# D2Mods Knowledge Base: Article 233 # Title: Lvlprest.txt File Guide # URL: https://d2mods.info/forum/kb/viewarticle?a=233 Lvlprest.txt File Guide Written by: Phrozen Heart Written on: Tue Dec 02, 2003 7:12 pm Views: 7109 Description: by Nefarius Categories: File Guides (1.09x) A Name: Internal Name of the Maps loaded thru this Line. B Def: Definition ID of the Tiles loaded for this Map. C LevelId: If this map is a Level by itself ratter then a component this cell contains the levels ID (from levels.txt) D Populate: Possible connected to the Ability of monsters to spawn in this map section. (1/0) E Logicals: Related to Buildings, like the Cottages in act 1 and the cow kings Bivouac. (1/0) F Outdoors: 0=Subterranean Level (or Buildings etc) 1=Wilderness etc. (May be related to the Day/Night light shift.) G Animate: Does this map contain animated tiles? (Lava) (1/0) H KillEdge: Related to special edges drawn for outdoors levels. (1/0) I FillBlanks: Maybe a setting blizzard added to fix the walk able lava tile bug in Act 4? It is disabled only for those areas. (Chaos Sanctuary and River of Flame) (1/0) J SizeX: Amount of Horizontal Cells. (Map Size) K SizeY: Amount of Vertical Cells. (Map Size) L AutoMap: Probably Has to do with areas automatically revealed on the Automap such as towns. (1/0) M Scan: Enable/Disable VIS tiles (1=enabled, 0=disabled) ('as far as I can tell, you need to set to 1 in order to make your Vis (warps) in a ds1 take effect. In other words, if you take a ds1 that didn't have Vis at all before, and then make at least one (yes, you can add warps to any ds1), set this to 1') N Pops: Is related to roofs that become transparent when you enter a specific map ('have something to do with the area where the roof and/or walls disapear when you enter them (aka houses). It's some kind of the # of areas that are delimited by 2 special tiles in the .ds1.') O PopPad: Related to the previous settings. (Not a Boolean) P Files: Total number of DS1 files loaded for this component. Q File1: DS1 Map File #1 R File2: DS1 Map File #2 S File3: DS1 Map File #3 T File4: DS1 Map File #4 U File5: DS1 Map File #5 V File6: DS1 Map File #6 W Dt1Mask: Setting for the Tiles Mask used for the DS1 files loaded thru the File1-6 entries, If you switch Maps you must adjust this cell! ('Dt1mask is a bitfield value, size is 32 bits. If you take a line from lvltypes.txt (32 column files in there), the Dt1Mask tells exactly for this ds1 which files from this list to really use, and the ones to skip') X Beta: No function, just an internal comment fields. (1/0) Y Expansion: 1=Expansion Map, 0=Classic Diablo II Map. (1/0) Link to this article: Select all [url=https://d2mods.info/forum/kb/viewarticle?a=233]Knowledge Base - Lvlprest.txt File Guide[/url]