# D2Mods Knowledge Base: Article 344 # Title: States.txt File Guide (Beta 1.10) # URL: https://d2mods.info/forum/kb/viewarticle?a=344 States.txt File Guide (Beta 1.10) Written by: Nefarius Written on: Tue Oct 18, 2005 2:35 pm Views: 9377 Description: by Joel Falcou Categories: File Guides (1.10 - 1.14) STATES.TXT THis guide was written from the first 1.10 beta txt file. It will surely change in contents and/or composition. state - The state name. id - The Satte ID, dunno yet if it's extendable. group - state group. It seems that state of a same group can't be active at the same time (check bear/wolf) remhit - Unknown (no state are using it) nosend - Seems to deal with client/server stuff transform - Does the unit shapeshift in some way ? (boolean) aura - Does the state works as an aura ? (boolean) curable - Does the state can be healed in some way ? (boolean) curse - Does the state works as a curse ? (boolean) active - Does the state have an active effect (shiver armor for ex.) ? (boolean) immed - Is the State immediate ? restrict - ??? (seems to deal with wolf/bear form) ? (boolean) disguise - Does the state change of gfx (wolf/bear/valkyrie) ? (boolean) blue - Does it turn the affected unit blue ? (boolean) attblue - Does the state turns the attack rating display blue ? (boolean) damblue - Does the state turns the damage display blue ? (boolean) armblue - Does the state turns the ac display blue ? (boolean) rfblue - Does the state turns the res-fire display blue ? (boolean) rlblue - Does the state turns the res-ltng display blue ? (boolean) rcblue - Does the state turns the res-cold display blue ? (boolean) stambarblue - Does the state turns the stamina bar blue ? (boolean) rpblue - Does the state turns the res-pois display blue ? (boolean) attred - Does the state turns the attack rating display red ? (boolean) damred - Does the state turns the damage display red ? (boolean) armred - Does the state turns the ac display red ? (boolean) rfred - Does the state turns the res-fire display red ? (boolean) rlred - Does the state turns the res-ltng display red ? (boolean) rcred - Does the state turns the res-cold display red ? (boolean) rpred - Does the state turns the res-pois display red ? (boolean) exp - Deals with conversion skills. If set to 1, the converted unit give you xp. (boolean) plrstaydeath - Related with corpse ... (boolean) monstaydeath - Related with corpse ... (boolean) bossstaydeath - Related with corpse ... (boolean) hide - ??? Hide the actual gfx of the unit ?? (boolean) shatter - Does the affected unit shatters on death ? (boolean) udead - Does the states remove the corpse it targets ? (boolean) life - Does state affect life ? (boolean) green - Does the life bubble turn grren ? pgsv - Is the state effect progressive ? (like burn,poison) (boolean) nooverlays - ??? noclear - ??? bossinv - ??? (only valkyrye use it) (boolean) meleeonly - When the state is active it prevent all attack except melee one. (boolean). notondead - ??? corpse related. (boolean) overlay1-4 - Overlay id in overlay.txt pgsvoverlay - Overlay to use when the progreessive effect take place. castoverlay - Overlay to use on casting. removerlay - Overlay to use on removing stat - Stat affected by the state. setfunc - Function to call when state is activated. remfunc - Function to call when state is stopped. missile - Missile to launch on state activation. skill - Skill to use when State is trigered. itemtype - Itemtype affected by the state. itemtrans - Colorshift applied to the itemtypes. colorpri - Colorshift intensity colorshift - New color of the unit (think green for poison etc ...) light-r - State change light red component. light-g - State change light green component. light-b - State change light blue component. onsound - Sounds to play when states starts. offsound - Sounds to play when states ends. gfxtype - When states have disguise/transform set to 1, it tells the game whicg gfx to use. 2:player character,1:monster gfxclass - if gfxtype = 2, it's equal to class ID, if 1 it's equal to monster ID. cltevent - Event triggering state on client ??? clteventfunc - Function for client. cltactivefunc - Fonctuion for client wwhen state active. srvactivefunc - Serveur active function. eol - Design the end of line. Link to this article: Select all [url=https://d2mods.info/forum/kb/viewarticle?a=344]Knowledge Base - States.txt File Guide (Beta 1.10)[/url]