troytt
|
2d7f5f7a00
|
fix(wilderness): add interior stone walls, probabilistic river, and perimeter opening control
- Implement isClosedBorder, selectBorderVariant, and getPerimeterOpenings
- Moo Moo Farm (Level 39): enforce 0 exits (100% closed perimeter), add interior corrals and stone fences
- Blood Moor (Level 2): enforce exactly 1 entrance (South) and 1 exit (East), add stone corrals/fences and probabilistic river/bridge presets
- Add 'Act 1 - Fence Fill', 'Act 1 - River', 'Act 1 - Bridge' to Act 1 Wilderness piece families
- Add comprehensive unit tests in tests/wilderness-features.test.ts
- Optimize publish-packs.ts with batch incremental pushes by Act
|
2026-09-15 05:25:09 +00:00 |