# D2Mods Knowledge Base: Article 236 # Title: Misc.txt File Guide # URL: https://d2mods.info/forum/kb/viewarticle?a=236 Misc.txt File Guide Written by: Phrozen Heart Written on: Tue Dec 02, 2003 7:16 pm Views: 9009 Description: by Ric Faith Categories: File Guides (1.09x) (Includes comments/tips from others, such as Jarulf, Xavon Wrentaile, and 54x) Name/Namco - name of item. (tho' if I'm not mistaken it only matters what you put in your final string.tbl entry, this could merely be sometime to remind yourself) compactsave - Useless column version - 0 for available for all games, 100 available in expansion only level - required lvl before item will drop (based on mlvl)<54x: Determines which treasureclass it will drop under. (eg. level 28, 29, and 30 armours will drop from armo30) It also determines what level you must be to buy this item at an NPC's.> levelreq - Min clvl to use item Rarity - Bigger num, more rare (tho' drop rates are controlled in TCex AFAIK) Spawnable - Can it be sold in shops or dropped by monsters - Xavon Wrentaile speed - Useless column - confirmed by Xavon Wrentaile nodurability - to set item indestructability cost - How much the item costs to buy gamblecost - cost to gamble item (at proper vendors) code - IMPT! this has to be different from all the other codes used by the game. And this is the code that needs to be entering into string.tbl. alternategfx - Useless column - confirmed by Xavon Wrentaile component - what part of the body to equip to - Xavon Wrentaile invwidth - item width invheight - item height hasinv - has a predetermined spot in the inv(body) section. gemsockets - is item socketable? flippyfile - The name of the animation file the item uses in-game when it's dropped (if it's a item that looks similar to another item you could just copy this cell from there, unless you intend to remaster the gfx for the drop, if so the file to look for is data\global\items\flpxxxxxxx.dc6. xxxxxxx is stated specifically for the item) Note:For flippyfile, you need to use the DC6Maker available in PK. this allows to extract individual frames which can be edited. Change the palette back to the 256-col used in D2 (palettes are also available in Tools of the Trade) and recompile with DC6Maker again) whatever name you save your new flpxxx as, put it in this cell invfile - The DC6 file that this item uses in your inventory (this is the one most commonly edited, I use the above method exactly) uniqueinvfile - The DC6 file that the unique version of this item uses in your inventory. special - it's blank Transmogrify - Whether or not the item can be right clicked and be changed into another item (Fusman's morphing gem uses this) TMogType - The 3 character code which respresents the item that this item becomes when right clicked (see Transmogrify) TMogMin/TMogMax - The min/max quantity appearing of the item in Transmogrify useable - Can item be be used by right-clicking it eg. potions, scrolls etc throwable - Can item be thrown? type - The group this item belongs to eg. Books, potions etc type2 - 2nd group item can belong to. (eg.Gems have 2 group, gemtype and gemquality) sound - The number of the sound the item makes when dropped or moved in the inventory. unique - only 1 allow per person at a time (eg, bark scroll/meph soulstone) transparent - Unknown (only torch has 1, else 0) transtbl - Used for gems to apply their 'color' to a socketed item. Not sure of the values, but 5 seems to make the item change to the appropriate color lightradius - The light radius of the item (the higher the brighter) belt - Whether or not the item can be placed in a belt slot autobelt - Whether or not the item appears in your belt when picked up stackable - Whether or not the item can be stacked (doesn't seem to work unless item was already meant to stack, am looking into it, some ppl are trying to stack healing potions) minstack/maxstack - Min/max number in stack found for stackable items spawnstack - max amt spawnable (ref to arrows/bolt/keys to get a good picture) quest - Which quest this item is related to (if a quest item) missiletype - What missile type this item uses when this item is thrown. (jav/potions) spellicon - Which spellicon should be used, when you use the item (eg. the throwing-icon for jav's ) durwarning - Which icon appears for low durability warnings qntwarning - How low the durability of the item can get before it starts warning you gemoffset - Unknown (always 0 anyways) BetterGem - (Gems only) What gem code is the next step up when it's upgraded by a shrine or cube (non=none,else follow 'code') bitfield1 - Unknown {vendorname}Min/Max - Min/Max number of the item that {vendorname} will have for sale if the item is spawnable {vendorname}MagicMin/MagicMax - Min/Max number of magical versions of the item that {vendorname} will have for sale if the item is spawnable shopMagicLvl - Not 100%, somehow relates to the level of the prefixes that the magical items sold by {vendorname} can have Source/Game Art - Unknown Transform - Not certain, related to either the unique in-game gfx or a flag as to whether the item color shifts for magical versions of itself (0s all the way) InvTrans - Not certain, related to either the unique inventory gfx or a flag as to whether the item color shifts for magical versions of itself (still all 0s) SkipName - Unknown NightmareUpgrade - When this item appears in Nightmare difficulty, the item x rows down will actually appear instead (x being the value entered) HellUpgrade - When this item appears in Hell difficulty, the item x rows down will actually appear instead (x being the value entered) mindam/maxdam - If useable as a weapon, min/max damage caused PermStoreItem - When set to 1, the item will never run out in the shop; you can keep buying it as much as you want Nameable - possibly to state whether it can be personalised? Link to this article: Select all [url=https://d2mods.info/forum/kb/viewarticle?a=236]Knowledge Base - Misc.txt File Guide[/url]