/** * 1.13c Numerical & Runtime Verification Suite — Skill #012: Multiple Shot (AMA) * Gitea Tracking Issue: #166 */ import { describe, expect, it } from 'vitest' import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts' import { UnitStatList } from '../../../src/game/engine/stat-list.ts' import { WorldArena } from '../../../src/game/engine/world-arena.ts' import { skillModule } from '../../../src/game/skills/impl/ama/skill-012-multiple-shot.ts' import { calculateMultipleShotStats, generateMultipleShotAngles, isMultipleShotCenterArrow, } from '../../../src/game/skills/amazon-bow.ts' describe('[Skill #012] Multiple Shot (AMA) — 1.13c Parity (Issue #166)', () => { it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => { const registry = await getSharedDataRegistry() const skillRec = registry.getSkillById(12)! expect(skillRec).toBeDefined() expect(skillModule.skillId).toBe(12) expect(skillModule.name).toBe("Multiple Shot") expect(skillModule.charClass).toBe("ama") const stats1 = new UnitStatList() stats1.setBaseSkillLevel(12, 1) const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 }) expect(r1.manaCost).toBe(4) expect(r1.manaCost256).toBe(1024) expect(r1.minPhysDmg).toBe(0) expect(r1.maxPhysDmg).toBe(0) expect(r1.minElemDmg256).toBe(0) expect(r1.maxElemDmg256).toBe(0) const stats10 = new UnitStatList() stats10.setBaseSkillLevel(12, 10) const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 }) expect(r10.manaCost).toBe(13) expect(r10.manaCost256).toBe(3328) expect(r10.minPhysDmg).toBe(0) expect(r10.maxPhysDmg).toBe(0) expect(r10.minElemDmg256).toBe(0) expect(r10.maxElemDmg256).toBe(0) const stats20 = new UnitStatList() stats20.setBaseSkillLevel(12, 20) const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 }) expect(r20.manaCost).toBe(23) expect(r20.manaCost256).toBe(5888) expect(r20.minPhysDmg).toBe(0) expect(r20.maxPhysDmg).toBe(0) expect(r20.minElemDmg256).toBe(0) expect(r20.maxElemDmg256).toBe(0) expect(r20.durationFrames).toBe(0) expect(r20.radiusSubtiles).toBe(21) expect(r20.petMax).toBe(0) expect(r20.cooldownFrames).toBe(0) }) it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => { const registry = await getSharedDataRegistry() const skillRec = registry.getSkillById(12)! const synId = null const statsBase = new UnitStatList() statsBase.setBaseSkillLevel(12, 20) if (synId !== null) { statsBase.setBaseSkillLevel(synId, 20) } const withHardPoints = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsBase, }) expect(withHardPoints.synergyBonusPct).toBe(0) // +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy const statsSoftOnly = new UnitStatList() statsSoftOnly.setBaseSkillLevel(12, 20) statsSoftOnly.addStat('item_allskills', 20) if (synId !== null) { statsSoftOnly.setChargedSkillLevel(synId, 33) } const withSoftOnly = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsSoftOnly, }) expect(withSoftOnly.synergyBonusPct).toBe(0) }) it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => { const registry = await getSharedDataRegistry() const arena = new WorldArena({ registry, classCode: "ama", skillId: 12, slvl: 20, }) const outcome = arena.triggerCast() arena.stepTicks(15) const dbg = arena.getDebugState() expect(dbg.ready).toBe(true) expect(dbg.skillId).toBe(12) expect(dbg.castCount).toBeGreaterThanOrEqual(1) expect(dbg.actionFrameTriggered).toBe(true) expect(outcome?.executed).toBe(true) }) it('validates 1.13c calculateMultipleShotStats pure calculations and kinematics invariants', () => { // Level 1: 3 arrows, 75% weapon damage (srcdam=96), 4 mana const s1 = calculateMultipleShotStats(1) expect(s1.arrowCount).toBe(3) expect(s1.damageMultiplier).toBe(0.75) expect(s1.srcDam).toBe(96) expect(s1.centerProcArrows).toBe(2) expect(s1.onlyCenterArrowsProc).toBe(true) expect(s1.singleTargetImmunity).toBe(true) expect(s1.manaCost).toBe(4) // Level 10: 12 arrows, 13 mana const s10 = calculateMultipleShotStats(10) expect(s10.arrowCount).toBe(12) expect(s10.manaCost).toBe(13) // Level 20: 22 arrows, 23 mana const s20 = calculateMultipleShotStats(20) expect(s20.arrowCount).toBe(22) expect(s20.manaCost).toBe(23) // Level 22+: capped at 24 arrows const s22 = calculateMultipleShotStats(22) expect(s22.arrowCount).toBe(24) const s30 = calculateMultipleShotStats(30) expect(s30.arrowCount).toBe(24) // Proc flag: only center 2 arrows proc // For 4 arrows (0, 1, 2, 3): mid1=1, mid2=2 expect(isMultipleShotCenterArrow(0, 4)).toBe(false) expect(isMultipleShotCenterArrow(1, 4)).toBe(true) expect(isMultipleShotCenterArrow(2, 4)).toBe(true) expect(isMultipleShotCenterArrow(3, 4)).toBe(false) // Symmetrical fan angles test const angles = generateMultipleShotAngles(0, 5, Math.PI / 4) expect(angles.length).toBe(5) expect(angles[0]).toBeCloseTo(-Math.PI / 8) expect(angles[2]).toBeCloseTo(0) expect(angles[4]).toBeCloseTo(Math.PI / 8) // Boundary resilience const sZero = calculateMultipleShotStats(0) expect(sZero.arrowCount).toBe(3) expect(sZero.manaCost).toBe(4) const sNeg = calculateMultipleShotStats(-5) expect(sNeg.arrowCount).toBe(3) const sNan = calculateMultipleShotStats(NaN) expect(sNan.arrowCount).toBe(3) const sFrac = calculateMultipleShotStats(3.9) expect(sFrac.arrowCount).toBe(5) }) })