/** * 1.13c Numerical & Runtime Verification Suite — Skill #016: Exploding Arrow (AMA) * Gitea Tracking Issue: #170 */ import { describe, expect, it } from 'vitest' import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts' import { UnitStatList } from '../../../src/game/engine/stat-list.ts' import { WorldArena } from '../../../src/game/engine/world-arena.ts' import { skillModule } from '../../../src/game/skills/impl/ama/skill-016-exploding-arrow.ts' import { calculateExplodingArrowStats } from '../../../src/game/skills/amazon-bow.ts' describe('[Skill #016] Exploding Arrow (AMA) — 1.13c Parity (Issue #170)', () => { it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => { const registry = await getSharedDataRegistry() const skillRec = registry.getSkillById(16)! expect(skillRec).toBeDefined() expect(skillModule.skillId).toBe(16) expect(skillModule.name).toBe("Exploding Arrow") expect(skillModule.charClass).toBe("ama") const stats1 = new UnitStatList() stats1.setBaseSkillLevel(16, 1) const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 }) expect(r1.manaCost).toBe(5) expect(r1.manaCost256).toBe(1280) expect(r1.minPhysDmg).toBe(0) expect(r1.maxPhysDmg).toBe(0) expect(r1.minElemDmg256).toBe(512) expect(r1.maxElemDmg256).toBe(1536) const stats10 = new UnitStatList() stats10.setBaseSkillLevel(16, 10) const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 }) expect(r10.manaCost).toBe(9) expect(r10.manaCost256).toBe(2432) expect(r10.minPhysDmg).toBe(0) expect(r10.maxPhysDmg).toBe(0) expect(r10.minElemDmg256).toBe(13056) expect(r10.maxElemDmg256).toBe(14592) const stats20 = new UnitStatList() stats20.setBaseSkillLevel(16, 20) const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 }) expect(r20.manaCost).toBe(14) expect(r20.manaCost256).toBe(3712) expect(r20.minPhysDmg).toBe(0) expect(r20.maxPhysDmg).toBe(0) expect(r20.minElemDmg256).toBe(33024) expect(r20.maxElemDmg256).toBe(38144) expect(r20.durationFrames).toBe(0) expect(r20.radiusSubtiles).toBe(0) expect(r20.petMax).toBe(0) expect(r20.cooldownFrames).toBe(0) }) it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => { const registry = await getSharedDataRegistry() const skillRec = registry.getSkillById(16)! const synId = 7 const statsBase = new UnitStatList() statsBase.setBaseSkillLevel(16, 20) if (synId !== null) { statsBase.setBaseSkillLevel(synId, 20) } const withHardPoints = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsBase, }) expect(withHardPoints.synergyBonusPct).toBe(240) // +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy const statsSoftOnly = new UnitStatList() statsSoftOnly.setBaseSkillLevel(16, 20) statsSoftOnly.addStat('item_allskills', 20) if (synId !== null) { statsSoftOnly.setChargedSkillLevel(synId, 33) } const withSoftOnly = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsSoftOnly, }) expect(withSoftOnly.synergyBonusPct).toBe(0) }) it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => { const registry = await getSharedDataRegistry() const arena = new WorldArena({ registry, classCode: "ama", skillId: 16, slvl: 20, }) const outcome = arena.triggerCast() arena.stepTicks(15) const dbg = arena.getDebugState() expect(dbg.ready).toBe(true) expect(dbg.skillId).toBe(16) expect(dbg.castCount).toBeGreaterThanOrEqual(1) expect(dbg.actionFrameTriggered).toBe(true) expect(outcome?.executed).toBe(true) }) it('validates 1.13c calculateExplodingArrowStats pure calculations and AoE invariants', () => { // Level 1: 2-6 blast fire dmg, 80 sub-pixel AoE, +20% AR, 5.0 mana const s1 = calculateExplodingArrowStats(1) expect(s1.minBlastDamage).toBe(2) expect(s1.maxBlastDamage).toBe(6) expect(s1.radiusPx).toBe(80) expect(s1.toHitBonusPct).toBe(20) expect(s1.manaCost).toBe(5.0) // Level 10: 51-57 blast fire dmg, +101% AR, 9.5 mana const s10 = calculateExplodingArrowStats(10) expect(s10.minBlastDamage).toBe(51) expect(s10.maxBlastDamage).toBe(57) expect(s10.toHitBonusPct).toBe(101) expect(s10.manaCost).toBe(9.5) // Level 20: 129-149 blast fire dmg, +191% AR, 14.5 mana const s20 = calculateExplodingArrowStats(20) expect(s20.minBlastDamage).toBe(129) expect(s20.maxBlastDamage).toBe(149) expect(s20.toHitBonusPct).toBe(191) expect(s20.manaCost).toBe(14.5) // Synergy test: Fire Arrow +12%/level const s20Syn = calculateExplodingArrowStats(20, { fireArrow: 20 }) expect(s20Syn.synergyBonusPct).toBe(240) expect(s20Syn.synergyMultiplier).toBe(3.4) expect(s20Syn.minBlastDamage).toBe(Math.floor(129 * 3.4)) expect(s20Syn.maxBlastDamage).toBe(Math.floor(149 * 3.4)) // Monotonicity checks for (let lvl = 1; lvl < 30; lvl++) { const cur = calculateExplodingArrowStats(lvl) const nxt = calculateExplodingArrowStats(lvl + 1) expect(nxt.minBlastDamage).toBeGreaterThanOrEqual(cur.minBlastDamage) expect(nxt.maxBlastDamage).toBeGreaterThanOrEqual(cur.maxBlastDamage) expect(nxt.toHitBonusPct).toBeGreaterThan(cur.toHitBonusPct) expect(nxt.manaCost).toBeGreaterThan(cur.manaCost) } // Boundary resilience const sZero = calculateExplodingArrowStats(0) expect(sZero.minBlastDamage).toBe(2) expect(sZero.manaCost).toBe(5.0) const sNeg = calculateExplodingArrowStats(-3) expect(sNeg.minBlastDamage).toBe(2) const sNan = calculateExplodingArrowStats(NaN) expect(sNan.minBlastDamage).toBe(2) const sFrac = calculateExplodingArrowStats(8.6) expect(sFrac.minBlastDamage).toBe(calculateExplodingArrowStats(8).minBlastDamage) }) })