feat(debug): 新增怪物密度与精英出现概率调节选择器(默认 1.13c 原版值) #450
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
需求(master)
在 acts.html 顶部调试栏(与 职业/章节/场景/细分场景/光照 并列)新增选择器,可调整:
约束(AGENTS.md)
&density=2&elite=4),可复现、可被无头审计使用依赖
依赖 #448 先修正原版精英生成,否则倍率作用在 0 上无效。
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