[Parity][motion-input][S1][R] 选中单位按"地面落点 2.5 子格欧氏半径"判断,而且地面物品无条件优先 #582
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motion-input#2— [S1][R] 2. 选中单位按"地面落点 2.5 子格欧氏半径"判断,而且地面物品无条件优先command-mapper.ts:225-241(resolvePointerTarget,默认hitRadiusSubtiles = 2.5),:247-287(pickUnitAtSubtile::253-263先查物品,命中就直接返回;:265-284再查怪物、物体、传送口、玩家)resolvePointerTarget(screenX, screenY, hitRadiusSubtiles = 2.5);if (bestUnit) return bestUnit(物品优先)