# D2Mods Knowledge Base: Article 396 # Title: Gems.txt # URL: https://d2mods.info/forum/kb/viewarticle?a=396 Gems.txt Written by: Nefarius Written on: Wed Jun 21, 2006 5:19 pm Views: 5790 Description: by Phrozen Heart [written 2000] Categories: File Guides (1.00-1.06x) Name: The name of the gem. Transform: The number for the color the socketed item changes to. code: The 3 character code that the game uses to represent the item in the other text files. nummods: Number of magic codes on that gem for each item. weaponMod1Code: 1st magical property code to apply to the socketed weapon. weaponMod1Offset: Unknown. weaponMod1Min: Minimum value for the 1st magical property code to apply to the socketed weapon. weaponMod1Max: Maximum value for the 1st magical property code to apply to the socketed weapon. weaponMod2Code: 2nd magical property code to apply to the socketed weapon. weaponMod2Offset: Unknown. weaponMod2Min: Minimum value for the 2nd magical property code to apply to the socketed weapon. weaponMod2Max: Maximum value for the 2nd magical property code to apply to the socketed weapon. weaponMod3Code: 3rd magical property code to apply to the socketed weapon. weaponMod3Offset: Unknown. weaponMod3Min: Minimum value for the 3rd magical property code to apply to the socketed weapon. weaponMod3Max: Maximum value for the 3rd magical property code to apply to the socketed weapon. helmMod1Code: 1st magical property code to apply to the socketed helm. helmMod1Offset: Unknown. helmMod1Min: Minimum value for the 1st magical property code to apply to the socketed helm. helmMod1Max: Maximum value for the 1st magical property code to apply to the socketed helm. helmMod2Code: 2nd magical property code to apply to the socketed helm. helmMod2Offset: Unknown. helmMod2Min: Minimum value for the 2nd magical property code to apply to the socketed helm. helmMod2Max: Maximum value for the 2nd magical property code to apply to the socketed helm. helmMod3Code: 3rd magical property code to apply to the socketed helm. weaponMod3Offset: Unknown. helmMod3Min: Minimum value for the 3rd magical property code to apply to the socketed helm. helmMod3Max: Maximum value for the 3rd magical property code to apply to the socketed helm. shieldMod1Code: 1st magical property code to apply to the socketed shield. shieldMod1Offset: Unknown. shieldMod1Min: Minimum value for the 1st magical property code to apply to the socketed shield. shieldMod1Max: Maximum value for the 1st magical property code to apply to the socketed shield. shieldMod2Code: 2nd magical property code to apply to the socketed shield. shieldMod2Offset: Unknown. shieldMod2Min: Minimum value for the 2nd magical property code to apply to the socketed shield. shieldMod2Max: Maximum value for the 2nd magical property code to apply to the socketed shield. shieldMod3Code: 3rd magical property code to apply to the socketed shield. shieldMod3Offset: Unknown. shieldMod3Min: Minimum value for the 3rd magical property code to apply to the socketed shield. shieldMod3Max: Maximum value for the 3rd magical property code to apply to the socketed shield. Link to this article: Select all [url=https://d2mods.info/forum/kb/viewarticle?a=396]Knowledge Base - Gems.txt[/url]