# D2Mods Knowledge Base: Article 434 # Title: SuperUniques.txt # URL: https://d2mods.info/forum/kb/viewarticle?a=434 SuperUniques.txt Written by: Nefarius Written on: Sat Sep 09, 2006 12:36 pm Views: 6640 Description: by Fusman Categories: File Guides (1.00-1.06x) You all know the superuniques, certain monsters that always appear in the same place and have some special powers. Like Bishibosh, Boneash and Lord De Seis. To see what monsters are considered superuniques just have a look through superuniques.txt, if you dont know how to get that file you need to read the basic mod tutorial 1. To change what type of monster appears as a superunique you change the number in column B, called Class. To figure out what number the monster you want to appear is simply open up monstats.txt, find your monster, check the Excel line number and subtract 2 from that number. For example Andariel is in row number 158 so her monsternumber is 156. To change what special powers that superunique has, you change the mod 1, mod 2 and mod 3 columns. I've made a list of what the mod codes in superuniqes.txt do. NR.  Does 5      Extra Strong 6      Extra Fast 7      Cursed 8      Magic Resistant 9      Fire Enchanted 17    Lightning Enchanted 18    Cold Enchanted 24    Thief 25    Mana Burn 26    Teleport 27    Spectral Hit 28    Stone Skin 29    Multiple Shots 30    Aura Enchanted You can choose 3 of these codes and put them into the mod 1-3 columns. The Mingrp Maxgrp columns have to do with how many minions that superunique monster has, pretty self explanatory. Link to this article: Select all [url=https://d2mods.info/forum/kb/viewarticle?a=434]Knowledge Base - SuperUniques.txt[/url]