Commit Graph

3 Commits

Author SHA1 Message Date
troytt e3a8eb67fe test(tiles): 同步 Kurast/Mesa/Desert/Barricade 真实 DT1 瓦片断言 (Issue #83)
- 同步 wilderness-acts.test.ts、wilderness-roads-multi-act.test.ts、wilderness-siege-strips.test.ts 断言以适配真实的 DT1 瓦片编号
- 微调 wilderness-siege.ts 破损木桩 sequence 与投石台矮墙 prop1

TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
2026-09-18 11:32:55 +00:00
troytt 6de9fce610 fix(wilderness): add seed diversity to Bloody Foothills obstacle placement
- Apply RNG jitter to obstacle placement coordinates and lengths across frontline zones
- Preserve the unblocked central corridor along y=24
- Track procedural walls and roads in siege topography stats
- Add unit test in tests/wilderness-siege-strips.test.ts verifying seed-based obstacle variance

TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
2026-09-17 15:25:45 +00:00
troytt 2fe5f4d892 feat(map-gen/wilderness): dynamic siege trench and fortification generation for Bloody Foothills (fixes #54) 2026-09-17 07:30:54 +00:00