/** * 1.13c Numerical & Runtime Verification Suite — Skill #011: Cold Arrow (AMA) * Gitea Tracking Issue: #165 */ import { describe, expect, it } from 'vitest' import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts' import { UnitStatList } from '../../../src/game/engine/stat-list.ts' import { WorldArena } from '../../../src/game/engine/world-arena.ts' import { skillModule } from '../../../src/game/skills/impl/ama/skill-011-cold-arrow.ts' import { calculateColdArrowStats } from '../../../src/game/skills/amazon-bow.ts' describe('[Skill #011] Cold Arrow (AMA) — 1.13c Parity (Issue #165)', () => { it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => { const registry = await getSharedDataRegistry() const skillRec = registry.getSkillById(11)! expect(skillRec).toBeDefined() expect(skillModule.skillId).toBe(11) expect(skillModule.name).toBe("Cold Arrow") expect(skillModule.charClass).toBe("ama") const stats1 = new UnitStatList() stats1.setBaseSkillLevel(11, 1) const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 }) expect(r1.manaCost).toBe(3) expect(r1.manaCost256).toBe(896) expect(r1.minPhysDmg).toBe(0) expect(r1.maxPhysDmg).toBe(0) expect(r1.minElemDmg256).toBe(768) expect(r1.maxElemDmg256).toBe(1024) const stats10 = new UnitStatList() stats10.setBaseSkillLevel(11, 10) const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 }) expect(r10.manaCost).toBe(4) expect(r10.manaCost256).toBe(1184) expect(r10.minPhysDmg).toBe(0) expect(r10.maxPhysDmg).toBe(0) expect(r10.minElemDmg256).toBe(5632) expect(r10.maxElemDmg256).toBe(5888) const stats20 = new UnitStatList() stats20.setBaseSkillLevel(11, 20) const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 }) expect(r20.manaCost).toBe(5) expect(r20.manaCost256).toBe(1504) expect(r20.minPhysDmg).toBe(0) expect(r20.maxPhysDmg).toBe(0) expect(r20.minElemDmg256).toBe(13568) expect(r20.maxElemDmg256).toBe(14336) expect(r20.durationFrames).toBe(670) expect(r20.radiusSubtiles).toBe(0) expect(r20.petMax).toBe(0) expect(r20.cooldownFrames).toBe(0) }) it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => { const registry = await getSharedDataRegistry() const skillRec = registry.getSkillById(11)! const synId = 21 const statsBase = new UnitStatList() statsBase.setBaseSkillLevel(11, 20) if (synId !== null) { statsBase.setBaseSkillLevel(synId, 20) } const withHardPoints = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsBase, }) expect(withHardPoints.synergyBonusPct).toBe(240) // +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy const statsSoftOnly = new UnitStatList() statsSoftOnly.setBaseSkillLevel(11, 20) statsSoftOnly.addStat('item_allskills', 20) if (synId !== null) { statsSoftOnly.setChargedSkillLevel(synId, 33) } const withSoftOnly = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsSoftOnly, }) expect(withSoftOnly.synergyBonusPct).toBe(0) }) it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => { const registry = await getSharedDataRegistry() const arena = new WorldArena({ registry, classCode: "ama", skillId: 11, slvl: 20, }) const outcome = arena.triggerCast() arena.stepTicks(15) const dbg = arena.getDebugState() expect(dbg.ready).toBe(true) expect(dbg.skillId).toBe(11) expect(dbg.castCount).toBeGreaterThanOrEqual(1) expect(dbg.actionFrameTriggered).toBe(true) expect(outcome?.executed).toBe(true) }) it('validates 1.13c calculateColdArrowStats pure calculations and boundary invariants', () => { // Level 1: 80% conversion, 3-4 cold dmg, 50 frames chill duration, +10% AR, 3.5 mana const s1 = calculateColdArrowStats(1) expect(s1.physToElemPct).toBe(80) expect(s1.srcDam).toBe(80) expect(s1.minDamage).toBe(3) expect(s1.maxDamage).toBe(4) expect(s1.durationFrames).toBe(50) expect(s1.toHitBonusPct).toBe(10) expect(s1.manaCost).toBe(3.5) // Level 10: 22-23 cold dmg, 140 frames chill duration, +91% AR, 5.75 mana const s10 = calculateColdArrowStats(10) expect(s10.minDamage).toBe(22) expect(s10.maxDamage).toBe(23) expect(s10.durationFrames).toBe(140) expect(s10.toHitBonusPct).toBe(91) expect(s10.manaCost).toBe(5.75) // Level 20: 53-56 cold dmg, 240 frames chill duration, +181% AR, 8.25 mana const s20 = calculateColdArrowStats(20) expect(s20.minDamage).toBe(53) expect(s20.maxDamage).toBe(56) expect(s20.durationFrames).toBe(240) expect(s20.toHitBonusPct).toBe(181) expect(s20.manaCost).toBe(8.25) // Synergy test: Ice Arrow +12%/level const s20Syn = calculateColdArrowStats(20, { iceArrow: 20 }) expect(s20Syn.synergyBonusPct).toBe(240) expect(s20Syn.synergyMultiplier).toBe(3.4) expect(s20Syn.minDamage).toBe(Math.floor(53 * 3.4)) expect(s20Syn.maxDamage).toBe(Math.floor(56 * 3.4)) // Monotonicity checks for (let lvl = 1; lvl < 30; lvl++) { const cur = calculateColdArrowStats(lvl) const nxt = calculateColdArrowStats(lvl + 1) expect(nxt.minDamage).toBeGreaterThanOrEqual(cur.minDamage) expect(nxt.maxDamage).toBeGreaterThanOrEqual(cur.maxDamage) expect(nxt.durationFrames).toBeGreaterThan(cur.durationFrames) expect(nxt.toHitBonusPct).toBeGreaterThan(cur.toHitBonusPct) expect(nxt.manaCost).toBeGreaterThan(cur.manaCost) } // Boundary resilience const sZero = calculateColdArrowStats(0) expect(sZero.minDamage).toBe(3) expect(sZero.manaCost).toBe(3.5) const sNeg = calculateColdArrowStats(-1) expect(sNeg.minDamage).toBe(3) const sNan = calculateColdArrowStats(NaN) expect(sNan.minDamage).toBe(3) const sFrac = calculateColdArrowStats(7.2) expect(sFrac.minDamage).toBe(calculateColdArrowStats(7).minDamage) }) })