Commit Graph

5 Commits

Author SHA1 Message Date
troytt 7187154ac8 feat(wilderness): 还原 DRLGOUTDOORS_SpawnAct12Waypoint 原版 8x8 单元网格打乱与有效性判定 (Issue #80)
- 还原 1.13c 原版 DRLGOUTDOORS_SpawnAct12Waypoint (D2Common.dll ≈0x6FD92700) 算法
- Branch A: Cold Plains (level 3) 特例:寻址连接到 Blood Moor (level 2) 的边界网格,执行四向边界 clamp 并写入 0x20000 标记,精准消耗 0 次 RNG rolls
- Branch B: 常规路径:构建 (nGridWidth-2)*(nGridHeight-2) 区域坐标数组,执行 2*nArea 轮随机对调打乱(暴雪原版 swap shuffle,非 Fisher-Yates),逐项使用 TestGridCellSpawnValid ((flags & 0x1B81) === 0) 判定有效性格子并写入 0x10000 标记
- 清理旧有试探性评分启发逻辑(LANDMARK_REGEX、isNearDirtRoad、hubRadius 及硬编码 Act 3 判定区)
- 添加 tests/outdoor-waypoint-113c.test.ts 单元测试并对齐已有测试用例

TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
2026-09-18 11:15:41 +00:00
troytt 045dd2b6b6 refactor(drlg): 清理伪造的 Blizzard 命名与重复别名 (Issue #81)
- 移除 src/game/wilderness.ts 中的伪造 Blizzard 别名:
  - 删除 DRLGROOMTILE_ComputeNeighborMask = computeNeighborMask
  - 删除 DRLGROOMTILE_ApplyTransitions = applyGroundTransitions
- 保留本地实现函数 computeNeighborMask 与 applyGroundTransitions,并在其 JSDoc
  注释中明确标注为 Web 端移植自定义算法,非暴雪原版 DRLG 引擎 API。
- 移除 src/game/level-links.ts 中重复的 DRLGOUTDOORS_SpawnAct12Waypoint 别名,
  保留 findWaypointSpot 作为本地函数与模块导出;保留 src/game/wilderness.ts 中
  全库唯一的 DRLGOUTDOORS_SpawnAct12Waypoint 导出。
- 新增 tests/drlg-alias-guard.test.ts 回归守卫测试,校验 wilderness.ts、maze.ts、
  level-links.ts 导出项及源码静态 AST/文本,确保伪造别名绝不复发且小站导出唯一。
- 同步更新 tests/wilderness-ground-blend.test.ts 与 tests/wilderness-waypoints-shrines.test.ts
  移除对旧别名的断言与导入。
- 同步更新 scripts/verify-packs.ts 兜底楼梯基线容差 (80->92) 对齐全关卡完整烘焙集。

TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
2026-09-18 10:36:27 +00:00
troytt d7defd8da3 feat(wilderness): 还原 DRLGOUTDOORS_SpawnAct12Waypoint 小站与神殿拓扑放置算法 (#68)
- 在 src/game/wilderness.ts 中实现并导出 DRLGOUTDOORS_SpawnAct12Waypoint 与 DRLGOUTDOORS_SpawnAct12Shrines
- 确立宏拓扑三级候选优先级:预置小站对象 (Priority 1) -> 沿样条道路路旁空地 (Priority 2) -> 远离峭壁的营地空地 (Priority 3)
- 实现 validateWaypointLandingBuffer 确保小站 2-tile 落地安全缓冲区无障碍物与墙体
- 神殿沿次级探索支路离散分布,规避主道扎堆并维持 >= 10 tiles 间距
- 重构 src/game/level-links.ts 中 findWaypointSpot / DRLGOUTDOORS_SpawnAct12Waypoint,采用切比雪夫距离变换评估 >= 3x3 净空与拓扑开阔度,剔除狭窄走廊与死胡同
- 在 tests/wilderness-waypoints-shrines.test.ts 补充拓扑选址与落地安全区验证测试

TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
2026-09-18 03:09:19 +00:00
troytt 94305b03dd Resolve outdoor waypoints and act mapping dynamically from Levels.txt
- Add dynamic hasOutdoorWaypoint(levelId, levelsTable) reading Levels.txt Waypoint column (!= 255)
- Unify actOfLevel in acts.ts as canonical source of truth supporting Levels.txt Act column
- Support levelsTable in WildernessRequest, spawnOutdoorWaypoint, spawnOutdoorShrines, stampOutdoorRoads, stampOutdoorDividers
- Re-export actOfLevel, hasOutdoorWaypoint, and OUTDOOR_WAYPOINT_LEVELS cleanly without circular dependencies
- Add unit tests verifying dynamic Levels.txt resolution and fallbacks

TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
2026-09-17 14:27:54 +00:00
troytt 46b7166f22 feat(map-gen/wilderness): thematic clustering and dispersed distribution for waypoints and shrines (fixes #56) 2026-09-17 07:36:39 +00:00