test(audit): #408 无头浏览器审计伪造击杀与掉落,未走真实掉落管线 #449
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问题
scripts/verify-ground-combat-browser.ts第 266–286 行:直接改怪物状态、手工塞一把短剑和 150 金币,完全绕过
damageMonster → kill event → engine.tick → executeDropPipeline → groundItems.add。因此 #408 报告的"8 stages 全绿"不能证明真实掉落可用——这也是"怪物掉落鹿角显示为赫拉迪克方块"(已由af2671c修复)未被发现的原因:手工 swordItem 的 code 是未补位的'ssd',而真实管线产物是补位的'dr3 '。另:worktree 下无法运行
场景依赖 gitignored 的
samples/d2-packs,在.worktrees/*中启动报启动失败:no pack location worked,审计超时(STAGE 1 仅等 20s)。验收
engine.tickattacking /damageMonster),禁止直接改 hp/state/metricsexecuteDropPipeline(批量击杀 ≥1000 次,统计每只件数/金币/药瓶与 TC 理论值误差 < 3σ)