/** * 1.13c Numerical & Runtime Verification Suite — Skill #056: Meteor (SOR) * Gitea Tracking Issue: #210 & #401 * * 7-Dimensional Verification Scope: * Dimension 1: Static data table parsing (Skills.txt row 56, Missiles.txt IDs 100, 101, 102, 103, 240). * Dimension 2: Visual assets & atlas metadata on disk (PNG/JSON exist with non-zero size). * Dimension 3: Harmless emitter countdown (60 ticks / 2.40s) without premature contact damage. * Dimension 4: Primary detonation damage scaling & synergies (5-band formula: 80-100 base). * Dimension 5: Detonation AOE 120px with 2:1 isometric ground ratio (ISO_GROUND_ASPECT_RATIO = 0.5). * Dimension 6: 18-offset ground fire geometry and duration scaling (30 + (slvl - 1) * 15 ticks). * Dimension 7: Residual ground fire periodic burn damage with NextDelay = 0. */ import { describe, expect, it, vi } from 'vitest' import fs from 'node:fs' import path from 'node:path' import { getSharedDataRegistry } from '../../../src/baker/mpq-archive-source.ts' import { UnitStatList } from '../../../src/server/engine/stat-list.ts' import { WorldArena } from '../../../src/server/engine/world-arena.ts' import { skillModule } from '../../../src/server/skills/impl/sor/skill-056-meteor.ts' import { parseMissilesTxt, getMissileTxtData, CANONICAL_113C_MISSILES, tickProjectiles, ISO_GROUND_ASPECT_RATIO, calculateMeteorDamage, calculateMeteorSynergyMultiplier, calculateMeteorResidualFireDamage, calculateMeteorDetailedDamage, calculateSkillDamage, getSkillManaCost, getSkillCooldownTicks, METEOR_FIRE_SUBTILE_OFFSETS, type Projectile, } from '../../../src/server/skills/skills.ts' import { METEOR_META, METEORTAIL_META, METEORCENTER_META, METEOREXPLODE_META, METEORFIRE_META, MISSILE_METAS, } from '../../../src/client/render/missiles-meta.ts' import { drawMissileProjectile, type LoadedMissileArt } from '../../../src/client/scene/missile-overlay-renderer.ts' import type { SpriteRenderer, AtlasHandle } from '../../../src/client/render/renderer.ts' describe('[Skill #056] Meteor (SOR) — 1.13c Parity (Issue #210 & #401)', () => { it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => { const registry = await getSharedDataRegistry() const skillRec = registry.getSkillById(56)! expect(skillRec).toBeDefined() expect(skillModule.skillId).toBe(56) expect(skillModule.name).toBe("Meteor") expect(skillModule.charClass).toBe("sor") const stats1 = new UnitStatList() stats1.setBaseSkillLevel(56, 1) const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 }) expect(r1.manaCost).toBe(17) expect(r1.manaCost256).toBe(4352) expect(r1.minPhysDmg).toBe(0) expect(r1.maxPhysDmg).toBe(0) expect(r1.minElemDmg256).toBe(20480) expect(r1.maxElemDmg256).toBe(25600) const stats10 = new UnitStatList() stats10.setBaseSkillLevel(56, 10) const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 }) expect(r10.manaCost).toBe(21) expect(r10.manaCost256).toBe(5504) expect(r10.minPhysDmg).toBe(0) expect(r10.maxPhysDmg).toBe(0) expect(r10.minElemDmg256).toBe(81664) expect(r10.maxElemDmg256).toBe(91392) const stats20 = new UnitStatList() stats20.setBaseSkillLevel(56, 20) const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 }) expect(r20.manaCost).toBe(26) expect(r20.manaCost256).toBe(6784) expect(r20.minPhysDmg).toBe(0) expect(r20.maxPhysDmg).toBe(0) expect(r20.minElemDmg256).toBe(222464) expect(r20.maxElemDmg256).toBe(237312) expect(r20.durationFrames).toBe(0) expect(r20.radiusSubtiles).toBe(6) expect(r20.petMax).toBe(0) expect(r20.cooldownFrames).toBe(30) }) it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => { const registry = await getSharedDataRegistry() const skillRec = registry.getSkillById(56)! const synId = 36 const statsBase = new UnitStatList() statsBase.setBaseSkillLevel(56, 20) if (synId !== null) { statsBase.setBaseSkillLevel(synId, 20) } const withHardPoints = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsBase, }) expect(withHardPoints.synergyBonusPct).toBe(100) // +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy const statsSoftOnly = new UnitStatList() statsSoftOnly.setBaseSkillLevel(56, 20) statsSoftOnly.addStat('item_allskills', 20) if (synId !== null) { statsSoftOnly.setChargedSkillLevel(synId, 33) } const withSoftOnly = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsSoftOnly, }) expect(withSoftOnly.synergyBonusPct).toBe(0) }) it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => { const registry = await getSharedDataRegistry() const arena = new WorldArena({ registry, classCode: "sor", skillId: 56, slvl: 20, }) const outcome = arena.triggerCast() arena.stepTicks(15) const dbg = arena.getDebugState() expect(dbg.ready).toBe(true) expect(dbg.skillId).toBe(56) expect(dbg.castCount).toBeGreaterThanOrEqual(1) expect(dbg.actionFrameTriggered).toBe(true) expect(outcome?.executed).toBe(true) }) // ========================================================================== // 7-Dimensional Verification Suite (Issue #401) // ========================================================================== it('Dimension 1: Parses authentic 1.13c Missiles.txt & Skills.txt for Meteor suite', async () => { const registry = await getSharedDataRegistry() const missilesTxtPath = path.resolve(__dirname, '../../../samples/fixtures/data/global/excel/Missiles.txt') const missilesTxtContent = fs.readFileSync(missilesTxtPath, 'latin1') const map = parseMissilesTxt(missilesTxtContent) // meteor (ID 100) const meteor = map.get('meteor') expect(meteor).toBeDefined() expect(meteor!.id).toBe(100) expect(meteor!.vel).toBe(0) expect(meteor!.range).toBe(60) expect(meteor!.celFile.toLowerCase()).toBe('meteor') expect(meteor!.animLen).toBe(12) // meteorcenter (ID 101) const center = map.get('meteorcenter') expect(center).toBeDefined() expect(center!.id).toBe(101) expect(center!.vel).toBe(0) expect(center!.range).toBe(60) expect(center!.celFile.toLowerCase()).toBe('meteortargetindicator') expect(center!.animLen).toBe(17) expect(center!.light).toBe(4) expect(center!.red).toBe(255) expect(center!.green).toBe(64) expect(center!.blue).toBe(64) // meteortail (ID 102) const tail = map.get('meteortail') expect(tail).toBeDefined() expect(tail!.id).toBe(102) expect(tail!.range).toBe(60) expect(tail!.celFile.toLowerCase()).toBe('meteortail') expect(tail!.animLen).toBe(12) // meteorexplode (ID 103) const explode = map.get('meteorexplode') expect(explode).toBeDefined() expect(explode!.id).toBe(103) expect(explode!.range).toBe(16) expect(explode!.celFile.toLowerCase()).toBe('exparrowexplode') expect(explode!.animLen).toBe(16) expect(explode!.light).toBe(13) // meteorfire (ID 240) const fire = map.get('meteorfire') expect(fire).toBeDefined() expect(fire!.id).toBe(240) expect(fire!.celFile.toLowerCase()).toBe('groundfiremedium') expect(fire!.animLen).toBe(37) expect(fire!.light).toBe(3) // Skills.txt metadata specification check const skillRec = registry.getSkillById(56)! expect(skillRec).toBeDefined() expect(skillRec.name).toBe('Meteor') expect(skillRec.delay).toBe('30') expect(skillRec.mana).toBe(34) expect(skillRec.lvlMana).toBe(1) expect(skillRec.manaShift).toBe(7) expect(skillRec.eMin).toBe(80) expect(skillRec.eMax).toBe(100) expect(skillRec.srvDoFunc).toBe(28) expect(skillRec.castOverlay).toBe('fire_cast_2') // Mana cost formula: (34 + (lvl - 1)) * 0.5 expect(getSkillManaCost(56, 1)).toBe(17) expect(getSkillManaCost(56, 10)).toBe(21.5) expect(getSkillManaCost(56, 20)).toBe(26.5) expect(getSkillCooldownTicks(56)).toBe(30) }) it('Dimension 2: Baked DCC missile atlases and metadata exist on disk with non-zero size', () => { expect(METEOR_META.name).toBe('meteor') expect(METEOR_META.celFile).toBe('Meteor') expect(METEOR_META.framesPerDirection).toBe(12) expect(METEORTAIL_META.name).toBe('meteortail') expect(METEORTAIL_META.celFile).toBe('MeteorTail') expect(METEORTAIL_META.framesPerDirection).toBe(12) expect(METEORCENTER_META.name).toBe('meteorcenter') expect(METEORCENTER_META.celFile).toBe('MeteorTargetIndicator') expect(METEORCENTER_META.framesPerDirection).toBe(17) expect(METEOREXPLODE_META.name).toBe('meteorexplode') expect(METEOREXPLODE_META.celFile).toBe('ExpArrowExplode') expect(METEOREXPLODE_META.framesPerDirection).toBe(16) expect(METEORFIRE_META.name).toBe('meteorfire') expect(METEORFIRE_META.celFile).toBe('groundFireMedium') expect(METEORFIRE_META.framesPerDirection).toBe(37) expect(MISSILE_METAS['meteor']).toBe(METEOR_META) expect(MISSILE_METAS['meteortail']).toBe(METEORTAIL_META) expect(MISSILE_METAS['meteorcenter']).toBe(METEORCENTER_META) expect(MISSILE_METAS['meteorexplode']).toBe(METEOREXPLODE_META) expect(MISSILE_METAS['meteorfire']).toBe(METEORFIRE_META) const missileFiles = ['meteor', 'meteortail', 'meteorcenter', 'meteorexplode', 'meteorfire'] for (const name of missileFiles) { const pngPath = path.resolve(__dirname, `../../../public/missiles/${name}.png`) const jsonPath = path.resolve(__dirname, `../../../public/missiles/${name}.json`) expect(fs.existsSync(pngPath), `Missing ${pngPath}`).toBe(true) expect(fs.statSync(pngPath).size).toBeGreaterThan(1000) expect(fs.existsSync(jsonPath), `Missing ${jsonPath}`).toBe(true) expect(fs.statSync(jsonPath).size).toBeGreaterThan(100) } }) it('Dimension 3: Harmless emitter countdown (60 ticks / 2.40s) without premature contact damage', () => { let center: Projectile = { skillId: '56', x: 300, y: 300, vx: 0, vy: 0, damage: 500, ttl: 60, // 2.40s at 25 fps fromPlayer: true, missileType: 'meteorcenter', slvl: 1, } const dummyMonster = [{ index: 0, x: 300, y: 300, radius: 30, alive: true }] const openTerrain = { overlap: () => 0 } // Over ticks 1 to 59, meteorcenter must not damage monster despite standing at exact same coordinates for (let tick = 1; tick < 60; tick += 1) { const outcome = tickProjectiles([center], dummyMonster, openTerrain) expect(outcome.hits.length).toBe(0) expect(outcome.alive.length).toBe(1) center = outcome.alive[0]! expect(center.missileType).toBe('meteorcenter') expect(center.ttl).toBe(60 - tick) } // Exactly on tick 60, center expires and detonates const finalOutcome = tickProjectiles([center], dummyMonster, openTerrain) expect(finalOutcome.expired).toBe(1) expect(finalOutcome.hits.length).toBe(1) // monster takes detonation damage on expiry! expect(finalOutcome.hits[0]!.damage).toBe(500) expect(finalOutcome.hits[0]!.missileType).toBe('meteorexplode') }) it('Dimension 4: Primary detonation damage scaling with 5-band level progression & synergies', () => { // slvl 1: 80 - 100 const d1 = calculateMeteorDamage(1) expect(d1.min).toBe(80) expect(d1.max).toBe(100) // slvl 5: 80 + 4*23 = 172, 100 + 4*25 = 200 const d5 = calculateMeteorDamage(5) expect(d5.min).toBe(172) expect(d5.max).toBe(200) // slvl 10: 80 + 7*23 + 2*39 = 319, 100 + 7*25 + 2*41 = 357 const d10 = calculateMeteorDamage(10) expect(d10.min).toBe(319) expect(d10.max).toBe(357) // slvl 20: 80 + 7*23 + 8*39 + 4*79 = 869, 100 + 7*25 + 8*41 + 4*81 = 927 const d20 = calculateMeteorDamage(20) expect(d20.min).toBe(869) expect(d20.max).toBe(927) // slvl 30: 869 + 2*79 + 6*81 + 2*83 = 1679, 927 + 2*81 + 6*83 + 2*85 = 1757 const d30 = calculateMeteorDamage(30) expect(d30.min).toBe(1679) expect(d30.max).toBe(1757) // Synergies: // Fire Bolt: 20 pts (+100% = 2.0x) const syn20 = calculateMeteorSynergyMultiplier({ fireBolt: 20 }) expect(syn20).toBe(2.0) const d20Syn = calculateMeteorDamage(20, { fireBolt: 20 }) expect(d20Syn.min).toBe(1738) // 869 * 2.0 expect(d20Syn.max).toBe(1854) // 927 * 2.0 // Full synergies: Fire Bolt 20, Fire Ball 20 (+200% = 3.0x) const syn40 = calculateMeteorSynergyMultiplier({ fireBolt: 20, fireBall: 20 }) expect(syn40).toBe(3.0) const d20Full = calculateMeteorDamage(20, { fireBolt: 20, fireBall: 20 }) expect(d20Full.min).toBe(2607) // 869 * 3.0 expect(d20Full.max).toBe(2781) // 927 * 3.0 // Generic calculateSkillDamage router checks expect(calculateSkillDamage(56, 1)).toEqual(d1) expect(calculateSkillDamage('56', 10)).toEqual(d10) expect(calculateSkillDamage('meteor', 20)).toEqual(d20) }) it('Dimension 5: Detonation AOE 120px with 2:1 isometric ground foreshortening', () => { // 6 subtiles = 120px ground radius. // In 2:1 isometric projection: ellipse is dx^2 + (dy / 0.5)^2 <= 120^2. const center: Projectile = { skillId: '56', x: 200, y: 200, vx: 0, vy: 0, damage: 400, ttl: 0, // detonates immediately on tick fromPlayer: true, missileType: 'meteorcenter', slvl: 1, } const monsters = [ { index: 1, x: 200, y: 250, radius: 10, alive: true }, // dx=0, dy=50: dy/0.5 = 100 <= 120 (INSIDE) { index: 2, x: 200, y: 310, radius: 10, alive: true }, // dx=0, dy=110: dy/0.5 = 220 > 120 (OUTSIDE) { index: 3, x: 300, y: 200, radius: 10, alive: true }, // dx=100, dy=0: dx = 100 <= 120 (INSIDE) { index: 4, x: 330, y: 200, radius: 10, alive: true }, // dx=130, dy=0: dx = 130 > 120 (OUTSIDE) ] const outcome = tickProjectiles([center], monsters, { overlap: () => 0 }) expect(outcome.hits.length).toBe(2) const hitIndices = outcome.hits.map(h => h.targetIndex) expect(hitIndices).toContain(1) expect(hitIndices).toContain(3) expect(hitIndices).not.toContain(2) expect(hitIndices).not.toContain(4) // Visual meteorexplode missile spawned expect(outcome.spawnedProjectiles?.some(p => p.missileType === 'meteorexplode')).toBe(true) }) it('Dimension 6: 18-offset ground fire geometry and duration scaling (30 + (slvl-1)*15)', () => { expect(METEOR_FIRE_SUBTILE_OFFSETS.length).toBe(18) // Check specific cardinal offsets from D2Game.dll 0x6FD1C918 and 0x6FD1C8D0 expect(METEOR_FIRE_SUBTILE_OFFSETS[3]).toEqual({ x: 0, y: 5 }) // North Tip expect(METEOR_FIRE_SUBTILE_OFFSETS[11]).toEqual({ x: -4, y: -2 }) // West Tip expect(METEOR_FIRE_SUBTILE_OFFSETS[14]).toEqual({ x: 0, y: -4 }) // South Tip expect(METEOR_FIRE_SUBTILE_OFFSETS[17]).toEqual({ x: 4, y: -2 }) // East Tip // Verify duration scaling: slvl 1: 30 ticks; slvl 10: 165 ticks; slvl 20: 315 ticks const centerSlvl10: Projectile = { skillId: '56', x: 100, y: 100, vx: 0, vy: 0, damage: 300, ttl: 0, fromPlayer: true, missileType: 'meteorcenter', slvl: 10, } const outcome10 = tickProjectiles([centerSlvl10], [], { overlap: () => 0 }) const flames10 = outcome10.spawnedProjectiles?.filter(p => p.missileType === 'meteorfire') ?? [] expect(flames10.length).toBe(18) for (const f of flames10) { expect(f.ttl).toBe(90 + 9 * 15) // 225 ticks = 9.00 seconds expect(f.pierce).toBe(true) } // Verify wall collision filtering: flames inside walls are suppressed const outcomeWall = tickProjectiles([centerSlvl10], [], { overlap: (x, y) => (x > 140 ? 1 : 0), // wall on eastern side }) const flamesWall = outcomeWall.spawnedProjectiles?.filter(p => p.missileType === 'meteorfire') ?? [] expect(flamesWall.length).toBeLessThan(18) expect(flamesWall.every(f => f.x <= 140)).toBe(true) }) it('Dimension 7: Residual ground fire periodic burn damage with NextDelay = 0', () => { // Residual fire formulas const res1 = calculateMeteorResidualFireDamage(1) expect(res1.min).toBe(15) expect(res1.max).toBe(25) expect(res1.perSecMin).toBe(11) // floor(15 * 200 / 256) expect(res1.perSecMax).toBe(19) // floor(25 * 200 / 256) const res10 = calculateMeteorResidualFireDamage(10) expect(res10.min).toBe(53) expect(res10.max).toBe(63) expect(res10.perSecMin).toBe(41) expect(res10.perSecMax).toBe(49) const res20 = calculateMeteorResidualFireDamage(20) expect(res20.min).toBe(107) expect(res20.max).toBe(117) expect(res20.perSecMin).toBe(83) expect(res20.perSecMax).toBe(91) // Detailed damage breakdown const detailed = calculateMeteorDetailedDamage(20, { fireBolt: 20 }) expect(detailed.impactFire.min).toBe(1738) expect(detailed.impactPhys.min).toBe(0) // 1.13c vanilla has 0 physical damage expect(detailed.residualFire.min).toBe(107) // Optional physical split support (e.g. 50/50 mod support) const splitDetailed = calculateMeteorDetailedDamage(20, {}, { physRatio: 0.5 }) expect(splitDetailed.impactFire.min).toBe(434) expect(splitDetailed.impactPhys.min).toBe(434) // Simulation of residual flame patch over 10 ticks let flame: Projectile = { skillId: '56', x: 100, y: 100, vx: 0, vy: 0, damage: 20, ttl: 30, fromPlayer: true, missileType: 'meteorfire', pierce: true, } const dummyMonster = [{ index: 5, x: 100, y: 100, radius: 15, alive: true }] let hitCount = 0 for (let t = 1; t <= 10; t += 1) { const outcome = tickProjectiles([flame], dummyMonster, { overlap: () => 0 }) flame = outcome.alive[0]! hitCount += outcome.hits.length } // Over 10 ticks with 5-tick periodic burn cadence, monster is damaged 3 times (tick 1, 5, 10) expect(hitCount).toBe(3) expect(flame.ttl).toBe(20) // remains alive, doesn't vanish on hit }) it('Dimension 8: Dual Sprite Falling Trajectory & Trans: 1 Additive Blending in drawMissileProjectile', () => { const drawCalls: { frame: any; x: number; y: number; options?: any }[] = [] const mockRenderer = { draw(frame: any, x: number, y: number, options?: any) { drawCalls.push({ frame, x, y, options }) }, drawSolid: vi.fn(), } as unknown as SpriteRenderer // Build mock art map for meteor, meteortail, meteorcenter const makeMockArt = (meta: any): LoadedMissileArt => ({ meta, handle: 1 as unknown as AtlasHandle, frames: [ meta.groups[0].map(([x, y, w, h, ax, ay]: number[]) => ({ x, y, width: w, height: h, anchorX: ax, anchorY: ay, })), ], }) const artMap = new Map([ ['meteor', makeMockArt(METEOR_META)], ['meteortail', makeMockArt(METEORTAIL_META)], ['meteorcenter', makeMockArt(METEORCENTER_META)], ]) const centerShot: Projectile = { skillId: '56', missileType: 'meteorcenter', x: 400, y: 300, vx: 0, vy: 0, damage: 500, ttl: 60, // At initial cast (60 remaining ticks) fromPlayer: true, slvl: 1, } // Tick 0 (ttl = 60): Ground indicator + falling tail + fireball core at altitude 1500px, slideX -900px drawMissileProjectile(mockRenderer, centerShot, artMap.get('meteorcenter'), artMap) expect(drawCalls.length).toBe(3) // 1 ground indicator, 1 flame tail, 1 meteor core // 1. Ground target indicator (MeteorTargetIndicator) expect(drawCalls[0]!.options?.blendMode).toBe('additive') expect(drawCalls[0]!.x).toBe(400 - 56) // anchorX = -56 expect(drawCalls[0]!.y).toBe(300 - 43) // anchorY = -43 // 2. Atmospheric flame tail (MeteorTail) expect(drawCalls[1]!.options?.blendMode).toBe('additive') // slideX = -60 * 15 = -900 -> meteorX = 400 - 900 = -500; anchorX = -49 -> drawX = -549 expect(drawCalls[1]!.x).toBe(400 - 60 * 15 - 49) // altitude = 60 * 25 = 1500 -> meteorY = 300 - 143 - 1500 = -1343 expect(drawCalls[1]!.y).toBe(300 - 143 - 60 * 25) // 3. Falling meteor fireball core (Meteor) expect(drawCalls[2]!.options?.blendMode).toBe('additive') expect(drawCalls[2]!.x).toBe(400 - 60 * 15 - 7) // anchorX = -7 expect(drawCalls[2]!.y).toBe(300 - 55 - 60 * 25) // anchorY = -55 // Tick 30 (ttl = 30): Mid-flight descent (altitude = 750px, slideX = -450px) drawCalls.length = 0 const midShot: Projectile = { ...centerShot, ttl: 30 } drawMissileProjectile(mockRenderer, midShot, artMap.get('meteorcenter'), artMap) expect(drawCalls.length).toBe(3) expect(drawCalls[1]!.x).toBe(400 - 30 * 15 - 49) expect(drawCalls[1]!.y).toBe(300 - 143 - 30 * 25) expect(drawCalls[2]!.x).toBe(400 - 30 * 15 - 7) expect(drawCalls[2]!.y).toBe(300 - 55 - 30 * 25) // Tick 60 (ttl = 0 / impact): Falling fireball hits ground, only ground indicator rendered drawCalls.length = 0 const impactShot: Projectile = { ...centerShot, ttl: 0 } drawMissileProjectile(mockRenderer, impactShot, artMap.get('meteorcenter'), artMap) expect(drawCalls.length).toBe(1) // Only ground indicator, zero sky fireball }) it('Dimension 9: Animation frame indexing progression for meteorcenter and meteorfire sublooping', () => { const drawnFrames: number[] = [] const mockRenderer = { draw(frame: any) { drawnFrames.push(frame.frameIdx) }, drawSolid: vi.fn(), } as unknown as SpriteRenderer // Build art with tracked frameIdx const makeIndexedArt = (meta: any): LoadedMissileArt => ({ meta, handle: 1 as unknown as AtlasHandle, frames: [ meta.groups[0].map(([x, y, w, h, ax, ay]: number[], idx: number) => ({ x, y, width: w, height: h, anchorX: ax, anchorY: ay, frameIdx: idx, })), ], }) const centerArt = makeIndexedArt(METEORCENTER_META) const fireArt = makeIndexedArt(METEORFIRE_META) // 1. meteorcenter starts at frame 0 and advances forward for (let elapsed = 0; elapsed < 17; elapsed++) { drawnFrames.length = 0 const shot: Projectile = { skillId: '56', missileType: 'meteorcenter', x: 0, y: 0, vx: 0, vy: 0, damage: 0, ttl: 60 - elapsed, ageTicks: elapsed, fromPlayer: true, } drawMissileProjectile(mockRenderer, shot, centerArt) expect(drawnFrames[0]).toBe(elapsed) } // 2. meteorfire plays emergence once (frames 0..11) then loops 12..36 indefinitely // Emergence phase for (let elapsed = 0; elapsed < 12; elapsed++) { drawnFrames.length = 0 const shot: Projectile = { skillId: '56', missileType: 'meteorfire', x: 0, y: 0, vx: 0, vy: 0, damage: 10, ttl: 315 - elapsed, ageTicks: elapsed, fromPlayer: true, fireDuration: 315, } drawMissileProjectile(mockRenderer, shot, fireArt) expect(drawnFrames[0]).toBe(elapsed) } // Looping phase (frames 12..36, 25-frame cycle) for (let elapsed = 12; elapsed <= 70; elapsed++) { drawnFrames.length = 0 const shot: Projectile = { skillId: '56', missileType: 'meteorfire', x: 0, y: 0, vx: 0, vy: 0, damage: 10, ttl: 315 - elapsed, ageTicks: elapsed, fromPlayer: true, fireDuration: 315, } drawMissileProjectile(mockRenderer, shot, fireArt) const expectedFrame = 12 + ((elapsed - 12) % 25) expect(drawnFrames[0]).toBe(expectedFrame) expect(drawnFrames[0]!).toBeGreaterThanOrEqual(12) expect(drawnFrames[0]!).toBeLessThanOrEqual(36) } }) })