakeHudManager,
|
||||||
|
hudModel: fixture.hudModel,
|
||||||
|
sendCommand: (cmd) => fixture.sentCommands.push(cmd),
|
||||||
|
})
|
||||||
|
const monsterScreen = camera.subtileToScreen(monster.x, monster.y)
|
||||||
|
|
||||||
|
// Hover inside monster's torso hitbox resolves monster 201
|
||||||
|
const hitUnit = mapper.findUnitAtScreenPoint(monsterScreen.x, monsterScreen.y - 24)
|
||||||
|
expect(hitUnit).toBeDefined()
|
||||||
|
expect(hitUnit?.id).toBe(201)
|
||||||
|
expect(hitUnit?.unitType).toBe('monster')
|
||||||
|
|
||||||
|
// Hover far outside hitbox returns null
|
||||||
|
expect(mapper.findUnitAtScreenPoint(10, 10)).toBeNull()
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.5.6: Net-world authority — server events drive client world state, overriding client prediction', () => {
|
it('T1.5.6: Net-world authority — server events drive client world state, overriding client prediction', () => {
|
||||||
|
|
@ -513,41 +686,84 @@ describe('Tier 1 — Core Feature Coverage across 8 Subsystem Batches (48 Tests)
|
||||||
// Batch 6: UI, HUD, Inventory & Tooltip Systems (Issues #664–#689)
|
// Batch 6: UI, HUD, Inventory & Tooltip Systems (Issues #664–#689)
|
||||||
// ═══════════════════════════════════════════════════════════════════════════
|
// ═══════════════════════════════════════════════════════════════════════════
|
||||||
describe('Batch 6 — UI, HUD, Inventory & Tooltip Systems', () => {
|
describe('Batch 6 — UI, HUD, Inventory & Tooltip Systems', () => {
|
||||||
it('T1.6.1: Inventory grid origin and slot dimensions derived from canonical inventory.txt', () => {
|
it('T1.6.1: Inventory grid origin and slot dimensions derived from canonical inventory.txt via getInventoryLayout', () => {
|
||||||
// 1.13c inventory: 10 columns by 4 rows of 29x29 pixel cells
|
expect(INV_COLS).toBe(10)
|
||||||
const INV_COLS = 10
|
expect(INV_ROWS).toBe(4)
|
||||||
const INV_ROWS = 4
|
expect(INV_GRID_ORIGIN.x).toBe(419)
|
||||||
const CELL_SIZE = 29
|
expect(INV_GRID_ORIGIN.y).toBe(315)
|
||||||
expect(INV_COLS * CELL_SIZE).toBe(290)
|
|
||||||
expect(INV_ROWS * CELL_SIZE).toBe(116)
|
const sorcLayout = getInventoryLayout('Sorceress2')
|
||||||
|
expect(sorcLayout.gridX).toBe(10)
|
||||||
|
expect(sorcLayout.gridY).toBe(4)
|
||||||
|
expect(sorcLayout.gridBoxWidth).toBe(29)
|
||||||
|
expect(sorcLayout.gridBoxHeight).toBe(29)
|
||||||
|
expect(sorcLayout.gridLeft).toBe(419)
|
||||||
|
expect(sorcLayout.gridTop).toBe(315)
|
||||||
|
expect(sorcLayout.gridX * sorcLayout.gridBoxWidth).toBe(290)
|
||||||
|
expect(sorcLayout.gridY * sorcLayout.gridBoxHeight).toBe(116)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.6.2: Horadric Cube grid origin set to (198, y) matching 1.13c Transmogrify Box2', () => {
|
it('T1.6.2: Horadric Cube grid origin set to (198, 199) matching 1.13c Transmogrify Box Page 1 via CUBE_GRID_ORIGIN and getInventoryLayout', () => {
|
||||||
const CUBE_ORIGIN_X = 198
|
expect(CUBE_GRID_ORIGIN.x).toBe(198)
|
||||||
expect(CUBE_ORIGIN_X).toBe(198) // Corrected from legacy 197 bug
|
expect(CUBE_GRID_ORIGIN.y).toBe(199)
|
||||||
|
|
||||||
|
const cubeLayout = getInventoryLayout('Transmogrify Box Page 1')
|
||||||
|
expect(cubeLayout.gridX).toBe(3)
|
||||||
|
expect(cubeLayout.gridY).toBe(4)
|
||||||
|
expect(cubeLayout.gridBoxWidth).toBe(29)
|
||||||
|
expect(cubeLayout.gridBoxHeight).toBe(29)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.6.3: Belt quick-slot row counts derived from equipped belt item (Belts.txt) with (col, row) indexing', () => {
|
it('T1.6.3: Belt quick-slot row counts derived from equipped belt item (Belts.txt) via getBeltRowsForCode and BeltModel', () => {
|
||||||
// Sash/Light Belt = 2 rows (8 slots), Heavy/Plated Belt = 4 rows (16 slots)
|
expect(getBeltRowsForCode(null)).toBe(1) // No belt = 1 row (4 slots)
|
||||||
const beltTypeRows: Record<string, number> = {
|
expect(getBeltRowsForCode('lbl')).toBe(2) // Sash = 2 rows (8 slots)
|
||||||
lbl: 2, // Light Belt
|
expect(getBeltRowsForCode('vbl')).toBe(2) // Light Belt = 2 rows (8 slots)
|
||||||
vbl: 3, // Heavy Belt
|
expect(getBeltRowsForCode('mbl')).toBe(3) // Belt = 3 rows (12 slots)
|
||||||
tbl: 4, // Plated Belt
|
expect(getBeltRowsForCode('tbl')).toBe(3) // Heavy Belt = 3 rows (12 slots)
|
||||||
}
|
expect(getBeltRowsForCode('hbl')).toBe(4) // Plated Belt = 4 rows (16 slots)
|
||||||
expect(beltTypeRows['lbl']).toBe(2)
|
|
||||||
expect(beltTypeRows['tbl']).toBe(4)
|
|
||||||
|
|
||||||
// getSlot(col, row) where col in 0..3 and row in 0..3
|
const belt = new BeltModel()
|
||||||
const getSlotIndex = (col: number, row: number) => col + row * 4
|
belt.setEquippedBelt('hbl')
|
||||||
expect(getSlotIndex(0, 0)).toBe(0)
|
expect(belt.maxRows).toBe(4)
|
||||||
expect(getSlotIndex(3, 3)).toBe(15)
|
belt.togglePopup()
|
||||||
|
expect(belt.activeRows).toBe(4)
|
||||||
|
|
||||||
|
belt.setSlot(3, 3, {
|
||||||
|
id: 'pot-15',
|
||||||
|
name: 'Super Healing Potion',
|
||||||
|
nameZh: '超级治疗药剂',
|
||||||
|
code: 'hp5',
|
||||||
|
invFile: 'invhp5',
|
||||||
|
kind: 'hp',
|
||||||
|
healHp: 320,
|
||||||
|
healMana: 0,
|
||||||
|
})
|
||||||
|
expect(belt.getSlot(3, 3)?.id).toBe('pot-15')
|
||||||
|
expect(getBeltSlotBox(0, 0).x).toBe(423)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.6.4: Gold amount formatting without thousands commas per 1.13c specification', () => {
|
it('T1.6.4: Gold amount formatting without thousands commas per 1.13c specification via InventoryPanel.draw', () => {
|
||||||
const formatGold113c = (amount: number) => String(Math.floor(amount))
|
const { ctx, font, drawTextCalls } = createMockHudCanvasContext()
|
||||||
expect(formatGold113c(1500)).toBe('1500')
|
const panel = new InventoryPanel()
|
||||||
expect(formatGold113c(250000)).toBe('250000')
|
panel.visible = true
|
||||||
expect(formatGold113c(1500)).not.toMatch(/,/)
|
panel.gold = 250000
|
||||||
|
panel.draw(
|
||||||
|
ctx,
|
||||||
|
{
|
||||||
|
borderRightImg: null,
|
||||||
|
invSheetImg: null,
|
||||||
|
invTab0Img: null,
|
||||||
|
invTab1Img: null,
|
||||||
|
buySellBtnImg: null,
|
||||||
|
itemsAtlasImg: null,
|
||||||
|
itemRects: {},
|
||||||
|
},
|
||||||
|
font,
|
||||||
|
)
|
||||||
|
|
||||||
|
const goldTexts = drawTextCalls.map((c) => c.text)
|
||||||
|
expect(goldTexts).toContain('250000')
|
||||||
|
expect(goldTexts.some((t) => t.includes('250,000'))).toBe(false)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.6.5: Online item tooltip resolves localized base names, defense, durability, and stats', () => {
|
it('T1.6.5: Online item tooltip resolves localized base names, defense, durability, and stats', () => {
|
||||||
|
|
@ -634,7 +850,7 @@ describe('Tier 1 — Core Feature Coverage across 8 Subsystem Batches (48 Tests)
|
||||||
expect(fixture.selfUnit?.mode).toBe(3)
|
expect(fixture.selfUnit?.mode).toBe(3)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.7.4: Battle.net character name validation rules (2-15 chars, alphanumeric with allowed separators)', () => {
|
it('T1.7.4: Battle.net character and account name validation rules via isValidCharacterName, canAcceptCharNameChar, and isValidAccountChar', () => {
|
||||||
expect(isValidAccountChar('A')).toBe(true)
|
expect(isValidAccountChar('A')).toBe(true)
|
||||||
expect(isValidAccountChar('z')).toBe(true)
|
expect(isValidAccountChar('z')).toBe(true)
|
||||||
expect(isValidAccountChar('9')).toBe(true)
|
expect(isValidAccountChar('9')).toBe(true)
|
||||||
|
|
@ -643,6 +859,15 @@ describe('Tier 1 — Core Feature Coverage across 8 Subsystem Batches (48 Tests)
|
||||||
expect(isValidAccountChar('"')).toBe(false)
|
expect(isValidAccountChar('"')).toBe(false)
|
||||||
expect(isValidAccountChar(' ')).toBe(false)
|
expect(isValidAccountChar(' ')).toBe(false)
|
||||||
|
|
||||||
|
// Character name rules (2-15 letters, at most 1 hyphen/underscore, no leading/trailing separator, no digits)
|
||||||
|
expect(isValidCharacterName('Sorceress_I')).toBe(true)
|
||||||
|
expect(isValidCharacterName('Hero99')).toBe(false)
|
||||||
|
expect(isValidCharacterName('_Leading')).toBe(false)
|
||||||
|
expect(isValidCharacterName('Trailing-')).toBe(false)
|
||||||
|
expect(isValidCharacterName('Two_Sep-Test')).toBe(false)
|
||||||
|
expect(canAcceptCharNameChar('Valid_Name', '_')).toBe(false)
|
||||||
|
expect(filterCharNameInput('Sorc_123-X!')).toBe('Sorc_X')
|
||||||
|
|
||||||
const valOk = validateNewAccountInputs({ accountName: 'ValidHero_1', accountPassword: 'pass1234', accountVerifyPassword: 'pass1234' })
|
const valOk = validateNewAccountInputs({ accountName: 'ValidHero_1', accountPassword: 'pass1234', accountVerifyPassword: 'pass1234' })
|
||||||
expect(valOk.valid).toBe(true)
|
expect(valOk.valid).toBe(true)
|
||||||
|
|
||||||
|
|
@ -653,11 +878,22 @@ describe('Tier 1 — Core Feature Coverage across 8 Subsystem Batches (48 Tests)
|
||||||
expect(valMismatch.valid).toBe(false)
|
expect(valMismatch.valid).toBe(false)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.7.5: Campfire expansion flame anchor alignment at (345, 470) with character overlay compositing', () => {
|
it('T1.7.5: Campfire expansion flame anchor alignment at (345, 470) with character overlay compositing via CAMPFIRE_FLAME_CONTROL_SPEC and CAMPFIRE_OVERLAY_SPECS', () => {
|
||||||
const CAMPFIRE_ANCHOR_X = 345
|
expect(CAMPFIRE_FLAME_CONTROL_SPEC.x).toBe(345)
|
||||||
const CAMPFIRE_ANCHOR_Y = 470
|
expect(CAMPFIRE_FLAME_CONTROL_SPEC.y).toBe(470)
|
||||||
expect(CAMPFIRE_ANCHOR_X).toBe(345)
|
expect(CAMPFIRE_FLAME_CONTROL_SPEC.w).toBe(110)
|
||||||
expect(CAMPFIRE_ANCHOR_Y).toBe(470)
|
expect(CAMPFIRE_FLAME_CONTROL_SPEC.h).toBe(127)
|
||||||
|
expect(CAMPFIRE_FLAME_CONTROL_SPEC.drawMode).toBe(3)
|
||||||
|
|
||||||
|
expect(CAMPFIRE_OVERLAY_SPECS.so?.nu3).toEqual({
|
||||||
|
stripKey: 'nu3_ov',
|
||||||
|
drawMode: 3,
|
||||||
|
})
|
||||||
|
expect(CAMPFIRE_OVERLAY_SPECS.so?.nu1).toBeUndefined()
|
||||||
|
expect(CAMPFIRE_OVERLAY_SPECS.so?.fw).toEqual({
|
||||||
|
stripKey: 'fw_ov',
|
||||||
|
drawMode: 3,
|
||||||
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.7.6: S2C 0x8E / 0x74 corpse assignment records corpse entity without killing living player', () => {
|
it('T1.7.6: S2C 0x8E / 0x74 corpse assignment records corpse entity without killing living player', () => {
|
||||||
|
|
@ -680,48 +916,132 @@ describe('Tier 1 — Core Feature Coverage across 8 Subsystem Batches (48 Tests)
|
||||||
// Batch 8: Tools, Asset Manifest & Headless Auditing (Issues #704–#712)
|
// Batch 8: Tools, Asset Manifest & Headless Auditing (Issues #704–#712)
|
||||||
// ═══════════════════════════════════════════════════════════════════════════
|
// ═══════════════════════════════════════════════════════════════════════════
|
||||||
describe('Batch 8 — Tools, Asset Manifest & Headless Auditing', () => {
|
describe('Batch 8 — Tools, Asset Manifest & Headless Auditing', () => {
|
||||||
it('T1.8.1: Frontend text edit box cursor underscore "_" with 250ms blink rate', () => {
|
it('T1.8.1: Frontend text edit box cursor underscore "_" with 250ms blink rate via FrontendRenderer.render', () => {
|
||||||
const CURSOR_CHAR = '_'
|
const { renderer, state, drawCalls } = createRecordingFrontendRenderer()
|
||||||
const BLINK_RATE_MS = 250
|
state.stage = 'bnet_login'
|
||||||
expect(CURSOR_CHAR).toBe('_')
|
state.activeInput = 'accountName'
|
||||||
expect(BLINK_RATE_MS).toBe(250)
|
state.accountName = 'Tyrael'
|
||||||
|
|
||||||
const isCursorVisible = (timeMs: number) => Math.floor(timeMs / BLINK_RATE_MS) % 2 === 0
|
// At nowMs = 0 -> Math.floor(0 / 250) & 1 === 0 (cursor off)
|
||||||
expect(isCursorVisible(0)).toBe(true)
|
drawCalls.length = 0
|
||||||
expect(isCursorVisible(249)).toBe(true)
|
renderer.render(0)
|
||||||
expect(isCursorVisible(250)).toBe(false)
|
const callsOff = drawCalls.length
|
||||||
expect(isCursorVisible(499)).toBe(false)
|
|
||||||
expect(isCursorVisible(500)).toBe(true)
|
// At nowMs = 250 -> Math.floor(250 / 250) & 1 === 1 (cursor on -> draws "_" glyph at charCode 95)
|
||||||
|
drawCalls.length = 0
|
||||||
|
renderer.render(250)
|
||||||
|
const callsOn = drawCalls.length
|
||||||
|
expect(callsOn).toBe(callsOff + 1)
|
||||||
|
|
||||||
|
const underscoreGlyph = renderer.fontMetas.fontformal12!.glyphs[95]!
|
||||||
|
expect(
|
||||||
|
drawCalls.some((c) => c.args[0] === underscoreGlyph.x && c.args[1] === underscoreGlyph.y),
|
||||||
|
).toBe(true)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.8.2: Disabled UI button rendering via TRANS50 blending instead of CSS brightness', () => {
|
it('T1.8.2: Disabled UI button rendering via TRANS50 blending (alpha=0.5, filter=none) in FrontendRenderer and transToBlendMode', () => {
|
||||||
const BLEND_MODE_DISABLED = 'TRANS50'
|
expect(transToBlendMode(3)).toBe('trans50')
|
||||||
expect(BLEND_MODE_DISABLED).toBe('TRANS50')
|
|
||||||
|
const { renderer, state, drawCalls } = createRecordingFrontendRenderer()
|
||||||
|
state.stage = 'main_menu'
|
||||||
|
renderer.render(100)
|
||||||
|
|
||||||
|
const trans50Draws = drawCalls.filter((c) => c.alpha === 0.5)
|
||||||
|
expect(trans50Draws.length).toBeGreaterThanOrEqual(5)
|
||||||
|
expect(drawCalls.every((c) => !c.filter.includes('brightness'))).toBe(true)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.8.3: Bypassing .tbl strings in frontend dialogs is disallowed; resolves canonical strings', () => {
|
it('T1.8.3: Bypassing .tbl strings in frontend dialogs is disallowed; resolves canonical strings via mapCreateAccountServerStatus and resolveStringByTblId', () => {
|
||||||
const errorMap = mapCreateAccountServerStatus(BncsCreateAccountStatus.ALREADY_EXISTS)
|
const errorMap = mapCreateAccountServerStatus(BncsCreateAccountStatus.ALREADY_EXISTS)
|
||||||
expect(errorMap.tblId).toBe(5239) // Canonical 1.13c TBL string ID for already exists
|
expect(errorMap.tblId).toBe(5239) // Canonical 1.13c TBL string ID for already exists
|
||||||
expect(errorMap.titleTblId).toBe(5249)
|
expect(errorMap.titleTblId).toBe(5249)
|
||||||
|
|
||||||
|
const { renderer } = createRecordingFrontendRenderer()
|
||||||
|
const stringsRecord = renderer.manifest!.strings as unknown as Record<string, unknown>
|
||||||
|
expect(resolveStringByTblId(stringsRecord, 5239)).toContain(
|
||||||
|
'An account already exists with the name you have chosen.',
|
||||||
|
)
|
||||||
|
expect(() => resolveStringByTblId({}, 5223, 'createAccountInstruction')).toThrow(
|
||||||
|
/Missing required \.tbl string #5223/,
|
||||||
|
)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.8.4: Asset manifest keys match canonical table and sprite names without missing index', () => {
|
it('T1.8.4: Asset manifest keys match canonical table and sprite names and Minimap.loadAtlases preserves root-relative /assets/ paths', async () => {
|
||||||
// Canonically verified missiles in 1.13c
|
|
||||||
expect(Object.keys(CANONICAL_113C_MISSILES).length).toBeGreaterThan(50)
|
expect(Object.keys(CANONICAL_113C_MISSILES).length).toBeGreaterThan(50)
|
||||||
const fireBolt = CANONICAL_113C_MISSILES['firebolt']
|
const fireBolt = CANONICAL_113C_MISSILES['firebolt']
|
||||||
expect(fireBolt?.id).toBe(58)
|
expect(fireBolt?.id).toBe(58)
|
||||||
|
|
||||||
|
// Verify Minimap.loadAtlases does not prefix root-relative /assets/ui/automap/*.png with relative baseUrl 'samples/d2-packs'
|
||||||
|
const minimap = new Minimap()
|
||||||
|
const requestedUrls: string[] = []
|
||||||
|
const origFetch = globalThis.fetch
|
||||||
|
const origCreateImageBitmap = globalThis.createImageBitmap
|
||||||
|
try {
|
||||||
|
globalThis.fetch = vi.fn(async (input: RequestInfo | URL) => {
|
||||||
|
requestedUrls.push(String(input))
|
||||||
|
return {
|
||||||
|
ok: true,
|
||||||
|
status: 200,
|
||||||
|
blob: async () => new Blob([new Uint8Array([0])]),
|
||||||
|
} as Response
|
||||||
|
})
|
||||||
|
globalThis.createImageBitmap = vi.fn(async () => ({
|
||||||
|
width: 128,
|
||||||
|
height: 128,
|
||||||
|
close: vi.fn(),
|
||||||
|
})) as unknown as typeof createImageBitmap
|
||||||
|
|
||||||
|
const mockRenderer = {
|
||||||
|
addAtlas: vi.fn(() => ({ texture: {} as WebGLTexture, width: 128, height: 128 })),
|
||||||
|
} as unknown as Parameters<Minimap['loadAtlases']>[0]
|
||||||
|
|
||||||
|
const loaded = await minimap.loadAtlases(mockRenderer, 'samples/d2-packs')
|
||||||
|
expect(loaded).toBe(8)
|
||||||
|
expect(requestedUrls.length).toBe(8)
|
||||||
|
for (const url of requestedUrls) {
|
||||||
|
expect(url.startsWith('/assets/ui/automap/')).toBe(true)
|
||||||
|
expect(url.includes('samples/d2-packs')).toBe(false)
|
||||||
|
}
|
||||||
|
} finally {
|
||||||
|
globalThis.fetch = origFetch
|
||||||
|
globalThis.createImageBitmap = origCreateImageBitmap
|
||||||
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.8.5: Frontend fail-fast hardening — missing resources trigger explicit rejection', () => {
|
it('T1.8.5: Frontend fail-fast hardening — missing resources trigger explicit rejection via charSummaryToRosterCharacter and measureBitmapText', () => {
|
||||||
const invalidStatus = mapCreateAccountServerStatus(999 as any)
|
const invalidStatus = mapCreateAccountServerStatus(999 as any)
|
||||||
expect(invalidStatus.tblId).toBe(5231) // safe default fallback without throwing unhandled error
|
expect(invalidStatus.tblId).toBe(5231)
|
||||||
|
|
||||||
|
expect(() =>
|
||||||
|
charSummaryToRosterCharacter({
|
||||||
|
name: 'MissingProg',
|
||||||
|
classId: 0,
|
||||||
|
level: 10,
|
||||||
|
}),
|
||||||
|
).toThrow(/missing required numeric progression/)
|
||||||
|
|
||||||
|
const { renderer } = createRecordingFrontendRenderer()
|
||||||
|
delete renderer.fontMetas.font16
|
||||||
|
expect(() => renderer.measureBitmapText('Test', 'font16')).toThrow(
|
||||||
|
/Missing bitmap font metrics for "font16"/,
|
||||||
|
)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T1.8.6: i18n language fallback gracefully resolves english fallback when translation is missing', () => {
|
it('T1.8.6: i18n language fallback and TBL lookup resolve localized and English strings via lookupTbl and resolveLangFromPathname', () => {
|
||||||
const resolveI18n = (zhText: string | undefined, enText: string) => zhText || enText
|
const prevLang = getLang()
|
||||||
expect(resolveI18n('帽', 'Cap')).toBe('帽')
|
try {
|
||||||
expect(resolveI18n(undefined, 'Cap')).toBe('Cap')
|
setLang('en')
|
||||||
expect(resolveI18n('', 'Cap')).toBe('Cap')
|
expect(lookupTbl('strchrstr', 'ENG')).toBe('Strength')
|
||||||
|
setLang('zh')
|
||||||
|
expect(lookupTbl('strchrstr', 'CHI')).toBe('力量')
|
||||||
|
expect(lookupTbl('__non_existent_key__', 'ENG')).toBeUndefined()
|
||||||
|
|
||||||
|
expect(resolveLangFromPathname('/acts-en.html')).toBe('en')
|
||||||
|
expect(resolveLangFromPathname('/acts-zh.html')).toBe('zh')
|
||||||
|
expect(resolveLangFromPathname('/unknown')).toBeNull()
|
||||||
|
} finally {
|
||||||
|
setLang(prevLang)
|
||||||
|
}
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|
|
||||||
|
|
@ -18,9 +18,13 @@ import {
|
||||||
COLLIDE_NONE,
|
COLLIDE_NONE,
|
||||||
COLLIDE_WALL,
|
COLLIDE_WALL,
|
||||||
D2_TICK_MS,
|
D2_TICK_MS,
|
||||||
|
INV_COLS,
|
||||||
|
INV_ROWS,
|
||||||
|
InventoryPanel,
|
||||||
ORTHO_SUB_TILE_HEIGHT,
|
ORTHO_SUB_TILE_HEIGHT,
|
||||||
ORTHO_SUB_TILE_WIDTH,
|
ORTHO_SUB_TILE_WIDTH,
|
||||||
S2C_PACKET_SIZES,
|
S2C_PACKET_SIZES,
|
||||||
|
STASH_GOLD_CAP,
|
||||||
calculateHitChance,
|
calculateHitChance,
|
||||||
calculatePlayerBlockChance,
|
calculatePlayerBlockChance,
|
||||||
computeAnimFrameIndex,
|
computeAnimFrameIndex,
|
||||||
|
|
@ -30,19 +34,29 @@ import {
|
||||||
computeOneShotDurationMs,
|
computeOneShotDurationMs,
|
||||||
computeStepSpeed256,
|
computeStepSpeed256,
|
||||||
createCollisionGrid,
|
createCollisionGrid,
|
||||||
|
createMockHudCanvasContext,
|
||||||
createParitySessionFixture,
|
createParitySessionFixture,
|
||||||
|
createRecordingFrontendRenderer,
|
||||||
decode0x8ECorpseAssign,
|
decode0x8ECorpseAssign,
|
||||||
|
filterAccountName,
|
||||||
|
findFreeGridSlot,
|
||||||
|
getInventoryGoldLimit,
|
||||||
|
getInventoryLayout,
|
||||||
getMissileTxtData,
|
getMissileTxtData,
|
||||||
getOverlayTxtData,
|
getOverlayTxtData,
|
||||||
isTownLevel,
|
isTownLevel,
|
||||||
isValidAccountChar,
|
isValidAccountChar,
|
||||||
|
lookupTbl,
|
||||||
makeParityItem,
|
makeParityItem,
|
||||||
onlineItemDataToUiInventoryItem,
|
onlineItemDataToUiInventoryItem,
|
||||||
orthoScreenToSubTile,
|
orthoScreenToSubTile,
|
||||||
pickVariant,
|
pickVariant,
|
||||||
|
requireTbl,
|
||||||
|
resolveStringByTblId,
|
||||||
subTileToOrthoScreen,
|
subTileToOrthoScreen,
|
||||||
|
transToBlendMode,
|
||||||
validateNewAccountInputs,
|
validateNewAccountInputs,
|
||||||
filterAccountName,
|
type UiInventoryItem,
|
||||||
} from './helpers.ts'
|
} from './helpers.ts'
|
||||||
|
|
||||||
describe('Tier 2 — Boundary & Corner Cases across 8 Subsystem Batches (48 Tests)', () => {
|
describe('Tier 2 — Boundary & Corner Cases across 8 Subsystem Batches (48 Tests)', () => {
|
||||||
|
|
@ -364,9 +378,26 @@ describe('Tier 2 — Boundary & Corner Cases across 8 Subsystem Batches (48 Test
|
||||||
expect(fixture.world.getUnit('monster', 301)).toBeUndefined()
|
expect(fixture.world.getUnit('monster', 301)).toBeUndefined()
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T2.5.4: Zero life byte (0 / 128) results in 0% life percentage and death posture', () => {
|
it('T2.5.4: Zero life byte (0 / 128) results in 0% life percentage and death posture via ClientUnit', () => {
|
||||||
const scaleLife = (l: number) => Math.round((l * 100) / 128)
|
const fixture = createParitySessionFixture({ selfId: 1 })
|
||||||
expect(scaleLife(0)).toBe(0)
|
fixture.applyServerEvents({
|
||||||
|
type: 'UnitAssign',
|
||||||
|
isSelf: false,
|
||||||
|
unit: {
|
||||||
|
unitType: 'monster',
|
||||||
|
id: 404,
|
||||||
|
classId: 1,
|
||||||
|
x: 105,
|
||||||
|
y: 105,
|
||||||
|
mode: 12,
|
||||||
|
lifePct: 0,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
const corpse = fixture.world.getUnit('monster', 404)!
|
||||||
|
expect(corpse).toBeDefined()
|
||||||
|
expect(corpse.lifePct).toBe(0)
|
||||||
|
expect(corpse.lifePercent).toBe(0)
|
||||||
|
expect(corpse.dead).toBe(true)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T2.5.5: Simultaneous multiple missiles maintain independent deterministic trajectories', () => {
|
it('T2.5.5: Simultaneous multiple missiles maintain independent deterministic trajectories', () => {
|
||||||
|
|
@ -399,29 +430,51 @@ describe('Tier 2 — Boundary & Corner Cases across 8 Subsystem Batches (48 Test
|
||||||
// Batch 6: UI, HUD & Inventory Boundaries
|
// Batch 6: UI, HUD & Inventory Boundaries
|
||||||
// ═══════════════════════════════════════════════════════════════════════════
|
// ═══════════════════════════════════════════════════════════════════════════
|
||||||
describe('Batch 6 — UI, HUD & Inventory Boundaries', () => {
|
describe('Batch 6 — UI, HUD & Inventory Boundaries', () => {
|
||||||
it('T2.6.1: Placing 2x2 item at boundary slot (8, 2) fits within 10x4 inventory grid', () => {
|
it('T2.6.1: Placing 2x2 item at boundary slot (8, 2) fits within 10x4 inventory grid via findFreeGridSlot and HudModel', () => {
|
||||||
const item = makeParityItem({
|
const dummyItem = onlineItemDataToUiInventoryItem(makeParityItem({ id: 900, code: 'cap' }))
|
||||||
id: 901,
|
const grid: (UiInventoryItem | null)[][] = Array.from({ length: INV_ROWS }, (_, row) =>
|
||||||
gridX: 8,
|
Array.from({ length: INV_COLS }, (_, col) => (col >= 8 && row >= 2 ? null : dummyItem)),
|
||||||
gridY: 2,
|
)
|
||||||
invWidth: 2,
|
|
||||||
invHeight: 2,
|
const freeSlot = findFreeGridSlot(grid, 2, 2)
|
||||||
|
expect(freeSlot).toMatchObject({ x: 8, y: 2, col: 8, row: 2 })
|
||||||
|
|
||||||
|
const fixture = createParitySessionFixture({ selfId: 1 })
|
||||||
|
fixture.applyServerEvents({
|
||||||
|
type: 'ItemEvent',
|
||||||
|
action: 0,
|
||||||
|
container: 'inventory',
|
||||||
|
item: makeParityItem({
|
||||||
|
id: 901,
|
||||||
|
code: 'cap',
|
||||||
|
container: 'inventory',
|
||||||
|
gridX: 8,
|
||||||
|
gridY: 2,
|
||||||
|
invWidth: 2,
|
||||||
|
invHeight: 2,
|
||||||
|
}),
|
||||||
})
|
})
|
||||||
// Item spans x: [8, 9], y: [2, 3] which fits exactly inside [0..9, 0..3]
|
const panel = new InventoryPanel()
|
||||||
expect(item.gridX + item.invWidth).toBeLessThanOrEqual(10)
|
const stored = fixture.world.containers.inventory.get(901)!
|
||||||
expect(item.gridY + item.invHeight).toBeLessThanOrEqual(4)
|
panel.gridItems.push({
|
||||||
|
item: fixture.hudModel.toUiItem(stored),
|
||||||
|
col: stored.gridX ?? 8,
|
||||||
|
row: stored.gridY ?? 2,
|
||||||
|
})
|
||||||
|
expect(panel.getGridOverlaps(8, 2, 1, 1)[0]?.item.id).toBe('901')
|
||||||
|
expect(panel.getGridOverlaps(9, 3, 1, 1)[0]?.item.id).toBe('901')
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T2.6.2: Placing 2x2 item at boundary slot (9, 2) exceeds 10-column boundary and overflows', () => {
|
it('T2.6.2: Placing 2x2 item when only column 9 is free exceeds 10-column boundary and is rejected by findFreeGridSlot', () => {
|
||||||
const item = makeParityItem({
|
const dummyItem = onlineItemDataToUiInventoryItem(makeParityItem({ id: 900, code: 'cap' }))
|
||||||
id: 902,
|
const grid: (UiInventoryItem | null)[][] = Array.from({ length: INV_ROWS }, () =>
|
||||||
gridX: 9,
|
Array.from({ length: INV_COLS }, (_, col) => (col === 9 ? null : dummyItem)),
|
||||||
gridY: 2,
|
)
|
||||||
invWidth: 2,
|
|
||||||
invHeight: 2,
|
// A 2x2 item cannot fit at column 9 because col 9 + width 2 > INV_COLS (10)
|
||||||
})
|
expect(findFreeGridSlot(grid, 2, 2)).toBeNull()
|
||||||
// Item spans x: [9, 10] -> exceeds 10
|
// A 1x2 item fits at (9, 0)
|
||||||
expect(item.gridX + item.invWidth).toBeGreaterThan(10)
|
expect(findFreeGridSlot(grid, 1, 2)).toMatchObject({ x: 9, y: 0, col: 9, row: 0 })
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T2.6.3: Empty inventory container reports item count 0 and accepts incoming items', () => {
|
it('T2.6.3: Empty inventory container reports item count 0 and accepts incoming items', () => {
|
||||||
|
|
@ -437,18 +490,67 @@ describe('Tier 2 — Boundary & Corner Cases across 8 Subsystem Batches (48 Test
|
||||||
expect(fixture.world.containers.inventory.size).toBe(1)
|
expect(fixture.world.containers.inventory.size).toBe(1)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T2.6.4: Gold values at maximum boundary (2,500,000) format correctly without decimal points', () => {
|
it('T2.6.4: Gold values at maximum boundary (STASH_GOLD_CAP = 2,500,000) format without commas or decimals in InventoryPanel.draw', () => {
|
||||||
const MAX_GOLD = 2500000
|
expect(STASH_GOLD_CAP).toBe(2500000)
|
||||||
expect(String(MAX_GOLD)).toBe('2500000')
|
expect(getInventoryGoldLimit(99)).toBe(990000)
|
||||||
expect(String(MAX_GOLD)).not.toContain(',')
|
|
||||||
expect(String(MAX_GOLD)).not.toContain('.')
|
const { ctx, font, drawTextCalls } = createMockHudCanvasContext()
|
||||||
|
const panel = new InventoryPanel()
|
||||||
|
panel.visible = true
|
||||||
|
panel.gold = STASH_GOLD_CAP
|
||||||
|
panel.draw(
|
||||||
|
ctx,
|
||||||
|
{
|
||||||
|
borderRightImg: null,
|
||||||
|
invSheetImg: null,
|
||||||
|
invTab0Img: null,
|
||||||
|
invTab1Img: null,
|
||||||
|
buySellBtnImg: null,
|
||||||
|
itemsAtlasImg: null,
|
||||||
|
itemRects: {},
|
||||||
|
},
|
||||||
|
font,
|
||||||
|
)
|
||||||
|
|
||||||
|
const goldTexts = drawTextCalls.map((c) => c.text)
|
||||||
|
expect(goldTexts).toContain('2500000')
|
||||||
|
expect(goldTexts.some((t) => t.includes(','))).toBe(false)
|
||||||
|
expect(goldTexts.some((t) => t.includes('.'))).toBe(false)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T2.6.5: Horadric Cube 2x2 grid fits four 1x1 items exactly', () => {
|
it('T2.6.5: Horadric Cube 3x4 internal grid (12 slots) vs 2x2 exterior item footprint', () => {
|
||||||
const CUBE_WIDTH = 2
|
const cubeLayout = getInventoryLayout('Transmogrify Box Page 1')
|
||||||
const CUBE_HEIGHT = 2
|
expect(cubeLayout.gridX).toBe(3)
|
||||||
const slots = CUBE_WIDTH * CUBE_HEIGHT
|
expect(cubeLayout.gridY).toBe(4)
|
||||||
expect(slots).toBe(4)
|
expect(cubeLayout.gridX * cubeLayout.gridY).toBe(12)
|
||||||
|
|
||||||
|
// Exterior item footprint of Horadric Cube ('box') in player inventory is 2x2 (4 cells)
|
||||||
|
const uiCubeItem = onlineItemDataToUiInventoryItem(makeParityItem({ id: 950, code: 'box' }))
|
||||||
|
expect(uiCubeItem.invWidth).toBe(2)
|
||||||
|
expect(uiCubeItem.invHeight).toBe(2)
|
||||||
|
|
||||||
|
// Populate all 12 internal slots (3 cols x 4 rows) of the Cube container in ClientWorld
|
||||||
|
const fixture = createParitySessionFixture({ selfId: 1 })
|
||||||
|
let nextId = 960
|
||||||
|
for (let row = 0; row < cubeLayout.gridY; row++) {
|
||||||
|
for (let col = 0; col < cubeLayout.gridX; col++) {
|
||||||
|
fixture.applyServerEvents({
|
||||||
|
type: 'ItemEvent',
|
||||||
|
action: 0,
|
||||||
|
container: 'cube',
|
||||||
|
item: makeParityItem({
|
||||||
|
id: nextId++,
|
||||||
|
code: 'rin',
|
||||||
|
container: 'cube',
|
||||||
|
gridX: col,
|
||||||
|
gridY: row,
|
||||||
|
invWidth: 1,
|
||||||
|
invHeight: 1,
|
||||||
|
}),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
expect(fixture.world.containers.cube.size).toBe(12)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T2.6.6: Right-click usage on nonexistent item id dispatches ItemUse for server validation', () => {
|
it('T2.6.6: Right-click usage on nonexistent item id dispatches ItemUse for server validation', () => {
|
||||||
|
|
@ -538,25 +640,46 @@ describe('Tier 2 — Boundary & Corner Cases across 8 Subsystem Batches (48 Test
|
||||||
// Batch 8: Tools, Asset Manifest & Fail-Fast Boundaries
|
// Batch 8: Tools, Asset Manifest & Fail-Fast Boundaries
|
||||||
// ═══════════════════════════════════════════════════════════════════════════
|
// ═══════════════════════════════════════════════════════════════════════════
|
||||||
describe('Batch 8 — Tools, Asset Manifest & Fail-Fast Boundaries', () => {
|
describe('Batch 8 — Tools, Asset Manifest & Fail-Fast Boundaries', () => {
|
||||||
it('T2.8.1: Text edit box cursor toggle rate is exactly 250ms periodic', () => {
|
it('T2.8.1: Text edit box cursor toggle rate is exactly 250ms periodic via FrontendRenderer.render', () => {
|
||||||
const isCursorVisible = (ms: number) => Math.floor(ms / 250) % 2 === 0
|
const { renderer, state, drawCalls } = createRecordingFrontendRenderer()
|
||||||
// 0..249: on, 250..499: off, 500..749: on, 750..999: off
|
state.stage = 'bnet_login'
|
||||||
expect(isCursorVisible(100)).toBe(true)
|
state.activeInput = 'accountName'
|
||||||
expect(isCursorVisible(300)).toBe(false)
|
state.accountName = 'Hero'
|
||||||
expect(isCursorVisible(600)).toBe(true)
|
|
||||||
expect(isCursorVisible(800)).toBe(false)
|
// 0..249ms: bit 0 is 0 (cursor off); 250..499ms: bit 0 is 1 (cursor on); 500..749ms: off; 750..999ms: on
|
||||||
|
const countCallsAt = (ms: number) => {
|
||||||
|
drawCalls.length = 0
|
||||||
|
renderer.render(ms)
|
||||||
|
return drawCalls.length
|
||||||
|
}
|
||||||
|
|
||||||
|
const calls100 = countCallsAt(100)
|
||||||
|
const calls300 = countCallsAt(300)
|
||||||
|
const calls600 = countCallsAt(600)
|
||||||
|
const calls800 = countCallsAt(800)
|
||||||
|
|
||||||
|
expect(calls300).toBe(calls100 + 1)
|
||||||
|
expect(calls600).toBe(calls100)
|
||||||
|
expect(calls800).toBe(calls100 + 1)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T2.8.2: TRANS50 blending factor is 0.50 opacity for disabled UI widgets', () => {
|
it('T2.8.2: TRANS50 blending factor is 0.50 opacity for disabled UI widgets via FrontendRenderer and transToBlendMode', () => {
|
||||||
const trans50Alpha = 0.5
|
expect(transToBlendMode(3)).toBe('trans50')
|
||||||
expect(trans50Alpha).toBe(0.5)
|
|
||||||
|
const { renderer, state, drawCalls } = createRecordingFrontendRenderer()
|
||||||
|
state.stage = 'char_select'
|
||||||
|
state.roster = [] // Empty roster disables OK and DELETE CHARACTER buttons
|
||||||
|
renderer.render(0)
|
||||||
|
|
||||||
|
const disabledDraws = drawCalls.filter((c) => c.alpha === 0.5 && c.filter === 'none')
|
||||||
|
expect(disabledDraws.length).toBeGreaterThanOrEqual(2)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T2.8.3: Missing TBL string query falls back to English string cleanly', () => {
|
it('T2.8.3: Missing TBL string query falls back cleanly via lookupTbl and throws in requireTbl / resolveStringByTblId', () => {
|
||||||
const fallbackStr = (customMap: Record<number, string>, id: number, def: string) => customMap[id] ?? def
|
expect(lookupTbl('strchrstr', 'ENG')).toBe('Strength')
|
||||||
const dict: Record<number, string> = { 5239: 'Account already exists' }
|
expect(lookupTbl('__missing_tbl_id_99999__', 'ENG')).toBeUndefined()
|
||||||
expect(fallbackStr(dict, 5239, 'Default')).toBe('Account already exists')
|
expect(() => requireTbl('__missing_tbl_id_99999__', 'ENG')).toThrow(/not packed/)
|
||||||
expect(fallbackStr(dict, 99999, 'Default')).toBe('Default')
|
expect(() => resolveStringByTblId({}, 99999)).toThrow(/Missing required \.tbl string #99999/)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('T2.8.4: Requesting invalid missile name from manifest throws Error explicitly', () => {
|
it('T2.8.4: Requesting invalid missile name from manifest throws Error explicitly', () => {
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,8 @@ import { describe, expect, it } from 'vitest'
|
||||||
import {
|
import {
|
||||||
BncsCreateAccountStatus,
|
BncsCreateAccountStatus,
|
||||||
C2S_PACKET_SIZES,
|
C2S_PACKET_SIZES,
|
||||||
|
CAMPFIRE_CLASS_SPECS,
|
||||||
|
CAMPFIRE_FLAME_CONTROL_SPEC,
|
||||||
CANONICAL_113C_MISSILES,
|
CANONICAL_113C_MISSILES,
|
||||||
CHAR_ANIM_CLIPS_113C,
|
CHAR_ANIM_CLIPS_113C,
|
||||||
COLLIDE_BLANK,
|
COLLIDE_BLANK,
|
||||||
|
|
@ -23,6 +25,9 @@ import {
|
||||||
ORTHO_SUB_TILE_HEIGHT,
|
ORTHO_SUB_TILE_HEIGHT,
|
||||||
ORTHO_SUB_TILE_WIDTH,
|
ORTHO_SUB_TILE_WIDTH,
|
||||||
S2C_PACKET_SIZES,
|
S2C_PACKET_SIZES,
|
||||||
|
STAT_FASTERCASTRATE,
|
||||||
|
VIEWPORT_800x600,
|
||||||
|
WEAPON_SWAP_TABS_BOUNDS,
|
||||||
calculateHitChance,
|
calculateHitChance,
|
||||||
calculatePlayerBlockChance,
|
calculatePlayerBlockChance,
|
||||||
computeAnimFrameIndex,
|
computeAnimFrameIndex,
|
||||||
|
|
@ -31,19 +36,26 @@ import {
|
||||||
computeOneShotDurationMs,
|
computeOneShotDurationMs,
|
||||||
computeStepSpeed256,
|
computeStepSpeed256,
|
||||||
createCollisionGrid,
|
createCollisionGrid,
|
||||||
|
createInitialFlowState,
|
||||||
createParitySessionFixture,
|
createParitySessionFixture,
|
||||||
|
enterCharCreate,
|
||||||
filterAccountName,
|
filterAccountName,
|
||||||
getMissileTxtData,
|
getMissileTxtData,
|
||||||
getOverlayTxtData,
|
getOverlayTxtData,
|
||||||
getSkillCastOverlay,
|
getSkillCastOverlay,
|
||||||
|
getViewportProfile,
|
||||||
isTownLevel,
|
isTownLevel,
|
||||||
isValidAccountChar,
|
isValidAccountChar,
|
||||||
makeParityItem,
|
makeParityItem,
|
||||||
onlineItemDataToUiInventoryItem,
|
onlineItemDataToUiInventoryItem,
|
||||||
orthoScreenToSubTile,
|
orthoScreenToSubTile,
|
||||||
|
parseMcpAvatarStatstring,
|
||||||
pickVariant,
|
pickVariant,
|
||||||
|
resolveWeaponSwapTabClick,
|
||||||
|
selectCampfireClass,
|
||||||
subTileToOrthoScreen,
|
subTileToOrthoScreen,
|
||||||
validateNewAccountInputs,
|
validateNewAccountInputs,
|
||||||
|
worldToScreen,
|
||||||
} from './helpers.ts'
|
} from './helpers.ts'
|
||||||
|
|
||||||
describe('Tier 3 — Pairwise Cross-Feature Integration Tests', () => {
|
describe('Tier 3 — Pairwise Cross-Feature Integration Tests', () => {
|
||||||
|
|
@ -51,7 +63,7 @@ describe('Tier 3 — Pairwise Cross-Feature Integration Tests', () => {
|
||||||
// Interaction 1: Movement + Weapon Swap + Skill Cast
|
// Interaction 1: Movement + Weapon Swap + Skill Cast
|
||||||
// ─────────────────────────────────────────────────────────────────────────
|
// ─────────────────────────────────────────────────────────────────────────
|
||||||
describe('X1: Movement + Weapon Swap + Skill Cast', () => {
|
describe('X1: Movement + Weapon Swap + Skill Cast', () => {
|
||||||
it('swapping weapon sets while running updates effective cast rate and interrupts run on cast', () => {
|
it('swapping weapon sets via resolveWeaponSwapTabClick and hudModel.swapWeapons updates FCR and interrupts run on cast', () => {
|
||||||
const fixture = createParitySessionFixture({ selfId: 1, charClass: 1 }) // Sorceress
|
const fixture = createParitySessionFixture({ selfId: 1, charClass: 1 }) // Sorceress
|
||||||
|
|
||||||
// 1. Player is running toward (150, 100)
|
// 1. Player is running toward (150, 100)
|
||||||
|
|
@ -64,11 +76,26 @@ describe('Tier 3 — Pairwise Cross-Feature Integration Tests', () => {
|
||||||
})
|
})
|
||||||
expect(fixture.selfUnit?.mode).toBe(3) // Run mode
|
expect(fixture.selfUnit?.mode).toBe(3) // Run mode
|
||||||
|
|
||||||
// 2. Weapon swap event (switching from weapon set 0 to set 1)
|
// 2. Click Weapon Swap Tab II on Inventory Panel and dispatch WeaponSwitch (C2S 0x60)
|
||||||
|
const rightSlotTabClick = resolveWeaponSwapTabClick(
|
||||||
|
WEAPON_SWAP_TABS_BOUNDS.right.x + 60,
|
||||||
|
WEAPON_SWAP_TABS_BOUNDS.right.y + 10,
|
||||||
|
)
|
||||||
|
expect(rightSlotTabClick).toBe(1)
|
||||||
|
|
||||||
|
fixture.clearCommands()
|
||||||
|
fixture.hudModel.swapWeapons()
|
||||||
|
expect(fixture.sentCommands).toContainEqual({ type: 'SwapWeapons' })
|
||||||
|
fixture.world.self.weaponSet = 1
|
||||||
|
expect(fixture.hudModel.getSnapshot().weaponSet).toBe(1)
|
||||||
|
|
||||||
|
// Server updates player STAT_FASTERCASTRATE (105) after weapon switch
|
||||||
fixture.applyServerEvents({
|
fixture.applyServerEvents({
|
||||||
type: 'WeaponSetChange',
|
type: 'StatSet',
|
||||||
weaponSet: 1,
|
stat: STAT_FASTERCASTRATE,
|
||||||
} as any)
|
value: 105,
|
||||||
|
})
|
||||||
|
expect(fixture.world.self.stats.get(STAT_FASTERCASTRATE)).toBe(105)
|
||||||
|
|
||||||
// Set 0 has 0% FCR, Set 1 has +105% FCR
|
// Set 0 has 0% FCR, Set 1 has +105% FCR
|
||||||
const durSet0 = computeOneShotDurationMs(14, computeStepSpeed256(256, computeEffectiveFcr(0)))
|
const durSet0 = computeOneShotDurationMs(14, computeStepSpeed256(256, computeEffectiveFcr(0)))
|
||||||
|
|
@ -259,7 +286,7 @@ describe('Tier 3 — Pairwise Cross-Feature Integration Tests', () => {
|
||||||
// Interaction 6: Character Selection + Account Validation + Flame Anchor
|
// Interaction 6: Character Selection + Account Validation + Flame Anchor
|
||||||
// ─────────────────────────────────────────────────────────────────────────
|
// ─────────────────────────────────────────────────────────────────────────
|
||||||
describe('X6: Character Selection + Account Validation + Flame Anchor', () => {
|
describe('X6: Character Selection + Account Validation + Flame Anchor', () => {
|
||||||
it('validates account credentials, filters valid characters, and aligns campfire flame anchor', () => {
|
it('validates account credentials, selects campfire class state, and verifies CAMPFIRE_FLAME_CONTROL_SPEC', () => {
|
||||||
// 1. Account name filtering
|
// 1. Account name filtering
|
||||||
const rawInput = ' Warrior_123 '
|
const rawInput = ' Warrior_123 '
|
||||||
const cleanName = filterAccountName(rawInput)
|
const cleanName = filterAccountName(rawInput)
|
||||||
|
|
@ -273,11 +300,28 @@ describe('Tier 3 — Pairwise Cross-Feature Integration Tests', () => {
|
||||||
})
|
})
|
||||||
expect(validation.valid).toBe(true)
|
expect(validation.valid).toBe(true)
|
||||||
|
|
||||||
// 3. Campfire anchor point (345, 470)
|
// 3. Campfire flame anchor point (345, 470) and class step transitions via flow-state
|
||||||
const flameAnchorX = 345
|
expect(CAMPFIRE_FLAME_CONTROL_SPEC.x).toBe(345)
|
||||||
const flameAnchorY = 470
|
expect(CAMPFIRE_FLAME_CONTROL_SPEC.y).toBe(470)
|
||||||
expect(flameAnchorX).toBe(345)
|
expect(CAMPFIRE_FLAME_CONTROL_SPEC.drawMode).toBe(3)
|
||||||
expect(flameAnchorY).toBe(470)
|
|
||||||
|
const state = createInitialFlowState()
|
||||||
|
enterCharCreate(state)
|
||||||
|
expect(state.stage).toBe('char_create')
|
||||||
|
selectCampfireClass(state, 'so')
|
||||||
|
expect(state.selectedClass).toBe('so')
|
||||||
|
expect(state.campfireClasses.so.phase).toBe('fw')
|
||||||
|
expect(CAMPFIRE_CLASS_SPECS.so.frameCount.fw).toBe(52)
|
||||||
|
|
||||||
|
// 4. Parse MCP 0x19 statstring for character roster avatar
|
||||||
|
const statBytes = new Uint8Array(33).fill(0xff)
|
||||||
|
statBytes[0] = 0x84
|
||||||
|
statBytes[1] = 0x80
|
||||||
|
statBytes[13] = 0x02
|
||||||
|
statBytes[25] = 10
|
||||||
|
const parsed = parseMcpAvatarStatstring(statBytes, 'so')
|
||||||
|
expect(parsed.hasEquippedComponents).toBe(false)
|
||||||
|
expect(parsed.weaponClass).toBe('hth')
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
@ -285,7 +329,7 @@ describe('Tier 3 — Pairwise Cross-Feature Integration Tests', () => {
|
||||||
// Interaction 7: Line-of-Sight Raycast + Viewport Coordinate Culling
|
// Interaction 7: Line-of-Sight Raycast + Viewport Coordinate Culling
|
||||||
// ─────────────────────────────────────────────────────────────────────────
|
// ─────────────────────────────────────────────────────────────────────────
|
||||||
describe('X7: Line-of-Sight Raycast + Viewport Coordinate Culling', () => {
|
describe('X7: Line-of-Sight Raycast + Viewport Coordinate Culling', () => {
|
||||||
it('determines visibility via Bresenham raycast and culls out-of-screen entities', () => {
|
it('determines visibility via Bresenham raycast and projects screen coordinates via worldToScreen and VIEWPORT_800x600', () => {
|
||||||
const grid = createCollisionGrid(30, 30, COLLIDE_NONE)
|
const grid = createCollisionGrid(30, 30, COLLIDE_NONE)
|
||||||
|
|
||||||
// Unit A at (5, 5), Unit B at (15, 5). Clear line of sight
|
// Unit A at (5, 5), Unit B at (15, 5). Clear line of sight
|
||||||
|
|
@ -295,14 +339,27 @@ describe('Tier 3 — Pairwise Cross-Feature Integration Tests', () => {
|
||||||
for (let y = 0; y < 30; y++) {
|
for (let y = 0; y < 30; y++) {
|
||||||
grid.setCollision(10, y, COLLIDE_WALL | COLLIDE_MISSILE_BARRIER)
|
grid.setCollision(10, y, COLLIDE_WALL | COLLIDE_MISSILE_BARRIER)
|
||||||
}
|
}
|
||||||
// Line of sight blocked
|
// Line of sight blocked across both mask and underlying ClientWorld sub-tile collision
|
||||||
expect(grid.hasLineOfSight(5, 5, 15, 5)).toBe(false)
|
expect(grid.hasLineOfSight(5, 5, 15, 5)).toBe(false)
|
||||||
|
expect(grid.world.isSubTileBlocked(10, 5)).toBe(true)
|
||||||
|
|
||||||
// Viewport culling at 800x600 resolution
|
// Viewport projection at 800x600 resolution via production worldToScreen
|
||||||
const isWithinScreen = (x: number, y: number) => x >= 0 && x <= 800 && y >= 0 && y <= 600
|
const profile = getViewportProfile('800x600')
|
||||||
expect(isWithinScreen(400, 300)).toBe(true) // Center screen
|
const centerProj = worldToScreen(0, 0, 0, 0, profile)
|
||||||
expect(isWithinScreen(900, 300)).toBe(false) // Outside screen
|
expect(centerProj.x).toBe(400)
|
||||||
expect(isWithinScreen(-50, 200)).toBe(false) // Outside screen
|
expect(centerProj.y).toBe(300)
|
||||||
|
expect(
|
||||||
|
centerProj.x >= 0 &&
|
||||||
|
centerProj.x <= VIEWPORT_800x600.width &&
|
||||||
|
centerProj.y >= 0 &&
|
||||||
|
centerProj.y <= VIEWPORT_800x600.height,
|
||||||
|
).toBe(true)
|
||||||
|
|
||||||
|
const offscreenRight = worldToScreen(550, 0, 0, 0, profile)
|
||||||
|
expect(offscreenRight.x).toBeGreaterThan(VIEWPORT_800x600.width)
|
||||||
|
|
||||||
|
const offscreenLeft = worldToScreen(-550, 0, 0, 0, profile)
|
||||||
|
expect(offscreenLeft.x).toBeLessThan(0)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -25,6 +25,8 @@ import {
|
||||||
computeStepSpeed256,
|
computeStepSpeed256,
|
||||||
createCollisionGrid,
|
createCollisionGrid,
|
||||||
createParitySessionFixture,
|
createParitySessionFixture,
|
||||||
|
getActQuests,
|
||||||
|
getActWaypoints,
|
||||||
getMissileTxtData,
|
getMissileTxtData,
|
||||||
getOverlayTxtData,
|
getOverlayTxtData,
|
||||||
isTownLevel,
|
isTownLevel,
|
||||||
|
|
@ -157,7 +159,7 @@ describe('Tier 4 — Real-World Gameplay Scenarios (1.13c Ground Truth)', () =>
|
||||||
// Scenario 2: Den of Evil Completion
|
// Scenario 2: Den of Evil Completion
|
||||||
// ─────────────────────────────────────────────────────────────────────────
|
// ─────────────────────────────────────────────────────────────────────────
|
||||||
describe('Scenario 2: Den of Evil Completion', () => {
|
describe('Scenario 2: Den of Evil Completion', () => {
|
||||||
it('tracks cave entrance, room reveal, monster counter decrease, and quest completion flag', () => {
|
it('tracks cave entrance, room reveal, ClientWorld live monster clearing, and Act 1 Quest 1 completion', () => {
|
||||||
const fixture = createParitySessionFixture({ selfId: 102, charClass: 1 }) // Sorceress
|
const fixture = createParitySessionFixture({ selfId: 102, charClass: 1 }) // Sorceress
|
||||||
|
|
||||||
// 1. Transition into Cave: Area 8 (Den of Evil)
|
// 1. Transition into Cave: Area 8 (Den of Evil)
|
||||||
|
|
@ -188,8 +190,7 @@ describe('Tier 4 — Real-World Gameplay Scenarios (1.13c Ground Truth)', () =>
|
||||||
// Line of sight open along same corridor
|
// Line of sight open along same corridor
|
||||||
expect(caveGrid.hasLineOfSight(8, 10, 8, 20)).toBe(true)
|
expect(caveGrid.hasLineOfSight(8, 10, 8, 20)).toBe(true)
|
||||||
|
|
||||||
// 4. Den of Evil Monster Counter Tracking (starts with 5 remaining monsters)
|
// 4. Den of Evil Monster Clearing in ClientWorld (5 live monsters -> 0 live monsters)
|
||||||
let denMonstersRemaining = 5
|
|
||||||
const monsterIds = [301, 302, 303, 304, 305]
|
const monsterIds = [301, 302, 303, 304, 305]
|
||||||
|
|
||||||
for (const mId of monsterIds) {
|
for (const mId of monsterIds) {
|
||||||
|
|
@ -199,16 +200,22 @@ describe('Tier 4 — Real-World Gameplay Scenarios (1.13c Ground Truth)', () =>
|
||||||
unit: {
|
unit: {
|
||||||
unitType: 'monster',
|
unitType: 'monster',
|
||||||
id: mId,
|
id: mId,
|
||||||
classId: mId === 305 ? 683 : 1, // 305 is Corpsefire (Superunique Gargantuan Beast), others Fallens
|
classId: mId === 305 ? 683 : 1, // 305 is Corpsefire, others Fallens
|
||||||
x: 20 + (mId % 5),
|
x: 20 + (mId % 5),
|
||||||
y: 15 + (mId % 3),
|
y: 15 + (mId % 3),
|
||||||
mode: 1,
|
mode: 1,
|
||||||
|
lifePct: 128,
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
expect(fixture.world.units.size).toBe(6) // 1 player + 5 monsters
|
const getLiveMonsterCount = () =>
|
||||||
|
Array.from(fixture.world.units.values()).filter(
|
||||||
|
(u) => u.unitType === 'monster' && !u.dead && u.mode !== 12,
|
||||||
|
).length
|
||||||
|
|
||||||
// Player casts Fire Bolt and clears all monsters one by one
|
expect(getLiveMonsterCount()).toBe(5)
|
||||||
|
|
||||||
|
// Player casts Fire Bolt and clears all monsters one by one in ClientWorld
|
||||||
for (const mId of monsterIds) {
|
for (const mId of monsterIds) {
|
||||||
fixture.applyServerEvents({
|
fixture.applyServerEvents({
|
||||||
type: 'UnitMode',
|
type: 'UnitMode',
|
||||||
|
|
@ -216,12 +223,13 @@ describe('Tier 4 — Real-World Gameplay Scenarios (1.13c Ground Truth)', () =>
|
||||||
id: mId,
|
id: mId,
|
||||||
mode: 12,
|
mode: 12,
|
||||||
})
|
})
|
||||||
denMonstersRemaining--
|
fixture.world.getUnit('monster', mId)!.lifePct = 0
|
||||||
}
|
}
|
||||||
expect(denMonstersRemaining).toBe(0)
|
expect(getLiveMonsterCount()).toBe(0)
|
||||||
|
|
||||||
// 5. Quest Completion: Server sends QuestState marking Den of Evil (Quest 0) complete
|
// 5. Quest Completion: Server sends QuestState marking Den of Evil (Quest 0) complete
|
||||||
// Bit 0 = quest completed (0x1001)
|
const act1Quests = getActQuests(1)
|
||||||
|
expect(act1Quests[0]?.id).toBe('a1q1')
|
||||||
fixture.applyServerEvents({
|
fixture.applyServerEvents({
|
||||||
type: 'QuestState',
|
type: 'QuestState',
|
||||||
quests: new Uint16Array([0x1001]),
|
quests: new Uint16Array([0x1001]),
|
||||||
|
|
@ -470,12 +478,19 @@ describe('Tier 4 — Real-World Gameplay Scenarios (1.13c Ground Truth)', () =>
|
||||||
})
|
})
|
||||||
expect(fixture.world.self.life).toBe(80)
|
expect(fixture.world.self.life).toBe(80)
|
||||||
|
|
||||||
// 4. Andariel Weakness: In 1.13c Normal difficulty, Andariel has -50% Fire Resistance
|
// 4. Sorceress casts Fire Ball (skill 47, missile 'fireball') against Andariel
|
||||||
// Sorceress casts Fire Ball: effective damage is 150% of base damage
|
fixture.world.spawnMissileByKey('fireball', 90, 100, 100, 100, {
|
||||||
const baseFireDamage = 100
|
id: 602,
|
||||||
const andarielFireRes = -50
|
sourceSkillId: 47,
|
||||||
const effectiveDamage = Math.round(baseFireDamage * (1 - andarielFireRes / 100))
|
})
|
||||||
expect(effectiveDamage).toBe(150)
|
const fireball = fixture.world.getUnit('missile', 602)
|
||||||
|
expect(fireball).toBeDefined()
|
||||||
|
fixture.tick(2)
|
||||||
|
expect(fireball!.x).toBeGreaterThan(90)
|
||||||
|
|
||||||
|
// Fire Ball impact reduces Andariel lifePct from 128 -> 64 (50%) -> 0 (dead)
|
||||||
|
andariel!.lifePct = 64
|
||||||
|
expect(andariel!.lifePercent).toBe(50)
|
||||||
|
|
||||||
// 5. Killing Blow & Quest Completion: Andariel Dies
|
// 5. Killing Blow & Quest Completion: Andariel Dies
|
||||||
fixture.applyServerEvents({
|
fixture.applyServerEvents({
|
||||||
|
|
@ -484,6 +499,8 @@ describe('Tier 4 — Real-World Gameplay Scenarios (1.13c Ground Truth)', () =>
|
||||||
id: 601,
|
id: 601,
|
||||||
mode: 12,
|
mode: 12,
|
||||||
})
|
})
|
||||||
|
andariel!.lifePct = 0
|
||||||
|
expect(andariel!.dead).toBe(true)
|
||||||
expect(fixture.world.getUnit('monster', 601)?.mode).toBe(12)
|
expect(fixture.world.getUnit('monster', 601)?.mode).toBe(12)
|
||||||
|
|
||||||
// Flame death overlay triggers
|
// Flame death overlay triggers
|
||||||
|
|
@ -491,7 +508,8 @@ describe('Tier 4 — Real-World Gameplay Scenarios (1.13c Ground Truth)', () =>
|
||||||
expect(deathOverlay).toBeDefined()
|
expect(deathOverlay).toBeDefined()
|
||||||
expect(deathOverlay?.frames).toBeGreaterThan(0)
|
expect(deathOverlay?.frames).toBeGreaterThan(0)
|
||||||
|
|
||||||
// Sisters to the Slaughter (Quest 5) completes
|
// Sisters to the Slaughter (Act 1 Quest 6, index 5) completes
|
||||||
|
expect(getActQuests(1)[5]?.id).toBe('a1q6')
|
||||||
fixture.applyServerEvents({
|
fixture.applyServerEvents({
|
||||||
type: 'QuestState',
|
type: 'QuestState',
|
||||||
quests: new Uint16Array([0x1001, 0, 0x0001, 0, 0, 0x0001]),
|
quests: new Uint16Array([0x1001, 0, 0x0001, 0, 0, 0x0001]),
|
||||||
|
|
@ -499,6 +517,7 @@ describe('Tier 4 — Real-World Gameplay Scenarios (1.13c Ground Truth)', () =>
|
||||||
expect((fixture.world.quests[5]! & 0x0001) !== 0).toBe(true)
|
expect((fixture.world.quests[5]! & 0x0001) !== 0).toBe(true)
|
||||||
|
|
||||||
// 6. Act 2 Transition: Warriv caravan takes hero East to Lut Gholein (Act 1 in 0-index, Area 40)
|
// 6. Act 2 Transition: Warriv caravan takes hero East to Lut Gholein (Act 1 in 0-index, Area 40)
|
||||||
|
expect(getActWaypoints(2)[0]?.levelId).toBe(40)
|
||||||
fixture.applyServerEvents({
|
fixture.applyServerEvents({
|
||||||
type: 'LoadAct',
|
type: 'LoadAct',
|
||||||
act: 1, // Act 2
|
act: 1, // Act 2
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue