/** * 1.13c Numerical & Runtime Verification Suite — Skill #023: Penetrate (AMA) * Gitea Tracking Issue: #177 */ import { describe, expect, it } from 'vitest' import { getSharedDataRegistry } from '../../../src/baker/mpq-archive-source.ts' import { UnitStatList } from '../../../src/server/engine/stat-list.ts' import { WorldArena } from '../../../src/server/engine/world-arena.ts' import { skillModule } from '../../../src/server/skills/impl/ama/skill-023-penetrate.ts' import { calculatePenetrateStats } from '../../../src/common/skills/amazon-passive.ts' describe('[Skill #023] Penetrate (AMA) — 1.13c Parity (Issue #177)', () => { it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => { const registry = await getSharedDataRegistry() const skillRec = registry.getSkillById(23)! expect(skillRec).toBeDefined() expect(skillModule.skillId).toBe(23) expect(skillModule.name).toBe("Penetrate") expect(skillModule.charClass).toBe("ama") const stats1 = new UnitStatList() stats1.setBaseSkillLevel(23, 1) const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 }) expect(r1.manaCost).toBe(0) expect(r1.manaCost256).toBe(0) expect(r1.minPhysDmg).toBe(0) expect(r1.maxPhysDmg).toBe(0) expect(r1.minElemDmg256).toBe(0) expect(r1.maxElemDmg256).toBe(0) const stats10 = new UnitStatList() stats10.setBaseSkillLevel(23, 10) const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 }) expect(r10.manaCost).toBe(0) expect(r10.manaCost256).toBe(0) expect(r10.minPhysDmg).toBe(0) expect(r10.maxPhysDmg).toBe(0) expect(r10.minElemDmg256).toBe(0) expect(r10.maxElemDmg256).toBe(0) const stats20 = new UnitStatList() stats20.setBaseSkillLevel(23, 20) const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 }) expect(r20.manaCost).toBe(0) expect(r20.manaCost256).toBe(0) expect(r20.minPhysDmg).toBe(0) expect(r20.maxPhysDmg).toBe(0) expect(r20.minElemDmg256).toBe(0) expect(r20.maxElemDmg256).toBe(0) expect(r20.durationFrames).toBe(0) expect(r20.radiusSubtiles).toBe(225) expect(r20.petMax).toBe(0) expect(r20.cooldownFrames).toBe(0) }) it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => { const registry = await getSharedDataRegistry() const skillRec = registry.getSkillById(23)! const synId = null const statsBase = new UnitStatList() statsBase.setBaseSkillLevel(23, 20) if (synId !== null) { statsBase.setBaseSkillLevel(synId, 20) } const withHardPoints = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsBase, }) expect(withHardPoints.synergyBonusPct).toBe(0) // +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy const statsSoftOnly = new UnitStatList() statsSoftOnly.setBaseSkillLevel(23, 20) statsSoftOnly.addStat('item_allskills', 20) if (synId !== null) { statsSoftOnly.setChargedSkillLevel(synId, 33) } const withSoftOnly = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsSoftOnly, }) expect(withSoftOnly.synergyBonusPct).toBe(0) }) it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => { const registry = await getSharedDataRegistry() const arena = new WorldArena({ registry, classCode: "ama", skillId: 23, slvl: 20, }) const outcome = arena.triggerCast() arena.stepTicks(15) const dbg = arena.getDebugState() expect(dbg.ready).toBe(true) expect(dbg.skillId).toBe(23) expect(dbg.castCount).toBeGreaterThanOrEqual(1) expect(dbg.actionFrameTriggered).toBe(true) expect(outcome?.executed).toBe(true) }) it('validates 1.13c calculatePenetrateStats pure calculations and boundary invariants', () => { // slvl 1: 35 + 10*0 = +35% Attack Rating const stats1 = calculatePenetrateStats(1) expect(stats1.attackRatingBonusPct).toBe(35) expect(stats1.manaCost).toBe(0) expect(stats1.manaCost256).toBe(0) // slvl 10: 35 + 10*9 = +125% Attack Rating const stats10 = calculatePenetrateStats(10) expect(stats10.attackRatingBonusPct).toBe(125) // slvl 20: 35 + 10*19 = +225% Attack Rating const stats20 = calculatePenetrateStats(20) expect(stats20.attackRatingBonusPct).toBe(225) }) })