# D2Mods Knowledge Base: Article 227 # Title: Gems.txt File Guide # URL: https://d2mods.info/forum/kb/viewarticle?a=227 Gems.txt File Guide Written by: Phrozen Heart Written on: Tue Dec 02, 2003 7:04 pm Views: 6077 Description: by Phrozen Heart Categories: File Guides (1.09x) Name: The name of the gem/rune. Transform : The number for the color the socketed item changes to. letter : (Runes only) The letters that a rune appears as when used in a socked item. code : The 3 character code that the game uses to represent the item in the other game files. nummods : Number of magic codes on that gem for each item. weaponMod1Code : Corresponding magical property code to apply to the socketed weapon weaponMod1Param : First paremeter for the corresponding magical property code to apply to the socketed weapon weaponMod1Min : Minimum value for the corresponding magical property code to apply to the socketed weapon. weaponMod1Max : Maximum value for the corresponding magical property code to apply to the socketed weapon. weaponMod2Code : Corresponding magical property code to apply to the socketed weapon weaponMod2Param : First paremeter for the corresponding magical property code to apply to the socketed weapon weaponMod2Min : Minimum value for the corresponding magical property code to apply to the socketed weapon. weaponMod2Max : Maximum value for the corresponding magical property code to apply to the socketed weapon. weaponMod3Code : Corresponding magical property code to apply to the socketed weapon weaponMod3Param : First paremeter for the corresponding magical property code to apply to the socketed weapon weaponMod3Min : Minimum value for the corresponding magical property code to apply to the socketed weapon. weaponMod3Max : Maximum value for the corresponding magical property code to apply to the socketed weapon. helmMod1Code : Corresponding magical property code to apply to the socketed helm helmMod1Param : First paremeter for the corresponding magical property code to apply to the socketed helm helmMod1Min : Minimum value for the corresponding magical property code to apply to the socketed helm or body armor. helmMod1Max : Maximum value for the corresponding magical property code to apply to the socketed helm or body armor. helmMod2Code : Corresponding magical property code to apply to the socketed helm helmMod2Param : First paremeter for the corresponding magical property code to apply to the socketed helm helmMod2Min : Minimum value for the corresponding magical property code to apply to the socketed helm or body armor. helmMod2Max : Maximum value for the corresponding magical property code to apply to the socketed helm or body armor. helmMod3Code : Corresponding magical property code to apply to the socketed helm helmMod3Param : First paremeter for the corresponding magical property code to apply to the socketed helm helmMod3Min : Minimum value for the corresponding magical property code to apply to the socketed helm or body armor. helmMod3Max : Maximum value for the corresponding magical property code to apply to the socketed helm or body armor. shieldMod1Code : Corresponding magical property code to apply to the socketed shield shieldMod1Param : First paremeter for the corresponding magical property code to apply to the socketed shield shieldMod1Min : Minimum value for the corresponding magical property code to apply to the socketed shield. shieldMod1Max : Maximum value for the corresponding magical property code to apply to the socketed shield. shieldMod2Code : Corresponding magical property code to apply to the socketed shield shieldMod2Param : First paremeter for the corresponding magical property code to apply to the socketed shield shieldMod2Min : Minimum value for the corresponding magical property code to apply to the socketed shield. shieldMod2Max : Maximum value for the corresponding magical property code to apply to the socketed shield. shieldMod3Code : Corresponding magical property code to apply to the socketed shield shieldMod3Param : First paremeter for the corresponding magical property code to apply to the socketed shield shieldMod3Min : Minimum value for the corresponding magical property code to apply to the socketed shield. shieldMod3Max : Maximum value for the corresponding magical property code to apply to the socketed shield. Link to this article: Select all [url=https://d2mods.info/forum/kb/viewarticle?a=227]Knowledge Base - Gems.txt File Guide[/url]