feat(stash): implement camp town stash entities across 5 acts and 6x8 storage panel (Fixes #150)
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@ -457,7 +457,99 @@ interface ObjectDrawable {
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readonly page: number
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}
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/** Everything the render loop needs, from either data path. */
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/** Town Stash entity (authentic 1.13c Objects.txt row 267 B6). */
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export interface TownStashEntity {
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readonly id: number
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readonly objectsTxtId: number
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readonly token: string
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readonly nameZh: string
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readonly nameEn: string
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readonly act: number
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readonly x: number
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readonly y: number
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readonly subTileX: number
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readonly subTileY: number
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readonly clickRadiusPx: number
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readonly interactionRangePx: number
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}
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/**
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* Canonical town stash locations for Acts 1..5.
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* Grounded in authentic 1.13c DS1 map objects (row 267 B6).
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*/
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export const CANONICAL_TOWN_STASHES: Record<number, TownStashEntity> = {
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1: {
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id: 267,
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objectsTxtId: 267,
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token: 'B6',
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nameZh: '储物箱',
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nameEn: 'Stash',
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act: 1,
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x: 4512,
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y: 1720,
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subTileX: 112,
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subTileY: 86,
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clickRadiusPx: 48,
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interactionRangePx: 80,
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},
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2: {
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id: 267,
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objectsTxtId: 267,
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token: 'B6',
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nameZh: '储物箱',
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nameEn: 'Stash',
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act: 2,
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x: 5328,
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y: 1568,
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subTileX: 133,
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subTileY: 78,
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clickRadiusPx: 48,
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interactionRangePx: 80,
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},
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3: {
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id: 267,
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objectsTxtId: 267,
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token: 'B6',
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nameZh: '储物箱',
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nameEn: 'Stash',
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act: 3,
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x: 5264,
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y: 1584,
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subTileX: 131,
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subTileY: 79,
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clickRadiusPx: 48,
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interactionRangePx: 80,
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},
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4: {
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id: 267,
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objectsTxtId: 267,
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token: 'B6',
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nameZh: '储物箱',
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nameEn: 'Stash',
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act: 4,
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x: 704,
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y: 552,
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subTileX: 17,
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subTileY: 27,
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clickRadiusPx: 48,
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interactionRangePx: 80,
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},
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5: {
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id: 267,
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objectsTxtId: 267,
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token: 'B6',
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nameZh: '储物箱',
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nameEn: 'Stash',
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act: 5,
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x: 3792,
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y: 1448,
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subTileX: 94,
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subTileY: 72,
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clickRadiusPx: 48,
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interactionRangePx: 80,
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},
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}
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/** Everything the render loop needs, from either data path. */
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export interface MapRuntime {
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readonly source: 'pack' | 'live'
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@ -479,6 +571,8 @@ export interface MapRuntime {
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readonly warps: readonly SceneWarp[]
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/** The waypoint pedestal, when this level has one. */
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readonly waypoints: readonly SceneWaypoint[]
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/** Town Stash chest entities. */
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readonly stashes?: readonly TownStashEntity[]
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readonly variants: readonly string[]
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readonly variantParam: 'level' | 'variant'
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readonly variant: string
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@ -890,6 +984,7 @@ export function castSkill(
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export type PendingInteraction =
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| { readonly kind: 'npc'; readonly npc: NpcEntity }
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| { readonly kind: 'waypoint'; readonly waypoint: SceneWaypoint; readonly worldPos: { readonly x: number; readonly y: number } }
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| { readonly kind: 'stash'; readonly stash: TownStashEntity }
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| { readonly kind: 'monster'; readonly monster: Monster }
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declare global {
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@ -926,7 +1021,7 @@ export class SceneMouseController {
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navTarget: { x: number; y: number } | null = null
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pendingInteraction: PendingInteraction | null = null
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activeClickType: 'none' | 'ground' | 'npc' | 'waypoint' | 'monster' = 'none'
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activeClickType: 'none' | 'ground' | 'npc' | 'waypoint' | 'stash' | 'monster' = 'none'
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isLeftMouseDown = false
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isRightMouseDown = false
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lastClientPos: { x: number; y: number } | null = null
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@ -948,6 +1043,53 @@ export class SceneMouseController {
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;(this.engine as any).dialog = null
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}
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findNearestStash(worldX: number, worldY: number, maxRadius = 48): TownStashEntity | null {
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const runtime = this.getRuntime()
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const stashes = runtime.stashes ?? []
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let best: TownStashEntity | null = null
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let bestDist = maxRadius
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for (const stash of stashes) {
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const dist = Math.hypot(stash.x - worldX, stash.y - worldY)
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if (dist <= bestDist) {
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bestDist = dist
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best = stash
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}
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}
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return best
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}
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openStash(stash: TownStashEntity): void {
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const player = this.engine.world.player
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player.facing = facingOf(stash.x - player.x, stash.y - player.y)
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this.status.textContent = `打开私人储物箱 (${stash.nameZh})`
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this.playStashOpenSound()
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if (this.hudManager && this.hudManager.leftPanel !== 'stash') {
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this.hudManager.toggleLeftPanel('stash')
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}
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}
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playStashOpenSound(): void {
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try {
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const AudioCtx = typeof window !== 'undefined' ? (window.AudioContext || (window as any).webkitAudioContext) : null
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if (AudioCtx) {
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const ctx = new AudioCtx()
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const osc = ctx.createOscillator()
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const gain = ctx.createGain()
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osc.type = 'triangle'
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osc.frequency.setValueAtTime(140, ctx.currentTime)
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osc.frequency.exponentialRampToValueAtTime(70, ctx.currentTime + 0.12)
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gain.gain.setValueAtTime(0.3, ctx.currentTime)
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gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.15)
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osc.connect(gain)
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gain.connect(ctx.destination)
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osc.start()
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osc.stop(ctx.currentTime + 0.15)
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}
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} catch {
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// AudioContext unavailable or blocked
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}
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}
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readonly onContextMenu = (e: MouseEvent): void => {
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e.preventDefault()
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}
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@ -1105,7 +1247,23 @@ export class SceneMouseController {
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return
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}
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// 3. Check Monster: living monster within ~32 px
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// 3. Check Town Stash: within ~48 px (clickRadiusPx = 48)
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const clickedStash = this.findNearestStash(worldX, worldY, 48)
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if (clickedStash !== null) {
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this.activeClickType = 'stash'
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const distToPlayer = Math.hypot(clickedStash.x - player.x, clickedStash.y - player.y)
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if (distToPlayer <= clickedStash.interactionRangePx) {
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this.navTarget = null
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this.pendingInteraction = null
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this.openStash(clickedStash)
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} else {
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this.pendingInteraction = { kind: 'stash', stash: clickedStash }
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this.navTarget = { x: clickedStash.x, y: clickedStash.y }
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}
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return
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}
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// 4. Check Monster: living monster within ~32 px
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let clickedMonster: Monster | null = null
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let bestMonDist = 36
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for (const m of this.engine.world.monsters) {
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@ -1263,6 +1421,16 @@ export class SceneMouseController {
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} else {
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this.navTarget = { x: worldPos.x, y: worldPos.y }
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}
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} else if (this.pendingInteraction.kind === 'stash') {
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const stash = this.pendingInteraction.stash
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const dist = Math.hypot(stash.x - player.x, stash.y - player.y)
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if (dist <= stash.interactionRangePx) {
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this.navTarget = null
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this.pendingInteraction = null
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this.openStash(stash)
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} else {
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this.navTarget = { x: stash.x, y: stash.y }
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}
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} else if (this.pendingInteraction.kind === 'monster') {
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const monster = this.pendingInteraction.monster
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if (monster.state === 'dead' || monster.hp <= 0) {
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@ -1681,6 +1849,36 @@ async function buildPackRuntime(
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objectDrawables.sort((a, b) => a.depth - b.depth)
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const objectPages: (AtlasHandle | null)[] = (scene.objectPages ?? []).map(() => null)
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const stashes: TownStashEntity[] = []
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for (const obj of scene.objects) {
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if (obj.objectsTxtId === 267 || obj.token === 'B6') {
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const subTileX = Math.round((obj.x - scene.originX) / 16)
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const subTileY = Math.round((obj.y - scene.originY) / 16)
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stashes.push({
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id: obj.id ?? 267,
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objectsTxtId: 267,
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token: 'B6',
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nameZh: '储物箱',
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nameEn: 'Stash',
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act: scene.act,
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x: obj.x,
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y: obj.y,
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subTileX,
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subTileY,
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clickRadiusPx: 48,
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interactionRangePx: 80,
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})
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}
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}
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const effectiveLevelId = scene.levelId ?? entry.levelId ?? -1
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const isTown = [1, 40, 75, 103, 109].includes(effectiveLevelId) || entry.slug.includes('town')
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if (stashes.length === 0 && isTown) {
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const canonical = CANONICAL_TOWN_STASHES[scene.act]
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if (canonical) {
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stashes.push(canonical)
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}
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}
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// Collision arrives as runs; expanding it here keeps the JSON small and yields
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// exactly the grid the live path would have produced.
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const blocked = new Uint8Array(scene.collision.width * scene.collision.height)
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@ -1725,6 +1923,7 @@ async function buildPackRuntime(
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entrances: scene.entrances ?? [],
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warps: scene.warps ?? [],
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waypoints: scene.waypoints ?? [],
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stashes,
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variants: forAct.map(candidate => candidate.label),
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variantParam: 'level',
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variant: entry.label,
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@ -2552,6 +2751,9 @@ async function runScene(initialRuntime: MapRuntime, renderer: SpriteRenderer, st
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const pos = subTileToScene(ent.x, ent.y, runtime.grid)
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safeZones.push({ x: pos.x, y: pos.y, radius: 160 })
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}
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for (const s of runtime.stashes ?? []) {
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safeZones.push({ x: s.x, y: s.y, radius: 160 })
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}
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const resolvedPacks: MonsterPack[] = runtime.monsterPacks.map(pack => {
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if (pack.landmarkTile !== undefined && pack.fixedPosition === undefined) {
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return {
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@ -19,7 +19,7 @@ import { GlobesHud } from './globes.ts'
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import { BeltHud } from './belt.ts'
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import { SkillHotkeysHud } from './hotkeys.ts'
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import { ControlBarHud, type MiniPanelAction } from './control-bar.ts'
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import { InventoryPanel, type EquipSlotId, resolveItemSpriteRect } from './inventory.ts'
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import { InventoryPanel, type EquipSlotId, resolveItemSpriteRect, INV_GRID_ORIGIN } from './inventory.ts'
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import { CharacterSheetPanel, type BaseStatKey } from './character-sheet.ts'
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import { SkillTreePanel, SORCERESS_SKILL_TREE } from './skill-tree-panel.ts'
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import { WorldPanelsHud, type LeftDockPanelKind } from './world-panels.ts'
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@ -330,6 +330,9 @@ export class HudManager {
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} else {
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this.leftPanel = kind
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this.charSheet.visible = kind === 'char'
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if (kind === 'stash' && this.rightPanel === 'none') {
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this.toggleRightPanel('inv')
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}
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}
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this.syncPublishedState()
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}
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@ -480,6 +483,12 @@ export class HudManager {
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this.controlBar.handleMouseMove(pt.x, pt.y)
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this.inventory.handleMouseMove(pt.x, pt.y)
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this.skillTree.handleMouseMove(pt.x, pt.y)
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if (this.leftPanel === 'stash') {
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this.worldPanels.handleMouseMove(pt.x, pt.y)
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if (this.worldPanels.hoveredStashItem) {
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this.inventory.hoveredItem = this.worldPanels.hoveredStashItem
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}
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}
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})
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window.addEventListener('mousedown', () => {
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@ -550,49 +559,75 @@ export class HudManager {
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return
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}
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// Left-Half Dock Click
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if (this.leftPanel === 'char') {
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this.charSheet.handleClick(pt.x, pt.y, (key: BaseStatKey) => {
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if (key === 'vit') {
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this.maxHp = this.charSheet.attrs.baseMaxHp
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this.hp = this.maxHp
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this.maxStamina = this.charSheet.attrs.baseMaxStamina
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this.stamina = this.maxStamina
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} else if (key === 'ene') {
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this.maxMana = this.charSheet.attrs.baseMaxMana
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this.mana = this.maxMana
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}
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})
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if (!this.charSheet.visible) this.leftPanel = 'none'
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this.syncPublishedState()
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return
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} else if (this.leftPanel !== 'none') {
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this.worldPanels.handleLeftDockClick(this.leftPanel, pt.x, pt.y, {
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onClose: () => {
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this.leftPanel = 'none'
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},
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onWaypointTeleport: (act, slug, levelId) => {
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this.callbacks.onWaypointTeleport(act, slug, levelId)
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},
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})
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this.syncPublishedState()
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return
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// Left-Half Dock Click (`0..400`)
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if (pt.x <= 400) {
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if (this.leftPanel === 'char') {
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this.charSheet.handleClick(pt.x, pt.y, (key: BaseStatKey) => {
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if (key === 'vit') {
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this.maxHp = this.charSheet.attrs.baseMaxHp
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this.hp = this.maxHp
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this.maxStamina = this.charSheet.attrs.baseMaxStamina
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this.stamina = this.maxStamina
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} else if (key === 'ene') {
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this.maxMana = this.charSheet.attrs.baseMaxMana
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this.mana = this.maxMana
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}
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})
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if (!this.charSheet.visible) this.leftPanel = 'none'
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this.syncPublishedState()
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return
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} else if (this.leftPanel !== 'none') {
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this.worldPanels.handleLeftDockClick(this.leftPanel, pt.x, pt.y, {
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onClose: () => {
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this.leftPanel = 'none'
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},
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onWaypointTeleport: (act, slug, levelId) => {
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this.callbacks.onWaypointTeleport(act, slug, levelId)
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},
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inventory: this.inventory,
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isShiftClick: e.shiftKey,
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isRightClick: e.button === 2,
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})
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this.syncPublishedState()
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return
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}
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}
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// Right-Half Dock Click
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if (this.rightPanel === 'inv') {
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this.inventory.handleClick(pt.x, pt.y, {
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onOpenCube: () => this.toggleLeftPanel('cube'),
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onCastTownPortal: () => this.callbacks.onCastTownPortal?.(),
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})
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if (!this.inventory.visible) this.rightPanel = 'none'
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this.syncPublishedState()
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return
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} else if (this.rightPanel === 'skill') {
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this.skillTree.handleClick(pt.x, pt.y)
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if (!this.skillTree.visible) this.rightPanel = 'none'
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this.syncPublishedState()
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return
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// Right-Half Dock Click (`400..800`)
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if (pt.x >= 400) {
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if (this.rightPanel === 'inv') {
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if (this.leftPanel === 'stash' && (e.shiftKey || e.button === 2)) {
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if (
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pt.x >= INV_GRID_ORIGIN.x &&
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pt.x < INV_GRID_ORIGIN.x + INV_GRID_ORIGIN.cols * INV_GRID_ORIGIN.cellPx &&
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pt.y >= INV_GRID_ORIGIN.y &&
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pt.y < INV_GRID_ORIGIN.y + INV_GRID_ORIGIN.rows * INV_GRID_ORIGIN.cellPx
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) {
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const col = Math.floor((pt.x - INV_GRID_ORIGIN.x) / INV_GRID_ORIGIN.cellPx)
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const row = Math.floor((pt.y - INV_GRID_ORIGIN.y) / INV_GRID_ORIGIN.cellPx)
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const hit = this.inventory.gridItems.find(
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p => col >= p.col && col < p.col + p.item.invWidth && row >= p.row && row < p.row + p.item.invHeight,
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)
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if (hit) {
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this.worldPanels.quickTransferToStash(hit.item, this.inventory)
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this.syncPublishedState()
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return
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}
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}
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}
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this.inventory.handleClick(pt.x, pt.y, {
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onOpenCube: () => this.toggleLeftPanel('cube'),
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onCastTownPortal: () => this.callbacks.onCastTownPortal?.(),
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})
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if (!this.inventory.visible) this.rightPanel = 'none'
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this.syncPublishedState()
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return
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} else if (this.rightPanel === 'skill') {
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this.skillTree.handleClick(pt.x, pt.y)
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if (!this.skillTree.visible) this.rightPanel = 'none'
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this.syncPublishedState()
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return
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}
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}
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})
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}
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@ -732,6 +767,7 @@ export class HudManager {
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vendorBgImg: this.images.get('vendorBg') ?? null,
|
||||
buySellBtnImg: this.images.get('buySellBtn') ?? null,
|
||||
questsAtlasImg: this.images.get('questsAtlas') ?? null,
|
||||
itemsAtlasImg: this.images.get('itemsAtlas') ?? null,
|
||||
},
|
||||
this.font,
|
||||
)
|
||||
|
|
@ -821,8 +857,12 @@ export class HudManager {
|
|||
this.worldPanels.drawAreaBanner(ctx, nowMs, this.font)
|
||||
}
|
||||
|
||||
// 9. Hover Item Tooltip (Inventory / Equipment)
|
||||
if (this.rightPanel === 'inv' && this.inventory.hoveredItem && !this.inventory.cursorItem) {
|
||||
// 9. Hover Item Tooltip (Inventory / Equipment / Stash)
|
||||
if (
|
||||
(this.rightPanel === 'inv' || this.leftPanel === 'stash') &&
|
||||
this.inventory.hoveredItem &&
|
||||
!this.inventory.cursorItem
|
||||
) {
|
||||
this.worldPanels.drawItemTooltip(ctx, this.inventory.hoveredItem, this.font)
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -9,11 +9,20 @@
|
|||
*/
|
||||
|
||||
import type { D2ColorCode, D2FontRenderer } from './font.ts'
|
||||
import type { UiInventoryItem } from './inventory.ts'
|
||||
import type { GridPlacement, InventoryPanel, UiInventoryItem } from './inventory.ts'
|
||||
import { resolveItemSpriteRect } from './inventory.ts'
|
||||
import { BAKED_UI_MANIFEST } from './baked-ui-meta.ts'
|
||||
|
||||
export type LeftDockPanelKind = 'none' | 'char' | 'quest' | 'waypoint' | 'stash' | 'cube' | 'vendor'
|
||||
|
||||
export const STASH_PANEL_ORIGIN = { x: 80, y: 60, width: 320, height: 432, w: 320, h: 432 } as const
|
||||
export const STASH_GRID_ORIGIN = { x: 80 + 74, y: 60 + 82, cols: 6, rows: 8, cellPx: 29 } as const
|
||||
export const STASH_GOLD_CAP = 2_500_000
|
||||
export const PLAYER_GOLD_CAP = 2_500_000
|
||||
export const STASH_CLOSE_BTN_BOUNDS = { x: 80 + 272, y: 60 + 388, w: 32, h: 32 } as const
|
||||
export const STASH_DEPOSIT_BTN_BOUNDS = { x: 80 + 68, y: 60 + 386, w: 76, h: 26 } as const
|
||||
export const STASH_WITHDRAW_BTN_BOUNDS = { x: 80 + 154, y: 60 + 386, w: 76, h: 26 } as const
|
||||
|
||||
export interface QuestEntry {
|
||||
readonly id: string
|
||||
readonly act: number
|
||||
|
|
@ -189,6 +198,137 @@ export class WorldPanelsHud {
|
|||
this.areaBanner = { titleZh, titleEn, untilMs: nowMs + 3600 }
|
||||
}
|
||||
|
||||
stashItems: GridPlacement[] = []
|
||||
hoveredStashItem: { item: UiInventoryItem; x: number; y: number } | null = null
|
||||
|
||||
/**
|
||||
* Check whether an item of (w, h) can be placed at (col, row) in the 6x8 stash grid.
|
||||
* Throws RangeError if placed out of bounds. Returns all overlapping GridPlacements.
|
||||
*/
|
||||
getStashOverlaps(col: number, row: number, w: number, h: number): GridPlacement[] {
|
||||
if (col < 0 || row < 0 || col + w > STASH_GRID_ORIGIN.cols || row + h > STASH_GRID_ORIGIN.rows) {
|
||||
throw new RangeError('Out of 6x8 stash grid bounds')
|
||||
}
|
||||
return this.stashItems.filter(p => {
|
||||
const ox = col < p.col + p.item.invWidth && col + w > p.col
|
||||
const oy = row < p.row + p.item.invHeight && row + h > p.row
|
||||
return ox && oy
|
||||
})
|
||||
}
|
||||
|
||||
canPlaceInStash(col: number, row: number, w: number, h: number): boolean {
|
||||
if (col < 0 || row < 0 || col + w > STASH_GRID_ORIGIN.cols || row + h > STASH_GRID_ORIGIN.rows) {
|
||||
return false
|
||||
}
|
||||
return this.getStashOverlaps(col, row, w, h).length === 0
|
||||
}
|
||||
|
||||
autoPlaceInStash(item: UiInventoryItem): boolean {
|
||||
for (let col = 0; col <= STASH_GRID_ORIGIN.cols - item.invWidth; col++) {
|
||||
for (let row = 0; row <= STASH_GRID_ORIGIN.rows - item.invHeight; row++) {
|
||||
if (this.canPlaceInStash(col, row, item.invWidth, item.invHeight)) {
|
||||
this.stashItems.push({ item, col, row })
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
clickStashCell(
|
||||
col: number,
|
||||
row: number,
|
||||
cursorItem: UiInventoryItem | null,
|
||||
): { handled: boolean; newCursorItem: UiInventoryItem | null } {
|
||||
if (!cursorItem) {
|
||||
const hit = this.stashItems.find(
|
||||
p => col >= p.col && col < p.col + p.item.invWidth && row >= p.row && row < p.row + p.item.invHeight,
|
||||
)
|
||||
if (!hit) return { handled: false, newCursorItem: null }
|
||||
this.stashItems = this.stashItems.filter(p => p !== hit)
|
||||
return { handled: true, newCursorItem: hit.item }
|
||||
}
|
||||
|
||||
if (
|
||||
col < 0 ||
|
||||
row < 0 ||
|
||||
col + cursorItem.invWidth > STASH_GRID_ORIGIN.cols ||
|
||||
row + cursorItem.invHeight > STASH_GRID_ORIGIN.rows
|
||||
) {
|
||||
return { handled: false, newCursorItem: cursorItem }
|
||||
}
|
||||
|
||||
const overlaps = this.getStashOverlaps(col, row, cursorItem.invWidth, cursorItem.invHeight)
|
||||
if (overlaps.length === 0) {
|
||||
this.stashItems.push({ item: cursorItem, col, row })
|
||||
return { handled: true, newCursorItem: null }
|
||||
}
|
||||
if (overlaps.length === 1) {
|
||||
const single = overlaps[0]!
|
||||
this.stashItems = this.stashItems.filter(p => p !== single)
|
||||
this.stashItems.push({ item: cursorItem, col, row })
|
||||
return { handled: true, newCursorItem: single.item }
|
||||
}
|
||||
return { handled: false, newCursorItem: cursorItem }
|
||||
}
|
||||
|
||||
quickTransferToStash(item: UiInventoryItem, fromInventory: InventoryPanel): boolean {
|
||||
const hitIdx = fromInventory.gridItems.findIndex(p => p.item.id === item.id)
|
||||
if (hitIdx === -1) return false
|
||||
if (!this.autoPlaceInStash(item)) return false
|
||||
fromInventory.gridItems.splice(hitIdx, 1)
|
||||
return true
|
||||
}
|
||||
|
||||
quickTransferFromStash(item: UiInventoryItem, toInventory: InventoryPanel): boolean {
|
||||
const hitIdx = this.stashItems.findIndex(p => p.item.id === item.id)
|
||||
if (hitIdx === -1) return false
|
||||
if (!toInventory.autoPlaceInGrid(item)) return false
|
||||
this.stashItems.splice(hitIdx, 1)
|
||||
return true
|
||||
}
|
||||
|
||||
depositGold(amount: number, playerInventory: { gold: number }): number {
|
||||
if (amount <= 0) return 0
|
||||
const available = Math.max(0, Math.min(amount, playerInventory.gold, STASH_GOLD_CAP - this.stashGold))
|
||||
if (available <= 0) return 0
|
||||
playerInventory.gold -= available
|
||||
this.stashGold += available
|
||||
return available
|
||||
}
|
||||
|
||||
withdrawGold(amount: number, playerInventory: { gold: number }): number {
|
||||
if (amount <= 0) return 0
|
||||
const available = Math.max(0, Math.min(amount, this.stashGold, PLAYER_GOLD_CAP - playerInventory.gold))
|
||||
if (available <= 0) return 0
|
||||
this.stashGold -= available
|
||||
playerInventory.gold += available
|
||||
return available
|
||||
}
|
||||
|
||||
handleMouseMove(logicalX: number, logicalY: number): void {
|
||||
this.hoveredStashItem = null
|
||||
if (
|
||||
logicalX >= STASH_GRID_ORIGIN.x &&
|
||||
logicalX < STASH_GRID_ORIGIN.x + STASH_GRID_ORIGIN.cols * STASH_GRID_ORIGIN.cellPx &&
|
||||
logicalY >= STASH_GRID_ORIGIN.y &&
|
||||
logicalY < STASH_GRID_ORIGIN.y + STASH_GRID_ORIGIN.rows * STASH_GRID_ORIGIN.cellPx
|
||||
) {
|
||||
const col = Math.floor((logicalX - STASH_GRID_ORIGIN.x) / STASH_GRID_ORIGIN.cellPx)
|
||||
const row = Math.floor((logicalY - STASH_GRID_ORIGIN.y) / STASH_GRID_ORIGIN.cellPx)
|
||||
const hit = this.stashItems.find(
|
||||
p => col >= p.col && col < p.col + p.item.invWidth && row >= p.row && row < p.row + p.item.invHeight,
|
||||
)
|
||||
if (hit) {
|
||||
this.hoveredStashItem = {
|
||||
item: hit.item,
|
||||
x: STASH_GRID_ORIGIN.x + (hit.col + hit.item.invWidth / 2) * STASH_GRID_ORIGIN.cellPx,
|
||||
y: STASH_GRID_ORIGIN.y + hit.row * STASH_GRID_ORIGIN.cellPx,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handleLeftDockClick(
|
||||
kind: Exclude<LeftDockPanelKind, 'none' | 'char'>,
|
||||
logicalX: number,
|
||||
|
|
@ -196,6 +336,9 @@ export class WorldPanelsHud {
|
|||
callbacks: {
|
||||
onClose: () => void
|
||||
onWaypointTeleport: (act: number, slug: string, levelId: number) => void
|
||||
inventory?: InventoryPanel
|
||||
isShiftClick?: boolean
|
||||
isRightClick?: boolean
|
||||
},
|
||||
): boolean {
|
||||
if (logicalX > 400) return false
|
||||
|
|
@ -251,6 +394,68 @@ export class WorldPanelsHud {
|
|||
this.cubeTransmuteCount += 1
|
||||
return true
|
||||
}
|
||||
} else if (kind === 'stash') {
|
||||
// 1. Gold deposit button
|
||||
if (
|
||||
logicalX >= STASH_DEPOSIT_BTN_BOUNDS.x &&
|
||||
logicalX <= STASH_DEPOSIT_BTN_BOUNDS.x + STASH_DEPOSIT_BTN_BOUNDS.w &&
|
||||
logicalY >= STASH_DEPOSIT_BTN_BOUNDS.y &&
|
||||
logicalY <= STASH_DEPOSIT_BTN_BOUNDS.y + STASH_DEPOSIT_BTN_BOUNDS.h
|
||||
) {
|
||||
if (callbacks.inventory) {
|
||||
const depositAmt = Math.min(50_000, callbacks.inventory.gold, STASH_GOLD_CAP - this.stashGold)
|
||||
if (depositAmt > 0) {
|
||||
this.depositGold(depositAmt, callbacks.inventory)
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// 2. Gold withdraw button
|
||||
if (
|
||||
logicalX >= STASH_WITHDRAW_BTN_BOUNDS.x &&
|
||||
logicalX <= STASH_WITHDRAW_BTN_BOUNDS.x + STASH_WITHDRAW_BTN_BOUNDS.w &&
|
||||
logicalY >= STASH_WITHDRAW_BTN_BOUNDS.y &&
|
||||
logicalY <= STASH_WITHDRAW_BTN_BOUNDS.y + STASH_WITHDRAW_BTN_BOUNDS.h
|
||||
) {
|
||||
if (callbacks.inventory) {
|
||||
const withdrawAmt = Math.min(50_000, this.stashGold, PLAYER_GOLD_CAP - callbacks.inventory.gold)
|
||||
if (withdrawAmt > 0) {
|
||||
this.withdrawGold(withdrawAmt, callbacks.inventory)
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// 3. Stash 6x8 Grid
|
||||
if (
|
||||
logicalX >= STASH_GRID_ORIGIN.x &&
|
||||
logicalX < STASH_GRID_ORIGIN.x + STASH_GRID_ORIGIN.cols * STASH_GRID_ORIGIN.cellPx &&
|
||||
logicalY >= STASH_GRID_ORIGIN.y &&
|
||||
logicalY < STASH_GRID_ORIGIN.y + STASH_GRID_ORIGIN.rows * STASH_GRID_ORIGIN.cellPx
|
||||
) {
|
||||
const col = Math.floor((logicalX - STASH_GRID_ORIGIN.x) / STASH_GRID_ORIGIN.cellPx)
|
||||
const row = Math.floor((logicalY - STASH_GRID_ORIGIN.y) / STASH_GRID_ORIGIN.cellPx)
|
||||
|
||||
if ((callbacks.isShiftClick || callbacks.isRightClick) && callbacks.inventory) {
|
||||
const hit = this.stashItems.find(
|
||||
p => col >= p.col && col < p.col + p.item.invWidth && row >= p.row && row < p.row + p.item.invHeight,
|
||||
)
|
||||
if (hit) {
|
||||
this.quickTransferFromStash(hit.item, callbacks.inventory)
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
if (callbacks.inventory) {
|
||||
const result = this.clickStashCell(col, row, callbacks.inventory.cursorItem)
|
||||
if (result.handled) {
|
||||
callbacks.inventory.cursorItem = result.newCursorItem
|
||||
return true
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
|
@ -267,6 +472,7 @@ export class WorldPanelsHud {
|
|||
vendorBgImg: HTMLImageElement | null
|
||||
buySellBtnImg: HTMLImageElement | null
|
||||
questsAtlasImg?: HTMLImageElement | null
|
||||
itemsAtlasImg?: HTMLImageElement | null
|
||||
},
|
||||
font: D2FontRenderer,
|
||||
): void {
|
||||
|
|
@ -372,11 +578,111 @@ export class WorldPanelsHud {
|
|||
}
|
||||
} else if (kind === 'stash') {
|
||||
if (assets.stashBgImg) ctx.drawImage(assets.stashBgImg, ox, oy)
|
||||
font.drawText(ctx, `私人储物箱金币: ${this.stashGold.toLocaleString()}`, ox + 160, oy + 32, {
|
||||
font.drawText(ctx, '私人储物箱 (Private Stash)', ox + 160, oy + 26, {
|
||||
font: 'fontexocet10',
|
||||
color: 'gold',
|
||||
align: 'center',
|
||||
})
|
||||
font.drawText(ctx, `储物箱金币: ${this.stashGold.toLocaleString()}`, ox + 160, oy + 48, {
|
||||
font: 'font8',
|
||||
color: 'white',
|
||||
align: 'center',
|
||||
})
|
||||
|
||||
// 6x8 grid cell borders
|
||||
for (let r = 0; r < STASH_GRID_ORIGIN.rows; r++) {
|
||||
for (let c = 0; c < STASH_GRID_ORIGIN.cols; c++) {
|
||||
const cx = STASH_GRID_ORIGIN.x + c * STASH_GRID_ORIGIN.cellPx
|
||||
const cy = STASH_GRID_ORIGIN.y + r * STASH_GRID_ORIGIN.cellPx
|
||||
ctx.strokeStyle = 'rgba(64, 52, 38, 0.4)'
|
||||
ctx.strokeRect(cx + 0.5, cy + 0.5, STASH_GRID_ORIGIN.cellPx - 1, STASH_GRID_ORIGIN.cellPx - 1)
|
||||
}
|
||||
}
|
||||
|
||||
// Draw items stored in stash
|
||||
const atlas = assets.itemsAtlasImg ?? null
|
||||
for (const placed of this.stashItems) {
|
||||
const gx = STASH_GRID_ORIGIN.x + placed.col * STASH_GRID_ORIGIN.cellPx
|
||||
const gy = STASH_GRID_ORIGIN.y + placed.row * STASH_GRID_ORIGIN.cellPx
|
||||
const gw = placed.item.invWidth * STASH_GRID_ORIGIN.cellPx
|
||||
const gh = placed.item.invHeight * STASH_GRID_ORIGIN.cellPx
|
||||
|
||||
ctx.fillStyle =
|
||||
placed.item.quality === 'unique'
|
||||
? 'rgba(58, 42, 16, 0.45)'
|
||||
: placed.item.quality === 'set'
|
||||
? 'rgba(16, 52, 22, 0.45)'
|
||||
: 'rgba(20, 32, 54, 0.45)'
|
||||
ctx.fillRect(gx + 1, gy + 1, gw - 2, gh - 2)
|
||||
|
||||
const rect = resolveItemSpriteRect(placed.item, BAKED_UI_MANIFEST.itemRects)
|
||||
if (atlas && rect) {
|
||||
const scale = Math.min(gw / rect.w, gh / rect.h, 1)
|
||||
const dw = Math.round(rect.w * scale)
|
||||
const dh = Math.round(rect.h * scale)
|
||||
const dx = gx + Math.round((gw - dw) / 2)
|
||||
const dy = gy + Math.round((gh - dh) / 2)
|
||||
ctx.drawImage(atlas, rect.x, rect.y, rect.w, rect.h, dx, dy, dw, dh)
|
||||
} else {
|
||||
ctx.fillStyle =
|
||||
placed.item.quality === 'unique' ? '#908858' : placed.item.quality === 'set' ? '#00c400' : '#4850b8'
|
||||
ctx.fillRect(gx + 2, gy + 2, gw - 4, gh - 4)
|
||||
}
|
||||
}
|
||||
|
||||
// Deposit button
|
||||
ctx.fillStyle = 'rgba(20, 16, 12, 0.9)'
|
||||
ctx.fillRect(
|
||||
STASH_DEPOSIT_BTN_BOUNDS.x,
|
||||
STASH_DEPOSIT_BTN_BOUNDS.y,
|
||||
STASH_DEPOSIT_BTN_BOUNDS.w,
|
||||
STASH_DEPOSIT_BTN_BOUNDS.h,
|
||||
)
|
||||
ctx.strokeStyle = '#8a7248'
|
||||
ctx.strokeRect(
|
||||
STASH_DEPOSIT_BTN_BOUNDS.x + 0.5,
|
||||
STASH_DEPOSIT_BTN_BOUNDS.y + 0.5,
|
||||
STASH_DEPOSIT_BTN_BOUNDS.w - 1,
|
||||
STASH_DEPOSIT_BTN_BOUNDS.h - 1,
|
||||
)
|
||||
font.drawText(
|
||||
ctx,
|
||||
'存入',
|
||||
STASH_DEPOSIT_BTN_BOUNDS.x + STASH_DEPOSIT_BTN_BOUNDS.w / 2,
|
||||
STASH_DEPOSIT_BTN_BOUNDS.y + 16,
|
||||
{
|
||||
font: 'font8',
|
||||
color: 'gold',
|
||||
align: 'center',
|
||||
},
|
||||
)
|
||||
|
||||
// Withdraw button
|
||||
ctx.fillStyle = 'rgba(20, 16, 12, 0.9)'
|
||||
ctx.fillRect(
|
||||
STASH_WITHDRAW_BTN_BOUNDS.x,
|
||||
STASH_WITHDRAW_BTN_BOUNDS.y,
|
||||
STASH_WITHDRAW_BTN_BOUNDS.w,
|
||||
STASH_WITHDRAW_BTN_BOUNDS.h,
|
||||
)
|
||||
ctx.strokeStyle = '#8a7248'
|
||||
ctx.strokeRect(
|
||||
STASH_WITHDRAW_BTN_BOUNDS.x + 0.5,
|
||||
STASH_WITHDRAW_BTN_BOUNDS.y + 0.5,
|
||||
STASH_WITHDRAW_BTN_BOUNDS.w - 1,
|
||||
STASH_WITHDRAW_BTN_BOUNDS.h - 1,
|
||||
)
|
||||
font.drawText(
|
||||
ctx,
|
||||
'取出',
|
||||
STASH_WITHDRAW_BTN_BOUNDS.x + STASH_WITHDRAW_BTN_BOUNDS.w / 2,
|
||||
STASH_WITHDRAW_BTN_BOUNDS.y + 16,
|
||||
{
|
||||
font: 'font8',
|
||||
color: 'gold',
|
||||
align: 'center',
|
||||
},
|
||||
)
|
||||
} else if (kind === 'cube') {
|
||||
if (assets.cubeBgImg) ctx.drawImage(assets.cubeBgImg, ox, oy)
|
||||
font.drawText(ctx, `赫拉迪克方块 (已合成 ${this.cubeTransmuteCount} 次)`, ox + 160, oy + 32, {
|
||||
|
|
|
|||
|
|
@ -0,0 +1,607 @@
|
|||
/**
|
||||
* tests/stash.test.ts
|
||||
*
|
||||
* Comprehensive Unit and Parity Test Suite for Milestone M5 (Issue #150):
|
||||
* Camp Town Stash Entities Across 5 Acts & 6x8 Storage Panel.
|
||||
*/
|
||||
|
||||
import { describe, expect, it, beforeEach } from 'vitest'
|
||||
import { readFileSync, existsSync } from 'node:fs'
|
||||
import { join } from 'node:path'
|
||||
import {
|
||||
STASH_PANEL_ORIGIN,
|
||||
STASH_GRID_ORIGIN,
|
||||
STASH_GOLD_CAP,
|
||||
PLAYER_GOLD_CAP,
|
||||
STASH_DEPOSIT_BTN_BOUNDS,
|
||||
STASH_WITHDRAW_BTN_BOUNDS,
|
||||
WorldPanelsHud,
|
||||
} from '../src/ui/world-panels.ts'
|
||||
import {
|
||||
InventoryPanel,
|
||||
type UiInventoryItem,
|
||||
INV_GRID_ORIGIN,
|
||||
} from '../src/ui/inventory.ts'
|
||||
import {
|
||||
type TownStashEntity,
|
||||
CANONICAL_TOWN_STASHES,
|
||||
SceneMouseController,
|
||||
type MapRuntime,
|
||||
} from '../src/scene/act-scene.ts'
|
||||
import { GameEngine } from '../src/game/engine.ts'
|
||||
import { createIsoTerrain } from '../src/game/iso-terrain.ts'
|
||||
import { ViewportCamera } from '../src/sim/camera.ts'
|
||||
import { KeyboardInput } from '../src/sim/input.ts'
|
||||
import { WaypointNetwork } from '../src/game/portal.ts'
|
||||
import { HudManager } from '../src/ui/hud-manager.ts'
|
||||
|
||||
class MockWindow extends EventTarget {
|
||||
innerWidth = 1920
|
||||
innerHeight = 1080
|
||||
devicePixelRatio = 1
|
||||
}
|
||||
|
||||
if (typeof globalThis.window === 'undefined') {
|
||||
// @ts-ignore
|
||||
globalThis.window = new MockWindow()
|
||||
}
|
||||
if (typeof globalThis.HTMLInputElement === 'undefined') {
|
||||
// @ts-ignore
|
||||
globalThis.HTMLInputElement = class HTMLInputElement {}
|
||||
}
|
||||
if (typeof globalThis.HTMLSelectElement === 'undefined') {
|
||||
// @ts-ignore
|
||||
globalThis.HTMLSelectElement = class HTMLSelectElement {}
|
||||
}
|
||||
|
||||
function createDummyItem(id: string, code: string, w: number, h: number, nameZh: string): UiInventoryItem {
|
||||
return {
|
||||
id,
|
||||
code,
|
||||
invFile: code,
|
||||
name: nameZh,
|
||||
nameZh,
|
||||
baseNameZh: nameZh,
|
||||
quality: 'normal',
|
||||
invWidth: w,
|
||||
invHeight: h,
|
||||
allowedSlots: [],
|
||||
stats: [],
|
||||
}
|
||||
}
|
||||
|
||||
describe('Milestone M5 (Issue #150): Camp Town Stash Entities Across 5 Acts & 6x8 Storage Panel', () => {
|
||||
describe('1. Authentic Town Stash Entities Across Acts 1..5', () => {
|
||||
it('defines canonical stash entities for all 5 acts with Objects.txt row 267 B6 token', () => {
|
||||
for (let act = 1; act <= 5; act++) {
|
||||
const stash = CANONICAL_TOWN_STASHES[act]
|
||||
expect(stash, `Expected canonical stash for Act ${act}`).toBeDefined()
|
||||
expect(stash.act).toBe(act)
|
||||
expect(stash.objectsTxtId).toBe(267)
|
||||
expect(stash.token).toBe('B6')
|
||||
expect(stash.clickRadiusPx).toBe(48)
|
||||
expect(stash.interactionRangePx).toBe(80)
|
||||
expect(stash.x).toBeGreaterThan(0)
|
||||
expect(stash.y).toBeGreaterThan(0)
|
||||
}
|
||||
})
|
||||
|
||||
it('verifies exact 1.13c coordinates for all 5 act towns', () => {
|
||||
// Act 1: Rogue Encampment (towne1 default)
|
||||
expect(CANONICAL_TOWN_STASHES[1].x).toBe(4512)
|
||||
expect(CANONICAL_TOWN_STASHES[1].y).toBe(1720)
|
||||
expect(CANONICAL_TOWN_STASHES[1].subTileX).toBe(112)
|
||||
expect(CANONICAL_TOWN_STASHES[1].subTileY).toBe(86)
|
||||
|
||||
// Act 2: Lut Gholein
|
||||
expect(CANONICAL_TOWN_STASHES[2].x).toBe(5328)
|
||||
expect(CANONICAL_TOWN_STASHES[2].y).toBe(1568)
|
||||
|
||||
// Act 3: Kurast Docks
|
||||
expect(CANONICAL_TOWN_STASHES[3].x).toBe(5264)
|
||||
expect(CANONICAL_TOWN_STASHES[3].y).toBe(1584)
|
||||
|
||||
// Act 4: The Pandemonium Fortress
|
||||
expect(CANONICAL_TOWN_STASHES[4].x).toBe(704)
|
||||
expect(CANONICAL_TOWN_STASHES[4].y).toBe(552)
|
||||
|
||||
// Act 5: Harrogath
|
||||
expect(CANONICAL_TOWN_STASHES[5].x).toBe(3792)
|
||||
expect(CANONICAL_TOWN_STASHES[5].y).toBe(1448)
|
||||
})
|
||||
|
||||
it('verifies prebaked town scenes in samples/d2-packs contain the B6 stash object', () => {
|
||||
const townScenes: Record<number, string> = {
|
||||
1: 'samples/d2-packs/act1-towne1/scene.json',
|
||||
2: 'samples/d2-packs/act2-lutn/scene.json',
|
||||
3: 'samples/d2-packs/act3-docktown3/scene.json',
|
||||
4: 'samples/d2-packs/act4-fortress/scene.json',
|
||||
5: 'samples/d2-packs/act5-townwest/scene.json',
|
||||
}
|
||||
|
||||
for (let act = 1; act <= 5; act++) {
|
||||
const p = join(process.cwd(), townScenes[act]!)
|
||||
if (existsSync(p)) {
|
||||
const raw = readFileSync(p, 'utf-8')
|
||||
const scene = JSON.parse(raw)
|
||||
const stashObj = scene.objects?.find((o: any) => o.objectsTxtId === 267 || o.token === 'B6')
|
||||
expect(stashObj, `Expected B6 stash object in scene ${townScenes[act]}`).toBeDefined()
|
||||
expect(stashObj.token).toBe('B6')
|
||||
expect(stashObj.objectsTxtId).toBe(267)
|
||||
}
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
describe('2. Stash Panel & 6x8 Grid Layout & Dimensions', () => {
|
||||
it('defines authentic 6x8 grid origin and 29x29 cell size inside 320x432 panel', () => {
|
||||
expect(STASH_PANEL_ORIGIN.w).toBe(320)
|
||||
expect(STASH_PANEL_ORIGIN.h).toBe(432)
|
||||
expect(STASH_GRID_ORIGIN.cols).toBe(6)
|
||||
expect(STASH_GRID_ORIGIN.rows).toBe(8)
|
||||
expect(STASH_GRID_ORIGIN.cellPx).toBe(29)
|
||||
|
||||
// Absolute grid top-left: ox (80) + 74 = 154, oy (60) + 82 = 142
|
||||
expect(STASH_GRID_ORIGIN.x).toBe(154)
|
||||
expect(STASH_GRID_ORIGIN.y).toBe(142)
|
||||
|
||||
// Absolute grid width: 6 * 29 = 174px -> right boundary = 154 + 174 = 328
|
||||
// Absolute grid height: 8 * 29 = 232px -> bottom boundary = 142 + 232 = 374
|
||||
expect(STASH_GRID_ORIGIN.x + STASH_GRID_ORIGIN.cols * STASH_GRID_ORIGIN.cellPx).toBe(328)
|
||||
expect(STASH_GRID_ORIGIN.y + STASH_GRID_ORIGIN.rows * STASH_GRID_ORIGIN.cellPx).toBe(374)
|
||||
})
|
||||
|
||||
it('defines deposit and withdraw button bounds inside stash panel', () => {
|
||||
expect(STASH_DEPOSIT_BTN_BOUNDS.x).toBeGreaterThanOrEqual(STASH_PANEL_ORIGIN.x)
|
||||
expect(STASH_DEPOSIT_BTN_BOUNDS.x + STASH_DEPOSIT_BTN_BOUNDS.w).toBeLessThanOrEqual(
|
||||
STASH_PANEL_ORIGIN.x + STASH_PANEL_ORIGIN.w,
|
||||
)
|
||||
expect(STASH_WITHDRAW_BTN_BOUNDS.x).toBeGreaterThanOrEqual(STASH_PANEL_ORIGIN.x)
|
||||
expect(STASH_WITHDRAW_BTN_BOUNDS.x + STASH_WITHDRAW_BTN_BOUNDS.w).toBeLessThanOrEqual(
|
||||
STASH_PANEL_ORIGIN.x + STASH_PANEL_ORIGIN.w,
|
||||
)
|
||||
})
|
||||
|
||||
it('confirms stash background graphic asset exists in public/ui/stash-bg.png', () => {
|
||||
const bgPath = join(process.cwd(), 'public/ui/stash-bg.png')
|
||||
expect(existsSync(bgPath)).toBe(true)
|
||||
})
|
||||
})
|
||||
|
||||
describe('3. Stash Grid Placement, Collision, and Bounds Validation', () => {
|
||||
let panels: WorldPanelsHud
|
||||
|
||||
beforeEach(() => {
|
||||
panels = new WorldPanelsHud()
|
||||
})
|
||||
|
||||
it('places an item in free stash cells and checks collision overlaps', () => {
|
||||
const ring = createDummyItem('ring1', 'rin', 1, 1, '乔丹之石 (Stone of Jordan)')
|
||||
expect(panels.canPlaceInStash(0, 0, 1, 1)).toBe(true)
|
||||
panels.stashItems.push({ item: ring, col: 0, row: 0 })
|
||||
|
||||
// Same cell is now blocked
|
||||
expect(panels.canPlaceInStash(0, 0, 1, 1)).toBe(false)
|
||||
expect(panels.getStashOverlaps(0, 0, 1, 1)).toHaveLength(1)
|
||||
expect(panels.getStashOverlaps(0, 0, 1, 1)[0]!.item.id).toBe('ring1')
|
||||
|
||||
// Adjacent cell (1, 0) is free
|
||||
expect(panels.canPlaceInStash(1, 0, 1, 1)).toBe(true)
|
||||
})
|
||||
|
||||
it('rejects multi-cell items overlapping existing items', () => {
|
||||
const sword = createDummyItem('sword1', 'crs', 2, 3, '水晶剑 (Crystal Sword)')
|
||||
panels.stashItems.push({ item: sword, col: 1, row: 1 })
|
||||
|
||||
// An overlapping 2x2 shield at (0, 1) overlaps sword at col 1
|
||||
expect(panels.canPlaceInStash(0, 1, 2, 2)).toBe(false)
|
||||
const overlaps = panels.getStashOverlaps(0, 1, 2, 2)
|
||||
expect(overlaps).toHaveLength(1)
|
||||
expect(overlaps[0]!.item.id).toBe('sword1')
|
||||
|
||||
// Non-overlapping placement at (3, 1) is allowed
|
||||
expect(panels.canPlaceInStash(3, 1, 2, 2)).toBe(true)
|
||||
})
|
||||
|
||||
it('strictly enforces 6x8 bounds (throws RangeError in getStashOverlaps, returns false in canPlaceInStash)', () => {
|
||||
// 2x2 item at col 5, row 0 exceeds 6 cols (5 + 2 = 7 > 6)
|
||||
expect(panels.canPlaceInStash(5, 0, 2, 2)).toBe(false)
|
||||
expect(() => panels.getStashOverlaps(5, 0, 2, 2)).toThrow(RangeError)
|
||||
|
||||
// 1x3 item at col 0, row 6 exceeds 8 rows (6 + 3 = 9 > 8)
|
||||
expect(panels.canPlaceInStash(0, 6, 1, 3)).toBe(false)
|
||||
expect(() => panels.getStashOverlaps(0, 6, 1, 3)).toThrow(RangeError)
|
||||
|
||||
// Negative coordinates
|
||||
expect(panels.canPlaceInStash(-1, 0, 1, 1)).toBe(false)
|
||||
expect(() => panels.getStashOverlaps(-1, 0, 1, 1)).toThrow(RangeError)
|
||||
})
|
||||
|
||||
it('autoPlaceInStash finds the first free slot or returns false when full', () => {
|
||||
const grandCharm = createDummyItem('gc1', 'cm3', 1, 3, '超大型护身符 (Grand Charm)')
|
||||
const placed = panels.autoPlaceInStash(grandCharm)
|
||||
expect(placed).toBe(true)
|
||||
expect(panels.stashItems).toHaveLength(1)
|
||||
expect(panels.stashItems[0]!.col).toBe(0)
|
||||
expect(panels.stashItems[0]!.row).toBe(0)
|
||||
|
||||
// Second grand charm should be placed at col 0, row 3 (underneath)
|
||||
const gc2 = createDummyItem('gc2', 'cm3', 1, 3, '超大型护身符 (Grand Charm 2)')
|
||||
expect(panels.autoPlaceInStash(gc2)).toBe(true)
|
||||
expect(panels.stashItems[1]!.col).toBe(0)
|
||||
expect(panels.stashItems[1]!.row).toBe(3)
|
||||
})
|
||||
|
||||
it('clickStashCell handles picking up, placing, and swapping items', () => {
|
||||
const helm = createDummyItem('helm1', 'cap', 2, 2, '军帽 (Shako)')
|
||||
panels.stashItems.push({ item: helm, col: 0, row: 0 })
|
||||
|
||||
// 1. Pick up item with empty cursor
|
||||
const pickRes = panels.clickStashCell(0, 0, null)
|
||||
expect(pickRes.handled).toBe(true)
|
||||
expect(pickRes.newCursorItem?.id).toBe('helm1')
|
||||
expect(panels.stashItems).toHaveLength(0)
|
||||
|
||||
// 2. Place item down at (2, 2)
|
||||
const placeRes = panels.clickStashCell(2, 2, pickRes.newCursorItem)
|
||||
expect(placeRes.handled).toBe(true)
|
||||
expect(placeRes.newCursorItem).toBeNull()
|
||||
expect(panels.stashItems).toHaveLength(1)
|
||||
expect(panels.stashItems[0]!.col).toBe(2)
|
||||
expect(panels.stashItems[0]!.row).toBe(2)
|
||||
|
||||
// 3. Swap with held ring
|
||||
const ring = createDummyItem('ring2', 'rin', 1, 1, '布尔凯索之戒')
|
||||
const swapRes = panels.clickStashCell(2, 2, ring)
|
||||
expect(swapRes.handled).toBe(true)
|
||||
expect(swapRes.newCursorItem?.id).toBe('helm1')
|
||||
expect(panels.stashItems).toHaveLength(1)
|
||||
expect(panels.stashItems[0]!.item.id).toBe('ring2')
|
||||
})
|
||||
})
|
||||
|
||||
describe('4. Quick Transfer Between Inventory and Stash', () => {
|
||||
let panels: WorldPanelsHud
|
||||
let inv: InventoryPanel
|
||||
|
||||
beforeEach(() => {
|
||||
panels = new WorldPanelsHud()
|
||||
inv = new InventoryPanel()
|
||||
})
|
||||
|
||||
it('quickTransferToStash moves item from inventory to stash and removes from inventory', () => {
|
||||
const item = createDummyItem('transfer1', 'rin', 1, 1, '测试戒指')
|
||||
inv.gridItems = [{ item, col: 0, row: 0 }]
|
||||
expect(panels.stashItems).toHaveLength(0)
|
||||
|
||||
const success = panels.quickTransferToStash(item, inv)
|
||||
expect(success).toBe(true)
|
||||
expect(inv.gridItems).toHaveLength(0)
|
||||
expect(panels.stashItems).toHaveLength(1)
|
||||
expect(panels.stashItems[0]!.item.id).toBe('transfer1')
|
||||
})
|
||||
|
||||
it('quickTransferToStash fails without removing item if stash is full', () => {
|
||||
// Fill stash with 48 1x1 items
|
||||
for (let r = 0; r < 8; r++) {
|
||||
for (let c = 0; c < 6; c++) {
|
||||
panels.stashItems.push({
|
||||
item: createDummyItem(`fill-${r}-${c}`, 'rin', 1, 1, '填充物'),
|
||||
col: c,
|
||||
row: r,
|
||||
})
|
||||
}
|
||||
}
|
||||
expect(panels.stashItems).toHaveLength(48)
|
||||
|
||||
const overflowItem = createDummyItem('overflow', 'rin', 1, 1, '溢出物品')
|
||||
inv.gridItems = [{ item: overflowItem, col: 0, row: 0 }]
|
||||
|
||||
const success = panels.quickTransferToStash(overflowItem, inv)
|
||||
expect(success).toBe(false)
|
||||
expect(inv.gridItems).toHaveLength(1)
|
||||
expect(panels.stashItems).toHaveLength(48)
|
||||
})
|
||||
|
||||
it('quickTransferFromStash moves item from stash to inventory and removes from stash', () => {
|
||||
const item = createDummyItem('fromStash1', 'rin', 1, 1, '储物箱戒指')
|
||||
panels.stashItems = [{ item, col: 0, row: 0 }]
|
||||
inv.gridItems = []
|
||||
|
||||
const success = panels.quickTransferFromStash(item, inv)
|
||||
expect(success).toBe(true)
|
||||
expect(panels.stashItems).toHaveLength(0)
|
||||
expect(inv.gridItems).toHaveLength(1)
|
||||
expect(inv.gridItems[0]!.item.id).toBe('fromStash1')
|
||||
})
|
||||
|
||||
it('quickTransferFromStash fails without removing item if inventory is full', () => {
|
||||
// Fill inventory with 40 1x1 items
|
||||
inv.gridItems = []
|
||||
for (let r = 0; r < 4; r++) {
|
||||
for (let c = 0; c < 10; c++) {
|
||||
inv.gridItems.push({
|
||||
item: createDummyItem(`inv-fill-${r}-${c}`, 'rin', 1, 1, '背包填充'),
|
||||
col: c,
|
||||
row: r,
|
||||
})
|
||||
}
|
||||
}
|
||||
expect(inv.gridItems).toHaveLength(40)
|
||||
|
||||
const stashItem = createDummyItem('cantTransfer', 'rin', 1, 1, '无法转移')
|
||||
panels.stashItems = [{ item: stashItem, col: 0, row: 0 }]
|
||||
|
||||
const success = panels.quickTransferFromStash(stashItem, inv)
|
||||
expect(success).toBe(false)
|
||||
expect(panels.stashItems).toHaveLength(1)
|
||||
expect(inv.gridItems).toHaveLength(40)
|
||||
})
|
||||
})
|
||||
|
||||
describe('5. Gold Deposit and Withdrawal with Caps', () => {
|
||||
let panels: WorldPanelsHud
|
||||
let inv: InventoryPanel
|
||||
|
||||
beforeEach(() => {
|
||||
panels = new WorldPanelsHud()
|
||||
inv = new InventoryPanel()
|
||||
inv.gold = 500_000
|
||||
panels.stashGold = 100_000
|
||||
})
|
||||
|
||||
it('deposits gold from inventory into stash up to capacity', () => {
|
||||
const deposited = panels.depositGold(50_000, inv)
|
||||
expect(deposited).toBe(50_000)
|
||||
expect(inv.gold).toBe(450_000)
|
||||
expect(panels.stashGold).toBe(150_000)
|
||||
})
|
||||
|
||||
it('withdraws gold from stash into inventory up to player capacity', () => {
|
||||
const withdrawn = panels.withdrawGold(40_000, inv)
|
||||
expect(withdrawn).toBe(40_000)
|
||||
expect(inv.gold).toBe(540_000)
|
||||
expect(panels.stashGold).toBe(60_000)
|
||||
})
|
||||
|
||||
it('respects STASH_GOLD_CAP (2,500,000) and clamps deposit amounts', () => {
|
||||
expect(STASH_GOLD_CAP).toBe(2_500_000)
|
||||
panels.stashGold = 2_490_000
|
||||
inv.gold = 100_000
|
||||
|
||||
const deposited = panels.depositGold(50_000, inv)
|
||||
expect(deposited).toBe(10_000)
|
||||
expect(panels.stashGold).toBe(2_500_000)
|
||||
expect(inv.gold).toBe(90_000)
|
||||
|
||||
// Further deposits do nothing
|
||||
expect(panels.depositGold(10_000, inv)).toBe(0)
|
||||
expect(panels.stashGold).toBe(2_500_000)
|
||||
})
|
||||
|
||||
it('respects PLAYER_GOLD_CAP (2,500,000) and clamps withdrawal amounts', () => {
|
||||
expect(PLAYER_GOLD_CAP).toBe(2_500_000)
|
||||
panels.stashGold = 500_000
|
||||
inv.gold = 2_480_000
|
||||
|
||||
const withdrawn = panels.withdrawGold(50_000, inv)
|
||||
expect(withdrawn).toBe(20_000)
|
||||
expect(inv.gold).toBe(2_500_000)
|
||||
expect(panels.stashGold).toBe(480_000)
|
||||
|
||||
// Further withdrawals do nothing
|
||||
expect(panels.withdrawGold(10_000, inv)).toBe(0)
|
||||
expect(inv.gold).toBe(2_500_000)
|
||||
})
|
||||
|
||||
it('handles zero or negative transfers safely', () => {
|
||||
expect(panels.depositGold(0, inv)).toBe(0)
|
||||
expect(panels.depositGold(-500, inv)).toBe(0)
|
||||
expect(panels.withdrawGold(0, inv)).toBe(0)
|
||||
expect(panels.withdrawGold(-500, inv)).toBe(0)
|
||||
expect(inv.gold).toBe(500_000)
|
||||
expect(panels.stashGold).toBe(100_000)
|
||||
})
|
||||
})
|
||||
|
||||
describe('6. SceneMouseController Stash Click & Interaction', () => {
|
||||
let engine: GameEngine
|
||||
let camera: ViewportCamera
|
||||
let input: KeyboardInput
|
||||
let waypointNetwork: WaypointNetwork
|
||||
let statusElem: HTMLElement
|
||||
let controller: SceneMouseController
|
||||
let runtime: MapRuntime
|
||||
let stashOpenCount: number
|
||||
|
||||
beforeEach(() => {
|
||||
stashOpenCount = 0
|
||||
const grid = {
|
||||
originX: 0,
|
||||
originY: 0,
|
||||
cellsX: 100,
|
||||
cellsY: 100,
|
||||
blocked: new Uint8Array(500 * 500),
|
||||
gridWidth: 500,
|
||||
}
|
||||
const terrain = createIsoTerrain(grid, 8000, 4000, { width: 20, height: 10 })
|
||||
engine = new GameEngine(terrain, {
|
||||
spawn: { x: 4500, y: 1700 },
|
||||
stats: [],
|
||||
monsterCount: 0,
|
||||
questDefs: [],
|
||||
npcDefs: [],
|
||||
} as any)
|
||||
const mockCanvas = {
|
||||
getBoundingClientRect: () => ({ left: 0, top: 0, width: 800, height: 600 }),
|
||||
clientWidth: 800,
|
||||
clientHeight: 600,
|
||||
width: 800,
|
||||
height: 600,
|
||||
addEventListener: () => {},
|
||||
removeEventListener: () => {},
|
||||
getContext: () => null,
|
||||
style: { cursor: '' },
|
||||
} as unknown as HTMLCanvasElement
|
||||
|
||||
camera = new ViewportCamera(mockCanvas, 8000, 4000)
|
||||
input = new KeyboardInput()
|
||||
waypointNetwork = new WaypointNetwork()
|
||||
statusElem = { textContent: '' } as unknown as HTMLElement
|
||||
|
||||
const mockHudManager = {
|
||||
leftPanel: 'none',
|
||||
toggleLeftPanel: (panel: any) => {
|
||||
if (panel === 'stash') stashOpenCount++
|
||||
mockHudManager.leftPanel = panel
|
||||
},
|
||||
clientToLogical: (x: number, y: number) => ({ x, y }),
|
||||
isPointInterceptedByHud: () => false,
|
||||
} as unknown as HudManager
|
||||
|
||||
runtime = {
|
||||
source: 'pack',
|
||||
base: 'samples/d2-packs',
|
||||
level: 'Rogue Encampment',
|
||||
act: 1,
|
||||
levelId: 1,
|
||||
entryPath: 'act1-towne1',
|
||||
entrances: [],
|
||||
warps: [],
|
||||
waypoints: [],
|
||||
stashes: [CANONICAL_TOWN_STASHES[1]!],
|
||||
variants: ['towne1'],
|
||||
variantParam: 'level',
|
||||
variant: 'towne1',
|
||||
quadrants: ['towne1'],
|
||||
quadrantParam: 'level',
|
||||
quadrant: 'towne1',
|
||||
cellsX: 100,
|
||||
cellsY: 100,
|
||||
widthPx: 8000,
|
||||
heightPx: 4000,
|
||||
grid,
|
||||
floors: [],
|
||||
walls: [],
|
||||
roofs: [],
|
||||
objectDrawables: [],
|
||||
spawn: { x: 4500, y: 1700 },
|
||||
npcs: [],
|
||||
monsterPacks: [],
|
||||
monsterTypes: [],
|
||||
objects: 1,
|
||||
frames: 0,
|
||||
notes: [],
|
||||
pages: [],
|
||||
objectPages: [],
|
||||
charBases: [],
|
||||
palette: null,
|
||||
priorityPages: [],
|
||||
loadOrder: [],
|
||||
loadPages: async () => {},
|
||||
}
|
||||
|
||||
controller = new SceneMouseController({
|
||||
canvas: mockCanvas,
|
||||
engine,
|
||||
camera,
|
||||
input,
|
||||
getRuntime: () => runtime,
|
||||
hudManager: mockHudManager,
|
||||
waypointNetwork,
|
||||
status: statusElem,
|
||||
})
|
||||
})
|
||||
|
||||
it('finds stash within 48px click radius and ignores clicks further away', () => {
|
||||
const stash = CANONICAL_TOWN_STASHES[1]! // (4512, 1720)
|
||||
expect(controller.findNearestStash(stash.x, stash.y, 48)).toEqual(stash)
|
||||
expect(controller.findNearestStash(stash.x + 30, stash.y + 20, 48)).toEqual(stash)
|
||||
|
||||
// 60px away exceeds 48px radius
|
||||
expect(controller.findNearestStash(stash.x + 50, stash.y + 50, 48)).toBeNull()
|
||||
})
|
||||
|
||||
it('opens stash immediately when player is within 80px interaction range', () => {
|
||||
const stash = CANONICAL_TOWN_STASHES[1]! // (4512, 1720)
|
||||
engine.world.player.x = stash.x - 30
|
||||
engine.world.player.y = stash.y
|
||||
|
||||
controller.handleLeftClickWorld(stash.x, stash.y)
|
||||
|
||||
expect(controller.activeClickType).toBe('stash')
|
||||
expect(controller.pendingInteraction).toBeNull()
|
||||
expect(controller.navTarget).toBeNull()
|
||||
expect(stashOpenCount).toBe(1)
|
||||
expect(statusElem.textContent).toContain('储物箱')
|
||||
})
|
||||
|
||||
it('walks toward stash when player is outside 80px range, then opens upon arrival in tick()', () => {
|
||||
const stash = CANONICAL_TOWN_STASHES[1]! // (4512, 1720)
|
||||
engine.world.player.x = stash.x - 200
|
||||
engine.world.player.y = stash.y
|
||||
|
||||
controller.handleLeftClickWorld(stash.x, stash.y)
|
||||
|
||||
expect(controller.activeClickType).toBe('stash')
|
||||
expect(controller.pendingInteraction).toEqual({ kind: 'stash', stash })
|
||||
expect(controller.navTarget).toEqual({ x: stash.x, y: stash.y })
|
||||
expect(stashOpenCount).toBe(0)
|
||||
|
||||
// Simulate player walking and arriving within 80px
|
||||
engine.world.player.x = stash.x - 60
|
||||
controller.tick()
|
||||
|
||||
expect(controller.pendingInteraction).toBeNull()
|
||||
expect(controller.navTarget).toBeNull()
|
||||
expect(stashOpenCount).toBe(1)
|
||||
expect(statusElem.textContent).toContain('储物箱')
|
||||
})
|
||||
})
|
||||
|
||||
describe('7. HUD Manager Integration & Split Dock Synergy', () => {
|
||||
let hudCanvas: HTMLCanvasElement
|
||||
let hud: HudManager
|
||||
|
||||
beforeEach(() => {
|
||||
hudCanvas = {
|
||||
getBoundingClientRect: () => ({ left: 0, top: 0, width: 800, height: 600 }),
|
||||
addEventListener: () => {},
|
||||
removeEventListener: () => {},
|
||||
getContext: () => null,
|
||||
style: { cursor: '' },
|
||||
} as unknown as HTMLCanvasElement
|
||||
|
||||
hud = new HudManager(hudCanvas, {
|
||||
onWaypointTeleport: () => {},
|
||||
onToggleAutomap: () => {},
|
||||
})
|
||||
})
|
||||
|
||||
it('toggleLeftPanel("stash") automatically opens inventory on the right dock', () => {
|
||||
expect(hud.leftPanel).toBe('none')
|
||||
expect(hud.rightPanel).toBe('none')
|
||||
|
||||
hud.toggleLeftPanel('stash')
|
||||
expect(hud.leftPanel).toBe('stash')
|
||||
expect(hud.rightPanel).toBe('inv')
|
||||
expect(hud.inventory.visible).toBe(true)
|
||||
|
||||
// Toggling stash off leaves right panel intact or allows closing all
|
||||
hud.toggleLeftPanel('stash')
|
||||
expect(hud.leftPanel).toBe('none')
|
||||
})
|
||||
|
||||
it('closeAllPanels closes stash and inventory together', () => {
|
||||
hud.toggleLeftPanel('stash')
|
||||
expect(hud.leftPanel).toBe('stash')
|
||||
expect(hud.rightPanel).toBe('inv')
|
||||
|
||||
const closed = hud.closeAllPanels()
|
||||
expect(closed).toBe(true)
|
||||
expect(hud.leftPanel).toBe('none')
|
||||
expect(hud.rightPanel).toBe('none')
|
||||
expect(hud.inventory.visible).toBe(false)
|
||||
})
|
||||
})
|
||||
})
|
||||
Loading…
Reference in New Issue