/** * 1.13c Numerical & Runtime Verification Suite — Skill #026: Strafe (AMA) * Gitea Tracking Issue: #180 */ import { describe, expect, it } from 'vitest' import { getSharedDataRegistry } from '../../../src/baker/mpq-archive-source.ts' import { UnitStatList } from '../../../src/server/engine/stat-list.ts' import { WorldArena } from '../../../src/server/engine/world-arena.ts' import { skillModule } from '../../../src/server/skills/impl/ama/skill-026-strafe.ts' import { calculateStrafeStats } from '../../../src/common/skills/amazon-bow.ts' describe('[Skill #026] Strafe (AMA) — 1.13c Parity (Issue #180)', () => { it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => { const registry = await getSharedDataRegistry() const skillRec = registry.getSkillById(26)! expect(skillRec).toBeDefined() expect(skillModule.skillId).toBe(26) expect(skillModule.name).toBe("Strafe") expect(skillModule.charClass).toBe("ama") const stats1 = new UnitStatList() stats1.setBaseSkillLevel(26, 1) const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 }) expect(r1.manaCost).toBe(11) expect(r1.manaCost256).toBe(2816) expect(r1.minPhysDmg).toBe(0) expect(r1.maxPhysDmg).toBe(0) expect(r1.minElemDmg256).toBe(0) expect(r1.maxElemDmg256).toBe(0) const stats10 = new UnitStatList() stats10.setBaseSkillLevel(26, 10) const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 }) expect(r10.manaCost).toBe(11) expect(r10.manaCost256).toBe(2816) expect(r10.minPhysDmg).toBe(0) expect(r10.maxPhysDmg).toBe(0) expect(r10.minElemDmg256).toBe(0) expect(r10.maxElemDmg256).toBe(0) const stats20 = new UnitStatList() stats20.setBaseSkillLevel(26, 20) const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 }) expect(r20.manaCost).toBe(11) expect(r20.manaCost256).toBe(2816) expect(r20.minPhysDmg).toBe(0) expect(r20.maxPhysDmg).toBe(0) expect(r20.minElemDmg256).toBe(0) expect(r20.maxElemDmg256).toBe(0) expect(r20.durationFrames).toBe(0) expect(r20.radiusSubtiles).toBe(35) expect(r20.petMax).toBe(0) expect(r20.cooldownFrames).toBe(0) }) it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => { const registry = await getSharedDataRegistry() const skillRec = registry.getSkillById(26)! const synId = null const statsBase = new UnitStatList() statsBase.setBaseSkillLevel(26, 20) if (synId !== null) { statsBase.setBaseSkillLevel(synId, 20) } const withHardPoints = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsBase, }) expect(withHardPoints.synergyBonusPct).toBe(0) // +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy const statsSoftOnly = new UnitStatList() statsSoftOnly.setBaseSkillLevel(26, 20) statsSoftOnly.addStat('item_allskills', 20) if (synId !== null) { statsSoftOnly.setChargedSkillLevel(synId, 33) } const withSoftOnly = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsSoftOnly, }) expect(withSoftOnly.synergyBonusPct).toBe(0) }) it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => { const registry = await getSharedDataRegistry() const arena = new WorldArena({ registry, classCode: "ama", skillId: 26, slvl: 20, }) const outcome = arena.triggerCast() arena.stepTicks(15) const dbg = arena.getDebugState() expect(dbg.ready).toBe(true) expect(dbg.skillId).toBe(26) expect(dbg.castCount).toBeGreaterThanOrEqual(1) expect(dbg.actionFrameTriggered).toBe(true) expect(outcome?.executed).toBe(true) }) it('validates 1.13c calculateStrafeStats pure calculations and burst invariants', () => { // Level 1: 4 arrows, 75% weapon damage (srcdam=96), +0% ED, stationary lock-in, 11 mana const s1 = calculateStrafeStats(1) expect(s1.arrowCount).toBe(4) expect(s1.damageMultiplier).toBe(0.75) expect(s1.srcDam).toBe(96) expect(s1.enhancedDamagePct).toBe(0) expect(s1.stationaryLockIn).toBe(true) expect(s1.lockInFrames).toBe(12) // 4 * 2 + 4 expect(s1.manaCost).toBe(11) // Level 2: 5 arrows const s2 = calculateStrafeStats(2) expect(s2.arrowCount).toBe(5) // Level 10: 9 arrows, +45% ED, 11 mana const s10 = calculateStrafeStats(10) expect(s10.arrowCount).toBe(9) expect(s10.enhancedDamagePct).toBe(45) expect(s10.manaCost).toBe(11) // Level 12+: capped at 10 arrows const s12 = calculateStrafeStats(12) expect(s12.arrowCount).toBe(10) const s20 = calculateStrafeStats(20) expect(s20.arrowCount).toBe(10) expect(s20.enhancedDamagePct).toBe(95) expect(s20.manaCost).toBe(11) // Fixed mana cost invariant for (let lvl = 1; lvl <= 30; lvl++) { expect(calculateStrafeStats(lvl).manaCost).toBe(11) } // Boundary resilience const sZero = calculateStrafeStats(0) expect(sZero.arrowCount).toBe(4) expect(sZero.manaCost).toBe(11) const sNeg = calculateStrafeStats(-5) expect(sNeg.arrowCount).toBe(4) const sNan = calculateStrafeStats(NaN) expect(sNan.arrowCount).toBe(4) const sFrac = calculateStrafeStats(7.9) expect(sFrac.arrowCount).toBe(calculateStrafeStats(7).arrowCount) }) })