[资源] 第五幕 minion2/6/7(Code xx)没有怪物美术(关卡 112/124/129) #500
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现象
136 关无头浏览器审计(
scripts/audit-levels-browser.ts)中,以下关卡的所有副本都失败,原因是怪物没有美术:Id)NameStrhcIdxCode这三种怪都是 Minion of Destruction 一族(
BaseId = minion1),Code = xx,但实体烘焙的第五幕怪物列表(src/game/monster-mapping.ts的ACT_MONSTER_SPECS)里没有XX,所以samples/d2-packs里没有monster-xx-*图集。不是新问题
换包之前的
samples/d2-packs(现保留为samples/d2-packs-old-20260925)在这 3 关的全部 10 个副本上同样失败。第一幕的同类问题(hellbovineCode = EC缺失,关卡 39)已在 #455 中修复(230c20d):在第一幕列表加入{ token: "EC", weapon: "hth" }并重新烘焙实体。建议
照 EC 的做法在第五幕列表加入
XX(先用MonStats2.txt和 COF 确认武器类与模式),重新运行pack-animdata.ts与pack-entity-assets.ts,同步更新tests/packed-entity-art.test.ts、tests/challenger-m3-entity-concurrency.test.ts、tests/challenger-m4-determinism-parity.test.ts中的实体数量和哈希。验收
npx tsx scripts/audit-levels-browser.ts --pack=samples/d2-packs --levels=112,124,129全部通过。