# D2Mods Knowledge Base: Article 225 # Title: Difficultylevels.txt File Guide # URL: https://d2mods.info/forum/kb/viewarticle?a=225 Difficultylevels.txt File Guide Written by: Phrozen Heart Written on: Tue Dec 02, 2003 7:03 pm Views: 8043 Description: by Nefarius Categories: File Guides (1.09x) Column A Name: Name of the Difficulty. Column B ResistPenalty: The value removed from the resistances within this difficulty. Column C DeathExpPenalty: The percentage of experience you loose at death on this difficulty. Column D UberCodeOddsNormal: not used. (pre 1.07 this was the percentage of low quality/normal/superior exceptional items dropped on this specific difficulty.) Column E UberCodeOddsGood: not used. (pre 1.07 this was the percentage of magic/rare/set/unique exceptional items dropped on this specific difficulty.) Column F UltraCodeOddsNormal: not used. (never used, didn’t exist pre 1.07) Column G UltraCodeOddsGood: not used. (never used, didn’t exist pre 1.07) Column H MonsterSkillBonus: additional skill points added to monster skills specified in monstats.txt for this difficulty. (has nothing to do with missile damage bonus) Column I MonsterFreezeDivisor: divisor value for freezing length for this difficulty. Column J MonsterColdDivisor: divisor value for cold length for this difficulty. Column K AiCurseDivisor: divisor value for curse effect duration for this difficulty. Column L LifeStealDivisor: divisor value for lifesteal for this difficulty. Column M ManaStealDivisor: divisor value for manasteal for this difficulty. Column N ExtraUniqueMonsters: additional unique and champion monsters added to every area that can spawn special monsters, based on the settings in monstats.txt, this value is added both to minimum and maximum special monster values, so a area with 1-2 would become 2-3 on nightmare and 3-4 on hell using the values given in vanilla LoD. Column O UniqueDamageBonus: additional physical damage dealt by unique monsters on this difficulty. Column P ChampionDamageBonus: additional physical damage dealt by champion monsters on this difficulty. Column Q HireableBossDamageBonus: applies to the damage hirelings do to special bosses. Column R StaticFieldMin: minimum percentage life left on monsters hit by static field, setting all of them to 0 will make static field work the same way it did in classic d2. Link to this article: Select all [url=https://d2mods.info/forum/kb/viewarticle?a=225]Knowledge Base - Difficultylevels.txt File Guide[/url]