[Skill #248] [DRU] Fury (1.13c Parity) #341
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Reference: troytt/diablo2-web#341
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Diablo II: Lord of Destruction v1.13c Skill Parity Specification
248(#248)skilldesc: fury)dru(Druid)reqlevel)30reqskill1..3)Rabies,-,-src/game/skills/impl/dru/skill-248-fury.tstests/skills/dru/skill-248-fury.test.ts1. Authoritative 1.13c
Skills.txtFunction & Handler Dispatchsrvstfunc(Server Start / Pre-Cast)37srvdofunc(Server Action Frame0x01/0x02)13srvprgfunc1..3(Progressive Charge Release)-/-/-cltstfunc/cltdofunc(Client Start / Action)53/21cltprgfunc1..3(Client Progressive Release)-/-/-passive/checkfuncpassive=-/checkfunc=-auraevent1/auraeventfunc1-/-2. Associated Missiles, States, Auras, Curses & Summons
srvmissile/a..c)-/a:-,b:-,c:-cltmissile/cltmissilea)-/-aurastate/auratgtstate)self:-/tgt:-aurastat1..3)-,-,-passivestate/passivestat1..3)state:-/-,-,-cursetype)-summon/pettype/petmax)mon:-/type:-/max:-3. 1.13c Base Numerical & Synergy Formulas (
Patch_D2.mpq)mana=4,lvlmana=0(256-fixed-point<< HitShift)MinDam=-,MaxDam=-,EType=-,EMin=-,EMax=-,ELen=-calc1..4:calc1="min((par5 + lvl -1), par6)",calc2=ln34,calc3=-,calc4=-blvlstrictly base allocatedSTAT_SKILLPTSonly):EDmgSymPerCalc:-DmgSymPerCalc:-ELenSymPerCalc:-4. R3 Verification & Merge Checklist
git worktree add ../wt-skill-248 -b feat/skill-248frommain.src/game/skills/impl/dru/skill-248-fury.tsimplements exact 1.13csrvstfunc/srvdofunc/srvprgfunc& numerical evaluation.slvl1, 10, 20 +blvlSynergies):tests/skills/dru/skill-248-fury.test.tspasses 100% in Vitest verifyingManaCost,MinDmg,MaxDmg,ToHit,Duration,Radius, synergy scaling, and runtime combat/missile/state/summon effect.acts.html?arena=1&class=dru&skill=248&slvl=20&autocast=1) with zero console/page errors and PNG screenshot attached to this Issue.mainwithfixes #<issue_number>, pushed toorigin/main, verified Issue isclosed, and removed worktree../wt-skill-248+ branchfeat/skill-248.✅ Completed: [Skill #248] Fury (
DRU) — 1.13c Parity Verified../wt-skill-248(feat/skill-248)src/game/skills/impl/dru/skill-248-fury.tstests/skills/dru/skill-248-fury.test.ts4/4/4, Phys0-0/0-0/0-0, Elem0-0/0-0/0-0(phys)ready=true, castCount=1, anim=A1:8, consoleErrors=0