Commit Graph

3 Commits

Author SHA1 Message Date
troytt d7defd8da3 feat(wilderness): 还原 DRLGOUTDOORS_SpawnAct12Waypoint 小站与神殿拓扑放置算法 (#68)
- 在 src/game/wilderness.ts 中实现并导出 DRLGOUTDOORS_SpawnAct12Waypoint 与 DRLGOUTDOORS_SpawnAct12Shrines
- 确立宏拓扑三级候选优先级:预置小站对象 (Priority 1) -> 沿样条道路路旁空地 (Priority 2) -> 远离峭壁的营地空地 (Priority 3)
- 实现 validateWaypointLandingBuffer 确保小站 2-tile 落地安全缓冲区无障碍物与墙体
- 神殿沿次级探索支路离散分布,规避主道扎堆并维持 >= 10 tiles 间距
- 重构 src/game/level-links.ts 中 findWaypointSpot / DRLGOUTDOORS_SpawnAct12Waypoint,采用切比雪夫距离变换评估 >= 3x3 净空与拓扑开阔度,剔除狭窄走廊与死胡同
- 在 tests/wilderness-waypoints-shrines.test.ts 补充拓扑选址与落地安全区验证测试

TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
2026-09-18 03:09:19 +00:00
troytt 94305b03dd Resolve outdoor waypoints and act mapping dynamically from Levels.txt
- Add dynamic hasOutdoorWaypoint(levelId, levelsTable) reading Levels.txt Waypoint column (!= 255)
- Unify actOfLevel in acts.ts as canonical source of truth supporting Levels.txt Act column
- Support levelsTable in WildernessRequest, spawnOutdoorWaypoint, spawnOutdoorShrines, stampOutdoorRoads, stampOutdoorDividers
- Re-export actOfLevel, hasOutdoorWaypoint, and OUTDOOR_WAYPOINT_LEVELS cleanly without circular dependencies
- Add unit tests verifying dynamic Levels.txt resolution and fallbacks

TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
2026-09-17 14:27:54 +00:00
troytt 46b7166f22 feat(map-gen/wilderness): thematic clustering and dispersed distribution for waypoints and shrines (fixes #56) 2026-09-17 07:36:39 +00:00