/** * 1.13c Numerical & Runtime Verification Suite — Skill #032: Valkyrie (AMA) * Gitea Tracking Issue: #186 */ import { describe, expect, it } from 'vitest' import { getSharedDataRegistry } from '../../../src/baker/mpq-archive-source.ts' import { UnitStatList } from '../../../src/server/engine/stat-list.ts' import { WorldArena } from '../../../src/server/engine/world-arena.ts' import { skillModule } from '../../../src/server/skills/impl/ama/skill-032-valkyrie.ts' import { calculateValkyrieStats } from '../../../src/common/skills/amazon-passive.ts' describe('[Skill #032] Valkyrie (AMA) — 1.13c Parity (Issue #186)', () => { it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => { const registry = await getSharedDataRegistry() const skillRec = registry.getSkillById(32)! expect(skillRec).toBeDefined() expect(skillModule.skillId).toBe(32) expect(skillModule.name).toBe("Valkyrie") expect(skillModule.charClass).toBe("ama") const stats1 = new UnitStatList() stats1.setBaseSkillLevel(32, 1) const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 }) expect(r1.manaCost).toBe(25) expect(r1.manaCost256).toBe(6400) expect(r1.minPhysDmg).toBe(0) expect(r1.maxPhysDmg).toBe(0) expect(r1.minElemDmg256).toBe(0) expect(r1.maxElemDmg256).toBe(0) const stats10 = new UnitStatList() stats10.setBaseSkillLevel(32, 10) const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 }) expect(r10.manaCost).toBe(34) expect(r10.manaCost256).toBe(8704) expect(r10.minPhysDmg).toBe(0) expect(r10.maxPhysDmg).toBe(0) expect(r10.minElemDmg256).toBe(0) expect(r10.maxElemDmg256).toBe(0) const stats20 = new UnitStatList() stats20.setBaseSkillLevel(32, 20) const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 }) expect(r20.manaCost).toBe(44) expect(r20.manaCost256).toBe(11264) expect(r20.minPhysDmg).toBe(0) expect(r20.maxPhysDmg).toBe(0) expect(r20.minElemDmg256).toBe(0) expect(r20.maxElemDmg256).toBe(0) expect(r20.durationFrames).toBe(0) expect(r20.radiusSubtiles).toBe(495) expect(r20.petMax).toBe(1) expect(r20.cooldownFrames).toBe(150) }) it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => { const registry = await getSharedDataRegistry() const skillRec = registry.getSkillById(32)! const synId = null const statsBase = new UnitStatList() statsBase.setBaseSkillLevel(32, 20) if (synId !== null) { statsBase.setBaseSkillLevel(synId, 20) } const withHardPoints = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsBase, }) expect(withHardPoints.synergyBonusPct).toBe(0) // +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy const statsSoftOnly = new UnitStatList() statsSoftOnly.setBaseSkillLevel(32, 20) statsSoftOnly.addStat('item_allskills', 20) if (synId !== null) { statsSoftOnly.setChargedSkillLevel(synId, 33) } const withSoftOnly = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsSoftOnly, }) expect(withSoftOnly.synergyBonusPct).toBe(0) }) it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => { const registry = await getSharedDataRegistry() const arena = new WorldArena({ registry, classCode: "ama", skillId: 32, slvl: 20, }) const outcome = arena.triggerCast() arena.stepTicks(15) const dbg = arena.getDebugState() expect(dbg.ready).toBe(true) expect(dbg.skillId).toBe(32) expect(dbg.castCount).toBeGreaterThanOrEqual(1) expect(dbg.actionFrameTriggered).toBe(true) expect(outcome?.executed).toBe(true) }) it('validates 1.13c calculateValkyrieStats pure calculations, synergies, and equipment tiers', () => { // slvl 1: base HP 440, cooldown 150 frames (6.0s), mana 25 (6400), tier 1 basic const stats1 = calculateValkyrieStats(1, { decoyHardPoints: 0, csLvl: 1, dodgeLvl: 1, avoidLvl: 1, evadeLvl: 1, penetrateLvl: 1, }) expect(stats1.baseHp).toBe(440) expect(stats1.finalHp).toBe(440) expect(stats1.decoySynergyBonusPct).toBe(0) expect(stats1.allResistancesPct).toBe(2) expect(stats1.cooldownFrames).toBe(150) expect(stats1.cooldownSeconds).toBe(6.0) expect(stats1.equipmentTier).toBe('tier1_basic') expect(stats1.inheritedCriticalStrikeLvl).toBe(1) expect(stats1.manaCost).toBe(25) expect(stats1.manaCost256).toBe(6400) // Decoy Synergy: +20% HP per hard point (e.g. 5 Decoy hard points -> +100% life -> 880 HP) const stats1WithDecoy = calculateValkyrieStats(1, { decoyHardPoints: 5 }) expect(stats1WithDecoy.decoySynergyBonusPct).toBe(100) expect(stats1WithDecoy.finalHp).toBe(880) // slvl 7: Boots tier const stats7 = calculateValkyrieStats(7) expect(stats7.equipmentTier).toBe('tier2_boots') // slvl 11: Gloves tier const stats11 = calculateValkyrieStats(11) expect(stats11.equipmentTier).toBe('tier3_gloves') // slvl 17: Rare War Pike tier const stats17 = calculateValkyrieStats(17) expect(stats17.equipmentTier).toBe('tier4_war_pike') // slvl 27+: Tiara & Sacred Armor tier const stats27 = calculateValkyrieStats(27) expect(stats27.equipmentTier).toBe('tier5_rare_tiara') // slvl 20: 440 * (1 + 0.2*19) = 440 * 4.8 = 2112 HP, 40% res, 44 mana const stats20 = calculateValkyrieStats(20) expect(stats20.baseHp).toBe(2112) expect(stats20.allResistancesPct).toBe(40) expect(stats20.manaCost).toBe(44) }) })